[hlds] debug command line switch?

2005-08-14 Thread Rick Payton
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Is there a -debug type switch for srcds?

I'm still having people getting kicked (no more bans at least), though 
according to the logs they join and immediately disconnect. I made a log of the 
data streamed to my hlstatsx perl script, and found something interesting.

---
2005-08-13 17:51:48:   192.168.10.55:27015 - SERVER: LATE CONNECT [wongbat] - 
STEAM_ID_PENDING
2005-08-13 17:51:48:   192.168.10.55:27015 - E001: (DELAYING CONNECTION): 
wongbat53STEAM_ID_PENDING connected, address 66.135.227.74:27005
2005-08-13 17:51:49:   192.168.10.55:27015 - E001: BAD DATA: 
wongbatSTEAM_0:0:4341461 STEAM USERID validated
2005-08-13 17:51:52:   192.168.10.55:27015 - E003: (IGNORED) NOPLAYERINFO: (53) 
disconnected (reason Disconnect by user.)
---

that was taken from the perl script  joins, gets validated, then 3 seconds 
later gets disconnected. mani mod disabled, default server.cfg (again save for 
rcon password).

I thought it was hlstatsx kicking players, but there's no rcon log of that 
going on, so I'm at a loss. It even happens on the new install I downloaded 
friday afternoon. There's no outgoing ports blocked via firewall or router, 
though 27015 is the only one allowed into the lan (besides port 80). The web 
server and game server are on 2 different boxes, with all ports open over the 
lan.

Rick Payton, IT Support
Morikawa  Associates
(808) 572-1745
http://www.mai-hawaii.com/
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Re: [hlds] debug command line switch?

2005-08-14 Thread Clayton Macleod
basic troubleshooting, remove all addons...  There's no sense
wondering why something is going on if you're not going to try to
track it down.  Remove everything you'd added, see if behaviour goes
away or keeps happening.  If it goes away, put your addons back *one
at a time* until you see the behaviour return, and then go bug the
people that develop the addon at fault.  It's only Valve's
responsibility if it is happening with no 3rd party software present.

On 8/13/05, Rick Payton [EMAIL PROTECTED] wrote:
 Is there a -debug type switch for srcds?
snip

--
Clayton Macleod
get ye flask
You cannot get ye flask.

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RE: [hlds] DoD Exploit

2005-08-14 Thread list
I'd *rather* them be posted openly. This way it alerts everyone to the
exploit. Yes, I understand that there would be people that take advantage of
this, but for those of us that work in the HL leagues, it provides much
needed information.


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds-
 [EMAIL PROTECTED] On Behalf Of Clayton Macleod
 Sent: Sunday, August 14, 2005 12:13 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] DoD Exploit

 next time email Alfred/Valve directly, no need to spread word of
 things like this further than their ears.

 On 8/13/05, Your Name [EMAIL PROTECTED] wrote:
 snip

 --
 Clayton Macleod
 get ye flask
 You cannot get ye flask.

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RE: [hlds] debug command line switch?

2005-08-14 Thread Rick Payton
This is a multi-part message in MIME format.
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I downloaded a fresh copy of srcds and cs:s friday, and still have the same 
behavior with no add on (including the stats tracking perl script turned off). 
No mani mod, no small statsme, and no hlstatsx, and players are still 
disconnecting 1-3 seconds after validation, though now more players are getting 
through tonight.

Rick Payton, IT Support
Morikawa  Associates
(808) 572-1745
http://www.mai-hawaii.com/



From: [EMAIL PROTECTED] on behalf of Clayton Macleod
Sent: Sat 8/13/2005 9:22 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] debug command line switch?



basic troubleshooting, remove all addons...  There's no sense
wondering why something is going on if you're not going to try to
track it down.  Remove everything you'd added, see if behaviour goes
away or keeps happening.  If it goes away, put your addons back *one
at a time* until you see the behaviour return, and then go bug the
people that develop the addon at fault.  It's only Valve's
responsibility if it is happening with no 3rd party software present.

On 8/13/05, Rick Payton [EMAIL PROTECTED] wrote:
 Is there a -debug type switch for srcds?
snip

--
Clayton Macleod
get ye flask
You cannot get ye flask.

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Re: [hlds] windows 2003 memory tweaking

2005-08-14 Thread James Tucker



Scott Tuttle wrote:

One simple way of forcing Windows to use more ram and less hard drive for
paging is to set you page file size and do not allow windows to manage it's
own file size. But do keep in mind windows is designed to page data that is
not needed out of RAM into the page file. Restricting your page file could
set off a bit of thrashing.



This is a bad idea.  Windows is not designed to page out data that is
not needed from RAM.  It is designed to allocate space in the page
file for running applications regardless of the amount of ram on the
system.  If you start a program it will automatically allocate space
in the page file equivalent TO allow the storage of that application
in the page file system only incase it needs to do so.  You should
always have a page file that is the equivilant size of the amount of
memory you have even if you dont expect windows to use the page file
for actually paging an application.

You should read this

http://support.microsoft.com/default.aspx?scid=kb;en-us;555223


These rulings are intended for systems with dynamic environments and are
done for coninual performance puproses, and built for dynamic run-time
environments. This is not the scenario that a dedicated box will be
running, which much more resembles a static application set.





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Re: [hlds] windows 2003 memory tweaking

2005-08-14 Thread Clayton Macleod
MS themselves say that there is no way for us to know how much of any
process is in RAM and how much is in the pagefile, so, I don't know
where you're getting this information from.  Besides, *everything* is
in virtual memory.  And there is no point in keeping pages in RAM that
aren't being accessed when that RAM could be actively used for some
other purpose.  If pages are active, they'll be in RAM, don't worry
about it.

On 8/12/05, dexion [EMAIL PROTECTED] wrote:
 Hi all,

 Just wondering about something. I have all windows2003 boxes and run
 multiple instances of hlds and srcds. I notice for instance that if I run x
 bumber of  servers I am using 1.6 gigs of ram total, but only about 1000 of
 that would be in the actual physical ram. The rest is is virtual. I have 2
 gigs of ram per box. My question would be, is there any performance gain in
 trying to push more of the hlds/srcds process into physical ram? I dont
 really experience any problems, but I would like to use the ram as opposed
 the virtual since I have it why not use it if there is a benefit. Would
 the -heapsize switch help since I do not use it? Anyone out there know how
 to get windows to be more sparing with the virtual and push more into
 physical ram? Why would the os want to use any virtual since im under the
 physical ram in the first place? Seems silly.
 tia
 dex



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--
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get ye flask
You cannot get ye flask.

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Re: [hlds] windows 2003 memory tweaking

2005-08-14 Thread Dustin

There are servel paths to manage memory. Most of these paths are not
published due to the prue fact the MS does not want to end up supporting a
bunce of wet needles that are tring to over perform there OS so there
solitare runs better. Please keep in mind that any thing you read from
Microsoft is designed to lower impact on support, so they will never suggest
you mess with a setting that is potential to cause the avagrage consumer to
crash there system, espacialy when that can cause a problem loging in,
forcing you into safe mode to correct the problem. And as we all know it's
no fun talking Granma throught process of F8 on startup.

Dustin


- Original Message -
From: Clayton Macleod [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, August 14, 2005 7:19 AM
Subject: Re: [hlds] windows 2003 memory tweaking



I think perhaps a refresher is warranted here, since you're forgetting
one basic fact, which is even mentioned in the article listed.

Virtual Memory is always in use, even when the memory required by all
running processes does not exceed the amount of RAM installed on the
system.

You should always have a pagefile, and it should be larger than your
installed RAM, even if you have tons of RAM and your memory usage
never nears your RAM limit.  The people that wrote the memory manager
in the OS are telling you this, and you're thinking they don't know
what they're talking about?  Besides, with HD space being well under
$1/GB there's no legitimate reason to complain about the wasted HD
space for a pagefile.  Just set the minimum size

On 8/14/05, James Tucker [EMAIL PROTECTED] wrote:

These rulings are intended for systems with dynamic environments and are
done for coninual performance puproses, and built for dynamic run-time
environments. This is not the scenario that a dedicated box will be
running, which much more resembles a static application set.



--
Clayton Macleod

get ye flask

You cannot get ye flask.

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[hlds] VAC2 et Cheating Death ?

2005-08-14 Thread Oum

from http://forums.steampowered.com/forums/showthread.php?s=threadid=282892
:
9.1) Will it be possible to run VAC 2 and Cheating-Death together on a
Server?
To be determined.

Ok we know now VAC2 and CD can run together on a server but is it safe
to join a vac secure server with CD ?
I think many players that are used to use CD will get vac banned because
some server admins may think it is no problem...
We need official word form Valve about that.

Oum

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Re: [hlds] VAC2 et Cheating Death ?

2005-08-14 Thread Oum

forget : Valve Support says it's ok :/
http://forums.steampowered.com/forums/showthread.php?s=threadid=324872

is that official ?


- Original Message -
From: Oum [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, August 14, 2005 5:35 PM
Subject: [hlds] VAC2 et Cheating Death ?



from
http://forums.steampowered.com/forums/showthread.php?s=threadid=282892
:
9.1) Will it be possible to run VAC 2 and Cheating-Death together on a
Server?
To be determined.

Ok we know now VAC2 and CD can run together on a server but is it safe
to join a vac secure server with CD ?
I think many players that are used to use CD will get vac banned because
some server admins may think it is no problem...
We need official word form Valve about that.

Oum

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RE: [hlds] VAC2 et Cheating Death ?

2005-08-14 Thread SANDY LEBLANC

[ Converted text/html to text/plain ]

Apparently, VALVe's support has answered saying that it is not a cheat  won't
get you banned. See the thread VAC2  CD in the unitedadmins forums.


From: Oum [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: [hlds] VAC2 et Cheating Death ?
Date: Sun, 14 Aug 2005 17:35:22 +0100

from
http://forums.steampowered.com/forums/showthread.php?s=threadid=282892
:
9.1) Will it be possible to run VAC 2 and Cheating-Death together on
a
Server?
To be determined.

Ok we know now VAC2 and CD can run together on a server but is
it safe
to join a vac secure server with CD ?
I think many players that are used to use CD will get vac banned
because
some server admins may think it is no problem...
We need official word form Valve about that.

Oum

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Re: [hlds] VAC2 et Cheating Death ?

2005-08-14 Thread Oum

yes I've seen this thread, and same in steampowered forum but I think
this kind of answer from Valve Support does really need an official word
from Valve... I will not take any risk with my steamid :s


- Original Message -
From: SANDY LEBLANC [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, August 14, 2005 4:38 PM
Subject: RE: [hlds] VAC2 et Cheating Death ?



[ Converted text/html to text/plain ]

Apparently, VALVe's support has answered saying that it is not a cheat 
won't
get you banned. See the thread VAC2  CD in the unitedadmins forums.


From: Oum [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: [hlds] VAC2 et Cheating Death ?
Date: Sun, 14 Aug 2005 17:35:22 +0100

from
http://forums.steampowered.com/forums/showthread.php?s=threadid=282892
:
9.1) Will it be possible to run VAC 2 and Cheating-Death together on
a
Server?
To be determined.

Ok we know now VAC2 and CD can run together on a server but is
it safe
to join a vac secure server with CD ?
I think many players that are used to use CD will get vac banned
because
some server admins may think it is no problem...
We need official word form Valve about that.

Oum

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Re: [hlds] VAC2 et Cheating Death ?

2005-08-14 Thread SANDY LEBLANC

[ Converted text/html to text/plain ]

The UA guys are waiting for an actual reply from VALVe themselves.


From: Oum [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] VAC2 et Cheating Death ?
Date: Sun, 14 Aug 2005 17:37:52 +0100

forget : Valve Support says it's ok :/
http://forums.steampowered.com/forums/showthread.php?s=threadid=324872

is that official ?


- Original Message -
From: Oum [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, August 14, 2005 5:35 PM
Subject: [hlds] VAC2 et Cheating Death ?



from
http://forums.steampowered.com/forums/showthread.php?s=threadid=282892
:
9.1) Will it be possible to run VAC 2 and Cheating-Death together
on a
Server?
To be determined.

Ok we know now VAC2 and CD can run together on a server but is
it safe
to join a vac secure server with CD ?
I think many players that are used to use CD will get vac banned
because
some server admins may think it is no problem...
We need official word form Valve about that.

Oum

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[hlds] Roll back on client

2005-08-14 Thread Jim
This is a multi-part message in MIME format.
--
--
[ Picked text/plain from multipart/alternative ]
Alfred,

I know you said Steam is aware of a problem with X64 Windows. In the short term 
can we roll the client back to prior to this last update. Seems this problem is 
most prevelate with the Windows X64, however, a number of people are reporting 
FPS issues as well.

This latest changes has hammered a lot of us and a number of us are not able to 
enjoy the game due to not being able to play. Can you roll back the client 
changes until a solution is finalized with the FPS / Lag issue for all of the 
platforms?

Here is a Screen Shot when the issue occurs that shows the FPS drops massively 
and the Ping shoots up to high numbers when the error occurs. In addition here 
is the link of numerous other players experiencing the same issue from the 
Steam Forum.

http://forums.steampowered.com/forums/printthread.php?s=63ca6b2c3aae3b140956c93bba7d836dthreadid=323814perpage=15pagenumber=1

Thanks

- Jim
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Re: [hlds] Roll back on client

2005-08-14 Thread Shawn Zipay

Last I knew Valve doesn't support X64.  Unsupported means they offer no
promises about Steam or any of the games working on that OS and are
under no obligation to provide fixes for it.  In all honesty for your
using an unsupported OS it's fortunate that you were even able to get
Steam working in the first place.

Jim wrote:


This is a multi-part message in MIME format.
--
--
[ Picked text/plain from multipart/alternative ]
Alfred,

I know you said Steam is aware of a problem with X64 Windows. In the short term 
can we roll the client back to prior to this last update. Seems this problem is 
most prevelate with the Windows X64, however, a number of people are reporting 
FPS issues as well.

This latest changes has hammered a lot of us and a number of us are not able to 
enjoy the game due to not being able to play. Can you roll back the client 
changes until a solution is finalized with the FPS / Lag issue for all of the 
platforms?

Here is a Screen Shot when the issue occurs that shows the FPS drops massively 
and the Ping shoots up to high numbers when the error occurs. In addition here 
is the link of numerous other players experiencing the same issue from the 
Steam Forum.

http://forums.steampowered.com/forums/printthread.php?s=63ca6b2c3aae3b140956c93bba7d836dthreadid=323814perpage=15pagenumber=1

Thanks

- Jim
--
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RE: [hlds] VAC2 et Cheating Death ?

2005-08-14 Thread James Grimstead
I read on some forum, probly a cheating one or some news post, that C-D is
based on the same hooking method as the original OGC.  If VAC2 has generic
methods of detecting ogc style cheats, then CD would most likely get you
banned.  This was a while ago though, it may have changed since then.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Oum
Sent: 14 August 2005 17:35
To: hlds@list.valvesoftware.com
Subject: [hlds] VAC2 et Cheating Death ?


from http://forums.steampowered.com/forums/showthread.php?s=threadid=282892
:
 9.1) Will it be possible to run VAC 2 and Cheating-Death together on a
Server?
To be determined.

Ok we know now VAC2 and CD can run together on a server but is it safe
to join a vac secure server with CD ?
I think many players that are used to use CD will get vac banned because
some server admins may think it is no problem...
We need official word form Valve about that.

Oum

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Checked by AVG Anti-Virus.
Version: 7.0.338 / Virus Database: 267.10.8/71 - Release Date: 12/08/2005



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Re: [hlds] Roll back on client

2005-08-14 Thread Jim

Yeah well... no one asked for a X64 Version... However, this last update
took a working product and caused not only X64 Clients to stop working
properly but affected a number of other OS clients... as well, Hence the 3
days straight of uploads.

Now it would be simple if X64 only ran 64 bit applications.. However, X64
runs both 64 bit and 32 bit apps. Alfred, has already mentioned this last
update has caused an impact to those playing in the game more so in
X64...and working on repairing what was broken in the last updates, Thanks
for the insight... But there are people playing on 32 bit who are also
having the same problem with LOW FPS and High Ping rates.

Oh on a seperate note.. the X64 run the SRCDS Server with no problems what
so ever under the WOW64 technology that supports running 32 bit apps under
the 64 Bit OS... So you would think the Server would be affected. But, sorry
to report, it is running fine. I should know I host on X64 a server as
well.. and have seen numerous post of other 64 bit Systems here in passing.

So I do not see where your comment of running Steam in the first place was
fortunate... My thoughts are simple... If it works so be it.. if enough
people Spend thier hard earn dollars to support a company in it's venture
and there is a problem correct it.

64 Bit is here to stay this is not a passing fad. Why would all the
industry be moving more and more to the 64 bit..???

Sorry to vent... but I love when people make statements about X64 and yet do
not own or activily work on the platforms that support it...

So on to the facts:
1) Steam is currently a 32 bit application. No current 64 bit application
and may never have one. Shame based on the number of servers out there will
eventually find some other companys product to support and will jump ship.

2) 64 bit processors where up till last updates processing 32 bit
applications fine, So change in the Engine or Optimization changed. Opps,
something changed that caused this problem... Time to review the change log
and isolate the problem(s) to restore the product where all will continue to
support it and future products coming out.

3) Steam at current, is not pursuing a 64 application. Money lost if they do
not follow through with including this technology. Sounds like the old
Win3.1 and 95 days... those companies lost massive revenues by not including
newer technology and a number of them disappeared over time. The End User
moved on to someone that did support more modern technology.

Okay enough Venting.. and back to the original problem, When can we or will
find a cure to the problem at hand for restoring the game client's so more
people can play.

- Jim


- Original Message -
From: Shawn Zipay [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, August 14, 2005 1:36 PM
Subject: Re: [hlds] Roll back on client


Last I knew Valve doesn't support X64.  Unsupported means they offer no
promises about Steam or any of the games working on that OS and are
under no obligation to provide fixes for it.  In all honesty for your
using an unsupported OS it's fortunate that you were even able to get
Steam working in the first place.

Jim wrote:


This is a multi-part message in MIME format.
--
--
[ Picked text/plain from multipart/alternative ]
Alfred,

I know you said Steam is aware of a problem with X64 Windows. In the short
term can we roll the client back to prior to this last update. Seems this
problem is most prevelate with the Windows X64, however, a number of people
are reporting FPS issues as well.

This latest changes has hammered a lot of us and a number of us are not
able to enjoy the game due to not being able to play. Can you roll back the
client changes until a solution is finalized with the FPS / Lag issue for
all of the platforms?

Here is a Screen Shot when the issue occurs that shows the FPS drops
massively and the Ping shoots up to high numbers when the error occurs. In
addition here is the link of numerous other players experiencing the same
issue from the Steam Forum.

http://forums.steampowered.com/forums/printthread.php?s=63ca6b2c3aae3b140956c93bba7d836dthreadid=323814perpage=15pagenumber=1

Thanks

- Jim
--
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Re: [hlds] Roll back on client

2005-08-14 Thread Shawn Zipay

Unsupported.  All you need to know really.

Jim wrote:


Yeah well... no one asked for a X64 Version... However, this last update
took a working product and caused not only X64 Clients to stop working
properly but affected a number of other OS clients... as well, Hence
the 3
days straight of uploads.

Now it would be simple if X64 only ran 64 bit applications.. However, X64
runs both 64 bit and 32 bit apps. Alfred, has already mentioned this last
update has caused an impact to those playing in the game more so in
X64...and working on repairing what was broken in the last updates,
Thanks
for the insight... But there are people playing on 32 bit who are also
having the same problem with LOW FPS and High Ping rates.

Oh on a seperate note.. the X64 run the SRCDS Server with no problems
what
so ever under the WOW64 technology that supports running 32 bit apps
under
the 64 Bit OS... So you would think the Server would be affected. But,
sorry
to report, it is running fine. I should know I host on X64 a server as
well.. and have seen numerous post of other 64 bit Systems here in
passing.

So I do not see where your comment of running Steam in the first place
was
fortunate... My thoughts are simple... If it works so be it.. if enough
people Spend thier hard earn dollars to support a company in it's venture
and there is a problem correct it.

64 Bit is here to stay this is not a passing fad. Why would all the
industry be moving more and more to the 64 bit..???

Sorry to vent... but I love when people make statements about X64 and
yet do
not own or activily work on the platforms that support it...

So on to the facts:
1) Steam is currently a 32 bit application. No current 64 bit application
and may never have one. Shame based on the number of servers out there
will
eventually find some other companys product to support and will jump
ship.

2) 64 bit processors where up till last updates processing 32 bit
applications fine, So change in the Engine or Optimization changed. Opps,
something changed that caused this problem... Time to review the
change log
and isolate the problem(s) to restore the product where all will
continue to
support it and future products coming out.

3) Steam at current, is not pursuing a 64 application. Money lost if
they do
not follow through with including this technology. Sounds like the old
Win3.1 and 95 days... those companies lost massive revenues by not
including
newer technology and a number of them disappeared over time. The End User
moved on to someone that did support more modern technology.

Okay enough Venting.. and back to the original problem, When can we or
will
find a cure to the problem at hand for restoring the game client's so
more
people can play.

- Jim


- Original Message -
From: Shawn Zipay [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, August 14, 2005 1:36 PM
Subject: Re: [hlds] Roll back on client


Last I knew Valve doesn't support X64.  Unsupported means they offer no
promises about Steam or any of the games working on that OS and are
under no obligation to provide fixes for it.  In all honesty for your
using an unsupported OS it's fortunate that you were even able to get
Steam working in the first place.

Jim wrote:


This is a multi-part message in MIME format.
--
--
[ Picked text/plain from multipart/alternative ]
Alfred,

I know you said Steam is aware of a problem with X64 Windows. In the
short
term can we roll the client back to prior to this last update. Seems
this
problem is most prevelate with the Windows X64, however, a number of
people
are reporting FPS issues as well.

This latest changes has hammered a lot of us and a number of us are not
able to enjoy the game due to not being able to play. Can you roll
back the
client changes until a solution is finalized with the FPS / Lag issue
for
all of the platforms?

Here is a Screen Shot when the issue occurs that shows the FPS drops
massively and the Ping shoots up to high numbers when the error
occurs. In
addition here is the link of numerous other players experiencing the
same
issue from the Steam Forum.

http://forums.steampowered.com/forums/printthread.php?s=63ca6b2c3aae3b140956c93bba7d836dthreadid=323814perpage=15pagenumber=1


Thanks

- Jim
--
[ de_dustx2.jpg of type image/jpeg deleted ]
--


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RE: [hlds] VAC2 et Cheating Death ?

2005-08-14 Thread SANDY LEBLANC

[ Converted text/html to text/plain ]

Someone from the UA forums had asked VALVe's support about this  they said
that since CD is not a cheat, you won't get VAC banned but they are waiting
for an OFFICIAL responce from VALVe themselves.


From: James Grimstead [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] VAC2 et Cheating Death ?
Date: Sun, 14 Aug 2005 23:51:40 +0100

I read on some forum, probly a cheating one or some news post, that C-D is
based on the same hooking method as the original OGC. If VAC2 has generic
methods of detecting ogc style cheats, then CD would most likely get you
banned. This was a while ago though, it may have changed since then.



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Re: [hlds] Roll back on client

2005-08-14 Thread Jim

Well Thank you so very much... for your two cents... let me know when you
start at Valve in the mean time... thank you but no thank you...

Have a wonderful day...
- Original Message -
From: Shawn Zipay [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, August 14, 2005 4:28 PM
Subject: Re: [hlds] Roll back on client



Unsupported.  All you need to know really.

Jim wrote:


Yeah well... no one asked for a X64 Version... However, this last update
took a working product and caused not only X64 Clients to stop working
properly but affected a number of other OS clients... as well, Hence
the 3
days straight of uploads.

Now it would be simple if X64 only ran 64 bit applications.. However, X64
runs both 64 bit and 32 bit apps. Alfred, has already mentioned this last
update has caused an impact to those playing in the game more so in
X64...and working on repairing what was broken in the last updates,
Thanks
for the insight... But there are people playing on 32 bit who are also
having the same problem with LOW FPS and High Ping rates.

Oh on a seperate note.. the X64 run the SRCDS Server with no problems
what
so ever under the WOW64 technology that supports running 32 bit apps
under
the 64 Bit OS... So you would think the Server would be affected. But,
sorry
to report, it is running fine. I should know I host on X64 a server as
well.. and have seen numerous post of other 64 bit Systems here in
passing.

So I do not see where your comment of running Steam in the first place
was
fortunate... My thoughts are simple... If it works so be it.. if enough
people Spend thier hard earn dollars to support a company in it's venture
and there is a problem correct it.

64 Bit is here to stay this is not a passing fad. Why would all the
industry be moving more and more to the 64 bit..???

Sorry to vent... but I love when people make statements about X64 and
yet do
not own or activily work on the platforms that support it...

So on to the facts:
1) Steam is currently a 32 bit application. No current 64 bit application
and may never have one. Shame based on the number of servers out there
will
eventually find some other companys product to support and will jump
ship.

2) 64 bit processors where up till last updates processing 32 bit
applications fine, So change in the Engine or Optimization changed. Opps,
something changed that caused this problem... Time to review the
change log
and isolate the problem(s) to restore the product where all will
continue to
support it and future products coming out.

3) Steam at current, is not pursuing a 64 application. Money lost if
they do
not follow through with including this technology. Sounds like the old
Win3.1 and 95 days... those companies lost massive revenues by not
including
newer technology and a number of them disappeared over time. The End User
moved on to someone that did support more modern technology.

Okay enough Venting.. and back to the original problem, When can we or
will
find a cure to the problem at hand for restoring the game client's so
more
people can play.

- Jim


- Original Message -
From: Shawn Zipay [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, August 14, 2005 1:36 PM
Subject: Re: [hlds] Roll back on client


Last I knew Valve doesn't support X64.  Unsupported means they offer no
promises about Steam or any of the games working on that OS and are
under no obligation to provide fixes for it.  In all honesty for your
using an unsupported OS it's fortunate that you were even able to get
Steam working in the first place.

Jim wrote:


This is a multi-part message in MIME format.
--
--
[ Picked text/plain from multipart/alternative ]
Alfred,

I know you said Steam is aware of a problem with X64 Windows. In the
short
term can we roll the client back to prior to this last update. Seems
this
problem is most prevelate with the Windows X64, however, a number of
people
are reporting FPS issues as well.

This latest changes has hammered a lot of us and a number of us are not
able to enjoy the game due to not being able to play. Can you roll
back the
client changes until a solution is finalized with the FPS / Lag issue
for
all of the platforms?

Here is a Screen Shot when the issue occurs that shows the FPS drops
massively and the Ping shoots up to high numbers when the error
occurs. In
addition here is the link of numerous other players experiencing the
same
issue from the Steam Forum.

http://forums.steampowered.com/forums/printthread.php?s=63ca6b2c3aae3b140956c93bba7d836dthreadid=323814perpage=15pagenumber=1


Thanks

- Jim
--
[ de_dustx2.jpg of type image/jpeg deleted ]
--


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Re: [hlds] Roll back on client

2005-08-14 Thread SANDY LEBLANC

[ Converted text/html to text/plain ]

Actually, I believe Alfred said they were working on something along those
lines but won't be released for quite awhile, but they are working on it.


From: Jim [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Roll back on client
Date: Sun, 14 Aug 2005 16:09:23 -0700

3) Steam at current, is not pursuing a 64 application.

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Re: [hlds] Roll back on client

2005-08-14 Thread Shawn Zipay

Really I don't understand how you don't realize the fact that X64 just
isn't a supported OS.  To roll back an update that is working fine for a
majority of the people is just asinine.  Perhaps if the update caused
major problems on 32bit OS's then there'd be cause for alarm.  Why?
Because Windows 32bit IS supported.  X64 is not.  Don't get upset when
I'm only stating the facts of the matter.  Listen, I'm sorry that the
game doesn't work as you'd expect, but this is just like when people use
beta software and then complain when it crashes or breaks other
applications somehow.  Completely unnecessary.

Jim wrote:


Well Thank you so very much... for your two cents... let me know when you
start at Valve in the mean time... thank you but no thank you...

Have a wonderful day...



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Re: [hlds] Roll back on client

2005-08-14 Thread Jim

Thanks Sandy... with regards to that... however the last in the Forum by
Steam was no not pursuing this one.. Actually the only thing I would be
happy with is restoring the latest changes to correct the immediate problem
at hand... The number of Users having a problem with 1 - 5 minutes of play,
then the FPS drops to 10 or less, the Ping shoots up to 900+ and if you look
at the Task Manager the Steam.exe Application is pulling 90 % + of the CPU.
Definitly something wrong when the Steam Application  pulling all the CPU.

It seems predominate that the users mostly experiencing this issue is the
X64, however, the numbers are growing with 32 XP as well.

- Jim

- Original Message -
From: SANDY LEBLANC [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, August 14, 2005 4:40 PM
Subject: Re: [hlds] Roll back on client



[ Converted text/html to text/plain ]

Actually, I believe Alfred said they were working on something along those
lines but won't be released for quite awhile, but they are working on it.


From: Jim [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Roll back on client
Date: Sun, 14 Aug 2005 16:09:23 -0700

3) Steam at current, is not pursuing a 64 application.

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Re: [hlds] Roll back on client

2005-08-14 Thread Jim

Well Zipay,

If you had read my message... which you have not.. it is NOT only X64 seeing
the problem... how many users would you like to know???   I personally can
count 81 People Having the problem on Win 32 XP Pro... So please before you
continue... READ the whole Post... and do not stop at X64... Your assumption
is incorrect

Thank you...

- Original Message -
From: Shawn Zipay [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, August 14, 2005 4:50 PM
Subject: Re: [hlds] Roll back on client



Really I don't understand how you don't realize the fact that X64 just
isn't a supported OS.  To roll back an update that is working fine for a
majority of the people is just asinine.  Perhaps if the update caused
major problems on 32bit OS's then there'd be cause for alarm.  Why?
Because Windows 32bit IS supported.  X64 is not.  Don't get upset when
I'm only stating the facts of the matter.  Listen, I'm sorry that the
game doesn't work as you'd expect, but this is just like when people use
beta software and then complain when it crashes or breaks other
applications somehow.  Completely unnecessary.

Jim wrote:


Well Thank you so very much... for your two cents... let me know when you
start at Valve in the mean time... thank you but no thank you...

Have a wonderful day...



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Re: [hlds] Roll back on client

2005-08-14 Thread Jim

Oh??? And another question... What Beta Software are you refering to???  I
have nothing running BETA on my system...


- Original Message -
From: Shawn Zipay [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, August 14, 2005 4:50 PM
Subject: Re: [hlds] Roll back on client



Really I don't understand how you don't realize the fact that X64 just
isn't a supported OS.  To roll back an update that is working fine for a
majority of the people is just asinine.  Perhaps if the update caused
major problems on 32bit OS's then there'd be cause for alarm.  Why?
Because Windows 32bit IS supported.  X64 is not.  Don't get upset when
I'm only stating the facts of the matter.  Listen, I'm sorry that the
game doesn't work as you'd expect, but this is just like when people use
beta software and then complain when it crashes or breaks other
applications somehow.  Completely unnecessary.

Jim wrote:


Well Thank you so very much... for your two cents... let me know when you
start at Valve in the mean time... thank you but no thank you...

Have a wonderful day...



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Re: [hlds] Roll back on client

2005-08-14 Thread SANDY LEBLANC

[ Converted text/html to text/plain ]

I have yet to experience any problems with this  coincidentally, that last
update fixed a voice issue I was haing in tfc where I could no longer hear
voice if I was in water. Now I can go in  out of water without losing the
ability to hear voice still.


From: Jim [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Roll back on client
Date: Sun, 14 Aug 2005 16:57:14 -0700

Thanks Sandy... with regards to that... however the last in the
Forum by
Steam was no not pursuing this one.. Actually the only thing I would
be
happy with is restoring the latest changes to correct the immediate
problem
at hand... The number of Users having a problem with 1 - 5 minutes
of play,
then the FPS drops to 10 or less, the Ping shoots up to 900+ and if
you look
at the Task Manager the Steam.exe Application is pulling 90 % + of
the CPU.
Definitly something wrong when the Steam Application pulling all
the CPU.

It seems predominate that the users mostly experiencing this issue
is the
X64, however, the numbers are growing with 32 XP as well.

- Jim

- Original Message -
From: SANDY LEBLANC [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, August 14, 2005 4:40 PM
Subject: Re: [hlds] Roll back on client



[ Converted text/html to text/plain ]

Actually, I believe Alfred said they were working on something
along those
lines but won't be released for quite awhile, but they are working
on it.


From: Jim [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Roll back on client
Date: Sun, 14 Aug 2005 16:09:23 -0700

3) Steam at current, is not pursuing a 64 application.

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Re: [hlds] Roll back on client

2005-08-14 Thread SANDY LEBLANC

[ Converted text/html to text/plain ]

Ok so then say 100 people out of a few hundred thousand that are having
problems.

Nope, can't see a roll back for a handfull of people.


From: Jim [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Roll back on client
Date: Sun, 14 Aug 2005 17:00:28 -0700

Well Zipay,

If you had read my message... which you have not.. it is NOT only
X64 seeing
the problem... how many users would you like to know??? I
personally can
count 81 People Having the problem on Win 32 XP Pro... So please
before you
continue... READ the whole Post... and do not stop at X64... Your
assumption
is incorrect

Thank you...

- Original Message -
From: Shawn Zipay [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, August 14, 2005 4:50 PM
Subject: Re: [hlds] Roll back on client



Really I don't understand how you don't realize the fact that X64
just
isn't a supported OS. To roll back an update that is working fine
for a
majority of the people is just asinine. Perhaps if the update
caused
major problems on 32bit OS's then there'd be cause for alarm. Why?
Because Windows 32bit IS supported. X64 is not. Don't get upset
when
I'm only stating the facts of the matter. Listen, I'm sorry that
the
game doesn't work as you'd expect, but this is just like when
people use
beta software and then complain when it crashes or breaks other
applications somehow. Completely unnecessary.

Jim wrote:


Well Thank you so very much... for your two cents... let me know
when you
start at Valve in the mean time... thank you but no thank you...

Have a wonderful day...



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Re: [hlds] VAC2 et Cheating Death ?

2005-08-14 Thread Oum

yes that is exactly why we need official word from Valve Alfred ?

- Original Message -
From: James Grimstead [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, August 14, 2005 11:51 PM
Subject: RE: [hlds] VAC2 et Cheating Death ?



I read on some forum, probly a cheating one or some news post, that C-D is
based on the same hooking method as the original OGC.  If VAC2 has generic
methods of detecting ogc style cheats, then CD would most likely get you
banned.  This was a while ago though, it may have changed since then.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Oum
Sent: 14 August 2005 17:35
To: hlds@list.valvesoftware.com
Subject: [hlds] VAC2 et Cheating Death ?


from
http://forums.steampowered.com/forums/showthread.php?s=threadid=282892
:
9.1) Will it be possible to run VAC 2 and Cheating-Death together on a
Server?
To be determined.

Ok we know now VAC2 and CD can run together on a server but is it safe
to join a vac secure server with CD ?
I think many players that are used to use CD will get vac banned because
some server admins may think it is no problem...
We need official word form Valve about that.

Oum

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--
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Checked by AVG Anti-Virus.
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Re: [hlds] Roll back on client

2005-08-14 Thread Shawn Zipay

I said major problems meaning the majority of Steam users.  That is not
the case.  At last check there are some 30.5K users playing CS: Source
alone right now.  That is hardly the majority of CS: Source owners that
are experiencing the problem you describe be it on X64 or 32bit OS's.
Like I said, sorry for your problems, but to roll back an update that is
working fine for a majority of users would not make any sense.

As for the beta software comment it was an example used to illustrate a
point.

Jim wrote:


Well Zipay,

If you had read my message... which you have not.. it is NOT only X64
seeing
the problem... how many users would you like to know???   I personally
can
count 81 People Having the problem on Win 32 XP Pro... So please
before you
continue... READ the whole Post... and do not stop at X64... Your
assumption
is incorrect

Thank you...



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Re: [hlds] Roll back on client

2005-08-14 Thread Jim

Okay... so to end this whole problem... I guess I am wrong to Bitch, Moan
and Groan, Because I have a Problem and a part of a  small select group
affected as well...

Well excuse the Hell of me and all the little people for bringing this up
and taken so much of your time... when the pupose of this forum is to post
errors and problems to hopefully find a solution...

Thanks for informing me that I was so wrongly confused... But seems funny
really when -sports which affected a small group of people... was given
alot of attention... When someone was having People Getting bumped on a
single server was a big issue... And you talk about Oh Well guess you are
screwed when it is those buying the client making the money for Steam... It
is not the person who is hosting the game... seeing how you can download the
server for free...

So who is more important... getting the Users who support the Game and put
bread on the table buying the client.. or the Server???   At this point
althou the new released products look kinda of nice...and was considering
checking them out, until I see a fix I will not waste any more money on this
company to support them.

Enough Said... I will just shut my mouth and forget I have a Problem with
my OS. and hopefully next time I get this good of a screwing I atleast get
kissed and respected in the morning...

No need to respond... If this offended anyone... Sorry... Just totally
venting...

-Jim



- Original Message -
From: Shawn Zipay [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, August 14, 2005 5:12 PM
Subject: Re: [hlds] Roll back on client



I said major problems meaning the majority of Steam users.  That is not
the case.  At last check there are some 30.5K users playing CS: Source
alone right now.  That is hardly the majority of CS: Source owners that
are experiencing the problem you describe be it on X64 or 32bit OS's.
Like I said, sorry for your problems, but to roll back an update that is
working fine for a majority of users would not make any sense.

As for the beta software comment it was an example used to illustrate a
point.

Jim wrote:


Well Zipay,

If you had read my message... which you have not.. it is NOT only X64
seeing
the problem... how many users would you like to know???   I personally
can
count 81 People Having the problem on Win 32 XP Pro... So please
before you
continue... READ the whole Post... and do not stop at X64... Your
assumption
is incorrect

Thank you...



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Re: [hlds] Roll back on client

2005-08-14 Thread [GS]BeNt

- Original Message -
From: Shawn Zipay [EMAIL PROTECTED]


I said major problems meaning the majority of Steam users.  That is not
the case.  At last check there are some 30.5K users playing CS: Source
alone right now.  That is hardly the majority of CS: Source owners that
are experiencing the problem you describe be it on X64 or 32bit OS's.
Like I said, sorry for your problems, but to roll back an update that is
working fine for a majority of users would not make any sense.

As for the beta software comment it was an example used to illustrate a
point.


Well for me this is the first I'm hearing about this problem.I have had
nobody complain in my community about it yet.I dunno.But a rollback is
alittle harse.

BeNt
http://www.gorillazsouth.com



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RE: [hlds] Roll back on client

2005-08-14 Thread CS-Admin
Amen.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jim
Sent: Sunday, August 14, 2005 8:43 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Roll back on client

Okay... so to end this whole problem... I guess I am wrong to Bitch,
Moan
and Groan, Because I have a Problem and a part of a  small select group
affected as well...

Well excuse the Hell of me and all the little people for bringing this
up
and taken so much of your time... when the pupose of this forum is to
post
errors and problems to hopefully find a solution...

Thanks for informing me that I was so wrongly confused... But seems
funny
really when -sports which affected a small group of people... was
given
alot of attention... When someone was having People Getting bumped on a
single server was a big issue... And you talk about Oh Well guess you
are
screwed when it is those buying the client making the money for
Steam... It
is not the person who is hosting the game... seeing how you can download
the
server for free...

So who is more important... getting the Users who support the Game and
put
bread on the table buying the client.. or the Server???   At this point
althou the new released products look kinda of nice...and was
considering
checking them out, until I see a fix I will not waste any more money on
this
company to support them.

Enough Said... I will just shut my mouth and forget I have a Problem
with
my OS. and hopefully next time I get this good of a screwing I atleast
get
kissed and respected in the morning...

No need to respond... If this offended anyone... Sorry... Just totally
venting...

-Jim



- Original Message -
From: Shawn Zipay [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, August 14, 2005 5:12 PM
Subject: Re: [hlds] Roll back on client


I said major problems meaning the majority of Steam users.  That is not
 the case.  At last check there are some 30.5K users playing CS: Source
 alone right now.  That is hardly the majority of CS: Source owners
that
 are experiencing the problem you describe be it on X64 or 32bit OS's.
 Like I said, sorry for your problems, but to roll back an update that
is
 working fine for a majority of users would not make any sense.

 As for the beta software comment it was an example used to illustrate
a
 point.

 Jim wrote:

 Well Zipay,

 If you had read my message... which you have not.. it is NOT only X64
 seeing
 the problem... how many users would you like to know???   I
personally
 can
 count 81 People Having the problem on Win 32 XP Pro... So please
 before you
 continue... READ the whole Post... and do not stop at X64... Your
 assumption
 is incorrect

 Thank you...


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Re: [hlds] Roll back on client

2005-08-14 Thread DLinkOZ

Quick question, is this a client related FPS/lag issue being discussed?  The
recent -sport issue was absolutely relevant to this list, as it was a server
related problem.  It would be a lie to say I've followed this thread
closely, so wanted clarification on which piece of the software this is
affecting (server or client).


- Original Message -
From: Jim [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, August 14, 2005 7:43 PM
Subject: Re: [hlds] Roll back on client



Okay... so to end this whole problem... I guess I am wrong to Bitch, Moan
and Groan, Because I have a Problem and a part of a  small select group
affected as well...

Well excuse the Hell of me and all the little people for bringing this up
and taken so much of your time... when the pupose of this forum is to post
errors and problems to hopefully find a solution...

Thanks for informing me that I was so wrongly confused... But seems funny
really when -sports which affected a small group of people... was given
alot of attention... When someone was having People Getting bumped on a
single server was a big issue... And you talk about Oh Well guess you are
screwed when it is those buying the client making the money for Steam...
It
is not the person who is hosting the game... seeing how you can download
the
server for free...

So who is more important... getting the Users who support the Game and put
bread on the table buying the client.. or the Server???   At this point
althou the new released products look kinda of nice...and was considering
checking them out, until I see a fix I will not waste any more money on
this
company to support them.

Enough Said... I will just shut my mouth and forget I have a Problem with
my OS. and hopefully next time I get this good of a screwing I atleast
get
kissed and respected in the morning...

No need to respond... If this offended anyone... Sorry... Just totally
venting...

-Jim



- Original Message -
From: Shawn Zipay [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, August 14, 2005 5:12 PM
Subject: Re: [hlds] Roll back on client



I said major problems meaning the majority of Steam users.  That is not
the case.  At last check there are some 30.5K users playing CS: Source
alone right now.  That is hardly the majority of CS: Source owners that
are experiencing the problem you describe be it on X64 or 32bit OS's.
Like I said, sorry for your problems, but to roll back an update that is
working fine for a majority of users would not make any sense.

As for the beta software comment it was an example used to illustrate a
point.

Jim wrote:


Well Zipay,

If you had read my message... which you have not.. it is NOT only X64
seeing
the problem... how many users would you like to know???   I personally
can
count 81 People Having the problem on Win 32 XP Pro... So please
before you
continue... READ the whole Post... and do not stop at X64... Your
assumption
is incorrect

Thank you...



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Re: [hlds] Roll back on client

2005-08-14 Thread Jim

DlinkOZ,

Good Question. Seeing how the updates were a series where the Server and
Client both were update... I would have to say Steam.exe is the culprit.
Which is drirectly related to the client..

I will leave it at that.. seeing how I recently said I was shutting my mouth
and just going to eat the cost of the Software... and move on..

- Jim
- Original Message -
From: DLinkOZ [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, August 14, 2005 6:12 PM
Subject: Re: [hlds] Roll back on client



Quick question, is this a client related FPS/lag issue being discussed?
The
recent -sport issue was absolutely relevant to this list, as it was a
server
related problem.  It would be a lie to say I've followed this thread
closely, so wanted clarification on which piece of the software this is
affecting (server or client).


- Original Message -
From: Jim [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, August 14, 2005 7:43 PM
Subject: Re: [hlds] Roll back on client



Okay... so to end this whole problem... I guess I am wrong to Bitch, Moan
and Groan, Because I have a Problem and a part of a  small select group
affected as well...

Well excuse the Hell of me and all the little people for bringing this up
and taken so much of your time... when the pupose of this forum is to
post
errors and problems to hopefully find a solution...

Thanks for informing me that I was so wrongly confused... But seems funny
really when -sports which affected a small group of people... was given
alot of attention... When someone was having People Getting bumped on a
single server was a big issue... And you talk about Oh Well guess you
are
screwed when it is those buying the client making the money for Steam...
It
is not the person who is hosting the game... seeing how you can download
the
server for free...

So who is more important... getting the Users who support the Game and
put
bread on the table buying the client.. or the Server???   At this point
althou the new released products look kinda of nice...and was considering
checking them out, until I see a fix I will not waste any more money on
this
company to support them.

Enough Said... I will just shut my mouth and forget I have a Problem
with
my OS. and hopefully next time I get this good of a screwing I atleast
get
kissed and respected in the morning...

No need to respond... If this offended anyone... Sorry... Just totally
venting...

-Jim



- Original Message -
From: Shawn Zipay [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, August 14, 2005 5:12 PM
Subject: Re: [hlds] Roll back on client



I said major problems meaning the majority of Steam users.  That is not
the case.  At last check there are some 30.5K users playing CS: Source
alone right now.  That is hardly the majority of CS: Source owners that
are experiencing the problem you describe be it on X64 or 32bit OS's.
Like I said, sorry for your problems, but to roll back an update that is
working fine for a majority of users would not make any sense.

As for the beta software comment it was an example used to illustrate a
point.

Jim wrote:


Well Zipay,

If you had read my message... which you have not.. it is NOT only X64
seeing
the problem... how many users would you like to know???   I personally
can
count 81 People Having the problem on Win 32 XP Pro... So please
before you
continue... READ the whole Post... and do not stop at X64... Your
assumption
is incorrect

Thank you...



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Re: [hlds] DoD Exploit

2005-08-14 Thread Erling K. Sæterdal

Thx for the heads up, i have made a amxmodx plugin to detect this exploit.
If someone has a populated DoD server and can help me beta test, please
email me offlist.

Il release to the public once its had a minor beta test.
- Original Message -
From: Your Name [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, August 14, 2005 5:51 AM
Subject: [hlds] DoD Exploit



One of my regulars pointed out someone doing something fishy on a
server today and the idiot actually talked enough about it that I
could track it down.

http://www.gotfrag.com/dod/forums/thread/147822/

Basically it looks like they execute this command string and they get
the run of the server.
Well do the following bind p changeclass; wait; jointeam 4 enjoy!

Farther down, someone added this:
lol tis fun, especially at the beginning of the rounds, its like a
free ride to spawn camping. its spec glitching but it starts you at
the middle or some where close. Dont go to servers with FF on because
your teamates will shoot you. ohh and flash british side, you spawn in
a spot that you cant get out of.

And this:
they fixed the old one were while your dead you hit changeteam;
changeclass and you choose spectatots than a weapon, but yea you spawn
in teh middle of the map on all maps and if you run over a flag yout
ake it off the map until you die.

The log entries look like this every time the guy did it:
L 08/13/2005 - 21:42:27: roflcakes10STEAM_0:0:2112501Allies
committed suicide with world
L 08/13/2005 - 21:42:27: roflcakes10STEAM_0:0:2112501Allies
joined team 0%¾ $¾Ð|¾aÚÆexec %s.cfg



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Re: [hlds] Roll back on client

2005-08-14 Thread stalker333

/sigh Why does this list have such a troll infestation

Thanks, but I don't believe he was asking you. No its not UNSUPPORTED, Valve 
has said, several times, they are working on it. So there IS support there, at some level 
or another.

So while we all appreciate you pointing out the obvious (they do not OFFICALLY 
support 64bit) I think he isnt really interested in what you have to say, 
unless you work for valve. Even then, since you can't read, that still wouldnt 
do us any good. Find something useful to add, or DONT ADD ANYTHING to the 
conversation.

Good Day...

-Smurf


Message: 1
Date: Sun, 14 Aug 2005 19:28:18 -0400
From: Shawn Zipay [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Roll back on client
Reply-To: hlds@list.valvesoftware.com

Unsupported.  All you need to know really.


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Re: [hlds] Roll back on client

2005-08-14 Thread stalker333

Shawn Zipay:


I dont understand how you don't realize you don't know wtf you are
talking about. READ the mails that come over this list from valve,
you'll soon find out what you are saying is dead wrong.

Actually, I agree, a rollback on the updates is about a dumbass way to
go about fixing this. Even for 32bit OSs, btw.

Finally, and I hate to point out the obvious, but since you just don't
seem to get it, here it goes The only way Valve is going to know if
these updates screw up the 64bit servers (we're not talking about
clients here), IS IF THEY POST ABOUT IT. So FFS, like I said, if you
don't have something USEFUL to say, or in this case even understand the
issue, don't comment on it.

I could go on and explain myself, but really I've wasted enough time on
this already. Just remember, BETA software doesn't get outta beta
without TESTING and REPORTING of issues.

-Smurf

Message: 5
Date: Sun, 14 Aug 2005 19:50:14 -0400
From: Shawn Zipay [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Roll back on client
Reply-To: hlds@list.valvesoftware.com

Really I don't understand how you don't realize the fact that X64 just
isn't a supported OS.  To roll back an update that is working fine for a
majority of the people is just asinine.  Perhaps if the update caused
major problems on 32bit OS's then there'd be cause for alarm.  Why?
Because Windows 32bit IS supported.  X64 is not.  Don't get upset when
I'm only stating the facts of the matter.  Listen, I'm sorry that the
game doesn't work as you'd expect, but this is just like when people use
beta software and then complain when it crashes or breaks other
applications somehow.  Completely unnecessary.



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[hlds] Re: hlds digest, Vol 1 #3923 - 10 msgs

2005-08-14 Thread stalker333

hehehe, not to burst your bubble, but you do. With all due respect and love to 
Valve, we are all their beta testers, usually after every update. Hence the 
reason for this thread to begin with ;-)

-Smurf

Message: 8
From: Jim [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Roll back on client
Date: Sun, 14 Aug 2005 17:01:50 -0700
Reply-To: hlds@list.valvesoftware.com

Oh??? And another question... What Beta Software are you refering to???  I
have nothing running BETA on my system...


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[hlds] Coming Soon BS...

2005-08-14 Thread stalker333

Valve,

Wasn't going to post about this, but every time I look at it, it pisses
me off. S...

[rant=on]

DOD:S has been coming soon for almost a year, and now to add insult to
injury, you put ANOTHER game in the coming soon category? Didn't you
learn your lesson the first time?

Not only will it likely be in coming soon for a while still, but don't
you think you should release the game you *already* said was coming
soon, first? If you took a vote of all the DOD players, I'm sure they
would, most of them anyway, rather you release the damn beta at this
point. Let us work the bugs out :P

Now, one other thing. When I paid for HL2, I was told, on your website,
I would get DOD:S. There was no, let me say that again, NO mention of it
not being released yet until you clicked a link to take you to more info
on DOD:S. Didn't see that until after I paid for HL2. May be different
now, but thats how it was when I paid for my copy.

Now, that's fine (not really, but for the purposes of this discussion),
because I know it'll get here one day. However, for those of us who
don't like CS or DM, would be nice to have our mods playable too. So
hows about taking this lost coast group and putting them to work on
DOD:S, get that out the door, then come back to LC. I don't remember
being told I would get LC when I paid for HL2, DOD:S I did.

Ok, that made me feel better.
[/rant=off]

-Smurf

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RE: [hlds] Coming Soon BS...

2005-08-14 Thread SANDY LEBLANC

[ Converted text/html to text/plain ]

I wasn't going to say anything after your first email but damn dude, something
shit in your cereal or something that made you want to bitch at people
tonight?

As for DoD:s, would you rather them give a release date  not have it out at
that time  get flooded with bs messages like this ranting about them missing
the date???


From: stalker333 [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: [hlds] Coming Soon BS...
Date: Mon, 15 Aug 2005 00:46:03 -0400

Valve,

Wasn't going to post about this, but every time I look at it, it
pisses
me off. S...

[rant=on]

DOD:S has been coming soon for almost a year, and now to add insult
to
injury, you put ANOTHER game in the coming soon category? Didn't you
learn your lesson the first time?



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Re: [hlds] Coming Soon BS...

2005-08-14 Thread Roc

Valve may have no control over DoD:S.  I thought it was Activision that
was holding the game due to whatever reasons.  (forgive me if I am wrong) ;)

Regards

SANDY LEBLANC wrote:


[ Converted text/html to text/plain ]

I wasn't going to say anything after your first email but damn dude,
something
shit in your cereal or something that made you want to bitch at people
tonight?

As for DoD:s, would you rather them give a release date  not have it
out at
that time  get flooded with bs messages like this ranting about them
missing
the date???


From: stalker333 [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: [hlds] Coming Soon BS...
Date: Mon, 15 Aug 2005 00:46:03 -0400

Valve,

Wasn't going to post about this, but every time I look at it, it
pisses
me off. S...

[rant=on]

DOD:S has been coming soon for almost a year, and now to add insult
to
injury, you put ANOTHER game in the coming soon category? Didn't you
learn your lesson the first time?



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