Re: [hlcoders] Missing Entry Point??

2006-12-21 Thread bloodykenny
Yes I have not seen this in many days, since updating my srcds, so I'd say this 
is fixed.

At 2006/11/29 09:19 PM, Jeremy Swigart wrote:
>--
>[ Picked text/plain from multipart/alternative ]
>Looks like this was fixed in the latest update.
>
>On 11/28/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]>
>wrote:
>>
>> I don't have such a file and yet I still get this error every time I
>> launch the mod.
>>
>> According to process explorer it's loading the tier0_s.dll from
>> source\bin\tier0_s.dll under the srcds install directory.
>>
>> At 2006/11/24 03:25 PM, you wrote:
>> >Thanks to Joel's help this problem has been tracked down. A workaround
>> >is to delete this file:
>> >SteamApps\\source sdk base\bin\tier0_s.dll
>> >
>> >Note that this file will appear back on disk every time you run the
>> >Source SDK (but it won't come up if you are just debugging the game
>> >server/client). We will work on a SDK update to permanently remove this
>> >problem.
>> >
>> >- Alfred
>> >
>> >Skillet wrote:
>> >> --
>> >> [ Picked text/plain from multipart/alternative ]
>> >> I get the message both using the pre VS2005 compatibility update code
>> >> on
>> >> VS2003, and the new code on VS2005 (two separate projects).
>> >>
>> >> On 11/24/06, Nick <[EMAIL PROTECTED]> wrote:
>> >>>
>> >>> I am also getting it..(using the new code)
>> >>>
>> >>> On 11/24/06, Oliver <[EMAIL PROTECTED]> wrote:
>>  --
>>  [ Picked text/plain from multipart/alternative ]
>>  This may have something to do with it.  I get these error messages
>>  when compiling:
>> 
>>  tier1.lib(datamanager.obj) : warning LNK4204:
>>  'c:\HL2Mod\src\dlls\Debug_hl2mp\vc70.pdb' is missing debugging
>>  information for referencing module; linking object as if no debug
>>  info
>> 
>>  tier1.lib(generichash.obj) : warning LNK4204:
>>  'c:\HL2Mod\src\dlls\Debug_hl2mp\vc70.pdb' is missing debugging
>>  information for referencing module; linking object as if no debug
>>  info
>> 
>>  tier1.lib(strtools.obj) : warning LNK4204:
>>  'c:\HL2Mod\src\dlls\Debug_hl2mp\vc70.pdb' is missing debugging
>>  information for referencing module; linking object as if no debug
>>  info
>> 
>>  On 11/24/06, Skillet <[EMAIL PROTECTED]> wrote:
>> >
>> > --
>> > [ Picked text/plain from multipart/alternative ]
>> > Same here.
>> >
>> > On 11/24/06, Jeremy Swigart <[EMAIL PROTECTED]> wrote:
>> >>
>> >> --
>> >> [ Picked text/plain from multipart/alternative ]
>> >> I'm getting that too. Very annoying.
>> >>
>> >> On 11/23/06, Joel R. <[EMAIL PROTECTED]> wrote:
>> >>>
>> >>> --
>> >>> [ Picked text/plain from multipart/alternative ]
>> >>> Yes, I received this too, just after restarting steam and
>> >>> grabbing the new update.  I thought it was something I did with
>> >>> my code.  I'll try your fix, it's really annoying having it pop
>> >>> up 2 times as my server loads, and I load it up a lot for
>> >>> testing my mod.
>> >>>
>> >>> On 11/24/06, Adam amckern Mckern <[EMAIL PROTECTED]> wrote:
>> 
>>  I normaly get it if i run the game on a screen size my
>>  lcd wont support in windowed mode - just make a new
>>  mod, export the reigestry key, and change the path,
>>  install the key, and it should work.
>> 
>>  It might be another entry point for you, but this
>>  fixed my error
>> 
>>  Adam
>> 
>> 
>>  --- Daniel Menard <[EMAIL PROTECTED]> wrote:
>> 
>> > Is anybody else getting this error when starting
>> > their mod? It also
>> > happens while loading a map (after getting it on
>> > startup).
>> >
>> > hl2.exe - Entry Point Not Found
>> > The procedure entry point IsLogActive could not be
>> > located in the
>> > dynamic link library tier0_s.dll
>> >
>> > It started cropping up right around the SDK Update
>> > being rolled in. I
>> > updated our codebase but it hasn't disappeared. It's pretty
>> > intermittent, but happens more often while running
>> > with the debugger.
>> > I have reports from at least 1 tester having it by
>> > starting from the
>> > steam menu. It's not a fatal error, the mod still
>> > runs fine, but it's
>> > very annoying. It happens while the main menu is
>> > loading, and also
>> > while the map loads.
>> >
>> > Is there some way to get rid of this?
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view
>> > the list archives, please visit:
>> >
>>  http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >
>> >
>> 
>> 
>>  
>>  Nigredo 

Re: [hlcoders] Missing Entry Point??

2006-11-29 Thread Jeremy Swigart
--
[ Picked text/plain from multipart/alternative ]
Looks like this was fixed in the latest update.

On 11/28/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]>
wrote:
>
> I don't have such a file and yet I still get this error every time I
> launch the mod.
>
> According to process explorer it's loading the tier0_s.dll from
> source\bin\tier0_s.dll under the srcds install directory.
>
> At 2006/11/24 03:25 PM, you wrote:
> >Thanks to Joel's help this problem has been tracked down. A workaround
> >is to delete this file:
> >SteamApps\\source sdk base\bin\tier0_s.dll
> >
> >Note that this file will appear back on disk every time you run the
> >Source SDK (but it won't come up if you are just debugging the game
> >server/client). We will work on a SDK update to permanently remove this
> >problem.
> >
> >- Alfred
> >
> >Skillet wrote:
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> I get the message both using the pre VS2005 compatibility update code
> >> on
> >> VS2003, and the new code on VS2005 (two separate projects).
> >>
> >> On 11/24/06, Nick <[EMAIL PROTECTED]> wrote:
> >>>
> >>> I am also getting it..(using the new code)
> >>>
> >>> On 11/24/06, Oliver <[EMAIL PROTECTED]> wrote:
>  --
>  [ Picked text/plain from multipart/alternative ]
>  This may have something to do with it.  I get these error messages
>  when compiling:
> 
>  tier1.lib(datamanager.obj) : warning LNK4204:
>  'c:\HL2Mod\src\dlls\Debug_hl2mp\vc70.pdb' is missing debugging
>  information for referencing module; linking object as if no debug
>  info
> 
>  tier1.lib(generichash.obj) : warning LNK4204:
>  'c:\HL2Mod\src\dlls\Debug_hl2mp\vc70.pdb' is missing debugging
>  information for referencing module; linking object as if no debug
>  info
> 
>  tier1.lib(strtools.obj) : warning LNK4204:
>  'c:\HL2Mod\src\dlls\Debug_hl2mp\vc70.pdb' is missing debugging
>  information for referencing module; linking object as if no debug
>  info
> 
>  On 11/24/06, Skillet <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Same here.
> >
> > On 11/24/06, Jeremy Swigart <[EMAIL PROTECTED]> wrote:
> >>
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> I'm getting that too. Very annoying.
> >>
> >> On 11/23/06, Joel R. <[EMAIL PROTECTED]> wrote:
> >>>
> >>> --
> >>> [ Picked text/plain from multipart/alternative ]
> >>> Yes, I received this too, just after restarting steam and
> >>> grabbing the new update.  I thought it was something I did with
> >>> my code.  I'll try your fix, it's really annoying having it pop
> >>> up 2 times as my server loads, and I load it up a lot for
> >>> testing my mod.
> >>>
> >>> On 11/24/06, Adam amckern Mckern <[EMAIL PROTECTED]> wrote:
> 
>  I normaly get it if i run the game on a screen size my
>  lcd wont support in windowed mode - just make a new
>  mod, export the reigestry key, and change the path,
>  install the key, and it should work.
> 
>  It might be another entry point for you, but this
>  fixed my error
> 
>  Adam
> 
> 
>  --- Daniel Menard <[EMAIL PROTECTED]> wrote:
> 
> > Is anybody else getting this error when starting
> > their mod? It also
> > happens while loading a map (after getting it on
> > startup).
> >
> > hl2.exe - Entry Point Not Found
> > The procedure entry point IsLogActive could not be
> > located in the
> > dynamic link library tier0_s.dll
> >
> > It started cropping up right around the SDK Update
> > being rolled in. I
> > updated our codebase but it hasn't disappeared. It's pretty
> > intermittent, but happens more often while running
> > with the debugger.
> > I have reports from at least 1 tester having it by
> > starting from the
> > steam menu. It's not a fatal error, the mod still
> > runs fine, but it's
> > very annoying. It happens while the main menu is
> > loading, and also
> > while the map loads.
> >
> > Is there some way to get rid of this?
> >
> > ___
> > To unsubscribe, edit your list preferences, or view
> > the list archives, please visit:
> >
>  http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> 
> 
>  
>  Nigredo Studios http://www.nigredostudios.com
> 
> 
> 
> 
> 
> >>>
> >>
> >
> >>>
> >
> >
>  Do you Yahoo!?
>  Everyone is r

RE: [hlcoders] Missing Entry Point??

2006-11-28 Thread bloodykenny
I don't have such a file and yet I still get this error every time I launch the 
mod.

According to process explorer it's loading the tier0_s.dll from 
source\bin\tier0_s.dll under the srcds install directory.

At 2006/11/24 03:25 PM, you wrote:
>Thanks to Joel's help this problem has been tracked down. A workaround
>is to delete this file:
>SteamApps\\source sdk base\bin\tier0_s.dll
>
>Note that this file will appear back on disk every time you run the
>Source SDK (but it won't come up if you are just debugging the game
>server/client). We will work on a SDK update to permanently remove this
>problem.
>
>- Alfred
>
>Skillet wrote:
>> --
>> [ Picked text/plain from multipart/alternative ]
>> I get the message both using the pre VS2005 compatibility update code
>> on
>> VS2003, and the new code on VS2005 (two separate projects).
>>
>> On 11/24/06, Nick <[EMAIL PROTECTED]> wrote:
>>>
>>> I am also getting it..(using the new code)
>>>
>>> On 11/24/06, Oliver <[EMAIL PROTECTED]> wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 This may have something to do with it.  I get these error messages
 when compiling:

 tier1.lib(datamanager.obj) : warning LNK4204:
 'c:\HL2Mod\src\dlls\Debug_hl2mp\vc70.pdb' is missing debugging
 information for referencing module; linking object as if no debug
 info

 tier1.lib(generichash.obj) : warning LNK4204:
 'c:\HL2Mod\src\dlls\Debug_hl2mp\vc70.pdb' is missing debugging
 information for referencing module; linking object as if no debug
 info

 tier1.lib(strtools.obj) : warning LNK4204:
 'c:\HL2Mod\src\dlls\Debug_hl2mp\vc70.pdb' is missing debugging
 information for referencing module; linking object as if no debug
 info

 On 11/24/06, Skillet <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Same here.
>
> On 11/24/06, Jeremy Swigart <[EMAIL PROTECTED]> wrote:
>>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> I'm getting that too. Very annoying.
>>
>> On 11/23/06, Joel R. <[EMAIL PROTECTED]> wrote:
>>>
>>> --
>>> [ Picked text/plain from multipart/alternative ]
>>> Yes, I received this too, just after restarting steam and
>>> grabbing the new update.  I thought it was something I did with
>>> my code.  I'll try your fix, it's really annoying having it pop
>>> up 2 times as my server loads, and I load it up a lot for
>>> testing my mod.
>>>
>>> On 11/24/06, Adam amckern Mckern <[EMAIL PROTECTED]> wrote:

 I normaly get it if i run the game on a screen size my
 lcd wont support in windowed mode - just make a new
 mod, export the reigestry key, and change the path,
 install the key, and it should work.

 It might be another entry point for you, but this
 fixed my error

 Adam


 --- Daniel Menard <[EMAIL PROTECTED]> wrote:

> Is anybody else getting this error when starting
> their mod? It also
> happens while loading a map (after getting it on
> startup).
>
> hl2.exe - Entry Point Not Found
> The procedure entry point IsLogActive could not be
> located in the
> dynamic link library tier0_s.dll
>
> It started cropping up right around the SDK Update
> being rolled in. I
> updated our codebase but it hasn't disappeared. It's pretty
> intermittent, but happens more often while running
> with the debugger.
> I have reports from at least 1 tester having it by
> starting from the
> steam menu. It's not a fatal error, the mod still
> runs fine, but it's
> very annoying. It happens while the main menu is
> loading, and also
> while the map loads.
>
> Is there some way to get rid of this?
>
> ___
> To unsubscribe, edit your list preferences, or view
> the list archives, please visit:
>
 http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


 
 Nigredo Studios http://www.nigredostudios.com





>>>
>>
>
>>>
>
>
 Do you Yahoo!?
 Everyone is raving about the all-new Yahoo! Mail beta.
 http://new.mail.yahoo.com

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders


>>> --
>>>
>>> ___
>>> To unsubscribe, e

Re: [hlcoders] Missing Entry Point??

2006-11-26 Thread Daniel Menard

Thanks Alfred, We'll use that until the SDK update comes along.

On 11/24/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote:

Thanks to Joel's help this problem has been tracked down. A workaround
is to delete this file:
SteamApps\\source sdk base\bin\tier0_s.dll

Note that this file will appear back on disk every time you run the
Source SDK (but it won't come up if you are just debugging the game
server/client). We will work on a SDK update to permanently remove this
problem.

- Alfred

Skillet wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> I get the message both using the pre VS2005 compatibility update code
> on
> VS2003, and the new code on VS2005 (two separate projects).
>
> On 11/24/06, Nick <[EMAIL PROTECTED]> wrote:
>>
>> I am also getting it..(using the new code)
>>
>> On 11/24/06, Oliver <[EMAIL PROTECTED]> wrote:
>>> --
>>> [ Picked text/plain from multipart/alternative ]
>>> This may have something to do with it.  I get these error messages
>>> when compiling:
>>>
>>> tier1.lib(datamanager.obj) : warning LNK4204:
>>> 'c:\HL2Mod\src\dlls\Debug_hl2mp\vc70.pdb' is missing debugging
>>> information for referencing module; linking object as if no debug
>>> info
>>>
>>> tier1.lib(generichash.obj) : warning LNK4204:
>>> 'c:\HL2Mod\src\dlls\Debug_hl2mp\vc70.pdb' is missing debugging
>>> information for referencing module; linking object as if no debug
>>> info
>>>
>>> tier1.lib(strtools.obj) : warning LNK4204:
>>> 'c:\HL2Mod\src\dlls\Debug_hl2mp\vc70.pdb' is missing debugging
>>> information for referencing module; linking object as if no debug
>>> info
>>>
>>> On 11/24/06, Skillet <[EMAIL PROTECTED]> wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Same here.

 On 11/24/06, Jeremy Swigart <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> I'm getting that too. Very annoying.
>
> On 11/23/06, Joel R. <[EMAIL PROTECTED]> wrote:
>>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> Yes, I received this too, just after restarting steam and
>> grabbing the new update.  I thought it was something I did with
>> my code.  I'll try your fix, it's really annoying having it pop
>> up 2 times as my server loads, and I load it up a lot for
>> testing my mod.
>>
>> On 11/24/06, Adam amckern Mckern <[EMAIL PROTECTED]> wrote:
>>>
>>> I normaly get it if i run the game on a screen size my
>>> lcd wont support in windowed mode - just make a new
>>> mod, export the reigestry key, and change the path,
>>> install the key, and it should work.
>>>
>>> It might be another entry point for you, but this
>>> fixed my error
>>>
>>> Adam
>>>
>>>
>>> --- Daniel Menard <[EMAIL PROTECTED]> wrote:
>>>
 Is anybody else getting this error when starting
 their mod? It also
 happens while loading a map (after getting it on
 startup).

 hl2.exe - Entry Point Not Found
 The procedure entry point IsLogActive could not be
 located in the
 dynamic link library tier0_s.dll

 It started cropping up right around the SDK Update
 being rolled in. I
 updated our codebase but it hasn't disappeared. It's pretty
 intermittent, but happens more often while running
 with the debugger.
 I have reports from at least 1 tester having it by
 starting from the
 steam menu. It's not a fatal error, the mod still
 runs fine, but it's
 very annoying. It happens while the main menu is
 loading, and also
 while the map loads.

 Is there some way to get rid of this?

 ___
 To unsubscribe, edit your list preferences, or view
 the list archives, please visit:

>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders


>>>
>>>
>>> 
>>> Nigredo Studios http://www.nigredostudios.com
>>>
>>>
>>>
>>>
>>>
>>
>

>>


>>> Do you Yahoo!?
>>> Everyone is raving about the all-new Yahoo! Mail beta.
>>> http://new.mail.yahoo.com
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>> --
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
> --
>
> ___
> To unsubscribe, edit your list prefer

RE: [hlcoders] Missing Entry Point??

2006-11-24 Thread Alfred Reynolds
Thanks to Joel's help this problem has been tracked down. A workaround
is to delete this file:
SteamApps\\source sdk base\bin\tier0_s.dll

Note that this file will appear back on disk every time you run the
Source SDK (but it won't come up if you are just debugging the game
server/client). We will work on a SDK update to permanently remove this
problem.

- Alfred

Skillet wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> I get the message both using the pre VS2005 compatibility update code
> on
> VS2003, and the new code on VS2005 (two separate projects).
>
> On 11/24/06, Nick <[EMAIL PROTECTED]> wrote:
>>
>> I am also getting it..(using the new code)
>>
>> On 11/24/06, Oliver <[EMAIL PROTECTED]> wrote:
>>> --
>>> [ Picked text/plain from multipart/alternative ]
>>> This may have something to do with it.  I get these error messages
>>> when compiling:
>>>
>>> tier1.lib(datamanager.obj) : warning LNK4204:
>>> 'c:\HL2Mod\src\dlls\Debug_hl2mp\vc70.pdb' is missing debugging
>>> information for referencing module; linking object as if no debug
>>> info
>>>
>>> tier1.lib(generichash.obj) : warning LNK4204:
>>> 'c:\HL2Mod\src\dlls\Debug_hl2mp\vc70.pdb' is missing debugging
>>> information for referencing module; linking object as if no debug
>>> info
>>>
>>> tier1.lib(strtools.obj) : warning LNK4204:
>>> 'c:\HL2Mod\src\dlls\Debug_hl2mp\vc70.pdb' is missing debugging
>>> information for referencing module; linking object as if no debug
>>> info
>>>
>>> On 11/24/06, Skillet <[EMAIL PROTECTED]> wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Same here.

 On 11/24/06, Jeremy Swigart <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> I'm getting that too. Very annoying.
>
> On 11/23/06, Joel R. <[EMAIL PROTECTED]> wrote:
>>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> Yes, I received this too, just after restarting steam and
>> grabbing the new update.  I thought it was something I did with
>> my code.  I'll try your fix, it's really annoying having it pop
>> up 2 times as my server loads, and I load it up a lot for
>> testing my mod.
>>
>> On 11/24/06, Adam amckern Mckern <[EMAIL PROTECTED]> wrote:
>>>
>>> I normaly get it if i run the game on a screen size my
>>> lcd wont support in windowed mode - just make a new
>>> mod, export the reigestry key, and change the path,
>>> install the key, and it should work.
>>>
>>> It might be another entry point for you, but this
>>> fixed my error
>>>
>>> Adam
>>>
>>>
>>> --- Daniel Menard <[EMAIL PROTECTED]> wrote:
>>>
 Is anybody else getting this error when starting
 their mod? It also
 happens while loading a map (after getting it on
 startup).

 hl2.exe - Entry Point Not Found
 The procedure entry point IsLogActive could not be
 located in the
 dynamic link library tier0_s.dll

 It started cropping up right around the SDK Update
 being rolled in. I
 updated our codebase but it hasn't disappeared. It's pretty
 intermittent, but happens more often while running
 with the debugger.
 I have reports from at least 1 tester having it by
 starting from the
 steam menu. It's not a fatal error, the mod still
 runs fine, but it's
 very annoying. It happens while the main menu is
 loading, and also
 while the map loads.

 Is there some way to get rid of this?

 ___
 To unsubscribe, edit your list preferences, or view
 the list archives, please visit:

>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders


>>>
>>>
>>> 
>>> Nigredo Studios http://www.nigredostudios.com
>>>
>>>
>>>
>>>
>>>
>>
>

>>


>>> Do you Yahoo!?
>>> Everyone is raving about the all-new Yahoo! Mail beta.
>>> http://new.mail.yahoo.com
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>> --
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

Re: [hlcoders] Missing Entry Point??

2006-11-24 Thread Skillet
--
[ Picked text/plain from multipart/alternative ]
I get the message both using the pre VS2005 compatibility update code on
VS2003, and the new code on VS2005 (two separate projects).

On 11/24/06, Nick <[EMAIL PROTECTED]> wrote:
>
> I am also getting it..(using the new code)
>
> On 11/24/06, Oliver <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > This may have something to do with it.  I get these error messages when
> > compiling:
> >
> > tier1.lib(datamanager.obj) : warning LNK4204:
> > 'c:\HL2Mod\src\dlls\Debug_hl2mp\vc70.pdb' is missing debugging
> information
> > for referencing module; linking object as if no debug info
> >
> > tier1.lib(generichash.obj) : warning LNK4204:
> > 'c:\HL2Mod\src\dlls\Debug_hl2mp\vc70.pdb' is missing debugging
> information
> > for referencing module; linking object as if no debug info
> >
> > tier1.lib(strtools.obj) : warning LNK4204:
> > 'c:\HL2Mod\src\dlls\Debug_hl2mp\vc70.pdb' is missing debugging
> information
> > for referencing module; linking object as if no debug info
> >
> > On 11/24/06, Skillet <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Same here.
> > >
> > > On 11/24/06, Jeremy Swigart <[EMAIL PROTECTED]> wrote:
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > I'm getting that too. Very annoying.
> > > >
> > > > On 11/23/06, Joel R. <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > --
> > > > > [ Picked text/plain from multipart/alternative ]
> > > > > Yes, I received this too, just after restarting steam and grabbing
> the
> > > > new
> > > > > update.  I thought it was something I did with my code.  I'll try
> your
> > > > > fix,
> > > > > it's really annoying having it pop up 2 times as my server loads,
> and
> > > I
> > > > > load
> > > > > it up a lot for testing my mod.
> > > > >
> > > > > On 11/24/06, Adam amckern Mckern <[EMAIL PROTECTED]> wrote:
> > > > > >
> > > > > > I normaly get it if i run the game on a screen size my
> > > > > > lcd wont support in windowed mode - just make a new
> > > > > > mod, export the reigestry key, and change the path,
> > > > > > install the key, and it should work.
> > > > > >
> > > > > > It might be another entry point for you, but this
> > > > > > fixed my error
> > > > > >
> > > > > > Adam
> > > > > >
> > > > > >
> > > > > > --- Daniel Menard <[EMAIL PROTECTED]> wrote:
> > > > > >
> > > > > > > Is anybody else getting this error when starting
> > > > > > > their mod? It also
> > > > > > > happens while loading a map (after getting it on
> > > > > > > startup).
> > > > > > >
> > > > > > > hl2.exe - Entry Point Not Found
> > > > > > > The procedure entry point IsLogActive could not be
> > > > > > > located in the
> > > > > > > dynamic link library tier0_s.dll
> > > > > > >
> > > > > > > It started cropping up right around the SDK Update
> > > > > > > being rolled in. I
> > > > > > > updated our codebase but it hasn't disappeared. It's
> > > > > > > pretty
> > > > > > > intermittent, but happens more often while running
> > > > > > > with the debugger.
> > > > > > > I have reports from at least 1 tester having it by
> > > > > > > starting from the
> > > > > > > steam menu. It's not a fatal error, the mod still
> > > > > > > runs fine, but it's
> > > > > > > very annoying. It happens while the main menu is
> > > > > > > loading, and also
> > > > > > > while the map loads.
> > > > > > >
> > > > > > > Is there some way to get rid of this?
> > > > > > >
> > > > > > > ___
> > > > > > > To unsubscribe, edit your list preferences, or view
> > > > > > > the list archives, please visit:
> > > > > > >
> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > > > >
> > > > > > >
> > > > > >
> > > > > >
> > > > > > 
> > > > > > Nigredo Studios http://www.nigredostudios.com
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > >
> > > >
> > >
> 
> > > > > > Do you Yahoo!?
> > > > > > Everyone is raving about the all-new Yahoo! Mail beta.
> > > > > > http://new.mail.yahoo.com
> > > > > >
> > > > > > ___
> > > > > > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > > > please visit:
> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > > >
> > > > > >
> > > > > --
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >
> > > > >
> > > > --
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailm

Re: [hlcoders] Missing Entry Point??

2006-11-24 Thread Nick

I am also getting it..(using the new code)

On 11/24/06, Oliver <[EMAIL PROTECTED]> wrote:

--
[ Picked text/plain from multipart/alternative ]
This may have something to do with it.  I get these error messages when
compiling:

tier1.lib(datamanager.obj) : warning LNK4204:
'c:\HL2Mod\src\dlls\Debug_hl2mp\vc70.pdb' is missing debugging information
for referencing module; linking object as if no debug info

tier1.lib(generichash.obj) : warning LNK4204:
'c:\HL2Mod\src\dlls\Debug_hl2mp\vc70.pdb' is missing debugging information
for referencing module; linking object as if no debug info

tier1.lib(strtools.obj) : warning LNK4204:
'c:\HL2Mod\src\dlls\Debug_hl2mp\vc70.pdb' is missing debugging information
for referencing module; linking object as if no debug info

On 11/24/06, Skillet <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Same here.
>
> On 11/24/06, Jeremy Swigart <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I'm getting that too. Very annoying.
> >
> > On 11/23/06, Joel R. <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Yes, I received this too, just after restarting steam and grabbing the
> > new
> > > update.  I thought it was something I did with my code.  I'll try your
> > > fix,
> > > it's really annoying having it pop up 2 times as my server loads, and
> I
> > > load
> > > it up a lot for testing my mod.
> > >
> > > On 11/24/06, Adam amckern Mckern <[EMAIL PROTECTED]> wrote:
> > > >
> > > > I normaly get it if i run the game on a screen size my
> > > > lcd wont support in windowed mode - just make a new
> > > > mod, export the reigestry key, and change the path,
> > > > install the key, and it should work.
> > > >
> > > > It might be another entry point for you, but this
> > > > fixed my error
> > > >
> > > > Adam
> > > >
> > > >
> > > > --- Daniel Menard <[EMAIL PROTECTED]> wrote:
> > > >
> > > > > Is anybody else getting this error when starting
> > > > > their mod? It also
> > > > > happens while loading a map (after getting it on
> > > > > startup).
> > > > >
> > > > > hl2.exe - Entry Point Not Found
> > > > > The procedure entry point IsLogActive could not be
> > > > > located in the
> > > > > dynamic link library tier0_s.dll
> > > > >
> > > > > It started cropping up right around the SDK Update
> > > > > being rolled in. I
> > > > > updated our codebase but it hasn't disappeared. It's
> > > > > pretty
> > > > > intermittent, but happens more often while running
> > > > > with the debugger.
> > > > > I have reports from at least 1 tester having it by
> > > > > starting from the
> > > > > steam menu. It's not a fatal error, the mod still
> > > > > runs fine, but it's
> > > > > very annoying. It happens while the main menu is
> > > > > loading, and also
> > > > > while the map loads.
> > > > >
> > > > > Is there some way to get rid of this?
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view
> > > > > the list archives, please visit:
> > > > >
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >
> > > > >
> > > >
> > > >
> > > > 
> > > > Nigredo Studios http://www.nigredostudios.com
> > > >
> > > >
> > > >
> > > >
> > > >
> > >
> >
> 

> > > > Do you Yahoo!?
> > > > Everyone is raving about the all-new Yahoo! Mail beta.
> > > > http://new.mail.yahoo.com
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > > --
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
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Re: [hlcoders] Missing Entry Point??

2006-11-24 Thread Oliver
--
[ Picked text/plain from multipart/alternative ]
This may have something to do with it.  I get these error messages when
compiling:

tier1.lib(datamanager.obj) : warning LNK4204:
'c:\HL2Mod\src\dlls\Debug_hl2mp\vc70.pdb' is missing debugging information
for referencing module; linking object as if no debug info

tier1.lib(generichash.obj) : warning LNK4204:
'c:\HL2Mod\src\dlls\Debug_hl2mp\vc70.pdb' is missing debugging information
for referencing module; linking object as if no debug info

tier1.lib(strtools.obj) : warning LNK4204:
'c:\HL2Mod\src\dlls\Debug_hl2mp\vc70.pdb' is missing debugging information
for referencing module; linking object as if no debug info

On 11/24/06, Skillet <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Same here.
>
> On 11/24/06, Jeremy Swigart <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I'm getting that too. Very annoying.
> >
> > On 11/23/06, Joel R. <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Yes, I received this too, just after restarting steam and grabbing the
> > new
> > > update.  I thought it was something I did with my code.  I'll try your
> > > fix,
> > > it's really annoying having it pop up 2 times as my server loads, and
> I
> > > load
> > > it up a lot for testing my mod.
> > >
> > > On 11/24/06, Adam amckern Mckern <[EMAIL PROTECTED]> wrote:
> > > >
> > > > I normaly get it if i run the game on a screen size my
> > > > lcd wont support in windowed mode - just make a new
> > > > mod, export the reigestry key, and change the path,
> > > > install the key, and it should work.
> > > >
> > > > It might be another entry point for you, but this
> > > > fixed my error
> > > >
> > > > Adam
> > > >
> > > >
> > > > --- Daniel Menard <[EMAIL PROTECTED]> wrote:
> > > >
> > > > > Is anybody else getting this error when starting
> > > > > their mod? It also
> > > > > happens while loading a map (after getting it on
> > > > > startup).
> > > > >
> > > > > hl2.exe - Entry Point Not Found
> > > > > The procedure entry point IsLogActive could not be
> > > > > located in the
> > > > > dynamic link library tier0_s.dll
> > > > >
> > > > > It started cropping up right around the SDK Update
> > > > > being rolled in. I
> > > > > updated our codebase but it hasn't disappeared. It's
> > > > > pretty
> > > > > intermittent, but happens more often while running
> > > > > with the debugger.
> > > > > I have reports from at least 1 tester having it by
> > > > > starting from the
> > > > > steam menu. It's not a fatal error, the mod still
> > > > > runs fine, but it's
> > > > > very annoying. It happens while the main menu is
> > > > > loading, and also
> > > > > while the map loads.
> > > > >
> > > > > Is there some way to get rid of this?
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view
> > > > > the list archives, please visit:
> > > > >
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >
> > > > >
> > > >
> > > >
> > > > 
> > > > Nigredo Studios http://www.nigredostudios.com
> > > >
> > > >
> > > >
> > > >
> > > >
> > >
> >
> 
> > > > Do you Yahoo!?
> > > > Everyone is raving about the all-new Yahoo! Mail beta.
> > > > http://new.mail.yahoo.com
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > > --
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
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Re: [hlcoders] Missing Entry Point??

2006-11-24 Thread Skillet
--
[ Picked text/plain from multipart/alternative ]
Same here.

On 11/24/06, Jeremy Swigart <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> I'm getting that too. Very annoying.
>
> On 11/23/06, Joel R. <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Yes, I received this too, just after restarting steam and grabbing the
> new
> > update.  I thought it was something I did with my code.  I'll try your
> > fix,
> > it's really annoying having it pop up 2 times as my server loads, and I
> > load
> > it up a lot for testing my mod.
> >
> > On 11/24/06, Adam amckern Mckern <[EMAIL PROTECTED]> wrote:
> > >
> > > I normaly get it if i run the game on a screen size my
> > > lcd wont support in windowed mode - just make a new
> > > mod, export the reigestry key, and change the path,
> > > install the key, and it should work.
> > >
> > > It might be another entry point for you, but this
> > > fixed my error
> > >
> > > Adam
> > >
> > >
> > > --- Daniel Menard <[EMAIL PROTECTED]> wrote:
> > >
> > > > Is anybody else getting this error when starting
> > > > their mod? It also
> > > > happens while loading a map (after getting it on
> > > > startup).
> > > >
> > > > hl2.exe - Entry Point Not Found
> > > > The procedure entry point IsLogActive could not be
> > > > located in the
> > > > dynamic link library tier0_s.dll
> > > >
> > > > It started cropping up right around the SDK Update
> > > > being rolled in. I
> > > > updated our codebase but it hasn't disappeared. It's
> > > > pretty
> > > > intermittent, but happens more often while running
> > > > with the debugger.
> > > > I have reports from at least 1 tester having it by
> > > > starting from the
> > > > steam menu. It's not a fatal error, the mod still
> > > > runs fine, but it's
> > > > very annoying. It happens while the main menu is
> > > > loading, and also
> > > > while the map loads.
> > > >
> > > > Is there some way to get rid of this?
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view
> > > > the list archives, please visit:
> > > >
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > >
> > >
> > > 
> > > Nigredo Studios http://www.nigredostudios.com
> > >
> > >
> > >
> > >
> > >
> >
> 
> > > Do you Yahoo!?
> > > Everyone is raving about the all-new Yahoo! Mail beta.
> > > http://new.mail.yahoo.com
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
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Re: [hlcoders] Missing Entry Point??

2006-11-24 Thread Jeremy Swigart
--
[ Picked text/plain from multipart/alternative ]
I'm getting that too. Very annoying.

On 11/23/06, Joel R. <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Yes, I received this too, just after restarting steam and grabbing the new
> update.  I thought it was something I did with my code.  I'll try your
> fix,
> it's really annoying having it pop up 2 times as my server loads, and I
> load
> it up a lot for testing my mod.
>
> On 11/24/06, Adam amckern Mckern <[EMAIL PROTECTED]> wrote:
> >
> > I normaly get it if i run the game on a screen size my
> > lcd wont support in windowed mode - just make a new
> > mod, export the reigestry key, and change the path,
> > install the key, and it should work.
> >
> > It might be another entry point for you, but this
> > fixed my error
> >
> > Adam
> >
> >
> > --- Daniel Menard <[EMAIL PROTECTED]> wrote:
> >
> > > Is anybody else getting this error when starting
> > > their mod? It also
> > > happens while loading a map (after getting it on
> > > startup).
> > >
> > > hl2.exe - Entry Point Not Found
> > > The procedure entry point IsLogActive could not be
> > > located in the
> > > dynamic link library tier0_s.dll
> > >
> > > It started cropping up right around the SDK Update
> > > being rolled in. I
> > > updated our codebase but it hasn't disappeared. It's
> > > pretty
> > > intermittent, but happens more often while running
> > > with the debugger.
> > > I have reports from at least 1 tester having it by
> > > starting from the
> > > steam menu. It's not a fatal error, the mod still
> > > runs fine, but it's
> > > very annoying. It happens while the main menu is
> > > loading, and also
> > > while the map loads.
> > >
> > > Is there some way to get rid of this?
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view
> > > the list archives, please visit:
> > >
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> >
> > 
> > Nigredo Studios http://www.nigredostudios.com
> >
> >
> >
> >
> >
> 
> > Do you Yahoo!?
> > Everyone is raving about the all-new Yahoo! Mail beta.
> > http://new.mail.yahoo.com
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
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Re: [hlcoders] Missing Entry Point??

2006-11-23 Thread Joel R.
--
[ Picked text/plain from multipart/alternative ]
Yes, I received this too, just after restarting steam and grabbing the new
update.  I thought it was something I did with my code.  I'll try your fix,
it's really annoying having it pop up 2 times as my server loads, and I load
it up a lot for testing my mod.

On 11/24/06, Adam amckern Mckern <[EMAIL PROTECTED]> wrote:
>
> I normaly get it if i run the game on a screen size my
> lcd wont support in windowed mode - just make a new
> mod, export the reigestry key, and change the path,
> install the key, and it should work.
>
> It might be another entry point for you, but this
> fixed my error
>
> Adam
>
>
> --- Daniel Menard <[EMAIL PROTECTED]> wrote:
>
> > Is anybody else getting this error when starting
> > their mod? It also
> > happens while loading a map (after getting it on
> > startup).
> >
> > hl2.exe - Entry Point Not Found
> > The procedure entry point IsLogActive could not be
> > located in the
> > dynamic link library tier0_s.dll
> >
> > It started cropping up right around the SDK Update
> > being rolled in. I
> > updated our codebase but it hasn't disappeared. It's
> > pretty
> > intermittent, but happens more often while running
> > with the debugger.
> > I have reports from at least 1 tester having it by
> > starting from the
> > steam menu. It's not a fatal error, the mod still
> > runs fine, but it's
> > very annoying. It happens while the main menu is
> > loading, and also
> > while the map loads.
> >
> > Is there some way to get rid of this?
> >
> > ___
> > To unsubscribe, edit your list preferences, or view
> > the list archives, please visit:
> >
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> 
> Nigredo Studios http://www.nigredostudios.com
>
>
>
>
> 
> Do you Yahoo!?
> Everyone is raving about the all-new Yahoo! Mail beta.
> http://new.mail.yahoo.com
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
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Re: [hlcoders] Missing Entry Point??

2006-11-23 Thread Adam \"amckern\" Mckern
I normaly get it if i run the game on a screen size my
lcd wont support in windowed mode - just make a new
mod, export the reigestry key, and change the path,
install the key, and it should work.

It might be another entry point for you, but this
fixed my error

Adam


--- Daniel Menard <[EMAIL PROTECTED]> wrote:

> Is anybody else getting this error when starting
> their mod? It also
> happens while loading a map (after getting it on
> startup).
>
> hl2.exe - Entry Point Not Found
> The procedure entry point IsLogActive could not be
> located in the
> dynamic link library tier0_s.dll
>
> It started cropping up right around the SDK Update
> being rolled in. I
> updated our codebase but it hasn't disappeared. It's
> pretty
> intermittent, but happens more often while running
> with the debugger.
> I have reports from at least 1 tester having it by
> starting from the
> steam menu. It's not a fatal error, the mod still
> runs fine, but it's
> very annoying. It happens while the main menu is
> loading, and also
> while the map loads.
>
> Is there some way to get rid of this?
>
> ___
> To unsubscribe, edit your list preferences, or view
> the list archives, please visit:
>
http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>



Nigredo Studios http://www.nigredostudios.com




Do you Yahoo!?
Everyone is raving about the all-new Yahoo! Mail beta.
http://new.mail.yahoo.com

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Re: [hlcoders] Missing Entry Point??

2006-11-23 Thread Oliver
--
[ Picked text/plain from multipart/alternative ]
I have got this as well.  Any help on how to fix it would be great!

On 11/24/06, Daniel Menard <[EMAIL PROTECTED]> wrote:
>
> Is anybody else getting this error when starting their mod? It also
> happens while loading a map (after getting it on startup).
>
> hl2.exe - Entry Point Not Found
> The procedure entry point IsLogActive could not be located in the
> dynamic link library tier0_s.dll
>
> It started cropping up right around the SDK Update being rolled in. I
> updated our codebase but it hasn't disappeared. It's pretty
> intermittent, but happens more often while running with the debugger.
> I have reports from at least 1 tester having it by starting from the
> steam menu. It's not a fatal error, the mod still runs fine, but it's
> very annoying. It happens while the main menu is loading, and also
> while the map loads.
>
> Is there some way to get rid of this?
>
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