Re: [hlcoders] Modifying The Lost Cost

2005-05-12 Thread Draco
And I'd imagine you would just mount it's GCF and load it's
directories to use your mod with LC


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Re: [hlcoders] Modifying The Lost Cost

2005-05-12 Thread NuclearFriend
--
[ Picked text/plain from multipart/alternative ]
HDR will be a feature of the Source Engine, thus I'd say anything written
that uses the source engine will support it. This includes all mods.

On 5/12/05, Draco [EMAIL PROTECTED] wrote:

 And I'd imagine you would just mount it's GCF and load it's
 directories to use your mod with LC

 --
 Draco

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RE: [hlcoders] Modifying The Lost Cost

2005-05-12 Thread Mike Dussault
The SDK will be updated around the time when the lost coast is released.
If you follow the steps in our source control doc
(http://www.valve-erc.com/srcsdk/Code/SourceControl/SourceControl.html),
then you can start using the current SDK now and you will be able to
integrate the changes that lost coast includes easily.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam
amckern Mckern
Sent: Wednesday, May 11, 2005 6:03 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Modifying The Lost Cost

I'm just wondering what people needs to do, to be able to mod The Lost
Coast when its out in a few months.

I'm only going on the PCG interview, but what are the
4 Levels that are used in the textures?

Second, will there be a sdk, or will teams just be able to add maps?

Will HDR be ported to d0d:s, cs:s, hl2/dm, etc?

I'm just trying to work out what code base to build my mod on, and the
more infomation i have the better informed my choices

Thanks

Adam

http://ammahls.com




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RE: [hlcoders] Modifying The Lost Cost

2005-05-12 Thread Adam \amckern\ Mckern
Thanks to everyone

Mike, i will do so with the code, and work from there,
seeing the mod is a free flowing single player
enviroment, the lost coast, will prove to be a good
test on my ideas

Adam


--- Mike Dussault [EMAIL PROTECTED] wrote:
 The SDK will be updated around the time when the
 lost coast is released.
 If you follow the steps in our source control doc

(http://www.valve-erc.com/srcsdk/Code/SourceControl/SourceControl.html),
 then you can start using the current SDK now and you
 will be able to
 integrate the changes that lost coast includes
 easily.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On
 Behalf Of Adam
 amckern Mckern
 Sent: Wednesday, May 11, 2005 6:03 PM
 To: hlcoders@list.valvesoftware.com
 Subject: [hlcoders] Modifying The Lost Cost

 I'm just wondering what people needs to do, to be
 able to mod The Lost
 Coast when its out in a few months.

 I'm only going on the PCG interview, but what are
 the
 4 Levels that are used in the textures?

 Second, will there be a sdk, or will teams just be
 able to add maps?

 Will HDR be ported to d0d:s, cs:s, hl2/dm, etc?

 I'm just trying to work out what code base to build
 my mod on, and the
 more infomation i have the better informed my
 choices

 Thanks

 Adam

 http://ammahls.com




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 Yahoo! Mail Mobile
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 mobile phone.
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 the list archives,
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Re: [hlcoders] Modifying The Lost Cost

2005-05-11 Thread Michael Kramer
HDR will be added to all source games...Half-Life
2...CS:S...DOD:S...HL2DM..etc.. Doug Lombardi said it on G4TV...

On 5/11/05, Adam amckern Mckern [EMAIL PROTECTED] wrote:
 I'm just wondering what people needs to do, to be able
 to mod The Lost Coast when its out in a few months.

 I'm only going on the PCG interview, but what are the
 4 Levels that are used in the textures?

 Second, will there be a sdk, or will teams just be
 able to add maps?

 Will HDR be ported to d0d:s, cs:s, hl2/dm, etc?

 I'm just trying to work out what code base to build my
 mod on, and the more infomation i have the better
 informed my choices

 Thanks

 Adam

 http://ammahls.com

 __
 Yahoo! Mail Mobile
 Take Yahoo! Mail with you! Check email on your mobile phone.
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