Re: **[Spam]** RE: [hlds] Populating the master lists with servers

2006-08-28 Thread Chris Bass

Because filling up your mailbox is so much more fun?

If you need clan members to monitor your server and easily join them, I
recommend downloading HLSW

http://hlsw.net

J. Laws - Hi-Definition Gaming wrote:

How about you both go to sleep and stop posting now that you've gotten your
answer.



-Original Message-
From: Joey [mailto:[EMAIL PROTECTED]
Sent: Monday, August 28, 2006 2:50 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Populating the master lists with servers

No Chris, what i was trying to imply was, if there was a way to be in the
list near the top, even if it ment registering some where, Not cheating. Why
would that be considered cheating? It would just be an easier way for
player's or mainly clan member's to find the server quickly, instead of
having to type connect 111.222.333.333:27015 don't you think? Cheating is
what someone whom is getting a profit for having there game server up would
do, be we don't get anything for it. So please refrane the word Cheating.
Anyway thanx for your opinion.
- Original Message -
From: Chris Bass [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, August 27, 2006 11:36 PM
Subject: Re: [hlds] Populating the master lists with servers




It's sortable, I believe the default is ping but you can sort by
anything you want, players, name, map whatever. (I'm talking in game
browser here)

Joey, I was cool till you asked Is there a way to have our server's
always appear near the top? which implies that instead of attracting
players the normal way, you wanted to cheat. It was a pretty immature
question on your part to begin with IMO.

Adam Sando wrote:


I thought the default server list was displayed based on response
time of server, fastest to slowest - i.e.. Ping?

Regards,
Adam

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass
Sent: Monday, 28 August 2006 12:58 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Populating the master lists with servers

No because if they did, every 14 year old admin like you would be
doing it.

Joey wrote:



Is there a way to have our server's always appeare near the top?
- Original Message -
From: Saint K. [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, August 27, 2006 1:50 PM
Subject: Re: [hlds] Populating the master lists with servers





Hi,
The servers get sorted by best IP on top, starting the update
proccess closest to your IP.

Thats why it appears that only the 208 range shows up first. Your
IP prolly starts with 208 or close to it.

Saint K.
- Original Message -
From: Chris | FatPipeServer.com [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, August 27, 2006 8:44 PM
Subject: [hlds] Populating the master lists with servers





Hey guys,
Do any of you know what controls the way that servers get
populated into the master list when a users clicks on them?  Is it
determined by the user's internet connection or does Steam send
the list in a certain order when a user/client requests it?  Seems
like when I check the Master List I get all the server Ips starting


with 208.


first, and the rest come in later.
Chris


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RE: [hlds] Populating the master lists with servers

2006-08-28 Thread Alexander Kobbevik
There is a favorite and a history tab in the server-browser.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Joey
Sent: 28. august 2006 08:50
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Populating the master lists with servers

No Chris, what i was trying to imply was, if there was a way to be in
the
list near the top, even if it ment registering some where, Not cheating.
Why
would that be considered cheating? It would just be an easier way for
player's or mainly clan member's to find the server quickly, instead of
having to type connect 111.222.333.333:27015 don't you think? Cheating
is
what someone whom is getting a profit for having there game server up
would
do, be we don't get anything for it. So please refrane the word
Cheating.
Anyway thanx for your opinion.
- Original Message -
From: Chris Bass [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, August 27, 2006 11:36 PM
Subject: Re: [hlds] Populating the master lists with servers


 It's sortable, I believe the default is ping but you can sort by
 anything you want, players, name, map whatever. (I'm talking in game
 browser here)

 Joey, I was cool till you asked Is there a way to have our server's
 always appear near the top? which implies that instead of attracting
 players the normal way, you wanted to cheat. It was a pretty immature
 question on your part to begin with IMO.

 Adam Sando wrote:
 I thought the default server list was displayed based on response
time
 of server, fastest to slowest - i.e.. Ping?

 Regards,
 Adam

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass
 Sent: Monday, 28 August 2006 12:58 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Populating the master lists with servers

 No because if they did, every 14 year old admin like you would be
doing
 it.

 Joey wrote:

 Is there a way to have our server's always appeare near the top?
 - Original Message -
 From: Saint K. [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Sunday, August 27, 2006 1:50 PM
 Subject: Re: [hlds] Populating the master lists with servers



 Hi,
 The servers get sorted by best IP on top, starting the update
 proccess closest to your IP.

 Thats why it appears that only the 208 range shows up first. Your
IP
 prolly starts with 208 or close to it.

 Saint K.
 - Original Message -
 From: Chris | FatPipeServer.com [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Sunday, August 27, 2006 8:44 PM
 Subject: [hlds] Populating the master lists with servers



 Hey guys,
 Do any of you know what controls the way that servers get
populated
 into the master list when a users clicks on them?  Is it
determined
 by the user's internet connection or does Steam send the list in a
 certain order when a user/client requests it?  Seems like when I
 check the Master List I get all the server Ips starting with 208.
 first, and the rest come in later.
 Chris


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RE: [hlds] Counter-Strike: Source update released

2006-08-28 Thread Edward Luna
Ridiculous.  I'm all for stirring the pot but hard crashes are the
result of failure... not success.

-Original Message-
From: Frazer [mailto:[EMAIL PROTECTED]
Sent: Sunday, August 27, 2006 12:16 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released


Oooh  - I smell fresh flame bait LOL

;)



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Sunday, August 27, 2006 1:06 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released

--

[ Picked text/plain from multipart/alternative ] Now that I think about,
it
is actually a good thing that Valve updates break all these plugins.

Its amazing how much coding gets done when this happens. :)

Nothing beats poking a stick into the mod communities ant nest. :D

It does seem to be a way to breathe fresh air into what appear to be
stagnant projects.

On 8/28/06, [DumB]TeXas [EMAIL PROTECTED] wrote:

 Amen to your example, I do disagree on one thing though;

 just let the third parties know that the change will break their
code

 - This would take a lot of resources because valve won't automatically
 know that if they change this particular thing, this and that plugin
 will break.
 It would require a lot of debugging with 3rd party plugins to figure
 out and this is *not* valves responsibility - however if they just
 provided the information and tools necessary for the 3rd party
 developers to do this job them self I think we'd all be happy.

 All that would take is a pre-release of the new updates and possibly a
 change-log which I am sure they use in their development anyway. With
 a pre-release, fixes/new versions could be ready the second valve
 officially release their update(s) - server admins would only have to
 go to the various plugin websites and grab the new version after doing
 the update and be up and running again quickly.

 I'm sure this would cut back on time needed for support and
 discussions like this as well - in the end possibly saving you both
 hassle and money + having happy customers which doesn't hurt. ;)

 I think there have been similar discussions like this going on for
 ages. I noticed the same thing has just started at the linux mail-list
 as well with basically the same concept of pre-releasing updates a few
 days in advance being suggested. Maybe its time for valve to take this
 seriously and look into the possibility if this have not been done
 already?

 I'd be very grateful if Alfred or someone could give us some comments
 on this. NOTE: not on the concept of checking that it works etc -
 but on the possibility of having a pre-release system.

 - TeX.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
 Sent: 27. august 2006 17:17
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Counter-Strike: Source update released
 Importance: Low

 Yes, it is true that Valve is under no obligation to notify third
 party plug-in providers about anything they are doing... it may make
 reasonable sense to reasonable people, but nothing is forcing Valve to
 do so.  On the other hand... no company can survive if their customers
 are repeatedly subject to loss of whatever service that company
 provides... be it disruption in product performance or in the supply
 chain.  Valve appears to have the supply chain issued locked-up in
 that you automatically get the updates or (in the case of servers) are
 forced to download the updates or face loosing your listing however;
 the service side of the equation is perceived to be a failure by a
 fair percentage of server admins.  Perhaps this is unfair to Valve,
 but it is the general perception and perception trumps reality every
time.
 It is an established fact that without servers there is no game and
 most servers are running mods and plug-ins and these products wouldn't
 exist unless there was a valid measurable need for them.  For Valve to
 imply that the problems caused by their updates (which are not
 optional, are strictly the responsibility of the third party
 providers, is for Valve to turn it's back on it's own installed
 customer base.  This is never a good thing.
 I sometimes wonder why we play this game... what's the point really?
 But then again, why do people bowl or play golf or tennis... these are
 all games that people play for enjoyment... just like we do.  The only
 difference is that we use a computer and they use a ball, or a club,
 or a racket.  So what if every time AMF made an improvement to their
 bowling machines all bowling centers no longer worked... of if they
 improved their tennis rackets all the tennis courts in the world
 stopped working or made a change to their golf clubs all the golf
 courses closed for a week? This would never be tolerated and I doubt
 that AMF would try to blame these problems on the way people were
 attempting to use their products... even if it were true.
 It 

RE: [hlds] Counter-Strike: Source update released

2006-08-28 Thread Edward Luna
ROFL... not complaining, we're just brainstorming in an open forum,
discussing a known problem in the hope of finding a solution.  BTW, I
don't run any plug-ins and very often updates break my server anyway.
Maybe mine is the only server effected this way, but I tend to doubt
that.  I'm certain Valve tests their updates before they are force-feed
to the community, but perhaps a little more testing would be of some
value.  Only Valve knows for sure and this is how we get to ask them.
So we asked them... and Alfred placed the blame with the third party
vendors.  If you accept that answer... fine.

Does anybody remember the Windows 98 shut-down problem a few years ago?
Microsoft claimed the problem was caused by third party vendors
improperly using Microsoft dll's.  The vendors shot back that they were
using them the same way for years and that Microsoft had made a change.
Microsoft shot back that the dll was designed a certain way and they
(Microsoft) only changed it to make it work the way they had intended it
to work. In the meantime, thousands of Windows 98 machines would hang on
shit-down and would need to be unplugged to power off.  I'm fairly
certain that both parties were correct in their defense of the problem,
but the customer is the one who suffered.  The one who had the real
power to fix the problem was Microsoft and finally, after their
customers suffered long enough, Microsoft came out with an update that
fixed the shut-down problem.

Sound similar?  Who has the power to resolve the issue?  Perception
trumps reality every time.

-Original Message-
From: Chris McCoy [mailto:[EMAIL PROTECTED]
Sent: Monday, August 28, 2006 1:55 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source update released


You know what? Developers of plug-ins know that they can make a simple
admin
mod (kick, ban, tk) without any of the fancy stuff (stats, xp, whatever)
by
using the SDK API. Or maybe they don't. They know that their users  (all
of
us) would love something like this, but they continue to use SourceMM.
How
hard would it be for them to simply throw out a generic admin mod that
they
never have to touch again, just for those of us that don't want some
fancy
plug-in.

If someone would just make that plugin, there'd be no more problems. No
one
would have any reason to ask Valve to do any of this stupid stuff.

We already have what we _really_ need. No one cares enough to use it.
And
until they do, everybody's going to complain about the provided API not
being enough.

No one has to deal with Steam update patch breaks, but they choose to
use
plug-ins that they know are going to break.
There's an alternative and you know it, so stop complaining.


 --__--__--

 Message: 2
 From: [DumB]TeXas [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Counter-Strike: Source update released
 Date: Sun, 27 Aug 2006 20:25:38 +0200
 Reply-To: hlds@list.valvesoftware.com

 What we _really_ need is a proper plugin framework like amx - it's
been a
 good while since source was released now and we still haven't seen
anything
 of sourcemod. If we had this, made properly using the supported
methods,
 developers could use this to build fairly stable plugins and we could
for
an
 example have database functionality. A proper bansystem that can check
users
 against a central ban database and plugins allowing things like
advertising
 messages, admins, reserved slots, mod XP points and whatever being
read
from
 a database instead of files are some examples where this is needed.

 However, in the meantime the SDK does not provide all the
functionality
the
 developers need - if it did they would be using it. That valve has no
 obligations to help the people making it possible for us to run our
game
 servers is bs imo.

 I would certainly not be able to run my servers without proper admin
support
 (no, rcon doesn't do the trick) and as long as valve does not provide
any
 solutions for this them self they should be very grateful for the work
these
 developers put into making their game service better. These developers
put
a
 lot of time and effort into this and do not demand any money back from
the
 users - while valve is a multi-billion business (god knows how much
they
 have earned on online hl based games over the years).

 Not to mention people like us that put A LOT of our spare time into
running
 servers for their games. Without all the people out there doing this,
valve
 would not have a customer base for their online games (there would be
no
 servers).

 If just the ~250k players we have had playing at our servers over the
past
 year or so have used $30 on steam games - that's $750 worth of
players
 using our services free of charge. In the end valve should not just
turn
 their backs to us and just tell us not to use these 3rd party plugins
when
 valve can solve this fairly easily and save all their customers and
people
 providing services for their games for a lot of problems.

 

Re: [hlds] Counter-Strike: Source update released

2006-08-28 Thread YankeeDeuce

Basic Admin Tool didn't break. It works and doesn't have the 8 tons of
extra crap mani does.
http://forums.alliedmods.net/showthread.php?t=39356

bobby35ny wrote:

How is this even a debate?

Valve is saying go by our rules AKA sdk, and the mods will be fine.

The mod makers should adhere to the rules. If the mod maker wants to add a
feature that has to go around the API, shame on them.

The community should tell the mod makers to stick to the rules.

I wish there was a admin type mod that followed the rules 100%, I would use
it in a heartbeat.

-Bobby


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[hlds] Mani and ogsWatcher

2006-08-28 Thread Edward Luna
Frazer... Installed Mani Mod on my DoD server (remote install via FTP)
and attempted to restart the server using Rcon quit instead of restart.
I figured ogsWatcher would just restart the server. lol.  I think I
broke my own server.  Any reason ogsWatcher won't restart a server
running Mani... or is it more likely I installed the wrong Mani?

-Original Message-
From: Frazer [mailto:[EMAIL PROTECTED]
Sent: Sunday, August 27, 2006 11:28 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Mani Site


Ahhh - let me clarify my earlier post:

irony
Actually, it *is* a DDoS attack - it's just that the perpetrator and
the
victims have reversed roles :)
/irony

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas
Sent: Sunday, August 27, 2006 10:53 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Mani Site

No, it *is not* a DDoS attack however it does have the same effect in
the
end. A natural flow of people wanting to visit a forum or whatever is
called
an unintentional attack - even though it's not really any attack at
all.
It is certainly not a distributed attack where multiple compromised
systems flood the bandwidth or resources of the targeted system. :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Frazer
Sent: 27. august 2006 14:44
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Mani Site

Actually, it *is* a DDoS attack - it's just that the perpetrator and the
victims have reversed roles :)



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Saturday, August 26, 2006 11:48 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Mani Site

--

[ Picked text/plain from multipart/alternative ] Actually its better,
cause
theres nothing illegal going on, its all legitamate.

On 8/27/06, Whisper [EMAIL PROTECTED] wrote:

 Lol

 Well 100,000 people htting your forum at the same time when you are
 only setup to cater for 1000 users at a time is as good as any DDoS
 any day. :)

 /.'ed


 On 8/27/06, [DumB]TeXas [EMAIL PROTECTED] wrote:
 
  It was impossible to reach yesterday due to what seemed like too
  much traffic - so my guess is that the site was taken down because
  it couldn't handle the load of; a) a natural large flow of people
  visiting the site due to the mani problems - or b) a DDOS attack to
  bring it down. I don't think they would take the site down and not
  have at least a simple index telling people why it's down...
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Meph
  Sent: 27. august 2006 03:47
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Mani Site
 
  there was a complete revamp recently. could be related to that.
  altho i just tried it and got a directory listing for the site. so i
  guess it's maintainance of some kind
 
  Link Pankratz wrote:
   Only slightly off topic but does anyone know what is going on with
   the Mani-Admin site? It appears to me that the whole site is down.
  
   Link
  
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Re: [hlds] Counter-Strike: Source update released

2006-08-28 Thread LDuke
--
[ Picked text/plain from multipart/alternative ]
SourceMM is NOT the cause of any problems with plugins. SourceMM is mod
independant and is rarely affected by updates.

The problem occurs for plugins that use the server binaries directly instead
of going through either the Valve Server Plugin interface or the SourceMM
plugin interface. You might say, then don't use the binaries directly like
that. Here's why plugins do that:

Let's take slap for example. It does three things: 1) remove health  2)
knock the player around, and  3) play a grunt sound.

1 and 2 are NOT possible using the provided server interface. If you want a
slap function in your admin plugin, you must use a plugin that directly
links to the binaries.

Basically, if you use a plugin that does anything besides recording stats,
running server console commands, and using ESC menus that players don't see,
you'll be using a plugin that does not conform to the server plugin
interface.

Grant
(L. Duke)


On 8/27/06, Chris McCoy [EMAIL PROTECTED] wrote:

 You know what? Developers of plug-ins know that they can make a simple
 admin
 mod (kick, ban, tk) without any of the fancy stuff (stats, xp, whatever)
 by
 using the SDK API. Or maybe they don't. They know that their users  (all
 of
 us) would love something like this, but they continue to use SourceMM. How
 hard would it be for them to simply throw out a generic admin mod that
 they
 never have to touch again, just for those of us that don't want some fancy
 plug-in.

 If someone would just make that plugin, there'd be no more problems. No
 one
 would have any reason to ask Valve to do any of this stupid stuff.

 We already have what we _really_ need. No one cares enough to use it. And
 until they do, everybody's going to complain about the provided API not
 being enough.

 No one has to deal with Steam update patch breaks, but they choose to use
 plug-ins that they know are going to break.
 There's an alternative and you know it, so stop complaining.



--

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RE: [hlds] Mani and ogsWatcher

2006-08-28 Thread Frazer
My game servers run Mani and start with ogsWatcher just fine.   I would try
to start your game from a .bat file first to see if it starts with the
version of Mani that you just installed.

Frazer



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
Sent: Monday, August 28, 2006 3:42 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Mani and ogsWatcher

Frazer... Installed Mani Mod on my DoD server (remote install via FTP) and
attempted to restart the server using Rcon quit instead of restart.
I figured ogsWatcher would just restart the server. lol.  I think I broke my
own server.  Any reason ogsWatcher won't restart a server running Mani... or
is it more likely I installed the wrong Mani?

-Original Message-
From: Frazer [mailto:[EMAIL PROTECTED]
Sent: Sunday, August 27, 2006 11:28 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Mani Site


Ahhh - let me clarify my earlier post:

irony
Actually, it *is* a DDoS attack - it's just that the perpetrator and the
victims have reversed roles :) /irony

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas
Sent: Sunday, August 27, 2006 10:53 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Mani Site

No, it *is not* a DDoS attack however it does have the same effect in the
end. A natural flow of people wanting to visit a forum or whatever is called
an unintentional attack - even though it's not really any attack at all.
It is certainly not a distributed attack where multiple compromised
systems flood the bandwidth or resources of the targeted system. :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Frazer
Sent: 27. august 2006 14:44
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Mani Site

Actually, it *is* a DDoS attack - it's just that the perpetrator and the
victims have reversed roles :)



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Saturday, August 26, 2006 11:48 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Mani Site

--

[ Picked text/plain from multipart/alternative ] Actually its better, cause
theres nothing illegal going on, its all legitamate.

On 8/27/06, Whisper [EMAIL PROTECTED] wrote:

 Lol

 Well 100,000 people htting your forum at the same time when you are
 only setup to cater for 1000 users at a time is as good as any DDoS
 any day. :)

 /.'ed


 On 8/27/06, [DumB]TeXas [EMAIL PROTECTED] wrote:
 
  It was impossible to reach yesterday due to what seemed like too
  much traffic - so my guess is that the site was taken down because
  it couldn't handle the load of; a) a natural large flow of people
  visiting the site due to the mani problems - or b) a DDOS attack to
  bring it down. I don't think they would take the site down and not
  have at least a simple index telling people why it's down...
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Meph
  Sent: 27. august 2006 03:47
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Mani Site
 
  there was a complete revamp recently. could be related to that.
  altho i just tried it and got a directory listing for the site. so i
  guess it's maintainance of some kind
 
  Link Pankratz wrote:
   Only slightly off topic but does anyone know what is going on with
   the Mani-Admin site? It appears to me that the whole site is down.
  
   Link
  
   ___
   To unsubscribe, edit your list preferences, or view the list
   archives, please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  --
  No virus found in this incoming message.
  Checked by AVG Free Edition.
  Version: 7.1.405 / Virus Database: 268.11.6/428 - Release Date:
  8/25/2006
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 


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Checked by AVG Free Edition.
Version: 7.1.405 / Virus Database: 268.11.6/428 - Release Date:
8/25/2006



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[hlds] Re: [Css] Disconnected:Server uses differenet tables?

2006-08-28 Thread Joey

Hey can someone tell me why im getting this 
Disconnected:Server uses differenet tables when i try to connect to the
server. and the server say's Request Restart ,server is out of date. Now
both my Css client and the Css Dedicated server are were just updated. and i
still get the same error. Ive updated the server 5 times. and nothing. Can
someone help? Any ideas?

- Original Message -
From: Frazer [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, August 28, 2006 4:13 PM
Subject: RE: [hlds] Mani and ogsWatcher



My game servers run Mani and start with ogsWatcher just fine.   I would
try
to start your game from a .bat file first to see if it starts with the
version of Mani that you just installed.

Frazer



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
Sent: Monday, August 28, 2006 3:42 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Mani and ogsWatcher

Frazer... Installed Mani Mod on my DoD server (remote install via FTP) and
attempted to restart the server using Rcon quit instead of restart.
I figured ogsWatcher would just restart the server. lol.  I think I broke
my
own server.  Any reason ogsWatcher won't restart a server running Mani...
or
is it more likely I installed the wrong Mani?

-Original Message-
From: Frazer [mailto:[EMAIL PROTECTED]
Sent: Sunday, August 27, 2006 11:28 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Mani Site


Ahhh - let me clarify my earlier post:

irony
   Actually, it *is* a DDoS attack - it's just that the perpetrator and
the
victims have reversed roles :) /irony

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas
Sent: Sunday, August 27, 2006 10:53 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Mani Site

No, it *is not* a DDoS attack however it does have the same effect in the
end. A natural flow of people wanting to visit a forum or whatever is
called
an unintentional attack - even though it's not really any attack at all.
It is certainly not a distributed attack where multiple compromised
systems flood the bandwidth or resources of the targeted system. :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Frazer
Sent: 27. august 2006 14:44
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Mani Site

Actually, it *is* a DDoS attack - it's just that the perpetrator and the
victims have reversed roles :)



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Saturday, August 26, 2006 11:48 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Mani Site

--

[ Picked text/plain from multipart/alternative ] Actually its better,
cause
theres nothing illegal going on, its all legitamate.

On 8/27/06, Whisper [EMAIL PROTECTED] wrote:


Lol

Well 100,000 people htting your forum at the same time when you are
only setup to cater for 1000 users at a time is as good as any DDoS
any day. :)

/.'ed


On 8/27/06, [DumB]TeXas [EMAIL PROTECTED] wrote:

 It was impossible to reach yesterday due to what seemed like too
 much traffic - so my guess is that the site was taken down because
 it couldn't handle the load of; a) a natural large flow of people
 visiting the site due to the mani problems - or b) a DDOS attack to
 bring it down. I don't think they would take the site down and not
 have at least a simple index telling people why it's down...

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Meph
 Sent: 27. august 2006 03:47
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Mani Site

 there was a complete revamp recently. could be related to that.
 altho i just tried it and got a directory listing for the site. so i
 guess it's maintainance of some kind

 Link Pankratz wrote:
  Only slightly off topic but does anyone know what is going on with
  the Mani-Admin site? It appears to me that the whole site is down.
 
  Link
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 


 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 --
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.1.405 / Virus Database: 268.11.6/428 - Release Date:
 8/25/2006



 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




--

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please visit:
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___
To 

RE: [hlds] Mani and ogsWatcher

2006-08-28 Thread Edward Luna
Yup... game starts fine from .bat file.

Here's what I found when I got to the physical location of the server.
The ogsWatcher service was running, but no instance of srcds in the task
manager and no error messages.  I stopped the ogsWatcher service and
then restarted it.  Upon restart of the service it started one instance
of srcds.  Task manager verified that srcds was running.  With that, the
DoD server was up and running again.

So my assumption that ogsWatcher would automatically restart an instance
of srcds that was stopped using RCON quit appears to be wrong.  However,
that appears to be at odds with the way ogsWatcher should work.  I
thought that it would monitor for an instance of srcds and restart if it
found none.  I guess that's not so.

-Original Message-
From: Frazer [mailto:[EMAIL PROTECTED]
Sent: Monday, August 28, 2006 5:14 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Mani and ogsWatcher


My game servers run Mani and start with ogsWatcher just fine.   I would
try
to start your game from a .bat file first to see if it starts with the
version of Mani that you just installed.

Frazer



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
Sent: Monday, August 28, 2006 3:42 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Mani and ogsWatcher

Frazer... Installed Mani Mod on my DoD server (remote install via FTP)
and
attempted to restart the server using Rcon quit instead of restart.
I figured ogsWatcher would just restart the server. lol.  I think I
broke my
own server.  Any reason ogsWatcher won't restart a server running
Mani... or
is it more likely I installed the wrong Mani?

-Original Message-
From: Frazer [mailto:[EMAIL PROTECTED]
Sent: Sunday, August 27, 2006 11:28 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Mani Site


Ahhh - let me clarify my earlier post:

irony
Actually, it *is* a DDoS attack - it's just that the perpetrator and
the
victims have reversed roles :) /irony

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas
Sent: Sunday, August 27, 2006 10:53 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Mani Site

No, it *is not* a DDoS attack however it does have the same effect in
the
end. A natural flow of people wanting to visit a forum or whatever is
called
an unintentional attack - even though it's not really any attack at
all.
It is certainly not a distributed attack where multiple compromised
systems flood the bandwidth or resources of the targeted system. :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Frazer
Sent: 27. august 2006 14:44
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Mani Site

Actually, it *is* a DDoS attack - it's just that the perpetrator and the
victims have reversed roles :)



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Saturday, August 26, 2006 11:48 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Mani Site

--

[ Picked text/plain from multipart/alternative ] Actually its better,
cause
theres nothing illegal going on, its all legitamate.

On 8/27/06, Whisper [EMAIL PROTECTED] wrote:

 Lol

 Well 100,000 people htting your forum at the same time when you are
 only setup to cater for 1000 users at a time is as good as any DDoS
 any day. :)

 /.'ed


 On 8/27/06, [DumB]TeXas [EMAIL PROTECTED] wrote:
 
  It was impossible to reach yesterday due to what seemed like too
  much traffic - so my guess is that the site was taken down because
  it couldn't handle the load of; a) a natural large flow of people
  visiting the site due to the mani problems - or b) a DDOS attack to
  bring it down. I don't think they would take the site down and not
  have at least a simple index telling people why it's down...
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Meph
  Sent: 27. august 2006 03:47
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Mani Site
 
  there was a complete revamp recently. could be related to that.
  altho i just tried it and got a directory listing for the site. so i
  guess it's maintainance of some kind
 
  Link Pankratz wrote:
   Only slightly off topic but does anyone know what is going on with
   the Mani-Admin site? It appears to me that the whole site is down.
  
   Link
  
   ___
   To unsubscribe, edit your list preferences, or view the list
   archives, please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  --
  No virus found in this incoming message.
  Checked by AVG Free Edition.
  Version: 7.1.405 / Virus Database: 268.11.6/428 - Release Date:
  

Re: [hlds] Re: [Css] Disconnected:Server uses differenet tables?

2006-08-28 Thread Chris Bass

Put in a ticket with Clanservers since I haven't heard of this problem
before. Maybe completely trashing your CS:S install and reinstalling all
of it?

Joey wrote:

Hey can someone tell me why im getting this 
Disconnected:Server uses differenet tables when i try to connect to the
server. and the server say's Request Restart ,server is out of date.
Now
both my Css client and the Css Dedicated server are were just updated.
and i
still get the same error. Ive updated the server 5 times. and nothing.
Can
someone help? Any ideas?

- Original Message -
From: Frazer [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, August 28, 2006 4:13 PM
Subject: RE: [hlds] Mani and ogsWatcher



My game servers run Mani and start with ogsWatcher just fine.   I would
try
to start your game from a .bat file first to see if it starts with the
version of Mani that you just installed.

Frazer



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
Sent: Monday, August 28, 2006 3:42 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Mani and ogsWatcher

Frazer... Installed Mani Mod on my DoD server (remote install via
FTP) and
attempted to restart the server using Rcon quit instead of restart.
I figured ogsWatcher would just restart the server. lol.  I think I
broke
my
own server.  Any reason ogsWatcher won't restart a server running
Mani...
or
is it more likely I installed the wrong Mani?

-Original Message-
From: Frazer [mailto:[EMAIL PROTECTED]
Sent: Sunday, August 27, 2006 11:28 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Mani Site


Ahhh - let me clarify my earlier post:

irony
   Actually, it *is* a DDoS attack - it's just that the perpetrator and
the
victims have reversed roles :) /irony

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas
Sent: Sunday, August 27, 2006 10:53 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Mani Site

No, it *is not* a DDoS attack however it does have the same effect in
the
end. A natural flow of people wanting to visit a forum or whatever is
called
an unintentional attack - even though it's not really any attack at
all.
It is certainly not a distributed attack where multiple compromised
systems flood the bandwidth or resources of the targeted system. :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Frazer
Sent: 27. august 2006 14:44
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Mani Site

Actually, it *is* a DDoS attack - it's just that the perpetrator and the
victims have reversed roles :)



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Saturday, August 26, 2006 11:48 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Mani Site

--

[ Picked text/plain from multipart/alternative ] Actually its better,
cause
theres nothing illegal going on, its all legitamate.

On 8/27/06, Whisper [EMAIL PROTECTED] wrote:


Lol

Well 100,000 people htting your forum at the same time when you are
only setup to cater for 1000 users at a time is as good as any DDoS
any day. :)

/.'ed


On 8/27/06, [DumB]TeXas [EMAIL PROTECTED] wrote:

 It was impossible to reach yesterday due to what seemed like too
 much traffic - so my guess is that the site was taken down because
 it couldn't handle the load of; a) a natural large flow of people
 visiting the site due to the mani problems - or b) a DDOS attack to
 bring it down. I don't think they would take the site down and not
 have at least a simple index telling people why it's down...

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Meph
 Sent: 27. august 2006 03:47
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Mani Site

 there was a complete revamp recently. could be related to that.
 altho i just tried it and got a directory listing for the site. so i
 guess it's maintainance of some kind

 Link Pankratz wrote:
  Only slightly off topic but does anyone know what is going on with
  the Mani-Admin site? It appears to me that the whole site is down.
 
  Link
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 


 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 --
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.1.405 / Virus Database: 268.11.6/428 - Release Date:
 8/25/2006



 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




--

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To unsubscribe, edit your 

RE: [hlds] Mani and ogsWatcher

2006-08-28 Thread Adam Sando
Since v1.06 of ogsWatcher, I have not had any problems with server
restarts at all, whilst running Mani-Admin. Since the latest CSS update,
my server has been crashing a hell of a lot (due to custom maps, etc),
however ogsWatcher comes through every time and restarts it.

If I issue an RCON QUIT, or even QUIT on the console itself, ogsWatcher
springs into life, and restarts that sucker quicker than you can say
please restart my srcds instance ogsWatcher coz you are really cool and
you seem to be able to do it within the predetermined time located in
the config file as I configured earlier, so thanks ogsWatcher, you're
the best.

I suggest you tweak and play with the timeout and restart count figures
in your config file. I found a problem where I was setting my timeouts
too low, and ogsWatcher was killing my srcds instance before it had
finished loading. Also, in relation to this - I think there are also
settings for terminating orphan srcds processes in the config somewhere,
so playing with this might help too.

Regards,
Adam

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
Sent: Tuesday, 29 August 2006 8:57 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Mani and ogsWatcher

Yup... game starts fine from .bat file.

Here's what I found when I got to the physical location of the server.
The ogsWatcher service was running, but no instance of srcds in the task
manager and no error messages.  I stopped the ogsWatcher service and
then restarted it.  Upon restart of the service it started one instance
of srcds.  Task manager verified that srcds was running.  With that, the
DoD server was up and running again.

So my assumption that ogsWatcher would automatically restart an instance
of srcds that was stopped using RCON quit appears to be wrong.  However,
that appears to be at odds with the way ogsWatcher should work.  I
thought that it would monitor for an instance of srcds and restart if it
found none.  I guess that's not so.

-Original Message-
From: Frazer [mailto:[EMAIL PROTECTED]
Sent: Monday, August 28, 2006 5:14 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Mani and ogsWatcher


My game servers run Mani and start with ogsWatcher just fine.   I would
try
to start your game from a .bat file first to see if it starts with the
version of Mani that you just installed.

Frazer



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
Sent: Monday, August 28, 2006 3:42 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Mani and ogsWatcher

Frazer... Installed Mani Mod on my DoD server (remote install via FTP)
and attempted to restart the server using Rcon quit instead of restart.
I figured ogsWatcher would just restart the server. lol.  I think I
broke my own server.  Any reason ogsWatcher won't restart a server
running Mani... or is it more likely I installed the wrong Mani?

-Original Message-
From: Frazer [mailto:[EMAIL PROTECTED]
Sent: Sunday, August 27, 2006 11:28 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Mani Site


Ahhh - let me clarify my earlier post:

irony
Actually, it *is* a DDoS attack - it's just that the perpetrator and
the victims have reversed roles :) /irony

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas
Sent: Sunday, August 27, 2006 10:53 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Mani Site

No, it *is not* a DDoS attack however it does have the same effect in
the end. A natural flow of people wanting to visit a forum or whatever
is called an unintentional attack - even though it's not really any
attack at all.
It is certainly not a distributed attack where multiple compromised
systems flood the bandwidth or resources of the targeted system. :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Frazer
Sent: 27. august 2006 14:44
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Mani Site

Actually, it *is* a DDoS attack - it's just that the perpetrator and the
victims have reversed roles :)



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Saturday, August 26, 2006 11:48 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Mani Site

--

[ Picked text/plain from multipart/alternative ] Actually its better,
cause theres nothing illegal going on, its all legitamate.

On 8/27/06, Whisper [EMAIL PROTECTED] wrote:

 Lol

 Well 100,000 people htting your forum at the same time when you are
 only setup to cater for 1000 users at a time is as good as any DDoS
 any day. :)

 /.'ed


 On 8/27/06, [DumB]TeXas [EMAIL PROTECTED] wrote:
 
  It was impossible to reach yesterday due to what seemed like too
  much traffic - so my guess is that the site was taken down because
  it couldn't handle the load of; a) a natural large flow of people
  visiting the site due to the mani problems - or b) a 

Re: [hlds] Re: [Css] Disconnected:Server uses differenet tables?

2006-08-28 Thread Joey

Oh no , sorry for not specifying, this is my own server. I physically have
it in house. I have the Hl2tdm server with Clanservers.com
- Original Message -
From: Chris Bass [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, August 28, 2006 6:42 PM
Subject: Re: [hlds] Re: [Css] Disconnected:Server uses differenet tables?



Put in a ticket with Clanservers since I haven't heard of this problem
before. Maybe completely trashing your CS:S install and reinstalling all
of it?

Joey wrote:

Hey can someone tell me why im getting this 
Disconnected:Server uses differenet tables when i try to connect to the
server. and the server say's Request Restart ,server is out of date.
Now
both my Css client and the Css Dedicated server are were just updated.
and i
still get the same error. Ive updated the server 5 times. and nothing.
Can
someone help? Any ideas?

- Original Message -
From: Frazer [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, August 28, 2006 4:13 PM
Subject: RE: [hlds] Mani and ogsWatcher



My game servers run Mani and start with ogsWatcher just fine.   I would
try
to start your game from a .bat file first to see if it starts with the
version of Mani that you just installed.

Frazer



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
Sent: Monday, August 28, 2006 3:42 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Mani and ogsWatcher

Frazer... Installed Mani Mod on my DoD server (remote install via
FTP) and
attempted to restart the server using Rcon quit instead of restart.
I figured ogsWatcher would just restart the server. lol.  I think I
broke
my
own server.  Any reason ogsWatcher won't restart a server running
Mani...
or
is it more likely I installed the wrong Mani?

-Original Message-
From: Frazer [mailto:[EMAIL PROTECTED]
Sent: Sunday, August 27, 2006 11:28 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Mani Site


Ahhh - let me clarify my earlier post:

irony
   Actually, it *is* a DDoS attack - it's just that the perpetrator and
the
victims have reversed roles :) /irony

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas
Sent: Sunday, August 27, 2006 10:53 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Mani Site

No, it *is not* a DDoS attack however it does have the same effect in
the
end. A natural flow of people wanting to visit a forum or whatever is
called
an unintentional attack - even though it's not really any attack at
all.
It is certainly not a distributed attack where multiple compromised
systems flood the bandwidth or resources of the targeted system. :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Frazer
Sent: 27. august 2006 14:44
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Mani Site

Actually, it *is* a DDoS attack - it's just that the perpetrator and the
victims have reversed roles :)



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Saturday, August 26, 2006 11:48 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Mani Site

--

[ Picked text/plain from multipart/alternative ] Actually its better,
cause
theres nothing illegal going on, its all legitamate.

On 8/27/06, Whisper [EMAIL PROTECTED] wrote:


Lol

Well 100,000 people htting your forum at the same time when you are
only setup to cater for 1000 users at a time is as good as any DDoS
any day. :)

/.'ed


On 8/27/06, [DumB]TeXas [EMAIL PROTECTED] wrote:

 It was impossible to reach yesterday due to what seemed like too
 much traffic - so my guess is that the site was taken down because
 it couldn't handle the load of; a) a natural large flow of people
 visiting the site due to the mani problems - or b) a DDOS attack to
 bring it down. I don't think they would take the site down and not
 have at least a simple index telling people why it's down...

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Meph
 Sent: 27. august 2006 03:47
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Mani Site

 there was a complete revamp recently. could be related to that.
 altho i just tried it and got a directory listing for the site. so i
 guess it's maintainance of some kind

 Link Pankratz wrote:
  Only slightly off topic but does anyone know what is going on with
  the Mani-Admin site? It appears to me that the whole site is down.
 
  Link
 
  ___
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  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 


 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 --
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 

RE: [hlds] Re: [Css] Disconnected:Server uses differenet tables?

2006-08-28 Thread [DumB]TeXas
Shut down your server and make sure your gameinfo.txt isn't write protected,
then re-run the update - this should sort it out. :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Joey
Sent: 29. august 2006 01:50
To: hlds@list.valvesoftware.com
Subject: [hlds] Re: [Css] Disconnected:Server uses differenet tables?

Hey can someone tell me why im getting this 
Disconnected:Server uses differenet tables when i try to connect to the
server. and the server say's Request Restart ,server is out of date. Now
both my Css client and the Css Dedicated server are were just updated. and i
still get the same error. Ive updated the server 5 times. and nothing. Can
someone help? Any ideas?

- Original Message -
From: Frazer [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, August 28, 2006 4:13 PM
Subject: RE: [hlds] Mani and ogsWatcher


 My game servers run Mani and start with ogsWatcher just fine.   I would
 try
 to start your game from a .bat file first to see if it starts with the
 version of Mani that you just installed.

 Frazer



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
 Sent: Monday, August 28, 2006 3:42 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Mani and ogsWatcher

 Frazer... Installed Mani Mod on my DoD server (remote install via FTP) and
 attempted to restart the server using Rcon quit instead of restart.
 I figured ogsWatcher would just restart the server. lol.  I think I broke
 my
 own server.  Any reason ogsWatcher won't restart a server running Mani...
 or
 is it more likely I installed the wrong Mani?

 -Original Message-
 From: Frazer [mailto:[EMAIL PROTECTED]
 Sent: Sunday, August 27, 2006 11:28 AM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Mani Site


 Ahhh - let me clarify my earlier post:

 irony
Actually, it *is* a DDoS attack - it's just that the perpetrator and
 the
 victims have reversed roles :) /irony

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas
 Sent: Sunday, August 27, 2006 10:53 AM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Mani Site

 No, it *is not* a DDoS attack however it does have the same effect in the
 end. A natural flow of people wanting to visit a forum or whatever is
 called
 an unintentional attack - even though it's not really any attack at all.
 It is certainly not a distributed attack where multiple compromised
 systems flood the bandwidth or resources of the targeted system. :)

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Frazer
 Sent: 27. august 2006 14:44
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Mani Site

 Actually, it *is* a DDoS attack - it's just that the perpetrator and the
 victims have reversed roles :)



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
 Sent: Saturday, August 26, 2006 11:48 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Mani Site

 --

 [ Picked text/plain from multipart/alternative ] Actually its better,
 cause
 theres nothing illegal going on, its all legitamate.

 On 8/27/06, Whisper [EMAIL PROTECTED] wrote:

 Lol

 Well 100,000 people htting your forum at the same time when you are
 only setup to cater for 1000 users at a time is as good as any DDoS
 any day. :)

 /.'ed


 On 8/27/06, [DumB]TeXas [EMAIL PROTECTED] wrote:
 
  It was impossible to reach yesterday due to what seemed like too
  much traffic - so my guess is that the site was taken down because
  it couldn't handle the load of; a) a natural large flow of people
  visiting the site due to the mani problems - or b) a DDOS attack to
  bring it down. I don't think they would take the site down and not
  have at least a simple index telling people why it's down...
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Meph
  Sent: 27. august 2006 03:47
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Mani Site
 
  there was a complete revamp recently. could be related to that.
  altho i just tried it and got a directory listing for the site. so i
  guess it's maintainance of some kind
 
  Link Pankratz wrote:
   Only slightly off topic but does anyone know what is going on with
   the Mani-Admin site? It appears to me that the whole site is down.
  
   Link
  
   ___
   To unsubscribe, edit your list preferences, or view the list
   archives, please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  --
  No virus found in this incoming message.
  Checked by AVG Free Edition.
  Version: 7.1.405 / Virus Database: 268.11.6/428 - 

RE: [hlds] Mani and ogsWatcher

2006-08-28 Thread Frazer
We really should take discussions about ogsWatcher off this list, since the
topic is not necessarily of interest to all.  Please post your questions
about ogsWatcher on the support forum at
http://gearbox.oathill.com/cbb/forums/28/ShowForum.aspx and I will be happy
to answer there.

If RCON QUIT stops an srcds.exe process which ogsWatcher has started - then
ogsWatcher will restart it - unless you have surpassed limits you have set
for server failures within a specified time.  ogsWatcher will only monitor
srcds process instances which it has started.  Other srcds processes which
may be running are considered orphans by ogsWatcher - and the service will
find and terminate them, if you so request, when it starts up.

Adam is quite correct about the behavior of the timeout setting.


Many thanks,

Frazer



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando
Sent: Monday, August 28, 2006 8:48 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Mani and ogsWatcher

Since v1.06 of ogsWatcher, I have not had any problems with server restarts
at all, whilst running Mani-Admin. Since the latest CSS update, my server
has been crashing a hell of a lot (due to custom maps, etc), however
ogsWatcher comes through every time and restarts it.

If I issue an RCON QUIT, or even QUIT on the console itself, ogsWatcher
springs into life, and restarts that sucker quicker than you can say please
restart my srcds instance ogsWatcher coz you are really cool and you seem to
be able to do it within the predetermined time located in the config file as
I configured earlier, so thanks ogsWatcher, you're the best.

I suggest you tweak and play with the timeout and restart count figures in
your config file. I found a problem where I was setting my timeouts too low,
and ogsWatcher was killing my srcds instance before it had finished loading.
Also, in relation to this - I think there are also settings for terminating
orphan srcds processes in the config somewhere, so playing with this might
help too.

Regards,
Adam

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
Sent: Tuesday, 29 August 2006 8:57 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Mani and ogsWatcher

Yup... game starts fine from .bat file.

Here's what I found when I got to the physical location of the server.
The ogsWatcher service was running, but no instance of srcds in the task
manager and no error messages.  I stopped the ogsWatcher service and then
restarted it.  Upon restart of the service it started one instance of srcds.
Task manager verified that srcds was running.  With that, the DoD server was
up and running again.

So my assumption that ogsWatcher would automatically restart an instance of
srcds that was stopped using RCON quit appears to be wrong.  However, that
appears to be at odds with the way ogsWatcher should work.  I thought that
it would monitor for an instance of srcds and restart if it found none.  I
guess that's not so.

-Original Message-
From: Frazer [mailto:[EMAIL PROTECTED]
Sent: Monday, August 28, 2006 5:14 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Mani and ogsWatcher


My game servers run Mani and start with ogsWatcher just fine.   I would
try
to start your game from a .bat file first to see if it starts with the
version of Mani that you just installed.

Frazer



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
Sent: Monday, August 28, 2006 3:42 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Mani and ogsWatcher

Frazer... Installed Mani Mod on my DoD server (remote install via FTP) and
attempted to restart the server using Rcon quit instead of restart.
I figured ogsWatcher would just restart the server. lol.  I think I broke my
own server.  Any reason ogsWatcher won't restart a server running Mani... or
is it more likely I installed the wrong Mani?

-Original Message-
From: Frazer [mailto:[EMAIL PROTECTED]
Sent: Sunday, August 27, 2006 11:28 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Mani Site


Ahhh - let me clarify my earlier post:

irony
Actually, it *is* a DDoS attack - it's just that the perpetrator and the
victims have reversed roles :) /irony

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas
Sent: Sunday, August 27, 2006 10:53 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Mani Site

No, it *is not* a DDoS attack however it does have the same effect in the
end. A natural flow of people wanting to visit a forum or whatever is called
an unintentional attack - even though it's not really any attack at all.
It is certainly not a distributed attack where multiple compromised
systems flood the bandwidth or resources of the targeted system. :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Frazer
Sent: 27. august 2006 14:44
To: 

Re: [hlds] Re: [Css] Disconnected:Server uses differenet tables?

2006-08-28 Thread Joey

I checked the gameinfo.txt and it's not write protected, like read only, or
anything. I even tried re updating again ang nothing.
- Original Message -
From: [DumB]TeXas [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, August 28, 2006 7:04 PM
Subject: RE: [hlds] Re: [Css] Disconnected:Server uses differenet tables?



Shut down your server and make sure your gameinfo.txt isn't write
protected,
then re-run the update - this should sort it out. :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Joey
Sent: 29. august 2006 01:50
To: hlds@list.valvesoftware.com
Subject: [hlds] Re: [Css] Disconnected:Server uses differenet tables?

Hey can someone tell me why im getting this 
Disconnected:Server uses differenet tables when i try to connect to the
server. and the server say's Request Restart ,server is out of date. Now
both my Css client and the Css Dedicated server are were just updated. and
i
still get the same error. Ive updated the server 5 times. and nothing. Can
someone help? Any ideas?

- Original Message -
From: Frazer [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, August 28, 2006 4:13 PM
Subject: RE: [hlds] Mani and ogsWatcher



My game servers run Mani and start with ogsWatcher just fine.   I would
try
to start your game from a .bat file first to see if it starts with the
version of Mani that you just installed.

Frazer



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
Sent: Monday, August 28, 2006 3:42 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Mani and ogsWatcher

Frazer... Installed Mani Mod on my DoD server (remote install via FTP)
and
attempted to restart the server using Rcon quit instead of restart.
I figured ogsWatcher would just restart the server. lol.  I think I broke
my
own server.  Any reason ogsWatcher won't restart a server running Mani...
or
is it more likely I installed the wrong Mani?

-Original Message-
From: Frazer [mailto:[EMAIL PROTECTED]
Sent: Sunday, August 27, 2006 11:28 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Mani Site


Ahhh - let me clarify my earlier post:

irony
   Actually, it *is* a DDoS attack - it's just that the perpetrator and
the
victims have reversed roles :) /irony

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas
Sent: Sunday, August 27, 2006 10:53 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Mani Site

No, it *is not* a DDoS attack however it does have the same effect in the
end. A natural flow of people wanting to visit a forum or whatever is
called
an unintentional attack - even though it's not really any attack at
all.
It is certainly not a distributed attack where multiple compromised
systems flood the bandwidth or resources of the targeted system. :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Frazer
Sent: 27. august 2006 14:44
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Mani Site

Actually, it *is* a DDoS attack - it's just that the perpetrator and the
victims have reversed roles :)



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Saturday, August 26, 2006 11:48 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Mani Site

--

[ Picked text/plain from multipart/alternative ] Actually its better,
cause
theres nothing illegal going on, its all legitamate.

On 8/27/06, Whisper [EMAIL PROTECTED] wrote:


Lol

Well 100,000 people htting your forum at the same time when you are
only setup to cater for 1000 users at a time is as good as any DDoS
any day. :)

/.'ed


On 8/27/06, [DumB]TeXas [EMAIL PROTECTED] wrote:

 It was impossible to reach yesterday due to what seemed like too
 much traffic - so my guess is that the site was taken down because
 it couldn't handle the load of; a) a natural large flow of people
 visiting the site due to the mani problems - or b) a DDOS attack to
 bring it down. I don't think they would take the site down and not
 have at least a simple index telling people why it's down...

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Meph
 Sent: 27. august 2006 03:47
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Mani Site

 there was a complete revamp recently. could be related to that.
 altho i just tried it and got a directory listing for the site. so i
 guess it's maintainance of some kind

 Link Pankratz wrote:
  Only slightly off topic but does anyone know what is going on with
  the Mani-Admin site? It appears to me that the whole site is down.
 
  Link
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 


 ___
 To unsubscribe, edit your list