Re: [hlds] Timeout On Mapchange
Can anyone else confirm that Neph said his plugin does *not* work for L4D? I think there is no solution for this issue. Not sure why we can't get an ETA from valve on this, it is a critical issue based on how many people complain. Tony Paloma wrote: He posted that it was fixed for TF2, which it is. Probably still necessary for L4D. From: and...@mammoth.com.au To: hlds@list.valvesoftware.com Date: Mon, 6 Jul 2009 09:01:26 +1000 Subject: Re: [hlds] Timeout On Mapchange Agreed. Neph had a plugin to skip the stats upload during map change (the supposed cause to the timeout problem), but he posted on his forum that it was no longer necessary a while ago because Valve had fixed the problem, however I don't believe that to be the case. I was playing in the last few days and I experienced a 'reconnecting to server...' message during map change - thankfully it reconnected in time however before the reconnect counter hit zero. This problem is *definitely NOT fixed*. Zoid (or anyone from the Valve team?) are you able to double check this problem is actually fixed, as myself and others do not believe it is at all. Thanks -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert C Sent: Monday, 6 July 2009 8:30 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Timeout On Mapchange We've also been seeing this issue for months. We run over 100 servers, all stock standard. They run on a cross section of win2k3 and win2k8 servers. Rob C. Midnight wrote: Can someone from Valve respond to this? Has been a problem for months on end. Chris Brunelle wrote: I've been having timeout issues as well. I've also used Neph's plugin but that hasn't stopped them for me. Windows server. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Midnight Sent: Sunday, July 05, 2009 12:34 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Timeout On Mapchange A lot of our players are still complaining of timeouts when changing maps on L4D. Anyone else seeing this? We run about 30 servers, so this is rather annoying to say the least. Some have a stock game, others have SourceMod + Cevo ReadyUp mod installed. The bugfix included in SourceMod a while back didn't seem to do anything. We also tried Neph's plugin, which doesn't seem to work for L4D. (Never got a conclusive answer on if it should or shouldn't work so we gave it a shot). Servers are running Windows. Thanks, Noel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage_062009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Timeout On Mapchange
Yeah its frustrating. This is the thread I was referring to earlier, https://forums.alliedmods.net/showthread.php?t=85395page=4 Neph posted towards the end of that thread saying the bug was fixed, perhaps it was only for TF2. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Midnight Sent: Tuesday, 7 July 2009 6:44 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Timeout On Mapchange Can anyone else confirm that Neph said his plugin does *not* work for L4D? I think there is no solution for this issue. Not sure why we can't get an ETA from valve on this, it is a critical issue based on how many people complain. Tony Paloma wrote: He posted that it was fixed for TF2, which it is. Probably still necessary for L4D. From: and...@mammoth.com.au To: hlds@list.valvesoftware.com Date: Mon, 6 Jul 2009 09:01:26 +1000 Subject: Re: [hlds] Timeout On Mapchange Agreed. Neph had a plugin to skip the stats upload during map change (the supposed cause to the timeout problem), but he posted on his forum that it was no longer necessary a while ago because Valve had fixed the problem, however I don't believe that to be the case. I was playing in the last few days and I experienced a 'reconnecting to server...' message during map change - thankfully it reconnected in time however before the reconnect counter hit zero. This problem is *definitely NOT fixed*. Zoid (or anyone from the Valve team?) are you able to double check this problem is actually fixed, as myself and others do not believe it is at all. Thanks -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert C Sent: Monday, 6 July 2009 8:30 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Timeout On Mapchange We've also been seeing this issue for months. We run over 100 servers, all stock standard. They run on a cross section of win2k3 and win2k8 servers. Rob C. Midnight wrote: Can someone from Valve respond to this? Has been a problem for months on end. Chris Brunelle wrote: I've been having timeout issues as well. I've also used Neph's plugin but that hasn't stopped them for me. Windows server. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Midnight Sent: Sunday, July 05, 2009 12:34 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Timeout On Mapchange A lot of our players are still complaining of timeouts when changing maps on L4D. Anyone else seeing this? We run about 30 servers, so this is rather annoying to say the least. Some have a stock game, others have SourceMod + Cevo ReadyUp mod installed. The bugfix included in SourceMod a while back didn't seem to do anything. We also tried Neph's plugin, which doesn't seem to work for L4D. (Never got a conclusive answer on if it should or shouldn't work so we gave it a shot). Servers are running Windows. Thanks, Noel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ HotmailR has ever-growing storage! Don't worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutoria l_Storage_062009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Timeout On Mapchange
Yes he was talking about TF2 there, which the plugin was originally written for. Andrew Armstrong wrote: Yeah its frustrating. This is the thread I was referring to earlier, https://forums.alliedmods.net/showthread.php?t=85395page=4 Neph posted towards the end of that thread saying the bug was fixed, perhaps it was only for TF2. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Midnight Sent: Tuesday, 7 July 2009 6:44 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Timeout On Mapchange Can anyone else confirm that Neph said his plugin does *not* work for L4D? I think there is no solution for this issue. Not sure why we can't get an ETA from valve on this, it is a critical issue based on how many people complain. Tony Paloma wrote: He posted that it was fixed for TF2, which it is. Probably still necessary for L4D. From: and...@mammoth.com.au To: hlds@list.valvesoftware.com Date: Mon, 6 Jul 2009 09:01:26 +1000 Subject: Re: [hlds] Timeout On Mapchange Agreed. Neph had a plugin to skip the stats upload during map change (the supposed cause to the timeout problem), but he posted on his forum that it was no longer necessary a while ago because Valve had fixed the problem, however I don't believe that to be the case. I was playing in the last few days and I experienced a 'reconnecting to server...' message during map change - thankfully it reconnected in time however before the reconnect counter hit zero. This problem is *definitely NOT fixed*. Zoid (or anyone from the Valve team?) are you able to double check this problem is actually fixed, as myself and others do not believe it is at all. Thanks -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert C Sent: Monday, 6 July 2009 8:30 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Timeout On Mapchange We've also been seeing this issue for months. We run over 100 servers, all stock standard. They run on a cross section of win2k3 and win2k8 servers. Rob C. Midnight wrote: Can someone from Valve respond to this? Has been a problem for months on end. Chris Brunelle wrote: I've been having timeout issues as well. I've also used Neph's plugin but that hasn't stopped them for me. Windows server. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Midnight Sent: Sunday, July 05, 2009 12:34 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Timeout On Mapchange A lot of our players are still complaining of timeouts when changing maps on L4D. Anyone else seeing this? We run about 30 servers, so this is rather annoying to say the least. Some have a stock game, others have SourceMod + Cevo ReadyUp mod installed. The bugfix included in SourceMod a while back didn't seem to do anything. We also tried Neph's plugin, which doesn't seem to work for L4D. (Never got a conclusive answer on if it should or shouldn't work so we gave it a shot). Servers are running Windows. Thanks, Noel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ HotmailR has ever-growing storage! Don't worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutoria l_Storage_062009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Timeout On Mapchange
I'm almost positive that he said it *SHOULD* work for L4D. I was having timeout issues until I installed it on my servers. Seems to be working for me. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Tue, 7 Jul 2009 02:13:27 -0700 From: mido...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Timeout On Mapchange Yes he was talking about TF2 there, which the plugin was originally written for. Andrew Armstrong wrote: Yeah its frustrating. This is the thread I was referring to earlier, https://forums.alliedmods.net/showthread.php?t=85395page=4 Neph posted towards the end of that thread saying the bug was fixed, perhaps it was only for TF2. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Midnight Sent: Tuesday, 7 July 2009 6:44 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Timeout On Mapchange Can anyone else confirm that Neph said his plugin does *not* work for L4D? I think there is no solution for this issue. Not sure why we can't get an ETA from valve on this, it is a critical issue based on how many people complain. Tony Paloma wrote: He posted that it was fixed for TF2, which it is. Probably still necessary for L4D. From: and...@mammoth.com.au To: hlds@list.valvesoftware.com Date: Mon, 6 Jul 2009 09:01:26 +1000 Subject: Re: [hlds] Timeout On Mapchange Agreed. Neph had a plugin to skip the stats upload during map change (the supposed cause to the timeout problem), but he posted on his forum that it was no longer necessary a while ago because Valve had fixed the problem, however I don't believe that to be the case. I was playing in the last few days and I experienced a 'reconnecting to server...' message during map change - thankfully it reconnected in time however before the reconnect counter hit zero. This problem is *definitely NOT fixed*. Zoid (or anyone from the Valve team?) are you able to double check this problem is actually fixed, as myself and others do not believe it is at all. Thanks -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert C Sent: Monday, 6 July 2009 8:30 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Timeout On Mapchange We've also been seeing this issue for months. We run over 100 servers, all stock standard. They run on a cross section of win2k3 and win2k8 servers. Rob C. Midnight wrote: Can someone from Valve respond to this? Has been a problem for months on end. Chris Brunelle wrote: I've been having timeout issues as well. I've also used Neph's plugin but that hasn't stopped them for me. Windows server. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Midnight Sent: Sunday, July 05, 2009 12:34 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Timeout On Mapchange A lot of our players are still complaining of timeouts when changing maps on L4D. Anyone else seeing this? We run about 30 servers, so this is rather annoying to say the least. Some have a stock game, others have SourceMod + Cevo ReadyUp mod installed. The bugfix included in SourceMod a while back didn't seem to do anything. We also tried Neph's plugin, which doesn't seem to work for L4D. (Never got a conclusive answer on if it should or shouldn't work so we gave it a shot). Servers are running Windows. Thanks, Noel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Timeout On Mapchange
His plugin comes with a version for L4D. I haven't had the timeout issue in quite a while but I still installed it just in case. - Original Message - From: Alec Sanger eclyp...@hotmail.com To: hlds@list.valvesoftware.com Sent: Tuesday, July 7, 2009 6:36:04 AM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Timeout On Mapchange I'm almost positive that he said it *SHOULD* work for L4D. I was having timeout issues until I installed it on my servers. Seems to be working for me. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Gameservers.com Servers
Anyone hosting a dedicated linux server here could confirm? Would be appreciated. msleeper a écrit : The server should auto-reconnect to the Steam servers on Windows systems. I don't remember the status on that working for Linux though, but that's probably the issue since I think gameservers uses all Linux systems. On Mon, 2009-07-06 at 19:01 -0500, Hutch wrote: My observance is that new weapon load outs quit working (if that is what you are referring too) when the server loses connection to the Steam network, or master servers, for a little while, then reconnects. All the while your users will stay connected to the server. Tell your users to reconnect to the server. This has always fixed the issue for our players, with the exception to those who disconnect when their friends list is down. Coincidence? Could be but has worked every time, Including for myself. Seems like the steam network drops the server and then in turn drops the client in some form of active connection. Server seems to reconnect on its own in time, but client doesn't... Server restarts haven't been needed on our end. Ultimately, who knows with Steam... Ask a user to try it and see. Been awhile since I have had to do it so I don't remember if I had to fully kill the game or just disconnect and reconnect... Hope that helps... As far as your server host, remember your probably dealing mostly with community owners that will reply to you in this list (such as myself) that run dedicated/colo boxes at a major hosting co or data center, So most do not rent a game server or two, per se. Myself at one time rented two servers from the same company you mentioned and I had no issue with them. Ran out of Dallas, cause Tejas is country to be. Most issues with them are carbon based errors. Go dedicated .. And take control! Hutch Give the Demoman a funkier 'fro Valve! You, the public can help by visiting... http://funkthefro.halsplayground.com/Support Funk the 'Fro in http://funkthefro.halsplayground.com/TF2 Online Gaming Community http://www.halsplayground.com/HaLsPlayground.http://www.halsplayground.com/com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Avec Windows Live, vous gardez le contact avec tous vos amis au même endroit. http://go.microsoft.com/?linkid=9660830 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Gameservers.com Servers
Confirmed. Once the server has lost its connection to steam, it will NOT reconnect without restarting srcds under Linux. Had to restart all our servers today for just that reason. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Frédéric Fortier Sent: Tuesday, July 07, 2009 7:55 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Gameservers.com Servers Anyone hosting a dedicated linux server here could confirm? Would be appreciated. msleeper a écrit : The server should auto-reconnect to the Steam servers on Windows systems. I don't remember the status on that working for Linux though, but that's probably the issue since I think gameservers uses all Linux systems. On Mon, 2009-07-06 at 19:01 -0500, Hutch wrote: My observance is that new weapon load outs quit working (if that is what you are referring too) when the server loses connection to the Steam network, or master servers, for a little while, then reconnects. All the while your users will stay connected to the server. Tell your users to reconnect to the server. This has always fixed the issue for our players, with the exception to those who disconnect when their friends list is down. Coincidence? Could be but has worked every time, Including for myself. Seems like the steam network drops the server and then in turn drops the client in some form of active connection. Server seems to reconnect on its own in time, but client doesn't... Server restarts haven't been needed on our end. Ultimately, who knows with Steam... Ask a user to try it and see. Been awhile since I have had to do it so I don't remember if I had to fully kill the game or just disconnect and reconnect... Hope that helps... As far as your server host, remember your probably dealing mostly with community owners that will reply to you in this list (such as myself) that run dedicated/colo boxes at a major hosting co or data center, So most do not rent a game server or two, per se. Myself at one time rented two servers from the same company you mentioned and I had no issue with them. Ran out of Dallas, cause Tejas is country to be. Most issues with them are carbon based errors. Go dedicated .. And take control! Hutch Give the Demoman a funkier 'fro Valve! You, the public can help by visiting... http://funkthefro.halsplayground.com/Support Funk the 'Fro in http://funkthefro.halsplayground.com/TF2 Online Gaming Community http://www.halsplayground.com/HaLsPlayground.http://www.halsplayground.com/com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Avec Windows Live, vous gardez le contact avec tous vos amis au même endroit. http://go.microsoft.com/?linkid=9660830 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Gameservers.com Servers
Hmm... this might have something to do with me needing to restart my L4D server I have with them before trying to connect it. - Original Message - From: Karl Weckstrom k...@weckstrom.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, July 7, 2009 4:11:52 PM GMT -05:00 US/Canada Eastern Subject: Re: [hlds] Gameservers.com Servers Confirmed. Once the server has lost its connection to steam, it will NOT reconnect without restarting srcds under Linux. Had to restart all our servers today for just that reason. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Frédéric Fortier Sent: Tuesday, July 07, 2009 7:55 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Gameservers.com Servers Anyone hosting a dedicated linux server here could confirm? Would be appreciated. msleeper a écrit : The server should auto-reconnect to the Steam servers on Windows systems. I don't remember the status on that working for Linux though, but that's probably the issue since I think gameservers uses all Linux systems. On Mon, 2009-07-06 at 19:01 -0500, Hutch wrote: My observance is that new weapon load outs quit working (if that is what you are referring too) when the server loses connection to the Steam network, or master servers, for a little while, then reconnects. All the while your users will stay connected to the server. Tell your users to reconnect to the server. This has always fixed the issue for our players, with the exception to those who disconnect when their friends list is down. Coincidence? Could be but has worked every time, Including for myself. Seems like the steam network drops the server and then in turn drops the client in some form of active connection. Server seems to reconnect on its own in time, but client doesn't... Server restarts haven't been needed on our end. Ultimately, who knows with Steam... Ask a user to try it and see. Been awhile since I have had to do it so I don't remember if I had to fully kill the game or just disconnect and reconnect... Hope that helps... As far as your server host, remember your probably dealing mostly with community owners that will reply to you in this list (such as myself) that run dedicated/colo boxes at a major hosting co or data center, So most do not rent a game server or two, per se. Myself at one time rented two servers from the same company you mentioned and I had no issue with them. Ran out of Dallas, cause Tejas is country to be. Most issues with them are carbon based errors. Go dedicated .. And take control! Hutch Give the Demoman a funkier 'fro Valve! You, the public can help by visiting... http://funkthefro.halsplayground.com/Support Funk the 'Fro in http://funkthefro.halsplayground.com/TF2 Online Gaming Community http://www.halsplayground.com/HaLsPlayground.http://www.halsplayground.com/com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Avec Windows Live, vous gardez le contact avec tous vos amis au même endroit. http://go.microsoft.com/?linkid=9660830 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds