As long as you only change entities in the map, there will be no problems and players won't have to re-download the map. If there are any brush changes, then people will get errors and be kicked.
Richard Eid wrote: > Here it is: > > http://developer.valvesoftware.com/wiki/Patching_levels_with_lump_files > > Support on that goes back to EP1, so if your changes can be done with lump > files, you might consider that. I guess the problem with that is if someone > else decides to use the same method on the same map, the naming convention > used will end up being a problem. > > On the other hand, if it works like .BSP files in that if one already exists > with the same name, the client will get an error about mismatched files, > then as long as you get your .LMP to the client before anyone else you have > nothing to worry about. :) > > -Richard Eid > > > On Wed, Jun 17, 2009 at 4:04 AM, Richard Eid <[email protected]> wrote: > > >> Can you use the same method used in Left 4 Dead's Survival mode where they >> blocked off large portions of the maps? Valve used .LMP files to achieve >> this. Does that work in TF2(S2K7)I'm sure someone with more mapping >> experience can go further into detail on this than I can, but basically >> you're loading the same map, but with the .LMP on top of it adding those >> elements. I'm not exactly sure how it's achieved, but someone here does and >> can probably be more articulate on the matter. >> >> LOL, my terminology. >> >> -Richard Eid >> >> >> >> On Tue, Jun 16, 2009 at 9:04 PM, Craig H <[email protected]> wrote: >> >> >>> It would just be best to add a tag to the end of the map name. say, >>> CTF_2Fort_MyMap. >>> >>> On Tue, Jun 16, 2009 at 4:53 PM, Brent Veal <[email protected] >>> >>>> wrote: >>>> >>>> Clients will be kicked/not able to join at all unless they download the >>>> version of the map being used on the server >>>> >>>> On Tue, Jun 16, 2009 at 4:47 PM, Alec Sanger <[email protected]> >>>> >>> wrote: >>> >>>>> I believe if you make a change to a server and keep the name the same, >>>>> >>>> the >>>> >>>>> clients with the non-updated version will get an error and will not >>>>> >>> allow >>> >>>>> them to enter the server. >>>>> >>>>> Thank you, >>>>> Alec Sanger >>>>> P: 248.941.3813 >>>>> F: 313.286.8945 >>>>> >>>>> >>>>> >>>>> >>>>>> Date: Tue, 16 Jun 2009 16:44:26 -0700 >>>>>> From: [email protected] >>>>>> To: [email protected] >>>>>> Subject: [hlds] SDK update and server downloads >>>>>> >>>>>> Question, >>>>>> >>>>>> >>>>>> With the new SDK update if i make a change to lets say ctf_2fort and >>>>>> >>>> the >>>> >>>>>> server is running that map does that mean the client would have to >>>>>> re-download the full map again? or just the new content. >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> Thanks! >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> >>> archives, >>> >>>>> please visit: >>>>> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>> >>>>> _________________________________________________________________ >>>>> Lauren found her dream laptop. Find the PC that’s right for you. >>>>> http://www.microsoft.com/windows/choosepc/?ocid=ftp_val_wl_290 >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

