Re: [hlds] Please Explain Latency Measurements in Counter-Strike Source

2005-07-20 Thread Clayton Macleod
ping isn't latency, ping is there and back. latency is here to there,
the time it takes your command to reach the server

On 7/19/05, Whisper [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Can somebody please explain why the latency measurements for:
  The Scoreboard
 Net_graph 3
 Stats  rcon stats
  Are 3 completely different and unrelated numbers, all purporting to be
 measuring latency (ping) of the players connection.
  As a rule of thumb, it appears (but I could be wrong and it could just be
 me) that the scoreboard ping is always the lowest,
 net_graph 3 ping is twice that of the scoreboard
 stats  rcon stats it twice that of net_graph 3.
  The only thing that makes sense is the scoreboard latency, which seems to
 be for the most part, a reasonably accurate reflection of what your latency
 is if you measured it with a cmdline ping in Windows.
  Anyhow, if somebody could provide a accurate logical explanation as to why
 these 3 latency measurements are completely different and why, it would be
 much appreciated.
  Cheers
 --

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Re: [hlds] Which cpu combo would be better for hlds/srcds?

2005-07-20 Thread Clayton Macleod
I'd rather go with the opterons, should perform better with game
server loads. Much/any of a price difference?

On 7/19/05, Kevin [EMAIL PROTECTED] wrote:
 2 AMD Opteron 246s

 Or

 2 Intel Xeon 3.0ghz with 2Mb L2 Cache

 I'm a little stuck in the middle with these two. They both have identical
 specs aside from the CPUs.


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[hlds] Differentiating HLDS VAC versus VAC2 Protection?

2005-07-20 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Is there any way to differentiate between a HLDS server running VAC (the
old, hasn't been updated for 18months) versus VAC2 by querying the server by
rcon?
 In HLSW, it just comes up saying in the Anti-Cheat Tool Column *Valve's
Security Module*
 Thanks
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Re: [hlds] Which cpu combo would be better for hlds/srcds?

2005-07-20 Thread sprout

the opterons if you run a 64 bit os but that really won't be useful till
longhorn for a windows system I don't think unless windows 64 bit but don't
think that works for duel processor I am probably wrong on that fact though
- Original Message -
From: Kevin [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, July 19, 2005 11:49 PM
Subject: [hlds] Which cpu combo would be better for hlds/srcds?



2 AMD Opteron 246s

Or

2 Intel Xeon 3.0ghz with 2Mb L2 Cache

I'm a little stuck in the middle with these two. They both have identical
specs aside from the CPUs.


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Re: [hlds] Differentiating HLDS VAC versus VAC2 Protection?

2005-07-20 Thread Ronny Schedel

HL1 engine - VAC1
HL2 engine - VAC2



--
[ Picked text/plain from multipart/alternative ]
Is there any way to differentiate between a HLDS server running VAC (the
old, hasn't been updated for 18months) versus VAC2 by querying the server
by
rcon?
In HLSW, it just comes up saying in the Anti-Cheat Tool Column *Valve's
Security Module*
Thanks
--

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Re: [hlds] Differentiating HLDS VAC versus VAC2 Protection?

2005-07-20 Thread Clayton Macleod
no, VAC2 is for all games.

On 7/20/05, Ronny Schedel [EMAIL PROTECTED] wrote:
 HL1 engine - VAC1
 HL2 engine - VAC2


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Re: [hlds] Differentiating HLDS VAC versus VAC2 Protection?

2005-07-20 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Yes, thats all good to know, and I am aware of how to enable VAC2 on HLDS,
but thinking you have enabled it, and being able to check that it is
enabled, are 2 entirely different things.
 Thanks
 On 7/20/05, Clayton Macleod [EMAIL PROTECTED] wrote:

 no, VAC2 is for all games.

 On 7/20/05, Ronny Schedel [EMAIL PROTECTED] wrote:
  HL1 engine - VAC1
  HL2 engine - VAC2


 --
 Clayton Macleod

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Re: [hlds] Differentiating HLDS VAC versus VAC2 Protection?

2005-07-20 Thread Kevin Ottalini

Whisper:
   When you start HLDS, if VAC1 and VAC2 both are enabled (requires both),
the following message will be displayed in the console if VAC2 is
operational:

Connection to Steam servers successful.
  VAC beta secure mode is activated.

As far as I know, that is the only indication that VAC2 is working in
addition to VAC1 on HLDS.

Status should show secure with VAC1 and with VAC1 + VAC2.


- Original Message -
From: Whisper
Sent: Wednesday, July 20, 2005 2:10 AM
Subject: Re: [hlds] Differentiating HLDS VAC versus VAC2 Protection?



Yes, thats all good to know, and I am aware of how to enable VAC2 on HLDS,
but thinking you have enabled it, and being able to check that it is
enabled, are 2 entirely different things.
Thanks



On 7/20/05, Clayton Macleod  wrote:


no, VAC2 is for all games.

On 7/20/05, Ronny Schedel  wrote:
 HL1 engine - VAC1
 HL2 engine - VAC2



--
Clayton Macleod



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[hlds] steam browser shows wrong ping times for our server

2005-07-20 Thread Maltenrazer
hello, i have a super server and we host counter strike 1.6 servers.

our player numbers have now declined so much with in the past few
months, hardly any one plays on the server.

195.20.109.7:27015

no new players ever join now, where as before the server would get
full all the time.

i have has a strong suspsion it had something to do with people not
being able to find our server. i went into steam browser to search for
my server. the always has a ping lower than 50, but the server does
not appear when that criteria is set, it only appears when i change
the larceny to over 150, then the server appears. UK players search
for servers with pings lower then 50 and ours should com up, bit it
ain't!

here is a screenshot:

http://img.photobucket.com/albums/v67/maltenrazer/5730f854.jpg


here is the screenshot when the server is refreshed, when it is
refreshed the true latency shows up.

http://img.photobucket.com/albums/v67/maltenrazer/5b39024d.jpg


Now to be 100% that it is not my computer or my connection at fault i
asked some of my clan members to do the same search. one of them in
the UK, on of them in Holland, one of them in Sweden, they all were
the same, they all get much higher ping times than normal when
searching through the steam browser only when refreshing the server
does it show the true ping.

please help, how can i sort this out?! no one comes to our server any more

--
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Re: [hlds] steam browser shows wrong ping times for our server

2005-07-20 Thread Andrew Armstrong

This wont be a steam problem, rather a problem with the provider that hosts
your server.

Talk to them, they may be overburdening their link or placing too many
servers on the same host.

- Plasma

- Original Message -
From: Maltenrazer [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, July 20, 2005 11:45 PM
Subject: [hlds] steam browser shows wrong ping times for our server



hello, i have a super server and we host counter strike 1.6 servers.

our player numbers have now declined so much with in the past few
months, hardly any one plays on the server.

195.20.109.7:27015

no new players ever join now, where as before the server would get
full all the time.

i have has a strong suspsion it had something to do with people not
being able to find our server. i went into steam browser to search for
my server. the always has a ping lower than 50, but the server does
not appear when that criteria is set, it only appears when i change
the larceny to over 150, then the server appears. UK players search
for servers with pings lower then 50 and ours should com up, bit it
ain't!

here is a screenshot:

http://img.photobucket.com/albums/v67/maltenrazer/5730f854.jpg


here is the screenshot when the server is refreshed, when it is
refreshed the true latency shows up.

http://img.photobucket.com/albums/v67/maltenrazer/5b39024d.jpg


Now to be 100% that it is not my computer or my connection at fault i
asked some of my clan members to do the same search. one of them in
the UK, on of them in Holland, one of them in Sweden, they all were
the same, they all get much higher ping times than normal when
searching through the steam browser only when refreshing the server
does it show the true ping.

please help, how can i sort this out?! no one comes to our server any more

--
Maltenrazer [OMEN]

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[hlds] Re: Please Explain Latency Measurements in Counter-Strike Source

2005-07-20 Thread Dabosman
James,

I've noticed also that the scoreboard will show a much lower (inaccurate)
ping if your UPDATE RATE (cl_updaterate) is also set incorrectly (say to 0
or 1 etc.).  Try checking your:  cl_updaterate ... And make sure it's at
around 20 (the default).  Or you might put it around 60 since you said your
cl_cmdrate was 60 earlier - but I personally play with 'cl_cmdrate 40' and
'cl_updaterate 30' - which is around 10 above normal on each setting.  Not
really required but just personal preference.

Also, I've noticed that if I DON'T use the '-tickrate 66' setting on my
server, that the ping in net_graph 3 will consistently fluctuate a decent
bit higher than my actual 'scoreboard' rate (default tickrate for servers is
'33').  For instance, my ping is normally around 55-60ms for my server.  The
net_graph ping will sometimes fluctuate up to 70-90ms without the tickrate
66 setting.

The reason for this is that the scoreboard ping is showing an AVERAGE ping
rate of what your ping has been over the past x seconds/minutes (I do not
know what x is but I'm guessing around 30-60 seconds) - whereas the
net_graph ping rate is showing REAL-TIME ping rate.  I've noticed if I *DO*
set my '-tickrate 66' for my server (on the server command-line when
starting up .. Not console), that the ping *will* stay consistently around
55-60ms consistently on the server - unless there is actual server lag
(unusual since I'm on a full dedicated T1 line).  I should also mention
though that I use the small 'srcdsfpsboost.exe' running in the background at
all times - that allows the server to go above the default 64fps - up to
255fps (I have the fps_max server setting at 300).  This seems to allow for
a very smooth and responsive server in my use.  Everyone comments on how
much faster and fluid the server is when playing.

Again though, I'm betting your problem with the 10ms or very low ping
showing on the scoreboard is your cl_updaterate setting.  I found this out
when I saw someone with a '5' or something on the scoreboard - and after
some investigating, found out their rates were set very low.  (Also check
your 'rate' setting - should be at least 8192 for DSL/Cable/etc.)

Check it and let me know.

Hope this helps.

Kevin

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[hlds] Re: hlds digest, Vol 1 #3845 - 16 msgs

2005-07-20 Thread Jason Benoit
 Vac2 On Server not working.. (Source)

I tried having sv_lan 0 and sv_secure 1 in my server config. Vac
starts out enables when looking at server list... then 3-4 seconds
later it turns off. Anyone have any idea as what may problem may be? I
did start and restart it, and just restarted it. It was secure for
about 5-10 seconds. (According to the icon in the favorites server
list) and then it wasn't. I refreshed every couple of seconds.

The longest I saw it secure via HLSW was 16 seconds. It is secure, but
after a little bit is goes insecure. (Via server browser VAC icon and
HLSW) I have asked that my server host check the command line. They
said it was fine and that it was secure.

My quesstions are for one what determins VAC2 being enabled, and what
could it be causeing this?

--
-Alden

bka
- Strike Harder

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[hlds] Newbie Trying to host a server

2005-07-20 Thread Hemminger Corey SrA 735 CES/CEUD
I'm kind of new to the CSS server scene and have been doing a little
research, but was wondering if someone new of a good place to get a
guide to get you started with setting up a server and also a good admin
mod that's easy to setup? I also like the stats stuff that other servers
use. I also would like to get any suggestions on how to handle a dynamic
IP so I can host my server to the CSS community. I've got a DSL
connection with 6017bits a second download, 517bits a second upload and
figured I could run about a 16 man server. I'm using an older comp
that's the original 1ghz Athlon with 512MB PC133 ram. Any Info and
suggestion you guys have would be great. Thanks.

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Re: [hlds] Newbie Trying to host a server

2005-07-20 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Your speeds make very little sense.
 Both those speeds are not very crash hot, even by dial-up modem standards.
 Until you provide accurate bandwidth numbers, we would be guessing as to
what to suggest to you.
 Try the STEAM Forums for basic help

 On 7/21/05, Hemminger Corey SrA 735 CES/CEUD 
[EMAIL PROTECTED] wrote:

 I'm kind of new to the CSS server scene and have been doing a little
 research, but was wondering if someone new of a good place to get a
 guide to get you started with setting up a server and also a good admin
 mod that's easy to setup? I also like the stats stuff that other servers
 use. I also would like to get any suggestions on how to handle a dynamic
 IP so I can host my server to the CSS community. I've got a DSL
 connection with 6017bits a second download, 517bits a second upload and
 figured I could run about a 16 man server. I'm using an older comp
 that's the original 1ghz Athlon with 512MB PC133 ram. Any Info and
 suggestion you guys have would be great. Thanks.

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RE: [hlds] Newbie Trying to host a server

2005-07-20 Thread steve
I'm going to assume you mean kbps, or roughly 6Mbps down/500kbps up.

Even then, hosting dynamic IP'ed servers isn't the best idea if you want
people you don't know to come back...  You can use someone like
www.dyndns.org if you want a single DNS name, but I think the steam
browser only saves the IP.  Should be OK for your friends though.

Admin Mod, either Beetle's Mod or Mani's Mod...  Differences aren't that
big, the big difference to me is that Beetle is planning on porting to
MetaMod-Source, and Mani isn't...  Or at least, thats my understanding.

Stats, you can use psychostats, HLstats, or HLstatsX, which is what I use...

Good Luck.

On Wednesday, July 20, 2005 8:03 am, Hemminger Corey SrA 735 CES/CEUD said:
 I'm kind of new to the CSS server scene and have been doing a little
 research, but was wondering if someone new of a good place to get a
 guide to get you started with setting up a server and also a good admin
 mod that's easy to setup? I also like the stats stuff that other servers
 use. I also would like to get any suggestions on how to handle a dynamic
 IP so I can host my server to the CSS community. I've got a DSL
 connection with 6017bits a second download, 517bits a second upload and
 figured I could run about a 16 man server. I'm using an older comp
 that's the original 1ghz Athlon with 512MB PC133 ram. Any Info and
 suggestion you guys have would be great. Thanks.

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Re: [hlds] Which cpu combo would be better for hlds/srcds?

2005-07-20 Thread Jim

$ for $ they are both good processors I would run the Opteron by
personal choice.  I currently am running the AMD Processor with WinX64 O/S
and the users have noted since I made the change to WinX64 everything has
been a major improvement.

The Draw back is making sure your Vendors have the required drivers to
support the X64 o/s.


- Original Message -
From: sprout [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, July 19, 2005 11:25 PM
Subject: Re: [hlds] Which cpu combo would be better for hlds/srcds?



the opterons if you run a 64 bit os but that really won't be useful till
longhorn for a windows system I don't think unless windows 64 bit but
don't
think that works for duel processor I am probably wrong on that fact
though
- Original Message -
From: Kevin [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, July 19, 2005 11:49 PM
Subject: [hlds] Which cpu combo would be better for hlds/srcds?



2 AMD Opteron 246s

Or

2 Intel Xeon 3.0ghz with 2Mb L2 Cache

I'm a little stuck in the middle with these two. They both have identical
specs aside from the CPUs.


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[hlds] Re: Differentiating HLDS VAC versus VAC2 Protection?

2005-07-20 Thread David

Whisper:
When you start HLDS, if VAC1 and VAC2 both are enabled (requires both),
the following message will be displayed in the console if VAC2 is
operational:

Connection to Steam servers successful.
   VAC beta secure mode is activated.

As far as I know, that is the only indication that VAC2 is working in
addition to VAC1 on HLDS.
Status should show secure with VAC1 and with VAC1 + VAC2.

Is this correct?  I thought it was one of the other you selected?

DD


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Re: [hlds] Newbie Trying to host a server

2005-07-20 Thread Jim

Hosting a 16 man server, on your DSL line will work.. However, I would beef
up your server a little 512K of memory will work, but I would push on up to
a 1 Gb.

As for some sources, I found and have been helpful..

http://www.cstrike-planet.com/

Cstrike Planet has been a good resource for maps, and explans pretty decent
the cvars, bot cfgmaker, and scrcds cfgmaker.

As for Admin tool a lot of decent ones out there but I have been working
with Mani Admin Plugin.

http://www.mani-admin-plugin.com/forums/portal.php

This is just a start.

God Luck
- Original Message -
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Cc: hlds@list.valvesoftware.com
Sent: Wednesday, July 20, 2005 9:07 AM
Subject: RE: [hlds] Newbie Trying to host a server



I'm going to assume you mean kbps, or roughly 6Mbps down/500kbps up.

Even then, hosting dynamic IP'ed servers isn't the best idea if you want
people you don't know to come back...  You can use someone like
www.dyndns.org if you want a single DNS name, but I think the steam
browser only saves the IP.  Should be OK for your friends though.

Admin Mod, either Beetle's Mod or Mani's Mod...  Differences aren't that
big, the big difference to me is that Beetle is planning on porting to
MetaMod-Source, and Mani isn't...  Or at least, thats my understanding.

Stats, you can use psychostats, HLstats, or HLstatsX, which is what I
use...

Good Luck.

On Wednesday, July 20, 2005 8:03 am, Hemminger Corey SrA 735 CES/CEUD
said:

I'm kind of new to the CSS server scene and have been doing a little
research, but was wondering if someone new of a good place to get a
guide to get you started with setting up a server and also a good admin
mod that's easy to setup? I also like the stats stuff that other servers
use. I also would like to get any suggestions on how to handle a dynamic
IP so I can host my server to the CSS community. I've got a DSL
connection with 6017bits a second download, 517bits a second upload and
figured I could run about a 16 man server. I'm using an older comp
that's the original 1ghz Athlon with 512MB PC133 ram. Any Info and
suggestion you guys have would be great. Thanks.

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[hlds] Re: steam browser shows wrong ping times for our server

2005-07-20 Thread Maltenrazer
hello, my server host says that this is a problem with steam master
servers and not them.

you can visit them here:
http://www.4u-servers.co.uk/forums/showthread.php?p=151#post151

i personally think that there is a problem with the steam software. i
think it searches for servers too fast and so it brings back wrong
ping times. when it searches for the servers too fast it may clog up
my own connection and so steam thinks that the ping is higher than it
really is. steam brings back the correct ping times when the server is
stored in the server favourites, so it must be the steam software
clogging up because it searches too many servers too fast.

please comment

On 7/20/05, [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:
 Re: steam browser shows wrong ping times for our server


--
Maltenrazer [OMEN]

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[hlds] Re: Vac2 On Server not working.. (Source)

2005-07-20 Thread Jason Benoit
Also, when entering the server it does state that it is a secure
server. But not in HLSW or the server browser. server ip:
72.9.229.28:27016
 Message: 4
 Date: Wed, 20 Jul 2005 10:59:34 -0400
 From: Jason Benoit [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Re: hlds digest, Vol 1 #3845 - 16 msgs
 Reply-To: hlds@list.valvesoftware.com

  Vac2 On Server not working.. (Source)

 I tried having sv_lan 0 and sv_secure 1 in my server config. Vac
 starts out enables when looking at server list... then 3-4 seconds
 later it turns off. Anyone have any idea as what may problem may be? I
 did start and restart it, and just restarted it. It was secure for
 about 5-10 seconds. (According to the icon in the favorites server
 list) and then it wasn't. I refreshed every couple of seconds.

 The longest I saw it secure via HLSW was 16 seconds. It is secure, but
 after a little bit is goes insecure. (Via server browser VAC icon and
 HLSW) I have asked that my server host check the command line. They
 said it was fine and that it was secure.

 My quesstions are for one what determins VAC2 being enabled, and what
 could it be causeing this?

 --
 -Alden

 bka
 - Strike Harder

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[hlds] Re: Vac2 On Server not working.. (Source)

2005-07-20 Thread Jason Benoit
Also, when entering the server it does state that it is a secure
server. But not in HLSW or the server browser. server ip:
72.9.229.28:27016
I would really like to make sure my server is secure and not have it
not come up under secure servers. I will miss a lot of traffic that
way.


 Message: 4
 Date: Wed, 20 Jul 2005 10:59:34 -0400
 From: Jason Benoit [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Re: hlds digest, Vol 1 #3845 - 16 msgs
 Reply-To: hlds@list.valvesoftware.com

  Vac2 On Server not working.. (Source)

 I tried having sv_lan 0 and sv_secure 1 in my server config. Vac
 starts out enables when looking at server list... then 3-4 seconds
 later it turns off. Anyone have any idea as what may problem may be? I
 did start and restart it, and just restarted it. It was secure for
 about 5-10 seconds. (According to the icon in the favorites server
 list) and then it wasn't. I refreshed every couple of seconds.

 The longest I saw it secure via HLSW was 16 seconds. It is secure, but
 after a little bit is goes insecure. (Via server browser VAC icon and
 HLSW) I have asked that my server host check the command line. They
 said it was fine and that it was secure.

 My quesstions are for one what determins VAC2 being enabled, and what
 could it be causeing this?

 --
 -Alden

 bka
 - Strike Harder

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[hlds] Default BOT Skins

2005-07-20 Thread Jim
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Okay... New question of the Day On a SRCDS  I am running Bots, and using 
Mani Admin Revision R. Skins was a new feature added and works great.

My question is with regards to Bots, on specific Maps I would like to set the 
skins of the Bots with regards to the map theme. What is the best way to 
accomplish this one. Thru Mani the Bots if the flag is set randomally chooses 
from the skins per Bot available for T or CT. So you have a variation of 
different Skins being used on the Map. If you set the Flag off then the Bots 
run the Steam Default Skin.

I would like to select per map the default skin associated to the specific Bot 
(Global) for each team and eliminate the Random Skin and use the Custom Skins.

The only Random factor would be the Player's choice of the Skins they prefer.

--


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RE: [hlds] Re: Differentiating HLDS VAC versus VAC2 Protection?

2005-07-20 Thread Alfred Reynolds
No, for HLDS your options are VAC1 (without -vacbeta on the command
line), VAC1+VAC2 (running secure with -vacbeta) or no VAC (running
with -insecure on the command line).

For mods that were not supported by VAC1 running with -vacbeta on the
command line will enable just VAC2.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Sent:
Wednesday, July 20, 2005 9:32 AM To: hlds@list.valvesoftware.com
Subject: [hlds] Re: Differentiating HLDS VAC versus VAC2 Protection?

  Whisper:
 When you start HLDS, if VAC1 and VAC2 both are enabled (requires
  both), the following message will be displayed in the console if
  VAC2 is operational:
 
  Connection to Steam servers successful.
VAC beta secure mode is activated.
 
  As far as I know, that is the only indication that VAC2 is working
  in addition to VAC1 on HLDS. Status should show secure with VAC1
  and with VAC1 + VAC2.

 Is this correct?  I thought it was one of the other you selected?

 DD


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[hlds] Re: steam browser shows wrong ping times for our server

2005-07-20 Thread stalker333

Maltenrazer,

I've noticed this too, especially with source. Sometimes I get pings around 
1500-2000, and other times I can get pings of -1 lol. I'm not the only one who 
seems to have this problem. So I'd say, without a doubt, it's broken. I get 
fairly accurate pings in HL1 mods (tfc and dod) though.

-Stoned Smurf
AKA The Joint Chief


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Re: RE: [hlds] Newbie Trying to host a server

2005-07-20 Thread iceflatline
Actually DynDNS works quite well for giving your crew a single domain name to 
use for your server. I'm using it for my Q3 server, HLDS and SRCDS - although 
candidly my WAN address doesn't change very much.  When it does, my router 
notifies DynDNS and the host name resolves to the new IP address. Another 
option is with DynDNS is to switch to the static DNS service.  It's useful 
for when, like me, you address does not change much, and you won't get those 
perodic, yet annoying, messages from Dyn reminding you to touch your account. 
It's also a free service.

Third-party browsers, and the Steam game browser are interested in IP address 
and should track auomatically when the address changes.



 From: [EMAIL PROTECTED]
 Date: 2005/07/20 Wed PM 12:07:59 EDT
 To: hlds@list.valvesoftware.com
 CC: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Newbie Trying to host a server

 I'm going to assume you mean kbps, or roughly 6Mbps down/500kbps up.

 Even then, hosting dynamic IP'ed servers isn't the best idea if you want
 people you don't know to come back...  You can use someone like
 www.dyndns.org if you want a single DNS name, but I think the steam
 browser only saves the IP.  Should be OK for your friends though.

 Admin Mod, either Beetle's Mod or Mani's Mod...  Differences aren't that
 big, the big difference to me is that Beetle is planning on porting to
 MetaMod-Source, and Mani isn't...  Or at least, thats my understanding.

 Stats, you can use psychostats, HLstats, or HLstatsX, which is what I use...

 Good Luck.

 On Wednesday, July 20, 2005 8:03 am, Hemminger Corey SrA 735 CES/CEUD said:
  I'm kind of new to the CSS server scene and have been doing a little
  research, but was wondering if someone new of a good place to get a
  guide to get you started with setting up a server and also a good admin
  mod that's easy to setup? I also like the stats stuff that other servers
  use. I also would like to get any suggestions on how to handle a dynamic
  IP so I can host my server to the CSS community. I've got a DSL
  connection with 6017bits a second download, 517bits a second upload and
  figured I could run about a 16 man server. I'm using an older comp
  that's the original 1ghz Athlon with 512MB PC133 ram. Any Info and
  suggestion you guys have would be great. Thanks.
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 





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RE: [hlds] Default BOT Skins

2005-07-20 Thread steve
The Mani Forums will probably be a better place to get this answer...


On Wednesday, July 20, 2005 11:11 am, Jim said:
 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Okay... New question of the Day On a SRCDS  I am running Bots, and
 using Mani Admin Revision R. Skins was a new feature added and works
 great.

 My question is with regards to Bots, on specific Maps I would like to set
 the skins of the Bots with regards to the map theme. What is the best way
 to accomplish this one. Thru Mani the Bots if the flag is set randomally
 chooses from the skins per Bot available for T or CT. So you have a
 variation of different Skins being used on the Map. If you set the Flag
 off then the Bots run the Steam Default Skin.

 I would like to select per map the default skin associated to the specific
 Bot (Global) for each team and eliminate the Random Skin and use the
 Custom Skins.

 The only Random factor would be the Player's choice of the Skins they
 prefer.

 --


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 please visit:
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Re: [hlds] Re: Differentiating HLDS VAC versus VAC2 Protection?

2005-07-20 Thread Mikee

Alfred, I have been putting the sv_secure 1 CVAR in my autoexec.cfg
server file,  not on the command line (Win32 server).  I assume either
place is ok?

Also, in response to Jason Benoit...my HLSW (ver 1.0.0.43) does say on
left middle panel:

Anticheat Tool: Valve's Security Module


- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, July 20, 2005 2:15 PM
Subject: RE: [hlds] Re: Differentiating HLDS VAC versus VAC2 Protection?



No, for HLDS your options are VAC1 (without -vacbeta on the command
line), VAC1+VAC2 (running secure with -vacbeta) or no VAC (running
with -insecure on the command line).

For mods that were not supported by VAC1 running with -vacbeta on the
command line will enable just VAC2.

- Alfred




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Re: [hlds] Re: Differentiating HLDS VAC versus VAC2 Protection?

2005-07-20 Thread Clayton Macleod
as has been stated over and over and over and over, you can't actually
set sv_secure because it only reports the server's status. You *MUST*
use the command line switches to set your secure/insecure status.

On 7/20/05, Mikee [EMAIL PROTECTED] wrote:
 Alfred, I have been putting the sv_secure 1 CVAR in my autoexec.cfg
 server file,  not on the command line (Win32 server).  I assume either
 place is ok?


--
Clayton Macleod

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RE: [hlds] Re: Differentiating HLDS VAC versus VAC2 Protection?

2005-07-20 Thread Alfred Reynolds
sv_secure is a SRCDS cvar, not a HLDS one... You should never set that
manually (its value is maintained by code).

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mikee Sent:
Wednesday, July 20, 2005 1:23 PM To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Re: Differentiating HLDS VAC versus VAC2 Protection?

 Alfred, I have been putting the sv_secure 1 CVAR in my autoexec.cfg
 server file,  not on the command line (Win32 server).  I assume
 either place is ok?

 Also, in response to Jason Benoit...my HLSW (ver 1.0.0.43) does say
 on left middle panel:

  Anticheat Tool: Valve's Security Module


 - Original Message -
 From: Alfred Reynolds [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Wednesday, July 20, 2005 2:15 PM
 Subject: RE: [hlds] Re: Differentiating HLDS VAC versus VAC2
 Protection?


  No, for HLDS your options are VAC1 (without -vacbeta on the
  command line), VAC1+VAC2 (running secure with -vacbeta) or no VAC
  (running with -insecure on the command line).
 
  For mods that were not supported by VAC1 running with -vacbeta on
  the command line will enable just VAC2.
 
  - Alfred



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RE: [hlds] Newbie Trying to host a server

2005-07-20 Thread Hemminger Corey SrA 735 CES/CEUD
This is a multi-part message in MIME format.
--
sorry I forgot the K's 6017Kbits down and 517Kbits Upload speed.



From: [EMAIL PROTECTED] on behalf of Whisper
Sent: Wed 7/20/2005 5:15 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Newbie Trying to host a server



--
[ Picked text/plain from multipart/alternative ]
Your speeds make very little sense.
 Both those speeds are not very crash hot, even by dial-up modem standards.
 Until you provide accurate bandwidth numbers, we would be guessing as to
what to suggest to you.
 Try the STEAM Forums for basic help

 On 7/21/05, Hemminger Corey SrA 735 CES/CEUD 
[EMAIL PROTECTED] wrote:

 I'm kind of new to the CSS server scene and have been doing a little
 research, but was wondering if someone new of a good place to get a
 guide to get you started with setting up a server and also a good admin
 mod that's easy to setup? I also like the stats stuff that other servers
 use. I also would like to get any suggestions on how to handle a dynamic
 IP so I can host my server to the CSS community. I've got a DSL
 connection with 6017bits a second download, 517bits a second upload and
 figured I could run about a 16 man server. I'm using an older comp
 that's the original 1ghz Athlon with 512MB PC133 ram. Any Info and
 suggestion you guys have would be great. Thanks.

 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

--



--
[ winmail.dat of type application/ms-tnef deleted ]
--

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Re: [hlds] Re: Differentiating HLDS VAC versus VAC2 Protection?

2005-07-20 Thread Mikee

I don't know where I got that advice to use that sv_secure 1 CVAR in my
autoexec.cfg file, but I have had it in there (and only there) for months,
with no apparent ill effect.  So now I have one more question about this.

Since I updated my HL2DM  HL2-Promod HLDS  /bin/engine.dll with the last
CS:S updatetool patch, and removed the -vacbeta from the command launch
line, these servers are all showing as VAC protected in the console, when I
join as a client, and from the HLSW interface.

They all have the sv_secure 1 in the autoexec.cfg file, and not on the
command launch line.  So I am confused about the sv_secure needing to only
be on the command line.  You can verify the VAC status of the servers
yourself:

67.18.241.74:27015  HL2 TDM
67.18.241.75:27015  HL2 DM
67.18.241.77:27015  Promod

- Original Message -
From: Clayton Macleod [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, July 20, 2005 4:30 PM
Subject: Re: [hlds] Re: Differentiating HLDS VAC versus VAC2 Protection?



as has been stated over and over and over and over, you can't actually
set sv_secure because it only reports the server's status. You *MUST*
use the command line switches to set your secure/insecure status.


- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, July 20, 2005 4:31 PM
Subject: RE: [hlds] Re: Differentiating HLDS VAC versus VAC2 Protection?



sv_secure is a SRCDS cvar, not a HLDS one... You should never set that
manually (its value is maintained by code).

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mikee Sent:
Wednesday, July 20, 2005 1:23 PM To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Re: Differentiating HLDS VAC versus VAC2 Protection?


Alfred, I have been putting the sv_secure 1 CVAR in my autoexec.cfg
server file,  not on the command line (Win32 server).  I assume
either place is ok?

Also, in response to Jason Benoit...my HLSW (ver 1.0.0.43) does say
on left middle panel:

 Anticheat Tool: Valve's Security Module


- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, July 20, 2005 2:15 PM
Subject: RE: [hlds] Re: Differentiating HLDS VAC versus VAC2
Protection?


 No, for HLDS your options are VAC1 (without -vacbeta on the
 command line), VAC1+VAC2 (running secure with -vacbeta) or no VAC
 (running with -insecure on the command line).

 For mods that were not supported by VAC1 running with -vacbeta on
 the command line will enable just VAC2.

 - Alfred



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Re: [hlds] Default BOT Skins

2005-07-20 Thread Jim

Althou Mani Forums may seem like a good place to start. Nothing is available
at this time. The reason for posting this here, is the shear fact I could
not possibly be the only one who has reviewed or in fact is actually runing
custom skins for Bots and players.

I was hoping to receive an answer of how someone else has managed this feat.
I know we run cfg specific to the maps for customizations we want special
for a given map. I was hoping someone else has tackled this challege and to
hear some of their solutions to skins.

Thank you for the suggestion, as I have already posted something there as
well.


- Original Message -
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, July 20, 2005 1:16 PM
Subject: RE: [hlds] Default BOT Skins



The Mani Forums will probably be a better place to get this answer...


On Wednesday, July 20, 2005 11:11 am, Jim said:

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Okay... New question of the Day On a SRCDS  I am running Bots, and
using Mani Admin Revision R. Skins was a new feature added and works
great.

My question is with regards to Bots, on specific Maps I would like to set
the skins of the Bots with regards to the map theme. What is the best way
to accomplish this one. Thru Mani the Bots if the flag is set randomally
chooses from the skins per Bot available for T or CT. So you have a
variation of different Skins being used on the Map. If you set the Flag
off then the Bots run the Steam Default Skin.

I would like to select per map the default skin associated to the
specific
Bot (Global) for each team and eliminate the Random Skin and use the
Custom Skins.

The only Random factor would be the Player's choice of the Skins they
prefer.

--


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[hlds] Server Errors

2005-07-20 Thread Jason

I'm having severe problems with my server, listen or dedicated. For my
listen server, my listenserver.cfg is as follows.

ip xxx.xxx.xxx.xxx (my external)
port 27015
sv_region 0
sv_lan 0

// Execute the Admin Mod configuration file
exec addons/adminmod/config/adminmod.cfg

and is placed in D:\Program
Files\Valve\Steam\SteamApps\lordtalon\counter-strike\cstrike

Whenever I run a listen server, my server does not show up on the master
server list and X-Fire lists the ip of the server I'm currently in as

69.28.148.250:27014

My connection runs through a router which I have forwarded port 27015 to
myself and also added my computer as a DMZ host. The following was taken
from the console in my listen server

] ip
ip is [my external ip]
] sv_lan
sv_lan is 0
] sv_region
sv_region is 0
] port
port is 27015

I do not understand why my server is not showing up on the master server
list nor why x-fire lists my ip incorrectly.


On my dedicated server, my ip is listed as my private ip and not my
external. Nor could I find a .cfg to modify within my
lordtalon/dedicated server folder. My question is why is my server not
reaching the main primary server and if I add my server as a favorite ie
[my external ip]:27015 to my favorites list, it shows non responsive for
either situation while my priavte ip ex: 192.168.1.102:27015 shows the
server. The authentication has passed within steam and it says it's
Connection to Steam Servers Sucessful when I type manually the sv_lan 0
command.

Any help is much appreciated, thank you

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[hlds] Counter-Strike: Source release pending

2005-07-20 Thread Alfred Reynolds
There will be a Counter-Strike: Source release in the next couple of
hours.

- Alfred

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[hlds] Re: Please Explain Latency Measurements in Counter-Strike Source

2005-07-20 Thread Dabosman
Tickrate is the number of clock cycles (I believe) that the server processes
(per second?).  Someone else could explain much better here I'm sure - but
basically it increases the amount of processing power it uses to run your
server - and therefore provides much more stable pings in my testing .. And
is why I now run with '-tickrate 66' on the command-line for my server.
Hitboxes seem to register much better as well.

Are you absolutely positive your client settings are 2/100/100 - and
that some unscrupulous admin didn't change them on you (with a client exec
admin command) without your knowing?  Please go verify them for me while in
CS by typing all three for me (rate, cl_updaterate, cl_cmdrate).

If they are correct, I'd like to see a screenshot of your net_graph data
along with the scoreboard on that same screen showing the 'strange' ping.
You can post it on my Counter-strike website.  Let me know when you have it
ready and I'll set you up on there.

Also, have you tried another server to see if it displays the same 'strange'
ping on there?  You can try mine if you'd like:
65.69.123.132:27015

Kevin


Whisper [EMAIL PROTECTED] wrote:

Here is the things that I don't understand The Server can be a 33 or 66
tickrate server.

Both with default sv_maxupdaterates

My clients rates are 2/100/100

Yes Im aware of the fudge you can do by lowering your rates to give you a
very low ping, but in the case I presented initially I am not doing
anything to manipulate them from my normal game play.

Thanks


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[hlds] Counter-Strike: Source update released

2005-07-20 Thread Alfred Reynolds
We have released an update to Counter-Strike: Source. Run the
hldsupdatetool to get this update.

The update improves CPU performance of the server, optimizing several
subsystems. Details can be found here:
http://www.steampowered.com/index.php?area=newsid=429

- Alfred

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Re: [hlds] Counter-Strike: Source update released

2005-07-20 Thread Jim

Alfred,

SRCDS -
script:  hldsupdatetool -command update -game counter-strike source -dir
I:\hlds -verify_all

attempting to run the update however continue getting a WinSock Error 10054
Connection reset by Peer

any suggestions

Thanks

- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
Sent: Wednesday, July 20, 2005 5:03 PM
Subject: [hlds] Counter-Strike: Source update released



We have released an update to Counter-Strike: Source. Run the
hldsupdatetool to get this update.

The update improves CPU performance of the server, optimizing several
subsystems. Details can be found here:
http://www.steampowered.com/index.php?area=newsid=429

- Alfred

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Re: [hlds] Counter-Strike: Source update released

2005-07-20 Thread Jim

Alfred,

Is there something going on with the Steam Servers preventing us from
Updating.. The error I receievd is :

Connection Reset, WinSock Error 10054 Connection reset by peer

When I look this up on Microsofts web site, it translates to the following:
 Connection reset by peer.
 An existing connection was forcibly closed by the remote host. This
normally results if the peer application on the remote host is suddenly
stopped, the host is rebooted, the host or remote network interface is
disabled, or the remote host uses a hard close (see setsockopt for more
information on the SO_LINGER option on the remote socket). This error may
also result if a connection was broken due to keep-alive activity detecting
a failure while one or more operations are in progress. Operations that were
in progress fail with WSAENETRESET. Subsequent operations fail with
WSAECONNRESET.
Thanks,
Jim
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
Sent: Wednesday, July 20, 2005 5:03 PM
Subject: [hlds] Counter-Strike: Source update released



We have released an update to Counter-Strike: Source. Run the
hldsupdatetool to get this update.

The update improves CPU performance of the server, optimizing several
subsystems. Details can be found here:
http://www.steampowered.com/index.php?area=newsid=429

- Alfred

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Re: [hlds] Counter-Strike: Source update released

2005-07-20 Thread Jim

Hey Alfred,

Forget the last set of messages... tried and tried and finally it took...

Cheers
Jim
- Original Message -
From: Jim [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
Sent: Wednesday, July 20, 2005 5:21 PM
Subject: Re: [hlds] Counter-Strike: Source update released



Alfred,

Is there something going on with the Steam Servers preventing us from
Updating.. The error I receievd is :

Connection Reset, WinSock Error 10054 Connection reset by peer

When I look this up on Microsofts web site, it translates to the
following:
 Connection reset by peer.
 An existing connection was forcibly closed by the remote host. This
normally results if the peer application on the remote host is suddenly
stopped, the host is rebooted, the host or remote network interface is
disabled, or the remote host uses a hard close (see setsockopt for more
information on the SO_LINGER option on the remote socket). This error may
also result if a connection was broken due to keep-alive activity
detecting
a failure while one or more operations are in progress. Operations that
were
in progress fail with WSAENETRESET. Subsequent operations fail with
WSAECONNRESET.
Thanks,
Jim
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
Sent: Wednesday, July 20, 2005 5:03 PM
Subject: [hlds] Counter-Strike: Source update released



We have released an update to Counter-Strike: Source. Run the
hldsupdatetool to get this update.

The update improves CPU performance of the server, optimizing several
subsystems. Details can be found here:
http://www.steampowered.com/index.php?area=newsid=429

- Alfred

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Re: [hlds] Counter-Strike: Source update released

2005-07-20 Thread SANDY LEBLANC

[ Converted text/html to text/plain ]

No problems updating here. Only took me about 2-3 mins.


From: Jim [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com,hlds_linux@list.valvesoftware.com,[EMAIL 
PROTECTED]
Subject: Re: [hlds] Counter-Strike: Source update released
Date: Wed, 20 Jul 2005 17:21:48 -0700

Alfred,

Is there something going on with the Steam Servers preventing us
from
Updating.. The error I receievd is :

Connection Reset, WinSock Error 10054 Connection reset by peer



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Re: [hlds] Re: sv_unlag and Ping

2005-07-20 Thread David Williams

Firstly i would like to thank ned for all those commands and advice he
has given. When i get i time to look at the server again i'll give them
a test with my testing team (i've not been of the best health atm). Also
to m0gley look mate i am and it works i happen to know that the average
bandwith usage per player is in the regaion of  3 - 3.5 kilobytes p/s
but hey if you guys say i can't run the server at all and i've got 6
players max running fime then i'm winning already. FYI this is only
practice for a bigger paid for server my clan is goin to invest in and
coz i'm the smart assed techie i got the job of server admin.

and finally my system specs for you all to laugh at

athlon 3000+ barton (fried it only runs at 1.3)
1GB ddr 333 corsair match pair ram
windows xp pro
120GB 7200rpm hdd

the system is in the middle of an upgrade and i do have a habit of
playing  in the server from the client on the same system (if that makes
sense)

Ned wrote:


David,

I 'm wrong on the FPS HLDS Servers use the CVAR *sys_ticrate* to control
how many frames per second are rendered.
*sys_ticrate 300 and open Medialayer.exe *this page explains why.
http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=108

and sv_tickrate isn't used in 1.6, I host CS Source, got confused
-tickrate 33 is in the command line of CSS

BTW what cpu are you using, how much ram? Windows?
This link will show you your true speed http://www.dslreports.com/

Ned

Ned wrote:


Hi David,

run in the console to see whats going on
netgraph X Shows the network graph. This will bring up a graph
showing the performance of your internet connection. It will also tell
you your Frames Per Second, the current amount of packet loss, and the
amount of choke. Packet loss and Choke are one of the major causes of
lag. Valid choices are 1 2 3 or 0 (off) click the link for more info
http://home.covad.net/~k25125/SteamyThings/NetGraph_Steam.htm


// max frame rate (60-1000) higher is better if your machine can
handle it
*sys_ticrate 300*

// Maximum updates per second that the server will allow (default 60)
// 60 for updaterate is LAN ONLY use 13 for internet hlds
// 20 is default but will cut the maxplayers you can handle in 1/2
// for SRCDS Servers use 30 - you might be able to use 20
sv_maxupdaterate 20  try changing this down to 13 lowest

// Minimum updates per second that the server will allow (default 10)
// this is the minimum playable updaterate, leave this at 13 for srcds
10 hlds
sv_minupdaterate 10

//Enables player lag compensation 0 - 1
sv_unlag 1

// Maximum lag compensation in seconds (min. 0.00 max. 1.00)
sv_maxunlag 1

// Enable instanced baselines - Saves network overhead
sv_instancebaselines 1

//Force server side preloading (default 0)
sv_forcepreload 1

sv_minratesv_maxrate are for map and spray loading only they don't
effect play

You still won't see much improvement at 7 players, you mite be able to
get 5 to work

128kbs / 5 = 25.5kbs per player this link will give you more info
http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=108



Good Luck,
Ned

PS: you can always add bots so there is more players

add as the last line in server.cfg
exec bot.cfg

put this in a text file, name it bot.cfg [word wrap off]
List of bot commands:
// bots
bot_add   //needed to add bots
bot_quota 6   //# of bots
bot_quota_mode fill   //bot_quota_mode - If 'Fill', the server will
adjust bots to keep # players in the game, where # is bot_quota (from
above) Default: Normal
bot_difficulty 2  //1 easy 2 normal 3 hard 4 expert
bot_chatter normal//radio chatter
bot_auto_follow 1 //follow humans
bot_auto_vacate 0 //kick for human if too many players ie: over
maxplayers
bot_join_after_player 1   // if this is 0 then bots will play the map
with out humans
bot_defer_to_human 1   //bot_defer_to_human - Can bots complete
objectives if there are humans on a team? Default: No 1
bot_allow_rogues 0//crazy bots
bot_walk 0//walk only
bot_join_team any  // team t, ct, any
bot_eco_limit 2000//limits their spending, leaving $ for humans on
the same team
bot_all_weapons 1 //the following commands are null if this is set
to 1
bot_allow_grenades 1
bot_allow_pistols 1
bot_allow_sub_machine_guns 1
bot_allow_shotguns 1
bot_allow_rifles 1
bot_allow_snipers 1
bot_allow_machine_guns 1


David Williams wrote:


well guys this is all very interesting to see you fight over a
scientific fact but the whole reason we are even have this
disscucion is
coz i have a problem and i quote

i'm new to this and i've been reading this thread with interest as i
have a 128 kilobit upload and a 1 megabit download on my connection and
i want to run 8 players on my cs 1.6 server (currently
6) now my rates are set low to around 6000 but it get's really laggy
when 7 ppl are playing. I also have 2 computers on the same lan as the
server but it would seem that effects 

Re: [hlds] Counter-Strike: Source update released

2005-07-20 Thread Mikee

Is this another example of an update that HL2DM should also do to help with
CPU useage?

- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
Sent: Wednesday, July 20, 2005 8:03 PM
Subject: [hlds] Counter-Strike: Source update released



We have released an update to Counter-Strike: Source. Run the
hldsupdatetool to get this update.

The update improves CPU performance of the server, optimizing several
subsystems. Details can be found here:
http://www.steampowered.com/index.php?area=newsid=429

- Alfred

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RE: [hlds] Counter-Strike: Source update released

2005-07-20 Thread Alfred Reynolds
No, this update is for CS:S only.

When you see a Source Engine update you should update any server
running Source.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mikee Sent:
Wednesday, July 20, 2005 5:50 PM To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released

 Is this another example of an update that HL2DM should also do to
 help with CPU useage?

 - Original Message -
 From: Alfred Reynolds [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com;
 hlds_linux@list.valvesoftware.com;
 [EMAIL PROTECTED]
 Sent: Wednesday, July 20, 2005 8:03 PM
 Subject: [hlds] Counter-Strike: Source update released


  We have released an update to Counter-Strike: Source. Run the
  hldsupdatetool to get this update.
 
  The update improves CPU performance of the server, optimizing
  several subsystems. Details can be found here:
  http://www.steampowered.com/index.php?area=newsid=429
 
  - Alfred
 
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Re: [hlds] Counter-Strike: Source update released

2005-07-20 Thread hlds

Will this Update help Cpu with source TV running?

- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, July 20, 2005 8:56 PM
Subject: RE: [hlds] Counter-Strike: Source update released



No, this update is for CS:S only.

When you see a Source Engine update you should update any server
running Source.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mikee Sent:
Wednesday, July 20, 2005 5:50 PM To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released


Is this another example of an update that HL2DM should also do to
help with CPU useage?

- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com;
hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
Sent: Wednesday, July 20, 2005 8:03 PM
Subject: [hlds] Counter-Strike: Source update released


 We have released an update to Counter-Strike: Source. Run the
 hldsupdatetool to get this update.

 The update improves CPU performance of the server, optimizing
 several subsystems. Details can be found here:
 http://www.steampowered.com/index.php?area=newsid=429

 - Alfred

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RE: [hlds] Counter-Strike: Source update released

2005-07-20 Thread Alfred Reynolds
If it's a CS:S server.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED] Sent: Wednesday, July 20, 2005 6:09 PM To:
hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source
update released

 Will this Update help Cpu with source TV running?

 - Original Message -
 From: Alfred Reynolds [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Wednesday, July 20, 2005 8:56 PM
 Subject: RE: [hlds] Counter-Strike: Source update released


  No, this update is for CS:S only.
 
  When you see a Source Engine update you should update any server
  running Source.
 
  - Alfred
 
  Original Message
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Mikee Sent:
  Wednesday, July 20, 2005 5:50 PM To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Counter-Strike: Source update released
 
   Is this another example of an update that HL2DM should also do to
   help with CPU useage?
  
   - Original Message -
   From: Alfred Reynolds [EMAIL PROTECTED]
   To: hlds@list.valvesoftware.com;
   hlds_linux@list.valvesoftware.com;
   [EMAIL PROTECTED]
   Sent: Wednesday, July 20, 2005 8:03 PM
   Subject: [hlds] Counter-Strike: Source update released
  
  
We have released an update to Counter-Strike: Source. Run the
hldsupdatetool to get this update.
   
The update improves CPU performance of the server, optimizing
several subsystems. Details can be found here:
http://www.steampowered.com/index.php?area=newsid=429
   
- Alfred
   
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Re: [hlds] Counter-Strike: Source update released

2005-07-20 Thread hlds

That would be Why I said sourceTV.  Update seems to work great 100tickrate
server runns much better now and also sourcetv seems to run better Good Job
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, July 20, 2005 9:15 PM
Subject: RE: [hlds] Counter-Strike: Source update released



If it's a CS:S server.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED] Sent: Wednesday, July 20, 2005 6:09 PM To:
hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source
update released


Will this Update help Cpu with source TV running?

- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, July 20, 2005 8:56 PM
Subject: RE: [hlds] Counter-Strike: Source update released


 No, this update is for CS:S only.

 When you see a Source Engine update you should update any server
 running Source.

 - Alfred

 Original Message
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Mikee Sent:
 Wednesday, July 20, 2005 5:50 PM To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Counter-Strike: Source update released

  Is this another example of an update that HL2DM should also do to
  help with CPU useage?
 
  - Original Message -
  From: Alfred Reynolds [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com;
  hlds_linux@list.valvesoftware.com;
  [EMAIL PROTECTED]
  Sent: Wednesday, July 20, 2005 8:03 PM
  Subject: [hlds] Counter-Strike: Source update released
 
 
   We have released an update to Counter-Strike: Source. Run the
   hldsupdatetool to get this update.
  
   The update improves CPU performance of the server, optimizing
   several subsystems. Details can be found here:
   http://www.steampowered.com/index.php?area=newsid=429
  
   - Alfred
  
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   archives, please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
  
 
 
 
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Re: [hlds] Re: Please Explain Latency Measurements in Counter-Strike Source

2005-07-20 Thread James Tucker
On 7/20/05, Dabosman [EMAIL PROTECTED] wrote:
[thank you, but -snip-]
 Again though, I'm betting your problem with the 10ms or very low ping
 showing on the scoreboard is your cl_updaterate setting.  I found this out
 when I saw someone with a '5' or something on the scoreboard - and after
 some investigating, found out their rates were set very low.  (Also check
 your 'rate' setting - should be at least 8192 for DSL/Cable/etc.)

rate 20; echo rate set to 2mbps
cl_updaterate 60; echo requesting 60 packets per second from the server.
cl_cmdrate 60; echo sending 60 packets per second to the server.

I have seen people running around with cl_cmdrate 0/1/generally under
10 and this does result in a falsely returned ping on the scoreboard
(or used to, haven't checked today). This however is not what I
describe. I have seen a ping of 6-8 consistently on the scoreboard
with the above settings and whilst it is not frequent, it is
impossible, and therefore must be somehow incorrect. The oddity is
also independant of my rate settings, or nearly so, on default rates
at times when I am experiencing this, my ping will simply sit from 5-6
and not deviate for minutes at a time.

 Check it and let me know.

 Hope this helps.

 Kevin

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[hlds] Re: Differentiating HLDS VAC versus VAC2 Protection?

2005-07-20 Thread Jason Benoit
 Mikee, that is the version of HLSW that I have.. however I do not see
it ias having Valve's Security Module in fact it says NONE for me..
unless I restart the server.

 Funny thing is that when you jin you get the VAC warning. I don't
think I am downloading the security module. I even tried stating HLSW
over to see if that was it. But also in the server browser it doens't
have the VAC icon unless I have just restarted the server.

Alfred.. what determines VAC2 being enabled on a source server, and
what determines it not being on? I really don't know what to say. I
hope it is something I have set up wrong.. but that is only because as
soon as I find out what that is I can fix it.

-Alden aka Strike Harder

=-=-=-=--==-=-=-=-=-=-=-=-=-=-=-
Message: 12
From: Mikee [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Re: Differentiating HLDS VAC versus VAC2 Protection?
Date: Wed, 20 Jul 2005 16:23:26 -0400
Reply-To: hlds@list.valvesoftware.com

Alfred, I have been putting the sv_secure 1 CVAR in my autoexec.cfg
server file,  not on the command line (Win32 server).  I assume either
place is ok?

Also, in response to Jason Benoit...my HLSW (ver 1.0.0.43) does say on
left middle panel:

Anticheat Tool: Valve's Security Module


- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, July 20, 2005 2:15 PM
Subject: RE: [hlds] Re: Differentiating HLDS VAC versus VAC2 Protection?


 No, for HLDS your options are VAC1 (without -vacbeta on the command
 line), VAC1+VAC2 (running secure with -vacbeta) or no VAC (running
 with -insecure on the command line).

 For mods that were not supported by VAC1 running with -vacbeta on the
 command line will enable just VAC2.

 - Alfred

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RE: [hlds] Re: Differentiating HLDS VAC versus VAC2 Protection?

2005-07-20 Thread Alfred Reynolds
VAC2 does not have a download from the server when you connect. VAC2 is
on by default on a Source server. Type status in the console to see if
your server is currently secure. I have no idea what HLSW is using to
determine secure status, hopefully it's the secure field contained in
the A2S_INFO response.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Benoit
Sent: Wednesday, July 20, 2005 8:53 PM To: hlds@list.valvesoftware.com
Subject: [hlds] Re: Differentiating HLDS VAC versus VAC2 Protection?

  Mikee, that is the version of HLSW that I have.. however I do not
 see it ias having Valve's Security Module in fact it says NONE for
 me..
 unless I restart the server.

  Funny thing is that when you jin you get the VAC warning. I don't
 think I am downloading the security module. I even tried stating HLSW
 over to see if that was it. But also in the server browser it doens't
 have the VAC icon unless I have just restarted the server.

 Alfred.. what determines VAC2 being enabled on a source server, and
 what determines it not being on? I really don't know what to say. I
 hope it is something I have set up wrong.. but that is only because
 as soon as I find out what that is I can fix it.

 -Alden aka Strike Harder

 =-=-=-=--==-=-=-=-=-=-=-=-=-=-=-
 Message: 12
 From: Mikee [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Re: Differentiating HLDS VAC versus VAC2
 Protection?
 Date: Wed, 20 Jul 2005 16:23:26 -0400
 Reply-To: hlds@list.valvesoftware.com

 Alfred, I have been putting the sv_secure 1 CVAR in my autoexec.cfg
 server file,  not on the command line (Win32 server).  I assume
 either place is ok?

 Also, in response to Jason Benoit...my HLSW (ver 1.0.0.43) does say
 on left middle panel:

 Anticheat Tool: Valve's Security Module


 - Original Message -
 From: Alfred Reynolds [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Wednesday, July 20, 2005 2:15 PM
 Subject: RE: [hlds] Re: Differentiating HLDS VAC versus VAC2
 Protection?


  No, for HLDS your options are VAC1 (without -vacbeta on the
  command line), VAC1+VAC2 (running secure with -vacbeta) or no VAC
  (running with -insecure on the command line).
 
  For mods that were not supported by VAC1 running with -vacbeta on
  the command line will enable just VAC2.
 
  - Alfred

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[hlds] Console x Fire Daemon

2005-07-20 Thread Edson Sossai
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I can get to see my HLDS console when running though fire daemon. Does
anybody know how to solve it?

--


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RE: [hlds] Console x Fire Daemon

2005-07-20 Thread SANDY LEBLANC

[ Converted text/html to text/plain ]

Check to see if interact with desktop is unchecked  if it is, check it 
then the console will show.


From: Edson Sossai [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: [hlds] Console x Fire Daemon
Date: Thu, 21 Jul 2005 00:08:51 -0400

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I can get to see my HLDS console when running though fire daemon. Does
anybody know how to solve it?

--


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Re: [hlds] Console x Fire Daemon

2005-07-20 Thread sprout

there is a checkbox in second tab I think that says interact with desktop
check that and boom your fixed
- Original Message -
From: Edson Sossai [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, July 20, 2005 11:08 PM
Subject: [hlds] Console x Fire Daemon



This is a multi-part message in MIME format.
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[ Picked text/plain from multipart/alternative ]
I can get to see my HLDS console when running though fire daemon. Does
anybody know how to solve it?

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Re: [hlds] Re: Please Explain Latency Measurements in Counter-Strike Source

2005-07-20 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Kevin
 The server runs pure, so its not admins being nasty or anything like that.
I can provide the info as you ask though.

 On 7/21/05, Dabosman [EMAIL PROTECTED] wrote:

 Tickrate is the number of clock cycles (I believe) that the server
 processes
 (per second?). Someone else could explain much better here I'm sure - but
 basically it increases the amount of processing power it uses to run your
 server - and therefore provides much more stable pings in my testing ..
 And
 is why I now run with '-tickrate 66' on the command-line for my server.
 Hitboxes seem to register much better as well.

 Are you absolutely positive your client settings are 2/100/100 - and
 that some unscrupulous admin didn't change them on you (with a client exec
 admin command) without your knowing? Please go verify them for me while in
 CS by typing all three for me (rate, cl_updaterate, cl_cmdrate).

 If they are correct, I'd like to see a screenshot of your net_graph data
 along with the scoreboard on that same screen showing the 'strange' ping.
 You can post it on my Counter-strike website. Let me know when you have it
 ready and I'll set you up on there.

 Also, have you tried another server to see if it displays the same
 'strange'
 ping on there? You can try mine if you'd like:
 65.69.123.132:27015 http://65.69.123.132:27015

 Kevin


 Whisper [EMAIL PROTECTED] wrote:

 Here is the things that I don't understand The Server can be a 33 or 66
 tickrate server.
 
 Both with default sv_maxupdaterates
 
 My clients rates are 2/100/100
 
 Yes Im aware of the fudge you can do by lowering your rates to give you a
 very low ping, but in the case I presented initially I am not doing
 anything to manipulate them from my normal game play.
 
 Thanks


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[hlds] Re: Please Explain Latency Measurements in Counter-Strike Source

2005-07-20 Thread Dabosman
James,

I got ya.  Well, all I can say maybe is:  glitch?  And like you said .. If
it's infrequent .. And doesn't affect gameplay .. That's about all I could
chalk it up to .. Unless some firewall software or router is causing
incorrect readings .. And I kind of doubt that as well.

Any rate, if nothing else, hopefully the 'tickrate' info will help you.  And
with this new update just released, maybe if you used the tickrate 66 (I
tried 100 and got worse results) in combo with the 'srcdsfpsboost.exe'
proggie, your server would fy.  :)

P.S.  Do you know what a pain it is to edit these 'digest' messages and put
the quotes in myself?  But I guess that's better than getting 30 emails a
day from it.  And yes, I could setup a 'rule' in Outlook to put them all in
a folder .. But boy would they add up fast.  I guess I'll live with the
'digest' mode.  I'd REALLY like if they'd just put this list on a message
forum at some point?

Kevin

James Tucker [EMAIL PROTECTED] wrote:
[thank you, but -snip-]

rate 20; echo rate set to 2mbps
cl_updaterate 60; echo requesting 60 packets per second from the server.
cl_cmdrate 60; echo sending 60 packets per second to the server.

I have seen people running around with cl_cmdrate 0/1/generally under 10
and this does result in a falsely returned ping on the
scoreboard (or used to, haven't checked today). This however is not what I
describe. I have seen a ping of 6-8 consistently on
the scoreboard with the above settings and whilst it is not frequent, it is
impossible, and therefore must be somehow incorrect. The oddity is also
independant of my rate settings, or nearly so, on default rates at times
when I am experiencing this, my ping will simply sit from 5-6 and not
deviate for minutes at a time.

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Re: [hlds] Counter-Strike: Source update released

2005-07-20 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Hey
 What version is this update?
 I get back version : 1.0.0.22/7 http://1.0.0.22/7 2433 secure which is
the same version number I had yesterday which was version :
1.0.0.22/7http://1.0.0.22/72433 secure
 Thanks
 On 7/21/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:

 That would be Why I said sourceTV. Update seems to work great 100tickrate
 server runns much better now and also sourcetv seems to run better Good
 Job
 - Original Message -
 From: Alfred Reynolds [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Wednesday, July 20, 2005 9:15 PM
 Subject: RE: [hlds] Counter-Strike: Source update released


  If it's a CS:S server.
 
  - Alfred
 
  Original Message
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
  [EMAIL PROTECTED] Sent: Wednesday, July 20, 2005 6:09 PM To:
  hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source
  update released
 
  Will this Update help Cpu with source TV running?
 
  - Original Message -
  From: Alfred Reynolds [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Sent: Wednesday, July 20, 2005 8:56 PM
  Subject: RE: [hlds] Counter-Strike: Source update released
 
 
   No, this update is for CS:S only.
  
   When you see a Source Engine update you should update any server
   running Source.
  
   - Alfred
  
   Original Message
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Mikee Sent:
   Wednesday, July 20, 2005 5:50 PM To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] Counter-Strike: Source update released
  
Is this another example of an update that HL2DM should also do to
help with CPU useage?
   
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com;
hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
Sent: Wednesday, July 20, 2005 8:03 PM
Subject: [hlds] Counter-Strike: Source update released
   
   
 We have released an update to Counter-Strike: Source. Run the
 hldsupdatetool to get this update.

 The update improves CPU performance of the server, optimizing
 several subsystems. Details can be found here:
 http://www.steampowered.com/index.php?area=newsid=429

 - Alfred

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RE: [hlds] Counter-Strike: Source update released

2005-07-20 Thread Alfred Reynolds
Those versions numbers don't always change (in particular they change
when the network protocol is incompatible between the client and server,
and for this update it was not). If you run the hldsupdatetool with the
-verify_all flag you can double check you are running the most recent
release.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent:
Wednesday, July 20, 2005 9:52 PM To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released

 --
 [ Picked text/plain from multipart/alternative ] Hey  What version is
  this update? I get back version : 1.0.0.22/7 http://1.0.0.22/7
 2433 secure which is the same version number I had yesterday which
 was version :
 1.0.0.22/7http://1.0.0.22/72433 secure  Thanks  On 7/21/05,
 [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
 
  That would be Why I said sourceTV. Update seems to work great
  100tickrate server runns much better now and also sourcetv seems to
  run better Good Job - Original Message -
  From: Alfred Reynolds [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Sent: Wednesday, July 20, 2005 9:15 PM
  Subject: RE: [hlds] Counter-Strike: Source update released
 
 
   If it's a CS:S server.
  
   - Alfred
  
   Original Message
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of
   [EMAIL PROTECTED] Sent: Wednesday, July 20, 2005 6:09 PM To:
   hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike:
   Source update released
  
Will this Update help Cpu with source TV running?
   
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, July 20, 2005 8:56 PM
Subject: RE: [hlds] Counter-Strike: Source update released
   
   
 No, this update is for CS:S only.

 When you see a Source Engine update you should update any
 server running Source.

 - Alfred

 Original Message
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Mikee
 Sent: Wednesday, July 20, 2005 5:50 PM To:
 hlds@list.valvesoftware.com Subject: Re: [hlds]
 Counter-Strike: Source update released

  Is this another example of an update that HL2DM should also
  do to help with CPU useage?
 
  - Original Message -
  From: Alfred Reynolds [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com;
  hlds_linux@list.valvesoftware.com;
  [EMAIL PROTECTED]
  Sent: Wednesday, July 20, 2005 8:03 PM
  Subject: [hlds] Counter-Strike: Source update released
 
 
   We have released an update to Counter-Strike: Source. Run
   the hldsupdatetool to get this update.
  
   The update improves CPU performance of the server,
   optimizing several subsystems. Details can be found here:
   http://www.steampowered.com/index.php?area=newsid=429
  
   - Alfred
  
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   list archives, please visit:
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[hlds] Linux DS

2005-07-20 Thread Beau Newcomb
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Ok I'm new to linux and srcds in linux, so please bare with me.  I've
followed the tut in srcds.com but I'd like to know a couple things



I use KDE and would like to have some SORT of graphical representation of my
running server (even if it's just a terminal window) so how would I go about
creating a shortcut to a srcds_run that will run in some sort of a window?



Also, when running srcds in terminal how do I terminate the program?  I told
you, I'm a total linux newb, but I learn quick, so watch out :D



Beau

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Re: [hlds] Re: Please Explain Latency Measurements in Counter-Strike Source

2005-07-20 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
 Kevin here are screenshots that illustrate why I have question about this
issue.
 http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg.jpg
http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg0001.jpg
http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg0002.jpg
http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg0003.jpg
http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg0004.jpg
http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg0005.jpg
http://whisper.ausgamers.com/pictures/sourcepings/de_dust_pcg0006.jpg
http://whisper.ausgamers.com/pictures/sourcepings/serverping.jpg
 If you check the creation times of the pictures you will see that they were
all taken within the same minute.

The Last picture is a http://www.pingplotter.com tracert ping tool set at 1
second intervals that was running whilst I joined the game and took the
screenshots. As you can see, the average ping does not deviate far from the
scoreboard ping. The last hop times out because the server firewalled from
ping packets.
 net_graph and stats pings though, do not seem to bear any relation as to my
connections actual latency, and thus far, there has been no adequate
explanation as to why the 3 ping measurements are completely at odds with
each other.
 Oh, the server in question is on a link that I can always download at
1MegaByte per Second sustained for 100's of MB's. That is to say, file
servers sitting in the same rack will serve data out to me at that rate.
 Hopes this make sense.
 Cheers
On 7/21/05, Dabosman [EMAIL PROTECTED] wrote:

 James,

 I got ya. Well, all I can say maybe is: glitch? And like you said .. If
 it's infrequent .. And doesn't affect gameplay .. That's about all I could
 chalk it up to .. Unless some firewall software or router is causing
 incorrect readings .. And I kind of doubt that as well.

 Any rate, if nothing else, hopefully the 'tickrate' info will help you.
 And
 with this new update just released, maybe if you used the tickrate 66 (I
 tried 100 and got worse results) in combo with the 'srcdsfpsboost.exe'
 proggie, your server would fy. :)

 P.S. Do you know what a pain it is to edit these 'digest' messages and put
 the quotes in myself? But I guess that's better than getting 30 emails a
 day from it. And yes, I could setup a 'rule' in Outlook to put them all in
 a folder .. But boy would they add up fast. I guess I'll live with the
 'digest' mode. I'd REALLY like if they'd just put this list on a message
 forum at some point?

 Kevin

 James Tucker [EMAIL PROTECTED] wrote:
 [thank you, but -snip-]
 
 rate 20; echo rate set to 2mbps
 cl_updaterate 60; echo requesting 60 packets per second from the server.
 cl_cmdrate 60; echo sending 60 packets per second to the server.
 
 I have seen people running around with cl_cmdrate 0/1/generally under 10
 and this does result in a falsely returned ping on the
 scoreboard (or used to, haven't checked today). This however is not what
 I
 describe. I have seen a ping of 6-8 consistently on
 the scoreboard with the above settings and whilst it is not frequent, it
 is
 impossible, and therefore must be somehow incorrect. The oddity is also
 independant of my rate settings, or nearly so, on default rates at times
 when I am experiencing this, my ping will simply sit from 5-6 and not
 deviate for minutes at a time.

 ___
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 please visit:
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Re: [hlds] Counter-Strike: Source update released

2005-07-20 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
I only ask because the small and voluntary update took us from version :
1.0.0.22/7 http://1.0.0.22/7 2425 secure to version :
1.0.0.22/7http://1.0.0.22/72433 secure
 Thanks anyhow
 Cheers

 On 7/21/05, Alfred Reynolds [EMAIL PROTECTED] wrote:

 Those versions numbers don't always change (in particular they change
 when the network protocol is incompatible between the client and server,
 and for this update it was not). If you run the hldsupdatetool with the
 -verify_all flag you can double check you are running the most recent
 release.

 - Alfred

 Original Message
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent:
 Wednesday, July 20, 2005 9:52 PM To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Counter-Strike: Source update released

  --
  [ Picked text/plain from multipart/alternative ] Hey What version is
  this update? I get back version : 1.0.0.22/7 http://1.0.0.22/7 
 http://1.0.0.22/7
  2433 secure which is the same version number I had yesterday which
  was version :
  1.0.0.22/7 http://1.0.0.22/7http://1.0.0.22/72433 secure Thanks On
 7/21/05,
  [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
  
   That would be Why I said sourceTV. Update seems to work great
   100tickrate server runns much better now and also sourcetv seems to
   run better Good Job - Original Message -
   From: Alfred Reynolds [EMAIL PROTECTED]
   To: hlds@list.valvesoftware.com
   Sent: Wednesday, July 20, 2005 9:15 PM
   Subject: RE: [hlds] Counter-Strike: Source update released
  
  
If it's a CS:S server.
   
- Alfred
   
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED] Sent: Wednesday, July 20, 2005 6:09 PM To:
hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike:
Source update released
   
 Will this Update help Cpu with source TV running?

 - Original Message -
 From: Alfred Reynolds [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Wednesday, July 20, 2005 8:56 PM
 Subject: RE: [hlds] Counter-Strike: Source update released


  No, this update is for CS:S only.
 
  When you see a Source Engine update you should update any
  server running Source.
 
  - Alfred
 
  Original Message
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Mikee
  Sent: Wednesday, July 20, 2005 5:50 PM To:
  hlds@list.valvesoftware.com Subject: Re: [hlds]
  Counter-Strike: Source update released
 
   Is this another example of an update that HL2DM should also
   do to help with CPU useage?
  
   - Original Message -
   From: Alfred Reynolds [EMAIL PROTECTED]
   To: hlds@list.valvesoftware.com;
   hlds_linux@list.valvesoftware.com;
   [EMAIL PROTECTED]
   Sent: Wednesday, July 20, 2005 8:03 PM
   Subject: [hlds] Counter-Strike: Source update released
  
  
We have released an update to Counter-Strike: Source. Run
the hldsupdatetool to get this update.
   
The update improves CPU performance of the server,
optimizing several subsystems. Details can be found here:
http://www.steampowered.com/index.php?area=newsid=429
   
- Alfred
   
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