RE: [hlcoders] poser parameters in a v_ model?

2005-09-07 Thread Maurino Berry

I'm not 100% so someone may correct me (please do)
But I think a pose parameter being set is simply the delta between the
positon/rotation of 2 keyframes, not a set of actual animation frames.

Regardless, the AR2 model uses a poseparameter in the v model to control the
vent (for some weird reason) so take a look at that.




From: Tim Holt [EMAIL PROTECTED]
Reply-To: hlcoders@list.valvesoftware.com
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] poser parameters in a v_ model?
Date: Tue,  6 Sep 2005 13:43:04 -0700

Is there any reason one couldn't put a poser parameter on a v_ model's arm,
so
that code could control where the arm is positioned?

I'm thinking of how to make very fine action controls that have to be
dynamic.
Getting a pointing finger to exactly hit a button rather than vaguely
poke at
the middle of the POV.

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RE: [hlcoders] poser parameters in a v_ model?

2005-09-07 Thread Adrian Finol
Pose Parameters can be used to blend between frames or animations.

Most of the NPCs in Half-Life 2 use pose parameters to blend between 8
different run or walk animations (One for each direction). And in the
case of the AR2 it just blends between two keyframes (one open and one
closed).

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Maurino
Berry
Sent: Wednesday, September 07, 2005 11:26 AM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] poser parameters in a v_ model?

I'm not 100% so someone may correct me (please do) But I think a pose
parameter being set is simply the delta between the positon/rotation of
2 keyframes, not a set of actual animation frames.

Regardless, the AR2 model uses a poseparameter in the v model to control
the vent (for some weird reason) so take a look at that.



From: Tim Holt [EMAIL PROTECTED]
Reply-To: hlcoders@list.valvesoftware.com
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] poser parameters in a v_ model?
Date: Tue,  6 Sep 2005 13:43:04 -0700

Is there any reason one couldn't put a poser parameter on a v_ model's
arm, so that code could control where the arm is positioned?

I'm thinking of how to make very fine action controls that have to be
dynamic.
Getting a pointing finger to exactly hit a button rather than vaguely
poke at the middle of the POV.

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RE: [hlcoders] poser parameters in a v_ model?

2005-09-07 Thread Tim Holt
Same it looks with the combine camera.  Looking at it was what made me think
having someone's v_ arm be a pose parameter controlled item is doable.

Basically I want to do very fine motion control for the aiming the player
does, where I freeze mouse look while in special aim model.  Mouse motion
then does the fine arm motion unless released.

Quoting Adrian Finol [EMAIL PROTECTED]:

 Pose Parameters can be used to blend between frames or animations.

 Most of the NPCs in Half-Life 2 use pose parameters to blend between 8
 different run or walk animations (One for each direction). And in the
 case of the AR2 it just blends between two keyframes (one open and one
 closed).

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Maurino
 Berry
 Sent: Wednesday, September 07, 2005 11:26 AM
 To: hlcoders@list.valvesoftware.com
 Subject: RE: [hlcoders] poser parameters in a v_ model?

 I'm not 100% so someone may correct me (please do) But I think a pose
 parameter being set is simply the delta between the positon/rotation of
 2 keyframes, not a set of actual animation frames.

 Regardless, the AR2 model uses a poseparameter in the v model to control
 the vent (for some weird reason) so take a look at that.



 From: Tim Holt [EMAIL PROTECTED]
 Reply-To: hlcoders@list.valvesoftware.com
 To: hlcoders@list.valvesoftware.com
 Subject: [hlcoders] poser parameters in a v_ model?
 Date: Tue,  6 Sep 2005 13:43:04 -0700
 
 Is there any reason one couldn't put a poser parameter on a v_ model's
 arm, so that code could control where the arm is positioned?
 
 I'm thinking of how to make very fine action controls that have to be
 dynamic.
 Getting a pointing finger to exactly hit a button rather than vaguely
 poke at the middle of the POV.
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders
 

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 SmartScreen Technology
 http://join.msn.com/?pgmarket=en-capage=byoa/premxAPID=1994DI=1034SU
 =http://hotmail.com/encaHL=Market_MSNIS_Taglines
   Start enjoying all the benefits of MSN(r) Premium right now and get
 the first two months FREE*.


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