[hlds] Nemod released a fix
Update: Nemod released an update not long after the Source update that fixes the load problem - although I think I noticed a problem with 'zombie' mode in it (not positive but thought it crashed the server). Version 0.3.0.6. Grab it from their website. Also to pass along - update broke Mattie' Event Scripts too I believe. Not sure on an update for that one ... But I'm sure it will be coming. Kevin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] cs_assault map problem?
The whole planet knows the issues, there is a large post about the bugs on this map in the Steam forums. http://forums.steampowered.com/forums/showthread.php?s=threadid=310462 I understand that a map cannot be perfect when released, but does VALVe have a test group [beta testers] that can find these issues before a global release? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson Sent: Thursday, 7 July 2005 6:04 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] cs_assault map problem? Reply direcly to him then On 7/7/05, WayneH [EMAIL PROTECTED] wrote: Alfred, You can get outside the map limits on cs_assault! I'd link you to a demo, but don't want this community knowing it right now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] changelog
wonder why they never mentioned the player model scaling change in the changelog? Now player models are all out of proportion with every single map out there. Funny that Valve would choose to change the player model scaling rather than raising the 1st person point of view origin to the correct height. Now everybody's about four and a half feet tall. -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Lag after update
Hi guys, My customers are saying that servers are laggy and jerky after this update, anyone else see this? -Bobby ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Lag after update
For my clients that had vac2 enabled they are, I turned it off for 3 and 2 reported a noticeable decrease in ping and better performance. try and see if it helps you at-all, its -insecure in the command line. I would rather not be without vac2 but some people still cannot connect with the no steam logon error so i shall wait further untill advising my customers to use vac2. - KP On 7/7/05, Bobby [EMAIL PROTECTED] wrote: Hi guys, My customers are saying that servers are laggy and jerky after this update, anyone else see this? -Bobby ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Alfred, first person bug fix?
Uve prommised us months ago this would get fixed for cs 1.6 based servers. User joining slot 32 gets a bug that when you spec him, you actually see another name + a very weird view. When can we expect such fix? Its hell to check some one on cheating when they have this bug... Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] changelog
I'm very grateful to have someone else say this... I played a little last night, but I had a work dinner, so was a little tipsy, but started playing and I was Why is everyone short?, I'm not THAT drunk!!! Clayton Macleod wrote: wonder why they never mentioned the player model scaling change in the changelog? Now player models are all out of proportion with every single map out there. Funny that Valve would choose to change the player model scaling rather than raising the 1st person point of view origin to the correct height. Now everybody's about four and a half feet tall. -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Setting sv_lan 0 while in offline mode causes crash.
-Original Message- From: James Grimstead [mailto:[EMAIL PROTECTED] Sent: 07 July 2005 01:21 To: hlds@list.valvesoftware.com Subject: Setting sv_lan 0 while in offline mode causes crash. I know people will think, why set sv_lan to 0 in offline mode? But I thought I might aswell post the error I got: Now, when setting sv_lan 0 on a listen server, vac2 beta will be loaded automatically and the sv_secure cvar set to 1. While in offline mode, setting sv_lan causes CSS to crash with this error: 'The instruction at 0x24191035 referenced memory at 0x00b39530. The memory could not be read.' Get kicked to desktop. Just a query... Im guessing the sv_secure command is only a means for server browsers to detect the presence of VAC? And will this command be added to HL1? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Nemod released a fix
Matties has been fixed now too, with a newer version :) - Original Message - From: Dabosman [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, July 07, 2005 7:29 AM Subject: [hlds] Nemod released a fix Update: Nemod released an update not long after the Source update that fixes the load problem - although I think I noticed a problem with 'zombie' mode in it (not positive but thought it crashed the server). Version 0.3.0.6. Grab it from their website. Also to pass along - update broke Mattie' Event Scripts too I believe. Not sure on an update for that one ... But I'm sure it will be coming. Kevin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] changelog
attemptathumor You guy's aren't being very sensitive, the issue is that we have finally converted over to standard, pre-'50's medicine and dietary guidance Korean height with 2000's standard American building code. /attemptathumor Cheers, Bud Ingram - Original Message - From: Steve Dalberg [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, July 07, 2005 10:35 AM Subject: Re: [hlds] changelog I'm very grateful to have someone else say this... I played a little last night, but I had a work dinner, so was a little tipsy, but started playing and I was Why is everyone short?, I'm not THAT drunk!!! Clayton Macleod wrote: wonder why they never mentioned the player model scaling change in the changelog? Now player models are all out of proportion with every single map out there. Funny that Valve would choose to change the player model scaling rather than raising the 1st person point of view origin to the correct height. Now everybody's about four and a half feet tall. -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Problems after update
I have been noticing several issues after last nights update. I can't put my finger on any one of them so I will just list them and see if others notice the same thing. I have been checking the list and wonder why more people have not said anything. so I guess I will start. My computer at home is working fairly good, but my kids computer is having the same problem as several members in the clan. 1) Users crash to desktop after connecting to the server. No error is generated it just goes back to desktop.. after MANY tries it eventually gets in the server. 2) I noticed several people last night(two of which played for several hours) then all of the sudden I notice in the chat box that name disconnected due to No steam logon so I checked the log files on the server and sure enough, three people were booted for the same reason in about a two minute period,, Two of which I know and had been playing all night. 3) FPS drops seem to be about 20 points lower. 4) Pings seem to be about 20 points Higher. my ping on our server usually runs around 30-35 I have not been able to get below 50 since the update. 5) things seem a little chopier than normal, probably related to items 3,4 on the list. Thanks Kevin Notes about servers: Dedicated server W3K, located in Dallas at co-location facility two SRCDS servers running 1-18 man and 1-10 man. CPU usage was around 60% with both servers full (Dual 1ghz p3's 1gb ram) and I did do a -verify_all on both servers several times last night. Sell on Yahoo! Auctions no fees. Bid on great items. http://auctions.yahoo.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Problems after update
yepp a number of users here are having multiple problems also, no crashes so far but other problems presist. - KP ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Problems after update
I have been seeing these same problems...but also, shot registration seems different, the new models are about a foot too short... Zack [DinoBot]Sidmind wrote: I have been noticing several issues after last nights update. I can't put my finger on any one of them so I will just list them and see if others notice the same thing. I have been checking the list and wonder why more people have not said anything. so I guess I will start. My computer at home is working fairly good, but my kids computer is having the same problem as several members in the clan. 1) Users crash to desktop after connecting to the server. No error is generated it just goes back to desktop.. after MANY tries it eventually gets in the server. 2) I noticed several people last night(two of which played for several hours) then all of the sudden I notice in the chat box that name disconnected due to No steam logon so I checked the log files on the server and sure enough, three people were booted for the same reason in about a two minute period,, Two of which I know and had been playing all night. 3) FPS drops seem to be about 20 points lower. 4) Pings seem to be about 20 points Higher. my ping on our server usually runs around 30-35 I have not been able to get below 50 since the update. 5) things seem a little chopier than normal, probably related to items 3,4 on the list. Thanks Kevin Notes about servers: Dedicated server W3K, located in Dallas at co-location facility two SRCDS servers running 1-18 man and 1-10 man. CPU usage was around 60% with both servers full (Dual 1ghz p3's 1gb ram) and I did do a -verify_all on both servers several times last night. Sell on Yahoo! Auctions – no fees. Bid on great items. http://auctions.yahoo.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Problems after update
I have some clients saying their servers now feel jittery. Other servers on the same box non-hl2 are fine. Did the update turn somed default setting in the netcode on/off/up/down that was not set like that before? -Original Message- From: Z Teknology G-Mail[EMAIL PROTECTED] Sent: 7/7/05 1:03:59 PM To: hlds@list.valvesoftware.comhlds@list.valvesoftware.com Subject: Re: [hlds] Problems after update I have been seeing these same problems...but also, shot registration seems different, the new models are about a foot too short... Zack [DinoBot]Sidmind wrote: I have been noticing several issues after last nights update. I can't put my finger on any one of them so I will just list them and see if others notice the same thing. I have been checking the list and wonder why more people have not said anything. so I guess I will start. My computer at home is working fairly good, but my kids computer is having the same problem as several members in the clan. 1) Users crash to desktop after connecting to the server. No error is generated it just goes back to desktop.. after MANY tries it eventually gets in the server. 2) I noticed several people last night(two of which played for several hours) then all of the sudden I notice in the chat box that name disconnected due to No steam logon so I checked the log files on the server and sure enough, three people were booted for the same reason in about a two minute period,, Two of which I know and had been playing all night. 3) FPS drops seem to be about 20 points lower. 4) Pings seem to be about 20 points Higher. my ping on our server usually runs around 30-35 I have not been able to get below 50 since the update. 5) things seem a little chopier than normal, probably related to items 3,4 on the list. Thanks Kevin Notes about servers: Dedicated server W3K, located in Dallas at co-location facility two SRCDS servers running 1-18 man and 1-10 man. CPU usage was around 60% with both servers full (Dual 1ghz p3's 1gb ram) and I did do a -verify_all on both servers several times last night. Sell on Yahoo! Auctions no fees. Bid on great items. http://auctions.yahoo.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Alfred, first person bug fix?
I haven't heard of this bug before, if you forward me the details offlist I can pass it onto the team for consideration. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Saint K. Sent: Thursday, July 07, 2005 8:25 AM To: hlds@list.valvesoftware.com Subject: [hlds] Alfred, first person bug fix? Uve prommised us months ago this would get fixed for cs 1.6 based servers. User joining slot 32 gets a bug that when you spec him, you actually see another name + a very weird view. When can we expect such fix? Its hell to check some one on cheating when they have this bug... Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] changelog
I feel like I'm shooting kids though... On Thursday, July 7, 2005 8:53 am, Bud Ingram said: attemptathumor You guy's aren't being very sensitive, the issue is that we have finally converted over to standard, pre-'50's medicine and dietary guidance Korean height with 2000's standard American building code. /attemptathumor Cheers, Bud Ingram - Original Message - From: Steve Dalberg [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, July 07, 2005 10:35 AM Subject: Re: [hlds] changelog I'm very grateful to have someone else say this... I played a little last night, but I had a work dinner, so was a little tipsy, but started playing and I was Why is everyone short?, I'm not THAT drunk!!! Clayton Macleod wrote: wonder why they never mentioned the player model scaling change in the changelog? Now player models are all out of proportion with every single map out there. Funny that Valve would choose to change the player model scaling rather than raising the 1st person point of view origin to the correct height. Now everybody's about four and a half feet tall. -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] changelog
wish I had some screen shots from before the update in the spawn on de_dust. If you look at the models now they're only an inch or two taller than the crates there. Pretty sure they were significantly taller than the crates before, couldn't you at least see their whole heads over them? On 7/7/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: I feel like I'm shooting kids though... -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred, first person bug fix?
Well I don't know anything about this Spec bug he is refering to, but how about a fix for the other First Person PoV bug where the camera drops to crouch height? This happens alot, where you press crouch then bump into something, release button and the model stands up, but the camera doesnt move with it. This also happens just if you are running along at standing height and bump into walls or objects and your camera just drops to crouch height. In both cases pressing jump or crouch will return the camera to proper position. If this is related to the Spec camera bug I do not know. This bug has existed for a long time now, 3 or 4, maybe even 5 months. There has been plenty of complaints about it on the Steam forums and I'm sure you have received Bug Reports ingame regarding it. So can we please get a status on this problem? I think alot of people expected it to be fixed with the big update on Wednesday...and unfortunately it was not. thanks, Dagok - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, July 07, 2005 10:40 AM Subject: RE: [hlds] Alfred, first person bug fix? I haven't heard of this bug before, if you forward me the details offlist I can pass it onto the team for consideration. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Saint K. Sent: Thursday, July 07, 2005 8:25 AM To: hlds@list.valvesoftware.com Subject: [hlds] Alfred, first person bug fix? Uve prommised us months ago this would get fixed for cs 1.6 based servers. User joining slot 32 gets a bug that when you spec him, you actually see another name + a very weird view. When can we expect such fix? Its hell to check some one on cheating when they have this bug... Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] changelog
I remember seeing Head Shoulders above the large crates. Ned Clayton Macleod wrote: wish I had some screen shots from before the update in the spawn on de_dust. If you look at the models now they're only an inch or two taller than the crates there. Pretty sure they were significantly taller than the crates before, couldn't you at least see their whole heads over them? On 7/7/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: I feel like I'm shooting kids though... -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] changelog
Of my 2 PCs on my desk of work 1 has the update and 1 doesn't. Do you want me to take a screenshot and post it somewhere for you? Graham On 7/7/05, Clayton Macleod [EMAIL PROTECTED] wrote: wish I had some screen shots from before the update in the spawn on de_dust. If you look at the models now they're only an inch or two taller than the crates there. Pretty sure they were significantly taller than the crates before, couldn't you at least see their whole heads over them? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] New aminimations
Is there a way to turn off the effects added by the last game... The models I understand are here to stay, but thinks like the weapon loading animation, bringing the gun up, etc, do those have client commands to disable them? Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] changelog
I noticed this too, feels a little odd. On 7/7/05, Clayton Macleod [EMAIL PROTECTED] wrote: wonder why they never mentioned the player model scaling change in the changelog? Now player models are all out of proportion with every single map out there. Funny that Valve would choose to change the player model scaling rather than raising the 1st person point of view origin to the correct height. Now everybody's about four and a half feet tall. -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] changelog
If you send it to me I can put it on public space. On 7/8/05, Graham Robinson [EMAIL PROTECTED] wrote: Of my 2 PCs on my desk of work 1 has the update and 1 doesn't. Do you want me to take a screenshot and post it somewhere for you? Graham On 7/7/05, Clayton Macleod [EMAIL PROTECTED] wrote: wish I had some screen shots from before the update in the spawn on de_dust. If you look at the models now they're only an inch or two taller than the crates there. Pretty sure they were significantly taller than the crates before, couldn't you at least see their whole heads over them? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Problems after update
have a tickrate 100 public server, which feels like a tickrate 33 after the update the new update gives insane amounts of choke compared to before the update :( - Original Message - From: Dexion [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, July 07, 2005 7:23 PM Subject: Re: [hlds] Problems after update I have some clients saying their servers now feel jittery. Other servers on the same box non-hl2 are fine. Did the update turn somed default setting in the netcode on/off/up/down that was not set like that before? -Original Message- From: Z Teknology G-Mail[EMAIL PROTECTED] Sent: 7/7/05 1:03:59 PM To: hlds@list.valvesoftware.comhlds@list.valvesoftware.com Subject: Re: [hlds] Problems after update I have been seeing these same problems...but also, shot registration seems different, the new models are about a foot too short... Zack [DinoBot]Sidmind wrote: I have been noticing several issues after last nights update. I can't put my finger on any one of them so I will just list them and see if others notice the same thing. I have been checking the list and wonder why more people have not said anything. so I guess I will start. My computer at home is working fairly good, but my kids computer is having the same problem as several members in the clan. 1) Users crash to desktop after connecting to the server. No error is generated it just goes back to desktop.. after MANY tries it eventually gets in the server. 2) I noticed several people last night(two of which played for several hours) then all of the sudden I notice in the chat box that name disconnected due to No steam logon so I checked the log files on the server and sure enough, three people were booted for the same reason in about a two minute period,, Two of which I know and had been playing all night. 3) FPS drops seem to be about 20 points lower. 4) Pings seem to be about 20 points Higher. my ping on our server usually runs around 30-35 I have not been able to get below 50 since the update. 5) things seem a little chopier than normal, probably related to items 3,4 on the list. Thanks Kevin Notes about servers: Dedicated server W3K, located in Dallas at co-location facility two SRCDS servers running 1-18 man and 1-10 man. CPU usage was around 60% with both servers full (Dual 1ghz p3's 1gb ram) and I did do a -verify_all on both servers several times last night. Sell on Yahoo! Auctions - no fees. Bid on great items. http://auctions.yahoo.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds