Re: [hlds] Client plugin loading debate
Nice idea but i think everyone understand what you really want but Loading plugins on clients is a chance to make really great plugins for us players like PREC. If Valve fix the already mentioned exploits , Server Admins and Player can live with client-side-plugins. PS: @ all admins who are angry because ppl bypass their silly Rate-Check-Plugins with client-side-Plugins. Just give the Server to somebody who knows what he is talking about. On 03.04.2010 20:20, Allan Button wrote: Wow, the HL-SDK? How you doing friend. Winject is such a pain is the ass to use. Atleast for me. Speaking of publicly releasing, you should point out your YouTube so people can see what exactly can be exploited. Allan BSM Murdick Button Sent from my computer running client plugin hacks. On Apr 3, 2010, at 2:16 PM, HL-SDK Synthssyntron...@gmail.com wrote: Hi, I was never good with email lists. This is intended to be a reply to myself. Hi azuisleet, (cool idea about the netSetConVar, that sure it silly it is to insecure, but I'm no good @ proxies) Hi Allan! (I like your idea, but maybe it should be a different binary altogether that you have to compile yourself, plugins are enabled by a preprocessor define) :-D Oh, and about these plugin-unloading techniques and all of the other not-so-hot ideas? They sound like a real blast to bypass, and if I ever to get to work on them, I will post my solutions publicly :-) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Ghostplayer Issue - Any solutions?
Happy eastern! :) Sorry for sending this to wind and linux list, but sometimes someone has a solution for a problem in the one list for a problem in the other list. We running 3 DODS and 2 CSS Server's (on linux) and (yes, I know it's an global problem) we are hit by the ghostplayer issue Has anyone a hint or a solution to the ghostplayer problem, excluding restarting the server? A sourcemod or server plugin something that helps me... Thank you in advance! Hyphon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Ghostplayer Issue - Any solutions?
VALVe has the solution. Ignore the issue and pretend it isn't there. Saint K. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of hyp...@arcor.de Sent: Sunday, April 04, 2010 2:21 PM To: hlds_li...@list.valvesoftware.com; Half-Life dedicated Win32 server mailing list Subject: [hlds] Ghostplayer Issue - Any solutions? Happy eastern! :) Sorry for sending this to wind and linux list, but sometimes someone has a solution for a problem in the one list for a problem in the other list. We running 3 DODS and 2 CSS Server's (on linux) and (yes, I know it's an global problem) we are hit by the ghostplayer issue Has anyone a hint or a solution to the ghostplayer problem, excluding restarting the server? A sourcemod or server plugin something that helps me... Thank you in advance! Hyphon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Ghostplayer Issue - Any solutions?
Wow that helps me a lot... If you have no solution... just read the mail and ignore it... TROLL! Am 4 Apr 2010 um 15:22 hat Saint K. geschrieben: VALVe has the solution. Ignore the issue and pretend it isn't there. Saint K. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of hyp...@arcor.de Sent: Sunday, April 04, 2010 2:21 PM To: hlds_li...@list.valvesoftware.com; Half-Life dedicated Win32 server mailing list Subject: [hlds] Ghostplayer Issue - Any solutions? Happy eastern! :) Sorry for sending this to wind and linux list, but sometimes someone has a solution for a problem in the one list for a problem in the other list. We running 3 DODS and 2 CSS Server's (on linux) and (yes, I know it's an global problem) we are hit by the ghostplayer issue Has anyone a hint or a solution to the ghostplayer problem, excluding restarting the server? A sourcemod or server plugin something that helps me... Thank you in advance! Hyphon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Ghostplayer Issue - Any solutions?
There is no solution besides Valve fixing the problem. This has been going on for weeks now. On Sun, Apr 4, 2010 at 8:39 AM, hyp...@arcor.de wrote: Wow that helps me a lot... If you have no solution... just read the mail and ignore it... TROLL! Am 4 Apr 2010 um 15:22 hat Saint K. geschrieben: VALVe has the solution. Ignore the issue and pretend it isn't there. Saint K. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of hyp...@arcor.de Sent: Sunday, April 04, 2010 2:21 PM To: hlds_li...@list.valvesoftware.com; Half-Life dedicated Win32 server mailing list Subject: [hlds] Ghostplayer Issue - Any solutions? Happy eastern! :) Sorry for sending this to wind and linux list, but sometimes someone has a solution for a problem in the one list for a problem in the other list. We running 3 DODS and 2 CSS Server's (on linux) and (yes, I know it's an global problem) we are hit by the ghostplayer issue Has anyone a hint or a solution to the ghostplayer problem, excluding restarting the server? A sourcemod or server plugin something that helps me... Thank you in advance! Hyphon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Ghostplayer Issue - Any solutions?
There is a sourcemod plugin that allows you to run a cron. You can set up your server to restart automatically at a certain time or at set intervals. That's the closest to a solution I think right now. Allan -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Sunday, April 04, 2010 11:06 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Ghostplayer Issue - Any solutions? There is no solution besides Valve fixing the problem. This has been going on for weeks now. On Sun, Apr 4, 2010 at 8:39 AM, hyp...@arcor.de wrote: Wow that helps me a lot... If you have no solution... just read the mail and ignore it... TROLL! Am 4 Apr 2010 um 15:22 hat Saint K. geschrieben: VALVe has the solution. Ignore the issue and pretend it isn't there. Saint K. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of hyp...@arcor.de Sent: Sunday, April 04, 2010 2:21 PM To: hlds_li...@list.valvesoftware.com; Half-Life dedicated Win32 server mailing list Subject: [hlds] Ghostplayer Issue - Any solutions? Happy eastern! :) Sorry for sending this to wind and linux list, but sometimes someone has a solution for a problem in the one list for a problem in the other list. We running 3 DODS and 2 CSS Server's (on linux) and (yes, I know it's an global problem) we are hit by the ghostplayer issue Has anyone a hint or a solution to the ghostplayer problem, excluding restarting the server? A sourcemod or server plugin something that helps me... Thank you in advance! Hyphon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Did S2A_INFO2 packet format change?
What's the right format for the SteamID? 64 bit for sure, but how is it encoded? Two longs (32bit) concatenated or what? My best guess so far is SteamID = long1 | long2 32. 2010/4/3 Sebastian Staudt korak...@gmail.com Ok, seems like a first hint in the right direction. Thanks. 2010/4/3 Tony Paloma drunkenf...@hotmail.com EDF 0x80 seems to also include the server's SteamID now and it looks like some new flags have been added (0x10 and 0x01). 0x10 seems to contain the appid again (in a long?) and I haven't seen 0x01 be anything other than zeros. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Sebastian Staudt Sent: Saturday, April 03, 2010 1:20 PM To: hlds@list.valvesoftware.com Subject: [hlds] Did S2A_INFO2 packet format change? Hi. I'm the developer of the query library Steam Condenser ( http://koraktor.github.com/steam-condenser) and recently I got a bug report about weird data received from CZ servers. I did some research and found out that all servers (GoldSrc and Source) using the new S2A_INFO2 format (see http://developer.valvesoftware.com/wiki/Server_queries#Source_servers_2) and returning additional data (extra data flag, EDF) have not the documented format for the extra data. This seems to have changed recently. Does anyone know what the new format is? Best regards, Sebastian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Did S2A_INFO2 packet format change?
64bit (long long) little endian. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Sebastian Staudt Sent: Sunday, April 04, 2010 2:49 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Did S2A_INFO2 packet format change? What's the right format for the SteamID? 64 bit for sure, but how is it encoded? Two longs (32bit) concatenated or what? My best guess so far is SteamID = long1 | long2 32. 2010/4/3 Sebastian Staudt korak...@gmail.com Ok, seems like a first hint in the right direction. Thanks. 2010/4/3 Tony Paloma drunkenf...@hotmail.com EDF 0x80 seems to also include the server's SteamID now and it looks like some new flags have been added (0x10 and 0x01). 0x10 seems to contain the appid again (in a long?) and I haven't seen 0x01 be anything other than zeros. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Sebastian Staudt Sent: Saturday, April 03, 2010 1:20 PM To: hlds@list.valvesoftware.com Subject: [hlds] Did S2A_INFO2 packet format change? Hi. I'm the developer of the query library Steam Condenser ( http://koraktor.github.com/steam-condenser) and recently I got a bug report about weird data received from CZ servers. I did some research and found out that all servers (GoldSrc and Source) using the new S2A_INFO2 format (see http://developer.valvesoftware.com/wiki/Server_queries#Source_servers_2) and returning additional data (extra data flag, EDF) have not the documented format for the extra data. This seems to have changed recently. Does anyone know what the new format is? Best regards, Sebastian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Did S2A_INFO2 packet format change?
http://svn.limetech.org/web/opensteamworks/Open%20Steamworks/CSteamID.h Probably this: ( ( ( (uint64) m_steamid.m_comp.m_EUniverse ) 56 ) + ((uint64) m_steamid. m_comp.m_EAccountType 52 ) + m_steamid.m_comp.m_unAccountID ); Sorry for rich text. Universe is most likely constant, as is account type. The variable is accountID, and that is available to the server. Usually when I run across a 64-bit steamID I can convert it to this CSteamID and get the info I need. I hope that helps :M On Sun, Apr 4, 2010 at 5:48 PM, Sebastian Staudt korak...@gmail.com wrote: What's the right format for the SteamID? 64 bit for sure, but how is it encoded? Two longs (32bit) concatenated or what? My best guess so far is SteamID = long1 | long2 32. 2010/4/3 Sebastian Staudt korak...@gmail.com Ok, seems like a first hint in the right direction. Thanks. 2010/4/3 Tony Paloma drunkenf...@hotmail.com EDF 0x80 seems to also include the server's SteamID now and it looks like some new flags have been added (0x10 and 0x01). 0x10 seems to contain the appid again (in a long?) and I haven't seen 0x01 be anything other than zeros. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Sebastian Staudt Sent: Saturday, April 03, 2010 1:20 PM To: hlds@list.valvesoftware.com Subject: [hlds] Did S2A_INFO2 packet format change? Hi. I'm the developer of the query library Steam Condenser ( http://koraktor.github.com/steam-condenser) and recently I got a bug report about weird data received from CZ servers. I did some research and found out that all servers (GoldSrc and Source) using the new S2A_INFO2 format (see http://developer.valvesoftware.com/wiki/Server_queries#Source_servers_2 ) and returning additional data (extra data flag, EDF) have not the documented format for the extra data. This seems to have changed recently. Does anyone know what the new format is? Best regards, Sebastian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] How does one debug server crashes (mdmp files)
I'm having problems where my server seems to want to crash at least once a day and it's creating the mdmp files. So I'm wondering if/how I can go about analyzing these files to figure out whats going wrong or is there a better way to get this done? I have the .mdmp files zipped up here: http://www.railbait.net/mdmp.zip Thanks, Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How does one debug server crashes (mdmp files)
You can use visual basic to open the files, it's free. Unfortunately you'll only be able to see the basic information, the DLL or file causing the problem, as you won't have the debug symbols, which only Valve/Mod Makers have. It'll be at the top of the listing. Basically you open the file with visual basic, start debugging, you'll get errors that you don't have the code, then make sure you enable call stacks in the debug menu. First one T14 - kernel32.dll!77e4bef7() Second T5 engine.dll!0b95560c() Third T20 engine.dll!0b95561c() Looks like it's probably just related to TF2 itself crashing...unfortunately the MDMP's won't give you a lot of info as again, you won't have the symbols to debug. You can try sending them to a member of Valve, Alfred would probably be the best. alf...@valvesoftware.com He should be able to tell you where the problem is, or at least he used to. On Sun, Apr 4, 2010 at 10:28 PM, Chris Oryschak ch...@oryschak.com wrote: I'm having problems where my server seems to want to crash at least once a day and it's creating the mdmp files. So I'm wondering if/how I can go about analyzing these files to figure out whats going wrong or is there a better way to get this done? I have the .mdmp files zipped up here: http://www.railbait.net/mdmp.zip Thanks, Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds