Re: **[Spam]** RE: [hlds] Populating the master lists with servers
Because filling up your mailbox is so much more fun? If you need clan members to monitor your server and easily join them, I recommend downloading HLSW http://hlsw.net J. Laws - Hi-Definition Gaming wrote: How about you both go to sleep and stop posting now that you've gotten your answer. -Original Message- From: Joey [mailto:[EMAIL PROTECTED] Sent: Monday, August 28, 2006 2:50 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Populating the master lists with servers No Chris, what i was trying to imply was, if there was a way to be in the list near the top, even if it ment registering some where, Not cheating. Why would that be considered cheating? It would just be an easier way for player's or mainly clan member's to find the server quickly, instead of having to type connect 111.222.333.333:27015 don't you think? Cheating is what someone whom is getting a profit for having there game server up would do, be we don't get anything for it. So please refrane the word Cheating. Anyway thanx for your opinion. - Original Message - From: Chris Bass [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, August 27, 2006 11:36 PM Subject: Re: [hlds] Populating the master lists with servers It's sortable, I believe the default is ping but you can sort by anything you want, players, name, map whatever. (I'm talking in game browser here) Joey, I was cool till you asked Is there a way to have our server's always appear near the top? which implies that instead of attracting players the normal way, you wanted to cheat. It was a pretty immature question on your part to begin with IMO. Adam Sando wrote: I thought the default server list was displayed based on response time of server, fastest to slowest - i.e.. Ping? Regards, Adam -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass Sent: Monday, 28 August 2006 12:58 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Populating the master lists with servers No because if they did, every 14 year old admin like you would be doing it. Joey wrote: Is there a way to have our server's always appeare near the top? - Original Message - From: Saint K. [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, August 27, 2006 1:50 PM Subject: Re: [hlds] Populating the master lists with servers Hi, The servers get sorted by best IP on top, starting the update proccess closest to your IP. Thats why it appears that only the 208 range shows up first. Your IP prolly starts with 208 or close to it. Saint K. - Original Message - From: Chris | FatPipeServer.com [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, August 27, 2006 8:44 PM Subject: [hlds] Populating the master lists with servers Hey guys, Do any of you know what controls the way that servers get populated into the master list when a users clicks on them? Is it determined by the user's internet connection or does Steam send the list in a certain order when a user/client requests it? Seems like when I check the Master List I get all the server Ips starting with 208. first, and the rest come in later. Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Populating the master lists with servers
There is a favorite and a history tab in the server-browser. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joey Sent: 28. august 2006 08:50 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Populating the master lists with servers No Chris, what i was trying to imply was, if there was a way to be in the list near the top, even if it ment registering some where, Not cheating. Why would that be considered cheating? It would just be an easier way for player's or mainly clan member's to find the server quickly, instead of having to type connect 111.222.333.333:27015 don't you think? Cheating is what someone whom is getting a profit for having there game server up would do, be we don't get anything for it. So please refrane the word Cheating. Anyway thanx for your opinion. - Original Message - From: Chris Bass [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, August 27, 2006 11:36 PM Subject: Re: [hlds] Populating the master lists with servers It's sortable, I believe the default is ping but you can sort by anything you want, players, name, map whatever. (I'm talking in game browser here) Joey, I was cool till you asked Is there a way to have our server's always appear near the top? which implies that instead of attracting players the normal way, you wanted to cheat. It was a pretty immature question on your part to begin with IMO. Adam Sando wrote: I thought the default server list was displayed based on response time of server, fastest to slowest - i.e.. Ping? Regards, Adam -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass Sent: Monday, 28 August 2006 12:58 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Populating the master lists with servers No because if they did, every 14 year old admin like you would be doing it. Joey wrote: Is there a way to have our server's always appeare near the top? - Original Message - From: Saint K. [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, August 27, 2006 1:50 PM Subject: Re: [hlds] Populating the master lists with servers Hi, The servers get sorted by best IP on top, starting the update proccess closest to your IP. Thats why it appears that only the 208 range shows up first. Your IP prolly starts with 208 or close to it. Saint K. - Original Message - From: Chris | FatPipeServer.com [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, August 27, 2006 8:44 PM Subject: [hlds] Populating the master lists with servers Hey guys, Do any of you know what controls the way that servers get populated into the master list when a users clicks on them? Is it determined by the user's internet connection or does Steam send the list in a certain order when a user/client requests it? Seems like when I check the Master List I get all the server Ips starting with 208. first, and the rest come in later. Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Counter-Strike: Source update released
Ridiculous. I'm all for stirring the pot but hard crashes are the result of failure... not success. -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Sunday, August 27, 2006 12:16 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Counter-Strike: Source update released Oooh - I smell fresh flame bait LOL ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Sunday, August 27, 2006 1:06 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source update released -- [ Picked text/plain from multipart/alternative ] Now that I think about, it is actually a good thing that Valve updates break all these plugins. Its amazing how much coding gets done when this happens. :) Nothing beats poking a stick into the mod communities ant nest. :D It does seem to be a way to breathe fresh air into what appear to be stagnant projects. On 8/28/06, [DumB]TeXas [EMAIL PROTECTED] wrote: Amen to your example, I do disagree on one thing though; just let the third parties know that the change will break their code - This would take a lot of resources because valve won't automatically know that if they change this particular thing, this and that plugin will break. It would require a lot of debugging with 3rd party plugins to figure out and this is *not* valves responsibility - however if they just provided the information and tools necessary for the 3rd party developers to do this job them self I think we'd all be happy. All that would take is a pre-release of the new updates and possibly a change-log which I am sure they use in their development anyway. With a pre-release, fixes/new versions could be ready the second valve officially release their update(s) - server admins would only have to go to the various plugin websites and grab the new version after doing the update and be up and running again quickly. I'm sure this would cut back on time needed for support and discussions like this as well - in the end possibly saving you both hassle and money + having happy customers which doesn't hurt. ;) I think there have been similar discussions like this going on for ages. I noticed the same thing has just started at the linux mail-list as well with basically the same concept of pre-releasing updates a few days in advance being suggested. Maybe its time for valve to take this seriously and look into the possibility if this have not been done already? I'd be very grateful if Alfred or someone could give us some comments on this. NOTE: not on the concept of checking that it works etc - but on the possibility of having a pre-release system. - TeX. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: 27. august 2006 17:17 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Counter-Strike: Source update released Importance: Low Yes, it is true that Valve is under no obligation to notify third party plug-in providers about anything they are doing... it may make reasonable sense to reasonable people, but nothing is forcing Valve to do so. On the other hand... no company can survive if their customers are repeatedly subject to loss of whatever service that company provides... be it disruption in product performance or in the supply chain. Valve appears to have the supply chain issued locked-up in that you automatically get the updates or (in the case of servers) are forced to download the updates or face loosing your listing however; the service side of the equation is perceived to be a failure by a fair percentage of server admins. Perhaps this is unfair to Valve, but it is the general perception and perception trumps reality every time. It is an established fact that without servers there is no game and most servers are running mods and plug-ins and these products wouldn't exist unless there was a valid measurable need for them. For Valve to imply that the problems caused by their updates (which are not optional, are strictly the responsibility of the third party providers, is for Valve to turn it's back on it's own installed customer base. This is never a good thing. I sometimes wonder why we play this game... what's the point really? But then again, why do people bowl or play golf or tennis... these are all games that people play for enjoyment... just like we do. The only difference is that we use a computer and they use a ball, or a club, or a racket. So what if every time AMF made an improvement to their bowling machines all bowling centers no longer worked... of if they improved their tennis rackets all the tennis courts in the world stopped working or made a change to their golf clubs all the golf courses closed for a week? This would never be tolerated and I doubt that AMF would try to blame these problems on the way people were attempting to use their products... even if it were true. It
RE: [hlds] Counter-Strike: Source update released
ROFL... not complaining, we're just brainstorming in an open forum, discussing a known problem in the hope of finding a solution. BTW, I don't run any plug-ins and very often updates break my server anyway. Maybe mine is the only server effected this way, but I tend to doubt that. I'm certain Valve tests their updates before they are force-feed to the community, but perhaps a little more testing would be of some value. Only Valve knows for sure and this is how we get to ask them. So we asked them... and Alfred placed the blame with the third party vendors. If you accept that answer... fine. Does anybody remember the Windows 98 shut-down problem a few years ago? Microsoft claimed the problem was caused by third party vendors improperly using Microsoft dll's. The vendors shot back that they were using them the same way for years and that Microsoft had made a change. Microsoft shot back that the dll was designed a certain way and they (Microsoft) only changed it to make it work the way they had intended it to work. In the meantime, thousands of Windows 98 machines would hang on shit-down and would need to be unplugged to power off. I'm fairly certain that both parties were correct in their defense of the problem, but the customer is the one who suffered. The one who had the real power to fix the problem was Microsoft and finally, after their customers suffered long enough, Microsoft came out with an update that fixed the shut-down problem. Sound similar? Who has the power to resolve the issue? Perception trumps reality every time. -Original Message- From: Chris McCoy [mailto:[EMAIL PROTECTED] Sent: Monday, August 28, 2006 1:55 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Counter-Strike: Source update released You know what? Developers of plug-ins know that they can make a simple admin mod (kick, ban, tk) without any of the fancy stuff (stats, xp, whatever) by using the SDK API. Or maybe they don't. They know that their users (all of us) would love something like this, but they continue to use SourceMM. How hard would it be for them to simply throw out a generic admin mod that they never have to touch again, just for those of us that don't want some fancy plug-in. If someone would just make that plugin, there'd be no more problems. No one would have any reason to ask Valve to do any of this stupid stuff. We already have what we _really_ need. No one cares enough to use it. And until they do, everybody's going to complain about the provided API not being enough. No one has to deal with Steam update patch breaks, but they choose to use plug-ins that they know are going to break. There's an alternative and you know it, so stop complaining. --__--__-- Message: 2 From: [DumB]TeXas [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: RE: [hlds] Counter-Strike: Source update released Date: Sun, 27 Aug 2006 20:25:38 +0200 Reply-To: hlds@list.valvesoftware.com What we _really_ need is a proper plugin framework like amx - it's been a good while since source was released now and we still haven't seen anything of sourcemod. If we had this, made properly using the supported methods, developers could use this to build fairly stable plugins and we could for an example have database functionality. A proper bansystem that can check users against a central ban database and plugins allowing things like advertising messages, admins, reserved slots, mod XP points and whatever being read from a database instead of files are some examples where this is needed. However, in the meantime the SDK does not provide all the functionality the developers need - if it did they would be using it. That valve has no obligations to help the people making it possible for us to run our game servers is bs imo. I would certainly not be able to run my servers without proper admin support (no, rcon doesn't do the trick) and as long as valve does not provide any solutions for this them self they should be very grateful for the work these developers put into making their game service better. These developers put a lot of time and effort into this and do not demand any money back from the users - while valve is a multi-billion business (god knows how much they have earned on online hl based games over the years). Not to mention people like us that put A LOT of our spare time into running servers for their games. Without all the people out there doing this, valve would not have a customer base for their online games (there would be no servers). If just the ~250k players we have had playing at our servers over the past year or so have used $30 on steam games - that's $750 worth of players using our services free of charge. In the end valve should not just turn their backs to us and just tell us not to use these 3rd party plugins when valve can solve this fairly easily and save all their customers and people providing services for their games for a lot of problems.
Re: [hlds] Counter-Strike: Source update released
Basic Admin Tool didn't break. It works and doesn't have the 8 tons of extra crap mani does. http://forums.alliedmods.net/showthread.php?t=39356 bobby35ny wrote: How is this even a debate? Valve is saying go by our rules AKA sdk, and the mods will be fine. The mod makers should adhere to the rules. If the mod maker wants to add a feature that has to go around the API, shame on them. The community should tell the mod makers to stick to the rules. I wish there was a admin type mod that followed the rules 100%, I would use it in a heartbeat. -Bobby ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Mani and ogsWatcher
Frazer... Installed Mani Mod on my DoD server (remote install via FTP) and attempted to restart the server using Rcon quit instead of restart. I figured ogsWatcher would just restart the server. lol. I think I broke my own server. Any reason ogsWatcher won't restart a server running Mani... or is it more likely I installed the wrong Mani? -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Sunday, August 27, 2006 11:28 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mani Site Ahhh - let me clarify my earlier post: irony Actually, it *is* a DDoS attack - it's just that the perpetrator and the victims have reversed roles :) /irony -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas Sent: Sunday, August 27, 2006 10:53 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mani Site No, it *is not* a DDoS attack however it does have the same effect in the end. A natural flow of people wanting to visit a forum or whatever is called an unintentional attack - even though it's not really any attack at all. It is certainly not a distributed attack where multiple compromised systems flood the bandwidth or resources of the targeted system. :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: 27. august 2006 14:44 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mani Site Actually, it *is* a DDoS attack - it's just that the perpetrator and the victims have reversed roles :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Saturday, August 26, 2006 11:48 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mani Site -- [ Picked text/plain from multipart/alternative ] Actually its better, cause theres nothing illegal going on, its all legitamate. On 8/27/06, Whisper [EMAIL PROTECTED] wrote: Lol Well 100,000 people htting your forum at the same time when you are only setup to cater for 1000 users at a time is as good as any DDoS any day. :) /.'ed On 8/27/06, [DumB]TeXas [EMAIL PROTECTED] wrote: It was impossible to reach yesterday due to what seemed like too much traffic - so my guess is that the site was taken down because it couldn't handle the load of; a) a natural large flow of people visiting the site due to the mani problems - or b) a DDOS attack to bring it down. I don't think they would take the site down and not have at least a simple index telling people why it's down... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Meph Sent: 27. august 2006 03:47 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mani Site there was a complete revamp recently. could be related to that. altho i just tried it and got a directory listing for the site. so i guess it's maintainance of some kind Link Pankratz wrote: Only slightly off topic but does anyone know what is going on with the Mani-Admin site? It appears to me that the whole site is down. Link ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.405 / Virus Database: 268.11.6/428 - Release Date: 8/25/2006 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.405 / Virus Database: 268.11.6/428 - Release Date: 8/25/2006 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source update released
-- [ Picked text/plain from multipart/alternative ] SourceMM is NOT the cause of any problems with plugins. SourceMM is mod independant and is rarely affected by updates. The problem occurs for plugins that use the server binaries directly instead of going through either the Valve Server Plugin interface or the SourceMM plugin interface. You might say, then don't use the binaries directly like that. Here's why plugins do that: Let's take slap for example. It does three things: 1) remove health 2) knock the player around, and 3) play a grunt sound. 1 and 2 are NOT possible using the provided server interface. If you want a slap function in your admin plugin, you must use a plugin that directly links to the binaries. Basically, if you use a plugin that does anything besides recording stats, running server console commands, and using ESC menus that players don't see, you'll be using a plugin that does not conform to the server plugin interface. Grant (L. Duke) On 8/27/06, Chris McCoy [EMAIL PROTECTED] wrote: You know what? Developers of plug-ins know that they can make a simple admin mod (kick, ban, tk) without any of the fancy stuff (stats, xp, whatever) by using the SDK API. Or maybe they don't. They know that their users (all of us) would love something like this, but they continue to use SourceMM. How hard would it be for them to simply throw out a generic admin mod that they never have to touch again, just for those of us that don't want some fancy plug-in. If someone would just make that plugin, there'd be no more problems. No one would have any reason to ask Valve to do any of this stupid stuff. We already have what we _really_ need. No one cares enough to use it. And until they do, everybody's going to complain about the provided API not being enough. No one has to deal with Steam update patch breaks, but they choose to use plug-ins that they know are going to break. There's an alternative and you know it, so stop complaining. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Mani and ogsWatcher
My game servers run Mani and start with ogsWatcher just fine. I would try to start your game from a .bat file first to see if it starts with the version of Mani that you just installed. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Monday, August 28, 2006 3:42 PM To: hlds@list.valvesoftware.com Subject: [hlds] Mani and ogsWatcher Frazer... Installed Mani Mod on my DoD server (remote install via FTP) and attempted to restart the server using Rcon quit instead of restart. I figured ogsWatcher would just restart the server. lol. I think I broke my own server. Any reason ogsWatcher won't restart a server running Mani... or is it more likely I installed the wrong Mani? -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Sunday, August 27, 2006 11:28 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mani Site Ahhh - let me clarify my earlier post: irony Actually, it *is* a DDoS attack - it's just that the perpetrator and the victims have reversed roles :) /irony -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas Sent: Sunday, August 27, 2006 10:53 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mani Site No, it *is not* a DDoS attack however it does have the same effect in the end. A natural flow of people wanting to visit a forum or whatever is called an unintentional attack - even though it's not really any attack at all. It is certainly not a distributed attack where multiple compromised systems flood the bandwidth or resources of the targeted system. :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: 27. august 2006 14:44 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mani Site Actually, it *is* a DDoS attack - it's just that the perpetrator and the victims have reversed roles :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Saturday, August 26, 2006 11:48 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mani Site -- [ Picked text/plain from multipart/alternative ] Actually its better, cause theres nothing illegal going on, its all legitamate. On 8/27/06, Whisper [EMAIL PROTECTED] wrote: Lol Well 100,000 people htting your forum at the same time when you are only setup to cater for 1000 users at a time is as good as any DDoS any day. :) /.'ed On 8/27/06, [DumB]TeXas [EMAIL PROTECTED] wrote: It was impossible to reach yesterday due to what seemed like too much traffic - so my guess is that the site was taken down because it couldn't handle the load of; a) a natural large flow of people visiting the site due to the mani problems - or b) a DDOS attack to bring it down. I don't think they would take the site down and not have at least a simple index telling people why it's down... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Meph Sent: 27. august 2006 03:47 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mani Site there was a complete revamp recently. could be related to that. altho i just tried it and got a directory listing for the site. so i guess it's maintainance of some kind Link Pankratz wrote: Only slightly off topic but does anyone know what is going on with the Mani-Admin site? It appears to me that the whole site is down. Link ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.405 / Virus Database: 268.11.6/428 - Release Date: 8/25/2006 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.405 / Virus Database: 268.11.6/428 - Release Date: 8/25/2006 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Re: [Css] Disconnected:Server uses differenet tables?
Hey can someone tell me why im getting this Disconnected:Server uses differenet tables when i try to connect to the server. and the server say's Request Restart ,server is out of date. Now both my Css client and the Css Dedicated server are were just updated. and i still get the same error. Ive updated the server 5 times. and nothing. Can someone help? Any ideas? - Original Message - From: Frazer [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, August 28, 2006 4:13 PM Subject: RE: [hlds] Mani and ogsWatcher My game servers run Mani and start with ogsWatcher just fine. I would try to start your game from a .bat file first to see if it starts with the version of Mani that you just installed. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Monday, August 28, 2006 3:42 PM To: hlds@list.valvesoftware.com Subject: [hlds] Mani and ogsWatcher Frazer... Installed Mani Mod on my DoD server (remote install via FTP) and attempted to restart the server using Rcon quit instead of restart. I figured ogsWatcher would just restart the server. lol. I think I broke my own server. Any reason ogsWatcher won't restart a server running Mani... or is it more likely I installed the wrong Mani? -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Sunday, August 27, 2006 11:28 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mani Site Ahhh - let me clarify my earlier post: irony Actually, it *is* a DDoS attack - it's just that the perpetrator and the victims have reversed roles :) /irony -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas Sent: Sunday, August 27, 2006 10:53 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mani Site No, it *is not* a DDoS attack however it does have the same effect in the end. A natural flow of people wanting to visit a forum or whatever is called an unintentional attack - even though it's not really any attack at all. It is certainly not a distributed attack where multiple compromised systems flood the bandwidth or resources of the targeted system. :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: 27. august 2006 14:44 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mani Site Actually, it *is* a DDoS attack - it's just that the perpetrator and the victims have reversed roles :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Saturday, August 26, 2006 11:48 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mani Site -- [ Picked text/plain from multipart/alternative ] Actually its better, cause theres nothing illegal going on, its all legitamate. On 8/27/06, Whisper [EMAIL PROTECTED] wrote: Lol Well 100,000 people htting your forum at the same time when you are only setup to cater for 1000 users at a time is as good as any DDoS any day. :) /.'ed On 8/27/06, [DumB]TeXas [EMAIL PROTECTED] wrote: It was impossible to reach yesterday due to what seemed like too much traffic - so my guess is that the site was taken down because it couldn't handle the load of; a) a natural large flow of people visiting the site due to the mani problems - or b) a DDOS attack to bring it down. I don't think they would take the site down and not have at least a simple index telling people why it's down... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Meph Sent: 27. august 2006 03:47 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mani Site there was a complete revamp recently. could be related to that. altho i just tried it and got a directory listing for the site. so i guess it's maintainance of some kind Link Pankratz wrote: Only slightly off topic but does anyone know what is going on with the Mani-Admin site? It appears to me that the whole site is down. Link ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.405 / Virus Database: 268.11.6/428 - Release Date: 8/25/2006 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To
RE: [hlds] Mani and ogsWatcher
Yup... game starts fine from .bat file. Here's what I found when I got to the physical location of the server. The ogsWatcher service was running, but no instance of srcds in the task manager and no error messages. I stopped the ogsWatcher service and then restarted it. Upon restart of the service it started one instance of srcds. Task manager verified that srcds was running. With that, the DoD server was up and running again. So my assumption that ogsWatcher would automatically restart an instance of srcds that was stopped using RCON quit appears to be wrong. However, that appears to be at odds with the way ogsWatcher should work. I thought that it would monitor for an instance of srcds and restart if it found none. I guess that's not so. -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Monday, August 28, 2006 5:14 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mani and ogsWatcher My game servers run Mani and start with ogsWatcher just fine. I would try to start your game from a .bat file first to see if it starts with the version of Mani that you just installed. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Monday, August 28, 2006 3:42 PM To: hlds@list.valvesoftware.com Subject: [hlds] Mani and ogsWatcher Frazer... Installed Mani Mod on my DoD server (remote install via FTP) and attempted to restart the server using Rcon quit instead of restart. I figured ogsWatcher would just restart the server. lol. I think I broke my own server. Any reason ogsWatcher won't restart a server running Mani... or is it more likely I installed the wrong Mani? -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Sunday, August 27, 2006 11:28 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mani Site Ahhh - let me clarify my earlier post: irony Actually, it *is* a DDoS attack - it's just that the perpetrator and the victims have reversed roles :) /irony -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas Sent: Sunday, August 27, 2006 10:53 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mani Site No, it *is not* a DDoS attack however it does have the same effect in the end. A natural flow of people wanting to visit a forum or whatever is called an unintentional attack - even though it's not really any attack at all. It is certainly not a distributed attack where multiple compromised systems flood the bandwidth or resources of the targeted system. :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: 27. august 2006 14:44 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mani Site Actually, it *is* a DDoS attack - it's just that the perpetrator and the victims have reversed roles :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Saturday, August 26, 2006 11:48 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mani Site -- [ Picked text/plain from multipart/alternative ] Actually its better, cause theres nothing illegal going on, its all legitamate. On 8/27/06, Whisper [EMAIL PROTECTED] wrote: Lol Well 100,000 people htting your forum at the same time when you are only setup to cater for 1000 users at a time is as good as any DDoS any day. :) /.'ed On 8/27/06, [DumB]TeXas [EMAIL PROTECTED] wrote: It was impossible to reach yesterday due to what seemed like too much traffic - so my guess is that the site was taken down because it couldn't handle the load of; a) a natural large flow of people visiting the site due to the mani problems - or b) a DDOS attack to bring it down. I don't think they would take the site down and not have at least a simple index telling people why it's down... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Meph Sent: 27. august 2006 03:47 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mani Site there was a complete revamp recently. could be related to that. altho i just tried it and got a directory listing for the site. so i guess it's maintainance of some kind Link Pankratz wrote: Only slightly off topic but does anyone know what is going on with the Mani-Admin site? It appears to me that the whole site is down. Link ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.405 / Virus Database: 268.11.6/428 - Release Date:
Re: [hlds] Re: [Css] Disconnected:Server uses differenet tables?
Put in a ticket with Clanservers since I haven't heard of this problem before. Maybe completely trashing your CS:S install and reinstalling all of it? Joey wrote: Hey can someone tell me why im getting this Disconnected:Server uses differenet tables when i try to connect to the server. and the server say's Request Restart ,server is out of date. Now both my Css client and the Css Dedicated server are were just updated. and i still get the same error. Ive updated the server 5 times. and nothing. Can someone help? Any ideas? - Original Message - From: Frazer [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, August 28, 2006 4:13 PM Subject: RE: [hlds] Mani and ogsWatcher My game servers run Mani and start with ogsWatcher just fine. I would try to start your game from a .bat file first to see if it starts with the version of Mani that you just installed. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Monday, August 28, 2006 3:42 PM To: hlds@list.valvesoftware.com Subject: [hlds] Mani and ogsWatcher Frazer... Installed Mani Mod on my DoD server (remote install via FTP) and attempted to restart the server using Rcon quit instead of restart. I figured ogsWatcher would just restart the server. lol. I think I broke my own server. Any reason ogsWatcher won't restart a server running Mani... or is it more likely I installed the wrong Mani? -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Sunday, August 27, 2006 11:28 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mani Site Ahhh - let me clarify my earlier post: irony Actually, it *is* a DDoS attack - it's just that the perpetrator and the victims have reversed roles :) /irony -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas Sent: Sunday, August 27, 2006 10:53 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mani Site No, it *is not* a DDoS attack however it does have the same effect in the end. A natural flow of people wanting to visit a forum or whatever is called an unintentional attack - even though it's not really any attack at all. It is certainly not a distributed attack where multiple compromised systems flood the bandwidth or resources of the targeted system. :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: 27. august 2006 14:44 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mani Site Actually, it *is* a DDoS attack - it's just that the perpetrator and the victims have reversed roles :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Saturday, August 26, 2006 11:48 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mani Site -- [ Picked text/plain from multipart/alternative ] Actually its better, cause theres nothing illegal going on, its all legitamate. On 8/27/06, Whisper [EMAIL PROTECTED] wrote: Lol Well 100,000 people htting your forum at the same time when you are only setup to cater for 1000 users at a time is as good as any DDoS any day. :) /.'ed On 8/27/06, [DumB]TeXas [EMAIL PROTECTED] wrote: It was impossible to reach yesterday due to what seemed like too much traffic - so my guess is that the site was taken down because it couldn't handle the load of; a) a natural large flow of people visiting the site due to the mani problems - or b) a DDOS attack to bring it down. I don't think they would take the site down and not have at least a simple index telling people why it's down... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Meph Sent: 27. august 2006 03:47 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mani Site there was a complete revamp recently. could be related to that. altho i just tried it and got a directory listing for the site. so i guess it's maintainance of some kind Link Pankratz wrote: Only slightly off topic but does anyone know what is going on with the Mani-Admin site? It appears to me that the whole site is down. Link ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.405 / Virus Database: 268.11.6/428 - Release Date: 8/25/2006 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your
RE: [hlds] Mani and ogsWatcher
Since v1.06 of ogsWatcher, I have not had any problems with server restarts at all, whilst running Mani-Admin. Since the latest CSS update, my server has been crashing a hell of a lot (due to custom maps, etc), however ogsWatcher comes through every time and restarts it. If I issue an RCON QUIT, or even QUIT on the console itself, ogsWatcher springs into life, and restarts that sucker quicker than you can say please restart my srcds instance ogsWatcher coz you are really cool and you seem to be able to do it within the predetermined time located in the config file as I configured earlier, so thanks ogsWatcher, you're the best. I suggest you tweak and play with the timeout and restart count figures in your config file. I found a problem where I was setting my timeouts too low, and ogsWatcher was killing my srcds instance before it had finished loading. Also, in relation to this - I think there are also settings for terminating orphan srcds processes in the config somewhere, so playing with this might help too. Regards, Adam -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Tuesday, 29 August 2006 8:57 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mani and ogsWatcher Yup... game starts fine from .bat file. Here's what I found when I got to the physical location of the server. The ogsWatcher service was running, but no instance of srcds in the task manager and no error messages. I stopped the ogsWatcher service and then restarted it. Upon restart of the service it started one instance of srcds. Task manager verified that srcds was running. With that, the DoD server was up and running again. So my assumption that ogsWatcher would automatically restart an instance of srcds that was stopped using RCON quit appears to be wrong. However, that appears to be at odds with the way ogsWatcher should work. I thought that it would monitor for an instance of srcds and restart if it found none. I guess that's not so. -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Monday, August 28, 2006 5:14 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mani and ogsWatcher My game servers run Mani and start with ogsWatcher just fine. I would try to start your game from a .bat file first to see if it starts with the version of Mani that you just installed. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Monday, August 28, 2006 3:42 PM To: hlds@list.valvesoftware.com Subject: [hlds] Mani and ogsWatcher Frazer... Installed Mani Mod on my DoD server (remote install via FTP) and attempted to restart the server using Rcon quit instead of restart. I figured ogsWatcher would just restart the server. lol. I think I broke my own server. Any reason ogsWatcher won't restart a server running Mani... or is it more likely I installed the wrong Mani? -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Sunday, August 27, 2006 11:28 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mani Site Ahhh - let me clarify my earlier post: irony Actually, it *is* a DDoS attack - it's just that the perpetrator and the victims have reversed roles :) /irony -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas Sent: Sunday, August 27, 2006 10:53 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mani Site No, it *is not* a DDoS attack however it does have the same effect in the end. A natural flow of people wanting to visit a forum or whatever is called an unintentional attack - even though it's not really any attack at all. It is certainly not a distributed attack where multiple compromised systems flood the bandwidth or resources of the targeted system. :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: 27. august 2006 14:44 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mani Site Actually, it *is* a DDoS attack - it's just that the perpetrator and the victims have reversed roles :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Saturday, August 26, 2006 11:48 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mani Site -- [ Picked text/plain from multipart/alternative ] Actually its better, cause theres nothing illegal going on, its all legitamate. On 8/27/06, Whisper [EMAIL PROTECTED] wrote: Lol Well 100,000 people htting your forum at the same time when you are only setup to cater for 1000 users at a time is as good as any DDoS any day. :) /.'ed On 8/27/06, [DumB]TeXas [EMAIL PROTECTED] wrote: It was impossible to reach yesterday due to what seemed like too much traffic - so my guess is that the site was taken down because it couldn't handle the load of; a) a natural large flow of people visiting the site due to the mani problems - or b) a
Re: [hlds] Re: [Css] Disconnected:Server uses differenet tables?
Oh no , sorry for not specifying, this is my own server. I physically have it in house. I have the Hl2tdm server with Clanservers.com - Original Message - From: Chris Bass [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, August 28, 2006 6:42 PM Subject: Re: [hlds] Re: [Css] Disconnected:Server uses differenet tables? Put in a ticket with Clanservers since I haven't heard of this problem before. Maybe completely trashing your CS:S install and reinstalling all of it? Joey wrote: Hey can someone tell me why im getting this Disconnected:Server uses differenet tables when i try to connect to the server. and the server say's Request Restart ,server is out of date. Now both my Css client and the Css Dedicated server are were just updated. and i still get the same error. Ive updated the server 5 times. and nothing. Can someone help? Any ideas? - Original Message - From: Frazer [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, August 28, 2006 4:13 PM Subject: RE: [hlds] Mani and ogsWatcher My game servers run Mani and start with ogsWatcher just fine. I would try to start your game from a .bat file first to see if it starts with the version of Mani that you just installed. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Monday, August 28, 2006 3:42 PM To: hlds@list.valvesoftware.com Subject: [hlds] Mani and ogsWatcher Frazer... Installed Mani Mod on my DoD server (remote install via FTP) and attempted to restart the server using Rcon quit instead of restart. I figured ogsWatcher would just restart the server. lol. I think I broke my own server. Any reason ogsWatcher won't restart a server running Mani... or is it more likely I installed the wrong Mani? -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Sunday, August 27, 2006 11:28 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mani Site Ahhh - let me clarify my earlier post: irony Actually, it *is* a DDoS attack - it's just that the perpetrator and the victims have reversed roles :) /irony -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas Sent: Sunday, August 27, 2006 10:53 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mani Site No, it *is not* a DDoS attack however it does have the same effect in the end. A natural flow of people wanting to visit a forum or whatever is called an unintentional attack - even though it's not really any attack at all. It is certainly not a distributed attack where multiple compromised systems flood the bandwidth or resources of the targeted system. :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: 27. august 2006 14:44 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mani Site Actually, it *is* a DDoS attack - it's just that the perpetrator and the victims have reversed roles :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Saturday, August 26, 2006 11:48 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mani Site -- [ Picked text/plain from multipart/alternative ] Actually its better, cause theres nothing illegal going on, its all legitamate. On 8/27/06, Whisper [EMAIL PROTECTED] wrote: Lol Well 100,000 people htting your forum at the same time when you are only setup to cater for 1000 users at a time is as good as any DDoS any day. :) /.'ed On 8/27/06, [DumB]TeXas [EMAIL PROTECTED] wrote: It was impossible to reach yesterday due to what seemed like too much traffic - so my guess is that the site was taken down because it couldn't handle the load of; a) a natural large flow of people visiting the site due to the mani problems - or b) a DDOS attack to bring it down. I don't think they would take the site down and not have at least a simple index telling people why it's down... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Meph Sent: 27. august 2006 03:47 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mani Site there was a complete revamp recently. could be related to that. altho i just tried it and got a directory listing for the site. so i guess it's maintainance of some kind Link Pankratz wrote: Only slightly off topic but does anyone know what is going on with the Mani-Admin site? It appears to me that the whole site is down. Link ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Free Edition.
RE: [hlds] Re: [Css] Disconnected:Server uses differenet tables?
Shut down your server and make sure your gameinfo.txt isn't write protected, then re-run the update - this should sort it out. :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joey Sent: 29. august 2006 01:50 To: hlds@list.valvesoftware.com Subject: [hlds] Re: [Css] Disconnected:Server uses differenet tables? Hey can someone tell me why im getting this Disconnected:Server uses differenet tables when i try to connect to the server. and the server say's Request Restart ,server is out of date. Now both my Css client and the Css Dedicated server are were just updated. and i still get the same error. Ive updated the server 5 times. and nothing. Can someone help? Any ideas? - Original Message - From: Frazer [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, August 28, 2006 4:13 PM Subject: RE: [hlds] Mani and ogsWatcher My game servers run Mani and start with ogsWatcher just fine. I would try to start your game from a .bat file first to see if it starts with the version of Mani that you just installed. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Monday, August 28, 2006 3:42 PM To: hlds@list.valvesoftware.com Subject: [hlds] Mani and ogsWatcher Frazer... Installed Mani Mod on my DoD server (remote install via FTP) and attempted to restart the server using Rcon quit instead of restart. I figured ogsWatcher would just restart the server. lol. I think I broke my own server. Any reason ogsWatcher won't restart a server running Mani... or is it more likely I installed the wrong Mani? -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Sunday, August 27, 2006 11:28 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mani Site Ahhh - let me clarify my earlier post: irony Actually, it *is* a DDoS attack - it's just that the perpetrator and the victims have reversed roles :) /irony -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas Sent: Sunday, August 27, 2006 10:53 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mani Site No, it *is not* a DDoS attack however it does have the same effect in the end. A natural flow of people wanting to visit a forum or whatever is called an unintentional attack - even though it's not really any attack at all. It is certainly not a distributed attack where multiple compromised systems flood the bandwidth or resources of the targeted system. :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: 27. august 2006 14:44 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mani Site Actually, it *is* a DDoS attack - it's just that the perpetrator and the victims have reversed roles :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Saturday, August 26, 2006 11:48 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mani Site -- [ Picked text/plain from multipart/alternative ] Actually its better, cause theres nothing illegal going on, its all legitamate. On 8/27/06, Whisper [EMAIL PROTECTED] wrote: Lol Well 100,000 people htting your forum at the same time when you are only setup to cater for 1000 users at a time is as good as any DDoS any day. :) /.'ed On 8/27/06, [DumB]TeXas [EMAIL PROTECTED] wrote: It was impossible to reach yesterday due to what seemed like too much traffic - so my guess is that the site was taken down because it couldn't handle the load of; a) a natural large flow of people visiting the site due to the mani problems - or b) a DDOS attack to bring it down. I don't think they would take the site down and not have at least a simple index telling people why it's down... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Meph Sent: 27. august 2006 03:47 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mani Site there was a complete revamp recently. could be related to that. altho i just tried it and got a directory listing for the site. so i guess it's maintainance of some kind Link Pankratz wrote: Only slightly off topic but does anyone know what is going on with the Mani-Admin site? It appears to me that the whole site is down. Link ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.405 / Virus Database: 268.11.6/428 -
RE: [hlds] Mani and ogsWatcher
We really should take discussions about ogsWatcher off this list, since the topic is not necessarily of interest to all. Please post your questions about ogsWatcher on the support forum at http://gearbox.oathill.com/cbb/forums/28/ShowForum.aspx and I will be happy to answer there. If RCON QUIT stops an srcds.exe process which ogsWatcher has started - then ogsWatcher will restart it - unless you have surpassed limits you have set for server failures within a specified time. ogsWatcher will only monitor srcds process instances which it has started. Other srcds processes which may be running are considered orphans by ogsWatcher - and the service will find and terminate them, if you so request, when it starts up. Adam is quite correct about the behavior of the timeout setting. Many thanks, Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando Sent: Monday, August 28, 2006 8:48 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mani and ogsWatcher Since v1.06 of ogsWatcher, I have not had any problems with server restarts at all, whilst running Mani-Admin. Since the latest CSS update, my server has been crashing a hell of a lot (due to custom maps, etc), however ogsWatcher comes through every time and restarts it. If I issue an RCON QUIT, or even QUIT on the console itself, ogsWatcher springs into life, and restarts that sucker quicker than you can say please restart my srcds instance ogsWatcher coz you are really cool and you seem to be able to do it within the predetermined time located in the config file as I configured earlier, so thanks ogsWatcher, you're the best. I suggest you tweak and play with the timeout and restart count figures in your config file. I found a problem where I was setting my timeouts too low, and ogsWatcher was killing my srcds instance before it had finished loading. Also, in relation to this - I think there are also settings for terminating orphan srcds processes in the config somewhere, so playing with this might help too. Regards, Adam -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Tuesday, 29 August 2006 8:57 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mani and ogsWatcher Yup... game starts fine from .bat file. Here's what I found when I got to the physical location of the server. The ogsWatcher service was running, but no instance of srcds in the task manager and no error messages. I stopped the ogsWatcher service and then restarted it. Upon restart of the service it started one instance of srcds. Task manager verified that srcds was running. With that, the DoD server was up and running again. So my assumption that ogsWatcher would automatically restart an instance of srcds that was stopped using RCON quit appears to be wrong. However, that appears to be at odds with the way ogsWatcher should work. I thought that it would monitor for an instance of srcds and restart if it found none. I guess that's not so. -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Monday, August 28, 2006 5:14 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mani and ogsWatcher My game servers run Mani and start with ogsWatcher just fine. I would try to start your game from a .bat file first to see if it starts with the version of Mani that you just installed. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Monday, August 28, 2006 3:42 PM To: hlds@list.valvesoftware.com Subject: [hlds] Mani and ogsWatcher Frazer... Installed Mani Mod on my DoD server (remote install via FTP) and attempted to restart the server using Rcon quit instead of restart. I figured ogsWatcher would just restart the server. lol. I think I broke my own server. Any reason ogsWatcher won't restart a server running Mani... or is it more likely I installed the wrong Mani? -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Sunday, August 27, 2006 11:28 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mani Site Ahhh - let me clarify my earlier post: irony Actually, it *is* a DDoS attack - it's just that the perpetrator and the victims have reversed roles :) /irony -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas Sent: Sunday, August 27, 2006 10:53 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mani Site No, it *is not* a DDoS attack however it does have the same effect in the end. A natural flow of people wanting to visit a forum or whatever is called an unintentional attack - even though it's not really any attack at all. It is certainly not a distributed attack where multiple compromised systems flood the bandwidth or resources of the targeted system. :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: 27. august 2006 14:44 To:
Re: [hlds] Re: [Css] Disconnected:Server uses differenet tables?
I checked the gameinfo.txt and it's not write protected, like read only, or anything. I even tried re updating again ang nothing. - Original Message - From: [DumB]TeXas [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, August 28, 2006 7:04 PM Subject: RE: [hlds] Re: [Css] Disconnected:Server uses differenet tables? Shut down your server and make sure your gameinfo.txt isn't write protected, then re-run the update - this should sort it out. :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joey Sent: 29. august 2006 01:50 To: hlds@list.valvesoftware.com Subject: [hlds] Re: [Css] Disconnected:Server uses differenet tables? Hey can someone tell me why im getting this Disconnected:Server uses differenet tables when i try to connect to the server. and the server say's Request Restart ,server is out of date. Now both my Css client and the Css Dedicated server are were just updated. and i still get the same error. Ive updated the server 5 times. and nothing. Can someone help? Any ideas? - Original Message - From: Frazer [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, August 28, 2006 4:13 PM Subject: RE: [hlds] Mani and ogsWatcher My game servers run Mani and start with ogsWatcher just fine. I would try to start your game from a .bat file first to see if it starts with the version of Mani that you just installed. Frazer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna Sent: Monday, August 28, 2006 3:42 PM To: hlds@list.valvesoftware.com Subject: [hlds] Mani and ogsWatcher Frazer... Installed Mani Mod on my DoD server (remote install via FTP) and attempted to restart the server using Rcon quit instead of restart. I figured ogsWatcher would just restart the server. lol. I think I broke my own server. Any reason ogsWatcher won't restart a server running Mani... or is it more likely I installed the wrong Mani? -Original Message- From: Frazer [mailto:[EMAIL PROTECTED] Sent: Sunday, August 27, 2006 11:28 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mani Site Ahhh - let me clarify my earlier post: irony Actually, it *is* a DDoS attack - it's just that the perpetrator and the victims have reversed roles :) /irony -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas Sent: Sunday, August 27, 2006 10:53 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mani Site No, it *is not* a DDoS attack however it does have the same effect in the end. A natural flow of people wanting to visit a forum or whatever is called an unintentional attack - even though it's not really any attack at all. It is certainly not a distributed attack where multiple compromised systems flood the bandwidth or resources of the targeted system. :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: 27. august 2006 14:44 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mani Site Actually, it *is* a DDoS attack - it's just that the perpetrator and the victims have reversed roles :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Saturday, August 26, 2006 11:48 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mani Site -- [ Picked text/plain from multipart/alternative ] Actually its better, cause theres nothing illegal going on, its all legitamate. On 8/27/06, Whisper [EMAIL PROTECTED] wrote: Lol Well 100,000 people htting your forum at the same time when you are only setup to cater for 1000 users at a time is as good as any DDoS any day. :) /.'ed On 8/27/06, [DumB]TeXas [EMAIL PROTECTED] wrote: It was impossible to reach yesterday due to what seemed like too much traffic - so my guess is that the site was taken down because it couldn't handle the load of; a) a natural large flow of people visiting the site due to the mani problems - or b) a DDOS attack to bring it down. I don't think they would take the site down and not have at least a simple index telling people why it's down... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Meph Sent: 27. august 2006 03:47 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mani Site there was a complete revamp recently. could be related to that. altho i just tried it and got a directory listing for the site. so i guess it's maintainance of some kind Link Pankratz wrote: Only slightly off topic but does anyone know what is going on with the Mani-Admin site? It appears to me that the whole site is down. Link ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list