Re: [hlcoders] sprites path bad in SDK?

2006-02-28 Thread Archy

It always does.
You dont need the models/. Eather he searchs mdl's automatically in
the models folder and vmt's in the materials folder or he searches
always in both, i dont know, both are perfect. Which one is he missing?
I think your
PrecacheModel(models/stalker.mdl);
is wrong because he searches the file in models/models/stalker.mdl but
perhaps you put it there? Never had any problems with precaching.
-archy

[EMAIL PROTECTED] wrote:


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[ Picked text/plain from multipart/alternative ]
Uhh...nbsp; not always.nbsp; Even my unmodifed copyof srcsdk complains about this missing 
model.nbsp; It must be optional then, and currently disabled in the srcsdk.nbsp; While I 
might find a way to do it, do you happen to know how it *should* be done?




--- Original Message ---

From : Alfred Reynolds[mailto:[EMAIL PROTECTED]

Sent : 2/27/2006 5:31:11 PM
To : hlcoders@list.valvesoftware.com
Cc :
Subject : RE: [hlcoders] sprites path bad in SDK?

The PrecacheModel() call appends the materials/ directory onto the
filename under the hood.

- Alfred

[EMAIL PROTECTED] wrote:



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[ Picked text/plain from multipart/alternative ]
Why does srcsdk reference various vmts via sprites/ when the GCFs
show these to be in materials/sprites?nbsp; Even my unmodifed copy
of srcsdk complains about this missing model.

--

void CNPC_Stalker::Precache( void )
{
nbsp;nbsp; nbsp;PrecacheModel(models/stalker.mdl);
nbsp;nbsp; nbsp;PrecacheModel(sprites/laser.vmt);nbsp;nbsp;
nbsp;

nbsp;nbsp; nbsp;PrecacheModel(sprites/redglow1.vmt);
--


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RE: [hlcoders] sprites path bad in SDK?

2006-02-27 Thread Alfred Reynolds
The PrecacheModel() call appends the materials/ directory onto the
filename under the hood.

- Alfred

[EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Why does srcsdk reference various vmts via sprites/ when the GCFs
 show these to be in materials/sprites?nbsp; Even my unmodifed copy
 of srcsdk complains about this missing model.

 --

 void CNPC_Stalker::Precache( void )
 {
 nbsp;nbsp; nbsp;PrecacheModel(models/stalker.mdl);
 nbsp;nbsp; nbsp;PrecacheModel(sprites/laser.vmt);nbsp;nbsp;
 nbsp;

 nbsp;nbsp; nbsp;PrecacheModel(sprites/redglow1.vmt);
 --


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RE: [hlcoders] sprites path bad in SDK?

2006-02-27 Thread [EMAIL PROTECTED]
--
[ Picked text/plain from multipart/alternative ]
Uhh...nbsp; not always.nbsp; Even my unmodifed copyof srcsdk complains about 
this missing model.nbsp; It must be optional then, and currently disabled in 
the srcsdk.nbsp; While I might find a way to do it, do you happen to know how 
it *should* be done?

--- Original Message ---
From : Alfred Reynolds[mailto:[EMAIL PROTECTED]
Sent : 2/27/2006 5:31:11 PM
To : hlcoders@list.valvesoftware.com
Cc :
Subject : RE: [hlcoders] sprites path bad in SDK?

The PrecacheModel() call appends the materials/ directory onto the
filename under the hood.

- Alfred

[EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Why does srcsdk reference various vmts via sprites/ when the GCFs
 show these to be in materials/sprites?nbsp; Even my unmodifed copy
 of srcsdk complains about this missing model.

 --

 void CNPC_Stalker::Precache( void )
 {
 nbsp;nbsp; nbsp;PrecacheModel(models/stalker.mdl);
 nbsp;nbsp; nbsp;PrecacheModel(sprites/laser.vmt);nbsp;nbsp;
 nbsp;

 nbsp;nbsp; nbsp;PrecacheModel(sprites/redglow1.vmt);
 --


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