Here it is:

http://developer.valvesoftware.com/wiki/Patching_levels_with_lump_files

Support on that goes back to EP1, so if your changes can be done with lump
files, you might consider that.  I guess the problem with that is if someone
else decides to use the same method on the same map, the naming convention
used will end up being a problem.

On the other hand, if it works like .BSP files in that if one already exists
with the same name, the client will get an error about mismatched files,
then as long as you get your .LMP to the client before anyone else you have
nothing to worry about. :)

                                                    -Richard Eid


On Wed, Jun 17, 2009 at 4:04 AM, Richard Eid <[email protected]> wrote:

> Can you use the same method used in Left 4 Dead's Survival mode where they
> blocked off large portions of the maps?  Valve used .LMP files to achieve
> this.  Does that work in TF2(S2K7)I'm sure someone with more mapping
> experience can go further into detail on this than I can, but basically
> you're loading the same map, but with the .LMP on top of it adding those
> elements.  I'm not exactly sure how it's achieved, but someone here does and
> can probably be more articulate on the matter.
>
> LOL, my terminology.
>
>                                                     -Richard Eid
>
>
>
> On Tue, Jun 16, 2009 at 9:04 PM, Craig H <[email protected]> wrote:
>
>> It would just be best to add a tag to the end of the map name. say,
>> CTF_2Fort_MyMap.
>>
>> On Tue, Jun 16, 2009 at 4:53 PM, Brent Veal <[email protected]
>> >wrote:
>>
>> > Clients will be kicked/not able to join at all unless they download the
>> > version of the map being used on the server
>> >
>> > On Tue, Jun 16, 2009 at 4:47 PM, Alec Sanger <[email protected]>
>> wrote:
>> >
>> > >
>> > > I believe if you make a change to a server and keep the name the same,
>> > the
>> > > clients with the non-updated version will get an error and will not
>> allow
>> > > them to enter the server.
>> > >
>> > > Thank you,
>> > > Alec Sanger
>> > > P: 248.941.3813
>> > > F: 313.286.8945
>> > >
>> > >
>> > >
>> > > > Date: Tue, 16 Jun 2009 16:44:26 -0700
>> > > > From: [email protected]
>> > > > To: [email protected]
>> > > > Subject: [hlds] SDK update and server downloads
>> > > >
>> > > > Question,
>> > > >
>> > > >
>> > > > With the new SDK update if i make a change to lets say ctf_2fort and
>> > the
>> > > > server is running that map does that mean the client would have to
>> > > > re-download the full map again? or just the new content.
>> > > >
>> > > >
>> > > >
>> > > >
>> > > > Thanks!
>> > > >
>> > > > _______________________________________________
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>> archives,
>> > > please visit:
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>> > >
>> > > _________________________________________________________________
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