Yeah its frustrating.

This is the thread I was referring to earlier,
https://forums.alliedmods.net/showthread.php?t=85395&page=4

Neph posted towards the end of that thread saying the bug was fixed, perhaps
it was only for TF2.

- Andrew

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Midnight
Sent: Tuesday, 7 July 2009 6:44 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Timeout On Mapchange

Can anyone else confirm that Neph said his plugin does *not* work for 
L4D?  I think there is no solution for this issue.

Not sure why we can't get an ETA from valve on this, it is a critical 
issue based on how many people complain.


Tony Paloma wrote:
> He posted that it was fixed for TF2, which it is. Probably still necessary
for L4D.
>
> ----------------------------------------
>   
>> From: and...@mammoth.com.au
>> To: hlds@list.valvesoftware.com
>> Date: Mon, 6 Jul 2009 09:01:26 +1000
>> Subject: Re: [hlds] Timeout On Mapchange
>>
>> Agreed.
>>
>> Neph had a plugin to skip the stats upload during map change (the
supposed
>> cause to the timeout problem), but he posted on his forum that it was no
>> longer necessary a while ago because Valve had fixed the problem, however
I
>> don't believe that to be the case.
>>
>> I was playing in the last few days and I experienced a 'reconnecting to
>> server...' message during map change - thankfully it reconnected in time
>> however before the reconnect counter hit zero.
>>
>> This problem is *definitely NOT fixed*. Zoid (or anyone from the Valve
>> team?) are you able to double check this problem is actually fixed, as
>> myself and others do not believe it is at all.
>>
>> Thanks
>>
>> -----Original Message-----
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert C
>> Sent: Monday, 6 July 2009 8:30 AM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Timeout On Mapchange
>>
>> We've also been seeing this issue for months. We run over 100 servers,
>> all stock standard. They run on a cross section of win2k3 and win2k8
>> servers.
>>
>> Rob C.
>>
>> Midnight wrote:
>>     
>>> Can someone from Valve respond to this? Has been a problem for months
>>> on end.
>>>
>>>
>>>
>>> Chris Brunelle wrote:
>>>       
>>>> I've been having timeout issues as well. I've also used Neph's plugin
>>>>         
>> but
>>     
>>>> that hasn't stopped them for me. Windows server.
>>>>
>>>>
>>>> -----Original Message-----
>>>> From: hlds-boun...@list.valvesoftware.com
>>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Midnight
>>>> Sent: Sunday, July 05, 2009 12:34 AM
>>>> To: Half-Life dedicated Win32 server mailing list
>>>> Subject: [hlds] Timeout On Mapchange
>>>>
>>>> A lot of our players are still complaining of timeouts when changing
>>>> maps on L4D. Anyone else seeing this? We run about 30 servers, so this
>>>> is rather annoying to say the least.
>>>>
>>>> Some have a stock game, others have SourceMod + Cevo ReadyUp mod
>>>> installed. The bugfix included in SourceMod a while back didn't seem to
>>>> do anything.
>>>>
>>>> We also tried Neph's plugin, which doesn't seem to work for L4D. (Never
>>>> got a conclusive answer on if it should or shouldn't work so we gave it
>>>> a shot).
>>>>
>>>> Servers are running Windows.
>>>>
>>>> Thanks,
>>>>
>>>> Noel
>>>>
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>> please visit:
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