Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-14 Thread Coldorak
Do you have problems with the mapcycle? At the end of the map, instead of
going to the next map, it reloads the same that was running. Did it twice
already.

Cold

PS: I had to disable metamod too and not just sourcemod

On Fri, Aug 14, 2009 at 4:49 AM, k e mfnt...@gmail.com wrote:

 Beetlesmod is working fine on my Window's servers.

 On Thu, Aug 13, 2009 at 10:46 PM, Aj Collins gamerzwo...@gmail.com
 wrote:

  It sounds like Valve changed engine headers without a public beta,
 without
  describing the changes, and without an SDK change.
 
  We're working on a fix. In the meantime, you will have to disable
  SourceMod.
  Metamod will work fine. 
  http://forums.alliedmods.net/showpost.php?p=899001postcount=8
 
  *sigh*
 
  On Thu, Aug 13, 2009 at 10:40 PM, Shane Arnold clontar...@iinet.net.au
  wrote:
 
   What he said. The SM team develops for TF2, not the other way around.
  
   ___
  
   Shane Arnold-   clontar...@iinet.net.au
  
   For want of a nail, the horseshoe was lost. For want of a horseshoe,
 the
   horse was lost. For want of a horse, the messenger was lost. For want
 of
  a
   messenger, the message was not delivered. For want of an undelivered
  message
   the war was lost.
  
  
  
   Matt Stanton wrote:
Still the significance of the 'Friday Update' is misplaced, here, as
  for
the part of the world that has advanced into Friday before the United
States, Valve works and releases updates on Saturdays.
   
If they release a broken update on Friday in the United States, then
 we
are broken all weekend.  If they release a broken update on Friday
slightly west of the international date line, then you can hope for
 an
early Saturday update fix.
   
Regardless, the update isn't really broken, they just released it
without warning anyone that it was going to break SourceMod.  While
 it
would likely be in their best interests to allow the SM dev team to
  know
about what is going to be changed, it is not an obligation, and there
  is
no reason for Valve to have to keep up with what may or may not break
SourceMod in one of the updates.
   
So, when SM is working again, I think this update will be fantastic,
  and
props to the SM team for getting rolling on this so quickly.  I look
forward to biting the bullet and and finally updating SM on our
 servers
to the 1.3-dev branch.
   
   
Clyde cide wrote:
   
oh gawd Ive got to do this.. Msleeper is only aware of people
  caught
   in
his honeypot.. Lame I know, but fun non the less. :|  :/ :\
 :|
   :D
   
On Thu, Aug 13, 2009 at 9:15 PM, Kyle Sanderson 
 kyle.l...@gmail.com
   wrote:
   
   
   
Msleeper didn't realize that there people outside of the United
  States
   such
as... Britain, Romania, Canada, etc that are subscribed to this
 list.
   
I'm just happy they've gotten the bandwidth requirements down,
Kyle
   
On Thu, Aug 13, 2009 at 5:58 PM, Donnie Newlove 
   donnie.newl...@gmail.com
   
   
wrote:
   
Wait a minute, it is Friday here after all. In your face msleeper!
   
On Fri, Aug 14, 2009 at 2:52 AM, Flubberflub...@gmail.com
 wrote:
   
   
It's Friday 2h51.
   
2009/8/14 Midnight mido...@gmail.com
   
   
   
Seems someone doesn't have a job and doesn't know what day it
 is.
   
   
 Join
   
   
the crowd.
   
   
msleeper wrote:
   
   
Today is Thursday, hope this helps.
   
   
On Fri, 2009-08-14 at 02:34 +0200, Donnie Newlove wrote:
   
   
   
They probably just entered their test server all wearing the
   viking
helmet and thus quickly decided that testing is for the weak
 and
releasing a major update on a Friday is not only a good idea,
  it's
   
   
the
   
   
most manly thing a manly man can do.
   
On Fri, Aug 14, 2009 at 2:28 AM, Flubberflub...@gmail.com
   wrote:
   
   
   
Just one tiny question, are you really testing the maps?
  Because
   i
   
   
just
   
   
want
   
   
to say overtime overtime overtime overtime overtime overtime
   
   
overtime
   
   
overtime overtime overtime overtime overtime overtime
 overtime
   
   
overtime
   
   
overtime overtime overtime since i tried the koth mode.
   
2009/8/14 FPSB | Goerge brutalgoerge...@gmail.com
   
   
   
   
hey thanks valve for letting the sourcemod/addons
 communities
   
   
know
   
   
about
   
   
all
the stuff you changed. =]
   
On Thu, Aug 13, 2009 at 6:11 PM, Wobak 
 tperrinh...@gmail.com
  
   
   
wrote:
   
   
   
   
Ok as usual my fixes aren't applied.
If you wanna get a better info you can search for ulimit
 in
srcds_run, an change the value to 3 for example.
   
Then You'll have an output like that :
   
Auto detecting CPU
Using AMD Optimised binary.
Enabling debug mode
Server will 

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-14 Thread Flubber
Any news, for the new old seg fault bug?
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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-14 Thread Charles Mabbott
https://bugs.alliedmods.net/show_bug.cgi?id=3948

That's the as it happens gory details. Watch sourcemod.net for when they
have something concrete to say.



-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Flubber
Sent: Friday, August 14, 2009 4:35 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

Any news, for the new old seg fault bug?
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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-14 Thread Chris
Latest SM snapshot on 1.2 branch is working for me on Windows.

Great work SM devs!

On Fri, Aug 14, 2009 at 10:09 AM, Charles Mabbott cmabb...@verizon.netwrote:

 https://bugs.alliedmods.net/show_bug.cgi?id=3948

 That's the as it happens gory details. Watch sourcemod.net for when they
 have something concrete to say.



 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Flubber
 Sent: Friday, August 14, 2009 4:35 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

 Any news, for the new old seg fault bug?
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[hlds] Stopwatch HUD Issue

2009-08-14 Thread Charles Mabbott
Running through Gravelpit a bit on the private server with Stopwatch turned
on (via Competition .cfg file) and it appears the HUD is not working.

The timer countdown that usually displays, the actual countdown is missing
and does not display. But it is still working off that time. Screenshot link
below.

Note: No add-ons were being running on this server, or even installed (No
Addons folder present)

http://www.clanao.com/files/matchbook/stopwatch-issue.png

Also does it on Dustbowl and Egypt after a full restart of the server.

I have no tried on a separate server as of yet, but has anyone else saw this
with the update?



-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris
Sent: Friday, August 14, 2009 5:59 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

Latest SM snapshot on 1.2 branch is working for me on Windows.

Great work SM devs!

On Fri, Aug 14, 2009 at 10:09 AM, Charles Mabbott
cmabb...@verizon.netwrote:

 https://bugs.alliedmods.net/show_bug.cgi?id=3948

 That's the as it happens gory details. Watch sourcemod.net for when they
 have something concrete to say.



 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Flubber
 Sent: Friday, August 14, 2009 4:35 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

 Any news, for the new old seg fault bug?
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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-14 Thread turb0z
Anyone else notice that the HLTV servers are broadcasting oddly?

Right now I'm looking at HLTV on my HLSW app and I'm watching the server
bounce between the HLTV info (slots and hostname) to the match server
info... very odd.

This link shows the HLTV hostname and slots:

http://blackhole.midwest-gaming.org/uploads/update.jpg

This link shows game server hostname and slots but as you'll see, the IP
hasn't changed.

http://blackhole.midwest-gaming.org/uploads/update_1.jpg

The switch happens once every second (possibly limited to the update query
of HLSW).

I don't see any performance drops due to this, but figured everyone (and
valve) should see and recognize this as an issue.  Players were still able
to join the HLTV and watch the matches last night.

b0z

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Donnie Newlove
Sent: Thursday, August 13, 2009 7:58 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

Wait a minute, it is Friday here after all. In your face msleeper!

On Fri, Aug 14, 2009 at 2:52 AM, Flubberflub...@gmail.com wrote:
 It's Friday 2h51.

 2009/8/14 Midnight mido...@gmail.com

 Seems someone doesn't have a job and doesn't know what day it is. 
 Join the crowd.


 msleeper wrote:
  Today is Thursday, hope this helps.
 
 
  On Fri, 2009-08-14 at 02:34 +0200, Donnie Newlove wrote:
 
  They probably just entered their test server all wearing the 
  viking helmet and thus quickly decided that testing is for the 
  weak and releasing a major update on a Friday is not only a good 
  idea, it's the most manly thing a manly man can do.
 
  On Fri, Aug 14, 2009 at 2:28 AM, Flubberflub...@gmail.com wrote:
 
  Just one tiny question, are you really testing the maps? Because 
  i just
 want
  to say overtime overtime overtime overtime overtime overtime 
  overtime overtime overtime overtime overtime overtime overtime 
  overtime overtime overtime overtime overtime since i tried the koth
mode.
 
  2009/8/14 FPSB | Goerge brutalgoerge...@gmail.com
 
 
  hey thanks valve for letting the sourcemod/addons communities 
  know
 about
  all
  the stuff you changed. =]
 
  On Thu, Aug 13, 2009 at 6:11 PM, Wobak tperrinh...@gmail.com
wrote:
 
 
  Ok as usual my fixes aren't applied.
  If you wanna get a better info you can search for ulimit in 
  srcds_run, an change the value to 3 for example.
 
  Then You'll have an output like that :
 
  Auto detecting CPU
  Using AMD Optimised binary.
  Enabling debug mode
  Server will auto-restart if there is a crash.
 
  Console initialized.
  ./srcds_run: line 352:  2902 Bus error               (core
  dumped)
 
  $HL_CMD
 
  warning: Can't read pathname for load map: Input/output error.
  Error while mapping shared library sections:
  /srv/rab3/orangebox/tf/bin/server_i486.so: not in executable
 format:
  File format not recognized.
  Error while reading shared library symbols:
  /srv/rab3/orangebox/tf/bin/server_i486.so: can't read
  symbols: File format not recognized.
  Error while reading shared library symbols:
  /srv/rab3/orangebox/tf/bin/server_i486.so: can't read
  symbols: File format not recognized.
  email debug.log to li...@valvesoftware.com Fri Aug 14 02:09:05 
  CEST 2009: Server restart in 1 seconds Fri Aug 14 02:09:06 CEST
  2009: Server Quit
 
 
  On 8/14/09, Matt Lyons mly...@internode.com.au wrote:
 
  On 14/08/2009, at 9:17 AM, MjrNuT wrote:
 
  Renamed the addons folder.
 
  33 times :(
 
  --
  Matt Lyons (Bsc CS  Soft Eng) Media Group, Internode 150 
  Grenfell St, Adelaide SA 5000
  Ph: (08) 8228 2877
  E-mail: mly...@internode.com.au
  WWW: www.internode.on.net
  In theory, there is no difference between theory and 
  practice; In practice, there is.
 
 
 
 
 
 
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[hlds] Team Fortress 2/Day of Defeat: Source Update Coming

2009-08-14 Thread Jason Ruymen
There will be a required update for TF2 and DoDS released later today.  It 
should be available within the hour.

Jason

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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Coming

2009-08-14 Thread Jonah Hirsch
[JOKING]Will this one break sourcemod too? :P[/JOKING]

Jonah Hirsch



On Fri, Aug 14, 2009 at 4:16 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 There will be a required update for TF2 and DoDS released later today.  It
 should be available within the hour.

 Jason

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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Coming

2009-08-14 Thread Kenny Loggins
Maybe some updates to fix it lol :) ???

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch
Sent: Friday, August 14, 2009 6:33 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Coming

[JOKING]Will this one break sourcemod too? :P[/JOKING]

Jonah Hirsch



On Fri, Aug 14, 2009 at 4:16 PM, Jason Ruymen
jas...@valvesoftware.comwrote:

 There will be a required update for TF2 and DoDS released later today.  It
 should be available within the hour.

 Jason

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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Coming

2009-08-14 Thread Jonah Hirsch
Haha...would that be better or worse, now that they're already working on it
and have it fixed-ish?
Jonah Hirsch



On Fri, Aug 14, 2009 at 4:37 PM, Kenny Loggins kenny.logg...@clanao.comwrote:

 Maybe some updates to fix it lol :) ???

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch
 Sent: Friday, August 14, 2009 6:33 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Coming

 [JOKING]Will this one break sourcemod too? :P[/JOKING]

 Jonah Hirsch



 On Fri, Aug 14, 2009 at 4:16 PM, Jason Ruymen
 jas...@valvesoftware.comwrote:

  There will be a required update for TF2 and DoDS released later today.
  It
  should be available within the hour.
 
  Jason
 
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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Coming

2009-08-14 Thread Flubber
Maybe valve need some overtime overtime overtime to fix issues.I dream of a
cvar to disable the crappy animations and the ridiculous uber crit effect.


2009/8/15 Jonah Hirsch crazydog...@gmail.com

 Haha...would that be better or worse, now that they're already working on
 it
 and have it fixed-ish?
 Jonah Hirsch



 On Fri, Aug 14, 2009 at 4:37 PM, Kenny Loggins kenny.logg...@clanao.com
 wrote:

  Maybe some updates to fix it lol :) ???
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch
  Sent: Friday, August 14, 2009 6:33 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Coming
 
  [JOKING]Will this one break sourcemod too? :P[/JOKING]
 
  Jonah Hirsch
 
 
 
  On Fri, Aug 14, 2009 at 4:16 PM, Jason Ruymen
  jas...@valvesoftware.comwrote:
 
   There will be a required update for TF2 and DoDS released later today.
   It
   should be available within the hour.
  
   Jason
  
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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Coming

2009-08-14 Thread FPSB | Goerge
i know you dont have to let the dev community know about changes you're
making beforehand, but gosh darn it, it's just the right thing to do.

On Fri, Aug 14, 2009 at 5:37 PM, Kenny Loggins kenny.logg...@clanao.comwrote:

 Maybe some updates to fix it lol :) ???

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch
 Sent: Friday, August 14, 2009 6:33 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Coming

 [JOKING]Will this one break sourcemod too? :P[/JOKING]

 Jonah Hirsch



 On Fri, Aug 14, 2009 at 4:16 PM, Jason Ruymen
 jas...@valvesoftware.comwrote:

  There will be a required update for TF2 and DoDS released later today.
  It
  should be available within the hour.
 
  Jason
 
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  please visit:
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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Coming

2009-08-14 Thread Mike Zimmermann
But then it wouldn't be a surprise! (The surprise being your server
and plugins don't work)

-Mike



On Fri, Aug 14, 2009 at 6:47 PM, FPSB | Goergebrutalgoerge...@gmail.com wrote:
 i know you dont have to let the dev community know about changes you're
 making beforehand, but gosh darn it, it's just the right thing to do.

 On Fri, Aug 14, 2009 at 5:37 PM, Kenny Loggins 
 kenny.logg...@clanao.comwrote:

 Maybe some updates to fix it lol :) ???

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch
 Sent: Friday, August 14, 2009 6:33 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Coming

 [JOKING]Will this one break sourcemod too? :P[/JOKING]

 Jonah Hirsch



 On Fri, Aug 14, 2009 at 4:16 PM, Jason Ruymen
 jas...@valvesoftware.comwrote:

  There will be a required update for TF2 and DoDS released later today.
  It
  should be available within the hour.
 
  Jason
 
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  please visit:
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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Coming

2009-08-14 Thread msleeper
If everything always worked, where would be the fun in being a server
admin.


On Fri, 2009-08-14 at 18:53 -0500, Mike Zimmermann wrote:
 But then it wouldn't be a surprise! (The surprise being your server
 and plugins don't work)
 
 -Mike
 
 
 
 On Fri, Aug 14, 2009 at 6:47 PM, FPSB | Goergebrutalgoerge...@gmail.com 
 wrote:
  i know you dont have to let the dev community know about changes you're
  making beforehand, but gosh darn it, it's just the right thing to do.
 
  On Fri, Aug 14, 2009 at 5:37 PM, Kenny Loggins 
  kenny.logg...@clanao.comwrote:
 
  Maybe some updates to fix it lol :) ???
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch
  Sent: Friday, August 14, 2009 6:33 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Coming
 
  [JOKING]Will this one break sourcemod too? :P[/JOKING]
 
  Jonah Hirsch
 
 
 
  On Fri, Aug 14, 2009 at 4:16 PM, Jason Ruymen
  jas...@valvesoftware.comwrote:
 
   There will be a required update for TF2 and DoDS released later today.
   It
   should be available within the hour.
  
   Jason
  
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[hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-14 Thread Jason Ruymen
A required update for Team Fortress 2 and Day of Defeat: Source* is now 
available.  Please run hldsupdatetool to receive the update.  The specific 
changes include:

Team Fortress 2
 - Fixed r_rootlod being marked as a cheat, which prevented it from being 
changed and caused a significant performance loss for some GPUs.
 - Changed The Big Hurt Scout achievement to be Stun 2 Medics that are ready 
to deploy an ÜberCharge.
 - Fixed Announcer overtime bug on KOTH servers using mp_timelimit.
  - Due to many requests, added server ConVar tf_overtime_nag. When set 
to 1, it keeps the broken announcer behavior.
 - Fixed tournament stopwatch not displaying the time in the HUD.
 - Fixed a bug with cloak meter regen and drain rates.
 - Fixed Spies not being able to go invis while reloading.
 - Fixed pipebombs sticking to saw blades.
 - Fixed weapons not being hidden properly during loser state anims.
 - Fixed a case where radius damage didn't reduce damage to self.
  - Fixes Demomen taking too much damage from their pipebombs.
 - Fixed a case where items would never show up in the backpack, even though 
they were available to equip.
 - Fixed a case where items weren't being validated properly in class loadout 
slots.

Community requests:
 - Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode.
 - Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1 capture.

* The Day of Defeat: Source update is required due to engine changes.

Jason

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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Coming

2009-08-14 Thread DontWannaName!
Does this mean I should or shouldnt update SM to the new version since
sometimes its a bug that the engine stuff got in there.

On Fri, Aug 14, 2009 at 5:01 PM, msleeper mslee...@cyberwurx.com wrote:

 If everything always worked, where would be the fun in being a server
 admin.


 On Fri, 2009-08-14 at 18:53 -0500, Mike Zimmermann wrote:
  But then it wouldn't be a surprise! (The surprise being your server
  and plugins don't work)
 
  -Mike
 
 
 
  On Fri, Aug 14, 2009 at 6:47 PM, FPSB | Goergebrutalgoerge...@gmail.com
 wrote:
   i know you dont have to let the dev community know about changes you're
   making beforehand, but gosh darn it, it's just the right thing to do.
  
   On Fri, Aug 14, 2009 at 5:37 PM, Kenny Loggins 
 kenny.logg...@clanao.comwrote:
  
   Maybe some updates to fix it lol :) ???
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah
 Hirsch
   Sent: Friday, August 14, 2009 6:33 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update
 Coming
  
   [JOKING]Will this one break sourcemod too? :P[/JOKING]
  
   Jonah Hirsch
  
  
  
   On Fri, Aug 14, 2009 at 4:16 PM, Jason Ruymen
   jas...@valvesoftware.comwrote:
  
There will be a required update for TF2 and DoDS released later
 today.
It
should be available within the hour.
   
Jason
   
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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Coming

2009-08-14 Thread Matt Lyons
On 15/08/2009, at 9:31 AM, msleeper wrote:
 If everything always worked, where would be the fun in being a server
 admin.


I mean, who needs there Saturday morning anyway?

:-/

--
Matt Lyons (Bsc CS  Soft Eng)
Media Group, Internode
150 Grenfell St, Adelaide SA 5000
Ph: (08) 8228 2877
E-mail: mly...@internode.com.au
WWW: www.internode.on.net
In theory, there is no difference between theory and practice; In  
practice, there is.






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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-14 Thread msleeper
Thanks for the fast patch. And tf_overtime_nag should default to 1, tbh.

Best cvar ever.


On Fri, 2009-08-14 at 17:03 -0700, Jason Ruymen wrote:
 A required update for Team Fortress 2 and Day of Defeat: Source* is now 
 available.  Please run hldsupdatetool to receive the update.  The specific 
 changes include:
 
 Team Fortress 2
  - Fixed r_rootlod being marked as a cheat, which prevented it from being 
 changed and caused a significant performance loss for some GPUs.
  - Changed The Big Hurt Scout achievement to be Stun 2 Medics that are 
 ready to deploy an ÜberCharge.
  - Fixed Announcer overtime bug on KOTH servers using mp_timelimit.
   - Due to many requests, added server ConVar tf_overtime_nag. When set 
 to 1, it keeps the broken announcer behavior.
  - Fixed tournament stopwatch not displaying the time in the HUD.
  - Fixed a bug with cloak meter regen and drain rates.
  - Fixed Spies not being able to go invis while reloading.
  - Fixed pipebombs sticking to saw blades.
  - Fixed weapons not being hidden properly during loser state anims.
  - Fixed a case where radius damage didn't reduce damage to self.
   - Fixes Demomen taking too much damage from their pipebombs.
  - Fixed a case where items would never show up in the backpack, even though 
 they were available to equip.
  - Fixed a case where items weren't being validated properly in class loadout 
 slots.
 
 Community requests:
  - Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode.
  - Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1 
 capture.
 
 * The Day of Defeat: Source update is required due to engine changes.
 
 Jason
 
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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-14 Thread Adam Nowacki
Jason Ruymen wrote:
 A required update for Team Fortress 2 and Day of Defeat: Source* is now 
 available.  Please run hldsupdatetool to receive the update.  The specific 
 changes include:

I just noticed that you can connect to previous server version with 
updated client ... so is it really a required update?

 
 Team Fortress 2
  - Fixed r_rootlod being marked as a cheat, which prevented it from being 
 changed and caused a significant performance loss for some GPUs.
  - Changed The Big Hurt Scout achievement to be Stun 2 Medics that are 
 ready to deploy an ÜberCharge.
  - Fixed Announcer overtime bug on KOTH servers using mp_timelimit.
   - Due to many requests, added server ConVar tf_overtime_nag. When set 
 to 1, it keeps the broken announcer behavior.
  - Fixed tournament stopwatch not displaying the time in the HUD.
  - Fixed a bug with cloak meter regen and drain rates.
  - Fixed Spies not being able to go invis while reloading.
  - Fixed pipebombs sticking to saw blades.
  - Fixed weapons not being hidden properly during loser state anims.
  - Fixed a case where radius damage didn't reduce damage to self.
   - Fixes Demomen taking too much damage from their pipebombs.
  - Fixed a case where items would never show up in the backpack, even though 
 they were available to equip.
  - Fixed a case where items weren't being validated properly in class loadout 
 slots.
 
 Community requests:
  - Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode.
  - Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1 
 capture.
 
 * The Day of Defeat: Source update is required due to engine changes.
 
 Jason
 
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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-14 Thread Joel R.
Was there any damage values changed?

On Fri, Aug 14, 2009 at 7:29 PM, Adam Nowacki no...@xpam.de wrote:

 Jason Ruymen wrote:
  A required update for Team Fortress 2 and Day of Defeat: Source* is now
 available.  Please run hldsupdatetool to receive the update.  The specific
 changes include:

 I just noticed that you can connect to previous server version with
 updated client ... so is it really a required update?

 
  Team Fortress 2
   - Fixed r_rootlod being marked as a cheat, which prevented it from
 being changed and caused a significant performance loss for some GPUs.
   - Changed The Big Hurt Scout achievement to be Stun 2 Medics that are
 ready to deploy an ÜberCharge.
   - Fixed Announcer overtime bug on KOTH servers using mp_timelimit.
- Due to many requests, added server ConVar tf_overtime_nag. When
 set to 1, it keeps the broken announcer behavior.
   - Fixed tournament stopwatch not displaying the time in the HUD.
   - Fixed a bug with cloak meter regen and drain rates.
   - Fixed Spies not being able to go invis while reloading.
   - Fixed pipebombs sticking to saw blades.
   - Fixed weapons not being hidden properly during loser state anims.
   - Fixed a case where radius damage didn't reduce damage to self.
- Fixes Demomen taking too much damage from their pipebombs.
   - Fixed a case where items would never show up in the backpack, even
 though they were available to equip.
   - Fixed a case where items weren't being validated properly in class
 loadout slots.
 
  Community requests:
   - Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode.
   - Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1
 capture.
 
  * The Day of Defeat: Source update is required due to engine changes.
 
  Jason
 
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