Re: [hlcoders] Bug with BloomScale

2012-03-31 Thread Craig Louie
No apology necessary Tony. Thanks for catching and pointing out the mistake
guys.

On Thu, Mar 29, 2012 at 10:41 PM, Nick xnicho...@gmail.com wrote:

 how about giving us a clue when the next update will be out?

 any chance of getting more and better tools included?

 On Thu, Mar 29, 2012 at 1:58 PM, James Pizzurro
 ja...@agentredproductions.com wrote:
  You are forgiven.
 
  On Mar 29, 2012 2:05 PM, Tony omega Sergi omegal...@gmail.com
 wrote:
 
  Minh discovered a really silly copy and paste mistake that I made in
 2008:
 
  inside viewpostprocess.cpp --
  static float GetCurrentBloomScale( void )
  {
  --snip--
  //Tony; in multiplayer, get the local player etc.
  if ( (pLocalPlayer != NULL  pLocalPlayer-m_Local.m_
  TonemapParams.m_flAutoExposureMin  0.0f) )
  {
  flCurrentBloomScale =
  pLocalPlayer-m_Local.m_TonemapParams.m_flAutoExposureMin;
  }
  --snip--
  }
 
  that should be using m_TonemapParams.m_flBloomScale not autoexposure ;(
 
  Sorry guys.
 
 
  --
  -Tony
 
 
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Re: [hlcoders] Bug with BloomScale

2012-03-29 Thread James Pizzurro
You are forgiven.
On Mar 29, 2012 2:05 PM, Tony omega Sergi omegal...@gmail.com wrote:

 Minh discovered a *really silly* copy and paste mistake that I made in
 2008:

 inside *viewpostprocess.cpp* --
 static float GetCurrentBloomScale( void )
 {
 *--snip--*
 //Tony; in multiplayer, get the local player etc.
 if ( (pLocalPlayer != NULL  pLocalPlayer-m_Local.m_
 TonemapParams.m_flAutoExposureMin  0.0f) )
 {
 flCurrentBloomScale =
 pLocalPlayer-m_Local.m_TonemapParams.m_flAutoExposureMin;
 }
 *--snip--*
 }

 that should be using *m_TonemapParams.m_flBloomScale* not autoexposure ;(

 Sorry guys.


 --
 -Tony


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Re: [hlcoders] Bug with BloomScale

2012-03-29 Thread Nick
how about giving us a clue when the next update will be out?

any chance of getting more and better tools included?

On Thu, Mar 29, 2012 at 1:58 PM, James Pizzurro
ja...@agentredproductions.com wrote:
 You are forgiven.

 On Mar 29, 2012 2:05 PM, Tony omega Sergi omegal...@gmail.com wrote:

 Minh discovered a really silly copy and paste mistake that I made in 2008:

 inside viewpostprocess.cpp --
 static float GetCurrentBloomScale( void )
 {
 --snip--
     //Tony; in multiplayer, get the local player etc.
     if ( (pLocalPlayer != NULL  pLocalPlayer-m_Local.m_
 TonemapParams.m_flAutoExposureMin  0.0f) )
     {
         flCurrentBloomScale =
 pLocalPlayer-m_Local.m_TonemapParams.m_flAutoExposureMin;
     }
 --snip--
 }

 that should be using m_TonemapParams.m_flBloomScale not autoexposure ;(

 Sorry guys.


 --
 -Tony


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