[hlds] Banlist is empty again
Hee guys, I have a really strange thingy (bug?). I have multiple gameservers. 2x tf2 and 3x css. But on 1 of my Tf2 server and 1 of my css server the banlist is empty everytime. I mean, if I ban a person (through mani admin (css) and sourcemod (tf2)) they actually get banned and cant connect again. If I check the banfile in a few days some banlist files are just empty. There is nobody cleaning the banlist file. That I know for sure... but still its empty after a few days. The strangest thing is that this problem is not on all servers. Hope you guys can help me with this problem :) Greetz, Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Please consider add HUD messages in CS:S DOD:S
i was sent this email at 2008-4-26 and 2008-5-5, but i haven't got any reply. Can Valve consider add HUD messages in CS:S DOD:S in client side? like cs 1.6, it can display any colour message on client screen at any position. HL2 DM already have HUD messages display, but why remove in CS:S DOD:S? I had hear about font definition in HUD messages, but HL2 DM haven't that problem? Also, CS:S have a Center HUD message, so i think it not a font definition problem. In cs 1.6 HUD message can provide many informations,effects to client and it very powerful. Although, CS:S include HintText, it can't send large information, change the colour, display message in any loction on the screen. Finally, can Valve reconsider to add HUD messages in CS:S DOD:S in client side? Please email to me what Valve consider about this. -raydan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Banlist is empty again
Make sure that neither writeid nor writecfg are in your server.cfg or autoexec.cfg Eric van Beesten wrote: Hee guys, I have a really strange thingy (bug?). I have multiple gameservers. 2x tf2 and 3x css. But on 1 of my Tf2 server and 1 of my css server the banlist is empty everytime. I mean, if I ban a person (through mani admin (css) and sourcemod (tf2)) they actually get banned and cant connect again. If I check the banfile in a few days some banlist files are just empty. There is nobody cleaning the banlist file. That I know for sure... but still its empty after a few days. The strangest thing is that this problem is not on all servers. Hope you guys can help me with this problem :) Greetz, Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Banlist is empty again
Tnx for the quick reply. I have removed from 1 server the writeid out of the server.cfg. So I hope that will be fixed on that server.. anyway.. the server mather the most isn't solved with your solution. I cant find any writeid or writecfg in the server.cfg file (or other cfg files). Personally I think it because the program hlsw... but I cant confirm that for sure! -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Graham M Verzonden: maandag 12 mei 2008 12:33 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: Re: [hlds] Banlist is empty again Make sure that neither writeid nor writecfg are in your server.cfg or autoexec.cfg Eric van Beesten wrote: Hee guys, I have a really strange thingy (bug?). I have multiple gameservers. 2x tf2 and 3x css. But on 1 of my Tf2 server and 1 of my css server the banlist is empty everytime. I mean, if I ban a person (through mani admin (css) and sourcemod (tf2)) they actually get banned and cant connect again. If I check the banfile in a few days some banlist files are just empty. There is nobody cleaning the banlist file. That I know for sure... but still its empty after a few days. The strangest thing is that this problem is not on all servers. Hope you guys can help me with this problem :) Greetz, Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3092 (20080512) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Please consider add HUD messages in CS:S DOD:S
What's wrong with the say commandos/advert methodes from sourcemod/mani admin? They work great on our server! Think sending mail to valve is useless, because this is more a thingy for sourcemod/mani admin. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens raydan Verzonden: maandag 12 mei 2008 12:51 Aan: hlds@list.valvesoftware.com Onderwerp: [hlds] Please consider add HUD messages in CS:S DOD:S i was sent this email at 2008-4-26 and 2008-5-5, but i haven't got any reply. Can Valve consider add HUD messages in CS:S DOD:S in client side? like cs 1.6, it can display any colour message on client screen at any position. HL2 DM already have HUD messages display, but why remove in CS:S DOD:S? I had hear about font definition in HUD messages, but HL2 DM haven't that problem? Also, CS:S have a Center HUD message, so i think it not a font definition problem. In cs 1.6 HUD message can provide many informations,effects to client and it very powerful. Although, CS:S include HintText, it can't send large information, change the colour, display message in any loction on the screen. Finally, can Valve reconsider to add HUD messages in CS:S DOD:S in client side? Please email to me what Valve consider about this. -raydan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3092 (20080512) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Banlist is empty again
If someone reads and then forgets to write the banlist on HLSW then bans won't be saved on map change, if they hit write before loading the banlist then the banlist will be completely emptied, if this is the case then your admins need some education. Eric van Beesten wrote: Tnx for the quick reply. I have removed from 1 server the writeid out of the server.cfg. So I hope that will be fixed on that server.. anyway.. the server mather the most isn't solved with your solution. I cant find any writeid or writecfg in the server.cfg file (or other cfg files). Personally I think it because the program hlsw... but I cant confirm that for sure! -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Graham M Verzonden: maandag 12 mei 2008 12:33 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: Re: [hlds] Banlist is empty again Make sure that neither writeid nor writecfg are in your server.cfg or autoexec.cfg Eric van Beesten wrote: Hee guys, I have a really strange thingy (bug?). I have multiple gameservers. 2x tf2 and 3x css. But on 1 of my Tf2 server and 1 of my css server the banlist is empty everytime. I mean, if I ban a person (through mani admin (css) and sourcemod (tf2)) they actually get banned and cant connect again. If I check the banfile in a few days some banlist files are just empty. There is nobody cleaning the banlist file. That I know for sure... but still its empty after a few days. The strangest thing is that this problem is not on all servers. Hope you guys can help me with this problem :) Greetz, Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3092 (20080512) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Please consider add HUD messages in CS:S DOD:S
add CenterPrintText in ClientScheme.res file, i saw a mail in here http://www.mail-archive.com/[EMAIL PROTECTED]/msg19018.html, ablout 1 year ago. CenterPrintText { 1 { nameTrebuchet MS tall12 weight 900 range 0x 0x007F//Basic Latin antialias 1 additive 1 } } 2008/5/12, Eric van Beesten [EMAIL PROTECTED]: What's wrong with the say commandos/advert methodes from sourcemod/mani admin? They work great on our server! Think sending mail to valve is useless, because this is more a thingy for sourcemod/mani admin. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens raydan Verzonden: maandag 12 mei 2008 12:51 Aan: hlds@list.valvesoftware.com Onderwerp: [hlds] Please consider add HUD messages in CS:S DOD:S i was sent this email at 2008-4-26 and 2008-5-5, but i haven't got any reply. Can Valve consider add HUD messages in CS:S DOD:S in client side? like cs 1.6, it can display any colour message on client screen at any position. HL2 DM already have HUD messages display, but why remove in CS:S DOD:S? I had hear about font definition in HUD messages, but HL2 DM haven't that problem? Also, CS:S have a Center HUD message, so i think it not a font definition problem. In cs 1.6 HUD message can provide many informations,effects to client and it very powerful. Although, CS:S include HintText, it can't send large information, change the colour, display message in any loction on the screen. Finally, can Valve reconsider to add HUD messages in CS:S DOD:S in client side? Please email to me what Valve consider about this. -raydan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3092 (20080512) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Please consider add HUD messages in CS:S DOD:S
Valve should really add the AMX style menus back to HL2DM. The code is inside, it just needs to be activated in a .res file. hl2mp/scripts/HudLayout.res: HudMenu { fieldName HudMenu visible 1 enabled 1 wide 640 tall 480 zpos 1 TextFontDefault ItemFontDefault ItemFontPulsingDefault } HudRadio { fieldNameHudRadio TextFontDefault visible1 xpos10 yposc wideDefault tallDefault text_ygap2 TextColor255 255 255 192 PaintBackgroundType0 } And you have to bind 8 to slot8, 9 to slot9 and 0 to slot10. Thats it. All plugins would be able to send AMX style messages to the users again. I think thats not too much to do. Please Valve, add that little thing back to HL2DM by default. Source: http://www.tcmagazine.com/forums/index.php?showtopic=2451 add CenterPrintText in ClientScheme.res file, i saw a mail in here http://www.mail-archive.com/[EMAIL PROTECTED]/msg19018.html, ablout 1 year ago. CenterPrintText { 1 { nameTrebuchet MS tall12 weight 900 range 0x 0x007F//Basic Latin antialias 1 additive 1 } } 2008/5/12, Eric van Beesten [EMAIL PROTECTED]: What's wrong with the say commandos/advert methodes from sourcemod/mani admin? They work great on our server! Think sending mail to valve is useless, because this is more a thingy for sourcemod/mani admin. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens raydan Verzonden: maandag 12 mei 2008 12:51 Aan: hlds@list.valvesoftware.com Onderwerp: [hlds] Please consider add HUD messages in CS:S DOD:S i was sent this email at 2008-4-26 and 2008-5-5, but i haven't got any reply. Can Valve consider add HUD messages in CS:S DOD:S in client side? like cs 1.6, it can display any colour message on client screen at any position. HL2 DM already have HUD messages display, but why remove in CS:S DOD:S? I had hear about font definition in HUD messages, but HL2 DM haven't that problem? Also, CS:S have a Center HUD message, so i think it not a font definition problem. In cs 1.6 HUD message can provide many informations,effects to client and it very powerful. Although, CS:S include HintText, it can't send large information, change the colour, display message in any loction on the screen. Finally, can Valve reconsider to add HUD messages in CS:S DOD:S in client side? Please email to me what Valve consider about this. -raydan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3092 (20080512) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Please consider add HUD messages in CS:S DOD:S
HL2DM have CenterPrintText, but why CSS and DODS haven't or disable it? set tall to 12 in CSS or DODS it good, 24 is too large in HL2DM ClientScheme.res CenterPrintText { // note that this scales with the screen resolution 1 { name Trebuchet MS tall 18 weight 900 antialias 1 additive 1 } } 2008/5/12, Hunter [EMAIL PROTECTED]: Valve should really add the AMX style menus back to HL2DM. The code is inside, it just needs to be activated in a .res file. hl2mp/scripts/HudLayout.res: HudMenu { fieldName HudMenu visible 1 enabled 1 wide 640 tall 480 zpos 1 TextFontDefault ItemFontDefault ItemFontPulsingDefault } HudRadio { fieldNameHudRadio TextFontDefault visible1 xpos10 yposc wideDefault tallDefault text_ygap2 TextColor255 255 255 192 PaintBackgroundType0 } And you have to bind 8 to slot8, 9 to slot9 and 0 to slot10. Thats it. All plugins would be able to send AMX style messages to the users again. I think thats not too much to do. Please Valve, add that little thing back to HL2DM by default. Source: http://www.tcmagazine.com/forums/index.php?showtopic=2451 add CenterPrintText in ClientScheme.res file, i saw a mail in here http://www.mail-archive.com/[EMAIL PROTECTED]/msg19018.html, ablout 1 year ago. CenterPrintText { 1 { nameTrebuchet MS tall12 weight 900 range 0x 0x007F//Basic Latin antialias 1 additive 1 } } 2008/5/12, Eric van Beesten [EMAIL PROTECTED]: What's wrong with the say commandos/advert methodes from sourcemod/mani admin? They work great on our server! Think sending mail to valve is useless, because this is more a thingy for sourcemod/mani admin. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens raydan Verzonden: maandag 12 mei 2008 12:51 Aan: hlds@list.valvesoftware.com Onderwerp: [hlds] Please consider add HUD messages in CS:S DOD:S i was sent this email at 2008-4-26 and 2008-5-5, but i haven't got any reply. Can Valve consider add HUD messages in CS:S DOD:S in client side? like cs 1.6, it can display any colour message on client screen at any position. HL2 DM already have HUD messages display, but why remove in CS:S DOD:S? I had hear about font definition in HUD messages, but HL2 DM haven't that problem? Also, CS:S have a Center HUD message, so i think it not a font definition problem. In cs 1.6 HUD message can provide many informations,effects to client and it very powerful. Although, CS:S include HintText, it can't send large information, change the colour, display message in any loction on the screen. Finally, can Valve reconsider to add HUD messages in CS:S DOD:S in client side? Please email to me what Valve consider about this. -raydan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3092 (20080512) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Please consider add HUD messages in CS:S DOD:S
You don't need to tell us twice. ;-) But yes, Valve should really add support for those two VGUI messages to all Source games. HL2DM have CenterPrintText, but why CSS and DODS haven't or disable it? set tall to 12 in CSS or DODS it good, 24 is too large in HL2DM ClientScheme.res CenterPrintText { // note that this scales with the screen resolution 1 { name Trebuchet MS tall 18 weight 900 antialias 1 additive 1 } } 2008/5/12, Hunter [EMAIL PROTECTED]: Valve should really add the AMX style menus back to HL2DM. The code is inside, it just needs to be activated in a .res file. hl2mp/scripts/HudLayout.res: HudMenu { fieldName HudMenu visible 1 enabled 1 wide 640 tall 480 zpos 1 TextFontDefault ItemFontDefault ItemFontPulsingDefault } HudRadio { fieldNameHudRadio TextFontDefault visible1 xpos10 yposc wideDefault tallDefault text_ygap2 TextColor255 255 255 192 PaintBackgroundType0 } And you have to bind 8 to slot8, 9 to slot9 and 0 to slot10. Thats it. All plugins would be able to send AMX style messages to the users again. I think thats not too much to do. Please Valve, add that little thing back to HL2DM by default. Source: http://www.tcmagazine.com/forums/index.php?showtopic=2451 add CenterPrintText in ClientScheme.res file, i saw a mail in here http://www.mail-archive.com/[EMAIL PROTECTED]/msg19018.html, ablout 1 year ago. CenterPrintText { 1 { nameTrebuchet MS tall12 weight 900 range 0x 0x007F//Basic Latin antialias 1 additive 1 } } 2008/5/12, Eric van Beesten [EMAIL PROTECTED]: What's wrong with the say commandos/advert methodes from sourcemod/mani admin? They work great on our server! Think sending mail to valve is useless, because this is more a thingy for sourcemod/mani admin. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens raydan Verzonden: maandag 12 mei 2008 12:51 Aan: hlds@list.valvesoftware.com Onderwerp: [hlds] Please consider add HUD messages in CS:S DOD:S i was sent this email at 2008-4-26 and 2008-5-5, but i haven't got any reply. Can Valve consider add HUD messages in CS:S DOD:S in client side? like cs 1.6, it can display any colour message on client screen at any position. HL2 DM already have HUD messages display, but why remove in CS:S DOD:S? I had hear about font definition in HUD messages, but HL2 DM haven't that problem? Also, CS:S have a Center HUD message, so i think it not a font definition problem. In cs 1.6 HUD message can provide many informations,effects to client and it very powerful. Although, CS:S include HintText, it can't send large information, change the colour, display message in any loction on the screen. Finally, can Valve reconsider to add HUD messages in CS:S DOD:S in client side? Please email to me what Valve consider about this. -raydan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3092 (20080512) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Please consider add HUD messages in CS:S DOD:S
But Csay messages can be abused by server admins, I mean there's nothing worse than seeing green text show up on your screen. It might cause people to go crazy. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Hunter Sent: Monday, May 12, 2008 9:51 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Please consider add HUD messages in CS:S DOD:S You don't need to tell us twice. ;-) But yes, Valve should really add support for those two VGUI messages to all Source games. HL2DM have CenterPrintText, but why CSS and DODS haven't or disable it? set tall to 12 in CSS or DODS it good, 24 is too large in HL2DM ClientScheme.res CenterPrintText { // note that this scales with the screen resolution 1 { name Trebuchet MS tall 18 weight 900 antialias 1 additive 1 } } 2008/5/12, Hunter [EMAIL PROTECTED]: Valve should really add the AMX style menus back to HL2DM. The code is inside, it just needs to be activated in a .res file. hl2mp/scripts/HudLayout.res: HudMenu { fieldName HudMenu visible 1 enabled 1 wide 640 tall 480 zpos 1 TextFontDefault ItemFontDefault ItemFontPulsingDefault } HudRadio { fieldNameHudRadio TextFontDefault visible1 xpos10 yposc wideDefault tallDefault text_ygap2 TextColor255 255 255 192 PaintBackgroundType0 } And you have to bind 8 to slot8, 9 to slot9 and 0 to slot10. Thats it. All plugins would be able to send AMX style messages to the users again. I think thats not too much to do. Please Valve, add that little thing back to HL2DM by default. Source: http://www.tcmagazine.com/forums/index.php?showtopic=2451 add CenterPrintText in ClientScheme.res file, i saw a mail in here http://www.mail-archive.com/[EMAIL PROTECTED]/msg19018.html, ablout 1 year ago. CenterPrintText { 1 { nameTrebuchet MS tall12 weight 900 range 0x 0x007F//Basic Latin antialias 1 additive 1 } } 2008/5/12, Eric van Beesten [EMAIL PROTECTED]: What's wrong with the say commandos/advert methodes from sourcemod/mani admin? They work great on our server! Think sending mail to valve is useless, because this is more a thingy for sourcemod/mani admin. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens raydan Verzonden: maandag 12 mei 2008 12:51 Aan: hlds@list.valvesoftware.com Onderwerp: [hlds] Please consider add HUD messages in CS:S DOD:S i was sent this email at 2008-4-26 and 2008-5-5, but i haven't got any reply. Can Valve consider add HUD messages in CS:S DOD:S in client side? like cs 1.6, it can display any colour message on client screen at any position. HL2 DM already have HUD messages display, but why remove in CS:S DOD:S? I had hear about font definition in HUD messages, but HL2 DM haven't that problem? Also, CS:S have a Center HUD message, so i think it not a font definition problem. In cs 1.6 HUD message can provide many informations,effects to client and it very powerful. Although, CS:S include HintText, it can't send large information, change the colour, display message in any loction on the screen. Finally, can Valve reconsider to add HUD messages in CS:S DOD:S in client side? Please email to me what Valve consider about this. -raydan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3092 (20080512) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Please consider add HUD messages in CS:S DOD:S
It was purposely removed at some point in the creation of CS:Source. I've had correspondence with a couple Valve employees regarding this issue, and I'm confident they will not be fixing the missing font definition. Duke On Mon, May 12, 2008 at 4:50 AM, raydan [EMAIL PROTECTED] wrote: i was sent this email at 2008-4-26 and 2008-5-5, but i haven't got any reply. Can Valve consider add HUD messages in CS:S DOD:S in client side? like cs 1.6, it can display any colour message on client screen at any position. HL2 DM already have HUD messages display, but why remove in CS:S DOD:S? I had hear about font definition in HUD messages, but HL2 DM haven't that problem? Also, CS:S have a Center HUD message, so i think it not a font definition problem. In cs 1.6 HUD message can provide many informations,effects to client and it very powerful. Although, CS:S include HintText, it can't send large information, change the colour, display message in any loction on the screen. Finally, can Valve reconsider to add HUD messages in CS:S DOD:S in client side? Please email to me what Valve consider about this. -raydan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Please consider add HUD messages in CS:S DOD:S
purposely removed? what purpose? HL2DM have CenterPrintText, why no purpose in HL2DM? because Hl2DM less player play? or CSS support 32 slots? 2008/5/12, LDuke [EMAIL PROTECTED]: It was purposely removed at some point in the creation of CS:Source. I've had correspondence with a couple Valve employees regarding this issue, and I'm confident they will not be fixing the missing font definition. Duke On Mon, May 12, 2008 at 4:50 AM, raydan [EMAIL PROTECTED] wrote: i was sent this email at 2008-4-26 and 2008-5-5, but i haven't got any reply. Can Valve consider add HUD messages in CS:S DOD:S in client side? like cs 1.6, it can display any colour message on client screen at any position. HL2 DM already have HUD messages display, but why remove in CS:S DOD:S? I had hear about font definition in HUD messages, but HL2 DM haven't that problem? Also, CS:S have a Center HUD message, so i think it not a font definition problem. In cs 1.6 HUD message can provide many informations,effects to client and it very powerful. Although, CS:S include HintText, it can't send large information, change the colour, display message in any loction on the screen. Finally, can Valve reconsider to add HUD messages in CS:S DOD:S in client side? Please email to me what Valve consider about this. -raydan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Please consider add HUD messages in CS:S DOD:S
One person told me they would get the fix in an upcoming update, but I was later told that it would actually not be included (no reason was given). Quotes like this may give you some idea why: We are more concerned with giving people consistent gameplay rather than any specific cheat problem. You would be amazed at the number of people that get confused (i.e email us complaining) when joining a HL1 based server with some of the noisier mods (I am looking at the warcraft3 superhero mod here...). -Alfred On Mon, May 12, 2008 at 8:51 AM, raydan [EMAIL PROTECTED] wrote: purposely removed? what purpose? HL2DM have CenterPrintText, why no purpose in HL2DM? because Hl2DM less player play? or CSS support 32 slots? 2008/5/12, LDuke [EMAIL PROTECTED]: It was purposely removed at some point in the creation of CS:Source. I've had correspondence with a couple Valve employees regarding this issue, and I'm confident they will not be fixing the missing font definition. Duke On Mon, May 12, 2008 at 4:50 AM, raydan [EMAIL PROTECTED] wrote: i was sent this email at 2008-4-26 and 2008-5-5, but i haven't got any reply. Can Valve consider add HUD messages in CS:S DOD:S in client side? like cs 1.6, it can display any colour message on client screen at any position. HL2 DM already have HUD messages display, but why remove in CS:S DOD:S? I had hear about font definition in HUD messages, but HL2 DM haven't that problem? Also, CS:S have a Center HUD message, so i think it not a font definition problem. In cs 1.6 HUD message can provide many informations,effects to client and it very powerful. Although, CS:S include HintText, it can't send large information, change the colour, display message in any loction on the screen. Finally, can Valve reconsider to add HUD messages in CS:S DOD:S in client side? Please email to me what Valve consider about this. -raydan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Banlist is empty again
I dunno what the problem is, but I know it's not plugin-based as I have removed those entirely and that was not the issue. The platform is Gentoo Linux, so that shouldn't really be an issue either. I just gave up and fixed it myself. =P -tsuehpsyde On Mon, May 12, 2008 at 1:41 PM, Ronny Schedel [EMAIL PROTECTED] wrote: I have never seen this behaviour and I run different srcds game servers since years now. It's a misconfiguration on your side and/or maybe some problem with your admin plugins. This has been an on-going issue with the Linux version of SourceDS. I've incorporated work-arounds to fix the issue myself. And yes, my configs are correct. They used to work fine, then randomly some time a year ago, banlists disappear on initialization (for some reason, SourceDS empties the banlist file on load, sending the server a writeid/writeip command after boot fixes it). -tsuehpsyde On Mon, May 12, 2008 at 12:51 PM, Ronny Schedel [EMAIL PROTECTED] wrote: It's not neccessary to have writeip and writeid in the server.cfg, because you don't have a benefit here. This isn't correct. They should be in your server.cfg, but they have to be after you load up the ban files. You should have the following lines in your server.cfg, in the order shown: exec banned_user.cfg exec banned_ip.cfg writeid writeip Graham M wrote: Make sure that neither writeid nor writecfg are in your server.cfg or autoexec.cfg Eric van Beesten wrote: Hee guys, I have a really strange thingy (bug?). I have multiple gameservers. 2x tf2 and 3x css. But on 1 of my Tf2 server and 1 of my css server the banlist is empty everytime. I mean, if I ban a person (through mani admin (css) and sourcemod (tf2)) they actually get banned and cant connect again. If I check the banfile in a few days some banlist files are just empty. There is nobody cleaning the banlist file. That I know for sure... but still its empty after a few days. The strangest thing is that this problem is not on all servers. Hope you guys can help me with this problem :) Greetz, Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Please consider add HUD messages in CS:S DOD:S
it mean CenterPrintText won't be include in next update? they complain noisier mods? is mods or hud message noisier? after valve remove CenterPrintText, no people complain anymore? people have a chance to join or left if they don't like the server. And i found that many many HL1 base mod plugins(amxmodx) used hud message, i can sure if there are no hud message in any HL1 mods, those plugis won't be develop(most plugin provide many message). You can think about if completely remove(modify ClientScheme.res won't recover) hud message forever in HL1 base server, you can see how many plugins and server will broken or close, may be valve don't care. there are only 2 ways to send large message to players in CSS DODS, HintText chat area. they are limit on size, position and color, that why we need hud message. accroding sourcemod plugins(no eventscript, because suck). most plugins puepose are functional, rank,ban,admin system. i only found few plugins mods, such as zombiemod(CSS) HL2:DM Role-play( http://forums.alliedmods.net/showthread.php?t=68386). the second one is using hud message. there are no way to do there is CSS or DODS without hud message. i am rigth? suggest add a command to let people on/off hud message, like cl_allowhudmessage 0/1 -raydan 2008/5/13, LDuke [EMAIL PROTECTED]: One person told me they would get the fix in an upcoming update, but I was later told that it would actually not be included (no reason was given). Quotes like this may give you some idea why: We are more concerned with giving people consistent gameplay rather than any specific cheat problem. You would be amazed at the number of people that get confused (i.e email us complaining) when joining a HL1 based server with some of the noisier mods (I am looking at the warcraft3 superhero mod here...). -Alfred On Mon, May 12, 2008 at 8:51 AM, raydan [EMAIL PROTECTED] wrote: purposely removed? what purpose? HL2DM have CenterPrintText, why no purpose in HL2DM? because Hl2DM less player play? or CSS support 32 slots? 2008/5/12, LDuke [EMAIL PROTECTED]: It was purposely removed at some point in the creation of CS:Source. I've had correspondence with a couple Valve employees regarding this issue, and I'm confident they will not be fixing the missing font definition. Duke On Mon, May 12, 2008 at 4:50 AM, raydan [EMAIL PROTECTED] wrote: i was sent this email at 2008-4-26 and 2008-5-5, but i haven't got any reply. Can Valve consider add HUD messages in CS:S DOD:S in client side? like cs 1.6, it can display any colour message on client screen at any position. HL2 DM already have HUD messages display, but why remove in CS:S DOD:S? I had hear about font definition in HUD messages, but HL2 DM haven't that problem? Also, CS:S have a Center HUD message, so i think it not a font definition problem. In cs 1.6 HUD message can provide many informations,effects to client and it very powerful. Although, CS:S include HintText, it can't send large information, change the colour, display message in any loction on the screen. Finally, can Valve reconsider to add HUD messages in CS:S DOD:S in client side? Please email to me what Valve consider about this. -raydan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds