Re: [hlcoders] Modifying The Lost Cost
And I'd imagine you would just mount it's GCF and load it's directories to use your mod with LC -- Draco ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Modifying The Lost Cost
-- [ Picked text/plain from multipart/alternative ] HDR will be a feature of the Source Engine, thus I'd say anything written that uses the source engine will support it. This includes all mods. On 5/12/05, Draco [EMAIL PROTECTED] wrote: And I'd imagine you would just mount it's GCF and load it's directories to use your mod with LC -- Draco ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Programmer for RnL www.resistanceandliberation.com http://www.resistanceandliberation.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Modifying The Lost Cost
The SDK will be updated around the time when the lost coast is released. If you follow the steps in our source control doc (http://www.valve-erc.com/srcsdk/Code/SourceControl/SourceControl.html), then you can start using the current SDK now and you will be able to integrate the changes that lost coast includes easily. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam amckern Mckern Sent: Wednesday, May 11, 2005 6:03 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Modifying The Lost Cost I'm just wondering what people needs to do, to be able to mod The Lost Coast when its out in a few months. I'm only going on the PCG interview, but what are the 4 Levels that are used in the textures? Second, will there be a sdk, or will teams just be able to add maps? Will HDR be ported to d0d:s, cs:s, hl2/dm, etc? I'm just trying to work out what code base to build my mod on, and the more infomation i have the better informed my choices Thanks Adam http://ammahls.com __ Yahoo! Mail Mobile Take Yahoo! Mail with you! Check email on your mobile phone. http://mobile.yahoo.com/learn/mail ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Modifying The Lost Cost
Thanks to everyone Mike, i will do so with the code, and work from there, seeing the mod is a free flowing single player enviroment, the lost coast, will prove to be a good test on my ideas Adam --- Mike Dussault [EMAIL PROTECTED] wrote: The SDK will be updated around the time when the lost coast is released. If you follow the steps in our source control doc (http://www.valve-erc.com/srcsdk/Code/SourceControl/SourceControl.html), then you can start using the current SDK now and you will be able to integrate the changes that lost coast includes easily. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam amckern Mckern Sent: Wednesday, May 11, 2005 6:03 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Modifying The Lost Cost I'm just wondering what people needs to do, to be able to mod The Lost Coast when its out in a few months. I'm only going on the PCG interview, but what are the 4 Levels that are used in the textures? Second, will there be a sdk, or will teams just be able to add maps? Will HDR be ported to d0d:s, cs:s, hl2/dm, etc? I'm just trying to work out what code base to build my mod on, and the more infomation i have the better informed my choices Thanks Adam http://ammahls.com __ Yahoo! Mail Mobile Take Yahoo! Mail with you! Check email on your mobile phone. http://mobile.yahoo.com/learn/mail ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders http://ammahls.com __ Yahoo! Mail Mobile Take Yahoo! Mail with you! Check email on your mobile phone. http://mobile.yahoo.com/learn/mail ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Modifying The Lost Cost
HDR will be added to all source games...Half-Life 2...CS:S...DOD:S...HL2DM..etc.. Doug Lombardi said it on G4TV... On 5/11/05, Adam amckern Mckern [EMAIL PROTECTED] wrote: I'm just wondering what people needs to do, to be able to mod The Lost Coast when its out in a few months. I'm only going on the PCG interview, but what are the 4 Levels that are used in the textures? Second, will there be a sdk, or will teams just be able to add maps? Will HDR be ported to d0d:s, cs:s, hl2/dm, etc? I'm just trying to work out what code base to build my mod on, and the more infomation i have the better informed my choices Thanks Adam http://ammahls.com __ Yahoo! Mail Mobile Take Yahoo! Mail with you! Check email on your mobile phone. http://mobile.yahoo.com/learn/mail ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders