Re: [hlds] RSS for groups! Valve, you are awesome...this time.

2009-01-31 Thread Sebastian Staudt
This also works for users: http://steamcommunity.com/id/Koraktor/rss
The description says it should contain events and blotter entries (the
latter one would be nice), but there are only events right now.

2009/1/31 Cc2iscooL cc2isc...@gmail.com

 I just noticed this today while browsing the Steam community...but...wow.

 http://steamcommunity.com/groups/Cc2iscooL/rss

 Sweet.
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[hlds] L4D SourceTV?

2009-01-31 Thread Cc2iscooL
Is there a way to actually use SourceTV in L4D yet? I seem to have...planned
something that I need it for...but SourceTV doesn't work worth a damn.
Setting it up yields no results...put the convars in server.cfg as well as
autoexec but it doesn't take.

Or is there a way we can get a client to join the server as a spectator
(force) even though the server is 8/8 or 4/4 or whatever so we can get one
player watching the match, so we can broadcast it?

-Cc2iscooL
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Re: [hlds] L4D SourceTV?

2009-01-31 Thread gulfy
I have tried to get SourceTV to work with L4D with no avail, same with
trying to get more people in a server than 4 or 8.

On Sat, Jan 31, 2009 at 2:55 AM, Cc2iscooL cc2isc...@gmail.com wrote:

 Is there a way to actually use SourceTV in L4D yet? I seem to
 have...planned
 something that I need it for...but SourceTV doesn't work worth a damn.
 Setting it up yields no results...put the convars in server.cfg as well as
 autoexec but it doesn't take.

 Or is there a way we can get a client to join the server as a spectator
 (force) even though the server is 8/8 or 4/4 or whatever so we can get one
 player watching the match, so we can broadcast it?

 -Cc2iscooL
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Re: [hlds] New srcds exploit

2009-01-31 Thread Jake E
Yeah, he does that on GMOD too. Acutally, people connect to this one server
he hacked, and when they go on another server it starts spamming chat. Then
if the admins dont kick or mute him eventually the console starts doing it.


On Sat, Jan 31, 2009 at 12:30 AM, Arg! chillic...@gmail.com wrote:

 thanks for the heads up

 On Sat, Jan 31, 2009 at 12:55 PM, Olly oli...@gmail.com wrote:

  Ill never get over how cool those people look.. I just wish I could be
 like
  them.. I mean, wow, they hacked your shit... DAYM
 
  2009/1/31 o k bigboomer...@gmail.com
 
   I have been having issues with the same guy...
  
  
  
   http://www.facepunch.com/showthread.php?t=676215
  
   http://steamcommunity.com/groups/Chrisastercom
  
  
  
   L 01/25/2009 - 16:47:08: Console0ConsoleConsole say HACKED BY
   CHRISASTER
   Console: HACKED BY CHRISASTER
   L 01/25/2009 - 16:47:08: Console0ConsoleConsole say HACKED BY
   CHRISASTER
   Console: NoX sucks, Chrisaster rules
   L 01/02/2009 - 13:51:51: Console0ConsoleConsole say NoX sucks,
   Chrisaster rules
  
   Console: .@ !EMOSEWA SI RETSASIRHC
   L 01/28/2009 - 15:49:19: Console0ConsoleConsole say
   .@ !EMOSEWA SI RETSASIRHC
   Console: .@ !EMOSEWA SI RETSASIRHC
   L 01/28/2009 - 15:49:19: Console0ConsoleConsole say
   .@ !EMOSEWA SI RETSASIRHC
   Console: CHRISASTER IS AWESOME! @
   L 01/04/2009 - 14:49:13: Console0ConsoleConsole say
 CHRISASTER
  IS
   AWESOME! @
   Console: CHRISASTER IS AWESOME! @
   L 01/04/2009 - 14:49:13: Console0ConsoleConsole say
 CHRISASTER
  IS
   AWESOME! @
   Console: CHRISASTER IS AWESOME! @
   L 01/04/2009 - 14:49:13: Console0ConsoleConsole say
 CHRISASTER
  IS
   AWESOME! @
   Console: CHRISASTER IS AWESOME! @
   L 01/04/2009 - 14:49:13: Console0ConsoleConsole say
 CHRISASTER
  IS
   AWESOME! @
   Console: CHRISASTER IS AWESOME! @
   L 01/04/2009 - 14:49:13: Console0ConsoleConsole say
 CHRISASTER
  IS
   AWESOME! @
   Console: CHRISASTER IS AWESOME! @
   L 01/04/2009 - 14:49:13: Console0ConsoleConsole say
 CHRISASTER
  IS
   AWESOME! @
   Console: CHRISASTER IS AWESOME! @
   L 01/04/2009 - 14:49:13: Console0ConsoleConsole say
 CHRISASTER
  IS
   AWESOME! @
   Console: CHRISASTER IS AWESOME! @
   L 01/04/2009 - 14:49:13: Console0ConsoleConsole say
 CHRISASTER
  IS
   AWESOME! @
   Console: CHRISASTER IS AWESOME! @
   L 01/04/2009 - 14:49:13: Console0ConsoleConsole say
 CHRISASTER
  IS
   AWESOME! @
   Console: CHRISASTER IS AWESOME! @
   L 01/04/2009 - 14:49:13: Console0ConsoleConsole say
 CHRISASTER
  IS
   AWESOME! @
   Console: CHRISASTER IS AWESOME! @
   L 01/04/2009 - 14:49:13: Console0ConsoleConsole say
 CHRISASTER
  IS
   AWESOME! @
   Console: CHRISASTER IS AWESOME! @
   L 01/04/2009 - 14:49:13: Console0ConsoleConsole say
 CHRISASTER
  IS
   AWESOME! @
   Console: CHRISASTER IS AWESOME! @
   L 01/04/2009 - 14:49:13: Console0ConsoleConsole say
 CHRISASTER
  IS
   AWESOME! @
   Console: CHRISASTER IS AWESOME! @
   L 01/04/2009 - 14:49:13: Console0ConsoleConsole say
 CHRISASTER
  IS
   AWESOME! @
   Console: CHRISASTER IS AWESOME! @
   L 01/04/2009 - 14:49:13: Console0ConsoleConsole say
 CHRISASTER
  IS
   AWESOME! @
  
   On Fri, Jan 30, 2009 at 2:18 PM, DontWannaName!
   dontwannaname...@yahoo.comwrote:
  
I dont think there is a way to stop the attacks because he uses a few
commands and such. He also crashes the server before the server can
  tell
   him
that he is banned. I think IP banning him may work? 86.3.49.194 He
 has
  a
   lot
of steamids so a steam ban wont work, wont authenticate either. He
 isnt
really getting your rcon password from what I have seen.
http://download.chrisaster.com/garrysmod/
   
   
   
   

From: Chris headad...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Friday, January 30, 2009 10:25:51 AM
Subject: 

[hlds] *something* is limiting client-server bandwidth

2009-01-31 Thread Nephyrin Zey
I just spent all morning working on this and talking to several admins.

It is not due to the rate 3 bug, as a workaround was found and
does not solve it.

net_graph 5 shows a ton of net lag - when you're not viewing a lot of
action (even if a lot is occuring elsewhere) there's no issue, but any
spike in bandwidth usage is 'faded' on the netgrpah - not being sent
completely. I have plenty of bandwidth. My server has plenty of
bandwidth. This occurs for everyone, and started with the patch.

http://www.infernalsoul.net/Junk/Dump/whoknows.png

I switched off sourcetv last night, upped my servers to realtime
scheduling, upgraded the kernel. They're running great. var rarely
goes over 2ms due to my nanosleep() hook (connect and see!) - there is
something limiting bandwidth. It happens to me, and every other admin
i've talked to.

I've disabled my performance plugin that hooks things. I've disabled
sourcemod. No effect. SourceTV is off.

The combination of:
- rate being bugged and limiting to 3 if sv_minrate isn't 0
- net_splitpacket_maxrate and net_splitrate being introduced
- sv_client_cmdrate_difference working differently now (i suddenly was
being forced to 40 cmdrate without changing any server settings after
the patch due to this)

Suggests valve changed a lot in the networking side of things. Well
something is causing my update rate to drop to 30, 25, 45, every time
there's even moderate action. The server FPS stays stable. var stays
stable. CPU usage stays stable.

I've tried:
- setting rate/maxrate to ninty bajillion
- messing with every cmd/updaterate cvar
- turning up net_splitrate and net_splitpacket_maxrate
- messing with every interp setting i could

Any ideas would be welcome. the slew of related cvars suggests there
might be something on the configuration end that might improve things.

- Neph

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Re: [hlds] *something* is limiting client-server bandwidth

2009-01-31 Thread 1nsane
I too experience this. People complain of lag and warping all the while
CPU usage is under 60% and FPS are stable

On Sat, Jan 31, 2009 at 7:46 PM, Nephyrin Zey nephy...@doublezen.netwrote:

 I just spent all morning working on this and talking to several admins.

 It is not due to the rate 3 bug, as a workaround was found and
 does not solve it.

 net_graph 5 shows a ton of net lag - when you're not viewing a lot of
 action (even if a lot is occuring elsewhere) there's no issue, but any
 spike in bandwidth usage is 'faded' on the netgrpah - not being sent
 completely. I have plenty of bandwidth. My server has plenty of
 bandwidth. This occurs for everyone, and started with the patch.

 http://www.infernalsoul.net/Junk/Dump/whoknows.png

 I switched off sourcetv last night, upped my servers to realtime
 scheduling, upgraded the kernel. They're running great. var rarely
 goes over 2ms due to my nanosleep() hook (connect and see!) - there is
 something limiting bandwidth. It happens to me, and every other admin
 i've talked to.

 I've disabled my performance plugin that hooks things. I've disabled
 sourcemod. No effect. SourceTV is off.

 The combination of:
 - rate being bugged and limiting to 3 if sv_minrate isn't 0
 - net_splitpacket_maxrate and net_splitrate being introduced
 - sv_client_cmdrate_difference working differently now (i suddenly was
 being forced to 40 cmdrate without changing any server settings after
 the patch due to this)

 Suggests valve changed a lot in the networking side of things. Well
 something is causing my update rate to drop to 30, 25, 45, every time
 there's even moderate action. The server FPS stays stable. var stays
 stable. CPU usage stays stable.

 I've tried:
 - setting rate/maxrate to ninty bajillion
 - messing with every cmd/updaterate cvar
 - turning up net_splitrate and net_splitpacket_maxrate
 - messing with every interp setting i could

 Any ideas would be welcome. the slew of related cvars suggests there
 might be something on the configuration end that might improve things.

 - Neph

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 please visit:
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Re: [hlds] *something* is limiting client-server bandwidth

2009-01-31 Thread SmOoThEm
Our tf2 Servers have the same issue, spawn is 66 get into the action and it
easily gets below 30. Please Valve, if you're going to make changes like
this at least supply a solution to all of the server owners who spend
countless dollars every year to supply free servers for your mass population
of gamers.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Saturday, January 31, 2009 4:58 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] *something* is limiting client-server bandwidth

I too experience this. People complain of lag and warping all the while
CPU usage is under 60% and FPS are stable

On Sat, Jan 31, 2009 at 7:46 PM, Nephyrin Zey nephy...@doublezen.netwrote:

 I just spent all morning working on this and talking to several admins.

 It is not due to the rate 3 bug, as a workaround was found and
 does not solve it.

 net_graph 5 shows a ton of net lag - when you're not viewing a lot of
 action (even if a lot is occuring elsewhere) there's no issue, but any
 spike in bandwidth usage is 'faded' on the netgrpah - not being sent
 completely. I have plenty of bandwidth. My server has plenty of
 bandwidth. This occurs for everyone, and started with the patch.

 http://www.infernalsoul.net/Junk/Dump/whoknows.png

 I switched off sourcetv last night, upped my servers to realtime
 scheduling, upgraded the kernel. They're running great. var rarely
 goes over 2ms due to my nanosleep() hook (connect and see!) - there is
 something limiting bandwidth. It happens to me, and every other admin
 i've talked to.

 I've disabled my performance plugin that hooks things. I've disabled
 sourcemod. No effect. SourceTV is off.

 The combination of:
 - rate being bugged and limiting to 3 if sv_minrate isn't 0
 - net_splitpacket_maxrate and net_splitrate being introduced
 - sv_client_cmdrate_difference working differently now (i suddenly was
 being forced to 40 cmdrate without changing any server settings after
 the patch due to this)

 Suggests valve changed a lot in the networking side of things. Well
 something is causing my update rate to drop to 30, 25, 45, every time
 there's even moderate action. The server FPS stays stable. var stays
 stable. CPU usage stays stable.

 I've tried:
 - setting rate/maxrate to ninty bajillion
 - messing with every cmd/updaterate cvar
 - turning up net_splitrate and net_splitpacket_maxrate
 - messing with every interp setting i could

 Any ideas would be welcome. the slew of related cvars suggests there
 might be something on the configuration end that might improve things.

 - Neph

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 please visit:
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Re: [hlds] L4D SourceTV?

2009-01-31 Thread Steven Hartland
Nope its got the biggest memory leak in the world so totally unusable ATM :(

Regards
Steve

- Original Message - 
From: Cc2iscooL cc2isc...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing list 
hlds_li...@list.valvesoftware.com
Sent: Saturday, January 31, 2009 8:55 AM
Subject: [hlds] L4D SourceTV?


 Is there a way to actually use SourceTV in L4D yet? I seem to have...planned
 something that I need it for...but SourceTV doesn't work worth a damn.
 Setting it up yields no results...put the convars in server.cfg as well as
 autoexec but it doesn't take.

 Or is there a way we can get a client to join the server as a spectator
 (force) even though the server is 8/8 or 4/4 or whatever so we can get one
 player watching the match, so we can broadcast it?

 -Cc2iscooL
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 visit:
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