Re: [hlds] Question for Map Makers

2009-06-17 Thread Nightbox
mole is promoting ETF2L becaause he is admin (hi Mole)

2009/6/17 Matt 'mole' Ashton m...@dcsb.co.uk

 American or European?

 Etf2l.org have been doing work with map makers in competitions in both
 playing, and development of said maps as well as pugs and such to help
 developers. Might be worth posting there.

 -Matt (yes, its just a coincidence I'm not taking the piss :P)

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR
 Sent: 16 June 2009 06:13
 To: Half-Life dedicated Win32 server mailing list
 Subject: [hlds] Question for Map Makers

 So, I'm going to avoid turning this into an advertising message and
 dispense
 with the details.. But I wanted to ask a quick question.

 Basically, I have an extra 32 slot server that is doing jack right now, and
 I was thinking about maybe turning it into a dedicated map development
 server. It's primary purpose would be for map makers to have a mainstream
 pub server to test their maps on and such. It would be donation-based and
 geared towards helping map makers debug, and at the same time grow the
 overall popularity on their map. Maybe even have a few lulz?

 I was just wondering about what you fellow admins thought about the
 validity
 of such an endeavor, or maybe if you knew anyone that would be willing to
 take advantage of such a resource.

 Anyway, like I said this isn't meant to be an advertisement of any type but
 I would appreciate some feedback regarding such an idea, or maybe just pass
 my address along to anyone you think might be interested.

 As always, thanks for your feedback.

 -Matt
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Re: [hlds] SDK update and server downloads

2009-06-17 Thread Richard Eid
Can you use the same method used in Left 4 Dead's Survival mode where they
blocked off large portions of the maps?  Valve used .LMP files to achieve
this.  Does that work in TF2(S2K7)I'm sure someone with more mapping
experience can go further into detail on this than I can, but basically
you're loading the same map, but with the .LMP on top of it adding those
elements.  I'm not exactly sure how it's achieved, but someone here does and
can probably be more articulate on the matter.

LOL, my terminology.

-Richard Eid


On Tue, Jun 16, 2009 at 9:04 PM, Craig H robolea...@gmail.com wrote:

 It would just be best to add a tag to the end of the map name. say,
 CTF_2Fort_MyMap.

 On Tue, Jun 16, 2009 at 4:53 PM, Brent Veal naslund.fan...@gmail.com
 wrote:

  Clients will be kicked/not able to join at all unless they download the
  version of the map being used on the server
 
  On Tue, Jun 16, 2009 at 4:47 PM, Alec Sanger eclyp...@hotmail.com
 wrote:
 
  
   I believe if you make a change to a server and keep the name the same,
  the
   clients with the non-updated version will get an error and will not
 allow
   them to enter the server.
  
   Thank you,
   Alec Sanger
   P: 248.941.3813
   F: 313.286.8945
  
  
  
Date: Tue, 16 Jun 2009 16:44:26 -0700
From: ch...@pingdemons.com
To: hlds@list.valvesoftware.com
Subject: [hlds] SDK update and server downloads
   
Question,
   
   
With the new SDK update if i make a change to lets say ctf_2fort and
  the
server is running that map does that mean the client would have to
re-download the full map again? or just the new content.
   
   
   
   
Thanks!
   
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Re: [hlds] SDK update and server downloads

2009-06-17 Thread Richard Eid
Here it is:

http://developer.valvesoftware.com/wiki/Patching_levels_with_lump_files

Support on that goes back to EP1, so if your changes can be done with lump
files, you might consider that.  I guess the problem with that is if someone
else decides to use the same method on the same map, the naming convention
used will end up being a problem.

On the other hand, if it works like .BSP files in that if one already exists
with the same name, the client will get an error about mismatched files,
then as long as you get your .LMP to the client before anyone else you have
nothing to worry about. :)

-Richard Eid


On Wed, Jun 17, 2009 at 4:04 AM, Richard Eid richard@gmail.com wrote:

 Can you use the same method used in Left 4 Dead's Survival mode where they
 blocked off large portions of the maps?  Valve used .LMP files to achieve
 this.  Does that work in TF2(S2K7)I'm sure someone with more mapping
 experience can go further into detail on this than I can, but basically
 you're loading the same map, but with the .LMP on top of it adding those
 elements.  I'm not exactly sure how it's achieved, but someone here does and
 can probably be more articulate on the matter.

 LOL, my terminology.

 -Richard Eid



 On Tue, Jun 16, 2009 at 9:04 PM, Craig H robolea...@gmail.com wrote:

 It would just be best to add a tag to the end of the map name. say,
 CTF_2Fort_MyMap.

 On Tue, Jun 16, 2009 at 4:53 PM, Brent Veal naslund.fan...@gmail.com
 wrote:

  Clients will be kicked/not able to join at all unless they download the
  version of the map being used on the server
 
  On Tue, Jun 16, 2009 at 4:47 PM, Alec Sanger eclyp...@hotmail.com
 wrote:
 
  
   I believe if you make a change to a server and keep the name the same,
  the
   clients with the non-updated version will get an error and will not
 allow
   them to enter the server.
  
   Thank you,
   Alec Sanger
   P: 248.941.3813
   F: 313.286.8945
  
  
  
Date: Tue, 16 Jun 2009 16:44:26 -0700
From: ch...@pingdemons.com
To: hlds@list.valvesoftware.com
Subject: [hlds] SDK update and server downloads
   
Question,
   
   
With the new SDK update if i make a change to lets say ctf_2fort and
  the
server is running that map does that mean the client would have to
re-download the full map again? or just the new content.
   
   
   
   
Thanks!
   
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Re: [hlds] SDK update and server downloads

2009-06-17 Thread bl4nk
As long as you only change entities in the map, there will be no 
problems and players won't have to re-download the map. If there are any 
brush changes, then people will get errors and be kicked.

Richard Eid wrote:
 Here it is:

 http://developer.valvesoftware.com/wiki/Patching_levels_with_lump_files

 Support on that goes back to EP1, so if your changes can be done with lump
 files, you might consider that.  I guess the problem with that is if someone
 else decides to use the same method on the same map, the naming convention
 used will end up being a problem.

 On the other hand, if it works like .BSP files in that if one already exists
 with the same name, the client will get an error about mismatched files,
 then as long as you get your .LMP to the client before anyone else you have
 nothing to worry about. :)

 -Richard Eid


 On Wed, Jun 17, 2009 at 4:04 AM, Richard Eid richard@gmail.com wrote:

   
 Can you use the same method used in Left 4 Dead's Survival mode where they
 blocked off large portions of the maps?  Valve used .LMP files to achieve
 this.  Does that work in TF2(S2K7)I'm sure someone with more mapping
 experience can go further into detail on this than I can, but basically
 you're loading the same map, but with the .LMP on top of it adding those
 elements.  I'm not exactly sure how it's achieved, but someone here does and
 can probably be more articulate on the matter.

 LOL, my terminology.

 -Richard Eid



 On Tue, Jun 16, 2009 at 9:04 PM, Craig H robolea...@gmail.com wrote:

 
 It would just be best to add a tag to the end of the map name. say,
 CTF_2Fort_MyMap.

 On Tue, Jun 16, 2009 at 4:53 PM, Brent Veal naslund.fan...@gmail.com
   
 wrote:
 
 Clients will be kicked/not able to join at all unless they download the
 version of the map being used on the server

 On Tue, Jun 16, 2009 at 4:47 PM, Alec Sanger eclyp...@hotmail.com
 
 wrote:
   
 I believe if you make a change to a server and keep the name the same,
   
 the
 
 clients with the non-updated version will get an error and will not
   
 allow
   
 them to enter the server.

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



   
 Date: Tue, 16 Jun 2009 16:44:26 -0700
 From: ch...@pingdemons.com
 To: hlds@list.valvesoftware.com
 Subject: [hlds] SDK update and server downloads

 Question,


 With the new SDK update if i make a change to lets say ctf_2fort and
 
 the
 
 server is running that map does that mean the client would have to
 re-download the full map again? or just the new content.




 Thanks!

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 archives,
   
 please visit:
   
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Re: [hlds] SDK update and server downloads

2009-06-17 Thread DontWannaName!
That is why we have Stripper! :D

On Wed, Jun 17, 2009 at 1:52 AM, bl4nk bl4n...@gmail.com wrote:

 As long as you only change entities in the map, there will be no
 problems and players won't have to re-download the map. If there are any
 brush changes, then people will get errors and be kicked.

 Richard Eid wrote:
  Here it is:
 
  http://developer.valvesoftware.com/wiki/Patching_levels_with_lump_files
 
  Support on that goes back to EP1, so if your changes can be done with
 lump
  files, you might consider that.  I guess the problem with that is if
 someone
  else decides to use the same method on the same map, the naming
 convention
  used will end up being a problem.
 
  On the other hand, if it works like .BSP files in that if one already
 exists
  with the same name, the client will get an error about mismatched files,
  then as long as you get your .LMP to the client before anyone else you
 have
  nothing to worry about. :)
 
  -Richard Eid
 
 
  On Wed, Jun 17, 2009 at 4:04 AM, Richard Eid richard@gmail.com
 wrote:
 
 
  Can you use the same method used in Left 4 Dead's Survival mode where
 they
  blocked off large portions of the maps?  Valve used .LMP files to
 achieve
  this.  Does that work in TF2(S2K7)I'm sure someone with more mapping
  experience can go further into detail on this than I can, but basically
  you're loading the same map, but with the .LMP on top of it adding those
  elements.  I'm not exactly sure how it's achieved, but someone here does
 and
  can probably be more articulate on the matter.
 
  LOL, my terminology.
 
  -Richard Eid
 
 
 
  On Tue, Jun 16, 2009 at 9:04 PM, Craig H robolea...@gmail.com wrote:
 
 
  It would just be best to add a tag to the end of the map name. say,
  CTF_2Fort_MyMap.
 
  On Tue, Jun 16, 2009 at 4:53 PM, Brent Veal naslund.fan...@gmail.com
 
  wrote:
 
  Clients will be kicked/not able to join at all unless they download
 the
  version of the map being used on the server
 
  On Tue, Jun 16, 2009 at 4:47 PM, Alec Sanger eclyp...@hotmail.com
 
  wrote:
 
  I believe if you make a change to a server and keep the name the
 same,
 
  the
 
  clients with the non-updated version will get an error and will not
 
  allow
 
  them to enter the server.
 
  Thank you,
  Alec Sanger
  P: 248.941.3813
  F: 313.286.8945
 
 
 
 
  Date: Tue, 16 Jun 2009 16:44:26 -0700
  From: ch...@pingdemons.com
  To: hlds@list.valvesoftware.com
  Subject: [hlds] SDK update and server downloads
 
  Question,
 
 
  With the new SDK update if i make a change to lets say ctf_2fort and
 
  the
 
  server is running that map does that mean the client would have to
  re-download the full map again? or just the new content.
 
 
 
 
  Thanks!
 
  ___
  To unsubscribe, edit your list preferences, or view the list
 
  archives,
 
  please visit:
 
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
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  http://www.microsoft.com/windows/choosepc/?ocid=ftp_val_wl_290
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[hlds] Counter-Strike 1.6 Beta

2009-06-17 Thread Alfred Reynolds
We have a beta update available for Counter-Strike 1.6, to get this beta run 
the hldsupdatetool with -beta cs0616 on the command line.

This beta include just a few tweaks since the last release, including:

- Added -sys_ticrate command line option to allowed forced override of ticrate

CS 1.6
- Added -nobots option to allow forced override of bots on servers




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Re: [hlds] Counter-Strike 1.6 Beta

2009-06-17 Thread Robert Whelan
Hey Alfred,

Is this like the Half-Life 1 Engine beta hlds0319 update? Meaning, it was a 
published as a beta Half-Life 1 Engine update though released as a CS 1.6 
update after several weeks? The reason I ask is we run a few TFC servers still 
and the hlds0319 tested fine for us though we missed out on the release because 
it was title a CS 1.6 release, lol.

Anyways... figured I'd ask. Should we run the update cs0616 being it would more 
then likely impact the Win32 Server Engine again?

Thx




From: Alfred Reynolds alf...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list 
hlds_li...@list.valvesoftware.com; Half-Life dedicated Win32 server mailing 
list hlds@list.valvesoftware.com
Sent: Wednesday, June 17, 2009 3:21:08 PM
Subject: [hlds] Counter-Strike 1.6 Beta

We have a beta update available for Counter-Strike 1.6, to get this beta run 
the hldsupdatetool with -beta cs0616 on the command line.

This beta include just a few tweaks since the last release, including:

- Added -sys_ticrate command line option to allowed forced override of ticrate
    
CS 1.6
- Added -nobots option to allow forced override of bots on servers




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Re: [hlds] Counter-Strike 1.6 Beta

2009-06-17 Thread Alfred Reynolds
Yes, some of the updates do apply to all HL1 servers (on both win32 and linux) 
so please do try it out.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
 boun...@list.valvesoftware.com] On Behalf Of Robert Whelan
 Sent: Wednesday, June 17, 2009 3:11 PM
 To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
 Linux server mailing list
 Subject: Re: [hlds] Counter-Strike 1.6 Beta
 
 Hey Alfred,
 
 Is this like the Half-Life 1 Engine beta hlds0319 update? Meaning, it
 was a published as a beta Half-Life 1 Engine update though released as
 a CS 1.6 update after several weeks? The reason I ask is we run a few
 TFC servers still and the hlds0319 tested fine for us though we missed
 out on the release because it was title a CS 1.6 release, lol.
 
 Anyways... figured I'd ask. Should we run the update cs0616 being it
 would more then likely impact the Win32 Server Engine again?
 
 Thx
 
 
 
 
 From: Alfred Reynolds alf...@valvesoftware.com
 To: Half-Life dedicated Linux server mailing list
 hlds_li...@list.valvesoftware.com; Half-Life dedicated Win32 server
 mailing list hlds@list.valvesoftware.com
 Sent: Wednesday, June 17, 2009 3:21:08 PM
 Subject: [hlds] Counter-Strike 1.6 Beta
 
 We have a beta update available for Counter-Strike 1.6, to get this
 beta run the hldsupdatetool with -beta cs0616 on the command line.
 
 This beta include just a few tweaks since the last release, including:
 
 - Added -sys_ticrate command line option to allowed forced override of
 ticrate
 
 CS 1.6
 - Added -nobots option to allow forced override of bots on servers
 
 
 
 
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[hlds] Americas Army 3 dedicated server not listed on hlds tool

2009-06-17 Thread Steven Hartland
Seems the dedicated server isn't listed as an option
under the hlds tool as yet. It available under tools
on the main steam client.

Does anyone know the name of the game to use with
the dedicated server tool?

Regards
Steve


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Re: [hlds] Americas Army 3 dedicated server not listed on hlds tool

2009-06-17 Thread Matthew Gottlieb
I checked this morning and I don't remember seeing it.
When did that become available under tools?

On Wed, Jun 17, 2009 at 7:09 PM, Steven Hartlandkill...@multiplay.co.uk wrote:
 Seems the dedicated server isn't listed as an option
 under the hlds tool as yet. It available under tools
 on the main steam client.

 Does anyone know the name of the game to use with
 the dedicated server tool?

    Regards
    Steve

 
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 person or entity to whom it is addressed. In the event of misdirection, the 
 recipient is prohibited from using, copying, printing or otherwise 
 disseminating it or any information contained in it.

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Re: [hlds] Americas Army 3 dedicated server not listed on hlds tool

2009-06-17 Thread Adam Nowacki
Steven Hartland wrote:
 Seems the dedicated server isn't listed as an option
 under the hlds tool as yet. It available under tools
 on the main steam client.
 
 Does anyone know the name of the game to use with
 the dedicated server tool?

With 2.x linux server usually lagged behind windows version, I guess its 
going to be the same with 3.x if they'll even release linux version :D

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Re: [hlds] Americas Army 3 dedicated server not listed on hlds tool

2009-06-17 Thread Steven Hartland
That will likely be the case but talking about the windows
server here not the linux one.

- Original Message - 
From: Adam Nowacki no...@xpam.de
 
 With 2.x linux server usually lagged behind windows version, I guess its 
 going to be the same with 3.x if they'll even release linux version :D


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