Re: [hlcoders] Bug with BloomScale
No apology necessary Tony. Thanks for catching and pointing out the mistake guys. On Thu, Mar 29, 2012 at 10:41 PM, Nick xnicho...@gmail.com wrote: how about giving us a clue when the next update will be out? any chance of getting more and better tools included? On Thu, Mar 29, 2012 at 1:58 PM, James Pizzurro ja...@agentredproductions.com wrote: You are forgiven. On Mar 29, 2012 2:05 PM, Tony omega Sergi omegal...@gmail.com wrote: Minh discovered a really silly copy and paste mistake that I made in 2008: inside viewpostprocess.cpp -- static float GetCurrentBloomScale( void ) { --snip-- //Tony; in multiplayer, get the local player etc. if ( (pLocalPlayer != NULL pLocalPlayer-m_Local.m_ TonemapParams.m_flAutoExposureMin 0.0f) ) { flCurrentBloomScale = pLocalPlayer-m_Local.m_TonemapParams.m_flAutoExposureMin; } --snip-- } that should be using m_TonemapParams.m_flBloomScale not autoexposure ;( Sorry guys. -- -Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
Re: [hlcoders] Bug with BloomScale
You are forgiven. On Mar 29, 2012 2:05 PM, Tony omega Sergi omegal...@gmail.com wrote: Minh discovered a *really silly* copy and paste mistake that I made in 2008: inside *viewpostprocess.cpp* -- static float GetCurrentBloomScale( void ) { *--snip--* //Tony; in multiplayer, get the local player etc. if ( (pLocalPlayer != NULL pLocalPlayer-m_Local.m_ TonemapParams.m_flAutoExposureMin 0.0f) ) { flCurrentBloomScale = pLocalPlayer-m_Local.m_TonemapParams.m_flAutoExposureMin; } *--snip--* } that should be using *m_TonemapParams.m_flBloomScale* not autoexposure ;( Sorry guys. -- -Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
Re: [hlcoders] Bug with BloomScale
how about giving us a clue when the next update will be out? any chance of getting more and better tools included? On Thu, Mar 29, 2012 at 1:58 PM, James Pizzurro ja...@agentredproductions.com wrote: You are forgiven. On Mar 29, 2012 2:05 PM, Tony omega Sergi omegal...@gmail.com wrote: Minh discovered a really silly copy and paste mistake that I made in 2008: inside viewpostprocess.cpp -- static float GetCurrentBloomScale( void ) { --snip-- //Tony; in multiplayer, get the local player etc. if ( (pLocalPlayer != NULL pLocalPlayer-m_Local.m_ TonemapParams.m_flAutoExposureMin 0.0f) ) { flCurrentBloomScale = pLocalPlayer-m_Local.m_TonemapParams.m_flAutoExposureMin; } --snip-- } that should be using m_TonemapParams.m_flBloomScale not autoexposure ;( Sorry guys. -- -Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders