Re: [hlds] Please Explain Latency Measurements in Counter-Strike Source
ping isn't latency, ping is there and back. latency is here to there, the time it takes your command to reach the server On 7/19/05, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Can somebody please explain why the latency measurements for: The Scoreboard Net_graph 3 Stats rcon stats Are 3 completely different and unrelated numbers, all purporting to be measuring latency (ping) of the players connection. As a rule of thumb, it appears (but I could be wrong and it could just be me) that the scoreboard ping is always the lowest, net_graph 3 ping is twice that of the scoreboard stats rcon stats it twice that of net_graph 3. The only thing that makes sense is the scoreboard latency, which seems to be for the most part, a reasonably accurate reflection of what your latency is if you measured it with a cmdline ping in Windows. Anyhow, if somebody could provide a accurate logical explanation as to why these 3 latency measurements are completely different and why, it would be much appreciated. Cheers -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Which cpu combo would be better for hlds/srcds?
I'd rather go with the opterons, should perform better with game server loads. Much/any of a price difference? On 7/19/05, Kevin [EMAIL PROTECTED] wrote: 2 AMD Opteron 246s Or 2 Intel Xeon 3.0ghz with 2Mb L2 Cache I'm a little stuck in the middle with these two. They both have identical specs aside from the CPUs. -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Differentiating HLDS VAC versus VAC2 Protection?
-- [ Picked text/plain from multipart/alternative ] Is there any way to differentiate between a HLDS server running VAC (the old, hasn't been updated for 18months) versus VAC2 by querying the server by rcon? In HLSW, it just comes up saying in the Anti-Cheat Tool Column *Valve's Security Module* Thanks -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Which cpu combo would be better for hlds/srcds?
the opterons if you run a 64 bit os but that really won't be useful till longhorn for a windows system I don't think unless windows 64 bit but don't think that works for duel processor I am probably wrong on that fact though - Original Message - From: Kevin [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, July 19, 2005 11:49 PM Subject: [hlds] Which cpu combo would be better for hlds/srcds? 2 AMD Opteron 246s Or 2 Intel Xeon 3.0ghz with 2Mb L2 Cache I'm a little stuck in the middle with these two. They both have identical specs aside from the CPUs. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Differentiating HLDS VAC versus VAC2 Protection?
HL1 engine - VAC1 HL2 engine - VAC2 -- [ Picked text/plain from multipart/alternative ] Is there any way to differentiate between a HLDS server running VAC (the old, hasn't been updated for 18months) versus VAC2 by querying the server by rcon? In HLSW, it just comes up saying in the Anti-Cheat Tool Column *Valve's Security Module* Thanks -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Differentiating HLDS VAC versus VAC2 Protection?
no, VAC2 is for all games. On 7/20/05, Ronny Schedel [EMAIL PROTECTED] wrote: HL1 engine - VAC1 HL2 engine - VAC2 -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Differentiating HLDS VAC versus VAC2 Protection?
-- [ Picked text/plain from multipart/alternative ] Yes, thats all good to know, and I am aware of how to enable VAC2 on HLDS, but thinking you have enabled it, and being able to check that it is enabled, are 2 entirely different things. Thanks On 7/20/05, Clayton Macleod [EMAIL PROTECTED] wrote: no, VAC2 is for all games. On 7/20/05, Ronny Schedel [EMAIL PROTECTED] wrote: HL1 engine - VAC1 HL2 engine - VAC2 -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Differentiating HLDS VAC versus VAC2 Protection?
Whisper: When you start HLDS, if VAC1 and VAC2 both are enabled (requires both), the following message will be displayed in the console if VAC2 is operational: Connection to Steam servers successful. VAC beta secure mode is activated. As far as I know, that is the only indication that VAC2 is working in addition to VAC1 on HLDS. Status should show secure with VAC1 and with VAC1 + VAC2. - Original Message - From: Whisper Sent: Wednesday, July 20, 2005 2:10 AM Subject: Re: [hlds] Differentiating HLDS VAC versus VAC2 Protection? Yes, thats all good to know, and I am aware of how to enable VAC2 on HLDS, but thinking you have enabled it, and being able to check that it is enabled, are 2 entirely different things. Thanks On 7/20/05, Clayton Macleod wrote: no, VAC2 is for all games. On 7/20/05, Ronny Schedel wrote: HL1 engine - VAC1 HL2 engine - VAC2 -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] steam browser shows wrong ping times for our server
hello, i have a super server and we host counter strike 1.6 servers. our player numbers have now declined so much with in the past few months, hardly any one plays on the server. 195.20.109.7:27015 no new players ever join now, where as before the server would get full all the time. i have has a strong suspsion it had something to do with people not being able to find our server. i went into steam browser to search for my server. the always has a ping lower than 50, but the server does not appear when that criteria is set, it only appears when i change the larceny to over 150, then the server appears. UK players search for servers with pings lower then 50 and ours should com up, bit it ain't! here is a screenshot: http://img.photobucket.com/albums/v67/maltenrazer/5730f854.jpg here is the screenshot when the server is refreshed, when it is refreshed the true latency shows up. http://img.photobucket.com/albums/v67/maltenrazer/5b39024d.jpg Now to be 100% that it is not my computer or my connection at fault i asked some of my clan members to do the same search. one of them in the UK, on of them in Holland, one of them in Sweden, they all were the same, they all get much higher ping times than normal when searching through the steam browser only when refreshing the server does it show the true ping. please help, how can i sort this out?! no one comes to our server any more -- Maltenrazer [OMEN] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] steam browser shows wrong ping times for our server
This wont be a steam problem, rather a problem with the provider that hosts your server. Talk to them, they may be overburdening their link or placing too many servers on the same host. - Plasma - Original Message - From: Maltenrazer [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, July 20, 2005 11:45 PM Subject: [hlds] steam browser shows wrong ping times for our server hello, i have a super server and we host counter strike 1.6 servers. our player numbers have now declined so much with in the past few months, hardly any one plays on the server. 195.20.109.7:27015 no new players ever join now, where as before the server would get full all the time. i have has a strong suspsion it had something to do with people not being able to find our server. i went into steam browser to search for my server. the always has a ping lower than 50, but the server does not appear when that criteria is set, it only appears when i change the larceny to over 150, then the server appears. UK players search for servers with pings lower then 50 and ours should com up, bit it ain't! here is a screenshot: http://img.photobucket.com/albums/v67/maltenrazer/5730f854.jpg here is the screenshot when the server is refreshed, when it is refreshed the true latency shows up. http://img.photobucket.com/albums/v67/maltenrazer/5b39024d.jpg Now to be 100% that it is not my computer or my connection at fault i asked some of my clan members to do the same search. one of them in the UK, on of them in Holland, one of them in Sweden, they all were the same, they all get much higher ping times than normal when searching through the steam browser only when refreshing the server does it show the true ping. please help, how can i sort this out?! no one comes to our server any more -- Maltenrazer [OMEN] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Re: Please Explain Latency Measurements in Counter-Strike Source
James, I've noticed also that the scoreboard will show a much lower (inaccurate) ping if your UPDATE RATE (cl_updaterate) is also set incorrectly (say to 0 or 1 etc.). Try checking your: cl_updaterate ... And make sure it's at around 20 (the default). Or you might put it around 60 since you said your cl_cmdrate was 60 earlier - but I personally play with 'cl_cmdrate 40' and 'cl_updaterate 30' - which is around 10 above normal on each setting. Not really required but just personal preference. Also, I've noticed that if I DON'T use the '-tickrate 66' setting on my server, that the ping in net_graph 3 will consistently fluctuate a decent bit higher than my actual 'scoreboard' rate (default tickrate for servers is '33'). For instance, my ping is normally around 55-60ms for my server. The net_graph ping will sometimes fluctuate up to 70-90ms without the tickrate 66 setting. The reason for this is that the scoreboard ping is showing an AVERAGE ping rate of what your ping has been over the past x seconds/minutes (I do not know what x is but I'm guessing around 30-60 seconds) - whereas the net_graph ping rate is showing REAL-TIME ping rate. I've noticed if I *DO* set my '-tickrate 66' for my server (on the server command-line when starting up .. Not console), that the ping *will* stay consistently around 55-60ms consistently on the server - unless there is actual server lag (unusual since I'm on a full dedicated T1 line). I should also mention though that I use the small 'srcdsfpsboost.exe' running in the background at all times - that allows the server to go above the default 64fps - up to 255fps (I have the fps_max server setting at 300). This seems to allow for a very smooth and responsive server in my use. Everyone comments on how much faster and fluid the server is when playing. Again though, I'm betting your problem with the 10ms or very low ping showing on the scoreboard is your cl_updaterate setting. I found this out when I saw someone with a '5' or something on the scoreboard - and after some investigating, found out their rates were set very low. (Also check your 'rate' setting - should be at least 8192 for DSL/Cable/etc.) Check it and let me know. Hope this helps. Kevin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Re: hlds digest, Vol 1 #3845 - 16 msgs
Vac2 On Server not working.. (Source) I tried having sv_lan 0 and sv_secure 1 in my server config. Vac starts out enables when looking at server list... then 3-4 seconds later it turns off. Anyone have any idea as what may problem may be? I did start and restart it, and just restarted it. It was secure for about 5-10 seconds. (According to the icon in the favorites server list) and then it wasn't. I refreshed every couple of seconds. The longest I saw it secure via HLSW was 16 seconds. It is secure, but after a little bit is goes insecure. (Via server browser VAC icon and HLSW) I have asked that my server host check the command line. They said it was fine and that it was secure. My quesstions are for one what determins VAC2 being enabled, and what could it be causeing this? -- -Alden bka - Strike Harder ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Newbie Trying to host a server
I'm kind of new to the CSS server scene and have been doing a little research, but was wondering if someone new of a good place to get a guide to get you started with setting up a server and also a good admin mod that's easy to setup? I also like the stats stuff that other servers use. I also would like to get any suggestions on how to handle a dynamic IP so I can host my server to the CSS community. I've got a DSL connection with 6017bits a second download, 517bits a second upload and figured I could run about a 16 man server. I'm using an older comp that's the original 1ghz Athlon with 512MB PC133 ram. Any Info and suggestion you guys have would be great. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Newbie Trying to host a server
-- [ Picked text/plain from multipart/alternative ] Your speeds make very little sense. Both those speeds are not very crash hot, even by dial-up modem standards. Until you provide accurate bandwidth numbers, we would be guessing as to what to suggest to you. Try the STEAM Forums for basic help On 7/21/05, Hemminger Corey SrA 735 CES/CEUD [EMAIL PROTECTED] wrote: I'm kind of new to the CSS server scene and have been doing a little research, but was wondering if someone new of a good place to get a guide to get you started with setting up a server and also a good admin mod that's easy to setup? I also like the stats stuff that other servers use. I also would like to get any suggestions on how to handle a dynamic IP so I can host my server to the CSS community. I've got a DSL connection with 6017bits a second download, 517bits a second upload and figured I could run about a 16 man server. I'm using an older comp that's the original 1ghz Athlon with 512MB PC133 ram. Any Info and suggestion you guys have would be great. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Newbie Trying to host a server
I'm going to assume you mean kbps, or roughly 6Mbps down/500kbps up. Even then, hosting dynamic IP'ed servers isn't the best idea if you want people you don't know to come back... You can use someone like www.dyndns.org if you want a single DNS name, but I think the steam browser only saves the IP. Should be OK for your friends though. Admin Mod, either Beetle's Mod or Mani's Mod... Differences aren't that big, the big difference to me is that Beetle is planning on porting to MetaMod-Source, and Mani isn't... Or at least, thats my understanding. Stats, you can use psychostats, HLstats, or HLstatsX, which is what I use... Good Luck. On Wednesday, July 20, 2005 8:03 am, Hemminger Corey SrA 735 CES/CEUD said: I'm kind of new to the CSS server scene and have been doing a little research, but was wondering if someone new of a good place to get a guide to get you started with setting up a server and also a good admin mod that's easy to setup? I also like the stats stuff that other servers use. I also would like to get any suggestions on how to handle a dynamic IP so I can host my server to the CSS community. I've got a DSL connection with 6017bits a second download, 517bits a second upload and figured I could run about a 16 man server. I'm using an older comp that's the original 1ghz Athlon with 512MB PC133 ram. Any Info and suggestion you guys have would be great. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Which cpu combo would be better for hlds/srcds?
$ for $ they are both good processors I would run the Opteron by personal choice. I currently am running the AMD Processor with WinX64 O/S and the users have noted since I made the change to WinX64 everything has been a major improvement. The Draw back is making sure your Vendors have the required drivers to support the X64 o/s. - Original Message - From: sprout [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, July 19, 2005 11:25 PM Subject: Re: [hlds] Which cpu combo would be better for hlds/srcds? the opterons if you run a 64 bit os but that really won't be useful till longhorn for a windows system I don't think unless windows 64 bit but don't think that works for duel processor I am probably wrong on that fact though - Original Message - From: Kevin [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, July 19, 2005 11:49 PM Subject: [hlds] Which cpu combo would be better for hlds/srcds? 2 AMD Opteron 246s Or 2 Intel Xeon 3.0ghz with 2Mb L2 Cache I'm a little stuck in the middle with these two. They both have identical specs aside from the CPUs. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Re: Differentiating HLDS VAC versus VAC2 Protection?
Whisper: When you start HLDS, if VAC1 and VAC2 both are enabled (requires both), the following message will be displayed in the console if VAC2 is operational: Connection to Steam servers successful. VAC beta secure mode is activated. As far as I know, that is the only indication that VAC2 is working in addition to VAC1 on HLDS. Status should show secure with VAC1 and with VAC1 + VAC2. Is this correct? I thought it was one of the other you selected? DD ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Newbie Trying to host a server
Hosting a 16 man server, on your DSL line will work.. However, I would beef up your server a little 512K of memory will work, but I would push on up to a 1 Gb. As for some sources, I found and have been helpful.. http://www.cstrike-planet.com/ Cstrike Planet has been a good resource for maps, and explans pretty decent the cvars, bot cfgmaker, and scrcds cfgmaker. As for Admin tool a lot of decent ones out there but I have been working with Mani Admin Plugin. http://www.mani-admin-plugin.com/forums/portal.php This is just a start. God Luck - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Cc: hlds@list.valvesoftware.com Sent: Wednesday, July 20, 2005 9:07 AM Subject: RE: [hlds] Newbie Trying to host a server I'm going to assume you mean kbps, or roughly 6Mbps down/500kbps up. Even then, hosting dynamic IP'ed servers isn't the best idea if you want people you don't know to come back... You can use someone like www.dyndns.org if you want a single DNS name, but I think the steam browser only saves the IP. Should be OK for your friends though. Admin Mod, either Beetle's Mod or Mani's Mod... Differences aren't that big, the big difference to me is that Beetle is planning on porting to MetaMod-Source, and Mani isn't... Or at least, thats my understanding. Stats, you can use psychostats, HLstats, or HLstatsX, which is what I use... Good Luck. On Wednesday, July 20, 2005 8:03 am, Hemminger Corey SrA 735 CES/CEUD said: I'm kind of new to the CSS server scene and have been doing a little research, but was wondering if someone new of a good place to get a guide to get you started with setting up a server and also a good admin mod that's easy to setup? I also like the stats stuff that other servers use. I also would like to get any suggestions on how to handle a dynamic IP so I can host my server to the CSS community. I've got a DSL connection with 6017bits a second download, 517bits a second upload and figured I could run about a 16 man server. I'm using an older comp that's the original 1ghz Athlon with 512MB PC133 ram. Any Info and suggestion you guys have would be great. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Re: steam browser shows wrong ping times for our server
hello, my server host says that this is a problem with steam master servers and not them. you can visit them here: http://www.4u-servers.co.uk/forums/showthread.php?p=151#post151 i personally think that there is a problem with the steam software. i think it searches for servers too fast and so it brings back wrong ping times. when it searches for the servers too fast it may clog up my own connection and so steam thinks that the ping is higher than it really is. steam brings back the correct ping times when the server is stored in the server favourites, so it must be the steam software clogging up because it searches too many servers too fast. please comment On 7/20/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Re: steam browser shows wrong ping times for our server -- Maltenrazer [OMEN] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Re: Vac2 On Server not working.. (Source)
Also, when entering the server it does state that it is a secure server. But not in HLSW or the server browser. server ip: 72.9.229.28:27016 Message: 4 Date: Wed, 20 Jul 2005 10:59:34 -0400 From: Jason Benoit [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: [hlds] Re: hlds digest, Vol 1 #3845 - 16 msgs Reply-To: hlds@list.valvesoftware.com Vac2 On Server not working.. (Source) I tried having sv_lan 0 and sv_secure 1 in my server config. Vac starts out enables when looking at server list... then 3-4 seconds later it turns off. Anyone have any idea as what may problem may be? I did start and restart it, and just restarted it. It was secure for about 5-10 seconds. (According to the icon in the favorites server list) and then it wasn't. I refreshed every couple of seconds. The longest I saw it secure via HLSW was 16 seconds. It is secure, but after a little bit is goes insecure. (Via server browser VAC icon and HLSW) I have asked that my server host check the command line. They said it was fine and that it was secure. My quesstions are for one what determins VAC2 being enabled, and what could it be causeing this? -- -Alden bka - Strike Harder ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Re: Vac2 On Server not working.. (Source)
Also, when entering the server it does state that it is a secure server. But not in HLSW or the server browser. server ip: 72.9.229.28:27016 I would really like to make sure my server is secure and not have it not come up under secure servers. I will miss a lot of traffic that way. Message: 4 Date: Wed, 20 Jul 2005 10:59:34 -0400 From: Jason Benoit [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: [hlds] Re: hlds digest, Vol 1 #3845 - 16 msgs Reply-To: hlds@list.valvesoftware.com Vac2 On Server not working.. (Source) I tried having sv_lan 0 and sv_secure 1 in my server config. Vac starts out enables when looking at server list... then 3-4 seconds later it turns off. Anyone have any idea as what may problem may be? I did start and restart it, and just restarted it. It was secure for about 5-10 seconds. (According to the icon in the favorites server list) and then it wasn't. I refreshed every couple of seconds. The longest I saw it secure via HLSW was 16 seconds. It is secure, but after a little bit is goes insecure. (Via server browser VAC icon and HLSW) I have asked that my server host check the command line. They said it was fine and that it was secure. My quesstions are for one what determins VAC2 being enabled, and what could it be causeing this? -- -Alden bka - Strike Harder ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Default BOT Skins
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Okay... New question of the Day On a SRCDS I am running Bots, and using Mani Admin Revision R. Skins was a new feature added and works great. My question is with regards to Bots, on specific Maps I would like to set the skins of the Bots with regards to the map theme. What is the best way to accomplish this one. Thru Mani the Bots if the flag is set randomally chooses from the skins per Bot available for T or CT. So you have a variation of different Skins being used on the Map. If you set the Flag off then the Bots run the Steam Default Skin. I would like to select per map the default skin associated to the specific Bot (Global) for each team and eliminate the Random Skin and use the Custom Skins. The only Random factor would be the Player's choice of the Skins they prefer. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Re: Differentiating HLDS VAC versus VAC2 Protection?
No, for HLDS your options are VAC1 (without -vacbeta on the command line), VAC1+VAC2 (running secure with -vacbeta) or no VAC (running with -insecure on the command line). For mods that were not supported by VAC1 running with -vacbeta on the command line will enable just VAC2. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Sent: Wednesday, July 20, 2005 9:32 AM To: hlds@list.valvesoftware.com Subject: [hlds] Re: Differentiating HLDS VAC versus VAC2 Protection? Whisper: When you start HLDS, if VAC1 and VAC2 both are enabled (requires both), the following message will be displayed in the console if VAC2 is operational: Connection to Steam servers successful. VAC beta secure mode is activated. As far as I know, that is the only indication that VAC2 is working in addition to VAC1 on HLDS. Status should show secure with VAC1 and with VAC1 + VAC2. Is this correct? I thought it was one of the other you selected? DD ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Re: steam browser shows wrong ping times for our server
Maltenrazer, I've noticed this too, especially with source. Sometimes I get pings around 1500-2000, and other times I can get pings of -1 lol. I'm not the only one who seems to have this problem. So I'd say, without a doubt, it's broken. I get fairly accurate pings in HL1 mods (tfc and dod) though. -Stoned Smurf AKA The Joint Chief ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: RE: [hlds] Newbie Trying to host a server
Actually DynDNS works quite well for giving your crew a single domain name to use for your server. I'm using it for my Q3 server, HLDS and SRCDS - although candidly my WAN address doesn't change very much. When it does, my router notifies DynDNS and the host name resolves to the new IP address. Another option is with DynDNS is to switch to the static DNS service. It's useful for when, like me, you address does not change much, and you won't get those perodic, yet annoying, messages from Dyn reminding you to touch your account. It's also a free service. Third-party browsers, and the Steam game browser are interested in IP address and should track auomatically when the address changes. From: [EMAIL PROTECTED] Date: 2005/07/20 Wed PM 12:07:59 EDT To: hlds@list.valvesoftware.com CC: hlds@list.valvesoftware.com Subject: RE: [hlds] Newbie Trying to host a server I'm going to assume you mean kbps, or roughly 6Mbps down/500kbps up. Even then, hosting dynamic IP'ed servers isn't the best idea if you want people you don't know to come back... You can use someone like www.dyndns.org if you want a single DNS name, but I think the steam browser only saves the IP. Should be OK for your friends though. Admin Mod, either Beetle's Mod or Mani's Mod... Differences aren't that big, the big difference to me is that Beetle is planning on porting to MetaMod-Source, and Mani isn't... Or at least, thats my understanding. Stats, you can use psychostats, HLstats, or HLstatsX, which is what I use... Good Luck. On Wednesday, July 20, 2005 8:03 am, Hemminger Corey SrA 735 CES/CEUD said: I'm kind of new to the CSS server scene and have been doing a little research, but was wondering if someone new of a good place to get a guide to get you started with setting up a server and also a good admin mod that's easy to setup? I also like the stats stuff that other servers use. I also would like to get any suggestions on how to handle a dynamic IP so I can host my server to the CSS community. I've got a DSL connection with 6017bits a second download, 517bits a second upload and figured I could run about a 16 man server. I'm using an older comp that's the original 1ghz Athlon with 512MB PC133 ram. Any Info and suggestion you guys have would be great. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Default BOT Skins
The Mani Forums will probably be a better place to get this answer... On Wednesday, July 20, 2005 11:11 am, Jim said: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Okay... New question of the Day On a SRCDS I am running Bots, and using Mani Admin Revision R. Skins was a new feature added and works great. My question is with regards to Bots, on specific Maps I would like to set the skins of the Bots with regards to the map theme. What is the best way to accomplish this one. Thru Mani the Bots if the flag is set randomally chooses from the skins per Bot available for T or CT. So you have a variation of different Skins being used on the Map. If you set the Flag off then the Bots run the Steam Default Skin. I would like to select per map the default skin associated to the specific Bot (Global) for each team and eliminate the Random Skin and use the Custom Skins. The only Random factor would be the Player's choice of the Skins they prefer. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: Differentiating HLDS VAC versus VAC2 Protection?
Alfred, I have been putting the sv_secure 1 CVAR in my autoexec.cfg server file, not on the command line (Win32 server). I assume either place is ok? Also, in response to Jason Benoit...my HLSW (ver 1.0.0.43) does say on left middle panel: Anticheat Tool: Valve's Security Module - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, July 20, 2005 2:15 PM Subject: RE: [hlds] Re: Differentiating HLDS VAC versus VAC2 Protection? No, for HLDS your options are VAC1 (without -vacbeta on the command line), VAC1+VAC2 (running secure with -vacbeta) or no VAC (running with -insecure on the command line). For mods that were not supported by VAC1 running with -vacbeta on the command line will enable just VAC2. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: Differentiating HLDS VAC versus VAC2 Protection?
as has been stated over and over and over and over, you can't actually set sv_secure because it only reports the server's status. You *MUST* use the command line switches to set your secure/insecure status. On 7/20/05, Mikee [EMAIL PROTECTED] wrote: Alfred, I have been putting the sv_secure 1 CVAR in my autoexec.cfg server file, not on the command line (Win32 server). I assume either place is ok? -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Re: Differentiating HLDS VAC versus VAC2 Protection?
sv_secure is a SRCDS cvar, not a HLDS one... You should never set that manually (its value is maintained by code). - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mikee Sent: Wednesday, July 20, 2005 1:23 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Re: Differentiating HLDS VAC versus VAC2 Protection? Alfred, I have been putting the sv_secure 1 CVAR in my autoexec.cfg server file, not on the command line (Win32 server). I assume either place is ok? Also, in response to Jason Benoit...my HLSW (ver 1.0.0.43) does say on left middle panel: Anticheat Tool: Valve's Security Module - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, July 20, 2005 2:15 PM Subject: RE: [hlds] Re: Differentiating HLDS VAC versus VAC2 Protection? No, for HLDS your options are VAC1 (without -vacbeta on the command line), VAC1+VAC2 (running secure with -vacbeta) or no VAC (running with -insecure on the command line). For mods that were not supported by VAC1 running with -vacbeta on the command line will enable just VAC2. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Newbie Trying to host a server
This is a multi-part message in MIME format. -- sorry I forgot the K's 6017Kbits down and 517Kbits Upload speed. From: [EMAIL PROTECTED] on behalf of Whisper Sent: Wed 7/20/2005 5:15 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Newbie Trying to host a server -- [ Picked text/plain from multipart/alternative ] Your speeds make very little sense. Both those speeds are not very crash hot, even by dial-up modem standards. Until you provide accurate bandwidth numbers, we would be guessing as to what to suggest to you. Try the STEAM Forums for basic help On 7/21/05, Hemminger Corey SrA 735 CES/CEUD [EMAIL PROTECTED] wrote: I'm kind of new to the CSS server scene and have been doing a little research, but was wondering if someone new of a good place to get a guide to get you started with setting up a server and also a good admin mod that's easy to setup? I also like the stats stuff that other servers use. I also would like to get any suggestions on how to handle a dynamic IP so I can host my server to the CSS community. I've got a DSL connection with 6017bits a second download, 517bits a second upload and figured I could run about a 16 man server. I'm using an older comp that's the original 1ghz Athlon with 512MB PC133 ram. Any Info and suggestion you guys have would be great. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- -- [ winmail.dat of type application/ms-tnef deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: Differentiating HLDS VAC versus VAC2 Protection?
I don't know where I got that advice to use that sv_secure 1 CVAR in my autoexec.cfg file, but I have had it in there (and only there) for months, with no apparent ill effect. So now I have one more question about this. Since I updated my HL2DM HL2-Promod HLDS /bin/engine.dll with the last CS:S updatetool patch, and removed the -vacbeta from the command launch line, these servers are all showing as VAC protected in the console, when I join as a client, and from the HLSW interface. They all have the sv_secure 1 in the autoexec.cfg file, and not on the command launch line. So I am confused about the sv_secure needing to only be on the command line. You can verify the VAC status of the servers yourself: 67.18.241.74:27015 HL2 TDM 67.18.241.75:27015 HL2 DM 67.18.241.77:27015 Promod - Original Message - From: Clayton Macleod [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, July 20, 2005 4:30 PM Subject: Re: [hlds] Re: Differentiating HLDS VAC versus VAC2 Protection? as has been stated over and over and over and over, you can't actually set sv_secure because it only reports the server's status. You *MUST* use the command line switches to set your secure/insecure status. - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, July 20, 2005 4:31 PM Subject: RE: [hlds] Re: Differentiating HLDS VAC versus VAC2 Protection? sv_secure is a SRCDS cvar, not a HLDS one... You should never set that manually (its value is maintained by code). - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mikee Sent: Wednesday, July 20, 2005 1:23 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Re: Differentiating HLDS VAC versus VAC2 Protection? Alfred, I have been putting the sv_secure 1 CVAR in my autoexec.cfg server file, not on the command line (Win32 server). I assume either place is ok? Also, in response to Jason Benoit...my HLSW (ver 1.0.0.43) does say on left middle panel: Anticheat Tool: Valve's Security Module - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, July 20, 2005 2:15 PM Subject: RE: [hlds] Re: Differentiating HLDS VAC versus VAC2 Protection? No, for HLDS your options are VAC1 (without -vacbeta on the command line), VAC1+VAC2 (running secure with -vacbeta) or no VAC (running with -insecure on the command line). For mods that were not supported by VAC1 running with -vacbeta on the command line will enable just VAC2. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Default BOT Skins
Althou Mani Forums may seem like a good place to start. Nothing is available at this time. The reason for posting this here, is the shear fact I could not possibly be the only one who has reviewed or in fact is actually runing custom skins for Bots and players. I was hoping to receive an answer of how someone else has managed this feat. I know we run cfg specific to the maps for customizations we want special for a given map. I was hoping someone else has tackled this challege and to hear some of their solutions to skins. Thank you for the suggestion, as I have already posted something there as well. - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, July 20, 2005 1:16 PM Subject: RE: [hlds] Default BOT Skins The Mani Forums will probably be a better place to get this answer... On Wednesday, July 20, 2005 11:11 am, Jim said: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Okay... New question of the Day On a SRCDS I am running Bots, and using Mani Admin Revision R. Skins was a new feature added and works great. My question is with regards to Bots, on specific Maps I would like to set the skins of the Bots with regards to the map theme. What is the best way to accomplish this one. Thru Mani the Bots if the flag is set randomally chooses from the skins per Bot available for T or CT. So you have a variation of different Skins being used on the Map. If you set the Flag off then the Bots run the Steam Default Skin. I would like to select per map the default skin associated to the specific Bot (Global) for each team and eliminate the Random Skin and use the Custom Skins. The only Random factor would be the Player's choice of the Skins they prefer. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Server Errors
I'm having severe problems with my server, listen or dedicated. For my listen server, my listenserver.cfg is as follows. ip xxx.xxx.xxx.xxx (my external) port 27015 sv_region 0 sv_lan 0 // Execute the Admin Mod configuration file exec addons/adminmod/config/adminmod.cfg and is placed in D:\Program Files\Valve\Steam\SteamApps\lordtalon\counter-strike\cstrike Whenever I run a listen server, my server does not show up on the master server list and X-Fire lists the ip of the server I'm currently in as 69.28.148.250:27014 My connection runs through a router which I have forwarded port 27015 to myself and also added my computer as a DMZ host. The following was taken from the console in my listen server ] ip ip is [my external ip] ] sv_lan sv_lan is 0 ] sv_region sv_region is 0 ] port port is 27015 I do not understand why my server is not showing up on the master server list nor why x-fire lists my ip incorrectly. On my dedicated server, my ip is listed as my private ip and not my external. Nor could I find a .cfg to modify within my lordtalon/dedicated server folder. My question is why is my server not reaching the main primary server and if I add my server as a favorite ie [my external ip]:27015 to my favorites list, it shows non responsive for either situation while my priavte ip ex: 192.168.1.102:27015 shows the server. The authentication has passed within steam and it says it's Connection to Steam Servers Sucessful when I type manually the sv_lan 0 command. Any help is much appreciated, thank you ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Counter-Strike: Source release pending
There will be a Counter-Strike: Source release in the next couple of hours. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Re: Please Explain Latency Measurements in Counter-Strike Source
Tickrate is the number of clock cycles (I believe) that the server processes (per second?). Someone else could explain much better here I'm sure - but basically it increases the amount of processing power it uses to run your server - and therefore provides much more stable pings in my testing .. And is why I now run with '-tickrate 66' on the command-line for my server. Hitboxes seem to register much better as well. Are you absolutely positive your client settings are 2/100/100 - and that some unscrupulous admin didn't change them on you (with a client exec admin command) without your knowing? Please go verify them for me while in CS by typing all three for me (rate, cl_updaterate, cl_cmdrate). If they are correct, I'd like to see a screenshot of your net_graph data along with the scoreboard on that same screen showing the 'strange' ping. You can post it on my Counter-strike website. Let me know when you have it ready and I'll set you up on there. Also, have you tried another server to see if it displays the same 'strange' ping on there? You can try mine if you'd like: 65.69.123.132:27015 Kevin Whisper [EMAIL PROTECTED] wrote: Here is the things that I don't understand The Server can be a 33 or 66 tickrate server. Both with default sv_maxupdaterates My clients rates are 2/100/100 Yes Im aware of the fudge you can do by lowering your rates to give you a very low ping, but in the case I presented initially I am not doing anything to manipulate them from my normal game play. Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Counter-Strike: Source update released
We have released an update to Counter-Strike: Source. Run the hldsupdatetool to get this update. The update improves CPU performance of the server, optimizing several subsystems. Details can be found here: http://www.steampowered.com/index.php?area=newsid=429 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source update released
Alfred, SRCDS - script: hldsupdatetool -command update -game counter-strike source -dir I:\hlds -verify_all attempting to run the update however continue getting a WinSock Error 10054 Connection reset by Peer any suggestions Thanks - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Sent: Wednesday, July 20, 2005 5:03 PM Subject: [hlds] Counter-Strike: Source update released We have released an update to Counter-Strike: Source. Run the hldsupdatetool to get this update. The update improves CPU performance of the server, optimizing several subsystems. Details can be found here: http://www.steampowered.com/index.php?area=newsid=429 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source update released
Alfred, Is there something going on with the Steam Servers preventing us from Updating.. The error I receievd is : Connection Reset, WinSock Error 10054 Connection reset by peer When I look this up on Microsofts web site, it translates to the following: Connection reset by peer. An existing connection was forcibly closed by the remote host. This normally results if the peer application on the remote host is suddenly stopped, the host is rebooted, the host or remote network interface is disabled, or the remote host uses a hard close (see setsockopt for more information on the SO_LINGER option on the remote socket). This error may also result if a connection was broken due to keep-alive activity detecting a failure while one or more operations are in progress. Operations that were in progress fail with WSAENETRESET. Subsequent operations fail with WSAECONNRESET. Thanks, Jim - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Sent: Wednesday, July 20, 2005 5:03 PM Subject: [hlds] Counter-Strike: Source update released We have released an update to Counter-Strike: Source. Run the hldsupdatetool to get this update. The update improves CPU performance of the server, optimizing several subsystems. Details can be found here: http://www.steampowered.com/index.php?area=newsid=429 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source update released
Hey Alfred, Forget the last set of messages... tried and tried and finally it took... Cheers Jim - Original Message - From: Jim [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Sent: Wednesday, July 20, 2005 5:21 PM Subject: Re: [hlds] Counter-Strike: Source update released Alfred, Is there something going on with the Steam Servers preventing us from Updating.. The error I receievd is : Connection Reset, WinSock Error 10054 Connection reset by peer When I look this up on Microsofts web site, it translates to the following: Connection reset by peer. An existing connection was forcibly closed by the remote host. This normally results if the peer application on the remote host is suddenly stopped, the host is rebooted, the host or remote network interface is disabled, or the remote host uses a hard close (see setsockopt for more information on the SO_LINGER option on the remote socket). This error may also result if a connection was broken due to keep-alive activity detecting a failure while one or more operations are in progress. Operations that were in progress fail with WSAENETRESET. Subsequent operations fail with WSAECONNRESET. Thanks, Jim - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Sent: Wednesday, July 20, 2005 5:03 PM Subject: [hlds] Counter-Strike: Source update released We have released an update to Counter-Strike: Source. Run the hldsupdatetool to get this update. The update improves CPU performance of the server, optimizing several subsystems. Details can be found here: http://www.steampowered.com/index.php?area=newsid=429 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source update released
[ Converted text/html to text/plain ] No problems updating here. Only took me about 2-3 mins. From: Jim [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com,hlds_linux@list.valvesoftware.com,[EMAIL PROTECTED] Subject: Re: [hlds] Counter-Strike: Source update released Date: Wed, 20 Jul 2005 17:21:48 -0700 Alfred, Is there something going on with the Steam Servers preventing us from Updating.. The error I receievd is : Connection Reset, WinSock Error 10054 Connection reset by peer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: sv_unlag and Ping
Firstly i would like to thank ned for all those commands and advice he has given. When i get i time to look at the server again i'll give them a test with my testing team (i've not been of the best health atm). Also to m0gley look mate i am and it works i happen to know that the average bandwith usage per player is in the regaion of 3 - 3.5 kilobytes p/s but hey if you guys say i can't run the server at all and i've got 6 players max running fime then i'm winning already. FYI this is only practice for a bigger paid for server my clan is goin to invest in and coz i'm the smart assed techie i got the job of server admin. and finally my system specs for you all to laugh at athlon 3000+ barton (fried it only runs at 1.3) 1GB ddr 333 corsair match pair ram windows xp pro 120GB 7200rpm hdd the system is in the middle of an upgrade and i do have a habit of playing in the server from the client on the same system (if that makes sense) Ned wrote: David, I 'm wrong on the FPS HLDS Servers use the CVAR *sys_ticrate* to control how many frames per second are rendered. *sys_ticrate 300 and open Medialayer.exe *this page explains why. http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=108 and sv_tickrate isn't used in 1.6, I host CS Source, got confused -tickrate 33 is in the command line of CSS BTW what cpu are you using, how much ram? Windows? This link will show you your true speed http://www.dslreports.com/ Ned Ned wrote: Hi David, run in the console to see whats going on netgraph X Shows the network graph. This will bring up a graph showing the performance of your internet connection. It will also tell you your Frames Per Second, the current amount of packet loss, and the amount of choke. Packet loss and Choke are one of the major causes of lag. Valid choices are 1 2 3 or 0 (off) click the link for more info http://home.covad.net/~k25125/SteamyThings/NetGraph_Steam.htm // max frame rate (60-1000) higher is better if your machine can handle it *sys_ticrate 300* // Maximum updates per second that the server will allow (default 60) // 60 for updaterate is LAN ONLY use 13 for internet hlds // 20 is default but will cut the maxplayers you can handle in 1/2 // for SRCDS Servers use 30 - you might be able to use 20 sv_maxupdaterate 20 try changing this down to 13 lowest // Minimum updates per second that the server will allow (default 10) // this is the minimum playable updaterate, leave this at 13 for srcds 10 hlds sv_minupdaterate 10 //Enables player lag compensation 0 - 1 sv_unlag 1 // Maximum lag compensation in seconds (min. 0.00 max. 1.00) sv_maxunlag 1 // Enable instanced baselines - Saves network overhead sv_instancebaselines 1 //Force server side preloading (default 0) sv_forcepreload 1 sv_minratesv_maxrate are for map and spray loading only they don't effect play You still won't see much improvement at 7 players, you mite be able to get 5 to work 128kbs / 5 = 25.5kbs per player this link will give you more info http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=108 Good Luck, Ned PS: you can always add bots so there is more players add as the last line in server.cfg exec bot.cfg put this in a text file, name it bot.cfg [word wrap off] List of bot commands: // bots bot_add //needed to add bots bot_quota 6 //# of bots bot_quota_mode fill //bot_quota_mode - If 'Fill', the server will adjust bots to keep # players in the game, where # is bot_quota (from above) Default: Normal bot_difficulty 2 //1 easy 2 normal 3 hard 4 expert bot_chatter normal//radio chatter bot_auto_follow 1 //follow humans bot_auto_vacate 0 //kick for human if too many players ie: over maxplayers bot_join_after_player 1 // if this is 0 then bots will play the map with out humans bot_defer_to_human 1 //bot_defer_to_human - Can bots complete objectives if there are humans on a team? Default: No 1 bot_allow_rogues 0//crazy bots bot_walk 0//walk only bot_join_team any // team t, ct, any bot_eco_limit 2000//limits their spending, leaving $ for humans on the same team bot_all_weapons 1 //the following commands are null if this is set to 1 bot_allow_grenades 1 bot_allow_pistols 1 bot_allow_sub_machine_guns 1 bot_allow_shotguns 1 bot_allow_rifles 1 bot_allow_snipers 1 bot_allow_machine_guns 1 David Williams wrote: well guys this is all very interesting to see you fight over a scientific fact but the whole reason we are even have this disscucion is coz i have a problem and i quote i'm new to this and i've been reading this thread with interest as i have a 128 kilobit upload and a 1 megabit download on my connection and i want to run 8 players on my cs 1.6 server (currently 6) now my rates are set low to around 6000 but it get's really laggy when 7 ppl are playing. I also have 2 computers on the same lan as the server but it would seem that effects
Re: [hlds] Counter-Strike: Source update released
Is this another example of an update that HL2DM should also do to help with CPU useage? - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Sent: Wednesday, July 20, 2005 8:03 PM Subject: [hlds] Counter-Strike: Source update released We have released an update to Counter-Strike: Source. Run the hldsupdatetool to get this update. The update improves CPU performance of the server, optimizing several subsystems. Details can be found here: http://www.steampowered.com/index.php?area=newsid=429 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Counter-Strike: Source update released
No, this update is for CS:S only. When you see a Source Engine update you should update any server running Source. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mikee Sent: Wednesday, July 20, 2005 5:50 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source update released Is this another example of an update that HL2DM should also do to help with CPU useage? - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Sent: Wednesday, July 20, 2005 8:03 PM Subject: [hlds] Counter-Strike: Source update released We have released an update to Counter-Strike: Source. Run the hldsupdatetool to get this update. The update improves CPU performance of the server, optimizing several subsystems. Details can be found here: http://www.steampowered.com/index.php?area=newsid=429 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source update released
Will this Update help Cpu with source TV running? - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, July 20, 2005 8:56 PM Subject: RE: [hlds] Counter-Strike: Source update released No, this update is for CS:S only. When you see a Source Engine update you should update any server running Source. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mikee Sent: Wednesday, July 20, 2005 5:50 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source update released Is this another example of an update that HL2DM should also do to help with CPU useage? - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Sent: Wednesday, July 20, 2005 8:03 PM Subject: [hlds] Counter-Strike: Source update released We have released an update to Counter-Strike: Source. Run the hldsupdatetool to get this update. The update improves CPU performance of the server, optimizing several subsystems. Details can be found here: http://www.steampowered.com/index.php?area=newsid=429 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Counter-Strike: Source update released
If it's a CS:S server. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, July 20, 2005 6:09 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source update released Will this Update help Cpu with source TV running? - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, July 20, 2005 8:56 PM Subject: RE: [hlds] Counter-Strike: Source update released No, this update is for CS:S only. When you see a Source Engine update you should update any server running Source. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mikee Sent: Wednesday, July 20, 2005 5:50 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source update released Is this another example of an update that HL2DM should also do to help with CPU useage? - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Sent: Wednesday, July 20, 2005 8:03 PM Subject: [hlds] Counter-Strike: Source update released We have released an update to Counter-Strike: Source. Run the hldsupdatetool to get this update. The update improves CPU performance of the server, optimizing several subsystems. Details can be found here: http://www.steampowered.com/index.php?area=newsid=429 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source update released
That would be Why I said sourceTV. Update seems to work great 100tickrate server runns much better now and also sourcetv seems to run better Good Job - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, July 20, 2005 9:15 PM Subject: RE: [hlds] Counter-Strike: Source update released If it's a CS:S server. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, July 20, 2005 6:09 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source update released Will this Update help Cpu with source TV running? - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, July 20, 2005 8:56 PM Subject: RE: [hlds] Counter-Strike: Source update released No, this update is for CS:S only. When you see a Source Engine update you should update any server running Source. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mikee Sent: Wednesday, July 20, 2005 5:50 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source update released Is this another example of an update that HL2DM should also do to help with CPU useage? - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Sent: Wednesday, July 20, 2005 8:03 PM Subject: [hlds] Counter-Strike: Source update released We have released an update to Counter-Strike: Source. Run the hldsupdatetool to get this update. The update improves CPU performance of the server, optimizing several subsystems. Details can be found here: http://www.steampowered.com/index.php?area=newsid=429 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: Please Explain Latency Measurements in Counter-Strike Source
On 7/20/05, Dabosman [EMAIL PROTECTED] wrote: [thank you, but -snip-] Again though, I'm betting your problem with the 10ms or very low ping showing on the scoreboard is your cl_updaterate setting. I found this out when I saw someone with a '5' or something on the scoreboard - and after some investigating, found out their rates were set very low. (Also check your 'rate' setting - should be at least 8192 for DSL/Cable/etc.) rate 20; echo rate set to 2mbps cl_updaterate 60; echo requesting 60 packets per second from the server. cl_cmdrate 60; echo sending 60 packets per second to the server. I have seen people running around with cl_cmdrate 0/1/generally under 10 and this does result in a falsely returned ping on the scoreboard (or used to, haven't checked today). This however is not what I describe. I have seen a ping of 6-8 consistently on the scoreboard with the above settings and whilst it is not frequent, it is impossible, and therefore must be somehow incorrect. The oddity is also independant of my rate settings, or nearly so, on default rates at times when I am experiencing this, my ping will simply sit from 5-6 and not deviate for minutes at a time. Check it and let me know. Hope this helps. Kevin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Re: Differentiating HLDS VAC versus VAC2 Protection?
Mikee, that is the version of HLSW that I have.. however I do not see it ias having Valve's Security Module in fact it says NONE for me.. unless I restart the server. Funny thing is that when you jin you get the VAC warning. I don't think I am downloading the security module. I even tried stating HLSW over to see if that was it. But also in the server browser it doens't have the VAC icon unless I have just restarted the server. Alfred.. what determines VAC2 being enabled on a source server, and what determines it not being on? I really don't know what to say. I hope it is something I have set up wrong.. but that is only because as soon as I find out what that is I can fix it. -Alden aka Strike Harder =-=-=-=--==-=-=-=-=-=-=-=-=-=-=- Message: 12 From: Mikee [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Re: Differentiating HLDS VAC versus VAC2 Protection? Date: Wed, 20 Jul 2005 16:23:26 -0400 Reply-To: hlds@list.valvesoftware.com Alfred, I have been putting the sv_secure 1 CVAR in my autoexec.cfg server file, not on the command line (Win32 server). I assume either place is ok? Also, in response to Jason Benoit...my HLSW (ver 1.0.0.43) does say on left middle panel: Anticheat Tool: Valve's Security Module - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, July 20, 2005 2:15 PM Subject: RE: [hlds] Re: Differentiating HLDS VAC versus VAC2 Protection? No, for HLDS your options are VAC1 (without -vacbeta on the command line), VAC1+VAC2 (running secure with -vacbeta) or no VAC (running with -insecure on the command line). For mods that were not supported by VAC1 running with -vacbeta on the command line will enable just VAC2. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Re: Differentiating HLDS VAC versus VAC2 Protection?
VAC2 does not have a download from the server when you connect. VAC2 is on by default on a Source server. Type status in the console to see if your server is currently secure. I have no idea what HLSW is using to determine secure status, hopefully it's the secure field contained in the A2S_INFO response. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Benoit Sent: Wednesday, July 20, 2005 8:53 PM To: hlds@list.valvesoftware.com Subject: [hlds] Re: Differentiating HLDS VAC versus VAC2 Protection? Mikee, that is the version of HLSW that I have.. however I do not see it ias having Valve's Security Module in fact it says NONE for me.. unless I restart the server. Funny thing is that when you jin you get the VAC warning. I don't think I am downloading the security module. I even tried stating HLSW over to see if that was it. But also in the server browser it doens't have the VAC icon unless I have just restarted the server. Alfred.. what determines VAC2 being enabled on a source server, and what determines it not being on? I really don't know what to say. I hope it is something I have set up wrong.. but that is only because as soon as I find out what that is I can fix it. -Alden aka Strike Harder =-=-=-=--==-=-=-=-=-=-=-=-=-=-=- Message: 12 From: Mikee [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Re: Differentiating HLDS VAC versus VAC2 Protection? Date: Wed, 20 Jul 2005 16:23:26 -0400 Reply-To: hlds@list.valvesoftware.com Alfred, I have been putting the sv_secure 1 CVAR in my autoexec.cfg server file, not on the command line (Win32 server). I assume either place is ok? Also, in response to Jason Benoit...my HLSW (ver 1.0.0.43) does say on left middle panel: Anticheat Tool: Valve's Security Module - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, July 20, 2005 2:15 PM Subject: RE: [hlds] Re: Differentiating HLDS VAC versus VAC2 Protection? No, for HLDS your options are VAC1 (without -vacbeta on the command line), VAC1+VAC2 (running secure with -vacbeta) or no VAC (running with -insecure on the command line). For mods that were not supported by VAC1 running with -vacbeta on the command line will enable just VAC2. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Console x Fire Daemon
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I can get to see my HLDS console when running though fire daemon. Does anybody know how to solve it? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Console x Fire Daemon
[ Converted text/html to text/plain ] Check to see if interact with desktop is unchecked if it is, check it then the console will show. From: Edson Sossai [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: [hlds] Console x Fire Daemon Date: Thu, 21 Jul 2005 00:08:51 -0400 This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I can get to see my HLDS console when running though fire daemon. Does anybody know how to solve it? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Console x Fire Daemon
there is a checkbox in second tab I think that says interact with desktop check that and boom your fixed - Original Message - From: Edson Sossai [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, July 20, 2005 11:08 PM Subject: [hlds] Console x Fire Daemon This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I can get to see my HLDS console when running though fire daemon. Does anybody know how to solve it? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: Please Explain Latency Measurements in Counter-Strike Source
-- [ Picked text/plain from multipart/alternative ] Kevin The server runs pure, so its not admins being nasty or anything like that. I can provide the info as you ask though. On 7/21/05, Dabosman [EMAIL PROTECTED] wrote: Tickrate is the number of clock cycles (I believe) that the server processes (per second?). Someone else could explain much better here I'm sure - but basically it increases the amount of processing power it uses to run your server - and therefore provides much more stable pings in my testing .. And is why I now run with '-tickrate 66' on the command-line for my server. Hitboxes seem to register much better as well. Are you absolutely positive your client settings are 2/100/100 - and that some unscrupulous admin didn't change them on you (with a client exec admin command) without your knowing? Please go verify them for me while in CS by typing all three for me (rate, cl_updaterate, cl_cmdrate). If they are correct, I'd like to see a screenshot of your net_graph data along with the scoreboard on that same screen showing the 'strange' ping. You can post it on my Counter-strike website. Let me know when you have it ready and I'll set you up on there. Also, have you tried another server to see if it displays the same 'strange' ping on there? You can try mine if you'd like: 65.69.123.132:27015 http://65.69.123.132:27015 Kevin Whisper [EMAIL PROTECTED] wrote: Here is the things that I don't understand The Server can be a 33 or 66 tickrate server. Both with default sv_maxupdaterates My clients rates are 2/100/100 Yes Im aware of the fudge you can do by lowering your rates to give you a very low ping, but in the case I presented initially I am not doing anything to manipulate them from my normal game play. Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Re: Please Explain Latency Measurements in Counter-Strike Source
James, I got ya. Well, all I can say maybe is: glitch? And like you said .. If it's infrequent .. And doesn't affect gameplay .. That's about all I could chalk it up to .. Unless some firewall software or router is causing incorrect readings .. And I kind of doubt that as well. Any rate, if nothing else, hopefully the 'tickrate' info will help you. And with this new update just released, maybe if you used the tickrate 66 (I tried 100 and got worse results) in combo with the 'srcdsfpsboost.exe' proggie, your server would fy. :) P.S. Do you know what a pain it is to edit these 'digest' messages and put the quotes in myself? But I guess that's better than getting 30 emails a day from it. And yes, I could setup a 'rule' in Outlook to put them all in a folder .. But boy would they add up fast. I guess I'll live with the 'digest' mode. I'd REALLY like if they'd just put this list on a message forum at some point? Kevin James Tucker [EMAIL PROTECTED] wrote: [thank you, but -snip-] rate 20; echo rate set to 2mbps cl_updaterate 60; echo requesting 60 packets per second from the server. cl_cmdrate 60; echo sending 60 packets per second to the server. I have seen people running around with cl_cmdrate 0/1/generally under 10 and this does result in a falsely returned ping on the scoreboard (or used to, haven't checked today). This however is not what I describe. I have seen a ping of 6-8 consistently on the scoreboard with the above settings and whilst it is not frequent, it is impossible, and therefore must be somehow incorrect. The oddity is also independant of my rate settings, or nearly so, on default rates at times when I am experiencing this, my ping will simply sit from 5-6 and not deviate for minutes at a time. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source update released
-- [ Picked text/plain from multipart/alternative ] Hey What version is this update? I get back version : 1.0.0.22/7 http://1.0.0.22/7 2433 secure which is the same version number I had yesterday which was version : 1.0.0.22/7http://1.0.0.22/72433 secure Thanks On 7/21/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: That would be Why I said sourceTV. Update seems to work great 100tickrate server runns much better now and also sourcetv seems to run better Good Job - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, July 20, 2005 9:15 PM Subject: RE: [hlds] Counter-Strike: Source update released If it's a CS:S server. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, July 20, 2005 6:09 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source update released Will this Update help Cpu with source TV running? - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, July 20, 2005 8:56 PM Subject: RE: [hlds] Counter-Strike: Source update released No, this update is for CS:S only. When you see a Source Engine update you should update any server running Source. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mikee Sent: Wednesday, July 20, 2005 5:50 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source update released Is this another example of an update that HL2DM should also do to help with CPU useage? - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Sent: Wednesday, July 20, 2005 8:03 PM Subject: [hlds] Counter-Strike: Source update released We have released an update to Counter-Strike: Source. Run the hldsupdatetool to get this update. The update improves CPU performance of the server, optimizing several subsystems. Details can be found here: http://www.steampowered.com/index.php?area=newsid=429 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Counter-Strike: Source update released
Those versions numbers don't always change (in particular they change when the network protocol is incompatible between the client and server, and for this update it was not). If you run the hldsupdatetool with the -verify_all flag you can double check you are running the most recent release. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Wednesday, July 20, 2005 9:52 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source update released -- [ Picked text/plain from multipart/alternative ] Hey What version is this update? I get back version : 1.0.0.22/7 http://1.0.0.22/7 2433 secure which is the same version number I had yesterday which was version : 1.0.0.22/7http://1.0.0.22/72433 secure Thanks On 7/21/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: That would be Why I said sourceTV. Update seems to work great 100tickrate server runns much better now and also sourcetv seems to run better Good Job - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, July 20, 2005 9:15 PM Subject: RE: [hlds] Counter-Strike: Source update released If it's a CS:S server. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, July 20, 2005 6:09 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source update released Will this Update help Cpu with source TV running? - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, July 20, 2005 8:56 PM Subject: RE: [hlds] Counter-Strike: Source update released No, this update is for CS:S only. When you see a Source Engine update you should update any server running Source. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mikee Sent: Wednesday, July 20, 2005 5:50 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source update released Is this another example of an update that HL2DM should also do to help with CPU useage? - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Sent: Wednesday, July 20, 2005 8:03 PM Subject: [hlds] Counter-Strike: Source update released We have released an update to Counter-Strike: Source. Run the hldsupdatetool to get this update. The update improves CPU performance of the server, optimizing several subsystems. Details can be found here: http://www.steampowered.com/index.php?area=newsid=429 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Linux DS
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Ok I'm new to linux and srcds in linux, so please bare with me. I've followed the tut in srcds.com but I'd like to know a couple things I use KDE and would like to have some SORT of graphical representation of my running server (even if it's just a terminal window) so how would I go about creating a shortcut to a srcds_run that will run in some sort of a window? Also, when running srcds in terminal how do I terminate the program? I told you, I'm a total linux newb, but I learn quick, so watch out :D Beau -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: Please Explain Latency Measurements in Counter-Strike Source
-- [ Picked text/plain from multipart/alternative ] Kevin here are screenshots that illustrate why I have question about this issue. http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg.jpg http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg0001.jpg http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg0002.jpg http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg0003.jpg http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg0004.jpg http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg0005.jpg http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg0006.jpg http://whisper.ausgamers.com/pictures/sourcepings/serverping.jpg If you check the creation times of the pictures you will see that they were all taken within the same minute. The Last picture is a http://www.pingplotter.com tracert ping tool set at 1 second intervals that was running whilst I joined the game and took the screenshots. As you can see, the average ping does not deviate far from the scoreboard ping. The last hop times out because the server firewalled from ping packets. net_graph and stats pings though, do not seem to bear any relation as to my connections actual latency, and thus far, there has been no adequate explanation as to why the 3 ping measurements are completely at odds with each other. Oh, the server in question is on a link that I can always download at 1MegaByte per Second sustained for 100's of MB's. That is to say, file servers sitting in the same rack will serve data out to me at that rate. Hopes this make sense. Cheers On 7/21/05, Dabosman [EMAIL PROTECTED] wrote: James, I got ya. Well, all I can say maybe is: glitch? And like you said .. If it's infrequent .. And doesn't affect gameplay .. That's about all I could chalk it up to .. Unless some firewall software or router is causing incorrect readings .. And I kind of doubt that as well. Any rate, if nothing else, hopefully the 'tickrate' info will help you. And with this new update just released, maybe if you used the tickrate 66 (I tried 100 and got worse results) in combo with the 'srcdsfpsboost.exe' proggie, your server would fy. :) P.S. Do you know what a pain it is to edit these 'digest' messages and put the quotes in myself? But I guess that's better than getting 30 emails a day from it. And yes, I could setup a 'rule' in Outlook to put them all in a folder .. But boy would they add up fast. I guess I'll live with the 'digest' mode. I'd REALLY like if they'd just put this list on a message forum at some point? Kevin James Tucker [EMAIL PROTECTED] wrote: [thank you, but -snip-] rate 20; echo rate set to 2mbps cl_updaterate 60; echo requesting 60 packets per second from the server. cl_cmdrate 60; echo sending 60 packets per second to the server. I have seen people running around with cl_cmdrate 0/1/generally under 10 and this does result in a falsely returned ping on the scoreboard (or used to, haven't checked today). This however is not what I describe. I have seen a ping of 6-8 consistently on the scoreboard with the above settings and whilst it is not frequent, it is impossible, and therefore must be somehow incorrect. The oddity is also independant of my rate settings, or nearly so, on default rates at times when I am experiencing this, my ping will simply sit from 5-6 and not deviate for minutes at a time. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source update released
-- [ Picked text/plain from multipart/alternative ] I only ask because the small and voluntary update took us from version : 1.0.0.22/7 http://1.0.0.22/7 2425 secure to version : 1.0.0.22/7http://1.0.0.22/72433 secure Thanks anyhow Cheers On 7/21/05, Alfred Reynolds [EMAIL PROTECTED] wrote: Those versions numbers don't always change (in particular they change when the network protocol is incompatible between the client and server, and for this update it was not). If you run the hldsupdatetool with the -verify_all flag you can double check you are running the most recent release. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Wednesday, July 20, 2005 9:52 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source update released -- [ Picked text/plain from multipart/alternative ] Hey What version is this update? I get back version : 1.0.0.22/7 http://1.0.0.22/7 http://1.0.0.22/7 2433 secure which is the same version number I had yesterday which was version : 1.0.0.22/7 http://1.0.0.22/7http://1.0.0.22/72433 secure Thanks On 7/21/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: That would be Why I said sourceTV. Update seems to work great 100tickrate server runns much better now and also sourcetv seems to run better Good Job - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, July 20, 2005 9:15 PM Subject: RE: [hlds] Counter-Strike: Source update released If it's a CS:S server. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, July 20, 2005 6:09 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source update released Will this Update help Cpu with source TV running? - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, July 20, 2005 8:56 PM Subject: RE: [hlds] Counter-Strike: Source update released No, this update is for CS:S only. When you see a Source Engine update you should update any server running Source. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mikee Sent: Wednesday, July 20, 2005 5:50 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source update released Is this another example of an update that HL2DM should also do to help with CPU useage? - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Sent: Wednesday, July 20, 2005 8:03 PM Subject: [hlds] Counter-Strike: Source update released We have released an update to Counter-Strike: Source. Run the hldsupdatetool to get this update. The update improves CPU performance of the server, optimizing several subsystems. Details can be found here: http://www.steampowered.com/index.php?area=newsid=429 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences,