[hlds] Hyperthreading vs 64 bits + more
Hi, I have been given the responsibility of making a condition zero HLDS server for our university's startup gaming club. As we are tight on budget I want to get the things that will offer more bang for the buck. Right now I am confused between an AMD Athlon 64 3000+ and an Intel Pentium 4 3.0Ghz. The server will probably be on 22/7 (two hours shutdown each day) and will be catering to 24-28 people. What I wanted to ask was is there any advantage of HyperThreading right now while using HLDS because from what I understand a 64bit version of HLDS might be released soon so the Athlon might have its advantages but people say that it is better to use the P4 as HT will allow the plugins and stuff on different threads thus making the server faster. Other small questions are Is there a significant advantage of using a 1RPM drive (raptor) instead of a 7200 one.? Which OS should I use (price is of no concern as the university gives us free licenses) Windows XP/Windows 2003 or Linux? Are there any major advantages of using 1GB ram as compared to 512MB? Because HLDS on our old server used to consume around 150 Megs only when 20 people were playing. Thanks in advance for the feedback you guys provide __ Do you Yahoo!? New and Improved Yahoo! Mail - 1GB free storage! http://sg.info.mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Hyperthreading vs 64 bits + more
Ram = more the better OS = Windows because hlds is better supported on microsoft OS's (I personally use linux so I know the hard way) HDD RPM = the faster HDD means better load times for maps etc. 64 bit HLDS = :/ i would forget such claims and go with anything you wish, don't believe things promised that more than like wont come true till Half life ( or so. out of the two CPU's I personally use varieties of both and would suggest going for which ever you like and can get a better deal for. the 64bit means that you have a choice of a 64bit OS, but that also means you have to find 64bit drivers etc. the Intel.. well its just a fast CPU, if you want it, then get it :) others might also drop their opinions here so you shall get more insight. - KP On 7/4/05, Ali Uzair Malik [EMAIL PROTECTED] wrote: Hi, I have been given the responsibility of making a condition zero HLDS server for our university's startup gaming club. As we are tight on budget I want to get the things that will offer more bang for the buck. Right now I am confused between an AMD Athlon 64 3000+ and an Intel Pentium 4 3.0Ghz. The server will probably be on 22/7 (two hours shutdown each day) and will be catering to 24-28 people. What I wanted to ask was is there any advantage of HyperThreading right now while using HLDS because from what I understand a 64bit version of HLDS might be released soon so the Athlon might have its advantages but people say that it is better to use the P4 as HT will allow the plugins and stuff on different threads thus making the server faster. Other small questions are Is there a significant advantage of using a 1RPM drive (raptor) instead of a 7200 one.? Which OS should I use (price is of no concern as the university gives us free licenses) Windows XP/Windows 2003 or Linux? Are there any major advantages of using 1GB ram as compared to 512MB? Because HLDS on our old server used to consume around 150 Megs only when 20 people were playing. Thanks in advance for the feedback you guys provide __ Do you Yahoo!? New and Improved Yahoo! Mail - 1GB free storage! http://sg.info.mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Hyperthreading vs 64 bits + more
I think valve themselves stated that converting the hlds server to 64bitness yielded something like 15% better performance without doing anything other than basically recompiling. No real code changes, just recompiled with the 64bit compiler. Likely due just to having more registers available to use. Personally, I'd go with the Athlon64 since it'll run cooler, use less power, and perform better, even without running a 64bit version of the server. I wouldn't say hlds is 'better supported' on windows than it is on linux. The fact that valve chooses to run the windows version in-house doesn't mean much except that they'd rather have windows boxes around than linux ones. I'd say linux servers have always been more stable. Not to mention they can autoupdate ;) As far as RAM goes, well, you only need as much as you need. 1GB or more isn't going to make any difference when you're not even using 256MB of it. He is, after all, only going to be running one game server. RAM's still cheap for the moment anyways, but I'm sure 512MB will do just fine for just one game server, with plenty to spare for disk cache duty. It's true a faster HD will give you faster load times, that's obvious. But run of the mill 7200rpm drives will do fine, servers don't load much data compared to clients. Server load times are pretty quick, especially in this case when there's only going to be one game server running anyway. No contention. On 7/4/05, KingPin Servers [EMAIL PROTECTED] wrote: Ram = more the better OS = Windows because hlds is better supported on microsoft OS's (I personally use linux so I know the hard way) HDD RPM = the faster HDD means better load times for maps etc. 64 bit HLDS = :/ i would forget such claims and go with anything you wish, don't believe things promised that more than like wont come true till Half life ( or so. out of the two CPU's I personally use varieties of both and would suggest going for which ever you like and can get a better deal for. the 64bit means that you have a choice of a 64bit OS, but that also means you have to find 64bit drivers etc. the Intel.. well its just a fast CPU, if you want it, then get it :) others might also drop their opinions here so you shall get more insight. -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Hyperthreading vs 64 bits + more
All too true, but the MS platform is better supported when it comes down to it, and no I didnt mean by what they use inhouse I meant as in with general experiance using a Debian Sarge machine and a Win 2K SE machine the windows one works better( im not couting the OS itself and its performance since the better OS without contest is Linux. Widnows memory handeling in itself is the biggest drawback to its use) if only because as always a widnows binary is coded with care and then ports it to linux as after thought.. for one server yes you can use either of those two drives and go with 512 ram but you will see better timing with 1GB of ram. but as stated earlier by Mr. C. Mcleod in your case you will do fine with the 7200 and 512. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] possible memory leak srcds.exe
That's nice Jim, the same thing works if the bots load after humans, but do you have a memory leak problem too? Jim wrote: I load Bots without humans and let the maps run... found it works and defer the slot to human... so never a dull moment for the single players that want to play. Jim . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter Strike Server Lag
James Tucker wrote: What does an 'rcon stats' say? (fps) 260fps, but when I was watching it this morning I was noticing that, according to rcon stats, the CPU would spike up to 80%+ and FPS would drop to 30fps for no apparent reason. Nothing special going on on the server either hardware or Source Server. Average load on the box? (other apps?) Very little - this is a server with dual xeon processors running a BF2 server and a CS Source server. Before this lag started occurring we've had 60 players in the BF2 server and 24 in the CS Source server and it was only using 30% CPU max. Restart frequency? (daily?) No definately shouldn't be restarting servers on a daily basis... Something is probably seriously wrong if you are. Are you getting drive thrashing? (logs could contribute) I cleared down the logs to only July's logs, so there are distinctly fewer logs in there now. Made no difference. Still trying to get a hold of the command line params that are used to start the server. I have tried unloading the addons, which made a bit of difference, but still gave some lag. I have to say I'm unconvinced that the plugin_load and _unload actually do their jobs properly. I know for definate that if you have an addon in memory, unload it and then try loading a new version of the dll you will still be on the old version. unload appears not to remove the dll (I can only speak for experience on windows) from memory even on a map change and load appears to load a plugin from memory rather than picking up the physical dll file and loading that. :-/ Anyway, still no closer to working out what the hell is going on with the server. Apparently it crashed yesterday too! Stephen ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter Strike Server Lag
-- [ Picked text/plain from multipart/alternative ] Sorry What Operating System Apologies if you've already stated it. On 7/4/05, Stephen Moretti [EMAIL PROTECTED] wrote: James Tucker wrote: What does an 'rcon stats' say? (fps) 260fps, but when I was watching it this morning I was noticing that, according to rcon stats, the CPU would spike up to 80%+ and FPS would drop to 30fps for no apparent reason. Nothing special going on on the server either hardware or Source Server. Average load on the box? (other apps?) Very little - this is a server with dual xeon processors running a BF2 server and a CS Source server. Before this lag started occurring we've had 60 players in the BF2 server and 24 in the CS Source server and it was only using 30% CPU max. Restart frequency? (daily?) No definately shouldn't be restarting servers on a daily basis... Something is probably seriously wrong if you are. Are you getting drive thrashing? (logs could contribute) I cleared down the logs to only July's logs, so there are distinctly fewer logs in there now. Made no difference. Still trying to get a hold of the command line params that are used to start the server. I have tried unloading the addons, which made a bit of difference, but still gave some lag. I have to say I'm unconvinced that the plugin_load and _unload actually do their jobs properly. I know for definate that if you have an addon in memory, unload it and then try loading a new version of the dll you will still be on the old version. unload appears not to remove the dll (I can only speak for experience on windows) from memory even on a map change and load appears to load a plugin from memory rather than picking up the physical dll file and loading that. :-/ Anyway, still no closer to working out what the hell is going on with the server. Apparently it crashed yesterday too! Stephen ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Hyperthreading vs 64 bits + more
The AMD 64 has the memory controller on chip and with Hypertransport technology, decreases bottlenecks, and accesses memory faster than Intel P4 can. I would go for the AMD 64 3200 in 939 pin ADA3200DIK4BI, unless you can afford the dual core chips that just came out. Ned ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter Strike Server Lag
Whisper wrote: Sorry What Operating System Apologies if you've already stated it. Thats ok.. I forgot... Its windows server. I'm afraid I'm not sure what flavour, most likely 2000 or 2003 server. Stephen ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter Strike Server Lag
Whisper wrote: Command Line and Server.cfg content please Command Line : -console -game cstrike +map de_dust +maxplayers 28 -autoupdate OS : Windows XP Pro (sorry about the misinformation before) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Hyperthreading vs 64 bits + more
yeah, that would be the best option, a socket 939 package will allow you to upgrade later to the dual core chips too if you decide later that you want to. Usually requires at most a bios upgrade, then just drop the dual core in and you're good to go. On 7/4/05, Ned [EMAIL PROTECTED] wrote: The AMD 64 has the memory controller on chip and with Hypertransport technology, decreases bottlenecks, and accesses memory faster than Intel P4 can. I would go for the AMD 64 3200 in 939 pin ADA3200DIK4BI, unless you can afford the dual core chips that just came out. -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Hyperthreading vs 64 bits + more
Any good mobos you would recommend? - Original Message - From: Clayton Macleod [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, July 04, 2005 1:04 PM Subject: Re: [hlds] Hyperthreading vs 64 bits + more yeah, that would be the best option, a socket 939 package will allow you to upgrade later to the dual core chips too if you decide later that you want to. Usually requires at most a bios upgrade, then just drop the dual core in and you're good to go. On 7/4/05, Ned [EMAIL PROTECTED] wrote: The AMD 64 has the memory controller on chip and with Hypertransport technology, decreases bottlenecks, and accesses memory faster than Intel P4 can. I would go for the AMD 64 3200 in 939 pin ADA3200DIK4BI, unless you can afford the dual core chips that just came out. -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Hyperthreading vs 64 bits + more
I've built a few desktop machines on the nforce3-based MSI K8N Neo 2 Platinum motherboard lately, very nice board. Great reviews, and personal experience would agree, great performer. I believe the nforce4-based Neo 4 Platinum and Neo 4 Platinum SLI are both good board if you want PCI-Express instead of AGP, too. I've yet to upgrade my own AthlonXP 3200+ system yet, but it'll be one of those bunch when I get around to it. Haven't decided yet whether I want to keep my AGP video card or upgrade to PCI-Express while I'm at it and get a new card too... On 7/4/05, Ook [EMAIL PROTECTED] wrote: Any good mobos you would recommend? -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] resolution (client side Q)
mat_setvideomode works too. ;) On 7/4/05, Saint K. [EMAIL PROTECTED] wrote: Thanks! - Original Message - From: d4n [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, July 03, 2005 11:32 PM Subject: AW: [hlds] resolution (client side Q) regedit - HKEY_CURRENT_USER - Software - Valve - modsdirectory (eg Half-life or /source/cstrike/) - Settings - Screenheight or Screenwidth -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Auftrag von Saint K. Gesendet: Sonntag, 3. Juli 2005 18:42 An: hlds@list.valvesoftware.com Betreff: [hlds] resolution (client side Q) Were does steam store its info in what resolution it runs, and in what mode? Saint K ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter Strike Server Lag
Changes in processor useage can only really be attributed to a change in what is running. You should ask your host to log processor useage for a time and see what that shows you. On 7/4/05, Stephen Moretti [EMAIL PROTECTED] wrote: Whisper wrote: Command Line and Server.cfg content please Command Line : -console -game cstrike +map de_dust +maxplayers 28 -autoupdate OS : Windows XP Pro (sorry about the misinformation before) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Hyperthreading vs 64 bits + more
Just a quick $0.02. You shouldn't worry about the rotation speed of the drive. When it comes to building a reliable box, you will want lots of ram, but the drives will not need to be blazingly fast. If you are considering longevity you may do better to go for a slihgtly higher latency drive solution and go with a raid over cheaper disks. On 7/4/05, Ali Uzair Malik [EMAIL PROTECTED] wrote: Hi, I have been given the responsibility of making a condition zero HLDS server for our university's startup gaming club. As we are tight on budget I want to get the things that will offer more bang for the buck. Right now I am confused between an AMD Athlon 64 3000+ and an Intel Pentium 4 3.0Ghz. The server will probably be on 22/7 (two hours shutdown each day) and will be catering to 24-28 people. What I wanted to ask was is there any advantage of HyperThreading right now while using HLDS because from what I understand a 64bit version of HLDS might be released soon so the Athlon might have its advantages but people say that it is better to use the P4 as HT will allow the plugins and stuff on different threads thus making the server faster. Other small questions are Is there a significant advantage of using a 1RPM drive (raptor) instead of a 7200 one.? Which OS should I use (price is of no concern as the university gives us free licenses) Windows XP/Windows 2003 or Linux? Are there any major advantages of using 1GB ram as compared to 512MB? Because HLDS on our old server used to consume around 150 Megs only when 20 people were playing. Thanks in advance for the feedback you guys provide __ Do you Yahoo!? New and Improved Yahoo! Mail - 1GB free storage! http://sg.info.mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter Strike Server Lag
-- [ Picked text/plain from multipart/alternative ] Try turning your sv_maxrate 25000 down to 2 See if that helps On 7/5/05, James Tucker [EMAIL PROTECTED] wrote: Changes in processor useage can only really be attributed to a change in what is running. You should ask your host to log processor useage for a time and see what that shows you. On 7/4/05, Stephen Moretti [EMAIL PROTECTED] wrote: Whisper wrote: Command Line and Server.cfg content please Command Line : -console -game cstrike +map de_dust +maxplayers 28 -autoupdate OS : Windows XP Pro (sorry about the misinformation before) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter Strike Server Lag
there is no such thing as maxrate 25000 2 is the maximum, always has been, therefore changing it from 25k to 20k won't make any difference. 1. if you have lag problems with a full server (no one d/l) , then decrease the max number of players or decrease the sv_maxupdaterate 2. if you have lag problems during map changes and when a number of players are downloading custom maps then decrease your sv_maxrate to 15000 or 1. 3. if you have cpu utilization problems (more then 50% with a full server) then decrease number of players, decrease the ticrate or drop the max_fps for the server. 4. if you are running BOTS, they can bring your server to its knees, run fewer bots if you have cpu utilization problem and have bots enabled. as far as I know, -autoupdate is only a linux server option and does not work for Win32 servers. - Original Message - From: Whisper [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, July 04, 2005 8:48 PM Subject: Re: [hlds] Counter Strike Server Lag -- [ Picked text/plain from multipart/alternative ] Try turning your sv_maxrate 25000 down to 2 See if that helps On 7/5/05, James Tucker [EMAIL PROTECTED] wrote: Changes in processor useage can only really be attributed to a change in what is running. You should ask your host to log processor useage for a time and see what that shows you. On 7/4/05, Stephen Moretti [EMAIL PROTECTED] wrote: Whisper wrote: Command Line and Server.cfg content please Command Line : -console -game cstrike +map de_dust +maxplayers 28 -autoupdate OS : Windows XP Pro (sorry about the misinformation before) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter Strike Server Lag
used to be 25000, actually On 7/4/05, Kevin Ottalini [EMAIL PROTECTED] wrote: there is no such thing as maxrate 25000 2 is the maximum, always has been, therefore changing it from 25k to 20k won't make any difference. -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds