Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released
Do you have problems with the mapcycle? At the end of the map, instead of going to the next map, it reloads the same that was running. Did it twice already. Cold PS: I had to disable metamod too and not just sourcemod On Fri, Aug 14, 2009 at 4:49 AM, k e mfnt...@gmail.com wrote: Beetlesmod is working fine on my Window's servers. On Thu, Aug 13, 2009 at 10:46 PM, Aj Collins gamerzwo...@gmail.com wrote: It sounds like Valve changed engine headers without a public beta, without describing the changes, and without an SDK change. We're working on a fix. In the meantime, you will have to disable SourceMod. Metamod will work fine. http://forums.alliedmods.net/showpost.php?p=899001postcount=8 *sigh* On Thu, Aug 13, 2009 at 10:40 PM, Shane Arnold clontar...@iinet.net.au wrote: What he said. The SM team develops for TF2, not the other way around. ___ Shane Arnold- clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger, the message was not delivered. For want of an undelivered message the war was lost. Matt Stanton wrote: Still the significance of the 'Friday Update' is misplaced, here, as for the part of the world that has advanced into Friday before the United States, Valve works and releases updates on Saturdays. If they release a broken update on Friday in the United States, then we are broken all weekend. If they release a broken update on Friday slightly west of the international date line, then you can hope for an early Saturday update fix. Regardless, the update isn't really broken, they just released it without warning anyone that it was going to break SourceMod. While it would likely be in their best interests to allow the SM dev team to know about what is going to be changed, it is not an obligation, and there is no reason for Valve to have to keep up with what may or may not break SourceMod in one of the updates. So, when SM is working again, I think this update will be fantastic, and props to the SM team for getting rolling on this so quickly. I look forward to biting the bullet and and finally updating SM on our servers to the 1.3-dev branch. Clyde cide wrote: oh gawd Ive got to do this.. Msleeper is only aware of people caught in his honeypot.. Lame I know, but fun non the less. :| :/ :\ :| :D On Thu, Aug 13, 2009 at 9:15 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Msleeper didn't realize that there people outside of the United States such as... Britain, Romania, Canada, etc that are subscribed to this list. I'm just happy they've gotten the bandwidth requirements down, Kyle On Thu, Aug 13, 2009 at 5:58 PM, Donnie Newlove donnie.newl...@gmail.com wrote: Wait a minute, it is Friday here after all. In your face msleeper! On Fri, Aug 14, 2009 at 2:52 AM, Flubberflub...@gmail.com wrote: It's Friday 2h51. 2009/8/14 Midnight mido...@gmail.com Seems someone doesn't have a job and doesn't know what day it is. Join the crowd. msleeper wrote: Today is Thursday, hope this helps. On Fri, 2009-08-14 at 02:34 +0200, Donnie Newlove wrote: They probably just entered their test server all wearing the viking helmet and thus quickly decided that testing is for the weak and releasing a major update on a Friday is not only a good idea, it's the most manly thing a manly man can do. On Fri, Aug 14, 2009 at 2:28 AM, Flubberflub...@gmail.com wrote: Just one tiny question, are you really testing the maps? Because i just want to say overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime since i tried the koth mode. 2009/8/14 FPSB | Goerge brutalgoerge...@gmail.com hey thanks valve for letting the sourcemod/addons communities know about all the stuff you changed. =] On Thu, Aug 13, 2009 at 6:11 PM, Wobak tperrinh...@gmail.com wrote: Ok as usual my fixes aren't applied. If you wanna get a better info you can search for ulimit in srcds_run, an change the value to 3 for example. Then You'll have an output like that : Auto detecting CPU Using AMD Optimised binary. Enabling debug mode Server will
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released
Any news, for the new old seg fault bug? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released
https://bugs.alliedmods.net/show_bug.cgi?id=3948 That's the as it happens gory details. Watch sourcemod.net for when they have something concrete to say. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Flubber Sent: Friday, August 14, 2009 4:35 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released Any news, for the new old seg fault bug? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released
Latest SM snapshot on 1.2 branch is working for me on Windows. Great work SM devs! On Fri, Aug 14, 2009 at 10:09 AM, Charles Mabbott cmabb...@verizon.netwrote: https://bugs.alliedmods.net/show_bug.cgi?id=3948 That's the as it happens gory details. Watch sourcemod.net for when they have something concrete to say. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Flubber Sent: Friday, August 14, 2009 4:35 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released Any news, for the new old seg fault bug? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Stopwatch HUD Issue
Running through Gravelpit a bit on the private server with Stopwatch turned on (via Competition .cfg file) and it appears the HUD is not working. The timer countdown that usually displays, the actual countdown is missing and does not display. But it is still working off that time. Screenshot link below. Note: No add-ons were being running on this server, or even installed (No Addons folder present) http://www.clanao.com/files/matchbook/stopwatch-issue.png Also does it on Dustbowl and Egypt after a full restart of the server. I have no tried on a separate server as of yet, but has anyone else saw this with the update? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris Sent: Friday, August 14, 2009 5:59 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released Latest SM snapshot on 1.2 branch is working for me on Windows. Great work SM devs! On Fri, Aug 14, 2009 at 10:09 AM, Charles Mabbott cmabb...@verizon.netwrote: https://bugs.alliedmods.net/show_bug.cgi?id=3948 That's the as it happens gory details. Watch sourcemod.net for when they have something concrete to say. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Flubber Sent: Friday, August 14, 2009 4:35 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released Any news, for the new old seg fault bug? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released
Anyone else notice that the HLTV servers are broadcasting oddly? Right now I'm looking at HLTV on my HLSW app and I'm watching the server bounce between the HLTV info (slots and hostname) to the match server info... very odd. This link shows the HLTV hostname and slots: http://blackhole.midwest-gaming.org/uploads/update.jpg This link shows game server hostname and slots but as you'll see, the IP hasn't changed. http://blackhole.midwest-gaming.org/uploads/update_1.jpg The switch happens once every second (possibly limited to the update query of HLSW). I don't see any performance drops due to this, but figured everyone (and valve) should see and recognize this as an issue. Players were still able to join the HLTV and watch the matches last night. b0z -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Donnie Newlove Sent: Thursday, August 13, 2009 7:58 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released Wait a minute, it is Friday here after all. In your face msleeper! On Fri, Aug 14, 2009 at 2:52 AM, Flubberflub...@gmail.com wrote: It's Friday 2h51. 2009/8/14 Midnight mido...@gmail.com Seems someone doesn't have a job and doesn't know what day it is. Join the crowd. msleeper wrote: Today is Thursday, hope this helps. On Fri, 2009-08-14 at 02:34 +0200, Donnie Newlove wrote: They probably just entered their test server all wearing the viking helmet and thus quickly decided that testing is for the weak and releasing a major update on a Friday is not only a good idea, it's the most manly thing a manly man can do. On Fri, Aug 14, 2009 at 2:28 AM, Flubberflub...@gmail.com wrote: Just one tiny question, are you really testing the maps? Because i just want to say overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime overtime since i tried the koth mode. 2009/8/14 FPSB | Goerge brutalgoerge...@gmail.com hey thanks valve for letting the sourcemod/addons communities know about all the stuff you changed. =] On Thu, Aug 13, 2009 at 6:11 PM, Wobak tperrinh...@gmail.com wrote: Ok as usual my fixes aren't applied. If you wanna get a better info you can search for ulimit in srcds_run, an change the value to 3 for example. Then You'll have an output like that : Auto detecting CPU Using AMD Optimised binary. Enabling debug mode Server will auto-restart if there is a crash. Console initialized. ./srcds_run: line 352: 2902 Bus error (core dumped) $HL_CMD warning: Can't read pathname for load map: Input/output error. Error while mapping shared library sections: /srv/rab3/orangebox/tf/bin/server_i486.so: not in executable format: File format not recognized. Error while reading shared library symbols: /srv/rab3/orangebox/tf/bin/server_i486.so: can't read symbols: File format not recognized. Error while reading shared library symbols: /srv/rab3/orangebox/tf/bin/server_i486.so: can't read symbols: File format not recognized. email debug.log to li...@valvesoftware.com Fri Aug 14 02:09:05 CEST 2009: Server restart in 1 seconds Fri Aug 14 02:09:06 CEST 2009: Server Quit On 8/14/09, Matt Lyons mly...@internode.com.au wrote: On 14/08/2009, at 9:17 AM, MjrNuT wrote: Renamed the addons folder. 33 times :( -- Matt Lyons (Bsc CS Soft Eng) Media Group, Internode 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: mly...@internode.com.au WWW: www.internode.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
[hlds] Team Fortress 2/Day of Defeat: Source Update Coming
There will be a required update for TF2 and DoDS released later today. It should be available within the hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Coming
[JOKING]Will this one break sourcemod too? :P[/JOKING] Jonah Hirsch On Fri, Aug 14, 2009 at 4:16 PM, Jason Ruymen jas...@valvesoftware.comwrote: There will be a required update for TF2 and DoDS released later today. It should be available within the hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Coming
Maybe some updates to fix it lol :) ??? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Friday, August 14, 2009 6:33 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Coming [JOKING]Will this one break sourcemod too? :P[/JOKING] Jonah Hirsch On Fri, Aug 14, 2009 at 4:16 PM, Jason Ruymen jas...@valvesoftware.comwrote: There will be a required update for TF2 and DoDS released later today. It should be available within the hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Coming
Haha...would that be better or worse, now that they're already working on it and have it fixed-ish? Jonah Hirsch On Fri, Aug 14, 2009 at 4:37 PM, Kenny Loggins kenny.logg...@clanao.comwrote: Maybe some updates to fix it lol :) ??? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Friday, August 14, 2009 6:33 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Coming [JOKING]Will this one break sourcemod too? :P[/JOKING] Jonah Hirsch On Fri, Aug 14, 2009 at 4:16 PM, Jason Ruymen jas...@valvesoftware.comwrote: There will be a required update for TF2 and DoDS released later today. It should be available within the hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Coming
Maybe valve need some overtime overtime overtime to fix issues.I dream of a cvar to disable the crappy animations and the ridiculous uber crit effect. 2009/8/15 Jonah Hirsch crazydog...@gmail.com Haha...would that be better or worse, now that they're already working on it and have it fixed-ish? Jonah Hirsch On Fri, Aug 14, 2009 at 4:37 PM, Kenny Loggins kenny.logg...@clanao.com wrote: Maybe some updates to fix it lol :) ??? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Friday, August 14, 2009 6:33 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Coming [JOKING]Will this one break sourcemod too? :P[/JOKING] Jonah Hirsch On Fri, Aug 14, 2009 at 4:16 PM, Jason Ruymen jas...@valvesoftware.comwrote: There will be a required update for TF2 and DoDS released later today. It should be available within the hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Coming
i know you dont have to let the dev community know about changes you're making beforehand, but gosh darn it, it's just the right thing to do. On Fri, Aug 14, 2009 at 5:37 PM, Kenny Loggins kenny.logg...@clanao.comwrote: Maybe some updates to fix it lol :) ??? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Friday, August 14, 2009 6:33 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Coming [JOKING]Will this one break sourcemod too? :P[/JOKING] Jonah Hirsch On Fri, Aug 14, 2009 at 4:16 PM, Jason Ruymen jas...@valvesoftware.comwrote: There will be a required update for TF2 and DoDS released later today. It should be available within the hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Coming
But then it wouldn't be a surprise! (The surprise being your server and plugins don't work) -Mike On Fri, Aug 14, 2009 at 6:47 PM, FPSB | Goergebrutalgoerge...@gmail.com wrote: i know you dont have to let the dev community know about changes you're making beforehand, but gosh darn it, it's just the right thing to do. On Fri, Aug 14, 2009 at 5:37 PM, Kenny Loggins kenny.logg...@clanao.comwrote: Maybe some updates to fix it lol :) ??? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Friday, August 14, 2009 6:33 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Coming [JOKING]Will this one break sourcemod too? :P[/JOKING] Jonah Hirsch On Fri, Aug 14, 2009 at 4:16 PM, Jason Ruymen jas...@valvesoftware.comwrote: There will be a required update for TF2 and DoDS released later today. It should be available within the hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Coming
If everything always worked, where would be the fun in being a server admin. On Fri, 2009-08-14 at 18:53 -0500, Mike Zimmermann wrote: But then it wouldn't be a surprise! (The surprise being your server and plugins don't work) -Mike On Fri, Aug 14, 2009 at 6:47 PM, FPSB | Goergebrutalgoerge...@gmail.com wrote: i know you dont have to let the dev community know about changes you're making beforehand, but gosh darn it, it's just the right thing to do. On Fri, Aug 14, 2009 at 5:37 PM, Kenny Loggins kenny.logg...@clanao.comwrote: Maybe some updates to fix it lol :) ??? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Friday, August 14, 2009 6:33 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Coming [JOKING]Will this one break sourcemod too? :P[/JOKING] Jonah Hirsch On Fri, Aug 14, 2009 at 4:16 PM, Jason Ruymen jas...@valvesoftware.comwrote: There will be a required update for TF2 and DoDS released later today. It should be available within the hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Team Fortress 2/Day of Defeat: Source Update Released
A required update for Team Fortress 2 and Day of Defeat: Source* is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2 - Fixed r_rootlod being marked as a cheat, which prevented it from being changed and caused a significant performance loss for some GPUs. - Changed The Big Hurt Scout achievement to be Stun 2 Medics that are ready to deploy an ÜberCharge. - Fixed Announcer overtime bug on KOTH servers using mp_timelimit. - Due to many requests, added server ConVar tf_overtime_nag. When set to 1, it keeps the broken announcer behavior. - Fixed tournament stopwatch not displaying the time in the HUD. - Fixed a bug with cloak meter regen and drain rates. - Fixed Spies not being able to go invis while reloading. - Fixed pipebombs sticking to saw blades. - Fixed weapons not being hidden properly during loser state anims. - Fixed a case where radius damage didn't reduce damage to self. - Fixes Demomen taking too much damage from their pipebombs. - Fixed a case where items would never show up in the backpack, even though they were available to equip. - Fixed a case where items weren't being validated properly in class loadout slots. Community requests: - Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode. - Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1 capture. * The Day of Defeat: Source update is required due to engine changes. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Coming
Does this mean I should or shouldnt update SM to the new version since sometimes its a bug that the engine stuff got in there. On Fri, Aug 14, 2009 at 5:01 PM, msleeper mslee...@cyberwurx.com wrote: If everything always worked, where would be the fun in being a server admin. On Fri, 2009-08-14 at 18:53 -0500, Mike Zimmermann wrote: But then it wouldn't be a surprise! (The surprise being your server and plugins don't work) -Mike On Fri, Aug 14, 2009 at 6:47 PM, FPSB | Goergebrutalgoerge...@gmail.com wrote: i know you dont have to let the dev community know about changes you're making beforehand, but gosh darn it, it's just the right thing to do. On Fri, Aug 14, 2009 at 5:37 PM, Kenny Loggins kenny.logg...@clanao.comwrote: Maybe some updates to fix it lol :) ??? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Friday, August 14, 2009 6:33 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Coming [JOKING]Will this one break sourcemod too? :P[/JOKING] Jonah Hirsch On Fri, Aug 14, 2009 at 4:16 PM, Jason Ruymen jas...@valvesoftware.comwrote: There will be a required update for TF2 and DoDS released later today. It should be available within the hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Coming
On 15/08/2009, at 9:31 AM, msleeper wrote: If everything always worked, where would be the fun in being a server admin. I mean, who needs there Saturday morning anyway? :-/ -- Matt Lyons (Bsc CS Soft Eng) Media Group, Internode 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: mly...@internode.com.au WWW: www.internode.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released
Thanks for the fast patch. And tf_overtime_nag should default to 1, tbh. Best cvar ever. On Fri, 2009-08-14 at 17:03 -0700, Jason Ruymen wrote: A required update for Team Fortress 2 and Day of Defeat: Source* is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2 - Fixed r_rootlod being marked as a cheat, which prevented it from being changed and caused a significant performance loss for some GPUs. - Changed The Big Hurt Scout achievement to be Stun 2 Medics that are ready to deploy an ÜberCharge. - Fixed Announcer overtime bug on KOTH servers using mp_timelimit. - Due to many requests, added server ConVar tf_overtime_nag. When set to 1, it keeps the broken announcer behavior. - Fixed tournament stopwatch not displaying the time in the HUD. - Fixed a bug with cloak meter regen and drain rates. - Fixed Spies not being able to go invis while reloading. - Fixed pipebombs sticking to saw blades. - Fixed weapons not being hidden properly during loser state anims. - Fixed a case where radius damage didn't reduce damage to self. - Fixes Demomen taking too much damage from their pipebombs. - Fixed a case where items would never show up in the backpack, even though they were available to equip. - Fixed a case where items weren't being validated properly in class loadout slots. Community requests: - Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode. - Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1 capture. * The Day of Defeat: Source update is required due to engine changes. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released
Jason Ruymen wrote: A required update for Team Fortress 2 and Day of Defeat: Source* is now available. Please run hldsupdatetool to receive the update. The specific changes include: I just noticed that you can connect to previous server version with updated client ... so is it really a required update? Team Fortress 2 - Fixed r_rootlod being marked as a cheat, which prevented it from being changed and caused a significant performance loss for some GPUs. - Changed The Big Hurt Scout achievement to be Stun 2 Medics that are ready to deploy an ÜberCharge. - Fixed Announcer overtime bug on KOTH servers using mp_timelimit. - Due to many requests, added server ConVar tf_overtime_nag. When set to 1, it keeps the broken announcer behavior. - Fixed tournament stopwatch not displaying the time in the HUD. - Fixed a bug with cloak meter regen and drain rates. - Fixed Spies not being able to go invis while reloading. - Fixed pipebombs sticking to saw blades. - Fixed weapons not being hidden properly during loser state anims. - Fixed a case where radius damage didn't reduce damage to self. - Fixes Demomen taking too much damage from their pipebombs. - Fixed a case where items would never show up in the backpack, even though they were available to equip. - Fixed a case where items weren't being validated properly in class loadout slots. Community requests: - Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode. - Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1 capture. * The Day of Defeat: Source update is required due to engine changes. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released
Was there any damage values changed? On Fri, Aug 14, 2009 at 7:29 PM, Adam Nowacki no...@xpam.de wrote: Jason Ruymen wrote: A required update for Team Fortress 2 and Day of Defeat: Source* is now available. Please run hldsupdatetool to receive the update. The specific changes include: I just noticed that you can connect to previous server version with updated client ... so is it really a required update? Team Fortress 2 - Fixed r_rootlod being marked as a cheat, which prevented it from being changed and caused a significant performance loss for some GPUs. - Changed The Big Hurt Scout achievement to be Stun 2 Medics that are ready to deploy an ÜberCharge. - Fixed Announcer overtime bug on KOTH servers using mp_timelimit. - Due to many requests, added server ConVar tf_overtime_nag. When set to 1, it keeps the broken announcer behavior. - Fixed tournament stopwatch not displaying the time in the HUD. - Fixed a bug with cloak meter regen and drain rates. - Fixed Spies not being able to go invis while reloading. - Fixed pipebombs sticking to saw blades. - Fixed weapons not being hidden properly during loser state anims. - Fixed a case where radius damage didn't reduce damage to self. - Fixes Demomen taking too much damage from their pipebombs. - Fixed a case where items would never show up in the backpack, even though they were available to equip. - Fixed a case where items weren't being validated properly in class loadout slots. Community requests: - Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode. - Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1 capture. * The Day of Defeat: Source update is required due to engine changes. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds