Re: [hlds] RSS for groups! Valve, you are awesome...this time.
This also works for users: http://steamcommunity.com/id/Koraktor/rss The description says it should contain events and blotter entries (the latter one would be nice), but there are only events right now. 2009/1/31 Cc2iscooL cc2isc...@gmail.com I just noticed this today while browsing the Steam community...but...wow. http://steamcommunity.com/groups/Cc2iscooL/rss Sweet. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] L4D SourceTV?
Is there a way to actually use SourceTV in L4D yet? I seem to have...planned something that I need it for...but SourceTV doesn't work worth a damn. Setting it up yields no results...put the convars in server.cfg as well as autoexec but it doesn't take. Or is there a way we can get a client to join the server as a spectator (force) even though the server is 8/8 or 4/4 or whatever so we can get one player watching the match, so we can broadcast it? -Cc2iscooL ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D SourceTV?
I have tried to get SourceTV to work with L4D with no avail, same with trying to get more people in a server than 4 or 8. On Sat, Jan 31, 2009 at 2:55 AM, Cc2iscooL cc2isc...@gmail.com wrote: Is there a way to actually use SourceTV in L4D yet? I seem to have...planned something that I need it for...but SourceTV doesn't work worth a damn. Setting it up yields no results...put the convars in server.cfg as well as autoexec but it doesn't take. Or is there a way we can get a client to join the server as a spectator (force) even though the server is 8/8 or 4/4 or whatever so we can get one player watching the match, so we can broadcast it? -Cc2iscooL ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New srcds exploit
Yeah, he does that on GMOD too. Acutally, people connect to this one server he hacked, and when they go on another server it starts spamming chat. Then if the admins dont kick or mute him eventually the console starts doing it. On Sat, Jan 31, 2009 at 12:30 AM, Arg! chillic...@gmail.com wrote: thanks for the heads up On Sat, Jan 31, 2009 at 12:55 PM, Olly oli...@gmail.com wrote: Ill never get over how cool those people look.. I just wish I could be like them.. I mean, wow, they hacked your shit... DAYM 2009/1/31 o k bigboomer...@gmail.com I have been having issues with the same guy... http://www.facepunch.com/showthread.php?t=676215 http://steamcommunity.com/groups/Chrisastercom L 01/25/2009 - 16:47:08: Console0ConsoleConsole say HACKED BY CHRISASTER Console: HACKED BY CHRISASTER L 01/25/2009 - 16:47:08: Console0ConsoleConsole say HACKED BY CHRISASTER Console: NoX sucks, Chrisaster rules L 01/02/2009 - 13:51:51: Console0ConsoleConsole say NoX sucks, Chrisaster rules Console: .@ !EMOSEWA SI RETSASIRHC L 01/28/2009 - 15:49:19: Console0ConsoleConsole say .@ !EMOSEWA SI RETSASIRHC Console: .@ !EMOSEWA SI RETSASIRHC L 01/28/2009 - 15:49:19: Console0ConsoleConsole say .@ !EMOSEWA SI RETSASIRHC Console: CHRISASTER IS AWESOME! @ L 01/04/2009 - 14:49:13: Console0ConsoleConsole say CHRISASTER IS AWESOME! @ Console: CHRISASTER IS AWESOME! @ L 01/04/2009 - 14:49:13: Console0ConsoleConsole say CHRISASTER IS AWESOME! @ Console: CHRISASTER IS AWESOME! @ L 01/04/2009 - 14:49:13: Console0ConsoleConsole say CHRISASTER IS AWESOME! @ Console: CHRISASTER IS AWESOME! @ L 01/04/2009 - 14:49:13: Console0ConsoleConsole say CHRISASTER IS AWESOME! @ Console: CHRISASTER IS AWESOME! @ L 01/04/2009 - 14:49:13: Console0ConsoleConsole say CHRISASTER IS AWESOME! @ Console: CHRISASTER IS AWESOME! @ L 01/04/2009 - 14:49:13: Console0ConsoleConsole say CHRISASTER IS AWESOME! @ Console: CHRISASTER IS AWESOME! @ L 01/04/2009 - 14:49:13: Console0ConsoleConsole say CHRISASTER IS AWESOME! @ Console: CHRISASTER IS AWESOME! @ L 01/04/2009 - 14:49:13: Console0ConsoleConsole say CHRISASTER IS AWESOME! @ Console: CHRISASTER IS AWESOME! @ L 01/04/2009 - 14:49:13: Console0ConsoleConsole say CHRISASTER IS AWESOME! @ Console: CHRISASTER IS AWESOME! @ L 01/04/2009 - 14:49:13: Console0ConsoleConsole say CHRISASTER IS AWESOME! @ Console: CHRISASTER IS AWESOME! @ L 01/04/2009 - 14:49:13: Console0ConsoleConsole say CHRISASTER IS AWESOME! @ Console: CHRISASTER IS AWESOME! @ L 01/04/2009 - 14:49:13: Console0ConsoleConsole say CHRISASTER IS AWESOME! @ Console: CHRISASTER IS AWESOME! @ L 01/04/2009 - 14:49:13: Console0ConsoleConsole say CHRISASTER IS AWESOME! @ Console: CHRISASTER IS AWESOME! @ L 01/04/2009 - 14:49:13: Console0ConsoleConsole say CHRISASTER IS AWESOME! @ Console: CHRISASTER IS AWESOME! @ L 01/04/2009 - 14:49:13: Console0ConsoleConsole say CHRISASTER IS AWESOME! @ On Fri, Jan 30, 2009 at 2:18 PM, DontWannaName! dontwannaname...@yahoo.comwrote: I dont think there is a way to stop the attacks because he uses a few commands and such. He also crashes the server before the server can tell him that he is banned. I think IP banning him may work? 86.3.49.194 He has a lot of steamids so a steam ban wont work, wont authenticate either. He isnt really getting your rcon password from what I have seen. http://download.chrisaster.com/garrysmod/ From: Chris headad...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, January 30, 2009 10:25:51 AM Subject:
[hlds] *something* is limiting client-server bandwidth
I just spent all morning working on this and talking to several admins. It is not due to the rate 3 bug, as a workaround was found and does not solve it. net_graph 5 shows a ton of net lag - when you're not viewing a lot of action (even if a lot is occuring elsewhere) there's no issue, but any spike in bandwidth usage is 'faded' on the netgrpah - not being sent completely. I have plenty of bandwidth. My server has plenty of bandwidth. This occurs for everyone, and started with the patch. http://www.infernalsoul.net/Junk/Dump/whoknows.png I switched off sourcetv last night, upped my servers to realtime scheduling, upgraded the kernel. They're running great. var rarely goes over 2ms due to my nanosleep() hook (connect and see!) - there is something limiting bandwidth. It happens to me, and every other admin i've talked to. I've disabled my performance plugin that hooks things. I've disabled sourcemod. No effect. SourceTV is off. The combination of: - rate being bugged and limiting to 3 if sv_minrate isn't 0 - net_splitpacket_maxrate and net_splitrate being introduced - sv_client_cmdrate_difference working differently now (i suddenly was being forced to 40 cmdrate without changing any server settings after the patch due to this) Suggests valve changed a lot in the networking side of things. Well something is causing my update rate to drop to 30, 25, 45, every time there's even moderate action. The server FPS stays stable. var stays stable. CPU usage stays stable. I've tried: - setting rate/maxrate to ninty bajillion - messing with every cmd/updaterate cvar - turning up net_splitrate and net_splitpacket_maxrate - messing with every interp setting i could Any ideas would be welcome. the slew of related cvars suggests there might be something on the configuration end that might improve things. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] *something* is limiting client-server bandwidth
I too experience this. People complain of lag and warping all the while CPU usage is under 60% and FPS are stable On Sat, Jan 31, 2009 at 7:46 PM, Nephyrin Zey nephy...@doublezen.netwrote: I just spent all morning working on this and talking to several admins. It is not due to the rate 3 bug, as a workaround was found and does not solve it. net_graph 5 shows a ton of net lag - when you're not viewing a lot of action (even if a lot is occuring elsewhere) there's no issue, but any spike in bandwidth usage is 'faded' on the netgrpah - not being sent completely. I have plenty of bandwidth. My server has plenty of bandwidth. This occurs for everyone, and started with the patch. http://www.infernalsoul.net/Junk/Dump/whoknows.png I switched off sourcetv last night, upped my servers to realtime scheduling, upgraded the kernel. They're running great. var rarely goes over 2ms due to my nanosleep() hook (connect and see!) - there is something limiting bandwidth. It happens to me, and every other admin i've talked to. I've disabled my performance plugin that hooks things. I've disabled sourcemod. No effect. SourceTV is off. The combination of: - rate being bugged and limiting to 3 if sv_minrate isn't 0 - net_splitpacket_maxrate and net_splitrate being introduced - sv_client_cmdrate_difference working differently now (i suddenly was being forced to 40 cmdrate without changing any server settings after the patch due to this) Suggests valve changed a lot in the networking side of things. Well something is causing my update rate to drop to 30, 25, 45, every time there's even moderate action. The server FPS stays stable. var stays stable. CPU usage stays stable. I've tried: - setting rate/maxrate to ninty bajillion - messing with every cmd/updaterate cvar - turning up net_splitrate and net_splitpacket_maxrate - messing with every interp setting i could Any ideas would be welcome. the slew of related cvars suggests there might be something on the configuration end that might improve things. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] *something* is limiting client-server bandwidth
Our tf2 Servers have the same issue, spawn is 66 get into the action and it easily gets below 30. Please Valve, if you're going to make changes like this at least supply a solution to all of the server owners who spend countless dollars every year to supply free servers for your mass population of gamers. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Saturday, January 31, 2009 4:58 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] *something* is limiting client-server bandwidth I too experience this. People complain of lag and warping all the while CPU usage is under 60% and FPS are stable On Sat, Jan 31, 2009 at 7:46 PM, Nephyrin Zey nephy...@doublezen.netwrote: I just spent all morning working on this and talking to several admins. It is not due to the rate 3 bug, as a workaround was found and does not solve it. net_graph 5 shows a ton of net lag - when you're not viewing a lot of action (even if a lot is occuring elsewhere) there's no issue, but any spike in bandwidth usage is 'faded' on the netgrpah - not being sent completely. I have plenty of bandwidth. My server has plenty of bandwidth. This occurs for everyone, and started with the patch. http://www.infernalsoul.net/Junk/Dump/whoknows.png I switched off sourcetv last night, upped my servers to realtime scheduling, upgraded the kernel. They're running great. var rarely goes over 2ms due to my nanosleep() hook (connect and see!) - there is something limiting bandwidth. It happens to me, and every other admin i've talked to. I've disabled my performance plugin that hooks things. I've disabled sourcemod. No effect. SourceTV is off. The combination of: - rate being bugged and limiting to 3 if sv_minrate isn't 0 - net_splitpacket_maxrate and net_splitrate being introduced - sv_client_cmdrate_difference working differently now (i suddenly was being forced to 40 cmdrate without changing any server settings after the patch due to this) Suggests valve changed a lot in the networking side of things. Well something is causing my update rate to drop to 30, 25, 45, every time there's even moderate action. The server FPS stays stable. var stays stable. CPU usage stays stable. I've tried: - setting rate/maxrate to ninty bajillion - messing with every cmd/updaterate cvar - turning up net_splitrate and net_splitpacket_maxrate - messing with every interp setting i could Any ideas would be welcome. the slew of related cvars suggests there might be something on the configuration end that might improve things. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D SourceTV?
Nope its got the biggest memory leak in the world so totally unusable ATM :( Regards Steve - Original Message - From: Cc2iscooL cc2isc...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com Sent: Saturday, January 31, 2009 8:55 AM Subject: [hlds] L4D SourceTV? Is there a way to actually use SourceTV in L4D yet? I seem to have...planned something that I need it for...but SourceTV doesn't work worth a damn. Setting it up yields no results...put the convars in server.cfg as well as autoexec but it doesn't take. Or is there a way we can get a client to join the server as a spectator (force) even though the server is 8/8 or 4/4 or whatever so we can get one player watching the match, so we can broadcast it? -Cc2iscooL ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds