Re: [hlds] Client plugin loading debate

2010-04-04 Thread Meik
Nice idea but i think everyone understand what you really want but 
Loading plugins on clients is a chance to make really great plugins for 
us players like PREC.
If Valve fix the already mentioned exploits , Server Admins and Player 
can live with client-side-plugins.

PS:
@ all admins who are angry because ppl bypass their silly 
Rate-Check-Plugins with client-side-Plugins.
Just give the Server to somebody who knows what he is talking about.

On 03.04.2010 20:20, Allan Button wrote:
 Wow, the HL-SDK? How you doing friend.

 Winject is such a pain is the ass to use. Atleast for me. Speaking of
 publicly releasing, you should point out your YouTube so people can
 see what exactly can be exploited.

 Allan BSM Murdick Button

 Sent from my computer running client plugin hacks.


 On Apr 3, 2010, at 2:16 PM, HL-SDK Synthssyntron...@gmail.com
 wrote:


 Hi, I was never good with email lists. This is intended to be a
 reply to
 myself.

 Hi azuisleet, (cool idea about the netSetConVar, that sure it silly
 it is to
 insecure, but I'm no good @ proxies)
 Hi Allan! (I like your idea, but maybe it should be a different binary
 altogether that you have to compile yourself, plugins are enabled by a
 preprocessor define)

 :-D

 Oh, and about these plugin-unloading techniques and all of the other
 not-so-hot ideas? They sound like a real blast to bypass, and if I
 ever to
 get to work on them, I will post my solutions publicly :-)
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[hlds] Ghostplayer Issue - Any solutions?

2010-04-04 Thread hyphon
Happy eastern! :)

Sorry for sending this to wind and linux list, but sometimes someone has a 
solution for a 
problem in the one list for a problem in the other list.

We running 3 DODS and 2 CSS Server's (on linux) and (yes, I know it's an global 
problem) 
we are hit by the ghostplayer issue

Has anyone a hint or a solution to the ghostplayer problem, excluding 
restarting the server?

A sourcemod or server plugin something that helps me...

Thank you in advance!

Hyphon


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Re: [hlds] Ghostplayer Issue - Any solutions?

2010-04-04 Thread Saint K .
VALVe has the solution.

Ignore the issue and pretend it isn't there.

Saint K.

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of hyp...@arcor.de
Sent: Sunday, April 04, 2010 2:21 PM
To: hlds_li...@list.valvesoftware.com; Half-Life dedicated Win32 server mailing 
list
Subject: [hlds] Ghostplayer Issue - Any solutions?

Happy eastern! :)

Sorry for sending this to wind and linux list, but sometimes someone has a 
solution for a 
problem in the one list for a problem in the other list.

We running 3 DODS and 2 CSS Server's (on linux) and (yes, I know it's an global 
problem) 
we are hit by the ghostplayer issue

Has anyone a hint or a solution to the ghostplayer problem, excluding 
restarting the server?

A sourcemod or server plugin something that helps me...

Thank you in advance!

Hyphon


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Re: [hlds] Ghostplayer Issue - Any solutions?

2010-04-04 Thread hyphon
Wow that helps me a lot...

If you have no solution... just read the mail and ignore it... TROLL!

Am 4 Apr 2010 um 15:22 hat Saint K. geschrieben:

 VALVe has the solution.
 
 Ignore the issue and pretend it isn't there.
 
 Saint K.
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of hyp...@arcor.de
 Sent: Sunday, April 04, 2010 2:21 PM
 To: hlds_li...@list.valvesoftware.com; Half-Life dedicated Win32 server 
 mailing list
 Subject: [hlds] Ghostplayer Issue - Any solutions?
 
 Happy eastern! :)
 
 Sorry for sending this to wind and linux list, but sometimes someone has a 
 solution for a 
 problem in the one list for a problem in the other list.
 
 We running 3 DODS and 2 CSS Server's (on linux) and (yes, I know it's an 
 global problem) 
 we are hit by the ghostplayer issue
 
 Has anyone a hint or a solution to the ghostplayer problem, excluding 
 restarting the server?
 
 A sourcemod or server plugin something that helps me...
 
 Thank you in advance!
 
 Hyphon
 
 
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Re: [hlds] Ghostplayer Issue - Any solutions?

2010-04-04 Thread Cc2iscooL
There is no solution besides Valve fixing the problem. This has been going
on for weeks now.

On Sun, Apr 4, 2010 at 8:39 AM, hyp...@arcor.de wrote:

 Wow that helps me a lot...

 If you have no solution... just read the mail and ignore it... TROLL!

 Am 4 Apr 2010 um 15:22 hat Saint K. geschrieben:

  VALVe has the solution.
 
  Ignore the issue and pretend it isn't there.
 
  Saint K.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of hyp...@arcor.de
  Sent: Sunday, April 04, 2010 2:21 PM
  To: hlds_li...@list.valvesoftware.com; Half-Life dedicated Win32 server
 mailing list
  Subject: [hlds] Ghostplayer Issue - Any solutions?
 
  Happy eastern! :)
 
  Sorry for sending this to wind and linux list, but sometimes someone has
 a solution for a
  problem in the one list for a problem in the other list.
 
  We running 3 DODS and 2 CSS Server's (on linux) and (yes, I know it's an
 global problem)
  we are hit by the ghostplayer issue
 
  Has anyone a hint or a solution to the ghostplayer problem, excluding
 restarting the server?
 
  A sourcemod or server plugin something that helps me...
 
  Thank you in advance!
 
  Hyphon
 
 
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Re: [hlds] Ghostplayer Issue - Any solutions?

2010-04-04 Thread Allan Button
There is a sourcemod plugin that allows you to run a cron.

You can set up your server to restart automatically at a certain time or at set 
intervals.

That's the closest to a solution I think right now.

Allan

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: Sunday, April 04, 2010 11:06 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Ghostplayer Issue - Any solutions?

There is no solution besides Valve fixing the problem. This has been going on 
for weeks now.

On Sun, Apr 4, 2010 at 8:39 AM, hyp...@arcor.de wrote:

 Wow that helps me a lot...

 If you have no solution... just read the mail and ignore it... TROLL!

 Am 4 Apr 2010 um 15:22 hat Saint K. geschrieben:

  VALVe has the solution.
 
  Ignore the issue and pretend it isn't there.
 
  Saint K.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of hyp...@arcor.de
  Sent: Sunday, April 04, 2010 2:21 PM
  To: hlds_li...@list.valvesoftware.com; Half-Life dedicated Win32 
  server
 mailing list
  Subject: [hlds] Ghostplayer Issue - Any solutions?
 
  Happy eastern! :)
 
  Sorry for sending this to wind and linux list, but sometimes someone 
  has
 a solution for a
  problem in the one list for a problem in the other list.
 
  We running 3 DODS and 2 CSS Server's (on linux) and (yes, I know 
  it's an
 global problem)
  we are hit by the ghostplayer issue
 
  Has anyone a hint or a solution to the ghostplayer problem, 
  excluding
 restarting the server?
 
  A sourcemod or server plugin something that helps me...
 
  Thank you in advance!
 
  Hyphon
 
 
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  archives,
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Re: [hlds] Did S2A_INFO2 packet format change?

2010-04-04 Thread Sebastian Staudt
What's the right format for the SteamID?
64 bit for sure, but how is it encoded? Two longs (32bit) concatenated or
what?

My best guess so far is SteamID = long1 | long2  32.

2010/4/3 Sebastian Staudt korak...@gmail.com

 Ok, seems like a first hint in the right direction. Thanks.


 2010/4/3 Tony Paloma drunkenf...@hotmail.com

 EDF 0x80 seems to also include the server's SteamID now and it looks like
 some new flags have been added (0x10 and 0x01). 0x10 seems to contain the
 appid again (in a long?) and I haven't seen 0x01 be anything other than
 zeros.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Sebastian
 Staudt
 Sent: Saturday, April 03, 2010 1:20 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Did S2A_INFO2 packet format change?

 Hi.

 I'm the developer of the query library Steam Condenser (
 http://koraktor.github.com/steam-condenser) and recently I got a bug
 report
 about weird data received from CZ servers.
 I did some research and found out that all servers (GoldSrc and Source)
 using the new S2A_INFO2 format (see
 http://developer.valvesoftware.com/wiki/Server_queries#Source_servers_2)
 and
 returning additional data (extra data flag, EDF) have not the documented
 format for the extra data. This seems to have changed recently. Does
 anyone know what the new format is?

 Best regards,

 Sebastian
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Re: [hlds] Did S2A_INFO2 packet format change?

2010-04-04 Thread Tony Paloma
64bit (long long) little endian.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Sebastian Staudt
Sent: Sunday, April 04, 2010 2:49 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Did S2A_INFO2 packet format change?

What's the right format for the SteamID?
64 bit for sure, but how is it encoded? Two longs (32bit) concatenated or
what?

My best guess so far is SteamID = long1 | long2  32.

2010/4/3 Sebastian Staudt korak...@gmail.com

 Ok, seems like a first hint in the right direction. Thanks.


 2010/4/3 Tony Paloma drunkenf...@hotmail.com

 EDF 0x80 seems to also include the server's SteamID now and it looks like
 some new flags have been added (0x10 and 0x01). 0x10 seems to contain the
 appid again (in a long?) and I haven't seen 0x01 be anything other than
 zeros.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Sebastian
 Staudt
 Sent: Saturday, April 03, 2010 1:20 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Did S2A_INFO2 packet format change?

 Hi.

 I'm the developer of the query library Steam Condenser (
 http://koraktor.github.com/steam-condenser) and recently I got a bug
 report
 about weird data received from CZ servers.
 I did some research and found out that all servers (GoldSrc and Source)
 using the new S2A_INFO2 format (see
 http://developer.valvesoftware.com/wiki/Server_queries#Source_servers_2)
 and
 returning additional data (extra data flag, EDF) have not the documented
 format for the extra data. This seems to have changed recently. Does
 anyone know what the new format is?

 Best regards,

 Sebastian
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Re: [hlds] Did S2A_INFO2 packet format change?

2010-04-04 Thread HL-SDK Synths
http://svn.limetech.org/web/opensteamworks/Open%20Steamworks/CSteamID.h

Probably this:
( ( ( (uint64) m_steamid.m_comp.m_EUniverse )  56 ) + ((uint64) m_steamid.
m_comp.m_EAccountType  52 ) + m_steamid.m_comp.m_unAccountID );

Sorry for rich text. Universe is most likely constant, as is account type.
The variable is accountID, and that is available to the server.

Usually when I run across a 64-bit steamID I can convert it to this CSteamID
and get the info I need.

I hope that helps :M

On Sun, Apr 4, 2010 at 5:48 PM, Sebastian Staudt korak...@gmail.com wrote:

 What's the right format for the SteamID?
 64 bit for sure, but how is it encoded? Two longs (32bit) concatenated or
 what?

 My best guess so far is SteamID = long1 | long2  32.

 2010/4/3 Sebastian Staudt korak...@gmail.com

  Ok, seems like a first hint in the right direction. Thanks.
 
 
  2010/4/3 Tony Paloma drunkenf...@hotmail.com
 
  EDF 0x80 seems to also include the server's SteamID now and it looks like
  some new flags have been added (0x10 and 0x01). 0x10 seems to contain
 the
  appid again (in a long?) and I haven't seen 0x01 be anything other than
  zeros.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Sebastian
  Staudt
  Sent: Saturday, April 03, 2010 1:20 PM
  To: hlds@list.valvesoftware.com
  Subject: [hlds] Did S2A_INFO2 packet format change?
 
  Hi.
 
  I'm the developer of the query library Steam Condenser (
  http://koraktor.github.com/steam-condenser) and recently I got a bug
  report
  about weird data received from CZ servers.
  I did some research and found out that all servers (GoldSrc and Source)
  using the new S2A_INFO2 format (see
  http://developer.valvesoftware.com/wiki/Server_queries#Source_servers_2
 )
  and
  returning additional data (extra data flag, EDF) have not the documented
  format for the extra data. This seems to have changed recently. Does
  anyone know what the new format is?
 
  Best regards,
 
  Sebastian
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[hlds] How does one debug server crashes (mdmp files)

2010-04-04 Thread Chris Oryschak
I'm having problems where my server seems to want to crash at least once
a day and it's creating the mdmp files.  

So I'm wondering if/how I can go about analyzing these files to figure
out whats going wrong or is there a better way to get this done?

I have the .mdmp files zipped up here:
http://www.railbait.net/mdmp.zip

Thanks,
Chris



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Re: [hlds] How does one debug server crashes (mdmp files)

2010-04-04 Thread Cc2iscooL
You can use visual basic to open the files, it's free. Unfortunately you'll
only be able to see the basic information, the DLL or file causing the
problem, as you won't have the debug symbols, which only Valve/Mod Makers
have. It'll be at the top of the listing.

Basically you open the file with visual basic, start debugging, you'll get
errors that you don't have the code, then make sure you enable call stacks
in the debug menu.

First one T14 - kernel32.dll!77e4bef7()
Second T5 engine.dll!0b95560c()
Third T20 engine.dll!0b95561c()

Looks like it's probably just related to TF2 itself crashing...unfortunately
the MDMP's won't give you a lot of info as again, you won't have the symbols
to debug. You can try sending them to a member of Valve, Alfred would
probably be the best. alf...@valvesoftware.com

He should be able to tell you where the problem is, or at least he used to.

On Sun, Apr 4, 2010 at 10:28 PM, Chris Oryschak ch...@oryschak.com wrote:

 I'm having problems where my server seems to want to crash at least once
 a day and it's creating the mdmp files.

 So I'm wondering if/how I can go about analyzing these files to figure
 out whats going wrong or is there a better way to get this done?

 I have the .mdmp files zipped up here:
 http://www.railbait.net/mdmp.zip

 Thanks,
 Chris



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