Re: [hlds] TF2 Team Scramble after X rounds.

2009-04-16 Thread DontWannaName!
http://forums.alliedmods.net/showthread.php?t=89136

2009/4/15 Jeff Sugar jeffsu...@gmail.com

 That would be awesome, especially if I can tie it into the scramble plugin
 I
 already have (which I doubt would be too hard). I want to use it on KOTH
 maps :)

 -Atreus

 On Wed, Apr 15, 2009 at 8:01 PM, [ЯтR] The-/iller 
 kil...@righttorule.com
  wrote:

  We made a plugin if a team wins X rounds in a row it will auto scramble,
  don't think its been posted in the sm forums, Ill try to get the author
 to.
 
  Alex wrote:
   Is there a cvar or something that I can use to scramble the teams after
   so many rounds or so many teamswitches? I cannot find any sourcemod
   plugins for this.
  
   Thanks
  
  
   __ Information from ESET Smart Security, version of virus
  signature database 4012 (20090416) __
  
   The message was checked by ESET Smart Security.
  
   http://www.eset.com
  
  
  
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Re: [hlds] Half-Life 1 Engine Update released

2009-04-16 Thread Maxim Shpakov
Does client need to be updated too?

2009/4/16 Alfred Reynolds alf...@valvesoftware.com:
 The beta has been updated. Please run hldsupdatetool to receive it with 
 -beta hlds0319 on the command line.
 The specific changes include:

 Server changes:
 - Fixed HLTV staying in players list even after disconnect
 - Fixed server hang when a user connects with a specially crafted info string
 - Cleaned up hlds_run script a little (Linux only)


 There is also a client piece to this beta now, so if you run your Steam 
 client with -beta hlds0319 on the command line you will get it. The client 
 piece fixes a couple exploits in the game engine.

 - Alfred


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Friday, March 20, 2009 2:58 PM
 To: Half-Life dedicated Win32 server mailing list;
 hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
 Subject: Re: [hlds_linux] Half-Life 1 Engine Update released

 The beta has been updated. .  Please run hldsupdatetool to receive it
 with -beta hlds0319 on the command line.
 The specific changes include:

 Server changes:
 - Fixed hltv displaying a bogus steamid
 - Fixed mp_timeleft not updating in server rules (or any unlogged cvar
 for that matter)



  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Thursday, March 19, 2009 10:16 PM
  To: Half-Life dedicated Win32 server mailing list;
  hlds_li...@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.com
  Subject: [hlds] Half-Life 1 Engine Update released
 
  A beta update for Half-Life 1 Engine games has been released.  Please
  run hldsupdatetool to receive it with -beta hlds0319 on the command
 line.
  The specific changes include:
 
  Server changes:
  - Fixed players being kicked from servers with an
 INVALID_STEAM_TICKET
  rejection
  - Added a message to the server console to show when the server has
  reconnected to Steam
  - Made map name and other variables reported by the server stay more
  current
  - Show HLTV being connected in the player count for pings
  - Fixed occasional crash under Linux on startup for SMP machines
 
  This update won't be in beta long, so don't delay your testing.
 
 
  - Alfred
 
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Re: [hlds] TF2 Team Scramble after X rounds.

2009-04-16 Thread Mike Stiehm
This :)

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Wednesday, April 15, 2009 10:10 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Team Scramble after X rounds.

Writing useful plugins and not uploading them to AM makes the baby jesus
cry.


On Wed, 2009-04-15 at 23:01 -0400, [ЯтR] The-/
 We made a plugin if a team wins X rounds in a row it will auto scramble, 
 don't think its been posted in the sm forums, Ill try to get the author to.
 
 Alex wrote:
  Is there a cvar or something that I can use to scramble the teams after 
  so many rounds or so many teamswitches? I cannot find any sourcemod 
  plugins for this.
 
  Thanks
 
 
  __ Information from ESET Smart Security, version of virus signature 
  database 4012 (20090416) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
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Re: [hlds] TF2 Team Scramble after X rounds.

2009-04-16 Thread Mike Stiehm
I think this horse has been beaten to death many time over.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov
Sent: Wednesday, April 15, 2009 10:41 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Team Scramble after X rounds.

Making honeypot servers for enthusiastic players is what killed jesus in the
first place.

On Thu, Apr 16, 2009 at 5:10 AM, msleeper mslee...@cyberwurx.com wrote:

 Writing useful plugins and not uploading them to AM makes the baby jesus
 cry.


 On Wed, 2009-04-15 at 23:01 -0400, [ЯтR] The-/
  We made a plugin if a team wins X rounds in a row it will auto scramble,
  don't think its been posted in the sm forums, Ill try to get the author
 to.
 
  Alex wrote:
   Is there a cvar or something that I can use to scramble the teams
after
   so many rounds or so many teamswitches? I cannot find any sourcemod
   plugins for this.
  
   Thanks
  
  
   __ Information from ESET Smart Security, version of virus
 signature database 4012 (20090416) __
  
   The message was checked by ESET Smart Security.
  
   http://www.eset.com
  
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
 
 
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Re: [hlds] Half-Life 1 Engine Update released

2009-04-16 Thread Ronny Schedel
It's not required, old clients can connect to the new binaries.


- Original Message - 
From: Maxim Shpakov ma...@osetia.org
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Thursday, April 16, 2009 8:29 AM
Subject: Re: [hlds] Half-Life 1 Engine Update released


Does client need to be updated too?

2009/4/16 Alfred Reynolds alf...@valvesoftware.com:
 The beta has been updated. Please run hldsupdatetool to receive it with 
 -beta hlds0319 on the command line.
 The specific changes include:

 Server changes:
 - Fixed HLTV staying in players list even after disconnect
 - Fixed server hang when a user connects with a specially crafted info 
 string
 - Cleaned up hlds_run script a little (Linux only)


 There is also a client piece to this beta now, so if you run your Steam 
 client with -beta hlds0319 on the command line you will get it. The 
 client piece fixes a couple exploits in the game engine.

 - Alfred


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Friday, March 20, 2009 2:58 PM
 To: Half-Life dedicated Win32 server mailing list;
 hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
 Subject: Re: [hlds_linux] Half-Life 1 Engine Update released

 The beta has been updated. . Please run hldsupdatetool to receive it
 with -beta hlds0319 on the command line.
 The specific changes include:

 Server changes:
 - Fixed hltv displaying a bogus steamid
 - Fixed mp_timeleft not updating in server rules (or any unlogged cvar
 for that matter)



  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Thursday, March 19, 2009 10:16 PM
  To: Half-Life dedicated Win32 server mailing list;
  hlds_li...@list.valvesoftware.com;
 hlds_annou...@list.valvesoftware.com
  Subject: [hlds] Half-Life 1 Engine Update released
 
  A beta update for Half-Life 1 Engine games has been released. Please
  run hldsupdatetool to receive it with -beta hlds0319 on the command
 line.
  The specific changes include:
 
  Server changes:
  - Fixed players being kicked from servers with an
 INVALID_STEAM_TICKET
  rejection
  - Added a message to the server console to show when the server has
  reconnected to Steam
  - Made map name and other variables reported by the server stay more
  current
  - Show HLTV being connected in the player count for pings
  - Fixed occasional crash under Linux on startup for SMP machines
 
  This update won't be in beta long, so don't delay your testing.
 
 
  - Alfred
 
  ___
  To unsubscribe, edit your list preferences, or view the list
 archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] TF2 Team Scramble after X rounds.

2009-04-16 Thread Ben B
hmm mine does it after a team wins X times in a row (as well as a bunch of
other things), not simply every X rounds

2009/4/16 Mike Stiehm mikesti...@gmail.com

 I think this horse has been beaten to death many time over.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov
 Sent: Wednesday, April 15, 2009 10:41 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 Team Scramble after X rounds.

 Making honeypot servers for enthusiastic players is what killed jesus in
 the
 first place.

 On Thu, Apr 16, 2009 at 5:10 AM, msleeper mslee...@cyberwurx.com wrote:

  Writing useful plugins and not uploading them to AM makes the baby jesus
  cry.
 
 
  On Wed, 2009-04-15 at 23:01 -0400, [ЯтR] The-/
   We made a plugin if a team wins X rounds in a row it will auto
 scramble,
   don't think its been posted in the sm forums, Ill try to get the author
  to.
  
   Alex wrote:
Is there a cvar or something that I can use to scramble the teams
 after
so many rounds or so many teamswitches? I cannot find any sourcemod
plugins for this.
   
Thanks
   
   
__ Information from ESET Smart Security, version of virus
  signature database 4012 (20090416) __
   
The message was checked by ESET Smart Security.
   
http://www.eset.com
   
   
   
___
To unsubscribe, edit your list preferences, or view the list
 archives,
  please visit:
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-- 
From Ben B. (Goerge)
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Re: [hlds] TF2 Team Scramble after X rounds.

2009-04-16 Thread bl4nk
You do know that if you can't find a SM plugin, you can always post a 
request in the request forum, right? I've been more active lately and 
been writing requests for people who's requests spark my attention. You 
can also always PM me on the AM forums for a paid request as well (not 
to be greedy, just thought I would throw that out there).

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Re: [hlds] TF2 Team Scramble after X rounds.

2009-04-16 Thread Saint K.
Hi Bl4nk,

Would you be interested in helping out on creating a team scramble for
TF2 based on Psychostats skill? Something similar got created using
ES(CSS).

We have the brains to cook up the scramble rules on the various type of
maps but currently lack the time to code it up.

Cheers,

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of bl4nk
Sent: Thursday, April 16, 2009 9:54 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Team Scramble after X rounds.

You do know that if you can't find a SM plugin, you can always post a 
request in the request forum, right? I've been more active lately and 
been writing requests for people who's requests spark my attention. You 
can also always PM me on the AM forums for a paid request as well (not 
to be greedy, just thought I would throw that out there).

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please visit:
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No virus found in this incoming message.
Checked by AVG - www.avg.com 
Version: 8.5.285 / Virus Database: 270.11.57/2060 - Release Date:
04/15/09 19:52:00

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Re: [hlds] TF2 Team Scramble after X rounds.

2009-04-16 Thread f0rkz
I decided to point out how much of an idiot people are who are still  
going on about this.  Get the fuck over it.

f0rkz

On Apr 15, 2009, at 11:40 PM, matan nov wrote:

 Making honeypot servers for enthusiastic players is what killed  
 jesus in the
 first place.

 On Thu, Apr 16, 2009 at 5:10 AM, msleeper mslee...@cyberwurx.com  
 wrote:

 Writing useful plugins and not uploading them to AM makes the baby  
 jesus
 cry.


 On Wed, 2009-04-15 at 23:01 -0400, [ЯтR] The-/
 We made a plugin if a team wins X rounds in a row it will auto  
 scramble,
 don't think its been posted in the sm forums, Ill try to get the  
 author
 to.

 Alex wrote:
 Is there a cvar or something that I can use to scramble the teams  
 after
 so many rounds or so many teamswitches? I cannot find any sourcemod
 plugins for this.

 Thanks


 __ Information from ESET Smart Security, version of virus
 signature database 4012 (20090416) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



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[hlds] Best/Worst of running game servers

2009-04-16 Thread Bruce Potter
[posted this to the linux list a few days ago.  figured I'd post it  
here too.  Apologize for the x-post]

Howdy all,
I'm giving a talk at a conference this weekend on game servers.
Basically focusing on the technology behind them, how to secure them   
(both from cheaters/griefers and from actual dedicated attackers),  
the  culture around running servers, and whatever else I have time to  
cover.

http://www.notacon.org/speakers.html#Potter

has more info on it.

Anyhoo, I was wondering if any of the folks on this list had any best   
of/worst of stories, quotes, or feelings they'd like to share. If so,   
feel free to send me details off list... cuz I'd hate to negatively   
impact the signal to noise ratio on this list ;)

I also hope to be doing a deeper dive into the security aspect of  
game  servers at the Blackhat conference in Vegas later this year,  
FYI, in  case folks are interested.

thanks

bruce


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Re: [hlds] Half-Life 1 Engine Update released

2009-04-16 Thread Saul Rennison
Go Alfred, Go!

2009/4/16 Ronny Schedel i...@ronny-schedel.de

 It's not required, old clients can connect to the new binaries.


 - Original Message -
 From: Maxim Shpakov ma...@osetia.org
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Thursday, April 16, 2009 8:29 AM
 Subject: Re: [hlds] Half-Life 1 Engine Update released


 Does client need to be updated too?

 2009/4/16 Alfred Reynolds alf...@valvesoftware.com:
  The beta has been updated. Please run hldsupdatetool to receive it with
  -beta hlds0319 on the command line.
  The specific changes include:
 
  Server changes:
  - Fixed HLTV staying in players list even after disconnect
  - Fixed server hang when a user connects with a specially crafted info
  string
  - Cleaned up hlds_run script a little (Linux only)
 
 
  There is also a client piece to this beta now, so if you run your Steam
  client with -beta hlds0319 on the command line you will get it. The
  client piece fixes a couple exploits in the game engine.
 
  - Alfred
 
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Friday, March 20, 2009 2:58 PM
  To: Half-Life dedicated Win32 server mailing list;
  hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
  Subject: Re: [hlds_linux] Half-Life 1 Engine Update released
 
  The beta has been updated. . Please run hldsupdatetool to receive it
  with -beta hlds0319 on the command line.
  The specific changes include:
 
  Server changes:
  - Fixed hltv displaying a bogus steamid
  - Fixed mp_timeleft not updating in server rules (or any unlogged cvar
  for that matter)
 
 
 
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
   boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
   Sent: Thursday, March 19, 2009 10:16 PM
   To: Half-Life dedicated Win32 server mailing list;
   hlds_li...@list.valvesoftware.com;
  hlds_annou...@list.valvesoftware.com
   Subject: [hlds] Half-Life 1 Engine Update released
  
   A beta update for Half-Life 1 Engine games has been released. Please
   run hldsupdatetool to receive it with -beta hlds0319 on the command
  line.
   The specific changes include:
  
   Server changes:
   - Fixed players being kicked from servers with an
  INVALID_STEAM_TICKET
   rejection
   - Added a message to the server console to show when the server has
   reconnected to Steam
   - Made map name and other variables reported by the server stay more
   current
   - Show HLTV being connected in the player count for pings
   - Fixed occasional crash under Linux on startup for SMP machines
  
   This update won't be in beta long, so don't delay your testing.
  
  
   - Alfred
  
   ___
   To unsubscribe, edit your list preferences, or view the list
  archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
 
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  please visit:
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-- 
Thanks,
- Saul.
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Re: [hlds] Best/Worst of running game servers

2009-04-16 Thread Nightbox
There are 80% noobs in public servers.

2009/4/16 Bruce Potter gd...@shmoo.com

 [posted this to the linux list a few days ago.  figured I'd post it
 here too.  Apologize for the x-post]

 Howdy all,
 I'm giving a talk at a conference this weekend on game servers.
 Basically focusing on the technology behind them, how to secure them
 (both from cheaters/griefers and from actual dedicated attackers),
 the  culture around running servers, and whatever else I have time to
 cover.

 http://www.notacon.org/speakers.html#Potter

 has more info on it.

 Anyhoo, I was wondering if any of the folks on this list had any best
 of/worst of stories, quotes, or feelings they'd like to share. If so,
 feel free to send me details off list... cuz I'd hate to negatively
 impact the signal to noise ratio on this list ;)

 I also hope to be doing a deeper dive into the security aspect of
 game  servers at the Blackhat conference in Vegas later this year,
 FYI, in  case folks are interested.

 thanks

 bruce


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Re: [hlds] Half-Life 1 Engine Update released

2009-04-16 Thread Robert Whelan
...and here I thought they forgot about the 3/19 beta running

Quote:- This update won't be in beta long, so don't delay your testing.

- Alfred

:p



 




From: Saul Rennison saul.renni...@gmail.com
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Thursday, April 16, 2009 8:12:46 AM
Subject: Re: [hlds] Half-Life 1 Engine Update released

Go Alfred, Go!

2009/4/16 Ronny Schedel i...@ronny-schedel.de

 It's not required, old clients can connect to the new binaries.


 - Original Message -
 From: Maxim Shpakov ma...@osetia.org
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Thursday, April 16, 2009 8:29 AM
 Subject: Re: [hlds] Half-Life 1 Engine Update released


 Does client need to be updated too?

 2009/4/16 Alfred Reynolds alf...@valvesoftware.com:
  The beta has been updated. Please run hldsupdatetool to receive it with
  -beta hlds0319 on the command line.
  The specific changes include:
 
  Server changes:
  - Fixed HLTV staying in players list even after disconnect
  - Fixed server hang when a user connects with a specially crafted info
  string
  - Cleaned up hlds_run script a little (Linux only)
 
 
  There is also a client piece to this beta now, so if you run your Steam
  client with -beta hlds0319 on the command line you will get it. The
  client piece fixes a couple exploits in the game engine.
 
  - Alfred
 
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
  Sent: Friday, March 20, 2009 2:58 PM
  To: Half-Life dedicated Win32 server mailing list;
  hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
  Subject: Re: [hlds_linux] Half-Life 1 Engine Update released
 
  The beta has been updated. . Please run hldsupdatetool to receive it
  with -beta hlds0319 on the command line.
  The specific changes include:
 
  Server changes:
  - Fixed hltv displaying a bogus steamid
  - Fixed mp_timeleft not updating in server rules (or any unlogged cvar
  for that matter)
 
 
 
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
   boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
   Sent: Thursday, March 19, 2009 10:16 PM
   To: Half-Life dedicated Win32 server mailing list;
   hlds_li...@list.valvesoftware.com;
  hlds_annou...@list.valvesoftware.com
   Subject: [hlds] Half-Life 1 Engine Update released
  
   A beta update for Half-Life 1 Engine games has been released. Please
   run hldsupdatetool to receive it with -beta hlds0319 on the command
  line.
   The specific changes include:
  
   Server changes:
   - Fixed players being kicked from servers with an
  INVALID_STEAM_TICKET
   rejection
   - Added a message to the server console to show when the server has
   reconnected to Steam
   - Made map name and other variables reported by the server stay more
   current
   - Show HLTV being connected in the player count for pings
   - Fixed occasional crash under Linux on startup for SMP machines
  
   This update won't be in beta long, so don't delay your testing.
  
  
   - Alfred
  
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-- 
Thanks,
- Saul.
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Re: [hlds] TF2 Team Scramble after X rounds.

2009-04-16 Thread bl4nk
I think you missed the point of what I was saying. Either post plugin 
requests on the proper SM forum or contact me via forum PM or email or 
something. This really isn't the place to be making plugin requests.

(Sorry if that came off as dickish, just stating what I think)

Saint K. wrote:
 Hi Bl4nk,

 Would you be interested in helping out on creating a team scramble for
 TF2 based on Psychostats skill? Something similar got created using
 ES(CSS).

 We have the brains to cook up the scramble rules on the various type of
 maps but currently lack the time to code it up.

 Cheers,

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of bl4nk
 Sent: Thursday, April 16, 2009 9:54 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 Team Scramble after X rounds.

 You do know that if you can't find a SM plugin, you can always post a 
 request in the request forum, right? I've been more active lately and 
 been writing requests for people who's requests spark my attention. You 
 can also always PM me on the AM forums for a paid request as well (not 
 to be greedy, just thought I would throw that out there).

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 please visit:
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 No virus found in this incoming message.
 Checked by AVG - www.avg.com 
 Version: 8.5.285 / Virus Database: 270.11.57/2060 - Release Date:
 04/15/09 19:52:00

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Re: [hlds] TF2 Team Scramble after X rounds.

2009-04-16 Thread Saint K.
I'm aware of that. Just was wondering what your opinion was before I'd
take it to a forum.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of bl4nk
Sent: Thursday, April 16, 2009 10:54 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Team Scramble after X rounds.

I think you missed the point of what I was saying. Either post plugin 
requests on the proper SM forum or contact me via forum PM or email or 
something. This really isn't the place to be making plugin requests.

(Sorry if that came off as dickish, just stating what I think)

Saint K. wrote:
 Hi Bl4nk,

 Would you be interested in helping out on creating a team scramble for
 TF2 based on Psychostats skill? Something similar got created using
 ES(CSS).

 We have the brains to cook up the scramble rules on the various type
of
 maps but currently lack the time to code it up.

 Cheers,

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of bl4nk
 Sent: Thursday, April 16, 2009 9:54 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 Team Scramble after X rounds.

 You do know that if you can't find a SM plugin, you can always post a 
 request in the request forum, right? I've been more active lately and 
 been writing requests for people who's requests spark my attention.
You 
 can also always PM me on the AM forums for a paid request as well (not

 to be greedy, just thought I would throw that out there).

 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 No virus found in this incoming message.
 Checked by AVG - www.avg.com 
 Version: 8.5.285 / Virus Database: 270.11.57/2060 - Release Date:
 04/15/09 19:52:00

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No virus found in this incoming message.
Checked by AVG - www.avg.com 
Version: 8.5.285 / Virus Database: 270.11.57/2060 - Release Date:
04/16/09 08:12:00

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Re: [hlds] TF2 Team Scramble after X rounds.

2009-04-16 Thread Clyde cide
Your lame lan clan got a black eye over him, guess you should get over it or
expell him. either way he brought shame to your people so uhh pfft

2009/4/16 f0rkz h...@f0rkznet.net

 I decided to point out how much of an idiot people are who are still
 going on about this.  Get the fuck over it.

 f0rkz

 On Apr 15, 2009, at 11:40 PM, matan nov wrote:

  Making honeypot servers for enthusiastic players is what killed
  jesus in the
  first place.
 
  On Thu, Apr 16, 2009 at 5:10 AM, msleeper mslee...@cyberwurx.com
  wrote:
 
  Writing useful plugins and not uploading them to AM makes the baby
  jesus
  cry.
 
 
  On Wed, 2009-04-15 at 23:01 -0400, [ЯтR] The-/
  We made a plugin if a team wins X rounds in a row it will auto
  scramble,
  don't think its been posted in the sm forums, Ill try to get the
  author
  to.
 
  Alex wrote:
  Is there a cvar or something that I can use to scramble the teams
  after
  so many rounds or so many teamswitches? I cannot find any sourcemod
  plugins for this.
 
  Thanks
 
 
  __ Information from ESET Smart Security, version of virus
  signature database 4012 (20090416) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 
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Re: [hlds] TF2 Team Scramble after X rounds.

2009-04-16 Thread Alex
That was exactly what i was searching for! Thanks tons. Not sure why my 
searching didnt come up with anything. But thanks a bunch!

DontWannaName! wrote:
 http://forums.alliedmods.net/showthread.php?t=89136

 2009/4/15 Jeff Sugar jeffsu...@gmail.com

   
 That would be awesome, especially if I can tie it into the scramble plugin
 I
 already have (which I doubt would be too hard). I want to use it on KOTH
 maps :)

 -Atreus

 On Wed, Apr 15, 2009 at 8:01 PM, [ЯтR] The-/iller 
 kil...@righttorule.com
 
 wrote:
   
 We made a plugin if a team wins X rounds in a row it will auto scramble,
 don't think its been posted in the sm forums, Ill try to get the author
   
 to.
 
 Alex wrote:
   
 Is there a cvar or something that I can use to scramble the teams after
 so many rounds or so many teamswitches? I cannot find any sourcemod
 plugins for this.

 Thanks


 __ Information from ESET Smart Security, version of virus
 
 signature database 4012 (20090416) __
   
 The message was checked by ESET Smart Security.

 http://www.eset.com



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Re: [hlds] Best/Worst of running game servers

2009-04-16 Thread Arg!
Its hard to find good people to moderate game servers. Especially ones who
agree with your 'vision', for want of a better word, of what you want to
achieve from a community.

On Fri, Apr 17, 2009 at 1:11 AM, Nightbox alexandrualexa...@gmail.comwrote:

 There are 80% noobs in public servers.

 2009/4/16 Bruce Potter gd...@shmoo.com

  [posted this to the linux list a few days ago.  figured I'd post it
  here too.  Apologize for the x-post]
 
  Howdy all,
  I'm giving a talk at a conference this weekend on game servers.
  Basically focusing on the technology behind them, how to secure them
  (both from cheaters/griefers and from actual dedicated attackers),
  the  culture around running servers, and whatever else I have time to
  cover.
 
  http://www.notacon.org/speakers.html#Potter
 
  has more info on it.
 
  Anyhoo, I was wondering if any of the folks on this list had any best
  of/worst of stories, quotes, or feelings they'd like to share. If so,
  feel free to send me details off list... cuz I'd hate to negatively
  impact the signal to noise ratio on this list ;)
 
  I also hope to be doing a deeper dive into the security aspect of
  game  servers at the Blackhat conference in Vegas later this year,
  FYI, in  case folks are interested.
 
  thanks
 
  bruce
 
 
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Re: [hlds] Best/Worst of running game servers

2009-04-16 Thread Alex
That about sums up how i feel about the clan im in. I want to try and 
keep it professional yet i get these people who do everything in a 
joking manner.

Arg! wrote:
 Its hard to find good people to moderate game servers. Especially ones who
 agree with your 'vision', for want of a better word, of what you want to
 achieve from a community.

 On Fri, Apr 17, 2009 at 1:11 AM, Nightbox alexandrualexa...@gmail.comwrote:

   
 There are 80% noobs in public servers.

 2009/4/16 Bruce Potter gd...@shmoo.com

 
 [posted this to the linux list a few days ago.  figured I'd post it
 here too.  Apologize for the x-post]

 Howdy all,
 I'm giving a talk at a conference this weekend on game servers.
 Basically focusing on the technology behind them, how to secure them
 (both from cheaters/griefers and from actual dedicated attackers),
 the  culture around running servers, and whatever else I have time to
 cover.

 http://www.notacon.org/speakers.html#Potter

 has more info on it.

 Anyhoo, I was wondering if any of the folks on this list had any best
 of/worst of stories, quotes, or feelings they'd like to share. If so,
 feel free to send me details off list... cuz I'd hate to negatively
 impact the signal to noise ratio on this list ;)

 I also hope to be doing a deeper dive into the security aspect of
 game  servers at the Blackhat conference in Vegas later this year,
 FYI, in  case folks are interested.

 thanks

 bruce


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 The message was checked by ESET Smart Security.

 http://www.eset.com


   



__ Information from ESET Smart Security, version of virus signature 
database 4014 (20090416) __

The message was checked by ESET Smart Security.

http://www.eset.com



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Re: [hlds] Best/Worst of running game servers

2009-04-16 Thread Jeff Sugar
Those who agree with your ideals are not always proper for administrative
positions, and those who are proper for administrative positions don't
always agree with your ideals. Unfortunately, it's quite difficult to get a
balance of someone who shares a similar vision as to how things should be
done and also knows how to properly deal with hard calls.

-Jeff


On Thu, Apr 16, 2009 at 7:11 PM, Alex chewy_s...@hotmail.com wrote:

 That about sums up how i feel about the clan im in. I want to try and
 keep it professional yet i get these people who do everything in a
 joking manner.

 Arg! wrote:
  Its hard to find good people to moderate game servers. Especially ones
 who
  agree with your 'vision', for want of a better word, of what you want to
  achieve from a community.
 
  On Fri, Apr 17, 2009 at 1:11 AM, Nightbox alexandrualexa...@gmail.com
 wrote:
 
 
  There are 80% noobs in public servers.
 
  2009/4/16 Bruce Potter gd...@shmoo.com
 
 
  [posted this to the linux list a few days ago.  figured I'd post it
  here too.  Apologize for the x-post]
 
  Howdy all,
  I'm giving a talk at a conference this weekend on game servers.
  Basically focusing on the technology behind them, how to secure them
  (both from cheaters/griefers and from actual dedicated attackers),
  the  culture around running servers, and whatever else I have time to
  cover.
 
  http://www.notacon.org/speakers.html#Potter
 
  has more info on it.
 
  Anyhoo, I was wondering if any of the folks on this list had any best
  of/worst of stories, quotes, or feelings they'd like to share. If so,
  feel free to send me details off list... cuz I'd hate to negatively
  impact the signal to noise ratio on this list ;)
 
  I also hope to be doing a deeper dive into the security aspect of
  game  servers at the Blackhat conference in Vegas later this year,
  FYI, in  case folks are interested.
 
  thanks
 
  bruce
 
 
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  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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 please visit:
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  __ Information from ESET Smart Security, version of virus
 signature database 4014 (20090416) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 



 __ Information from ESET Smart Security, version of virus signature
 database 4014 (20090416) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



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Re: [hlds] Best/Worst of running game servers

2009-04-16 Thread Andrew Armstrong
You will find that many providers that run hundreds of game servers (for
free) often have a 'code of conduct' that is written out and enforced by
teams of game admins (just regular players, but have formally been recruited
and joined the admin team).

- Andrew

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar
Sent: Friday, 17 April 2009 12:30 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Best/Worst of running game servers

Those who agree with your ideals are not always proper for administrative
positions, and those who are proper for administrative positions don't
always agree with your ideals. Unfortunately, it's quite difficult to get a
balance of someone who shares a similar vision as to how things should be
done and also knows how to properly deal with hard calls.

-Jeff


On Thu, Apr 16, 2009 at 7:11 PM, Alex chewy_s...@hotmail.com wrote:

 That about sums up how i feel about the clan im in. I want to try and
 keep it professional yet i get these people who do everything in a
 joking manner.

 Arg! wrote:
  Its hard to find good people to moderate game servers. Especially ones
 who
  agree with your 'vision', for want of a better word, of what you want to
  achieve from a community.
 
  On Fri, Apr 17, 2009 at 1:11 AM, Nightbox alexandrualexa...@gmail.com
 wrote:
 
 
  There are 80% noobs in public servers.
 
  2009/4/16 Bruce Potter gd...@shmoo.com
 
 
  [posted this to the linux list a few days ago.  figured I'd post it
  here too.  Apologize for the x-post]
 
  Howdy all,
  I'm giving a talk at a conference this weekend on game servers.
  Basically focusing on the technology behind them, how to secure them
  (both from cheaters/griefers and from actual dedicated attackers),
  the  culture around running servers, and whatever else I have time to
  cover.
 
  http://www.notacon.org/speakers.html#Potter
 
  has more info on it.
 
  Anyhoo, I was wondering if any of the folks on this list had any best
  of/worst of stories, quotes, or feelings they'd like to share. If so,
  feel free to send me details off list... cuz I'd hate to negatively
  impact the signal to noise ratio on this list ;)
 
  I also hope to be doing a deeper dive into the security aspect of
  game  servers at the Blackhat conference in Vegas later this year,
  FYI, in  case folks are interested.
 
  thanks
 
  bruce
 
 
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  please visit:
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 please visit:
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  __ Information from ESET Smart Security, version of virus
 signature database 4014 (20090416) __
 
  The message was checked by ESET Smart Security.
 
  http://www.eset.com
 
 
 



 __ Information from ESET Smart Security, version of virus
signature
 database 4014 (20090416) __

 The message was checked by ESET Smart Security.

 http://www.eset.com



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