[hlds] VSM failing to download

2005-06-27 Thread Ben Laban
--
[ Picked text/plain from multipart/alternative ]
Is the security module no longer available (Im assuming it will be removed
once VAC2 is ready), or is it likely to be a problem at our end?

- Ben
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[hlds] Re: VSM failing to download

2005-06-27 Thread Ben Laban
And whats with these 'AntiSpam UOL' messages when I send mail to this list?

 - Ben

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RE: [hlds] Re: VSM failing to download

2005-06-27 Thread Alexander Kobbevik
Get used to it ;)
They been here for ages, and no one wants to deal with it...



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Laban
Sent: 27. juni 2005 09:41
To: hlds@list.valvesoftware.com
Subject: [hlds] Re: VSM failing to download


And whats with these 'AntiSpam UOL' messages when I send mail to this list?

 - Ben

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Re: [hlds] Re: VSM failing to download

2005-06-27 Thread Clayton Macleod
it's not that hard to automatically delete emails from that
address...I haven't seen those emails in a long time. Obviously
they're not going to do anything about it on valve's end, so just deal
with it on your end. Set your email client to delete messages from
that address, done.

On 6/27/05, Alexander Kobbevik [EMAIL PROTECTED] wrote:
 Get used to it ;)
 They been here for ages, and no one wants to deal with it...


--
Clayton Macleod

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Re: [hlds] complete cvarlist descriptions

2005-06-27 Thread Mikee

Post it here when you put one together.

- Original Message -
From: SaberWolf [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, June 26, 2005 10:41 PM
Subject: [hlds] complete cvarlist descriptions


i would like a complete cvar list with all the descriptions so i know what
the commands are doing i have the ones that the server gives you by typeing
cvarlist in console but i was lookinfor the ones that dont have any
description
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RE: [hlds] Re: VSM failing to download

2005-06-27 Thread Alexander Kobbevik
I like it... it's a faster confirmation (then valve can give me) that my
mail did go through to the list.
And handling it client side is not a solution, it's a work-around.

-Alex



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Clayton Macleod
Sent: 27. juni 2005 10:05
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Re: VSM failing to download


it's not that hard to automatically delete emails from that
address...I haven't seen those emails in a long time. Obviously
they're not going to do anything about it on valve's end, so just deal
with it on your end. Set your email client to delete messages from
that address, done.

On 6/27/05, Alexander Kobbevik [EMAIL PROTECTED] wrote:
 Get used to it ;)
 They been here for ages, and no one wants to deal with it...


--
Clayton Macleod

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RE: [hlds] Re: sv_unlag and Ping

2005-06-27 Thread Ben
No, because that doesn't include the default interpolation.  You need to do
max ping + max interp value.  So with default and 140 ping max = 0.14 + 0.1
= 0.24



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steve Dalberg
Sent: 26 June 2005 23:24
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Re: sv_unlag and Ping

Would turning sv_unlag down to the highest acceptable limit on our
server keep people from using interpolate to have hitboxes lag behind
models?  We usually accept a 125ms-140ms ping, and start kicking at
higher than that... (mainly as a way for the regs to get in).  So should
we set sv_unlag to 0.140?

Thanks,
Steve


iceflatline wrote:

 well, obviously...

 Clayton Macleod wrote:

 well, obviously, sv_unlag is what turns on the compensation for
 clients' latency. It's what makes it so you don't have to lead your
 shots in front of the model you see, so you can actually aim at the
 model as if you had no latency at all. Turning it off just brings you
 back to the quake 1 days when there was nothing done to compensate for
 latency at all. The only situation where you might consider turning
 this off is on a LAN, but even then it makes no sense to turn it off,
 really.

 On 6/25/05, iceflatline [EMAIL PROTECTED] wrote:


 i agree. i run hl and tfc servers (iceflatline.homeip.net) with that
 cvar enabled and it does seem to help clients with latency issues.




 --
 Clayton Macleod

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RE: [hlds] Re: sv_unlag and Ping

2005-06-27 Thread Ben
What are you worried about exactly? People using high interp values to cause
annoyance to other players?  Seems like a strange thing to worry about.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steve Dalberg
Sent: 26 June 2005 23:24
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Re: sv_unlag and Ping

Would turning sv_unlag down to the highest acceptable limit on our
server keep people from using interpolate to have hitboxes lag behind
models?  We usually accept a 125ms-140ms ping, and start kicking at
higher than that... (mainly as a way for the regs to get in).  So should
we set sv_unlag to 0.140?

Thanks,
Steve


iceflatline wrote:

 well, obviously...

 Clayton Macleod wrote:

 well, obviously, sv_unlag is what turns on the compensation for
 clients' latency. It's what makes it so you don't have to lead your
 shots in front of the model you see, so you can actually aim at the
 model as if you had no latency at all. Turning it off just brings you
 back to the quake 1 days when there was nothing done to compensate for
 latency at all. The only situation where you might consider turning
 this off is on a LAN, but even then it makes no sense to turn it off,
 really.

 On 6/25/05, iceflatline [EMAIL PROTECTED] wrote:


 i agree. i run hl and tfc servers (iceflatline.homeip.net) with that
 cvar enabled and it does seem to help clients with latency issues.




 --
 Clayton Macleod

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Re: [hlds] Remote management issues

2005-06-27 Thread Matthew White
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
this would be because the change of server protocol and lack of update
to GameHost methinks.

HLSW is always an option

---

Matt White
[ [EMAIL PROTECTED] ]



iceflatline wrote:

 Two questions for the list...

 I'm currently using GameHost to remotely manage a couple of HL servers.
 Since the last Valve HLDS update GameHost will no longer report on the
 status of these servers.  Anyone know of a work around for it?

 Also..., I'm curious as to what other applications others are using for
 remote management.

 Thanks in adance

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Re: [hlds] Re: VSM failing to download

2005-06-27 Thread Clayton Macleod
regardless, I don't see them anymore. The result is what's important to me.

On 6/27/05, Alexander Kobbevik [EMAIL PROTECTED] wrote:
 I like it... it's a faster confirmation (then valve can give me) that my
 mail did go through to the list.
 And handling it client side is not a solution, it's a work-around.


--
Clayton Macleod

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Re: [hlds] Re: Windows 2003 HLDS install problem.

2005-06-27 Thread Ned Haskin

Thank You, ironchief
That is a great help to us all

Ned

ironchef wrote:


Mikee wrote:



Hey Ned, there is a nice and free application that allows you to get
a short version of a long link which can sometimes break on new line.
You can get
it at http://tinyurl.com

That long Steam Forum link now becomes:  http://tinyurl.com/82wmk

Thanks for your information btw!





http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/st
d_adp.php?p_faqid=108p_created=1093248464p_sid=rqduwSIhp_lva=29p_sp=
cF9zcmNoPTEmcF9zb3J0X2J5PSZwX2dyaWRzb3J0PSZwX3Jvd19jbnQ9MyZwX3Byb2RzPTY0
JnBfY2F0cz01NyZwX3B2PTEuNjQ7Mi51MCZwX2N2PTEuNTc7Mi51MCZwX3NlYXJjaF90eXBl
PWFuc3dlcnMuc2VhcmNoX25sJnBfcGFnZT0xJnBfc2VhcmNoX3RleHQ9bGFnp_li=p_top
view=1

Just an FYI for you guys. With the supprt site, the only variable you
really need is the p_faqid. So that monstrosity above becomes:

http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/st
d_adp.php?p_faqid=108

The rest of the parameters are session and search information.


--
ironchef
http://www.dexworld.org/



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Re: [hlds] Error! Server verification failed.

2005-06-27 Thread Saint K.

Im gettin the same error ALOT on our servers too. No VAC2 beta running here.

- Original Message -
From: SANDY LEBLANC [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, June 27, 2005 2:57 AM
Subject: RE: [hlds] Error! Server verification failed.



[ Converted text/html to text/plain ]

I think it has something to do with the vac beta.


From: leo bounds [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: [hlds] Error! Server verification failed.
Date: Sun, 26 Jun 2005 16:15:19 -0700 (PDT)

I have several people reporting an error message of
Server verification failed.

I have run servers for months with no problem then
just yesterday this problem started to popup with no
changes to the servers.

Is there some problem on the Steam network the last 2
days ?

Thank you for any helpful information.

__
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Tired of spam? Yahoo! Mail has the best spam protection around
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[hlds] Re: VSM failing to download

2005-06-27 Thread Jason Benoit
Regardless, it is ridiculous that anyone who responds has to deal with
this guys emails. I have emailed him. NO response. NONE. Why should we
all be subject to this SPAM by an anti spam and also be forced to
block it? EVERYONE has to block it that doesn't want to see it.. It is
a real turn off let me tell you.

 Anyone ever thought they did this knowing what would happen? Seems
malicious to me, even if it isn't he needs to just dedicate an email
to this list without that protection for the sake of everyone that
mails into this list. It is only right. If he doesn't I say take the
rude jerk off the list. My understanding is this is a privalige NOT a
right, at least last time I checked.
 --__--__--

 Message: 13
 Date: Mon, 27 Jun 2005 02:36:26 -0700
 From: Clayton Macleod [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Re: VSM failing to download
 Reply-To: hlds@list.valvesoftware.com

 regardless, I don't see them anymore. The result is what's important to me.

 On 6/27/05, Alexander Kobbevik [EMAIL PROTECTED] wrote:
  I like it... it's a faster confirmation (then valve can give me) that my
  mail did go through to the list.
  And handling it client side is not a solution, it's a work-around.


 --
 Clayton Macleod



 --__--__--

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 visit:
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 End of hlds Digest


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-Alden

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[hlds] Re: hlds digest, Vol 1 #3787 - 13 msgs

2005-06-27 Thread Jason Benoit
Regardless, it is ridiculous that anyone who responds has to deal with
this guys emails. I have emailed him. NO response. NONE. Why should we
all be subject to this SPAM by an anti spam and also be forced to
block it? EVERYONE has to block it that doesn't want to see it.. It is
a real turn off let me tell you.

  Anyone ever thought they did this knowing what would happen? Seems
malicious to me, even if it isn't he needs to just dedicate an email
to this list without that protection for the sake of everyone that
mails into this list. It is only right. If he doesn't I say take the
rude jerk off the list. My understanding is this is a privalige NOT a
right, at least last time I checked.
 --__--__--

 Message: 13
 Date: Mon, 27 Jun 2005 02:36:26 -0700
 From: Clayton Macleod [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Re: VSM failing to download
 Reply-To: hlds@list.valvesoftware.com

 regardless, I don't see them anymore. The result is what's important to me.

 On 6/27/05, Alexander Kobbevik [EMAIL PROTECTED] wrote:
  I like it... it's a faster confirmation (then valve can give me) that my
  mail did go through to the list.
  And handling it client side is not a solution, it's a work-around.


 --
 Clayton Macleod



 --__--__--

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 visit:
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 End of hlds Digest




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Re: [hlds] Re: VSM failing to download

2005-06-27 Thread Saint K.

i never got anythin off that dude...
- Original Message -
From: Jason Benoit [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, June 27, 2005 5:34 PM
Subject: [hlds] Re: VSM failing to download



Regardless, it is ridiculous that anyone who responds has to deal with
this guys emails. I have emailed him. NO response. NONE. Why should we
all be subject to this SPAM by an anti spam and also be forced to
block it? EVERYONE has to block it that doesn't want to see it.. It is
a real turn off let me tell you.

Anyone ever thought they did this knowing what would happen? Seems
malicious to me, even if it isn't he needs to just dedicate an email
to this list without that protection for the sake of everyone that
mails into this list. It is only right. If he doesn't I say take the
rude jerk off the list. My understanding is this is a privalige NOT a
right, at least last time I checked.

--__--__--

Message: 13
Date: Mon, 27 Jun 2005 02:36:26 -0700
From: Clayton Macleod [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Re: VSM failing to download
Reply-To: hlds@list.valvesoftware.com

regardless, I don't see them anymore. The result is what's important to
me.

On 6/27/05, Alexander Kobbevik [EMAIL PROTECTED] wrote:
 I like it... it's a faster confirmation (then valve can give me) that
 my
 mail did go through to the list.
 And handling it client side is not a solution, it's a work-around.


--
Clayton Macleod



--__--__--

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RE: [hlds] Re: sv_unlag and Ping

2005-06-27 Thread steve
I'm not totally sure about this, so anyone can feel free to correct me.  I
think if you turn cl_interpolate of, but set cl_interp 0.5, then the
hitbox lags .5 seconds behinds the player.  Some players might use this to
hit players that appear to have already hidden behind a wall, or run
through a crack in the doors...  I've never tried it, as I try to get my
models and hitboxes in the same place, but thats what I've kind of
gathered.

Again, not totally sure on this...

Thanks for input though
On Monday, June 27, 2005 2:01 am, Ben said:
 What are you worried about exactly? People using high interp values to
 cause
 annoyance to other players?  Seems like a strange thing to worry about.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Steve Dalberg
 Sent: 26 June 2005 23:24
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Re: sv_unlag and Ping

 Would turning sv_unlag down to the highest acceptable limit on our
 server keep people from using interpolate to have hitboxes lag behind
 models?  We usually accept a 125ms-140ms ping, and start kicking at
 higher than that... (mainly as a way for the regs to get in).  So should
 we set sv_unlag to 0.140?

 Thanks,
 Steve


 iceflatline wrote:

  well, obviously...
 
  Clayton Macleod wrote:
 
  well, obviously, sv_unlag is what turns on the compensation for
  clients' latency. It's what makes it so you don't have to lead your
  shots in front of the model you see, so you can actually aim at the
  model as if you had no latency at all. Turning it off just brings you
  back to the quake 1 days when there was nothing done to compensate for
  latency at all. The only situation where you might consider turning
  this off is on a LAN, but even then it makes no sense to turn it off,
  really.
 
  On 6/25/05, iceflatline [EMAIL PROTECTED] wrote:
 
 
  i agree. i run hl and tfc servers (iceflatline.homeip.net) with that
  cvar enabled and it does seem to help clients with latency issues.
 
 
 
 
  --
  Clayton Macleod
 
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  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
 
 
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Re: [hlds] Re: VSM failing to download

2005-06-27 Thread Clayton Macleod
oh, I agree, but clearly valve's not taken him off the list yet, as
people are still complaining. So if you really want to stop getting
them, add a rule to your email client...

On 6/27/05, Jason Benoit [EMAIL PROTECTED] wrote:
 Regardless, it is ridiculous that anyone who responds has to deal with
 this guys emails. I have emailed him. NO response. NONE. Why should we
 all be subject to this SPAM by an anti spam and also be forced to
 block it? EVERYONE has to block it that doesn't want to see it.. It is
 a real turn off let me tell you.

  Anyone ever thought they did this knowing what would happen? Seems
 malicious to me, even if it isn't he needs to just dedicate an email
 to this list without that protection for the sake of everyone that
 mails into this list. It is only right. If he doesn't I say take the
 rude jerk off the list. My understanding is this is a privalige NOT a
 right, at least last time I checked.


--
Clayton Macleod

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Re: [hlds] Re: sv_unlag and Ping

2005-06-27 Thread Clayton Macleod
as I understand it the interp value is just a maximum, and it doesn't
interpolate anywhere past the data it is receiving. So if you are
receiving data every 50ms, 20 updates a second, but getting 40fps,
25ms, it's not going to be interpolating anything beyond 25ms anyways
since you are getting real data for every second frame that gets
rendered. Is that not how it works in practice? I thought
interpolation only applied from last update through to the next
update, and had nothing to do with your ping/latency in that regard.
Just my theory, could be wrong. But I think the lag compensation is
kind of seperate from packet-to-packet interpolation.

On 6/27/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
 I'm not totally sure about this, so anyone can feel free to correct me.  I
 think if you turn cl_interpolate of, but set cl_interp 0.5, then the
 hitbox lags .5 seconds behinds the player.  Some players might use this to
 hit players that appear to have already hidden behind a wall, or run
 through a crack in the doors...  I've never tried it, as I try to get my
 models and hitboxes in the same place, but thats what I've kind of
 gathered.

 Again, not totally sure on this...

 Thanks for input though


--
Clayton Macleod

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RE: [hlds] Re: VSM failing to download

2005-06-27 Thread Micha Vermeer
Alfred has actually removed the adress once from the list, but he/she came
back

:(

DrBashir
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Clayton Macleod
Sent: Monday, June 27, 2005 10:05 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Re: VSM failing to download

it's not that hard to automatically delete emails from that
address...I haven't seen those emails in a long time. Obviously
they're not going to do anything about it on valve's end, so just deal
with it on your end. Set your email client to delete messages from
that address, done.

On 6/27/05, Alexander Kobbevik [EMAIL PROTECTED] wrote:
 Get used to it ;)
 They been here for ages, and no one wants to deal with it...


--
Clayton Macleod

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RE: [hlds] Re: VSM failing to download

2005-06-27 Thread Dan Herrstrom
I do believe this listserve program has a ban address feature but I
could be mistaken. My webdev server that has a copy on it is acting up
so I cant check.

JayGridley

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Micha Vermeer
Sent: Monday, June 27, 2005 2:58 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Re: VSM failing to download


Alfred has actually removed the adress once from the list, but he/she
came back

:(

DrBashir
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Clayton Macleod
Sent: Monday, June 27, 2005 10:05 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Re: VSM failing to download

it's not that hard to automatically delete emails from that address...I
haven't seen those emails in a long time. Obviously they're not going to
do anything about it on valve's end, so just deal with it on your end.
Set your email client to delete messages from that address, done.

On 6/27/05, Alexander Kobbevik [EMAIL PROTECTED] wrote:
 Get used to it ;)
 They been here for ages, and no one wants to deal with it...


--
Clayton Macleod

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RE: [hlds] VSM failing to download

2005-06-27 Thread Alfred Reynolds
One of the VAC1 servers had a brain fart, it has been given a stern
talking to and should be operational again.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Laban
Sent: Monday, June 27, 2005 12:04 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] VSM failing to download

--
[ Picked text/plain from multipart/alternative ] Is the security module
no longer available (Im assuming it will be removed once VAC2 is ready),
or is it likely to be a problem at our end?

- Ben
--

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[hlds] Re: Server Verification Failed...

2005-06-27 Thread stalker333

Alfred,

Hows about fixing the brain fart with regards to server verification?
This having to reconnect 3-4 times per game session is getting old fast.

-Stoned Smurf
AKA The Joint Chief

Message: 11
Subject: RE: [hlds] VSM failing to download
Date: Mon, 27 Jun 2005 16:29:50 -0700
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Reply-To: hlds@list.valvesoftware.com

One of the VAC1 servers had a brain fart, it has been given a stern
talking to and should be operational again.

- Alfred



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Re: [hlds] VSM failing to download

2005-06-27 Thread leo bounds
One of the VAC1 servers had a brain fart, it has
been given a stern talking to and should be
operational again.

- Alfred

HAHA.. thanks for breaking it down in technical terms
we can understand Alfred.. lol



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Re: [hlds] Remote management issues

2005-06-27 Thread iceflatline

Thanks Jonathan. That's a great suggestion. I'm running the server on a
Win2K platform though, so I don't think it's supported.

Jonathan wrote:


Is rdc/terminal services an option?

iceflatline wrote:


Two questions for the list...

I'm currently using GameHost to remotely manage a couple of HL servers.
Since the last Valve HLDS update GameHost will no longer report on the
status of these servers.  Anyone know of a work around for it?

Also..., I'm curious as to what other applications others are using for
remote management.

Thanks in adance

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Re: [hlds] Remote management issues

2005-06-27 Thread iceflatline

Thanks Matt.  I've been giving that a try over the past couple of days
and it seems to work well.  HLSW's web site seems to have gone away for
the time being, which leads me to wonder whether the app will continue
to be supported.

Matthew White wrote:


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
this would be because the change of server protocol and lack of update
to GameHost methinks.

HLSW is always an option

---

Matt White
[ [EMAIL PROTECTED] ]



iceflatline wrote:




Two questions for the list...

I'm currently using GameHost to remotely manage a couple of HL servers.
Since the last Valve HLDS update GameHost will no longer report on the
status of these servers.  Anyone know of a work around for it?

Also..., I'm curious as to what other applications others are using for
remote management.

Thanks in adance

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Re: [hlds] VSM failing to download

2005-06-27 Thread hlds

Would this have anything to do With my server (1.6)  not being able to
download the SM from speakeasy??? And It will comeup insecsure it happens
with and without -vacbeta
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, June 27, 2005 7:29 PM
Subject: RE: [hlds] VSM failing to download



One of the VAC1 servers had a brain fart, it has been given a stern
talking to and should be operational again.

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Laban
Sent: Monday, June 27, 2005 12:04 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] VSM failing to download

--
[ Picked text/plain from multipart/alternative ] Is the security module
no longer available (Im assuming it will be removed once VAC2 is ready),
or is it likely to be a problem at our end?

- Ben
--

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Re: [hlds] Error! Server verification failed.

2005-06-27 Thread CyberGameZone.com
--
[ Picked text/plain from multipart/alternative ]
Same error here. Also not running Vac Beta.

Running CS 1.6 and CS 1.6 WC3 FT mod.

-DOA

CyberGameZone.com

Saint K. [EMAIL PROTECTED] wrote:
Im gettin the same error ALOT on our servers too. No VAC2 beta running here.

- Original Message -
From: SANDY LEBLANC
To:
Sent: Monday, June 27, 2005 2:57 AM
Subject: RE: [hlds] Error! Server verification failed.


[ Converted text/html to text/plain ]

 I think it has something to do with the vac beta.

From: leo bounds
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: [hlds] Error! Server verification failed.
Date: Sun, 26 Jun 2005 16:15:19 -0700 (PDT)

I have several people reporting an error message of
Server verification failed.

I have run servers for months with no problem then
just yesterday this problem started to popup with no
changes to the servers.

Is there some problem on the Steam network the last 2
days ?

Thank you for any helpful information.

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YIM: cybergamezone2002

Gaming Portal and Clan Website: http://www.cybergamezone.com

Main email: [EMAIL PROTECTED]














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Re: [hlds] Re: Server Verification Failed!

2005-06-27 Thread Jack Wyatt
Same here, i have been getting this problem too. As I enter a server
it downloads the security module, and it says Verifying and
downloading resources then a box comes up saying Server Verification
Failed. So along with 'Stoned Smurf' I would greatly appreciate a
response from valve.

On 6/26/05, stalker333 [EMAIL PROTECTED] wrote:
 Hello Again,

 I did some searching on the steampowered forums, and they were of no
 use. I'm almost 100% certain this isnt a problem on my end, as this is
 all I hear about in servers now and I see drops often in the logs after
 looking those over (people connecting, getting validated, then just
 disappearing).

  Seems there are many of us and it's still going on. They have a link to
 the server status page on steampowered.com, but it showed all as being
 well, so again, not much help. I can connect to servers if I keep
 trying, but I usually get a few of these along the way. Here is a dump
 of exactly what I see in the server and client consoles after a
 connect/disconnect.

 Server:
 16:44:22 The Joint Chief1816STEAM_ID_PENDING connected, address
 my.ip.address.here:27005
 16:44:22 The Joint Chief1816STEAM_0:0:MYID STEAM USERID validated

 Then nothing, no disconnect msg.

 Client:
 NET Ports:  server 27015, client 27005
 Server IP address 192.168.1.100:27015
 Connecting to 67.18.160.90:27015 ...
 Connection accepted by 67.18.160.90:27015

 BUILD 3144 SERVER (0 CRC)
 Server # 80
 * Privileges set
 Error! Server verification

 The only difference when I connect normally is the VAC warning

 ***
 You are joining a server that implements Valve's anti-cheat system (VAC).
 Please note that  yada yada
 **

 Any word from Valve, or anyone, who knows whats going on here would be
 nice. Thanks in advance.

 -Stoned Smurf
 AKA The Joint Chief

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RE: [hlds] Re: Server Verification Failed!

2005-06-27 Thread Alfred Reynolds
Do you still see this after my email from earlier today?

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jack Wyatt
Sent: Monday, June 27, 2005 8:09 PM To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Re: Server Verification Failed!

 Same here, i have been getting this problem too. As I enter a server
 it downloads the security module, and it says Verifying and
 downloading resources then a box comes up saying Server
 Verification Failed. So along with 'Stoned Smurf' I would greatly
 appreciate a response from valve.

 On 6/26/05, stalker333 [EMAIL PROTECTED] wrote:
  Hello Again,
 
  I did some searching on the steampowered forums, and they were of no
  use. I'm almost 100% certain this isnt a problem on my end, as this
  is
  all I hear about in servers now and I see drops often in the logs
  after looking those over (people connecting, getting validated, then
  just disappearing).
 
   Seems there are many of us and it's still going on. They have a
  link
  to the server status page on steampowered.com, but it showed all as
  being well, so again, not much help. I can connect to servers if I
  keep trying, but I usually get a few of these along the way. Here
  is a
  dump of exactly what I see in the server and client consoles after
  a connect/disconnect.
 
  Server:
  16:44:22 The Joint Chief1816STEAM_ID_PENDING connected,
  address my.ip.address.here:27005
  16:44:22 The Joint Chief1816STEAM_0:0:MYID STEAM USERID
  validated
 
  Then nothing, no disconnect msg.
 
  Client:
  NET Ports:  server 27015, client 27005 Server IP address
  192.168.1.100:27015 Connecting to 67.18.160.90:27015 ...
  Connection accepted by 67.18.160.90:27015
 
  BUILD 3144 SERVER (0 CRC)
  Server # 80
  * Privileges set
  Error! Server verification
 
  The only difference when I connect normally is the VAC warning
 
  ***
  You are joining a server that implements Valve's anti-cheat system
  (VAC).
  Please note that  yada yada
  **
 
  Any word from Valve, or anyone, who knows whats going on here would
  be
  nice. Thanks in advance.
 
  -Stoned Smurf
  AKA The Joint Chief
 
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Re: [hlds] Re: Server Verification Failed!

2005-06-27 Thread hlds

Yes

Also none of my 1.6 servers will run in secure mode there all insecure
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, June 27, 2005 11:15 PM
Subject: RE: [hlds] Re: Server Verification Failed!



Do you still see this after my email from earlier today?

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jack Wyatt
Sent: Monday, June 27, 2005 8:09 PM To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Re: Server Verification Failed!


Same here, i have been getting this problem too. As I enter a server
it downloads the security module, and it says Verifying and
downloading resources then a box comes up saying Server
Verification Failed. So along with 'Stoned Smurf' I would greatly
appreciate a response from valve.

On 6/26/05, stalker333 [EMAIL PROTECTED] wrote:
 Hello Again,

 I did some searching on the steampowered forums, and they were of no
 use. I'm almost 100% certain this isnt a problem on my end, as this
 is
 all I hear about in servers now and I see drops often in the logs
 after looking those over (people connecting, getting validated, then
 just disappearing).

  Seems there are many of us and it's still going on. They have a
 link
 to the server status page on steampowered.com, but it showed all as
 being well, so again, not much help. I can connect to servers if I
 keep trying, but I usually get a few of these along the way. Here
 is a
 dump of exactly what I see in the server and client consoles after
 a connect/disconnect.

 Server:
 16:44:22 The Joint Chief1816STEAM_ID_PENDING connected,
 address my.ip.address.here:27005
 16:44:22 The Joint Chief1816STEAM_0:0:MYID STEAM USERID
 validated

 Then nothing, no disconnect msg.

 Client:
 NET Ports:  server 27015, client 27005 Server IP address
 192.168.1.100:27015 Connecting to 67.18.160.90:27015 ...
 Connection accepted by 67.18.160.90:27015

 BUILD 3144 SERVER (0 CRC)
 Server # 80
 * Privileges set
 Error! Server verification

 The only difference when I connect normally is the VAC warning

 ***
 You are joining a server that implements Valve's anti-cheat system
 (VAC).
 Please note that  yada yada
 **

 Any word from Valve, or anyone, who knows whats going on here would
 be
 nice. Thanks in advance.

 -Stoned Smurf
 AKA The Joint Chief

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 archives, please visit:
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Re: [hlds] Re: Server Verification Failed!

2005-06-27 Thread SANDY LEBLANC

[ Converted text/html to text/plain ]

I get this as well on my tfc server. Sometimes it takes me 4 tries before I
can get in.


From: Jack Wyatt [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Re: Server Verification Failed!
Date: Mon, 27 Jun 2005 23:09:30 -0400

Same here, i have been getting this problem too. As I enter a server
it downloads the security module, and it says Verifying and
downloading resources then a box comes up saying Server Verification
Failed. So along with 'Stoned Smurf' I would greatly appreciate a
response from valve.


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Re: [hlds] Re: Server Verification Failed!

2005-06-27 Thread hlds

Has anyone notice That in the steam list has none or very few Secure Servers
that come up in the list or is it just my crap isp?
- Original Message -
From: SANDY LEBLANC [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, June 27, 2005 11:50 PM
Subject: Re: [hlds] Re: Server Verification Failed!



[ Converted text/html to text/plain ]

I get this as well on my tfc server. Sometimes it takes me 4 tries before
I
can get in.


From: Jack Wyatt [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Re: Server Verification Failed!
Date: Mon, 27 Jun 2005 23:09:30 -0400

Same here, i have been getting this problem too. As I enter a server
it downloads the security module, and it says Verifying and
downloading resources then a box comes up saying Server Verification
Failed. So along with 'Stoned Smurf' I would greatly appreciate a
response from valve.


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