I'm almost positive that he said it *SHOULD* work for L4D. I was having timeout 
issues until I installed it on my servers. Seems to be working for me.

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



> Date: Tue, 7 Jul 2009 02:13:27 -0700
> From: [email protected]
> To: [email protected]
> Subject: Re: [hlds] Timeout On Mapchange
> 
> Yes he was talking about TF2 there, which the plugin was originally 
> written for.
> 
> 
> Andrew Armstrong wrote:
> > Yeah its frustrating.
> >
> > This is the thread I was referring to earlier,
> > https://forums.alliedmods.net/showthread.php?t=85395&page=4
> >
> > Neph posted towards the end of that thread saying the bug was fixed, perhaps
> > it was only for TF2.
> >
> > - Andrew
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Midnight
> > Sent: Tuesday, 7 July 2009 6:44 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Timeout On Mapchange
> >
> > Can anyone else confirm that Neph said his plugin does *not* work for 
> > L4D?  I think there is no solution for this issue.
> >
> > Not sure why we can't get an ETA from valve on this, it is a critical 
> > issue based on how many people complain.
> >
> >
> > Tony Paloma wrote:
> >   
> >> He posted that it was fixed for TF2, which it is. Probably still necessary
> >>     
> > for L4D.
> >   
> >> ----------------------------------------
> >>   
> >>     
> >>> From: [email protected]
> >>> To: [email protected]
> >>> Date: Mon, 6 Jul 2009 09:01:26 +1000
> >>> Subject: Re: [hlds] Timeout On Mapchange
> >>>
> >>> Agreed.
> >>>
> >>> Neph had a plugin to skip the stats upload during map change (the
> >>>       
> > supposed
> >   
> >>> cause to the timeout problem), but he posted on his forum that it was no
> >>> longer necessary a while ago because Valve had fixed the problem, however
> >>>       
> > I
> >   
> >>> don't believe that to be the case.
> >>>
> >>> I was playing in the last few days and I experienced a 'reconnecting to
> >>> server...' message during map change - thankfully it reconnected in time
> >>> however before the reconnect counter hit zero.
> >>>
> >>> This problem is *definitely NOT fixed*. Zoid (or anyone from the Valve
> >>> team?) are you able to double check this problem is actually fixed, as
> >>> myself and others do not believe it is at all.
> >>>
> >>> Thanks
> >>>
> >>> -----Original Message-----
> >>> From: [email protected]
> >>> [mailto:[email protected]] On Behalf Of Robert C
> >>> Sent: Monday, 6 July 2009 8:30 AM
> >>> To: Half-Life dedicated Win32 server mailing list
> >>> Subject: Re: [hlds] Timeout On Mapchange
> >>>
> >>> We've also been seeing this issue for months. We run over 100 servers,
> >>> all stock standard. They run on a cross section of win2k3 and win2k8
> >>> servers.
> >>>
> >>> Rob C.
> >>>
> >>> Midnight wrote:
> >>>     
> >>>       
> >>>> Can someone from Valve respond to this? Has been a problem for months
> >>>> on end.
> >>>>
> >>>>
> >>>>
> >>>> Chris Brunelle wrote:
> >>>>       
> >>>>         
> >>>>> I've been having timeout issues as well. I've also used Neph's plugin
> >>>>>         
> >>>>>           
> >>> but
> >>>     
> >>>       
> >>>>> that hasn't stopped them for me. Windows server.
> >>>>>
> >>>>>
> >>>>> -----Original Message-----
> >>>>> From: [email protected]
> >>>>> [mailto:[email protected]] On Behalf Of Midnight
> >>>>> Sent: Sunday, July 05, 2009 12:34 AM
> >>>>> To: Half-Life dedicated Win32 server mailing list
> >>>>> Subject: [hlds] Timeout On Mapchange
> >>>>>
> >>>>> A lot of our players are still complaining of timeouts when changing
> >>>>> maps on L4D. Anyone else seeing this? We run about 30 servers, so this
> >>>>> is rather annoying to say the least.
> >>>>>
> >>>>> Some have a stock game, others have SourceMod + Cevo ReadyUp mod
> >>>>> installed. The bugfix included in SourceMod a while back didn't seem to
> >>>>> do anything.
> >>>>>
> >>>>> We also tried Neph's plugin, which doesn't seem to work for L4D. (Never
> >>>>> got a conclusive answer on if it should or shouldn't work so we gave it
> >>>>> a shot).
> >>>>>
> >>>>> Servers are running Windows.
> >>>>>
> >>>>> Thanks,
> >>>>>
> >>>>> Noel
> >>>>>
> >>>>> _______________________________________________
> >>>>> To unsubscribe, edit your list preferences, or view the list archives,
> >>>>> please visit:
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>>
> >>>>>
> >>>>> _______________________________________________
> >>>>> To unsubscribe, edit your list preferences, or view the list archives,
> >>>>>         
> >>>>>           
> >>> please visit:
> >>>     
> >>>       
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>>
> >>>>>
> >>>>>         
> >>>>>           
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list archives,
> >>>>       
> >>>>         
> >>> please visit:
> >>>     
> >>>       
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>
> >>>>
> >>>>       
> >>>>         
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>>       
> > please visit:
> >   
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>     
> >>>       
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> >>     
> > please visit:
> >   
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> >>
> >>   
> >>     
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> > please visit:
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> >
> >
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> > please visit:
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> >
> >   
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