RE: [hlcoders] poser parameters in a v_ model?
I'm not 100% so someone may correct me (please do) But I think a pose parameter being set is simply the delta between the positon/rotation of 2 keyframes, not a set of actual animation frames. Regardless, the AR2 model uses a poseparameter in the v model to control the vent (for some weird reason) so take a look at that. From: Tim Holt [EMAIL PROTECTED] Reply-To: hlcoders@list.valvesoftware.com To: hlcoders@list.valvesoftware.com Subject: [hlcoders] poser parameters in a v_ model? Date: Tue, 6 Sep 2005 13:43:04 -0700 Is there any reason one couldn't put a poser parameter on a v_ model's arm, so that code could control where the arm is positioned? I'm thinking of how to make very fine action controls that have to be dynamic. Getting a pointing finger to exactly hit a button rather than vaguely poke at the middle of the POV. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _ Take charge with a pop-up guard built on patented Microsoft® SmartScreen Technology http://join.msn.com/?pgmarket=en-capage=byoa/premxAPID=1994DI=1034SU=http://hotmail.com/encaHL=Market_MSNIS_Taglines Start enjoying all the benefits of MSN® Premium right now and get the first two months FREE*. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] poser parameters in a v_ model?
Pose Parameters can be used to blend between frames or animations. Most of the NPCs in Half-Life 2 use pose parameters to blend between 8 different run or walk animations (One for each direction). And in the case of the AR2 it just blends between two keyframes (one open and one closed). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Maurino Berry Sent: Wednesday, September 07, 2005 11:26 AM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] poser parameters in a v_ model? I'm not 100% so someone may correct me (please do) But I think a pose parameter being set is simply the delta between the positon/rotation of 2 keyframes, not a set of actual animation frames. Regardless, the AR2 model uses a poseparameter in the v model to control the vent (for some weird reason) so take a look at that. From: Tim Holt [EMAIL PROTECTED] Reply-To: hlcoders@list.valvesoftware.com To: hlcoders@list.valvesoftware.com Subject: [hlcoders] poser parameters in a v_ model? Date: Tue, 6 Sep 2005 13:43:04 -0700 Is there any reason one couldn't put a poser parameter on a v_ model's arm, so that code could control where the arm is positioned? I'm thinking of how to make very fine action controls that have to be dynamic. Getting a pointing finger to exactly hit a button rather than vaguely poke at the middle of the POV. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _ Take charge with a pop-up guard built on patented Microsoft(r) SmartScreen Technology http://join.msn.com/?pgmarket=en-capage=byoa/premxAPID=1994DI=1034SU =http://hotmail.com/encaHL=Market_MSNIS_Taglines Start enjoying all the benefits of MSN(r) Premium right now and get the first two months FREE*. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] poser parameters in a v_ model?
Same it looks with the combine camera. Looking at it was what made me think having someone's v_ arm be a pose parameter controlled item is doable. Basically I want to do very fine motion control for the aiming the player does, where I freeze mouse look while in special aim model. Mouse motion then does the fine arm motion unless released. Quoting Adrian Finol [EMAIL PROTECTED]: Pose Parameters can be used to blend between frames or animations. Most of the NPCs in Half-Life 2 use pose parameters to blend between 8 different run or walk animations (One for each direction). And in the case of the AR2 it just blends between two keyframes (one open and one closed). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Maurino Berry Sent: Wednesday, September 07, 2005 11:26 AM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] poser parameters in a v_ model? I'm not 100% so someone may correct me (please do) But I think a pose parameter being set is simply the delta between the positon/rotation of 2 keyframes, not a set of actual animation frames. Regardless, the AR2 model uses a poseparameter in the v model to control the vent (for some weird reason) so take a look at that. From: Tim Holt [EMAIL PROTECTED] Reply-To: hlcoders@list.valvesoftware.com To: hlcoders@list.valvesoftware.com Subject: [hlcoders] poser parameters in a v_ model? Date: Tue, 6 Sep 2005 13:43:04 -0700 Is there any reason one couldn't put a poser parameter on a v_ model's arm, so that code could control where the arm is positioned? I'm thinking of how to make very fine action controls that have to be dynamic. Getting a pointing finger to exactly hit a button rather than vaguely poke at the middle of the POV. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _ Take charge with a pop-up guard built on patented Microsoft(r) SmartScreen Technology http://join.msn.com/?pgmarket=en-capage=byoa/premxAPID=1994DI=1034SU =http://hotmail.com/encaHL=Market_MSNIS_Taglines Start enjoying all the benefits of MSN(r) Premium right now and get the first two months FREE*. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders