Re: [hlds] Timeout On Mapchange

2009-07-07 Thread Midnight
Can anyone else confirm that Neph said his plugin does *not* work for 
L4D?  I think there is no solution for this issue.

Not sure why we can't get an ETA from valve on this, it is a critical 
issue based on how many people complain.


Tony Paloma wrote:
 He posted that it was fixed for TF2, which it is. Probably still necessary 
 for L4D.

 
   
 From: and...@mammoth.com.au
 To: hlds@list.valvesoftware.com
 Date: Mon, 6 Jul 2009 09:01:26 +1000
 Subject: Re: [hlds] Timeout On Mapchange

 Agreed.

 Neph had a plugin to skip the stats upload during map change (the supposed
 cause to the timeout problem), but he posted on his forum that it was no
 longer necessary a while ago because Valve had fixed the problem, however I
 don't believe that to be the case.

 I was playing in the last few days and I experienced a 'reconnecting to
 server...' message during map change - thankfully it reconnected in time
 however before the reconnect counter hit zero.

 This problem is *definitely NOT fixed*. Zoid (or anyone from the Valve
 team?) are you able to double check this problem is actually fixed, as
 myself and others do not believe it is at all.

 Thanks

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert C
 Sent: Monday, 6 July 2009 8:30 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Timeout On Mapchange

 We've also been seeing this issue for months. We run over 100 servers,
 all stock standard. They run on a cross section of win2k3 and win2k8
 servers.

 Rob C.

 Midnight wrote:
 
 Can someone from Valve respond to this? Has been a problem for months
 on end.



 Chris Brunelle wrote:
   
 I've been having timeout issues as well. I've also used Neph's plugin
 
 but
 
 that hasn't stopped them for me. Windows server.


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Midnight
 Sent: Sunday, July 05, 2009 12:34 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: [hlds] Timeout On Mapchange

 A lot of our players are still complaining of timeouts when changing
 maps on L4D. Anyone else seeing this? We run about 30 servers, so this
 is rather annoying to say the least.

 Some have a stock game, others have SourceMod + Cevo ReadyUp mod
 installed. The bugfix included in SourceMod a while back didn't seem to
 do anything.

 We also tried Neph's plugin, which doesn't seem to work for L4D. (Never
 got a conclusive answer on if it should or shouldn't work so we gave it
 a shot).

 Servers are running Windows.

 Thanks,

 Noel

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 
 please visit:
 
 http://list.valvesoftware.com/mailman/listinfo/hlds


 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
   
 please visit:
 
 http://list.valvesoftware.com/mailman/listinfo/hlds


   
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
 _
 Hotmail® has ever-growing storage! Don’t worry about storage limits. 
 http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage_062009
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

   
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Timeout On Mapchange

2009-07-07 Thread Andrew Armstrong
Yeah its frustrating.

This is the thread I was referring to earlier,
https://forums.alliedmods.net/showthread.php?t=85395page=4

Neph posted towards the end of that thread saying the bug was fixed, perhaps
it was only for TF2.

- Andrew

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Midnight
Sent: Tuesday, 7 July 2009 6:44 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Timeout On Mapchange

Can anyone else confirm that Neph said his plugin does *not* work for 
L4D?  I think there is no solution for this issue.

Not sure why we can't get an ETA from valve on this, it is a critical 
issue based on how many people complain.


Tony Paloma wrote:
 He posted that it was fixed for TF2, which it is. Probably still necessary
for L4D.

 
   
 From: and...@mammoth.com.au
 To: hlds@list.valvesoftware.com
 Date: Mon, 6 Jul 2009 09:01:26 +1000
 Subject: Re: [hlds] Timeout On Mapchange

 Agreed.

 Neph had a plugin to skip the stats upload during map change (the
supposed
 cause to the timeout problem), but he posted on his forum that it was no
 longer necessary a while ago because Valve had fixed the problem, however
I
 don't believe that to be the case.

 I was playing in the last few days and I experienced a 'reconnecting to
 server...' message during map change - thankfully it reconnected in time
 however before the reconnect counter hit zero.

 This problem is *definitely NOT fixed*. Zoid (or anyone from the Valve
 team?) are you able to double check this problem is actually fixed, as
 myself and others do not believe it is at all.

 Thanks

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert C
 Sent: Monday, 6 July 2009 8:30 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Timeout On Mapchange

 We've also been seeing this issue for months. We run over 100 servers,
 all stock standard. They run on a cross section of win2k3 and win2k8
 servers.

 Rob C.

 Midnight wrote:
 
 Can someone from Valve respond to this? Has been a problem for months
 on end.



 Chris Brunelle wrote:
   
 I've been having timeout issues as well. I've also used Neph's plugin
 
 but
 
 that hasn't stopped them for me. Windows server.


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Midnight
 Sent: Sunday, July 05, 2009 12:34 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: [hlds] Timeout On Mapchange

 A lot of our players are still complaining of timeouts when changing
 maps on L4D. Anyone else seeing this? We run about 30 servers, so this
 is rather annoying to say the least.

 Some have a stock game, others have SourceMod + Cevo ReadyUp mod
 installed. The bugfix included in SourceMod a while back didn't seem to
 do anything.

 We also tried Neph's plugin, which doesn't seem to work for L4D. (Never
 got a conclusive answer on if it should or shouldn't work so we gave it
 a shot).

 Servers are running Windows.

 Thanks,

 Noel

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 
 please visit:
 
 http://list.valvesoftware.com/mailman/listinfo/hlds


 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
   
 please visit:
 
 http://list.valvesoftware.com/mailman/listinfo/hlds


   
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
 _
 HotmailR has ever-growing storage! Don't worry about storage limits. 

http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutoria
l_Storage_062009
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

   
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:

Re: [hlds] Timeout On Mapchange

2009-07-07 Thread Midnight
Yes he was talking about TF2 there, which the plugin was originally 
written for.


Andrew Armstrong wrote:
 Yeah its frustrating.

 This is the thread I was referring to earlier,
 https://forums.alliedmods.net/showthread.php?t=85395page=4

 Neph posted towards the end of that thread saying the bug was fixed, perhaps
 it was only for TF2.

 - Andrew

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Midnight
 Sent: Tuesday, 7 July 2009 6:44 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Timeout On Mapchange

 Can anyone else confirm that Neph said his plugin does *not* work for 
 L4D?  I think there is no solution for this issue.

 Not sure why we can't get an ETA from valve on this, it is a critical 
 issue based on how many people complain.


 Tony Paloma wrote:
   
 He posted that it was fixed for TF2, which it is. Probably still necessary
 
 for L4D.
   
 
   
 
 From: and...@mammoth.com.au
 To: hlds@list.valvesoftware.com
 Date: Mon, 6 Jul 2009 09:01:26 +1000
 Subject: Re: [hlds] Timeout On Mapchange

 Agreed.

 Neph had a plugin to skip the stats upload during map change (the
   
 supposed
   
 cause to the timeout problem), but he posted on his forum that it was no
 longer necessary a while ago because Valve had fixed the problem, however
   
 I
   
 don't believe that to be the case.

 I was playing in the last few days and I experienced a 'reconnecting to
 server...' message during map change - thankfully it reconnected in time
 however before the reconnect counter hit zero.

 This problem is *definitely NOT fixed*. Zoid (or anyone from the Valve
 team?) are you able to double check this problem is actually fixed, as
 myself and others do not believe it is at all.

 Thanks

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert C
 Sent: Monday, 6 July 2009 8:30 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Timeout On Mapchange

 We've also been seeing this issue for months. We run over 100 servers,
 all stock standard. They run on a cross section of win2k3 and win2k8
 servers.

 Rob C.

 Midnight wrote:
 
   
 Can someone from Valve respond to this? Has been a problem for months
 on end.



 Chris Brunelle wrote:
   
 
 I've been having timeout issues as well. I've also used Neph's plugin
 
   
 but
 
   
 that hasn't stopped them for me. Windows server.


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Midnight
 Sent: Sunday, July 05, 2009 12:34 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: [hlds] Timeout On Mapchange

 A lot of our players are still complaining of timeouts when changing
 maps on L4D. Anyone else seeing this? We run about 30 servers, so this
 is rather annoying to say the least.

 Some have a stock game, others have SourceMod + Cevo ReadyUp mod
 installed. The bugfix included in SourceMod a while back didn't seem to
 do anything.

 We also tried Neph's plugin, which doesn't seem to work for L4D. (Never
 got a conclusive answer on if it should or shouldn't work so we gave it
 a shot).

 Servers are running Windows.

 Thanks,

 Noel

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 
   
 please visit:
 
   
 http://list.valvesoftware.com/mailman/listinfo/hlds


 
   
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
   
 
 please visit:
 
   
 http://list.valvesoftware.com/mailman/listinfo/hlds


   
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
   
 please visit:
   
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
   
 _
 HotmailR has ever-growing storage! Don't worry about storage limits. 

 
 http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutoria
 l_Storage_062009
   
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 
 please visit:
   
 http://list.valvesoftware.com/mailman/listinfo/hlds

   
 
 

Re: [hlds] Timeout On Mapchange

2009-07-07 Thread Alec Sanger

I'm almost positive that he said it *SHOULD* work for L4D. I was having timeout 
issues until I installed it on my servers. Seems to be working for me.

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 Date: Tue, 7 Jul 2009 02:13:27 -0700
 From: mido...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Timeout On Mapchange
 
 Yes he was talking about TF2 there, which the plugin was originally 
 written for.
 
 
 Andrew Armstrong wrote:
  Yeah its frustrating.
 
  This is the thread I was referring to earlier,
  https://forums.alliedmods.net/showthread.php?t=85395page=4
 
  Neph posted towards the end of that thread saying the bug was fixed, perhaps
  it was only for TF2.
 
  - Andrew
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Midnight
  Sent: Tuesday, 7 July 2009 6:44 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Timeout On Mapchange
 
  Can anyone else confirm that Neph said his plugin does *not* work for 
  L4D?  I think there is no solution for this issue.
 
  Not sure why we can't get an ETA from valve on this, it is a critical 
  issue based on how many people complain.
 
 
  Tony Paloma wrote:

  He posted that it was fixed for TF2, which it is. Probably still necessary
  
  for L4D.

  

  
  From: and...@mammoth.com.au
  To: hlds@list.valvesoftware.com
  Date: Mon, 6 Jul 2009 09:01:26 +1000
  Subject: Re: [hlds] Timeout On Mapchange
 
  Agreed.
 
  Neph had a plugin to skip the stats upload during map change (the

  supposed

  cause to the timeout problem), but he posted on his forum that it was no
  longer necessary a while ago because Valve had fixed the problem, however

  I

  don't believe that to be the case.
 
  I was playing in the last few days and I experienced a 'reconnecting to
  server...' message during map change - thankfully it reconnected in time
  however before the reconnect counter hit zero.
 
  This problem is *definitely NOT fixed*. Zoid (or anyone from the Valve
  team?) are you able to double check this problem is actually fixed, as
  myself and others do not believe it is at all.
 
  Thanks
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert C
  Sent: Monday, 6 July 2009 8:30 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Timeout On Mapchange
 
  We've also been seeing this issue for months. We run over 100 servers,
  all stock standard. They run on a cross section of win2k3 and win2k8
  servers.
 
  Rob C.
 
  Midnight wrote:
  

  Can someone from Valve respond to this? Has been a problem for months
  on end.
 
 
 
  Chris Brunelle wrote:

  
  I've been having timeout issues as well. I've also used Neph's plugin
  

  but
  

  that hasn't stopped them for me. Windows server.
 
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Midnight
  Sent: Sunday, July 05, 2009 12:34 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: [hlds] Timeout On Mapchange
 
  A lot of our players are still complaining of timeouts when changing
  maps on L4D. Anyone else seeing this? We run about 30 servers, so this
  is rather annoying to say the least.
 
  Some have a stock game, others have SourceMod + Cevo ReadyUp mod
  installed. The bugfix included in SourceMod a while back didn't seem to
  do anything.
 
  We also tried Neph's plugin, which doesn't seem to work for L4D. (Never
  got a conclusive answer on if it should or shouldn't work so we gave it
  a shot).
 
  Servers are running Windows.
 
  Thanks,
 
  Noel
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  

  please visit:
  

  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  

  ___
  To unsubscribe, edit your list preferences, or view the list archives,

  
  please visit:
  

  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 

  
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,

  please visit:

  

Re: [hlds] Timeout On Mapchange

2009-07-07 Thread ShoreCogs
His plugin comes with a version for L4D. I haven't had the timeout issue in 
quite a while but I still installed it just in case. 

- Original Message - 
From: Alec Sanger eclyp...@hotmail.com 
To: hlds@list.valvesoftware.com 
Sent: Tuesday, July 7, 2009 6:36:04 AM GMT -05:00 US/Canada Eastern 
Subject: Re: [hlds] Timeout On Mapchange 


I'm almost positive that he said it *SHOULD* work for L4D. I was having timeout 
issues until I installed it on my servers. Seems to be working for me. 
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Gameservers.com Servers

2009-07-07 Thread Frédéric Fortier


Anyone hosting a dedicated linux server here could confirm? Would be
appreciated.



msleeper a écrit :

  The server should auto-reconnect to the Steam servers on Windows
systems. I don't remember the status on that working for Linux though,
but that's probably the issue since I think gameservers uses all Linux
systems.


On Mon, 2009-07-06 at 19:01 -0500, Hutch wrote:
  
  
My observance is that new weapon load outs quit working (if that is 
what you are referring too) when the server loses connection to the 
Steam network, or master servers, for a little while, then 
reconnects. All the while your users will stay connected to the 
server. Tell your users to reconnect to the server. This has always 
fixed the issue for our players, with the exception to those who 
disconnect when their friends list is down. Coincidence? Could be but 
has worked every time, Including for myself. Seems like the steam 
network drops the server and then in turn drops the client in some 
form of active connection. Server seems to reconnect on its own in 
time, but client doesn't... Server restarts haven't been needed on 
our end. Ultimately, who knows with Steam... Ask a user to try it and 
see. Been awhile since I have had to do it so I don't remember if I 
had to fully kill the game or just disconnect and reconnect...
Hope that helps...

As far as your server host, remember your probably dealing mostly 
with community owners that will reply to you in this list (such as 
myself) that run dedicated/colo boxes at a major hosting co or data 
center, So most do not rent a game server or two, per se. Myself at 
one time rented two servers from the same company you mentioned and I 
had no issue with them. Ran out of Dallas, cause Tejas is country to 
be. Most issues with them are carbon based errors. Go dedicated 
.. And take control!

Hutch
Give the Demoman a funkier 'fro Valve!
You, the public can help by visiting...
http://funkthefro.halsplayground.com/Support Funk the 'Fro  in 
http://funkthefro.halsplayground.com/TF2
Online Gaming Community
http://www.halsplayground.com/HaLsPlayground.http://www.halsplayground.com/com
  
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

  
  


  




_
Avec Windows Live, vous gardez le contact avec tous vos amis au même endroit.
http://go.microsoft.com/?linkid=9660830
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Gameservers.com Servers

2009-07-07 Thread Karl Weckstrom
Confirmed. Once the server has lost its connection to steam, it will NOT 
reconnect without restarting srcds under Linux. Had to restart all our servers 
today for just that reason. 




-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Frédéric Fortier
Sent: Tuesday, July 07, 2009 7:55 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Gameservers.com Servers



Anyone hosting a dedicated linux server here could confirm? Would be
appreciated.



msleeper a écrit :

  The server should auto-reconnect to the Steam servers on Windows
systems. I don't remember the status on that working for Linux though,
but that's probably the issue since I think gameservers uses all Linux
systems.


On Mon, 2009-07-06 at 19:01 -0500, Hutch wrote:
  
  
My observance is that new weapon load outs quit working (if that is 
what you are referring too) when the server loses connection to the 
Steam network, or master servers, for a little while, then 
reconnects. All the while your users will stay connected to the 
server. Tell your users to reconnect to the server. This has always 
fixed the issue for our players, with the exception to those who 
disconnect when their friends list is down. Coincidence? Could be but 
has worked every time, Including for myself. Seems like the steam 
network drops the server and then in turn drops the client in some 
form of active connection. Server seems to reconnect on its own in 
time, but client doesn't... Server restarts haven't been needed on 
our end. Ultimately, who knows with Steam... Ask a user to try it and 
see. Been awhile since I have had to do it so I don't remember if I 
had to fully kill the game or just disconnect and reconnect...
Hope that helps...

As far as your server host, remember your probably dealing mostly 
with community owners that will reply to you in this list (such as 
myself) that run dedicated/colo boxes at a major hosting co or data 
center, So most do not rent a game server or two, per se. Myself at 
one time rented two servers from the same company you mentioned and I 
had no issue with them. Ran out of Dallas, cause Tejas is country to 
be. Most issues with them are carbon based errors. Go dedicated 
.. And take control!

Hutch
Give the Demoman a funkier 'fro Valve!
You, the public can help by visiting...
http://funkthefro.halsplayground.com/Support Funk the 'Fro  in 
http://funkthefro.halsplayground.com/TF2
Online Gaming Community
http://www.halsplayground.com/HaLsPlayground.http://www.halsplayground.com/com
  
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

  
  


  




_
Avec Windows Live, vous gardez le contact avec tous vos amis au même endroit.
http://go.microsoft.com/?linkid=9660830
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Gameservers.com Servers

2009-07-07 Thread ShoreCogs
Hmm... this might have something to do with me needing to restart my L4D server 
I have with them before trying to connect it. 

- Original Message - 
From: Karl Weckstrom k...@weckstrom.com 
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com 
Sent: Tuesday, July 7, 2009 4:11:52 PM GMT -05:00 US/Canada Eastern 
Subject: Re: [hlds] Gameservers.com Servers 

Confirmed. Once the server has lost its connection to steam, it will NOT 
reconnect without restarting srcds under Linux. Had to restart all our servers 
today for just that reason. 




-Original Message- 
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Frédéric Fortier 
Sent: Tuesday, July 07, 2009 7:55 AM 
To: hlds@list.valvesoftware.com 
Subject: Re: [hlds] Gameservers.com Servers 



Anyone hosting a dedicated linux server here could confirm? Would be 
appreciated. 



msleeper a écrit : 

The server should auto-reconnect to the Steam servers on Windows 
systems. I don't remember the status on that working for Linux though, 
but that's probably the issue since I think gameservers uses all Linux 
systems. 


On Mon, 2009-07-06 at 19:01 -0500, Hutch wrote: 


My observance is that new weapon load outs quit working (if that is 
what you are referring too) when the server loses connection to the 
Steam network, or master servers, for a little while, then 
reconnects. All the while your users will stay connected to the 
server. Tell your users to reconnect to the server. This has always 
fixed the issue for our players, with the exception to those who 
disconnect when their friends list is down. Coincidence? Could be but 
has worked every time, Including for myself. Seems like the steam 
network drops the server and then in turn drops the client in some 
form of active connection. Server seems to reconnect on its own in 
time, but client doesn't... Server restarts haven't been needed on 
our end. Ultimately, who knows with Steam... Ask a user to try it and 
see. Been awhile since I have had to do it so I don't remember if I 
had to fully kill the game or just disconnect and reconnect... 
Hope that helps... 

As far as your server host, remember your probably dealing mostly 
with community owners that will reply to you in this list (such as 
myself) that run dedicated/colo boxes at a major hosting co or data 
center, So most do not rent a game server or two, per se. Myself at 
one time rented two servers from the same company you mentioned and I 
had no issue with them. Ran out of Dallas, cause Tejas is country to 
be. Most issues with them are carbon based errors. Go dedicated 
.. And take control! 

Hutch 
Give the Demoman a funkier 'fro Valve! 
You, the public can help by visiting... 
http://funkthefro.halsplayground.com/Support Funk the 'Fro in 
http://funkthefro.halsplayground.com/TF2 
Online Gaming Community 
http://www.halsplayground.com/HaLsPlayground.http://www.halsplayground.com/com
 
___ 
To unsubscribe, edit your list preferences, or view the list archives, please 
visit: 
http://list.valvesoftware.com/mailman/listinfo/hlds 










_ 
Avec Windows Live, vous gardez le contact avec tous vos amis au même endroit. 
http://go.microsoft.com/?linkid=9660830 
___ 
To unsubscribe, edit your list preferences, or view the list archives, please 
visit: 
http://list.valvesoftware.com/mailman/listinfo/hlds 

___ 
To unsubscribe, edit your list preferences, or view the list archives, please 
visit: 
http://list.valvesoftware.com/mailman/listinfo/hlds 
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds