Re: [hlds] TF2 Demoman Pipe exploit (Teamkill)

2009-09-28 Thread Ben Williams


Bear in mind it's not just pipe.
Rockets do it, Flares do it..
Pretty much all Projectiles.
 




 Date: Sun, 27 Sep 2009 19:30:04 -0400
 From: bl4n...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] TF2 Demoman Pipe exploit (Teamkill)
 
 I just wrote a SourceMod plugin to combat this:
 http://forums.alliedmods.net/showthread.php?t=104806
 
 It simply removes all pipebombs owned by a player once they switch teams 
 to spectator. It's currently untested, but in theory it should work. If 
 there are any problems with the plugin, please post them in the thread 
 instead of doing so here.
 
 DontWannaName! wrote:
  People have been doing this on my servers too, time to start banning.
 
  On Sun, Sep 27, 2009 at 11:35 AM, Justin Sandusky 
  mysteriousjus...@gmail.com wrote:
 

  lmao...
 
  On Sun, Sep 27, 2009 at 12:18 PM, Shane Arnold clontar...@iinet.net.au
  
  wrote:

  Dear VALVe,
 
  Shit's broken. Please fix it.
 
  Regards.
 
  Octo wrote:

  I'm very glad I asked then, I wouldn't want to get the wrong people.
  You can send me the id either on list or at this email address, as you
  pointed out my detective skills aren't very strong so any assistance
  from you would be appreciated.
 
  When you made your initial comment about doing it many many times I
  assumed you were just a random griefer who hangs out on the mailing
  
  list
  
  but seeing as that you are actually a Game and System admin I feel bad
  
  for

  your user base.  I hope that you're a bit more proactive about
  notifying vendors about problems in their software when you're wearing
  your system admin hat.
 
  -octo
 
  On Sun, Sep 27, 2009 at 11:51:06PM +0800, Shane Arnold wrote:
  
  At the risk of taking this email thread completely off topic, I am
  neither of those two accounts you have linked to (I'm Australian mate,
  g'day!). It is not my responsibility to advise VALVe of flaws in the
  game design rules of their software, as I don't work for them nor have
  anything to do with the game mechanics and the decisions made

  there-in.
  
  I'm pretty sure VALVe know about this design flaw. I'm also pretty

  damn
  
  sure they have more important bugs and changes to make before doing a
  quick-fix (and incidentally, forcing all TF2 servers in the world to
  update for something that is a relatively minor issue).
 
  But I do appreciate your concern regarding my use of a flaw in the

  game
  
  Octo, and I will quite happily provide you with my STEAMID so you can
  ban me from servers I will never play on. Ever.
 
  Kind Regards and Happy Posting!
 
- Shane Arnold, Games/Systems Administrator of Nowhere Near the UK,

  Earth.

  (P.S awesome detective skills there Watson!)
 
  Octo wrote:

  I for one am quite happy that you've known about this for a long time
  but didn't let us (and presumably Valve) know so that it could be
  
  fixed
  
  or

  worked around.
 
  Since you admit to abusing this to grief servers I was going to ban
  
  you
  
  from my servers (we long ago hit our asshole quota) but I didn't see
  
  TF2

  on your game list.  If you could send me your proper TF2 steamid or
  community page I'd appreciate it.
 
  I found http://steamcommunity.com/profiles/76561197977227655 and
  http://steamcommunity.com/profiles/76561197996285534 .  I'm not sure
  
  if the

  second one is you or not.
 
  Thanks in advance.
 
  -octo
 
  On Sun, Sep 27, 2009 at 10:41:41PM +0800, Shane Arnold wrote:
  
  OK let me rephrase.
 
  It has been around for a very, very long time. I should know, I've

  used

  this flaw many many times.
 
  Regards.
 
  Ben Williams wrote:

  Nope.
 
  I've only ever heard about this exploit since the 15th.
 
  Everything that Octo linked to is POST 15th.
 
  It happend in the September 15th update.
 
 
 
 
 
 
 
 
 
 
  
  Date: Sun, 27 Sep 2009 22:14:58 +0800
  From: clontar...@iinet.net.au
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] TF2 Demoman Pipe exploit (Teamkill)
 
  I think you may find it's been around a *lot* longer than the

  15th.
  
  Ben Williams wrote:

  It's been a bug since the update on the 15th.
 
  I'm hoping Valve are working on it.
 
  It can be very annoying and the only way is to disable team
  
  'Unassigned'

  Cheers
 
  Smashman
 
 
 
 
 
 
 
 
 
 
  
  From: thunderfox19...@gmail.com
  To: hlds@list.valvesoftware.com
  Date: Sun, 27 Sep 2009 14:53:31 +0100
  Subject: Re: [hlds] TF2 Demoman Pipe exploit (Teamkill)
 
  Hi,
 
  This exploit can be done with multiple classes. I have tested it

  with clan

  mates on a private 

Re: [hlds] TF2 Demoman Pipe exploit (Teamkill)

2009-09-28 Thread Ben Williams

Ah I just saw the update.
Nevermind..

 




 Date: Sun, 27 Sep 2009 19:30:04 -0400
 From: bl4n...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] TF2 Demoman Pipe exploit (Teamkill)
 
 I just wrote a SourceMod plugin to combat this:
 http://forums.alliedmods.net/showthread.php?t=104806
 
 It simply removes all pipebombs owned by a player once they switch teams 
 to spectator. It's currently untested, but in theory it should work. If 
 there are any problems with the plugin, please post them in the thread 
 instead of doing so here.
 
 DontWannaName! wrote:
  People have been doing this on my servers too, time to start banning.
 
  On Sun, Sep 27, 2009 at 11:35 AM, Justin Sandusky 
  mysteriousjus...@gmail.com wrote:
 

  lmao...
 
  On Sun, Sep 27, 2009 at 12:18 PM, Shane Arnold clontar...@iinet.net.au
  
  wrote:

  Dear VALVe,
 
  Shit's broken. Please fix it.
 
  Regards.
 
  Octo wrote:

  I'm very glad I asked then, I wouldn't want to get the wrong people.
  You can send me the id either on list or at this email address, as you
  pointed out my detective skills aren't very strong so any assistance
  from you would be appreciated.
 
  When you made your initial comment about doing it many many times I
  assumed you were just a random griefer who hangs out on the mailing
  
  list
  
  but seeing as that you are actually a Game and System admin I feel bad
  
  for

  your user base.  I hope that you're a bit more proactive about
  notifying vendors about problems in their software when you're wearing
  your system admin hat.
 
  -octo
 
  On Sun, Sep 27, 2009 at 11:51:06PM +0800, Shane Arnold wrote:
  
  At the risk of taking this email thread completely off topic, I am
  neither of those two accounts you have linked to (I'm Australian mate,
  g'day!). It is not my responsibility to advise VALVe of flaws in the
  game design rules of their software, as I don't work for them nor have
  anything to do with the game mechanics and the decisions made

  there-in.
  
  I'm pretty sure VALVe know about this design flaw. I'm also pretty

  damn
  
  sure they have more important bugs and changes to make before doing a
  quick-fix (and incidentally, forcing all TF2 servers in the world to
  update for something that is a relatively minor issue).
 
  But I do appreciate your concern regarding my use of a flaw in the

  game
  
  Octo, and I will quite happily provide you with my STEAMID so you can
  ban me from servers I will never play on. Ever.
 
  Kind Regards and Happy Posting!
 
- Shane Arnold, Games/Systems Administrator of Nowhere Near the UK,

  Earth.

  (P.S awesome detective skills there Watson!)
 
  Octo wrote:

  I for one am quite happy that you've known about this for a long time
  but didn't let us (and presumably Valve) know so that it could be
  
  fixed
  
  or

  worked around.
 
  Since you admit to abusing this to grief servers I was going to ban
  
  you
  
  from my servers (we long ago hit our asshole quota) but I didn't see
  
  TF2

  on your game list.  If you could send me your proper TF2 steamid or
  community page I'd appreciate it.
 
  I found http://steamcommunity.com/profiles/76561197977227655 and
  http://steamcommunity.com/profiles/76561197996285534 .  I'm not sure
  
  if the

  second one is you or not.
 
  Thanks in advance.
 
  -octo
 
  On Sun, Sep 27, 2009 at 10:41:41PM +0800, Shane Arnold wrote:
  
  OK let me rephrase.
 
  It has been around for a very, very long time. I should know, I've

  used

  this flaw many many times.
 
  Regards.
 
  Ben Williams wrote:

  Nope.
 
  I've only ever heard about this exploit since the 15th.
 
  Everything that Octo linked to is POST 15th.
 
  It happend in the September 15th update.
 
 
 
 
 
 
 
 
 
 
  
  Date: Sun, 27 Sep 2009 22:14:58 +0800
  From: clontar...@iinet.net.au
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] TF2 Demoman Pipe exploit (Teamkill)
 
  I think you may find it's been around a *lot* longer than the

  15th.
  
  Ben Williams wrote:

  It's been a bug since the update on the 15th.
 
  I'm hoping Valve are working on it.
 
  It can be very annoying and the only way is to disable team
  
  'Unassigned'

  Cheers
 
  Smashman
 
 
 
 
 
 
 
 
 
 
  
  From: thunderfox19...@gmail.com
  To: hlds@list.valvesoftware.com
  Date: Sun, 27 Sep 2009 14:53:31 +0100
  Subject: Re: [hlds] TF2 Demoman Pipe exploit (Teamkill)
 
  Hi,
 
  This exploit can be done with multiple classes. I have tested it

  with clan

  mates on a private server with Soldier and pyro and it can be
 

Re: [hlds] hlds Digest, Vol 19, Issue 71

2009-09-28 Thread f7 f0rkz
STOP SPAM OR I DELETE INTERNET. I MEEN BIZNEZZ.

On Fri, Sep 25, 2009 at 9:07 AM, Philip Bembridge philipbembri...@gmail.com
 wrote:

 The daily digest sends every five minutes? lol
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Re: [hlds] hlds Digest, Vol 19, Issue 71

2009-09-28 Thread Ben Williams



 You are aware that has been sent to everyone who subscribes to hlds, which i 
assume is quite a few...





 Date: Mon, 28 Sep 2009 08:45:54 -0400
 From: h...@f0rkznet.net
 To: philipbembri...@gmail.com; hlds@list.valvesoftware.com
 Subject: Re: [hlds] hlds Digest, Vol 19, Issue 71
 
 STOP SPAM OR I DELETE INTERNET. I MEEN BIZNEZZ.
 
 On Fri, Sep 25, 2009 at 9:07 AM, Philip Bembridge philipbembri...@gmail.com
  wrote:
 
  The daily digest sends every five minutes? lol
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Re: [hlds] hlds Digest, Vol 19, Issue 71

2009-09-28 Thread Alec Sanger

I'm pretty sure he's aware :)

Thank you,
Alec Sanger




 From: smashman2...@hotmail.com
 To: hlds@list.valvesoftware.com
 Date: Mon, 28 Sep 2009 12:47:33 +
 Subject: Re: [hlds] hlds Digest, Vol 19, Issue 71
 
 
 
 
  You are aware that has been sent to everyone who subscribes to hlds, which i 
 assume is quite a few...
 
 
 
 
 
  Date: Mon, 28 Sep 2009 08:45:54 -0400
  From: h...@f0rkznet.net
  To: philipbembri...@gmail.com; hlds@list.valvesoftware.com
  Subject: Re: [hlds] hlds Digest, Vol 19, Issue 71
  
  STOP SPAM OR I DELETE INTERNET. I MEEN BIZNEZZ.
  
  On Fri, Sep 25, 2009 at 9:07 AM, Philip Bembridge philipbembri...@gmail.com
   wrote:
  
   The daily digest sends every five minutes? lol
   ___
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Re: [hlds] hlds Digest, Vol 19, Issue 71

2009-09-28 Thread f7 f0rkz
*ahem* talking to me?

On Mon, Sep 28, 2009 at 8:52 AM, Alec Sanger eclyp...@hotmail.com wrote:


 I'm pretty sure he's aware :)

 Thank you,
 Alec Sanger




  From: smashman2...@hotmail.com
  To: hlds@list.valvesoftware.com
  Date: Mon, 28 Sep 2009 12:47:33 +
  Subject: Re: [hlds] hlds Digest, Vol 19, Issue 71
 
 
 
 
   You are aware that has been sent to everyone who subscribes to hlds,
 which i assume is quite a few...
 
 
 
 
 
   Date: Mon, 28 Sep 2009 08:45:54 -0400
   From: h...@f0rkznet.net
   To: philipbembri...@gmail.com; hlds@list.valvesoftware.com
   Subject: Re: [hlds] hlds Digest, Vol 19, Issue 71
  
   STOP SPAM OR I DELETE INTERNET. I MEEN BIZNEZZ.
  
   On Fri, Sep 25, 2009 at 9:07 AM, Philip Bembridge 
 philipbembri...@gmail.com
wrote:
  
The daily digest sends every five minutes? lol
___
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 archives,
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Re: [hlds] hlds Digest, Vol 19, Issue 71

2009-09-28 Thread syates20
Dude.. Just unsubscribe.  
Sent via BlackBerry from T-Mobile

-Original Message-
From: f7 f0rkz h...@f0rkznet.net

Date: Mon, 28 Sep 2009 08:58:19 
To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com
Subject: Re: [hlds] hlds Digest, Vol 19, Issue 71


*ahem* talking to me?

On Mon, Sep 28, 2009 at 8:52 AM, Alec Sanger eclyp...@hotmail.com wrote:


 I'm pretty sure he's aware :)

 Thank you,
 Alec Sanger




  From: smashman2...@hotmail.com
  To: hlds@list.valvesoftware.com
  Date: Mon, 28 Sep 2009 12:47:33 +
  Subject: Re: [hlds] hlds Digest, Vol 19, Issue 71
 
 
 
 
   You are aware that has been sent to everyone who subscribes to hlds,
 which i assume is quite a few...
 
 
 
 
 
   Date: Mon, 28 Sep 2009 08:45:54 -0400
   From: h...@f0rkznet.net
   To: philipbembri...@gmail.com; hlds@list.valvesoftware.com
   Subject: Re: [hlds] hlds Digest, Vol 19, Issue 71
  
   STOP SPAM OR I DELETE INTERNET. I MEEN BIZNEZZ.
  
   On Fri, Sep 25, 2009 at 9:07 AM, Philip Bembridge 
 philipbembri...@gmail.com
wrote:
  
The daily digest sends every five minutes? lol
   ___
To unsubscribe, edit your list preferences, or view the list
 archives,
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Re: [hlds] hlds Digest, Vol 19, Issue 71

2009-09-28 Thread Clyde cide
Is this a honeypot spam thread to catch the spammers then ban them from your
inbox/servers?

On Mon, Sep 28, 2009 at 9:16 AM, syate...@cfl.rr.com wrote:

 Dude.. Just unsubscribe.
 Sent via BlackBerry from T-Mobile

 -Original Message-
 From: f7 f0rkz h...@f0rkznet.net

 Date: Mon, 28 Sep 2009 08:58:19
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Subject: Re: [hlds] hlds Digest, Vol 19, Issue 71


 *ahem* talking to me?

 On Mon, Sep 28, 2009 at 8:52 AM, Alec Sanger eclyp...@hotmail.com wrote:

 
  I'm pretty sure he's aware :)
 
  Thank you,
  Alec Sanger
 
 
 
 
   From: smashman2...@hotmail.com
   To: hlds@list.valvesoftware.com
   Date: Mon, 28 Sep 2009 12:47:33 +
   Subject: Re: [hlds] hlds Digest, Vol 19, Issue 71
  
  
  
  
You are aware that has been sent to everyone who subscribes to hlds,
  which i assume is quite a few...
  
  
  
  
  
Date: Mon, 28 Sep 2009 08:45:54 -0400
From: h...@f0rkznet.net
To: philipbembri...@gmail.com; hlds@list.valvesoftware.com
Subject: Re: [hlds] hlds Digest, Vol 19, Issue 71
   
STOP SPAM OR I DELETE INTERNET. I MEEN BIZNEZZ.
   
On Fri, Sep 25, 2009 at 9:07 AM, Philip Bembridge 
  philipbembri...@gmail.com
 wrote:
   
 The daily digest sends every five minutes? lol
___
 To unsubscribe, edit your list preferences, or view the list
  archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

   ___
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  please visit:
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  _
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Re: [hlds] TF2 Demoman Pipe exploit (Teamkill)

2009-09-28 Thread Shane Arnold
Cheers bl4nk,

Will give this a run and let you know via AM thread.

bl4nk wrote:
 I just wrote a SourceMod plugin to combat this:
 http://forums.alliedmods.net/showthread.php?t=104806
 
 It simply removes all pipebombs owned by a player once they switch teams 
 to spectator. It's currently untested, but in theory it should work. If 
 there are any problems with the plugin, please post them in the thread 
 instead of doing so here.
 
 DontWannaName! wrote:
 People have been doing this on my servers too, time to start banning.

 On Sun, Sep 27, 2009 at 11:35 AM, Justin Sandusky 
 mysteriousjus...@gmail.com wrote:

   
 lmao...

 On Sun, Sep 27, 2009 at 12:18 PM, Shane Arnold clontar...@iinet.net.au
 
 wrote:
   
 Dear VALVe,

 Shit's broken. Please fix it.

 Regards.

 Octo wrote:
   
 I'm very glad I asked then, I wouldn't want to get the wrong people.
 You can send me the id either on list or at this email address, as you
 pointed out my detective skills aren't very strong so any assistance
 from you would be appreciated.

 When you made your initial comment about doing it many many times I
 assumed you were just a random griefer who hangs out on the mailing
 
 list
 
 but seeing as that you are actually a Game and System admin I feel bad
 
 for
   
 your user base.  I hope that you're a bit more proactive about
 notifying vendors about problems in their software when you're wearing
 your system admin hat.

 -octo

 On Sun, Sep 27, 2009 at 11:51:06PM +0800, Shane Arnold wrote:
 
 At the risk of taking this email thread completely off topic, I am
 neither of those two accounts you have linked to (I'm Australian mate,
 g'day!). It is not my responsibility to advise VALVe of flaws in the
 game design rules of their software, as I don't work for them nor have
 anything to do with the game mechanics and the decisions made
   
 there-in.
 
 I'm pretty sure VALVe know about this design flaw. I'm also pretty
   
 damn
 
 sure they have more important bugs and changes to make before doing a
 quick-fix (and incidentally, forcing all TF2 servers in the world to
 update for something that is a relatively minor issue).

 But I do appreciate your concern regarding my use of a flaw in the
   
 game
 
 Octo, and I will quite happily provide you with my STEAMID so you can
 ban me from servers I will never play on. Ever.

 Kind Regards and Happy Posting!

   - Shane Arnold, Games/Systems Administrator of Nowhere Near the UK,
   
 Earth.
   
 (P.S awesome detective skills there Watson!)

 Octo wrote:
   
 I for one am quite happy that you've known about this for a long time
 but didn't let us (and presumably Valve) know so that it could be
 
 fixed
 
 or
   
 worked around.

 Since you admit to abusing this to grief servers I was going to ban
 
 you
 
 from my servers (we long ago hit our asshole quota) but I didn't see
 
 TF2
   
 on your game list.  If you could send me your proper TF2 steamid or
 community page I'd appreciate it.

 I found http://steamcommunity.com/profiles/76561197977227655 and
 http://steamcommunity.com/profiles/76561197996285534 .  I'm not sure
 
 if the
   
 second one is you or not.

 Thanks in advance.

 -octo

 On Sun, Sep 27, 2009 at 10:41:41PM +0800, Shane Arnold wrote:
 
 OK let me rephrase.

 It has been around for a very, very long time. I should know, I've
   
 used
   
 this flaw many many times.

 Regards.

 Ben Williams wrote:
   
 Nope.

 I've only ever heard about this exploit since the 15th.

 Everything that Octo linked to is POST 15th.

 It happend in the September 15th update.










 
 Date: Sun, 27 Sep 2009 22:14:58 +0800
 From: clontar...@iinet.net.au
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] TF2 Demoman Pipe exploit (Teamkill)

 I think you may find it's been around a *lot* longer than the
   
 15th.
 
 Ben Williams wrote:
   
 It's been a bug since the update on the 15th.

 I'm hoping Valve are working on it.

 It can be very annoying and the only way is to disable team
 
 'Unassigned'
   
 Cheers

 Smashman










 
 From: thunderfox19...@gmail.com
 To: hlds@list.valvesoftware.com
 Date: Sun, 27 Sep 2009 14:53:31 +0100
 Subject: Re: [hlds] TF2 Demoman Pipe exploit (Teamkill)

 Hi,

 This exploit can be done with multiple classes. I have tested it
   
 with clan
   
 mates on a private server with Soldier and pyro and it can be
   
 done
 
 with
   
 these classes but possibly many more.

 Cheers

 Tirrel


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Octo
 Sent: 27 September 2009 05:15
 To: hlds@list.valvesoftware.com
 

[hlds] Killing Floor Open Beta Update

2009-09-28 Thread Dayle Flowers
We have released an Update for the Killing Floor Open Beta that 
addresses a few issues.  All participating servers must be updated in 
order to remain compatible.  Please let us know if you are experiencing 
any issues with the Beta.

-- 
Thanks,
Dayle Flowers
Senior Programmer
Tripwire Interactive, LLC.


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Re: [hlds] Killing Floor Open Beta Update

2009-09-28 Thread TheGeekLord
Aren't messages like this meant to be sent to hlds_announce? :P

-TheGeekLord

Dayle Flowers wrote:
 We have released an Update for the Killing Floor Open Beta that 
 addresses a few issues.  All participating servers must be updated in 
 order to remain compatible.  Please let us know if you are experiencing 
 any issues with the Beta.

   




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Re: [hlds] Killing Floor Open Beta Update

2009-09-28 Thread Shawn Zipay
Dayle doesn't play by anybody's rules but his own.  ;)

Shawn P. Zipay
Community Manager

MyInternetServices -- http://www.myinternetservices.com
CS-Nation -- http://www.csnation.net
Total Gaming Network -- http://www.totalgamingnetwork.com



On Mon, Sep 28, 2009 at 7:03 PM, TheGeekLord li...@thegeeklord.net wrote:
 Aren't messages like this meant to be sent to hlds_announce? :P

 -TheGeekLord

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Re: [hlds] Killing Floor Open Beta Update

2009-09-28 Thread Michael Krasnow
what were the changes?

On Mon, Sep 28, 2009 at 8:19 PM, Shawn Zipay z...@csnation.net wrote:

 Dayle doesn't play by anybody's rules but his own.  ;)

 Shawn P. Zipay
 Community Manager

 MyInternetServices -- http://www.myinternetservices.com
 CS-Nation -- http://www.csnation.net
 Total Gaming Network -- http://www.totalgamingnetwork.com



 On Mon, Sep 28, 2009 at 7:03 PM, TheGeekLord li...@thegeeklord.net
 wrote:
  Aren't messages like this meant to be sent to hlds_announce? :P
 
  -TheGeekLord

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Re: [hlds] Killing Floor Open Beta Update

2009-09-28 Thread John Gibson
Yes your right, he must have forgotten that this list is where you are  
supposed to do things like complain endlessly about hats :)

Sent from my iPhone

On Sep 28, 2009, at 8:19 PM, Shawn Zipay z...@csnation.net wrote:

 Dayle doesn't play by anybody's rules but his own.  ;)

 Shawn P. Zipay
 Community Manager

 MyInternetServices -- http://www.myinternetservices.com
 CS-Nation -- http://www.csnation.net
 Total Gaming Network -- http://www.totalgamingnetwork.com



 On Mon, Sep 28, 2009 at 7:03 PM, TheGeekLord li...@thegeeklord.net  
 wrote:
 Aren't messages like this meant to be sent to hlds_announce? :P

 -TheGeekLord

 ___
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 archives, please visit:
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Re: [hlds] Killing Floor Open Beta Update

2009-09-28 Thread Michael Jensen
Lol
--Original Message--
From: John Gibson
Sender: hlds-boun...@list.valvesoftware.com
To: z...@csnation.net
To: Half-Life dedicated Win32 server mailing list
Cc: Half-Life dedicated Win32 server mailing list
ReplyTo: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Killing Floor Open Beta Update
Sent: Sep 29, 2009 10:32 AM

Yes your right, he must have forgotten that this list is where you are  
supposed to do things like complain endlessly about hats :)

Sent from my iPhone

On Sep 28, 2009, at 8:19 PM, Shawn Zipay z...@csnation.net wrote:

 Dayle doesn't play by anybody's rules but his own.  ;)

 Shawn P. Zipay
 Community Manager

 MyInternetServices -- http://www.myinternetservices.com
 CS-Nation -- http://www.csnation.net
 Total Gaming Network -- http://www.totalgamingnetwork.com



 On Mon, Sep 28, 2009 at 7:03 PM, TheGeekLord li...@thegeeklord.net  
 wrote:
 Aren't messages like this meant to be sent to hlds_announce? :P

 -TheGeekLord

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 To unsubscribe, edit your list preferences, or view the list  
 archives, please visit:
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Sent via Michael's BlackBerry
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[hlds] Investigating Win32 Crashes

2009-09-28 Thread Mike O'Laughlen
I'm a coder that has some knowledge of WinDBG and other resources.  What
would be the best way to debug a crash dump?  Are there debugging symbol
files available for SM or even the dedicated server?  I've seen stack traces
posted in here that makes me think that there are some tips that I can
learn.
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