As long as you only change entities in the map, there will be no 
problems and players won't have to re-download the map. If there are any 
brush changes, then people will get errors and be kicked.

Richard Eid wrote:
> Here it is:
>
> http://developer.valvesoftware.com/wiki/Patching_levels_with_lump_files
>
> Support on that goes back to EP1, so if your changes can be done with lump
> files, you might consider that.  I guess the problem with that is if someone
> else decides to use the same method on the same map, the naming convention
> used will end up being a problem.
>
> On the other hand, if it works like .BSP files in that if one already exists
> with the same name, the client will get an error about mismatched files,
> then as long as you get your .LMP to the client before anyone else you have
> nothing to worry about. :)
>
>                                                     -Richard Eid
>
>
> On Wed, Jun 17, 2009 at 4:04 AM, Richard Eid <[email protected]> wrote:
>
>   
>> Can you use the same method used in Left 4 Dead's Survival mode where they
>> blocked off large portions of the maps?  Valve used .LMP files to achieve
>> this.  Does that work in TF2(S2K7)I'm sure someone with more mapping
>> experience can go further into detail on this than I can, but basically
>> you're loading the same map, but with the .LMP on top of it adding those
>> elements.  I'm not exactly sure how it's achieved, but someone here does and
>> can probably be more articulate on the matter.
>>
>> LOL, my terminology.
>>
>>                                                     -Richard Eid
>>
>>
>>
>> On Tue, Jun 16, 2009 at 9:04 PM, Craig H <[email protected]> wrote:
>>
>>     
>>> It would just be best to add a tag to the end of the map name. say,
>>> CTF_2Fort_MyMap.
>>>
>>> On Tue, Jun 16, 2009 at 4:53 PM, Brent Veal <[email protected]
>>>       
>>>> wrote:
>>>>         
>>>> Clients will be kicked/not able to join at all unless they download the
>>>> version of the map being used on the server
>>>>
>>>> On Tue, Jun 16, 2009 at 4:47 PM, Alec Sanger <[email protected]>
>>>>         
>>> wrote:
>>>       
>>>>> I believe if you make a change to a server and keep the name the same,
>>>>>           
>>>> the
>>>>         
>>>>> clients with the non-updated version will get an error and will not
>>>>>           
>>> allow
>>>       
>>>>> them to enter the server.
>>>>>
>>>>> Thank you,
>>>>> Alec Sanger
>>>>> P: 248.941.3813
>>>>> F: 313.286.8945
>>>>>
>>>>>
>>>>>
>>>>>           
>>>>>> Date: Tue, 16 Jun 2009 16:44:26 -0700
>>>>>> From: [email protected]
>>>>>> To: [email protected]
>>>>>> Subject: [hlds] SDK update and server downloads
>>>>>>
>>>>>> Question,
>>>>>>
>>>>>>
>>>>>> With the new SDK update if i make a change to lets say ctf_2fort and
>>>>>>             
>>>> the
>>>>         
>>>>>> server is running that map does that mean the client would have to
>>>>>> re-download the full map again? or just the new content.
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> Thanks!
>>>>>>
>>>>>> _______________________________________________
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>>>>>>             
>>> archives,
>>>       
>>>>> please visit:
>>>>>           
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>             
>>>>> _________________________________________________________________
>>>>> Lauren found her dream laptop. Find the PC that’s right for you.
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>>>>>
>>>>>           
>>>> _______________________________________________
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>>>>         
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>>>       
>>     
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