[hlds] Hyperthreading vs 64 bits + more

2005-07-04 Thread Ali Uzair Malik
Hi,
 I have been given the responsibility of making a
condition zero HLDS server for our university's
startup gaming club. As we are tight on budget I want
to get the things that will offer more bang for the
buck. Right now I am confused between an AMD Athlon
64 3000+ and an Intel Pentium 4 3.0Ghz. The server
will probably be on 22/7 (two hours shutdown each day)
and will be catering to 24-28 people. What I wanted to
ask was is there any advantage of HyperThreading right
now while using HLDS because from what I understand a
64bit version of HLDS might be released soon so the
Athlon might have its advantages but people say that
it is better to use the P4 as HT will allow the
plugins and stuff on different threads thus making the
server faster.

Other small questions are
Is there a significant advantage of using a 1RPM
drive (raptor) instead of a 7200 one.?
Which OS should I use (price is of no concern as the
university gives us free licenses) Windows XP/Windows
2003 or Linux?
Are there any major advantages of using 1GB ram as
compared to 512MB? Because HLDS on our old server used
to consume around 150 Megs only when 20 people were
playing.

Thanks in advance for the feedback you guys provide






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Re: [hlds] Hyperthreading vs 64 bits + more

2005-07-04 Thread KingPin Servers
Ram = more the better
OS = Windows because hlds is better supported on microsoft OS's (I
personally use linux so I know the hard way)
HDD RPM = the faster HDD means better load times for maps etc.
64 bit HLDS = :/ i would forget such claims and go with anything you
wish, don't believe things promised that more than like wont come true
till Half life ( or so.
out of the two CPU's I personally use varieties of both and would
suggest going for which ever you like and can get a better deal for.
the 64bit means that you have a choice of a 64bit OS, but that also
means you have to find 64bit drivers etc. the Intel.. well its just a
fast CPU, if you want it, then get it :) others might also drop their
opinions here so you shall get more insight.

 - KP

On 7/4/05, Ali Uzair Malik [EMAIL PROTECTED] wrote:
 Hi,
  I have been given the responsibility of making a
 condition zero HLDS server for our university's
 startup gaming club. As we are tight on budget I want
 to get the things that will offer more bang for the
 buck. Right now I am confused between an AMD Athlon
 64 3000+ and an Intel Pentium 4 3.0Ghz. The server
 will probably be on 22/7 (two hours shutdown each day)
 and will be catering to 24-28 people. What I wanted to
 ask was is there any advantage of HyperThreading right
 now while using HLDS because from what I understand a
 64bit version of HLDS might be released soon so the
 Athlon might have its advantages but people say that
 it is better to use the P4 as HT will allow the
 plugins and stuff on different threads thus making the
 server faster.

 Other small questions are
 Is there a significant advantage of using a 1RPM
 drive (raptor) instead of a 7200 one.?
 Which OS should I use (price is of no concern as the
 university gives us free licenses) Windows XP/Windows
 2003 or Linux?
 Are there any major advantages of using 1GB ram as
 compared to 512MB? Because HLDS on our old server used
 to consume around 150 Megs only when 20 people were
 playing.

 Thanks in advance for the feedback you guys provide






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Re: [hlds] Hyperthreading vs 64 bits + more

2005-07-04 Thread Clayton Macleod
I think valve themselves stated that converting the hlds server to
64bitness yielded something like 15% better performance without doing
anything other than basically recompiling. No real code changes, just
recompiled with the 64bit compiler. Likely due just to having more
registers available to use. Personally, I'd go with the Athlon64 since
it'll run cooler, use less power, and perform better, even without
running a 64bit version of the server.

I wouldn't say hlds is 'better supported' on windows than it is on
linux. The fact that valve chooses to run the windows version in-house
doesn't mean much except that they'd rather have windows boxes around
than linux ones. I'd say linux servers have always been more stable.
Not to mention they can autoupdate ;)

As far as RAM goes, well, you only need as much as you need. 1GB or
more isn't going to make any difference when you're not even using
256MB of it. He is, after all, only going to be running one game
server. RAM's still cheap for the moment anyways, but I'm sure 512MB
will do just fine for just one game server, with plenty to spare for
disk cache duty. It's true a faster HD will give you faster load
times, that's obvious. But run of the mill 7200rpm drives will do
fine, servers don't load much data compared to clients. Server load
times are pretty quick, especially in this case when there's only
going to be one game server running anyway. No contention.

On 7/4/05, KingPin Servers [EMAIL PROTECTED] wrote:
 Ram = more the better
 OS = Windows because hlds is better supported on microsoft OS's (I
 personally use linux so I know the hard way)
 HDD RPM = the faster HDD means better load times for maps etc.
 64 bit HLDS = :/ i would forget such claims and go with anything you
 wish, don't believe things promised that more than like wont come true
 till Half life ( or so.
 out of the two CPU's I personally use varieties of both and would
 suggest going for which ever you like and can get a better deal for.
 the 64bit means that you have a choice of a 64bit OS, but that also
 means you have to find 64bit drivers etc. the Intel.. well its just a
 fast CPU, if you want it, then get it :) others might also drop their
 opinions here so you shall get more insight.


--
Clayton Macleod

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Re: [hlds] Hyperthreading vs 64 bits + more

2005-07-04 Thread KingPin Servers
All too true, but the MS platform is better supported when it comes
down to it, and no I didnt mean by what they use inhouse I meant as in
with general experiance using a Debian Sarge machine and a Win 2K SE
machine the windows one works better( im not couting the OS itself and
its performance since the better OS without contest is Linux. Widnows
memory handeling in itself is the biggest drawback to its use) if only
because as always a widnows binary is coded with care and then ports
it to linux as after thought.. for one server yes you can use either
of those two drives and go with 512 ram but you will see better timing
with 1GB of ram. but as stated earlier by Mr. C. Mcleod in your case
you will do fine with the 7200 and 512.

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Re: [hlds] possible memory leak srcds.exe

2005-07-04 Thread Ned

That's nice Jim, the same thing works if the bots load after humans, but
do you have a memory leak problem too?

Jim wrote:


I load Bots without humans and let the maps run... found it works and
defer
the slot to human... so never a dull moment for the single players
that want
to play.

Jim

.




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Re: [hlds] Counter Strike Server Lag

2005-07-04 Thread Stephen Moretti

James Tucker wrote:


What does an 'rcon stats' say? (fps)



260fps, but when I was watching it this morning I was noticing that,
according to rcon stats, the CPU would spike up to 80%+ and FPS would
drop to 30fps for no apparent reason.  Nothing special going on on the
server either hardware or Source Server.


Average load on the box? (other apps?)



Very little - this is a server with dual xeon processors running a BF2
server and a CS Source server.  Before this lag started occurring we've
had 60 players in the BF2 server and 24 in the CS Source server and it
was only using 30% CPU max.


Restart frequency? (daily?)



No definately shouldn't be restarting servers on a daily basis...
Something is probably seriously wrong if you are.


Are you getting drive thrashing? (logs could contribute)



I cleared down the logs to only July's logs, so there are distinctly
fewer logs in there now. Made no difference.

Still trying to get a hold of the command line params that are used to
start the server.

I have tried unloading the addons, which made a bit of difference, but
still gave some lag.

I have to say I'm unconvinced that the plugin_load and _unload actually
do their jobs properly.  I know for definate that if you have an addon
in memory, unload it and then try loading a new version of the dll you
will still be on the old version.  unload appears not to remove the dll
(I can only speak for experience on windows) from memory even on a map
change and load appears to load a plugin from memory rather than picking
up the physical dll file and loading that.  :-/

Anyway, still no closer to working out what the hell is going on with
the server.  Apparently it crashed yesterday too!

Stephen


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Re: [hlds] Counter Strike Server Lag

2005-07-04 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Sorry
 What Operating System
 Apologies if you've already stated it.

 On 7/4/05, Stephen Moretti [EMAIL PROTECTED] wrote:

 James Tucker wrote:

 What does an 'rcon stats' say? (fps)
 
 
 260fps, but when I was watching it this morning I was noticing that,
 according to rcon stats, the CPU would spike up to 80%+ and FPS would
 drop to 30fps for no apparent reason. Nothing special going on on the
 server either hardware or Source Server.

 Average load on the box? (other apps?)
 
 
 Very little - this is a server with dual xeon processors running a BF2
 server and a CS Source server. Before this lag started occurring we've
 had 60 players in the BF2 server and 24 in the CS Source server and it
 was only using 30% CPU max.

 Restart frequency? (daily?)
 
 
 No definately shouldn't be restarting servers on a daily basis...
 Something is probably seriously wrong if you are.

 Are you getting drive thrashing? (logs could contribute)
 
 
 I cleared down the logs to only July's logs, so there are distinctly
 fewer logs in there now. Made no difference.

 Still trying to get a hold of the command line params that are used to
 start the server.

 I have tried unloading the addons, which made a bit of difference, but
 still gave some lag.

 I have to say I'm unconvinced that the plugin_load and _unload actually
 do their jobs properly. I know for definate that if you have an addon
 in memory, unload it and then try loading a new version of the dll you
 will still be on the old version. unload appears not to remove the dll
 (I can only speak for experience on windows) from memory even on a map
 change and load appears to load a plugin from memory rather than picking
 up the physical dll file and loading that. :-/

 Anyway, still no closer to working out what the hell is going on with
 the server. Apparently it crashed yesterday too!

 Stephen


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Re: [hlds] Hyperthreading vs 64 bits + more

2005-07-04 Thread Ned

The AMD 64 has the memory controller on chip and with Hypertransport
technology, decreases bottlenecks, and accesses memory
faster than Intel P4 can. I would go for the AMD 64 3200 in 939 pin
ADA3200DIK4BI, unless you can afford the dual core chips
that just came out.

Ned

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Re: [hlds] Counter Strike Server Lag

2005-07-04 Thread Stephen Moretti

Whisper wrote:


Sorry
What Operating System
Apologies if you've already stated it.



Thats ok.. I forgot...

Its windows server.  I'm afraid I'm not sure what flavour, most likely
2000 or 2003 server.

Stephen


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Re: [hlds] Counter Strike Server Lag

2005-07-04 Thread Stephen Moretti

Whisper wrote:


Command Line and Server.cfg content please



Command Line : -console -game cstrike +map de_dust +maxplayers 28
-autoupdate
OS : Windows XP Pro (sorry about the misinformation before)




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Re: [hlds] Hyperthreading vs 64 bits + more

2005-07-04 Thread Clayton Macleod
yeah, that would be the best option, a socket 939 package will allow
you to upgrade later to the dual core chips too if you decide later
that you want to. Usually requires at most a bios upgrade, then just
drop the dual core in and you're good to go.

On 7/4/05, Ned [EMAIL PROTECTED] wrote:
 The AMD 64 has the memory controller on chip and with Hypertransport
 technology, decreases bottlenecks, and accesses memory
 faster than Intel P4 can. I would go for the AMD 64 3200 in 939 pin
 ADA3200DIK4BI, unless you can afford the dual core chips
 that just came out.


--
Clayton Macleod

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Re: [hlds] Hyperthreading vs 64 bits + more

2005-07-04 Thread Ook

Any good mobos you would recommend?

- Original Message -
From: Clayton Macleod [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, July 04, 2005 1:04 PM
Subject: Re: [hlds] Hyperthreading vs 64 bits + more



yeah, that would be the best option, a socket 939 package will allow
you to upgrade later to the dual core chips too if you decide later
that you want to. Usually requires at most a bios upgrade, then just
drop the dual core in and you're good to go.

On 7/4/05, Ned [EMAIL PROTECTED] wrote:

The AMD 64 has the memory controller on chip and with Hypertransport
technology, decreases bottlenecks, and accesses memory
faster than Intel P4 can. I would go for the AMD 64 3200 in 939 pin
ADA3200DIK4BI, unless you can afford the dual core chips
that just came out.



--
Clayton Macleod

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Re: [hlds] Hyperthreading vs 64 bits + more

2005-07-04 Thread Clayton Macleod
I've built a few desktop machines on the nforce3-based MSI K8N Neo 2
Platinum motherboard lately, very nice board. Great reviews, and
personal experience would agree, great performer. I believe the
nforce4-based Neo 4 Platinum and Neo 4 Platinum SLI are both good
board if you want PCI-Express instead of AGP, too. I've yet to upgrade
my own AthlonXP 3200+ system yet, but it'll be one of those bunch when
I get around to it. Haven't decided yet whether I want to keep my AGP
video card or upgrade to PCI-Express while I'm at it and get a new
card too...

On 7/4/05, Ook [EMAIL PROTECTED] wrote:
 Any good mobos you would recommend?


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Re: [hlds] resolution (client side Q)

2005-07-04 Thread James Tucker
mat_setvideomode works too. ;)

On 7/4/05, Saint K. [EMAIL PROTECTED] wrote:
 Thanks!
 - Original Message -
 From: d4n [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Sunday, July 03, 2005 11:32 PM
 Subject: AW: [hlds] resolution (client side Q)


 regedit - HKEY_CURRENT_USER - Software - Valve - modsdirectory (eg
 Half-life or /source/cstrike/) - Settings - Screenheight or Screenwidth

 -Ursprüngliche Nachricht-
 Von: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Auftrag von Saint K.
 Gesendet: Sonntag, 3. Juli 2005 18:42
 An: hlds@list.valvesoftware.com
 Betreff: [hlds] resolution (client side Q)


 Were does steam store its info in what resolution it runs, and in what mode?

 Saint K

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Re: [hlds] Counter Strike Server Lag

2005-07-04 Thread James Tucker
Changes in processor useage can only really be attributed to a change
in what is running.

You should ask your host to log processor useage for a time and see
what that shows you.

On 7/4/05, Stephen Moretti [EMAIL PROTECTED] wrote:
 Whisper wrote:

 Command Line and Server.cfg content please
 
 
 Command Line : -console -game cstrike +map de_dust +maxplayers 28
 -autoupdate
 OS : Windows XP Pro (sorry about the misinformation before)




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Re: [hlds] Hyperthreading vs 64 bits + more

2005-07-04 Thread James Tucker
Just a quick $0.02.

You shouldn't worry about the rotation speed of the drive. When it
comes to building a reliable box, you will want lots of ram, but the
drives will not need to be blazingly fast. If you are considering
longevity you may do better to go for a slihgtly higher latency drive
solution and go with a raid over cheaper disks.

On 7/4/05, Ali Uzair Malik [EMAIL PROTECTED] wrote:
 Hi,
  I have been given the responsibility of making a
 condition zero HLDS server for our university's
 startup gaming club. As we are tight on budget I want
 to get the things that will offer more bang for the
 buck. Right now I am confused between an AMD Athlon
 64 3000+ and an Intel Pentium 4 3.0Ghz. The server
 will probably be on 22/7 (two hours shutdown each day)
 and will be catering to 24-28 people. What I wanted to
 ask was is there any advantage of HyperThreading right
 now while using HLDS because from what I understand a
 64bit version of HLDS might be released soon so the
 Athlon might have its advantages but people say that
 it is better to use the P4 as HT will allow the
 plugins and stuff on different threads thus making the
 server faster.

 Other small questions are
 Is there a significant advantage of using a 1RPM
 drive (raptor) instead of a 7200 one.?
 Which OS should I use (price is of no concern as the
 university gives us free licenses) Windows XP/Windows
 2003 or Linux?
 Are there any major advantages of using 1GB ram as
 compared to 512MB? Because HLDS on our old server used
 to consume around 150 Megs only when 20 people were
 playing.

 Thanks in advance for the feedback you guys provide






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Re: [hlds] Counter Strike Server Lag

2005-07-04 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Try turning your sv_maxrate 25000 down to 2
 See if that helps

 On 7/5/05, James Tucker [EMAIL PROTECTED] wrote:

 Changes in processor useage can only really be attributed to a change
 in what is running.

 You should ask your host to log processor useage for a time and see
 what that shows you.

 On 7/4/05, Stephen Moretti [EMAIL PROTECTED] wrote:
  Whisper wrote:
 
  Command Line and Server.cfg content please
  
  
  Command Line : -console -game cstrike +map de_dust +maxplayers 28
  -autoupdate
  OS : Windows XP Pro (sorry about the misinformation before)
 
 
 
 
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Re: [hlds] Counter Strike Server Lag

2005-07-04 Thread Kevin Ottalini

there is no such thing as maxrate 25000
2 is the maximum, always has been,  therefore changing it from 25k to
20k won't make any difference.

1. if you have lag problems with a full server (no one d/l) , then decrease
the max number of players or decrease the sv_maxupdaterate

2. if you have lag problems during map changes and when a number of players
are downloading custom maps then decrease your sv_maxrate to 15000 or 1.

3. if you have cpu utilization problems (more then 50% with a full server)
then decrease number of players, decrease the ticrate or drop the max_fps
for the server.

4. if you are running BOTS, they can bring your server to its knees, run
fewer bots if you have cpu utilization problem and have bots enabled.

as far as I know, -autoupdate is only a linux server option and does not
work for Win32 servers.


- Original Message -
From: Whisper [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, July 04, 2005 8:48 PM
Subject: Re: [hlds] Counter Strike Server Lag



--
[ Picked text/plain from multipart/alternative ]
Try turning your sv_maxrate 25000 down to 2
See if that helps

On 7/5/05, James Tucker [EMAIL PROTECTED] wrote:


Changes in processor useage can only really be attributed to a change
in what is running.

You should ask your host to log processor useage for a time and see
what that shows you.

On 7/4/05, Stephen Moretti [EMAIL PROTECTED] wrote:
 Whisper wrote:

 Command Line and Server.cfg content please
 
 
 Command Line : -console -game cstrike +map de_dust +maxplayers 28
 -autoupdate
 OS : Windows XP Pro (sorry about the misinformation before)




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Re: [hlds] Counter Strike Server Lag

2005-07-04 Thread Clayton Macleod
used to be 25000, actually

On 7/4/05, Kevin Ottalini [EMAIL PROTECTED] wrote:
 there is no such thing as maxrate 25000
 2 is the maximum, always has been,  therefore changing it from 25k to
 20k won't make any difference.


--
Clayton Macleod

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