RE: [hlds] Coming Soon BS...[OT]

2005-08-15 Thread Rick Payton
 loved the jay and silent bob reference sandy :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of SANDY LEBLANC
Sent: Sunday, August 14, 2005 6:53 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Coming Soon BS...

[ Converted text/html to text/plain ]

I wasn't going to say anything after your first email but damn dude,
something shit in your cereal or something that made you want to bitch
at people tonight?

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Re: [hlds] Roll back on client

2005-08-15 Thread Shawn Zipay

FFS.  All I said was that x64 is not supported by Valve.  Meaning they
don't have to rollback anything for an operating system that they do not
officially support.  I know they are looking into 64 bit extentions, but
that does not mean they are officially offering technical support or
offering ANY promises that their product will work on that OS.  Post
about the problem, that's fine.  But to request a roll back for
everybody just because a few people are having problems?  No.  That is
the only point that I've made throughout this entire 'childish' back and
forth here in front of all.

This also isn't an issue about beta software.  Steam isn't in beta, it's
like in perpetual gone gold status since it's always being updated.
There will never be a finalized version of it and I'm sure most
everybody has accepted that by now.  My beta comment earlier was only
made to illustrate a point about how absurd it is to complain about beta
software when something goes wrong just as it's absurd to complain or
demand a rollback when something goes wrong with unsupported software.

Does that clear a bit up?

stalker333 wrote:


Shawn Zipay:


I dont understand how you don't realize you don't know wtf you are
talking about. READ the mails that come over this list from valve,
you'll soon find out what you are saying is dead wrong.

Actually, I agree, a rollback on the updates is about a dumbass way to
go about fixing this. Even for 32bit OSs, btw.

Finally, and I hate to point out the obvious, but since you just don't
seem to get it, here it goes The only way Valve is going to know if
these updates screw up the 64bit servers (we're not talking about
clients here), IS IF THEY POST ABOUT IT. So FFS, like I said, if you
don't have something USEFUL to say, or in this case even understand the
issue, don't comment on it.

I could go on and explain myself, but really I've wasted enough time on
this already. Just remember, BETA software doesn't get outta beta
without TESTING and REPORTING of issues.



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RE: [hlds] Roll back on client

2005-08-15 Thread Alexander Kobbevik
.
Roll back on client...

This has nothing to do with this server-list unless someone claims that the
server is affected.. which I have not seen yet. Saying that Steam.exe is the
problem and therefore affect both servers and clients is just silly.
That other clients is affected when someone lags like that, yes. But read:
clients. Clients affecting other clients, not the servers.

Supported is a word maybe some of you misunderstand in the meaning of
Supported OS.
It does not mean VALVe will not help out what so ever. It does not mean they
will not try to fix it, it simply means that this OS does not have the right
for support. You can probably get it.. but you cant expect it.

I'm not sure if VALVe sells support with/for this game, but if they do it
means they have to give you support on supported OS's. If the software does
not work on a supported OS(and they don't help you fix it) I believe you can
claim your money back. But in this case VALVe is constantly working on the
client and the server, I doubt you will be able to get anything back.


regards,
Alexander


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Re: [hlds] windows 2003 memory tweaking

2005-08-15 Thread James Tucker

Clayton Macleod wrote:

I think perhaps a refresher is warranted here, since you're forgetting
one basic fact, which is even mentioned in the article listed.


How many kernels have you built?


Virtual Memory is always in use, even when the memory required by all
running processes does not exceed the amount of RAM installed on the
system.


This statement bears no meaning on what I said. This rule is still for a
dynamic environment.


You should always have a pagefile, and it should be larger than your
installed RAM, even if you have tons of RAM and your memory usage
never nears your RAM limit.  The people that wrote the memory manager
in the OS are telling you this, and you're thinking they don't know
what they're talking about?


Actually, the article was written by technical documentation staff.
There are plenty of videos from the Microsoft development labs regarding
their memory architectures and dynamic caching routines. I was fortunate
enough to study these in detail during the windows nt 4.0 days. Alot has
changed, but many of the basics of the NT kernel are the same. Several
MVP's have also published detailed documentation on this subject and
none agree with the above statement. This was the principle of 9X
paging, and is no longer required for a stable kernel (whereas it was
required to keep 9X stable in high memory conditions).


Besides, with HD space being well under
$1/GB there's no legitimate reason to complain about the wasted HD
space for a pagefile.  Just set the minimum size


No, you misunderstand the reason - what is the data transfer rate of
your harddisk?
And your ram?

Now, next question, what is the speed of the bus that each of them is
attatched to? Frequency develops latency and switching rate develops
burst timings. Is the bus intelligent / managed? What about DMA? What's
the DMA penalty? Blah Blah Blah.

There is nothing wrong with the defaults - but the defaults are designed
for systems that can sometimes be run by home users rarely loading more
than internet explorer, who want blistering performance - in this case
alot of the static data and unused strings are loaded into the pagefile
- as they are rarely needed. When they are needed it is often the case
that processing is in flow for other operations (such as building part
of the gui) and the IDE latency rarely causes issue. As such the choice
of data page here provided more free memory for new applications, whilst
producing a minimal impact to system performance. Similarly a user
running an arbritrarily large single application, such as say Lightwave,
will find that paging can become an excess when close to the physical
ram limits. This is no issue when handling that single application, but
the paging nature is not idealistic - even loading a small app such as
an explorer window can cause a massive re-page of the now unfocused app.
In this case, because the memory balence between apps is poor, and the
system takes no knowledge of each programs intentions - a bad decision
is made. In this case (one that I have spent a good deal of time on)
disabling the paging executive was the only way to get smooth non-paging
performance out of the system.

Finally, FYI - registry entries are rarely wasted by Micorosft - most
configuration options will change something when the switch is flicked
and they are put there for good reason! Why don't you try looking for
some information on those keys and see what other Micorosft articles you
find - if you read those the same way you read that last one, we'll have
you screaming that they are contradictory by the end of the week.

right.




On 8/14/05, James Tucker [EMAIL PROTECTED] wrote:


These rulings are intended for systems with dynamic environments and are
done for coninual performance puproses, and built for dynamic run-time
environments. This is not the scenario that a dedicated box will be
running, which much more resembles a static application set.




--
Clayton Macleod


get ye flask


You cannot get ye flask.

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Re: [hlds] windows 2003 memory tweaking

2005-08-15 Thread Clayton Macleod
uh, yeah.  Like I said, you need a refresher.  It's quite apparent
from your disabling the paging executive statement.  Clearly you
think you are disabling something called the paging executive which
you think means you're causing the OS to hit the pagefile less.  Sorry
to tell you, but the setting you're talking about doesn't disable
something called the paging executive.  What that setting does is
stop pages from the executive from ever going out of ram and into
the pagefile. i.e. the kernel, drivers, etc.  It doesn't affect any
applications in any way, shape, or form.  Any applications you have
running will still get pages paged out just as much/little as before
you disabled paging of the executive.

side note:  it's really not necessary to respond inline like that for
something so short as this. It does nothing but make replying to such
a short conversation take a lot longer than it needs to, since it
takes forever to trim out all the stuff you've quoted.

On 8/15/05, James Tucker [EMAIL PROTECTED] wrote:
 How many kernels have you built?


 This statement bears no meaning on what I said. This rule is still for a
 dynamic environment.


 Actually, the article was written by technical documentation staff.
 There are plenty of videos from the Microsoft development labs regarding
 their memory architectures and dynamic caching routines. I was fortunate
 enough to study these in detail during the windows nt 4.0 days. Alot has
 changed, but many of the basics of the NT kernel are the same. Several
 MVP's have also published detailed documentation on this subject and
 none agree with the above statement. This was the principle of 9X
 paging, and is no longer required for a stable kernel (whereas it was
 required to keep 9X stable in high memory conditions).

 No, you misunderstand the reason - what is the data transfer rate of
 your harddisk?
 And your ram?

 Now, next question, what is the speed of the bus that each of them is
 attatched to? Frequency develops latency and switching rate develops
 burst timings. Is the bus intelligent / managed? What about DMA? What's
 the DMA penalty? Blah Blah Blah.

 There is nothing wrong with the defaults - but the defaults are designed
 for systems that can sometimes be run by home users rarely loading more
 than internet explorer, who want blistering performance - in this case
 alot of the static data and unused strings are loaded into the pagefile
 - as they are rarely needed. When they are needed it is often the case
 that processing is in flow for other operations (such as building part
 of the gui) and the IDE latency rarely causes issue. As such the choice
 of data page here provided more free memory for new applications, whilst
 producing a minimal impact to system performance. Similarly a user
 running an arbritrarily large single application, such as say Lightwave,
 will find that paging can become an excess when close to the physical
 ram limits. This is no issue when handling that single application, but
 the paging nature is not idealistic - even loading a small app such as
 an explorer window can cause a massive re-page of the now unfocused app.
 In this case, because the memory balence between apps is poor, and the
 system takes no knowledge of each programs intentions - a bad decision
 is made. In this case (one that I have spent a good deal of time on)
 disabling the paging executive was the only way to get smooth non-paging
 performance out of the system.

 Finally, FYI - registry entries are rarely wasted by Micorosft - most
 configuration options will change something when the switch is flicked
 and they are put there for good reason! Why don't you try looking for
 some information on those keys and see what other Micorosft articles you
 find - if you read those the same way you read that last one, we'll have
 you screaming that they are contradictory by the end of the week.

 right.


--
Clayton Macleod
get ye flask
You cannot get ye flask.

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Re: [hlds] windows 2003 memory tweaking

2005-08-15 Thread James Tucker

Clayton - you have mostly understood the articles you have read. Whilst
you understand the general principle of a paging system, clearly, you
misunderstand that they are systematic, logical and non-optimal as with
caching algorithms.

Clayton Macleod wrote:

MS themselves say that there is no way for us to know how much of any
process is in RAM and how much is in the pagefile,


Really? Well that individual needs to be fired. You couldn't even become
an MCSE without some basic knowledge of where to find this stuff. HERES
SOME TOOLS: TASKLIST, TASKMGR, PMON from Systeminternals.com. The first
two SHIP WITH WINDOWS! There are some more tools (IIRC) in the support
folders of the install CD too (although I cant remember how much sysint
stuff is still being shipped with 2003).


so, I don't know
where you're getting this information from.


Exactly, this should suggest another inference that should be made. How
much do you really KNOW about this? Please don't waste time.


Besides, *everything* is
in virtual memory.


Everything uses the kernels addressing system, this much is true.


And there is no point in keeping pages in RAM that
aren't being accessed when that RAM could be actively used for some
other purpose.


I'd agree with that statement, well I do, but don't forget this
discussion is about excess FREE memory, not efficiency of use of ram vs.
pagefile.

 If pages are active, they'll be in RAM, don't worry

about it.


Define an active page? How long before it should be moved out of
physical RAM? 100ms? 2 years? If you could define this accurately, you
could get rich. That's the whole point - these systems are not optimal
yet - they are good, but not optimal. Currently MS build very very
dynamic (read: adaptive loopback system) caching algorithms, in fact,
there is no other OS currently available which is as sophisticated in
this regard. I would recommend you never say the above statement again,
as it's simply not held true by the systems that really exist, they do
try though.

My next questions to you are: (although this is really rhetorical as I
know the answers) - If a page is inactive and therefore stored in the
pagefile and becomes active what is the process by which the page is
loaded? What is the decision for which pages to move out of ram? What
data is used to make the decision? How long does it take? What is the
impact on the process scheduler? Does this create a temporary starvation
issue?

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Re: [hlds] Coming Soon BS...

2005-08-15 Thread James Tucker

Well it doesn't matter to me unless the servers are available, until
that time I have no interest, so please keep your player issues to the
player oriented forums, thank you.

stalker333 wrote:

Valve,

Wasn't going to post about this, but every time I look at it, it pisses
me off. S...

[rant=on]

DOD:S has been coming soon for almost a year, and now to add insult to
injury, you put ANOTHER game in the coming soon category? Didn't you
learn your lesson the first time?

Not only will it likely be in coming soon for a while still, but don't
you think you should release the game you *already* said was coming
soon, first? If you took a vote of all the DOD players, I'm sure they
would, most of them anyway, rather you release the damn beta at this
point. Let us work the bugs out :P

Now, one other thing. When I paid for HL2, I was told, on your website,
I would get DOD:S. There was no, let me say that again, NO mention of it
not being released yet until you clicked a link to take you to more info
on DOD:S. Didn't see that until after I paid for HL2. May be different
now, but thats how it was when I paid for my copy.

Now, that's fine (not really, but for the purposes of this discussion),
because I know it'll get here one day. However, for those of us who
don't like CS or DM, would be nice to have our mods playable too. So
hows about taking this lost coast group and putting them to work on
DOD:S, get that out the door, then come back to LC. I don't remember
being told I would get LC when I paid for HL2, DOD:S I did.

Ok, that made me feel better.
[/rant=off]

-Smurf

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Re: [hlds] windows 2003 memory tweaking

2005-08-15 Thread James Tucker



Clayton Macleod wrote:

uh, yeah.  Like I said, you need a refresher.  It's quite apparent
from your disabling the paging executive statement.  Clearly you
think you are disabling something called the paging executive which
you think means you're causing the OS to hit the pagefile less.  Sorry
to tell you, but the setting you're talking about doesn't disable
something called the paging executive.  What that setting does is
stop pages from the executive from ever going out of ram and into
the pagefile. i.e. the kernel, drivers, etc.  It doesn't affect any
applications in any way, shape, or form.  Any applications you have
running will still get pages paged out just as much/little as before
you disabled paging of the executive.


Go check explorer performance in this scenario and fuck off with your
arrogance. If you think that dynamic systems can be optimised form the
theoretical standpoint then you have little experience with doing so.
The choice of settings was made using educated emperical changes in
order to find the optimal, which is the only way this can be done in
most scenarios. Sorry, but that response is totally defunct, even though
most of it is correct.

Besides, you made no effort to think what IS and ISN'T really getting
paged in and out in the precense of a fat application like that. Most
applications are no where near standalone, did you forget that?


side note:  it's really not necessary to respond inline like that for
something so short as this. It does nothing but make replying to such
a short conversation take a lot longer than it needs to, since it
takes forever to trim out all the stuff you've quoted.


Actually, that ensures I don't miss anything. Have a nice day.



On 8/15/05, James Tucker [EMAIL PROTECTED] wrote:


How many kernels have you built?


This statement bears no meaning on what I said. This rule is still for a
dynamic environment.


Actually, the article was written by technical documentation staff.
There are plenty of videos from the Microsoft development labs regarding
their memory architectures and dynamic caching routines. I was fortunate
enough to study these in detail during the windows nt 4.0 days. Alot has
changed, but many of the basics of the NT kernel are the same. Several
MVP's have also published detailed documentation on this subject and
none agree with the above statement. This was the principle of 9X
paging, and is no longer required for a stable kernel (whereas it was
required to keep 9X stable in high memory conditions).

No, you misunderstand the reason - what is the data transfer rate of
your harddisk?
And your ram?

Now, next question, what is the speed of the bus that each of them is
attatched to? Frequency develops latency and switching rate develops
burst timings. Is the bus intelligent / managed? What about DMA? What's
the DMA penalty? Blah Blah Blah.

There is nothing wrong with the defaults - but the defaults are designed
for systems that can sometimes be run by home users rarely loading more
than internet explorer, who want blistering performance - in this case
alot of the static data and unused strings are loaded into the pagefile
- as they are rarely needed. When they are needed it is often the case
that processing is in flow for other operations (such as building part
of the gui) and the IDE latency rarely causes issue. As such the choice
of data page here provided more free memory for new applications, whilst
producing a minimal impact to system performance. Similarly a user
running an arbritrarily large single application, such as say Lightwave,
will find that paging can become an excess when close to the physical
ram limits. This is no issue when handling that single application, but
the paging nature is not idealistic - even loading a small app such as
an explorer window can cause a massive re-page of the now unfocused app.
In this case, because the memory balence between apps is poor, and the
system takes no knowledge of each programs intentions - a bad decision
is made. In this case (one that I have spent a good deal of time on)
disabling the paging executive was the only way to get smooth non-paging
performance out of the system.

Finally, FYI - registry entries are rarely wasted by Micorosft - most
configuration options will change something when the switch is flicked
and they are put there for good reason! Why don't you try looking for
some information on those keys and see what other Micorosft articles you
find - if you read those the same way you read that last one, we'll have
you screaming that they are contradictory by the end of the week.

right.




--
Clayton Macleod


get ye flask


You cannot get ye flask.

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Re: [hlds] windows 2003 memory tweaking

2005-08-15 Thread Clayton Macleod
hahahaha, I'm just having a conversation, Mr. Angry Eyes.

On 8/15/05, James Tucker [EMAIL PROTECTED] wrote:

 Go check explorer performance in this scenario and fuck off with your
 arrogance. If you think that dynamic systems can be optimised form the
 theoretical standpoint then you have little experience with doing so.
 The choice of settings was made using educated emperical changes in
 order to find the optimal, which is the only way this can be done in
 most scenarios. Sorry, but that response is totally defunct, even though
 most of it is correct.

 Besides, you made no effort to think what IS and ISN'T really getting
 paged in and out in the precense of a fat application like that. Most
 applications are no where near standalone, did you forget that?


 Actually, that ensures I don't miss anything. Have a nice day.


--
Clayton Macleod
get ye flask
You cannot get ye flask.

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Re: [hlds] windows 2003 memory tweaking

2005-08-15 Thread Clayton Macleod
actually, no, task manager doesn't tell you exactly what you think it
is telling you. If MS didn't purge their beta newsgroups after the end
of their betas I could find a quote for you. (dammit) I'm not sure if
a similar explanation is in any of their public docs or not. I'll take
a look in the morning, day off with nothing planned. (well, actually,
putting off getting under the car and getting all greasy, haha)

On 8/15/05, James Tucker [EMAIL PROTECTED] wrote:
 Clayton Macleod wrote:
  MS themselves say that there is no way for us to know how much of any
  process is in RAM and how much is in the pagefile,

 Really? Well that individual needs to be fired. You couldn't even become
 an MCSE without some basic knowledge of where to find this stuff. HERES
 SOME TOOLS: TASKLIST, TASKMGR, PMON from Systeminternals.com. The first
 two SHIP WITH WINDOWS! There are some more tools (IIRC) in the support
 folders of the install CD too (although I cant remember how much sysint
 stuff is still being shipped with 2003).


--
Clayton Macleod
get ye flask
You cannot get ye flask.

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Re: [hlds] windows 2003 memory tweaking

2005-08-15 Thread James Tucker



Clayton Macleod wrote:

actually, no, task manager doesn't tell you exactly what you think it
is telling you. If MS didn't purge their beta newsgroups after the end
of their betas I could find a quote for you. (dammit) I'm not sure if
a similar explanation is in any of their public docs or not. I'll take
a look in the morning, day off with nothing planned. (well, actually,
putting off getting under the car and getting all greasy, haha)


The discussions on MSDN are not important here, as the process scheduler
was made to report accurately for SP2(XP) and SP1(2k3). Amoung other
things this is a requirement for DEP internals. Most of these docs can
be found through a partner login. Sadly, the only public docs I've found
so far are the exact same as you have just sent.

The latter of which is an old bug we used to suffer frequently on our
Citrix mainframes. (Ah, the reason he's been screwing with process and
memory management!).


--

http://www.microsoft.com/resources/documentation/Windows/2000/server/reskit/en-us/Default.asp?url=/resources/documentation/Windows/2000/server/reskit/en-us/regentry/29931.asp

http://www.microsoft.com/technet/prodtechnol/windowsserver2003/library/DepKit/3d3b3c16-c901-46de-8485-166a819af3ad.mspx

http://support.microsoft.com/default.aspx/kb/q184419/

N.B. Did ya miss MS's other two support sites? (just joking, I _love_
the way they make us trawl 5 different places for info ;-).

--

None of these negate what I have said. In fact all they do is negate
what you said about never changing from defaults, as here you will find
MS suggesting that people look at these articles for their solutions
(having been on the phone for hours to MS waiting for some id-10t (it's
been a while) to point me to Q184419, despite being outdated and useless
to the problems we ever encounter on the citrix platforms. The techs are
never as good as the consultants. :-(

Back to the point in hand, setting this option can reduce paging in
certain instances where the data paged is stored in driver space - this
is particularly more common in certian development scnearios. You CAN
analyse these effects by careful observation of kernel and process
running times, along with changes in memory deltas and other less
important varaibles. Generally you will need a program in ring 0 to
properly observe these things though, and never forget that everything
you do on the system affects the system.


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Re: [hlds] windows 2003 memory tweaking

2005-08-15 Thread Clayton Macleod
re: memory reporting, even the working set value you get from the
'performance monitor' doesn't really necessarily tell you how much RAM
the process is actually using just for itself, because this value
includes any shared memory, not just private memory.  I'm honestly
sorry that I can't recall which MS guy said it, or exactly how he
phrased it, but the gist of it was that you really cannot tell exactly
how much RAM/pagefile is being used by processes since some of the
data being reported to you includes memory that is shared between
processes, and some of the values only relate to virtual memory space
allocated.  I just remember reading this during one of the windows
betas in MS's beta newsgroups, possibly the initial release of XP. I
imagine it was in the 'performance' group and came from one of the
guys that deals with memory management.  Yeah, yeah, anecdotal.  But
if you look through their various memory management/monitoring
articles you get basically the same information.  Most of the memory
usage values reported are vritual memory stats, not real/physical
memory, and even the value for the working set is 'dirtied' by shared
memory.  You can get a good enough idea from all the various reported
values, yeah.  But you can't get exact figures.  Hell, they even
changed task manager's title from mem usage to PF usage, and for good
reason.

Setting that option *does* reduce paging.  I'm not disputing that.  I
only disputed that it is going to change the paging behaviour of
applications.  Clearly it will not, since applications and their
memory don't fall under the umbrella of this setting, which only deals
with the executive (NTExecutive I believe is the proper name) and the
things which belong to it. i.e. kernel and drivers.

On 8/15/05, James Tucker [EMAIL PROTECTED] wrote:



 The discussions on MSDN are not important here, as the process scheduler
 was made to report accurately for SP2(XP) and SP1(2k3). Amoung other
 things this is a requirement for DEP internals. Most of these docs can
 be found through a partner login. Sadly, the only public docs I've found
 so far are the exact same as you have just sent.

 The latter of which is an old bug we used to suffer frequently on our
 Citrix mainframes. (Ah, the reason he's been screwing with process and
 memory management!).


 N.B. Did ya miss MS's other two support sites? (just joking, I _love_
 the way they make us trawl 5 different places for info ;-).

 --

 None of these negate what I have said. In fact all they do is negate
 what you said about never changing from defaults, as here you will find
 MS suggesting that people look at these articles for their solutions
 (having been on the phone for hours to MS waiting for some id-10t (it's
 been a while) to point me to Q184419, despite being outdated and useless
 to the problems we ever encounter on the citrix platforms. The techs are
 never as good as the consultants. :-(

 Back to the point in hand, setting this option can reduce paging in
 certain instances where the data paged is stored in driver space - this
 is particularly more common in certian development scnearios. You CAN
 analyse these effects by careful observation of kernel and process
 running times, along with changes in memory deltas and other less
 important varaibles. Generally you will need a program in ring 0 to
 properly observe these things though, and never forget that everything
 you do on the system affects the system.


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You cannot get ye flask.

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Re: [hlds] windows 2003 memory tweaking

2005-08-15 Thread Clayton Macleod
well, I guess there would be some collateral damage done since there
will be slightly less RAM available for the apps to use, since the
executive isn't being paged anymore.  So indirectly the amount of
application paging would increase, though I don't think it would be
enough of an impact to worry about.  You may see some performance
benefit from not paging the executive, but you may not either.  All
depends what you're doing.  Probably the biggest thing you'd notice is
if it is a machine you're actually using, and the UI would probably
remain more responsive during high paging activity.

On 8/15/05, Clayton Macleod [EMAIL PROTECTED] wrote:
 Setting that option *does* reduce paging.  I'm not disputing that.  I
 only disputed that it is going to change the paging behaviour of
 applications.

--
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You cannot get ye flask.

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RE: [hlds] Coming Soon BS...

2005-08-15 Thread stalker333

Nobody shat in my cereal. What first message? That was in regards to another 
issue, 64bit support...

I'm not upset at anyone in specific, nor am I trying to bitch. What bugs me, is that 
DOD:S isn't out yet, and has been in the coming soon catagory for Lets see, since 
Oct 5th of 04. Now, they have added yet another game/mod/episode whatever to coming soon.

Yes, I mentioned it, and in short, don't like it. So I guess you can call that 
bitching. Suppose this isn't really the place for it, should have posted that 
on the steam forums or something, sorry.

-Smurf

Message: 4
From: SANDY LEBLANC [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Coming Soon BS...
Date: Mon, 15 Aug 2005 04:53:29 +
Reply-To: hlds@list.valvesoftware.com

[ Converted text/html to text/plain ]

I wasn't going to say anything after your first email but damn dude, something
shit in your cereal or something that made you want to bitch at people
tonight?

As for DoD:s, would you rather them give a release date  not have it out at
that time  get flooded with bs messages like this ranting about them missing
the date???


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Re: [hlds] Roll back on client

2005-08-15 Thread stalker333

Shawn,

Yep, if all you are talking about is the rollback, obviously. You acted like, 
however, that anyone with 64bit boxes should expect NO support, thats simply 
not the case.

On top of that, the only way they are going to get any decent support is by 
making is as easy as possible for Valve to find/fix the problems that are bound 
to pop up. Which means, posting here with debug info or bug behavior. They have 
to post that here, or I suppose they could send it directly to Alfred and waste 
his time, if it's something someone on this list could have answered.

As someone else pointed out, unsupported doesnt mean no support. Valve is 
pretty good about that, I must say.

Anyway, sorry I came off a little hostile, but it just pisses me off to no end 
when people post here for help or to explain what they see happening on their 
servers, and 1-2 people always have to tell them how stupid they are for 
asking, they should go away, etc.

-Smurf


Message: 7
Date: Mon, 15 Aug 2005 03:35:59 -0400
From: Shawn Zipay [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Roll back on client
Reply-To: hlds@list.valvesoftware.com

FFS.  All I said was that x64 is not supported by Valve.  Meaning they
don't have to rollback anything for an operating system that they do not
officially support.  I know they are looking into 64 bit extentions, but
that does not mean they are officially offering technical support or
offering ANY promises that their product will work on that OS.  Post
about the problem, that's fine.  But to request a roll back for
everybody just because a few people are having problems?  No.  That is
the only point that I've made throughout this entire 'childish' back and
forth here in front of all.

This also isn't an issue about beta software.  Steam isn't in beta, it's
like in perpetual gone gold status since it's always being updated.
There will never be a finalized version of it and I'm sure most
everybody has accepted that by now.  My beta comment earlier was only
made to illustrate a point about how absurd it is to complain about beta
software when something goes wrong just as it's absurd to complain or
demand a rollback when something goes wrong with unsupported software.

Does that clear a bit up?


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Re: [hlds] windows 2003 memory tweaking

2005-08-15 Thread James Tucker



Clayton Macleod wrote:

re: memory reporting, even the working set value you get from the
'performance monitor' doesn't really necessarily tell you how much RAM
the process is actually using just for itself, because this value
includes any shared memory, not just private memory.  I'm honestly
sorry that I can't recall which MS guy said it, or exactly how he
phrased it, but the gist of it was that you really cannot tell exactly
how much RAM/pagefile is being used by processes since some of the
data being reported to you includes memory that is shared between
processes, and some of the values only relate to virtual memory space
allocated.


The most common cause of misrepresentation is the fact that Windows
pre-pages most data to prevent massive delays in freeing physical ram
when necessary. Was it Wang that was talking about that? Might have
been, and IIRC it was discussed during beta 2.


I just remember reading this during one of the windows
betas in MS's beta newsgroups, possibly the initial release of XP. I
imagine it was in the 'performance' group and came from one of the
guys that deals with memory management.  Yeah, yeah, anecdotal.  But
if you look through their various memory management/monitoring
articles you get basically the same information.  Most of the memory
usage values reported are vritual memory stats, not real/physical
memory, and even the value for the working set is 'dirtied' by shared
memory.  You can get a good enough idea from all the various reported
values, yeah.  But you can't get exact figures.  Hell, they even
changed task manager's title from mem usage to PF usage, and for good
reason.


Just because taskmgr doesn't report accurately does not mean the system
cannot account for all memory. Wang would be most upset (and probably
out of a job) if this was the case. Complete enumeration of these values
is costly however, which is why it's unecessary for taskmgr. It's almost
more important to have the values provided anyway.


Setting that option *does* reduce paging.  I'm not disputing that.


phew.


I
only disputed that it is going to change the paging behaviour of
applications.


It does, because all changes to paging rates will change paging rates of
other applications too. Call it what you will, starvation, pre-tension,
or any of the other terms that people have tried to use to coin the
factor of side-effects within dynamic caching algorithms, but it's
princliple is the same. If there is something that needs to be regularly
accessed but is not regularly scheduled it can cause failures (well,
fail is too strong a word, but you know.) in the algorithms which can be
reduced by changing their run-time settings. This is simply what happens
in this scenario. Never underestimate how active the kernel and driver
pages are!


 Clearly it will not, since applications and their
memory don't fall under the umbrella of this setting, which only deals
with the executive (NTExecutive I believe is the proper name) and the
things which belong to it. i.e. kernel and drivers.


Please don't try to tell me that the executive memory space is
unimportant, I know that you already know this isn't true.



On 8/15/05, James Tucker [EMAIL PROTECTED] wrote:




The discussions on MSDN are not important here, as the process scheduler
was made to report accurately for SP2(XP) and SP1(2k3). Amoung other
things this is a requirement for DEP internals. Most of these docs can
be found through a partner login. Sadly, the only public docs I've found
so far are the exact same as you have just sent.

The latter of which is an old bug we used to suffer frequently on our
Citrix mainframes. (Ah, the reason he's been screwing with process and
memory management!).


N.B. Did ya miss MS's other two support sites? (just joking, I _love_
the way they make us trawl 5 different places for info ;-).

--

None of these negate what I have said. In fact all they do is negate
what you said about never changing from defaults, as here you will find
MS suggesting that people look at these articles for their solutions
(having been on the phone for hours to MS waiting for some id-10t (it's
been a while) to point me to Q184419, despite being outdated and useless
to the problems we ever encounter on the citrix platforms. The techs are
never as good as the consultants. :-(

Back to the point in hand, setting this option can reduce paging in
certain instances where the data paged is stored in driver space - this
is particularly more common in certian development scnearios. You CAN
analyse these effects by careful observation of kernel and process
running times, along with changes in memory deltas and other less
important varaibles. Generally you will need a program in ring 0 to
properly observe these things though, and never forget that everything
you do on the system affects the system.


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Re: [hlds] Roll back on client

2005-08-15 Thread [GS]BeNt


- Original Message -
From: stalker333 [EMAIL PROTECTED]

/sigh Why does this list have such a troll infestation

Find something useful to add, or DONT ADD ANYTHING to the conversation.

Good Day...

-Smurf


Kinda ironic,don't ya think..its like rain...

On the 64bit note while it isn't offically supported I'm sure in more than
one way they are working on it in the background.So input on 64bit from time
to time doesn't hurt anyone.It really helps me hearing the problems people
are having with 64bit os's/machine as in I was thinking of swapping over to
one myself.

BeNt
http://www.gorillazsouth.com



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Re: [hlds] Coming Soon BS...

2005-08-15 Thread [GS]BeNt


- Original Message -
From: stalker333 [EMAIL PROTECTED]


 What bugs me, is that DOD:S isn't out yet, and has been in the coming
soon catagory for Lets see, since Oct 5th of 04. Now, they have added
yet another game/mod/episode whatever to coming soon.

Ever think there is alot more than one development team in one house and
under one roof?

BeNt
http://www.gorillazsouth.com




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Re: [hlds] windows 2003 memory tweaking

2005-08-15 Thread Clayton Macleod
Been too long I guess, I don't recall.  For some reason my memory
seems to do better with the meat than with the potatoes.

Yeah, I addressed the collateral stuff in my next post there.

I'm not saying the executive memory space is unimportant.  I only said
that applications' memory space isn't the executive's memory space.
Because it's not, they're definitely seperate from each other, and
handled seperately/differently.  I simply stated that this setting
doesn't affect applications and the paging of their memory.  Perhaps
it would've been more accurate to say that this setting doesn't
*directly* affect applications and their paging activity.  Since the
only way it affects it is by the fact that if you disable the
executive's paging you are left with a smaller amount of RAM that
could be available to applications.  And indirectly this could/would
change the amount of paging the applications experience.  But windows
comes with a default setting to allow the executive's memory space to
be paged out for a reason, because portions of it can be inactive
enough to warrant paging it out.  No reason for my scanner driver to
be in RAM when the scanner hasn't been used or even looked at since
bootup, for instance.  And allowing the executive to be paged would
likely mean that driver would indeed be paged out whenever the OS
could use that RAM elsewhere.  Even if it's only a few dozen k.

On 8/15/05, James Tucker [EMAIL PROTECTED] wrote:
 The most common cause of misrepresentation is the fact that Windows
 pre-pages most data to prevent massive delays in freeing physical ram
 when necessary. Was it Wang that was talking about that? Might have
 been, and IIRC it was discussed during beta 2.


 Just because taskmgr doesn't report accurately does not mean the system
 cannot account for all memory. Wang would be most upset (and probably
 out of a job) if this was the case. Complete enumeration of these values
 is costly however, which is why it's unecessary for taskmgr. It's almost
 more important to have the values provided anyway.


 phew.


 It does, because all changes to paging rates will change paging rates of
 other applications too. Call it what you will, starvation, pre-tension,
 or any of the other terms that people have tried to use to coin the
 factor of side-effects within dynamic caching algorithms, but it's
 princliple is the same. If there is something that needs to be regularly
 accessed but is not regularly scheduled it can cause failures (well,
 fail is too strong a word, but you know.) in the algorithms which can be
 reduced by changing their run-time settings. This is simply what happens
 in this scenario. Never underestimate how active the kernel and driver
 pages are!


 Please don't try to tell me that the executive memory space is
 unimportant, I know that you already know this isn't true.


--
Clayton Macleod
get ye flask
You cannot get ye flask.

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Re: [hlds] windows 2003 memory tweaking

2005-08-15 Thread Dustin Tuft

Minor interjection..

Did I miss understand the whole point of mixing Virtual and Physical ram?
was it not the point of the OS telling the App where and how to get memory,
and if I am not mistaken, Apps don't even directly touch ram, that little
interface called HAL handles it, so as far as the App is concerned it's all
physical ram.

So back to the point, static setup for a static need, it's not like were
going to have a melt down if you can't lunch solitaire on the server that's
meant for serving...

oh yes the MS KB, how I miss the internal one, if only I was allowed a
burner while I was employed under the PSS outsource :'(


From: Clayton Macleod [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] windows 2003 memory tweaking
Date: Mon, 15 Aug 2005 05:25:53 -0700

Been too long I guess, I don't recall.  For some reason my memory
seems to do better with the meat than with the potatoes.

Yeah, I addressed the collateral stuff in my next post there.

I'm not saying the executive memory space is unimportant.  I only said
that applications' memory space isn't the executive's memory space.
Because it's not, they're definitely seperate from each other, and
handled seperately/differently.  I simply stated that this setting
doesn't affect applications and the paging of their memory.  Perhaps
it would've been more accurate to say that this setting doesn't
*directly* affect applications and their paging activity.  Since the
only way it affects it is by the fact that if you disable the
executive's paging you are left with a smaller amount of RAM that
could be available to applications.  And indirectly this could/would
change the amount of paging the applications experience.  But windows
comes with a default setting to allow the executive's memory space to
be paged out for a reason, because portions of it can be inactive
enough to warrant paging it out.  No reason for my scanner driver to
be in RAM when the scanner hasn't been used or even looked at since
bootup, for instance.  And allowing the executive to be paged would
likely mean that driver would indeed be paged out whenever the OS
could use that RAM elsewhere.  Even if it's only a few dozen k.

On 8/15/05, James Tucker [EMAIL PROTECTED] wrote:
 The most common cause of misrepresentation is the fact that Windows
 pre-pages most data to prevent massive delays in freeing physical ram
 when necessary. Was it Wang that was talking about that? Might have
 been, and IIRC it was discussed during beta 2.


 Just because taskmgr doesn't report accurately does not mean the system
 cannot account for all memory. Wang would be most upset (and probably
 out of a job) if this was the case. Complete enumeration of these values
 is costly however, which is why it's unecessary for taskmgr. It's almost
 more important to have the values provided anyway.


 phew.


 It does, because all changes to paging rates will change paging rates of
 other applications too. Call it what you will, starvation, pre-tension,
 or any of the other terms that people have tried to use to coin the
 factor of side-effects within dynamic caching algorithms, but it's
 princliple is the same. If there is something that needs to be regularly
 accessed but is not regularly scheduled it can cause failures (well,
 fail is too strong a word, but you know.) in the algorithms which can be
 reduced by changing their run-time settings. This is simply what happens
 in this scenario. Never underestimate how active the kernel and driver
 pages are!


 Please don't try to tell me that the executive memory space is
 unimportant, I know that you already know this isn't true.


--
Clayton Macleod
get ye flask
You cannot get ye flask.

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Re: [hlds] windows 2003 memory tweaking

2005-08-15 Thread James Tucker



Clayton Macleod wrote:

Been too long I guess, I don't recall.  For some reason my memory
seems to do better with the meat than with the potatoes.


Yeah know that problem, last time I touched sendmail was nearly 5 years
ago now, and I looked at the config the other day in shock. :)


Yeah, I addressed the collateral stuff in my next post there.

I'm not saying the executive memory space is unimportant.  I only said
that applications' memory space isn't the executive's memory space.
Because it's not, they're definitely seperate from each other, and
handled seperately/differently.  I simply stated that this setting
doesn't affect applications and the paging of their memory.  Perhaps
it would've been more accurate to say that this setting doesn't
*directly* affect applications and their paging activity.  Since the
only way it affects it is by the fact that if you disable the
executive's paging you are left with a smaller amount of RAM that
could be available to applications.  And indirectly this could/would
change the amount of paging the applications experience.  But windows
comes with a default setting to allow the executive's memory space to
be paged out for a reason, because portions of it can be inactive
enough to warrant paging it out.  No reason for my scanner driver to
be in RAM when the scanner hasn't been used or even looked at since
bootup, for instance.


This is actually explicitly controllable by the driver, as you will see
in other documentation. As you probably know from the discussions
regarding reporting of memory usage, windows pages most of most
applications to save time when clearing physical ram, if the
applications are using most of the ram, this means that lesser scheduled
apps will not recieve any priority in the time based components of
paging controls - a problem common to most paging systems. This is also
the reason that they recommend that your pagefile size is 1 to 1.5x your
physical ram or greater - it prevents excess page dumps from ram to disk
in order to clear physical space. This action is important, as I have
stated before, for a dynamic environment where the running applications
and average memory deltas are high. For systems where the application
set will fit in physical ram paging is unnecessary and does use excess
time on the processor and the bus. The important notice is page faults
and the page fault deltas. It's not uncommon in the near extremes of
these scenarios that excess page faults can be reduced by setting non
defaults. The specific cases I have dealt with (typically high end
machines and very large single process applications, or many many user
environments) have benefited from this setting, by side effect or not.
Other things, such as IOPageLockLimit can also be important, but are
often mis-set by users trying to optimise in these areas.


And allowing the executive to be paged would
likely mean that driver would indeed be paged out whenever the OS
could use that RAM elsewhere.  Even if it's only a few dozen k.


In general server machines should not suffer the problems associated
with having excess hardware. Ideally, un-used hardware should be disabled.


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Re: [hlds] windows 2003 memory tweaking

2005-08-15 Thread Clayton Macleod
well, the point there wasn't that servers are going to have
superfluous hardware.  The point was that pretty much nothing is going
to cause every single page used by the executive to be active enough
to keep it all in ram at all times.  Given that this is likely to be
way under a hundred megs, way way under on a server, and that you're
likely to have a gig or two of ram, keeping it all in ram probably
isn't going to hurt much.  And while I see your point about a
single-application server only doing so much, I kinda doubt that
having the executive eligible for paging is going to affect it that
much either.  Perhaps the biggest chance for any performance
differences to arise here would be at map change, and that's actually
a point when performance doesn't really matter much at all.  Gameplay
isn't going to be affected.

Another freakin' all-nighter, whodathunkit, haha...6:35am here, gonna
get some shuteye before I decide whether or not to put off working on
the car after lunch.  Which I guess will technically be breakfast,
heh. Have a good one.

On 8/15/05, James Tucker [EMAIL PROTECTED] wrote:
 In general server machines should not suffer the problems associated
 with having excess hardware. Ideally, un-used hardware should be disabled.


--
Clayton Macleod
get ye flask
You cannot get ye flask.

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Re: [hlds] windows 2003 memory tweaking

2005-08-15 Thread Clayton Macleod
yeah, basically apps just deal with virtual memory, and the OS is what
deals between RAM and the pagefile.  Each app gets its own 2gigs of
address space to allocate memory for itself from, and the OS is what
determines the actual RAM/pagefile usage.

On 8/15/05, Dustin Tuft [EMAIL PROTECTED] wrote:
 Minor interjection..

 Did I miss understand the whole point of mixing Virtual and Physical ram?
 was it not the point of the OS telling the App where and how to get memory,
 and if I am not mistaken, Apps don't even directly touch ram, that little
 interface called HAL handles it, so as far as the App is concerned it's all
 physical ram.

 So back to the point, static setup for a static need, it's not like were
 going to have a melt down if you can't lunch solitaire on the server that's
 meant for serving...

 oh yes the MS KB, how I miss the internal one, if only I was allowed a
 burner while I was employed under the PSS outsource :'(


--
Clayton Macleod
get ye flask
You cannot get ye flask.

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Re: [hlds] Coming Soon BS...

2005-08-15 Thread Drew Hostetler
Games aren't made in days.  DoD:S is much more than a port.  I believe
I read somewhere that they originally thought it would be mostly a
port (which prompted the Coming Soon listing in Steam), but they
decided to overhaul a bunch of stuff to make it a much better game.
Have you seen the screenshots?

But what do I know?  I was only on the beta test team.

Drew

On 8/14/05, stalker333 [EMAIL PROTECTED] wrote:
 Valve,

 Wasn't going to post about this, but every time I look at it, it pisses
 me off. S...

 [rant=on]

 DOD:S has been coming soon for almost a year, and now to add insult to
 injury, you put ANOTHER game in the coming soon category? Didn't you
 learn your lesson the first time?

 Not only will it likely be in coming soon for a while still, but don't
 you think you should release the game you *already* said was coming
 soon, first? If you took a vote of all the DOD players, I'm sure they
 would, most of them anyway, rather you release the damn beta at this
 point. Let us work the bugs out :P

 Now, one other thing. When I paid for HL2, I was told, on your website,
 I would get DOD:S. There was no, let me say that again, NO mention of it
 not being released yet until you clicked a link to take you to more info
 on DOD:S. Didn't see that until after I paid for HL2. May be different
 now, but thats how it was when I paid for my copy.

 Now, that's fine (not really, but for the purposes of this discussion),
 because I know it'll get here one day. However, for those of us who
 don't like CS or DM, would be nice to have our mods playable too. So
 hows about taking this lost coast group and putting them to work on
 DOD:S, get that out the door, then come back to LC. I don't remember
 being told I would get LC when I paid for HL2, DOD:S I did.

 Ok, that made me feel better.
 [/rant=off]

 -Smurf

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[hlds] Fwd: [HLSW-announce] HLSW 1.0.0.44 released

2005-08-15 Thread List Keeper

Small HLSW update to version 1.0.0.44

Changelog
- Included BeetlesMod support
- Included Battlefield 2 support
- Included support for extended GameSpy protocol = BF2 Player
display works on server with many players
-  Some small changes

Download - http://www.hlsw.org

Best regards
Olaf Reusch (HLSW Developer)

HLSW - Power is nothing without control
Contact: [EMAIL PROTECTED]
Homepage: http://www.hlsw.org
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HLSW 1.0.0.44 released

:)

[HLSW-announce]
http://webmail.hlsw.org/mailman/listinfo/hlsw-announce

--
Sincerely,
Your Neighborhood List Keeper


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Re: [hlds] Coming Soon BS...

2005-08-15 Thread SANDY LEBLANC

[ Converted text/html to text/plain ]

The only time I hear Activision named is when someone refers to the original
DoD  not the port over.
IMO, I think VALVe is soley doing the port over.

From: Roc [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Coming Soon BS...
Date: Mon, 15 Aug 2005 01:18:01 -0400

Valve may have no control over DoD:S. I thought it was Activision
that
was holding the game due to whatever reasons. (forgive me if I am
wrong) ;)

Regards


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RE: [hlds] windows 2003 memory tweaking

2005-08-15 Thread ray
Your HLDS and SRCDS work don't they? STFU and go join a chatroom somewhere
or shack up as roommates. Either way STFU.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Clayton Macleod
Sent: Monday, August 15, 2005 9:42 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] windows 2003 memory tweaking

yeah, basically apps just deal with virtual memory, and the OS is what
deals between RAM and the pagefile.  Each app gets its own 2gigs of
address space to allocate memory for itself from, and the OS is what
determines the actual RAM/pagefile usage.

On 8/15/05, Dustin Tuft [EMAIL PROTECTED] wrote:
 Minor interjection..

 Did I miss understand the whole point of mixing Virtual and Physical ram?
 was it not the point of the OS telling the App where and how to get
memory,
 and if I am not mistaken, Apps don't even directly touch ram, that little
 interface called HAL handles it, so as far as the App is concerned it's
all
 physical ram.

 So back to the point, static setup for a static need, it's not like were
 going to have a melt down if you can't lunch solitaire on the server
that's
 meant for serving...

 oh yes the MS KB, how I miss the internal one, if only I was allowed a
 burner while I was employed under the PSS outsource :'(


--
Clayton Macleod
get ye flask
You cannot get ye flask.

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Re: [hlds] Fwd: [HLSW-announce] HLSW 1.0.0.44 released

2005-08-15 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Yay, I was looking for an update just the other night.

On 8/16/05, List Keeper [EMAIL PROTECTED] wrote:

  Small HLSW update to version 1.0.0.44 http://1.0.0.44
 
  Changelog
  - Included BeetlesMod support
  - Included Battlefield 2 support
  - Included support for extended GameSpy protocol = BF2 Player
  display works on server with many players
  - Some small changes
 
  Download - http://www.hlsw.org
 
  Best regards
  Olaf Reusch (HLSW Developer)
 
  HLSW - Power is nothing without control
  Contact: [EMAIL PROTECTED]
  Homepage: http://www.hlsw.org
  ___
  HLSW-announce mailing list
  [EMAIL PROTECTED]
  http://webmail.hlsw.org/mailman/listinfo/hlsw-announce


 HLSW 1.0.0.44 http://1.0.0.44 released

 :)

 [HLSW-announce]
 http://webmail.hlsw.org/mailman/listinfo/hlsw-announce

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Re: [hlds] windows 2003 memory tweaking

2005-08-15 Thread James Tucker
On 8/15/05, Dustin Tuft [EMAIL PROTECTED] wrote:
 Minor interjection..

 Did I miss understand the whole point of mixing Virtual and Physical ram?
 was it not the point of the OS telling the App where and how to get memory,
 and if I am not mistaken, Apps don't even directly touch ram, that little
 interface called HAL handles it, so as far as the App is concerned it's all
 physical ram.

Yes, but changes in the environment affect the system in a particular
way, you understand. The app controls merely the volume of memory it
allocates (and most of the time de-allocs ;-p). Nothing contrary to
this has been discussed by either of us.

 So back to the point, static setup for a static need, it's not like were
 going to have a melt down if you can't lunch solitaire on the server that's
 meant for serving...

Well that's exactly it, also the memory manager is very creative in
these situations. Don't you just love the yellow boxes.

 oh yes the MS KB, how I miss the internal one, if only I was allowed a
 burner while I was employed under the PSS outsource :'(

I lost access to a gold partner and mvp login, not everything though. n'er mind.


 From: Clayton Macleod [EMAIL PROTECTED]
 Reply-To: hlds@list.valvesoftware.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] windows 2003 memory tweaking
 Date: Mon, 15 Aug 2005 05:25:53 -0700
 
 Been too long I guess, I don't recall.  For some reason my memory
 seems to do better with the meat than with the potatoes.
 
 Yeah, I addressed the collateral stuff in my next post there.
 
 I'm not saying the executive memory space is unimportant.  I only said
 that applications' memory space isn't the executive's memory space.
 Because it's not, they're definitely seperate from each other, and
 handled seperately/differently.  I simply stated that this setting
 doesn't affect applications and the paging of their memory.  Perhaps
 it would've been more accurate to say that this setting doesn't
 *directly* affect applications and their paging activity.  Since the
 only way it affects it is by the fact that if you disable the
 executive's paging you are left with a smaller amount of RAM that
 could be available to applications.  And indirectly this could/would
 change the amount of paging the applications experience.  But windows
 comes with a default setting to allow the executive's memory space to
 be paged out for a reason, because portions of it can be inactive
 enough to warrant paging it out.  No reason for my scanner driver to
 be in RAM when the scanner hasn't been used or even looked at since
 bootup, for instance.  And allowing the executive to be paged would
 likely mean that driver would indeed be paged out whenever the OS
 could use that RAM elsewhere.  Even if it's only a few dozen k.
 
 On 8/15/05, James Tucker [EMAIL PROTECTED] wrote:
   The most common cause of misrepresentation is the fact that Windows
   pre-pages most data to prevent massive delays in freeing physical ram
   when necessary. Was it Wang that was talking about that? Might have
   been, and IIRC it was discussed during beta 2.
  
  
   Just because taskmgr doesn't report accurately does not mean the system
   cannot account for all memory. Wang would be most upset (and probably
   out of a job) if this was the case. Complete enumeration of these values
   is costly however, which is why it's unecessary for taskmgr. It's almost
   more important to have the values provided anyway.
  
  
   phew.
  
  
   It does, because all changes to paging rates will change paging rates of
   other applications too. Call it what you will, starvation, pre-tension,
   or any of the other terms that people have tried to use to coin the
   factor of side-effects within dynamic caching algorithms, but it's
   princliple is the same. If there is something that needs to be regularly
   accessed but is not regularly scheduled it can cause failures (well,
   fail is too strong a word, but you know.) in the algorithms which can be
   reduced by changing their run-time settings. This is simply what happens
   in this scenario. Never underestimate how active the kernel and driver
   pages are!
  
  
   Please don't try to tell me that the executive memory space is
   unimportant, I know that you already know this isn't true.
 
 
 --
 Clayton Macleod
  get ye flask
 You cannot get ye flask.
 
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Re: [hlds] windows 2003 memory tweaking

2005-08-15 Thread James Tucker
On 8/15/05, Clayton Macleod [EMAIL PROTECTED] wrote:
 well, the point there wasn't that servers are going to have
 superfluous hardware.  The point was that pretty much nothing is going
 to cause every single page used by the executive to be active enough
 to keep it all in ram at all times.

Ah so you agree with me there. What can we do to keep page fault
latency down then?

  Given that this is likely to be
 way under a hundred megs, way way under on a server, and that you're
 likely to have a gig or two of ram, keeping it all in ram probably
 isn't going to hurt much.

Indeed. :)

 And while I see your point about a
 single-application server only doing so much, I kinda doubt that
 having the executive eligible for paging is going to affect it that
 much either.

In latency terms, we're talking about real-time importance. All
latency added to the system for processing, particularly in IDE, are
going to be significant to the next frame. Smoothing this out reduces
jitter, or more definably reduces the standard deviation of server
performance variables.

  Perhaps the biggest chance for any performance
 differences to arise here would be at map change, and that's actually
 a point when performance doesn't really matter much at all.  Gameplay
 isn't going to be affected.

 Another freakin' all-nighter, whodathunkit, haha...6:35am here, gonna
 get some shuteye before I decide whether or not to put off working on
 the car after lunch.  Which I guess will technically be breakfast,
 heh. Have a good one.

Just out of interest with regard to this stuff, anyone started up an
HLDS or SRCDS instance on QNX?

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Re: [hlds] Coming Soon BS...

2005-08-15 Thread stalker333

Yes, it did, but that wasn't really my point. Point is, having 2-3 games almost 
done doesn't help anyone.

Look I understand everyone gets defensive of Valve, and usually for good reason 
(they are being blamed for something stupid) but this, frankly, is only Valve. 
Now, call me crazy, but I just like getting what I paid for. Again, I know 
people hate to hear that (oddly enough) and I don't mind waiting, but g'damn! 
How much artwork are they doing?!?

Again, I don't mean to piss anyone off, but even Valve knows this is getting 
old, some of them anyway.

-Smurf


Message: 6
From: [GS]BeNt [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Coming Soon BS...
Date: Mon, 15 Aug 2005 07:27:16 -0500
Reply-To: hlds@list.valvesoftware.com


- Original Message -
From: stalker333 [EMAIL PROTECTED]


 What bugs me, is that DOD:S isn't out yet, and has been in the coming
soon catagory for Lets see, since Oct 5th of 04. Now, they have added
yet another game/mod/episode whatever to coming soon.

Ever think there is alot more than one development team in one house and
under one roof?

BeNt
http://www.gorillazsouth.com


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RE: [hlds] VAC2 et Cheating Death ?

2005-08-15 Thread Alfred Reynolds
We are communicating to the CD team on this issue.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Oum Sent:
Sunday, August 14, 2005 6:12 PM To: hlds@list.valvesoftware.com
Subject: Re: [hlds] VAC2 et Cheating Death ?

 yes that is exactly why we need official word from Valve Alfred ?

 - Original Message -
 From: James Grimstead [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Sunday, August 14, 2005 11:51 PM
 Subject: RE: [hlds] VAC2 et Cheating Death ?


  I read on some forum, probly a cheating one or some news post, that
  C-D
  is  based on the same hooking method as the original OGC.  If VAC2
  has
  generic  methods of detecting ogc style cheats, then CD would most
  likely get you  banned.  This was a while ago though, it may have
  changed since then.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Behalf Of Oum
  Sent: 14 August 2005 17:35
  To: hlds@list.valvesoftware.com
  Subject: [hlds] VAC2 et Cheating Death ?
 
 
  from
 
http://forums.steampowered.com/forums/showthread.php?s=threadid=28289
  2
  
  9.1) Will it be possible to run VAC 2 and Cheating-Death together
  on a
  Server?
  To be determined.
 
  Ok we know now VAC2 and CD can run together on a server but is
  it
  safe to join a vac secure server with CD ?
  I think many players that are used to use CD will get vac banned
  because some server admins may think it is no problem...
  We need official word form Valve about that.
 
  Oum
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives,
  please visit:
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  --
  No virus found in this incoming message.
  Checked by AVG Anti-Virus.
  Version: 7.0.338 / Virus Database: 267.10.8/71 - Release Date:
  12/08/2005
 
 
 
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Re: [hlds] VAC2 et Cheating Death ?

2005-08-15 Thread Oum

ok thank you, at least we know you care about it ^^

- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, August 15, 2005 7:08 PM
Subject: RE: [hlds] VAC2 et Cheating Death ?



We are communicating to the CD team on this issue.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Oum Sent:
Sunday, August 14, 2005 6:12 PM To: hlds@list.valvesoftware.com
Subject: Re: [hlds] VAC2 et Cheating Death ?


yes that is exactly why we need official word from Valve Alfred ?

- Original Message -
From: James Grimstead [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, August 14, 2005 11:51 PM
Subject: RE: [hlds] VAC2 et Cheating Death ?


 I read on some forum, probly a cheating one or some news post, that
 C-D
 is  based on the same hooking method as the original OGC.  If VAC2
 has
 generic  methods of detecting ogc style cheats, then CD would most
 likely get you  banned.  This was a while ago though, it may have
 changed since then.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Oum
 Sent: 14 August 2005 17:35
 To: hlds@list.valvesoftware.com
 Subject: [hlds] VAC2 et Cheating Death ?


 from


http://forums.steampowered.com/forums/showthread.php?s=threadid=28289

 2
 
 9.1) Will it be possible to run VAC 2 and Cheating-Death together
 on a
 Server?
 To be determined.

 Ok we know now VAC2 and CD can run together on a server but is
 it
 safe to join a vac secure server with CD ?
 I think many players that are used to use CD will get vac banned
 because some server admins may think it is no problem...
 We need official word form Valve about that.

 Oum

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 archives,
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 --
 No virus found in this incoming message.
 Checked by AVG Anti-Virus.
 Version: 7.0.338 / Virus Database: 267.10.8/71 - Release Date:
 12/08/2005



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RE: [hlds] Coming Soon BS...

2005-08-15 Thread Megatron
I agree. This is getting way old. Is anyone impressed with the screenshots?
The game isn't out yet and the released pics look substandard. I'm wondering
if it will look as good as HL2. I have had a 24/7 DoD server since the beta
days. I think I may jump ship to newer games like Battlefield 2.

Let the flames roar up, I care not.

Megatron


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of stalker333
Sent: Monday, August 15, 2005 8:40 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Coming Soon BS...

Yes, it did, but that wasn't really my point. Point is, having 2-3 games
almost done doesn't help anyone.

Look I understand everyone gets defensive of Valve, and usually for good
reason (they are being blamed for something stupid) but this, frankly, is
only Valve. Now, call me crazy, but I just like getting what I paid for.
Again, I know people hate to hear that (oddly enough) and I don't mind
waiting, but g'damn! How much artwork are they doing?!?

Again, I don't mean to piss anyone off, but even Valve knows this is getting
old, some of them anyway.

-Smurf


Message: 6
From: [GS]BeNt [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Coming Soon BS...
Date: Mon, 15 Aug 2005 07:27:16 -0500
Reply-To: hlds@list.valvesoftware.com


- Original Message -
From: stalker333 [EMAIL PROTECTED]


 What bugs me, is that DOD:S isn't out yet, and has been in the coming
soon catagory for Lets see, since Oct 5th of 04. Now, they have added
yet another game/mod/episode whatever to coming soon.

Ever think there is alot more than one development team in one house and
under one roof?

BeNt
http://www.gorillazsouth.com


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RE: [hlds] Coming Soon BS...

2005-08-15 Thread Napier, Kevin
Jump (at least for now), it's much more fun.

(no offense meant to valve just my honest opinion)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Megatron
Sent: Monday, August 15, 2005 4:06 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Coming Soon BS...


I agree. This is getting way old. Is anyone impressed with the screenshots?
The game isn't out yet and the released pics look substandard. I'm wondering
if it will look as good as HL2. I have had a 24/7 DoD server since the beta
days. I think I may jump ship to newer games like Battlefield 2.

Let the flames roar up, I care not.

Megatron


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of stalker333
Sent: Monday, August 15, 2005 8:40 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Coming Soon BS...

Yes, it did, but that wasn't really my point. Point is, having 2-3 games
almost done doesn't help anyone.

Look I understand everyone gets defensive of Valve, and usually for good
reason (they are being blamed for something stupid) but this, frankly, is
only Valve. Now, call me crazy, but I just like getting what I paid for.
Again, I know people hate to hear that (oddly enough) and I don't mind
waiting, but g'damn! How much artwork are they doing?!?

Again, I don't mean to piss anyone off, but even Valve knows this is getting
old, some of them anyway.

-Smurf


Message: 6
From: [GS]BeNt [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Coming Soon BS...
Date: Mon, 15 Aug 2005 07:27:16 -0500
Reply-To: hlds@list.valvesoftware.com


- Original Message -
From: stalker333 [EMAIL PROTECTED]


 What bugs me, is that DOD:S isn't out yet, and has been in the coming
soon catagory for Lets see, since Oct 5th of 04. Now, they have added
yet another game/mod/episode whatever to coming soon.

Ever think there is alot more than one development team in one house and
under one roof?

BeNt
http://www.gorillazsouth.com


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Re: [hlds] Coming Soon BS...

2005-08-15 Thread DLinkOZ

From a server point of view, you'll be MUCH more frustrated with BF2.  Just

a word of warning.  I would suggest joining their mailing list and lurk for
just a day or two to get a feel for the discontent there.


- Original Message -
From: Napier, Kevin [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, August 15, 2005 3:19 PM
Subject: RE: [hlds] Coming Soon BS...



Jump (at least for now), it's much more fun.

(no offense meant to valve just my honest opinion)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Megatron
Sent: Monday, August 15, 2005 4:06 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Coming Soon BS...


I agree. This is getting way old. Is anyone impressed with the
screenshots?
The game isn't out yet and the released pics look substandard. I'm
wondering
if it will look as good as HL2. I have had a 24/7 DoD server since the
beta
days. I think I may jump ship to newer games like Battlefield 2.

Let the flames roar up, I care not.

Megatron


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of stalker333
Sent: Monday, August 15, 2005 8:40 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Coming Soon BS...

Yes, it did, but that wasn't really my point. Point is, having 2-3 games
almost done doesn't help anyone.

Look I understand everyone gets defensive of Valve, and usually for good
reason (they are being blamed for something stupid) but this, frankly, is
only Valve. Now, call me crazy, but I just like getting what I paid for.
Again, I know people hate to hear that (oddly enough) and I don't mind
waiting, but g'damn! How much artwork are they doing?!?

Again, I don't mean to piss anyone off, but even Valve knows this is
getting
old, some of them anyway.

-Smurf


Message: 6
From: [GS]BeNt [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Coming Soon BS...
Date: Mon, 15 Aug 2005 07:27:16 -0500
Reply-To: hlds@list.valvesoftware.com


- Original Message -
From: stalker333 [EMAIL PROTECTED]


 What bugs me, is that DOD:S isn't out yet, and has been in the coming
soon catagory for Lets see, since Oct 5th of 04. Now, they have added
yet another game/mod/episode whatever to coming soon.

Ever think there is alot more than one development team in one house and
under one roof?

BeNt
http://www.gorillazsouth.com


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Re: [hlds] Coming Soon BS...

2005-08-15 Thread Ruiner
Hehe, you guys are frustrated that your game is listed in Coming Soon? You
don't know how lucky you are! The TFC community has been left in the dark
for so long... ! TFC:S? TF:2? Who knows.

Be happy at least the mod is coming soon...



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RE: [hlds] Coming Soon BS...

2005-08-15 Thread Napier, Kevin
yes I definatly meant from a game point of view, not a server admin point of 
view, though the tools are much better this time around, but certainly hlds 
scrs are easier to run.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of DLinkOZ
Sent: Monday, August 15, 2005 4:24 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Coming Soon BS...


From a server point of view, you'll be MUCH more frustrated with BF2.  Just
a word of warning.  I would suggest joining their mailing list and lurk for
just a day or two to get a feel for the discontent there.


- Original Message -
From: Napier, Kevin [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, August 15, 2005 3:19 PM
Subject: RE: [hlds] Coming Soon BS...


 Jump (at least for now), it's much more fun.

 (no offense meant to valve just my honest opinion)

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Megatron
 Sent: Monday, August 15, 2005 4:06 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Coming Soon BS...


 I agree. This is getting way old. Is anyone impressed with the
 screenshots?
 The game isn't out yet and the released pics look substandard. I'm
 wondering
 if it will look as good as HL2. I have had a 24/7 DoD server since the
 beta
 days. I think I may jump ship to newer games like Battlefield 2.

 Let the flames roar up, I care not.

 Megatron


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of stalker333
 Sent: Monday, August 15, 2005 8:40 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Coming Soon BS...

 Yes, it did, but that wasn't really my point. Point is, having 2-3 games
 almost done doesn't help anyone.

 Look I understand everyone gets defensive of Valve, and usually for good
 reason (they are being blamed for something stupid) but this, frankly, is
 only Valve. Now, call me crazy, but I just like getting what I paid for.
 Again, I know people hate to hear that (oddly enough) and I don't mind
 waiting, but g'damn! How much artwork are they doing?!?

 Again, I don't mean to piss anyone off, but even Valve knows this is
 getting
 old, some of them anyway.

 -Smurf


 Message: 6
 From: [GS]BeNt [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Coming Soon BS...
 Date: Mon, 15 Aug 2005 07:27:16 -0500
 Reply-To: hlds@list.valvesoftware.com


 - Original Message -
 From: stalker333 [EMAIL PROTECTED]


  What bugs me, is that DOD:S isn't out yet, and has been in the coming
 soon catagory for Lets see, since Oct 5th of 04. Now, they have added
 yet another game/mod/episode whatever to coming soon.

 Ever think there is alot more than one development team in one house and
 under one roof?

 BeNt
 http://www.gorillazsouth.com


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Re: [hlds] Coming Soon BS...

2005-08-15 Thread OoksServer

I suppose I'm somewhat obligated to complain about not having the OP4
source, etc :-)

Quake 4. It's The Next Big Thing, and there is a good chance that you will
see Ooks Steaming Pile of Crap becoming Ooks Quaking Pile of Crap v.4 by the
end of the year. DeathMatch was the first love of my life, and I often mourn
the demise of DM and the spread of Counter-Shite. Maybe Q4 can breath some
life back into the DM arena? UT2K3 was good - but not good enough. They
still have not learned something that Valve, and now ID, know - you want a
killer DM game, you have to have a killer SP game to get people to buy it in
the first place. I love Q3 DM, but there was no Q3 SP, and although the Q3
engine is now ancient history, it had a lot going for it. But the numbers
just weren't there, and the netcode very much favored low latency
connections. And now I'm starting to ramble...


- Original Message -
From: Napier, Kevin [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, August 15, 2005 1:19 PM
Subject: RE: [hlds] Coming Soon BS...



Jump (at least for now), it's much more fun.

(no offense meant to valve just my honest opinion)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Megatron
Sent: Monday, August 15, 2005 4:06 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Coming Soon BS...


I agree. This is getting way old. Is anyone impressed with the
screenshots?
The game isn't out yet and the released pics look substandard. I'm
wondering
if it will look as good as HL2. I have had a 24/7 DoD server since the
beta
days. I think I may jump ship to newer games like Battlefield 2.

Let the flames roar up, I care not.

Megatron


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of stalker333
Sent: Monday, August 15, 2005 8:40 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Coming Soon BS...

Yes, it did, but that wasn't really my point. Point is, having 2-3 games
almost done doesn't help anyone.

Look I understand everyone gets defensive of Valve, and usually for good
reason (they are being blamed for something stupid) but this, frankly, is
only Valve. Now, call me crazy, but I just like getting what I paid for.
Again, I know people hate to hear that (oddly enough) and I don't mind
waiting, but g'damn! How much artwork are they doing?!?

Again, I don't mean to piss anyone off, but even Valve knows this is
getting
old, some of them anyway.

-Smurf


Message: 6
From: [GS]BeNt [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Coming Soon BS...
Date: Mon, 15 Aug 2005 07:27:16 -0500
Reply-To: hlds@list.valvesoftware.com


- Original Message -
From: stalker333 [EMAIL PROTECTED]


 What bugs me, is that DOD:S isn't out yet, and has been in the coming
soon catagory for Lets see, since Oct 5th of 04. Now, they have added
yet another game/mod/episode whatever to coming soon.

Ever think there is alot more than one development team in one house and
under one roof?

BeNt
http://www.gorillazsouth.com


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[hlds] Re: hlds digest, Vol 1 #3928 - 11 msgs

2005-08-15 Thread Tum
Speaking of DOD:S and another game being in the comming soon section.
What about HLDM1:Source that was announced a few weeks back?  Any more news
on that?


- Original Message -
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, August 15, 2005 1:04 PM
Subject: hlds digest, Vol 1 #3928 - 11 msgs


 Send hlds mailing list submissions to
 hlds@list.valvesoftware.com

 To subscribe or unsubscribe via the World Wide Web, visit
 http://list.valvesoftware.com/mailman/listinfo/hlds
 or, via email, send a message with subject or body 'help' to
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 You can reach the person managing the list at
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 When replying, please edit your Subject line so it is more specific
 than Re: Contents of hlds digest...


 Today's Topics:

1. Re: windows 2003 memory tweaking (Clayton Macleod)
2. Re: windows 2003 memory tweaking (Clayton Macleod)
3. Fwd: [HLSW-announce] HLSW 1.0.0.44 released (List Keeper)
4. Re: Coming Soon BS... (Drew Hostetler)
5. Re: Coming Soon BS... (SANDY LEBLANC)
6. RE: windows 2003 memory tweaking ([EMAIL PROTECTED])
7. Re: Fwd: [HLSW-announce] HLSW 1.0.0.44 released (Whisper)
8. Re: windows 2003 memory tweaking (James Tucker)
9. Re: windows 2003 memory tweaking (James Tucker)
   10. Re: Coming Soon BS... (stalker333)
   11. RE: VAC2 et Cheating Death ? (Alfred Reynolds)

 --__--__--

 Message: 1
 Date: Mon, 15 Aug 2005 06:36:24 -0700
 From: Clayton Macleod [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] windows 2003 memory tweaking
 Reply-To: hlds@list.valvesoftware.com

 well, the point there wasn't that servers are going to have
 superfluous hardware.  The point was that pretty much nothing is going
 to cause every single page used by the executive to be active enough
 to keep it all in ram at all times.  Given that this is likely to be
 way under a hundred megs, way way under on a server, and that you're
 likely to have a gig or two of ram, keeping it all in ram probably
 isn't going to hurt much.  And while I see your point about a
 single-application server only doing so much, I kinda doubt that
 having the executive eligible for paging is going to affect it that
 much either.  Perhaps the biggest chance for any performance
 differences to arise here would be at map change, and that's actually
 a point when performance doesn't really matter much at all.  Gameplay
 isn't going to be affected.

 Another freakin' all-nighter, whodathunkit, haha...6:35am here, gonna
 get some shuteye before I decide whether or not to put off working on
 the car after lunch.  Which I guess will technically be breakfast,
 heh. Have a good one.

 On 8/15/05, James Tucker [EMAIL PROTECTED] wrote:
  In general server machines should not suffer the problems associated
  with having excess hardware. Ideally, un-used hardware should be
disabled.


 --
 Clayton Macleod
 get ye flask
 You cannot get ye flask.


 --__--__--

 Message: 2
 Date: Mon, 15 Aug 2005 06:41:35 -0700
 From: Clayton Macleod [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] windows 2003 memory tweaking
 Reply-To: hlds@list.valvesoftware.com

 yeah, basically apps just deal with virtual memory, and the OS is what
 deals between RAM and the pagefile.  Each app gets its own 2gigs of
 address space to allocate memory for itself from, and the OS is what
 determines the actual RAM/pagefile usage.

 On 8/15/05, Dustin Tuft [EMAIL PROTECTED] wrote:
  Minor interjection..
 
  Did I miss understand the whole point of mixing Virtual and Physical
ram?
  was it not the point of the OS telling the App where and how to get
memory,
  and if I am not mistaken, Apps don't even directly touch ram, that
little
  interface called HAL handles it, so as far as the App is concerned it's
all
  physical ram.
 
  So back to the point, static setup for a static need, it's not like were
  going to have a melt down if you can't lunch solitaire on the server
that's
  meant for serving...
 
  oh yes the MS KB, how I miss the internal one, if only I was allowed a
  burner while I was employed under the PSS outsource :'(


 --
 Clayton Macleod
 get ye flask
 You cannot get ye flask.


 --__--__--

 Message: 3
 Date: Mon, 15 Aug 2005 09:03:17 -0500
 From: List Keeper [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com hlds@list.valvesoftware.com,
  hlds_linux@list.valvesoftware.com hlds_linux@list.valvesoftware.com
 Subject: [hlds] Fwd: [HLSW-announce] HLSW 1.0.0.44 released
 Reply-To: hlds@list.valvesoftware.com

  Small HLSW update to version 1.0.0.44
 
  Changelog
  - Included BeetlesMod support
  - Included Battlefield 2 support
  - Included support for extended GameSpy protocol = BF2 Player
  display works on server with many players
  -  Some small changes
 
  Download - http://www.hlsw.org
 
  Best regards
  Olaf Reusch (HLSW Developer)
 
  HLSW - Power is nothing without control
  Contact: [EMAIL PROTECTED]
  

Re: [hlds] Re: hlds digest, Vol 1 #3928 - 11 msgs

2005-08-15 Thread m0gely

Tum wrote:


Speaking of DOD:S and another game being in the comming soon section.
What about HLDM1:Source that was announced a few weeks back?  Any more news
on that?


I'm holding out for Ricochet:Source.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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RE: [hlds] Re: hlds digest, Vol 1 #3928 - 11 msgs

2005-08-15 Thread ray
Gunman Chronicles:Source :D

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of m0gely
Sent: Monday, August 15, 2005 5:48 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Re: hlds digest, Vol 1 #3928 - 11 msgs

Tum wrote:

 Speaking of DOD:S and another game being in the comming soon section.
 What about HLDM1:Source that was announced a few weeks back?  Any more
news
 on that?

I'm holding out for Ricochet:Source.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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Re: [hlds] windows 2003 memory tweaking

2005-08-15 Thread Clayton Macleod
nah, that's ok.

On 8/15/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
 Your HLDS and SRCDS work don't they? STFU and go join a chatroom somewhere
 or shack up as roommates. Either way STFU.


--
Clayton Macleod
get ye flask
You cannot get ye flask.

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Re: [hlds] Re: hlds digest, Vol 1 #3928 - 11 msgs

2005-08-15 Thread OoksServer

I missed this announcement. Anyone have details? And does this include any
other HL1 mods (like OP4 :) :) :)?




Speaking of DOD:S and another game being in the comming soon section.
What about HLDM1:Source that was announced a few weeks back?  Any more
news
on that?





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Re: [hlds] windows 2003 memory tweaking

2005-08-15 Thread Clayton Macleod
well, I'm not sure we're saying the exact same thing.  The point I was
trying to make was, that while a great portion of the executive's
memory is going to be active all the time, and stay in RAM, a portion
of it will also go unused and be candidates for the pagefile.  I said
I doubt that something is going to access every single page of the
executive's memory.  I didn't say that I thought paging activity of
the executive's memory was going to be rampant, which I think is what
you're saying.

On 8/15/05, James Tucker [EMAIL PROTECTED] wrote:

 Ah so you agree with me there. What can we do to keep page fault
 latency down then?

 Indeed. :)


 In latency terms, we're talking about real-time importance. All
 latency added to the system for processing, particularly in IDE, are
 going to be significant to the next frame. Smoothing this out reduces
 jitter, or more definably reduces the standard deviation of server
 performance variables.


 Just out of interest with regard to this stuff, anyone started up an
 HLDS or SRCDS instance on QNX?


--
Clayton Macleod
get ye flask
You cannot get ye flask.

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[hlds] Possible hack

2005-08-15 Thread Chris K
OK, I'm freaking out here. Someone is running mani + console commands
on my box and it's not me or any of my two other admins. I was even
frozen once before I dropped out to see who,what, why this is
happening. First thing I did was change RCON password and restart the
server. I join and all is going well so I leave, then check HLSW and
someone is talking as Console. I take a quick snapshot of all the
Steam ID's involved  plow into the logs. Cannot tell what is going
on. People are asking the Console for Admin  there are none on the
box! Looks like a map was changed without a vote. I'm lost. I did ban
one guy that caught my eye and nothing has happened for a little while
but we'll see.

There are only 3 admins, none with RCON password but me  none of them
were playing.

Just me or anyone else getting this? Maybe a new hack out there?

Oh, and it is a VAC2 secure server.

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Re: [hlds] Coming Soon BS...

2005-08-15 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Pre-Ordering Game Software is one of the great scams of the 21st century
 It seems that some people, regardless of how many times they get punched in
the head, are never going to learn.
 The other great scam is, Computer Hardware Pre-Ordering
 Until said software or hardware can be physically purchased from a store
somewhere by myself, as far as I am concerned it does not exist.
 Even when people claim they can buy it, it still does not matter to me,
because for all intents and purposes, no matter how much money I may in fact
have, I still cannot purchase it.
 Make you wonder whether people are angry because they have not go their
game yet, or they are angry for being conned and made to look stupid, again!
 The last thing I have to say is Darwin Award
--

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Re: [hlds] Coming Soon BS...

2005-08-15 Thread Jason

Ya know this is coming from the same people who bought TFC 2 and
pre-ordered their copy. I dont understand why people keep buying these
games when theres nothing to buy. So you pre-ordered a game. Wow. As
most of us will be doing, we'll be paying full prices to just download a
game. Another thing that I find interesting HL2:LostCoast...wow I've
been hearing things about a so called DoD:Source and now I'm hearing
rumors of Half-Life 2: Aftermath. Three letters tell it all WTF? Go
re-make counter strike again and sell it. Surely some one will buy it
the 4th time around.

Whisper wrote:


--
[ Picked text/plain from multipart/alternative ]
Pre-Ordering Game Software is one of the great scams of the 21st century
It seems that some people, regardless of how many times they get punched in
the head, are never going to learn.
The other great scam is, Computer Hardware Pre-Ordering
Until said software or hardware can be physically purchased from a store
somewhere by myself, as far as I am concerned it does not exist.
Even when people claim they can buy it, it still does not matter to me,
because for all intents and purposes, no matter how much money I may in fact
have, I still cannot purchase it.
Make you wonder whether people are angry because they have not go their
game yet, or they are angry for being conned and made to look stupid, again!
The last thing I have to say is Darwin Award
--

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[hlds] Just a little ranting

2005-08-15 Thread Jason

Here are a few things that I've heard about but seen little or no
action being placed for such.

1. Team Fortress Classic 2.People even pre-ordered their copies of the game
2. Half-Life 2 Lost Coast...so its on the soon to come list...I'll
believe it when I see it.
3. Half-Life 2: Aftermath. Heard about this game via www.megagames.com
said it'd be released along with the X-bug 360
4. DoD:Source Again, I've seent this game on the Soon to come list for
decadescan you not create a game?

If valve will EVER actually produce a game properly and give a release
date rather then just farting around, perhaps we'd be more itnersted.
Give us a multi-player demo or something phyiscal. Screenshots only go
so far. Come 3 years we'll all be saying, Hey man, can you wait for doom
5? The graphics engine is amazing. And we'll reply, Nah I'm still
waiting for Day of Defeat Source. Now is the time for valve to rise up
and actually get some work done. Give us a game that some of us ordered
and do it in a timely fashion. Is that so much to ask?

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Re: [hlds] Just a little ranting

2005-08-15 Thread hlds

Please STFU this is not a rant mailing list.  It is for people who need help
with there servers.  I for one don't care when a game comes out aslong as it
comes out and it gets supported.  I installed bf2 (EA is Crap) and god i am
very happy for valve and steam.  Saves alot for troulbe so please stop
ranting about games on the coming soon list.
- Original Message -
From: Jason [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, August 15, 2005 9:44 PM
Subject: [hlds] Just a little ranting



Here are a few things that I've heard about but seen little or no
action being placed for such.

1. Team Fortress Classic 2.People even pre-ordered their copies of the
game
2. Half-Life 2 Lost Coast...so its on the soon to come list...I'll
believe it when I see it.
3. Half-Life 2: Aftermath. Heard about this game via www.megagames.com
said it'd be released along with the X-bug 360
4. DoD:Source Again, I've seent this game on the Soon to come list for
decadescan you not create a game?

If valve will EVER actually produce a game properly and give a release
date rather then just farting around, perhaps we'd be more itnersted.
Give us a multi-player demo or something phyiscal. Screenshots only go
so far. Come 3 years we'll all be saying, Hey man, can you wait for doom
5? The graphics engine is amazing. And we'll reply, Nah I'm still
waiting for Day of Defeat Source. Now is the time for valve to rise up
and actually get some work done. Give us a game that some of us ordered
and do it in a timely fashion. Is that so much to ask?

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--
No virus found in this incoming message.
Checked by AVG Anti-Virus.
Version: 7.0.338 / Virus Database: 267.10.9/72 - Release Date: 8/14/2005





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RE: [hlds] Just a little ranting

2005-08-15 Thread SANDY LEBLANC

[ Converted text/html to text/plain ]

1: there is no team fortress classic 2. It's TF2.

3:dod:s hasn't been on coming soon for decades fool.

If you're goin to rant, do it without exagerating cause you just make yourself
look worse then you already do for ranting on a help mailing list.

If VALVe were just farting around, then those updates must come from trees.

You know damn well if they said a release date  missed it for whatever
reason, people would be bitching about it.

It's just stupid to release a date for software.

Lastly, you wanna rant, post in their off topic forums, not here.



--
From: Jason [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: [hlds] Just a little ranting
Date: Mon, 15 Aug 2005 21:44:58 -0400

Here are a few things that I've heard about but seen little or no
action being placed for such.

1. Team Fortress Classic 2.People even pre-ordered their copies of
the game
2. Half-Life 2 Lost Coast...so its on the soon to come list...I'll
believe it when I see it.
3. Half-Life 2: Aftermath. Heard about this game via
www.megagames.com
said it'd be released along with the X-bug 360
4. DoD:Source Again, I've seent this game on the Soon to come list
for
decadescan you not create a game?

If valve will EVER actually produce a game properly and give a
release
date rather then just farting around, perhaps we'd be more
itnersted.
Give us a multi-player demo or something phyiscal. Screenshots only
go
so far. Come 3 years we'll all be saying, Hey man, can you wait for
doom
5? The graphics engine is amazing. And we'll reply, Nah I'm still
waiting for Day of Defeat Source. Now is the time for valve to rise
up
and actually get some work done. Give us a game that some of us
ordered
and do it in a timely fashion. Is that so much to ask?

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Re: [hlds] Coming Soon BS...

2005-08-15 Thread T3XAN

Ok I'll respond to this just because Im tired of hearing about it, if
you would have taken the time to read what was said about the new game
(Ragdoll Kung Fu) you would have noticed Valve is not developing it. It
is being developed by a private developer. Valve is just putting it on
Steam. Yes Im sure they get royalties but they are not doing the
developing they have theyre resources spread out a little far I would
think to be bringing up anything new.

stalker333 wrote:


Yes, it did, but that wasn't really my point. Point is, having 2-3
games almost done doesn't help anyone.

Look I understand everyone gets defensive of Valve, and usually for
good reason (they are being blamed for something stupid) but this,
frankly, is only Valve. Now, call me crazy, but I just like getting
what I paid for. Again, I know people hate to hear that (oddly enough)
and I don't mind waiting, but g'damn! How much artwork are they doing?!?

Again, I don't mean to piss anyone off, but even Valve knows this is
getting old, some of them anyway.

-Smurf


Message: 6
From: [GS]BeNt [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Coming Soon BS...
Date: Mon, 15 Aug 2005 07:27:16 -0500
Reply-To: hlds@list.valvesoftware.com


- Original Message -
From: stalker333 [EMAIL PROTECTED]


 What bugs me, is that DOD:S isn't out yet, and has been in the coming
soon catagory for Lets see, since Oct 5th of 04. Now, they have
added
yet another game/mod/episode whatever to coming soon.

Ever think there is alot more than one development team in one house
and
under one roof?

BeNt
http://www.gorillazsouth.com


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[hlds] Half Life server problems

2005-08-15 Thread Jason

I'm having severe problems with my server, listen or dedicated. For my
listen server, my listenserver.cfg is as follows.

ip [external ip hidden]
port 27015
sv_region 0
sv_lan 0

// Execute the Admin Mod configuration file
exec addons/adminmod/config/adminmod.cfg

and is placed in D:\Program
Files\Valve\Steam\SteamApps\lordtalon\counter-strike\cstrike

Whenever I run a listen server, my server does not show up on the master
server list and X-Fire lists the ip of the server I'm currently in as

69.28.148.250:27014

My connection runs through a router which I have forwarded port 27015 to
myself and also added my computer as a DMZ host. The following was taken
from the console in my listen server

] ip
ip is [external ip hidden]
] sv_lan
sv_lan is 0
] sv_region
sv_region is 0
] port
port is 27015

I do not understand why my server is not showing up on the master server
list nor why x-fire lists my ip incorrectly.


On my dedicated server, my ip is listed as my private ip and not my
external. Nor could I find a .cfg to modify within my
lordtalon/dedicated server folder. My question is why is my server not
reaching the main primary server and if I add my server as a favorite ie
[external ip hidden]:27015 to my favorites list, it shows non responsive
for either situation while my priavte ip ex: 192.168.1.102:27015 shows
the server. The authentication has passed within steam and it says it's
Connection to Steam Servers Sucessful when I type manually the sv_lan 0
command.

Any help is much appreciated, thank you

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Re: [hlds] DoD Exploit

2005-08-15 Thread Erling K. Sæterdal

I released the plugin:  http://www.amxmodx.org/forums/viewtopic.php?p=144889

The person who first replyed and said he would be willing to help test it
never gave any feedback, so i posted it publicly.
Those who install it on their server, please give feedback. And and read the
first post in the forum thread carfully.

On another note, those who only run amxmod and not amxmodx can proberbly use
this plugin. Just download the sma and compile it. It may also be posible to
port this plugin to adminmod.
- Original Message -
From: Erling K. Sæterdal [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, August 15, 2005 4:57 AM
Subject: Re: [hlds] DoD Exploit



Thx for the heads up, i have made a amxmodx plugin to detect this exploit.
If someone has a populated DoD server and can help me beta test, please
email me offlist.

Il release to the public once its had a minor beta test.
- Original Message -
From: Your Name [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, August 14, 2005 5:51 AM
Subject: [hlds] DoD Exploit



One of my regulars pointed out someone doing something fishy on a
server today and the idiot actually talked enough about it that I
could track it down.

http://www.gotfrag.com/dod/forums/thread/147822/

Basically it looks like they execute this command string and they get
the run of the server.
Well do the following bind p changeclass; wait; jointeam 4 enjoy!

Farther down, someone added this:
lol tis fun, especially at the beginning of the rounds, its like a
free ride to spawn camping. its spec glitching but it starts you at
the middle or some where close. Dont go to servers with FF on because
your teamates will shoot you. ohh and flash british side, you spawn in
a spot that you cant get out of.

And this:
they fixed the old one were while your dead you hit changeteam;
changeclass and you choose spectatots than a weapon, but yea you spawn
in teh middle of the map on all maps and if you run over a flag yout
ake it off the map until you die.

The log entries look like this every time the guy did it:
L 08/13/2005 - 21:42:27: roflcakes10STEAM_0:0:2112501Allies
committed suicide with world
L 08/13/2005 - 21:42:27: roflcakes10STEAM_0:0:2112501Allies
joined team 0%¾ $¾Ð|¾aÚÆexec %s.cfg



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Re: [hlds] Just a little ranting

2005-08-15 Thread Jason

No one forced you to open my email and write a reply. Get over it and
get on with your life eh? Had you not told me STFU I would've saved you
the trouble of reciving another email.

[EMAIL PROTECTED] wrote:


Please STFU this is not a rant mailing list.  It is for people who
need help
with there servers.  I for one don't care when a game comes out aslong
as it
comes out and it gets supported.  I installed bf2 (EA is Crap) and god
i am
very happy for valve and steam.  Saves alot for troulbe so please stop
ranting about games on the coming soon list.
- Original Message -
From: Jason [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, August 15, 2005 9:44 PM
Subject: [hlds] Just a little ranting



Here are a few things that I've heard about but seen little or no
action being placed for such.

1. Team Fortress Classic 2.People even pre-ordered their copies of the
game
2. Half-Life 2 Lost Coast...so its on the soon to come list...I'll
believe it when I see it.
3. Half-Life 2: Aftermath. Heard about this game via www.megagames.com
said it'd be released along with the X-bug 360
4. DoD:Source Again, I've seent this game on the Soon to come list for
decadescan you not create a game?

If valve will EVER actually produce a game properly and give a release
date rather then just farting around, perhaps we'd be more itnersted.
Give us a multi-player demo or something phyiscal. Screenshots only go
so far. Come 3 years we'll all be saying, Hey man, can you wait for doom
5? The graphics engine is amazing. And we'll reply, Nah I'm still
waiting for Day of Defeat Source. Now is the time for valve to rise up
and actually get some work done. Give us a game that some of us ordered
and do it in a timely fashion. Is that so much to ask?

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Re: [hlds] Just a little ranting

2005-08-15 Thread SANDY LEBLANC

[ Converted text/html to text/plain ]

Dude, dio you not understand the concept of HLDS maining list?

What you're ranting about isn't even server related so all you're doing is
spamming it!

--
From: Jason [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Just a little ranting
Date: Mon, 15 Aug 2005 23:12:45 -0400

No one forced you to open my email and write a reply. Get over it
and
get on with your life eh? Had you not told me STFU I would've saved
you
the trouble of reciving another email.

[EMAIL PROTECTED] wrote:


Please STFU this is not a rant mailing list. It is for people who
need help
with there servers. I for one don't care when a game comes out
aslong
as it
comes out and it gets supported. I installed bf2 (EA is Crap) and
god
i am
very happy for valve and steam. Saves alot for troulbe so please
stop
ranting about games on the coming soon list.
- Original Message -
From: Jason [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, August 15, 2005 9:44 PM
Subject: [hlds] Just a little ranting



Here are a few things that I've heard about but seen little or
no
action being placed for such.

1. Team Fortress Classic 2.People even pre-ordered their copies of
the
game
2. Half-Life 2 Lost Coast...so its on the soon to come list...I'll
believe it when I see it.
3. Half-Life 2: Aftermath. Heard about this game via
www.megagames.com
said it'd be released along with the X-bug 360
4. DoD:Source Again, I've seent this game on the Soon to come list
for
decadescan you not create a game?

If valve will EVER actually produce a game properly and give a
release
date rather then just farting around, perhaps we'd be more
itnersted.
Give us a multi-player demo or something phyiscal. Screenshots
only go
so far. Come 3 years we'll all be saying, Hey man, can you wait
for doom
5? The graphics engine is amazing. And we'll reply, Nah I'm still
waiting for Day of Defeat Source. Now is the time for valve to
rise up
and actually get some work done. Give us a game that some of us
ordered
and do it in a timely fashion. Is that so much to ask?

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8/14/2005





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Re: [hlds] Coming Soon BS...

2005-08-15 Thread Clayton Macleod
uh, nobody mentioned Ragdoll Kung Fu...they're talking about Lost
Coast, DoDS, (TFC2, Aftermath)...

On 8/15/05, T3XAN [EMAIL PROTECTED] wrote:
  Ok I'll respond to this just because Im tired of hearing about it, if
 you would have taken the time to read what was said about the new game
 (Ragdoll Kung Fu) you would have noticed Valve is not developing it. It
 is being developed by a private developer. Valve is just putting it on
 Steam. Yes Im sure they get royalties but they are not doing the
 developing they have theyre resources spread out a little far I would
 think to be bringing up anything new.


--
Clayton Macleod
get ye flask
You cannot get ye flask.

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Re: [hlds] Just a little ranting

2005-08-15 Thread Alex Spencer

Children.

Calm Down.

This is the HLDS (and srcds) mailing list.  *NOT* the I want to rant
about valve and steam to people who are trying to get help with their
servers mailing list.

Jason, you are in the wrong here, shouting doesn't make you right.
If you wish to complain about steam stuff, go to the steam forums, or
hell, email valve staff if you must*.




*They'll love you for it, honest.

Jason wrote:


No one forced you to open my email and write a reply. Get over it and
get on with your life eh? Had you not told me STFU I would've saved you
the trouble of reciving another email.

[EMAIL PROTECTED] wrote:


Please STFU this is not a rant mailing list.  It is for people who
need help
with there servers.  I for one don't care when a game comes out aslong
as it
comes out and it gets supported.  I installed bf2 (EA is Crap) and god
i am
very happy for valve and steam.  Saves alot for troulbe so please stop
ranting about games on the coming soon list.
- Original Message -
From: Jason [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, August 15, 2005 9:44 PM
Subject: [hlds] Just a little ranting




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Re: [hlds] Possible hack

2005-08-15 Thread Drew Hostetler
I had something similar happen to me once but mani was not involved.
Someone who had just connected to the server (not even in the game
yet) managed to hack the quite complex rcon password and start
spamming dozens of lines of hahahahahahaha as console chat all
within one second.  When I noticed this in the logs the next day (some
other event caused me to look through my logs and I came across this),
I changed the rcon password and I haven't noticed it since.  This was
like 4 months ago.

Drew

On 8/15/05, Chris K [EMAIL PROTECTED] wrote:
 OK, I'm freaking out here. Someone is running mani + console commands
 on my box and it's not me or any of my two other admins. I was even
 frozen once before I dropped out to see who,what, why this is
 happening. First thing I did was change RCON password and restart the
 server. I join and all is going well so I leave, then check HLSW and
 someone is talking as Console. I take a quick snapshot of all the
 Steam ID's involved  plow into the logs. Cannot tell what is going
 on. People are asking the Console for Admin  there are none on the
 box! Looks like a map was changed without a vote. I'm lost. I did ban
 one guy that caught my eye and nothing has happened for a little while
 but we'll see.

 There are only 3 admins, none with RCON password but me  none of them
 were playing.

 Just me or anyone else getting this? Maybe a new hack out there?

 Oh, and it is a VAC2 secure server.

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Re: [hlds] Coming Soon BS...

2005-08-15 Thread stalker333

Drew,

How long do you think they have been working on DOD:S (not when beta opened), which WAS 
just a port when they started? Just wonder a guess. Days? I would hardly be 
bitching about that, and frankly would have been very impressed lol.

Now we can go on and on talking about WHY it's not released yet, and even why they all 
the sudden decided to spend months on artwork, I have a few ideas. Again 
that's not the point though and I'm not going to argue those ideas with people who don't 
really know either. So we'll leave that as it is.

Point is, I (and most of you) have paid for a game to see it sit in the coming 
soon section of steam, and hey, we got to see some screenshots and videos! lol

As for being a beta tester, thats great, good for you. That doesnt change 
anything though, and doesn't mean you know anything about whats going on behind 
closed doors either. Not saying that to be a jerk, but unless Valve is very 
different from most developers, you don't know much more than we do at this 
point. So thanks for pointing that out, but no, it doesn't mean you know 
anything in regards to the release.

Sorry to upset the Valve purists, but it was my opinion that this coming soon thing is 
BS, you don't like that opinion, that's up to you. But don't assume I don't understand 
software development, been there, but this is beyond working the bugs out.


-Smurf


Message: 4
Date: Mon, 15 Aug 2005 09:05:10 -0500
From: Drew Hostetler [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Coming Soon BS...
Reply-To: hlds@list.valvesoftware.com

Games aren't made in days.  DoD:S is much more than a port.  I believe
I read somewhere that they originally thought it would be mostly a
port (which prompted the Coming Soon listing in Steam), but they
decided to overhaul a bunch of stuff to make it a much better game.
Have you seen the screenshots?

But what do I know?  I was only on the beta test team.

Drew


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Re: [hlds] Coming Soon BS...

2005-08-15 Thread stalker333

Can't speak to this specifically, but since play testing of DOD:S has taken over 
the Valve office I think it's safe to say they at least have some input ;-)

-Smurf

Message: 5
From: SANDY LEBLANC [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Coming Soon BS...
Date: Mon, 15 Aug 2005 14:06:58 +
Reply-To: hlds@list.valvesoftware.com

[ Converted text/html to text/plain ]

The only time I hear Activision named is when someone refers to the original
DoD  not the port over.
IMO, I think VALVe is soley doing the port over.


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Re: [hlds] Coming Soon BS...

2005-08-15 Thread stalker333

Ruiner,

Thank you for pointing that out, I started playing TFC and still do, would LOVE 
to see a TFC port. However, valve has pretty much poo pooed all over that idea, 
in favor of TF2. Which is fine with me, at least they don't CLAIM we'll get 
TFC:S. Though they never said we wouldnt get TFC:S either, if I remember right. 
That's not the case with DOD:S.

Funny thing about all this is, part of the reason (small part, but still) that I started 
playing DOD more often, was I thought it would get better support than TFC. It does, I 
mean, at least DOD:S is coming at some point, but here I am still looking at coming 
soon.

Meanwhile CS:S is being updated every other week. That, as penn and teller would say, is 
BULLSHIT.


-Smurf

Message: 5
From: Ruiner [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Coming Soon BS...
Date: Mon, 15 Aug 2005 16:26:22 -0400
Reply-To: hlds@list.valvesoftware.com

Hehe, you guys are frustrated that your game is listed in Coming Soon? You
don't know how lucky you are! The TFC community has been left in the dark
for so long... ! TFC:S? TF:2? Who knows.

Be happy at least the mod is coming soon...



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Re: [hlds] windows 2003 memory tweaking

2005-08-15 Thread Dustin Tuft

Gold huh, I wonder what it was missing as far as internal comments. Did you
ever get the red sections of text that were source code? I can't even count
how many stupid times I got that talk on we do not release or copy red
source out of KB articles. I mean realy, like who I am going to take it to
and with out the complete code what real good was a few lines?

Sorry walk down memory lane terminated (paged).



From: James Tucker [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] windows 2003 memory tweaking
Date: Mon, 15 Aug 2005 15:39:02 +0100

On 8/15/05, Dustin Tuft [EMAIL PROTECTED] wrote:
 Minor interjection..

 Did I miss understand the whole point of mixing Virtual and Physical
ram?
 was it not the point of the OS telling the App where and how to get
memory,
 and if I am not mistaken, Apps don't even directly touch ram, that
little
 interface called HAL handles it, so as far as the App is concerned it's
all
 physical ram.

Yes, but changes in the environment affect the system in a particular
way, you understand. The app controls merely the volume of memory it
allocates (and most of the time de-allocs ;-p). Nothing contrary to
this has been discussed by either of us.

 So back to the point, static setup for a static need, it's not like were
 going to have a melt down if you can't lunch solitaire on the server
that's
 meant for serving...

Well that's exactly it, also the memory manager is very creative in
these situations. Don't you just love the yellow boxes.

 oh yes the MS KB, how I miss the internal one, if only I was allowed a
 burner while I was employed under the PSS outsource :'(

I lost access to a gold partner and mvp login, not everything though. n'er
mind.


 From: Clayton Macleod [EMAIL PROTECTED]
 Reply-To: hlds@list.valvesoftware.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] windows 2003 memory tweaking
 Date: Mon, 15 Aug 2005 05:25:53 -0700
 
 Been too long I guess, I don't recall.  For some reason my memory
 seems to do better with the meat than with the potatoes.
 
 Yeah, I addressed the collateral stuff in my next post there.
 
 I'm not saying the executive memory space is unimportant.  I only said
 that applications' memory space isn't the executive's memory space.
 Because it's not, they're definitely seperate from each other, and
 handled seperately/differently.  I simply stated that this setting
 doesn't affect applications and the paging of their memory.  Perhaps
 it would've been more accurate to say that this setting doesn't
 *directly* affect applications and their paging activity.  Since the
 only way it affects it is by the fact that if you disable the
 executive's paging you are left with a smaller amount of RAM that
 could be available to applications.  And indirectly this could/would
 change the amount of paging the applications experience.  But windows
 comes with a default setting to allow the executive's memory space to
 be paged out for a reason, because portions of it can be inactive
 enough to warrant paging it out.  No reason for my scanner driver to
 be in RAM when the scanner hasn't been used or even looked at since
 bootup, for instance.  And allowing the executive to be paged would
 likely mean that driver would indeed be paged out whenever the OS
 could use that RAM elsewhere.  Even if it's only a few dozen k.
 
 On 8/15/05, James Tucker [EMAIL PROTECTED] wrote:
   The most common cause of misrepresentation is the fact that Windows
   pre-pages most data to prevent massive delays in freeing physical
ram
   when necessary. Was it Wang that was talking about that? Might have
   been, and IIRC it was discussed during beta 2.
  
  
   Just because taskmgr doesn't report accurately does not mean the
system
   cannot account for all memory. Wang would be most upset (and
probably
   out of a job) if this was the case. Complete enumeration of these
values
   is costly however, which is why it's unecessary for taskmgr. It's
almost
   more important to have the values provided anyway.
  
  
   phew.
  
  
   It does, because all changes to paging rates will change paging
rates of
   other applications too. Call it what you will, starvation,
pre-tension,
   or any of the other terms that people have tried to use to coin the
   factor of side-effects within dynamic caching algorithms, but it's
   princliple is the same. If there is something that needs to be
regularly
   accessed but is not regularly scheduled it can cause failures (well,
   fail is too strong a word, but you know.) in the algorithms which
can be
   reduced by changing their run-time settings. This is simply what
happens
   in this scenario. Never underestimate how active the kernel and
driver
   pages are!
  
  
   Please don't try to tell me that the executive memory space is
   unimportant, I know that you already know this isn't true.
 
 
 --
 Clayton Macleod
  get ye flask
 You cannot get ye flask.
 
 

RE: [hlds] Coming Soon BS...

2005-08-15 Thread list
Hey... Get in line :)

We are still demanding an update for TFC first!

Whether it's TFC:S or TF2 I could give a rats ass..
I just want Valve to know that they *DO* have responsibilities besides CS :(






 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds-
 [EMAIL PROTECTED] On Behalf Of stalker333
 Sent: Monday, August 15, 2005 12:46 AM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Coming Soon BS...

 Valve,

 Wasn't going to post about this, but every time I look at it, it pisses
 me off. S...

 [rant=on]

 DOD:S has been coming soon for almost a year, and now to add insult to
 injury, you put ANOTHER game in the coming soon category? Didn't you
 learn your lesson the first time?

 Not only will it likely be in coming soon for a while still, but don't
 you think you should release the game you *already* said was coming
 soon, first? If you took a vote of all the DOD players, I'm sure they
 would, most of them anyway, rather you release the damn beta at this
 point. Let us work the bugs out :P

 Now, one other thing. When I paid for HL2, I was told, on your website,
 I would get DOD:S. There was no, let me say that again, NO mention of it
 not being released yet until you clicked a link to take you to more info
 on DOD:S. Didn't see that until after I paid for HL2. May be different
 now, but thats how it was when I paid for my copy.

 Now, that's fine (not really, but for the purposes of this discussion),
 because I know it'll get here one day. However, for those of us who
 don't like CS or DM, would be nice to have our mods playable too. So
 hows about taking this lost coast group and putting them to work on
 DOD:S, get that out the door, then come back to LC. I don't remember
 being told I would get LC when I paid for HL2, DOD:S I did.

 Ok, that made me feel better.
 [/rant=off]

 -Smurf

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