[hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Update Coming
Required updates for Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source are on the way. The current plan is to have them live in about at about 11:30 AM PST. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Update Coming
trading plz lol 2010/8/17 Jason Ruymen jas...@valvesoftware.com Required updates for Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source are on the way. The current plan is to have them live in about at about 11:30 AM PST. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Update Coming
A morning update is rare, sounds good! Sent from my iPhone 4 On Aug 17, 2010, at 9:59 AM, Jason Ruymen jas...@valvesoftware.com wrote: Required updates for Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source are on the way. The current plan is to have them live in about at about 11:30 AM PST. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Update Coming
I'm inclined to agree with MarkP, as the crafting server is down right now.. Not that I craft very often so this could be a common occurrence. On Tue, Aug 17, 2010 at 10:08 AM, DontWannaName! ad...@topnotchclan.comwrote: A morning update is rare, sounds good! Sent from my iPhone 4 On Aug 17, 2010, at 9:59 AM, Jason Ruymen jas...@valvesoftware.com wrote: Required updates for Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source are on the way. The current plan is to have them live in about at about 11:30 AM PST. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Update Coming
Oh nice. Thanks for the warning. Now I can compile a new kernel and have some time left over to do the update. On Tue, Aug 17, 2010 at 12:59 PM, Jason Ruymen jas...@valvesoftware.comwrote: Required updates for Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source are on the way. The current plan is to have them live in about at about 11:30 AM PST. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Update Coming
So its in 8 minutes? 2010/8/17 1nsane 1nsane...@gmail.com Oh nice. Thanks for the warning. Now I can compile a new kernel and have some time left over to do the update. On Tue, Aug 17, 2010 at 12:59 PM, Jason Ruymen jas...@valvesoftware.com wrote: Required updates for Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source are on the way. The current plan is to have them live in about at about 11:30 AM PST. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Update Coming
In -5 minutes. But to be fair, he did say about twice. On Tue, Aug 17, 2010 at 2:23 PM, Bajdechi Nightbox Alexandru alexandrualexa...@gmail.com wrote: So its in 8 minutes? 2010/8/17 1nsane 1nsane...@gmail.com Oh nice. Thanks for the warning. Now I can compile a new kernel and have some time left over to do the update. On Tue, Aug 17, 2010 at 12:59 PM, Jason Ruymen jas...@valvesoftware.com wrote: Required updates for Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source are on the way. The current plan is to have them live in about at about 11:30 AM PST. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Update Coming
http://developer.valvesoftware.com/wiki/Valve_Time On Tue, Aug 17, 2010 at 2:35 PM, 1nsane 1nsane...@gmail.com wrote: In -5 minutes. But to be fair, he did say about twice. On Tue, Aug 17, 2010 at 2:23 PM, Bajdechi Nightbox Alexandru alexandrualexa...@gmail.com wrote: So its in 8 minutes? 2010/8/17 1nsane 1nsane...@gmail.com Oh nice. Thanks for the warning. Now I can compile a new kernel and have some time left over to do the update. On Tue, Aug 17, 2010 at 12:59 PM, Jason Ruymen jas...@valvesoftware.com wrote: Required updates for Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source are on the way. The current plan is to have them live in about at about 11:30 AM PST. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ http://www.DarthNinja.com http://www.GoRClan.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Update Coming
TF2 server just got the restart request. On Tue, Aug 17, 2010 at 2:37 PM, DarthNinja darthni...@darthninja.comwrote: http://developer.valvesoftware.com/wiki/Valve_Time On Tue, Aug 17, 2010 at 2:35 PM, 1nsane 1nsane...@gmail.com wrote: In -5 minutes. But to be fair, he did say about twice. On Tue, Aug 17, 2010 at 2:23 PM, Bajdechi Nightbox Alexandru alexandrualexa...@gmail.com wrote: So its in 8 minutes? 2010/8/17 1nsane 1nsane...@gmail.com Oh nice. Thanks for the warning. Now I can compile a new kernel and have some time left over to do the update. On Tue, Aug 17, 2010 at 12:59 PM, Jason Ruymen jas...@valvesoftware.com wrote: Required updates for Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source are on the way. The current plan is to have them live in about at about 11:30 AM PST. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ http://www.DarthNinja.com http://www.GoRClan.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- AksumkA.com http://aksumka.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Team Fortress 2/Counter-Strike: Source and Day of Defeat: Source Update Released
Required updates to TF2/CSS and DODS are up now. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2) - The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user's config file. - Fixed clients being able to connect to servers with spoofed SteamIDs. - Fixed a bug where some video configurations could get reset by restarting the engine. - Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder. - Fixed a case of uneven performance on multicore machines. - Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps. - Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands. - Audio fixes: - Reduced overlap in the sound timing code. - Fixed a case where audio could skip. - Fixed voice communication getting corrupted while playing on a Mac. - sv_pure 2 now protects the game_sounds files in the scripts directory. Counter-Strike Source - Fixed prediction errors that were causing greater weapon inaccuracy (bullet spread) on client than server. - Made the bomb the primary target of a +USE command. This fixes a problem with objects placed around the bombsite interrupting defuse attempts. - Fixed the 'skating' behavior that could occur when a bomb planting attempt was aborted. Also fixes the resulting out of sync hit boxes. - Fixed bug in which a player who crouched rapidly and repeatedly was seen as stationery by other players. - Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making it sound like a reload was taking place near the spectated player. - Gave chat interface priority over scoreboard to reduce conflict between the two. - Increased size of HUD icons. - Fixed bug with env_hudhint that caused problems when its value was greater than 255 characters. - Made the message of the day screen dismissible by hitting ENTER. - Fixed servers not being able to set sv_hudhint_sound. - Gun sounds now match up with the framerate dependent sound timing, and fixed the framerate dependent jittering bugs. - Stats: - Fixed an issue that could cause loss of player stats if network connectivity was lost briefly, just after launching the game. - Fixed an issue that caused the favorite weapon to display incorrectly on the stats summary page when a player achieves the most kills with a knife or grenade. - Made newly-earned achievements and stats immediately update in the achievements and stats panels instead of showing stale data. - Improved the font on the achievement toast. - Community Requests: - Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags the server with bunnyhop ) - De_dust and De_dust2 updated. - Fixed several exploits. - Fixed collisions on crenellation and domes. - Fixed minor visual glitches. - Adjusted HDR settings. - Removed dust clouds. - Added console variable cl_hudhint_sound. Team Fortress 2 - Added server ConVar sv_max_usercmd_future_ticks which prevents clients from running usercmds too far in the future. - Added missing Mac intro movie for cp_coldfront. - Fixed Hit '%disguiseteam%' to Toggle Team string and code so they're not hard coded to 'e' and '-'. - Fixed servers trying to validate backpack positions in inventories. - Fixed clients validating inventories other than their own. - Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions. - Fixed players not always getting recent damager credit for player suicides. - Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time. - Updated Engineer startup music. - Updated localization files. - Updated Pl_ThunderMountain - Clipped off sticky outcrops for smoother movement - Clipped various exploit ledges - Increased environment ambient exterior light level - Stage 1 - Fixed hole in respawn room brushes in RED spawn - Shifted respawn times to favor BLU by two seconds - Stage 3 - Clipped rocks off by BLU's spawn exit that leads to building B (allowed Snipers to snipe the entire area) - Removed embedded displacement (building B interior roof) - Removed rogue clip brush from building A balcony - Updated Plr_Hightower - Fixed players building in the RED spawn room. - Fixed players building on the back window decks of the barns. - Fixed players getting on the satellite dish platform. - Fixed players building on the elevators. - Reduced the ammo packs in the barns down to small ammo packs. - Increased the hill speed modifier to 1.2 (up from .95) - Fixed explosion particle effects playing in the skybox. - Mine cart window collision fixed. - Upped Scout-loop health to large. - Updated
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Update Coming
No! http://developer.valvesoftware.com/wiki/Valve_Time So its in 8 minutes? 2010/8/17 1nsane 1nsane...@gmail.com Oh nice. Thanks for the warning. Now I can compile a new kernel and have some time left over to do the update. On Tue, Aug 17, 2010 at 12:59 PM, Jason Ruymen jas...@valvesoftware.com wrote: Required updates for Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source are on the way. The current plan is to have them live in about at about 11:30 AM PST. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source and Day of Defeat: Source Update Released
Nice, but now we have 3 games downloading at once. My client is getting the steam servers are too busy to handle my request and my servers are getting retrying in 30 seconds. On Tue, Aug 17, 2010 at 12:01 PM, Jason Ruymen jas...@valvesoftware.comwrote: Required updates to TF2/CSS and DODS are up now. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2) - The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user's config file. - Fixed clients being able to connect to servers with spoofed SteamIDs. - Fixed a bug where some video configurations could get reset by restarting the engine. - Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder. - Fixed a case of uneven performance on multicore machines. - Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps. - Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands. - Audio fixes: - Reduced overlap in the sound timing code. - Fixed a case where audio could skip. - Fixed voice communication getting corrupted while playing on a Mac. - sv_pure 2 now protects the game_sounds files in the scripts directory. Counter-Strike Source - Fixed prediction errors that were causing greater weapon inaccuracy (bullet spread) on client than server. - Made the bomb the primary target of a +USE command. This fixes a problem with objects placed around the bombsite interrupting defuse attempts. - Fixed the 'skating' behavior that could occur when a bomb planting attempt was aborted. Also fixes the resulting out of sync hit boxes. - Fixed bug in which a player who crouched rapidly and repeatedly was seen as stationery by other players. - Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making it sound like a reload was taking place near the spectated player. - Gave chat interface priority over scoreboard to reduce conflict between the two. - Increased size of HUD icons. - Fixed bug with env_hudhint that caused problems when its value was greater than 255 characters. - Made the message of the day screen dismissible by hitting ENTER. - Fixed servers not being able to set sv_hudhint_sound. - Gun sounds now match up with the framerate dependent sound timing, and fixed the framerate dependent jittering bugs. - Stats: - Fixed an issue that could cause loss of player stats if network connectivity was lost briefly, just after launching the game. - Fixed an issue that caused the favorite weapon to display incorrectly on the stats summary page when a player achieves the most kills with a knife or grenade. - Made newly-earned achievements and stats immediately update in the achievements and stats panels instead of showing stale data. - Improved the font on the achievement toast. - Community Requests: - Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags the server with bunnyhop ) - De_dust and De_dust2 updated. - Fixed several exploits. - Fixed collisions on crenellation and domes. - Fixed minor visual glitches. - Adjusted HDR settings. - Removed dust clouds. - Added console variable cl_hudhint_sound. Team Fortress 2 - Added server ConVar sv_max_usercmd_future_ticks which prevents clients from running usercmds too far in the future. - Added missing Mac intro movie for cp_coldfront. - Fixed Hit '%disguiseteam%' to Toggle Team string and code so they're not hard coded to 'e' and '-'. - Fixed servers trying to validate backpack positions in inventories. - Fixed clients validating inventories other than their own. - Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions. - Fixed players not always getting recent damager credit for player suicides. - Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time. - Updated Engineer startup music. - Updated localization files. - Updated Pl_ThunderMountain - Clipped off sticky outcrops for smoother movement - Clipped various exploit ledges - Increased environment ambient exterior light level - Stage 1 - Fixed hole in respawn room brushes in RED spawn - Shifted respawn times to favor BLU by two seconds - Stage 3 - Clipped rocks off by BLU's spawn exit that leads to building B (allowed Snipers to snipe the entire area) - Removed embedded displacement (building B interior roof) - Removed rogue clip brush from building A balcony - Updated Plr_Hightower - Fixed players building in the RED spawn room. - Fixed players building on the back window decks of the barns. - Fixed players getting on the satellite dish platform. - Fixed players building on
Re: [hlds] Team Fortress 2/Counter-Strike: Source and Day of Defeat: Source Update Released
hmm, it seems that they both just started downloading at the same time. There must be some delay to allow downloading to start. :P On Tue, Aug 17, 2010 at 12:07 PM, DontWannaName! ad...@topnotchclan.comwrote: Nice, but now we have 3 games downloading at once. My client is getting the steam servers are too busy to handle my request and my servers are getting retrying in 30 seconds. On Tue, Aug 17, 2010 at 12:01 PM, Jason Ruymen jas...@valvesoftware.comwrote: Required updates to TF2/CSS and DODS are up now. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2) - The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user's config file. - Fixed clients being able to connect to servers with spoofed SteamIDs. - Fixed a bug where some video configurations could get reset by restarting the engine. - Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder. - Fixed a case of uneven performance on multicore machines. - Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps. - Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands. - Audio fixes: - Reduced overlap in the sound timing code. - Fixed a case where audio could skip. - Fixed voice communication getting corrupted while playing on a Mac. - sv_pure 2 now protects the game_sounds files in the scripts directory. Counter-Strike Source - Fixed prediction errors that were causing greater weapon inaccuracy (bullet spread) on client than server. - Made the bomb the primary target of a +USE command. This fixes a problem with objects placed around the bombsite interrupting defuse attempts. - Fixed the 'skating' behavior that could occur when a bomb planting attempt was aborted. Also fixes the resulting out of sync hit boxes. - Fixed bug in which a player who crouched rapidly and repeatedly was seen as stationery by other players. - Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making it sound like a reload was taking place near the spectated player. - Gave chat interface priority over scoreboard to reduce conflict between the two. - Increased size of HUD icons. - Fixed bug with env_hudhint that caused problems when its value was greater than 255 characters. - Made the message of the day screen dismissible by hitting ENTER. - Fixed servers not being able to set sv_hudhint_sound. - Gun sounds now match up with the framerate dependent sound timing, and fixed the framerate dependent jittering bugs. - Stats: - Fixed an issue that could cause loss of player stats if network connectivity was lost briefly, just after launching the game. - Fixed an issue that caused the favorite weapon to display incorrectly on the stats summary page when a player achieves the most kills with a knife or grenade. - Made newly-earned achievements and stats immediately update in the achievements and stats panels instead of showing stale data. - Improved the font on the achievement toast. - Community Requests: - Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags the server with bunnyhop ) - De_dust and De_dust2 updated. - Fixed several exploits. - Fixed collisions on crenellation and domes. - Fixed minor visual glitches. - Adjusted HDR settings. - Removed dust clouds. - Added console variable cl_hudhint_sound. Team Fortress 2 - Added server ConVar sv_max_usercmd_future_ticks which prevents clients from running usercmds too far in the future. - Added missing Mac intro movie for cp_coldfront. - Fixed Hit '%disguiseteam%' to Toggle Team string and code so they're not hard coded to 'e' and '-'. - Fixed servers trying to validate backpack positions in inventories. - Fixed clients validating inventories other than their own. - Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions. - Fixed players not always getting recent damager credit for player suicides. - Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time. - Updated Engineer startup music. - Updated localization files. - Updated Pl_ThunderMountain - Clipped off sticky outcrops for smoother movement - Clipped various exploit ledges - Increased environment ambient exterior light level - Stage 1 - Fixed hole in respawn room brushes in RED spawn - Shifted respawn times to favor BLU by two seconds - Stage 3 - Clipped rocks off by BLU's spawn exit that leads to building B (allowed Snipers to snipe the entire area) - Removed embedded displacement (building B interior roof) - Removed rogue clip brush from building A balcony - Updated
Re: [hlds] Team Fortress 2/Counter-Strike: Source and Day of Defeat: Source Update Released
Yep, mutiple servers here. Also, 9.10 PM over here in Europe( amsterdam) so exactly in the peak of the day. -- From: DontWannaName! ad...@topnotchclan.com Sent: Tuesday, August 17, 2010 9:07 PM To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source and Day of Defeat: Source Update Released Nice, but now we have 3 games downloading at once. My client is getting the steam servers are too busy to handle my request and my servers are getting retrying in 30 seconds. On Tue, Aug 17, 2010 at 12:01 PM, Jason Ruymen jas...@valvesoftware.comwrote: Required updates to TF2/CSS and DODS are up now. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2) - The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user's config file. - Fixed clients being able to connect to servers with spoofed SteamIDs. - Fixed a bug where some video configurations could get reset by restarting the engine. - Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder. - Fixed a case of uneven performance on multicore machines. - Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps. - Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands. - Audio fixes: - Reduced overlap in the sound timing code. - Fixed a case where audio could skip. - Fixed voice communication getting corrupted while playing on a Mac. - sv_pure 2 now protects the game_sounds files in the scripts directory. Counter-Strike Source - Fixed prediction errors that were causing greater weapon inaccuracy (bullet spread) on client than server. - Made the bomb the primary target of a +USE command. This fixes a problem with objects placed around the bombsite interrupting defuse attempts. - Fixed the 'skating' behavior that could occur when a bomb planting attempt was aborted. Also fixes the resulting out of sync hit boxes. - Fixed bug in which a player who crouched rapidly and repeatedly was seen as stationery by other players. - Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making it sound like a reload was taking place near the spectated player. - Gave chat interface priority over scoreboard to reduce conflict between the two. - Increased size of HUD icons. - Fixed bug with env_hudhint that caused problems when its value was greater than 255 characters. - Made the message of the day screen dismissible by hitting ENTER. - Fixed servers not being able to set sv_hudhint_sound. - Gun sounds now match up with the framerate dependent sound timing, and fixed the framerate dependent jittering bugs. - Stats: - Fixed an issue that could cause loss of player stats if network connectivity was lost briefly, just after launching the game. - Fixed an issue that caused the favorite weapon to display incorrectly on the stats summary page when a player achieves the most kills with a knife or grenade. - Made newly-earned achievements and stats immediately update in the achievements and stats panels instead of showing stale data. - Improved the font on the achievement toast. - Community Requests: - Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags the server with bunnyhop ) - De_dust and De_dust2 updated. - Fixed several exploits. - Fixed collisions on crenellation and domes. - Fixed minor visual glitches. - Adjusted HDR settings. - Removed dust clouds. - Added console variable cl_hudhint_sound. Team Fortress 2 - Added server ConVar sv_max_usercmd_future_ticks which prevents clients from running usercmds too far in the future. - Added missing Mac intro movie for cp_coldfront. - Fixed Hit '%disguiseteam%' to Toggle Team string and code so they're not hard coded to 'e' and '-'. - Fixed servers trying to validate backpack positions in inventories. - Fixed clients validating inventories other than their own. - Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions. - Fixed players not always getting recent damager credit for player suicides. - Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time. - Updated Engineer startup music. - Updated localization files. - Updated Pl_ThunderMountain - Clipped off sticky outcrops for smoother movement - Clipped various exploit ledges - Increased environment ambient exterior light level - Stage 1 - Fixed hole in respawn room brushes in RED spawn - Shifted respawn times to favor BLU by two seconds - Stage 3 - Clipped rocks off by BLU's spawn exit that leads to building B (allowed Snipers to snipe the
[hlds] I wish they didn't announce it early...
Normally they don't, and that's the way i like it :P I have an SSH client and email on my phone, so normally if they announce it right when it comes out, I'm able to update my servers right then and there... and I normally get most or all of them done before the big load comes on from everyone else. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Team Fortress 2/Counter-Strike: Source and Day of Defeat: Source Update Released
Update log for TF2: Checking bootstrapper version ... Updating Installation Updating 'Team Fortress 2 Content' from version 163 to version 164 2.51% downloading /orangebox\tf\bin\server.dll 6.46% downloading /orangebox\tf\bin\server.dylib 13.15% downloading /orangebox\tf\bin\server.so 15.87% downloading /orangebox\tf\maps\graphs\ctf_2fort.ain 15.92% downloading /orangebox\tf\maps\soundcache\pl_thundermountain.manifest 15.97% downloading /orangebox\tf\maps\soundcache\pl_upward.manifest 16.01% downloading /orangebox\tf\maps\soundcache\plr_hightower.manifest 16.06% downloading /orangebox\tf\maps\soundcache\plr_pipeline.manifest 20.00% downloading /orangebox\tf\maps\pl_thundermountain.bsp 49.57% downloading /orangebox\tf\maps\pl_upward.bsp 74.88% downloading /orangebox\tf\maps\plr_hightower.bsp 89.19% downloading /orangebox\tf\particles\flamethrower_dx80.pcf 89.20% downloading /orangebox\tf\resource\modevents.res 89.48% downloading /orangebox\tf\resource\tf_danish.txt 89.62% downloading /orangebox\tf\resource\tf_english.txt 89.90% downloading /orangebox\tf\resource\tf_finnish.txt 90.18% downloading /orangebox\tf\resource\tf_italian.txt 90.42% downloading /orangebox\tf\resource\tf_japanese.txt 90.66% downloading /orangebox\tf\resource\tf_korean.txt 90.90% downloading /orangebox\tf\resource\tf_koreana.txt 91.13% downloading /orangebox\tf\resource\tf_norwegian.txt 91.41% downloading /orangebox\tf\resource\tf_polish.txt 91.70% downloading /orangebox\tf\resource\tf_portuguese.txt 91.98% downloading /orangebox\tf\resource\tf_romanian.txt 92.24% downloading /orangebox\tf\resource\tf_russian.txt 92.52% downloading /orangebox\tf\resource\tf_swedish.txt 92.75% downloading /orangebox\tf\resource\tf_tchinese.txt 93.91% downloading /orangebox\tf\sound\ui\gamestartup10.mp3 93.91% downloading /orangebox\tf\steam.inf Updating 'Team Fortress 2 Materials' from version 67 to version 68 93.91% downloading /orangebox\tf\materials\models\player\items\all_class\all_halo.vmt 93.91% downloading /orangebox\tf\materials\models\player\items\all_class\id_badge_gold.vmt 93.91% downloading /orangebox\tf\materials\models\player\items\all_class\id_badge_platinum.vmt 93.91% downloading /orangebox\tf\materials\models\player\items\all_class\id_badge_silver.vmt 93.91% downloading /orangebox\tf\materials\models\player\items\all_class\parasite_skin.vmt 93.91% downloading /orangebox\tf\materials\models\player\items\medic\medic_mirror.vmt 93.91% downloading /orangebox\tf\materials\models\weapons\w_rocketlauncher\w_rocketlauncher01.v mt Checking/Installing 'Base Source Shared Materials' version 8 Checking/Installing 'Base Source Shared Models' version 4 Checking/Installing 'Base Source Shared Sounds' version 4 Updating 'OB Dedicated Server' from version 55 to version 57 94.21% downloading /orangebox\bin\adminserver.dll 94.28% downloading /orangebox\bin\crashhandler.dll 94.38% downloading /orangebox\bin\datacache.dll 94.72% downloading /orangebox\bin\dedicated.dll 96.21% downloading /orangebox\bin\engine.dll 96.26% downloading /orangebox\bin\inputsystem.dll 96.64% downloading /orangebox\bin\materialsystem.dll 96.67% downloading /orangebox\bin\scenefilecache.dll 96.71% downloading /orangebox\bin\shaderapiempty.dll 96.76% downloading /orangebox\bin\soundemittersystem.dll 96.82% downloading /orangebox\bin\stdshader_dbg.dll 96.91% downloading /orangebox\bin\stdshader_dx6.dll 96.98% downloading /orangebox\bin\stdshader_dx7.dll 97.12% downloading /orangebox\bin\stdshader_dx8.dll 97.32% downloading /orangebox\bin\stdshader_dx9.dll 99.03% downloading /orangebox\bin\steamclient.dll 99.20% downloading /orangebox\bin\studiorender.dll 99.31% downloading /orangebox\bin\tier0_s.dll 99.44% downloading /orangebox\bin\vgui2.dll 99.79% downloading /orangebox\bin\vphysics.dll 99.86% downloading /orangebox\bin\vstdlib.dll 100.00% downloading /orangebox\bin\vstdlib_s.dll HLDS installation up to date Lane Eckley l...@gamerslifeline.com www.GamersLifeLine.com Need a faster response? MSN: l...@gamerslifeline.com -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Tuesday, August 17, 2010 3:02 PM To: 'Half-Life dedicated Linux server mailing list'; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Team Fortress 2/Counter-Strike: Source and Day of Defeat: Source Update Released Required updates to TF2/CSS and DODS are up now. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2) - The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user's config file. - Fixed clients being able to connect to servers with spoofed SteamIDs. - Fixed a bug where some video configurations could get reset by restarting the engine. - Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder. - Fixed a case of uneven performance on multicore
Re: [hlds] Team Fortress 2/Counter-Strike: Source and Day of Defeat: Source Update Released
With developer 1 on I am getting lots of this: Client cmd out of sync (delta 771). Client cmd out of sync (delta 772). Client cmd out of sync (delta 773). Client cmd out of sync (delta 774). Client cmd out of sync (delta 775). Client cmd out of sync (delta 776). Client cmd out of sync (delta 777). Client cmd out of sync (delta 778). Client cmd out of sync (delta 779). Client cmd out of sync (delta 780). Client cmd out of sync (delta 781). Client cmd out of sync (delta 782). Client cmd out of sync (delta 783). Client cmd out of sync (delta 784). Client cmd out of sync (delta 785). -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Tuesday, August 17, 2010 12:02 PM To: 'Half-Life dedicated Linux server mailing list'; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Team Fortress 2/Counter-Strike: Source and Day of Defeat: Source Update Released Required updates to TF2/CSS and DODS are up now. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2) - The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user's config file. - Fixed clients being able to connect to servers with spoofed SteamIDs. - Fixed a bug where some video configurations could get reset by restarting the engine. - Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder. - Fixed a case of uneven performance on multicore machines. - Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps. - Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands. - Audio fixes: - Reduced overlap in the sound timing code. - Fixed a case where audio could skip. - Fixed voice communication getting corrupted while playing on a Mac. - sv_pure 2 now protects the game_sounds files in the scripts directory. Counter-Strike Source - Fixed prediction errors that were causing greater weapon inaccuracy (bullet spread) on client than server. - Made the bomb the primary target of a +USE command. This fixes a problem with objects placed around the bombsite interrupting defuse attempts. - Fixed the 'skating' behavior that could occur when a bomb planting attempt was aborted. Also fixes the resulting out of sync hit boxes. - Fixed bug in which a player who crouched rapidly and repeatedly was seen as stationery by other players. - Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making it sound like a reload was taking place near the spectated player. - Gave chat interface priority over scoreboard to reduce conflict between the two. - Increased size of HUD icons. - Fixed bug with env_hudhint that caused problems when its value was greater than 255 characters. - Made the message of the day screen dismissible by hitting ENTER. - Fixed servers not being able to set sv_hudhint_sound. - Gun sounds now match up with the framerate dependent sound timing, and fixed the framerate dependent jittering bugs. - Stats: - Fixed an issue that could cause loss of player stats if network connectivity was lost briefly, just after launching the game. - Fixed an issue that caused the favorite weapon to display incorrectly on the stats summary page when a player achieves the most kills with a knife or grenade. - Made newly-earned achievements and stats immediately update in the achievements and stats panels instead of showing stale data. - Improved the font on the achievement toast. - Community Requests: - Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags the server with bunnyhop ) - De_dust and De_dust2 updated. - Fixed several exploits. - Fixed collisions on crenellation and domes. - Fixed minor visual glitches. - Adjusted HDR settings. - Removed dust clouds. - Added console variable cl_hudhint_sound. Team Fortress 2 - Added server ConVar sv_max_usercmd_future_ticks which prevents clients from running usercmds too far in the future. - Added missing Mac intro movie for cp_coldfront. - Fixed Hit '%disguiseteam%' to Toggle Team string and code so they're not hard coded to 'e' and '-'. - Fixed servers trying to validate backpack positions in inventories. - Fixed clients validating inventories other than their own. - Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions. - Fixed players not always getting recent damager credit for player suicides. - Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time. - Updated Engineer startup music. - Updated localization files. - Updated Pl_ThunderMountain - Clipped off sticky outcrops for smoother movement - Clipped various exploit
Re: [hlds] I wish they didn't announce it early...
People complain we don't get announcements early and now people are complaining they don't want to get them early. Ffs people, make up your minds. Sent via BlackBerry from T-Mobile -Original Message- From: Steven Polley zellers.shi...@gmail.com Sender: hlds-boun...@list.valvesoftware.com Date: Tue, 17 Aug 2010 13:14:29 To: hlds@list.valvesoftware.com Reply-To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: [hlds] I wish they didn't announce it early... Normally they don't, and that's the way i like it :P I have an SSH client and email on my phone, so normally if they announce it right when it comes out, I'm able to update my servers right then and there... and I normally get most or all of them done before the big load comes on from everyone else. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] I wish they didn't announce it early...
Nice update -Message d'origine- De : hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] De la part de syate...@cfl.rr.com Envoyé : mardi 17 août 2010 21:40 À : Half-Life Dedicated Win32 server mailing list Objet : Re: [hlds] I wish they didn't announce it early... People complain we don't get announcements early and now people are complaining they don't want to get them early. Ffs people, make up your minds. Sent via BlackBerry from T-Mobile -Original Message- From: Steven Polley zellers.shi...@gmail.com Sender: hlds-boun...@list.valvesoftware.com Date: Tue, 17 Aug 2010 13:14:29 To: hlds@list.valvesoftware.com Reply-To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: [hlds] I wish they didn't announce it early... Normally they don't, and that's the way i like it :P I have an SSH client and email on my phone, so normally if they announce it right when it comes out, I'm able to update my servers right then and there... and I normally get most or all of them done before the big load comes on from everyone else. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [hlds_announce] Team Fortress 2/Counter-Strike: Source and Day of Defeat: Source Update Released
Thanks for the update and thanks for the early heads up. Appreciate timings never gonna be perfect for everyone but this is much better for a good portion of EU, so from us to you thanks :) If you could just enable the server download 30mins and hour before the client releases so we can all be ready to throw the switch that would be great :) Regards Steve - Original Message - From: Jason Ruymen jas...@valvesoftware.com To: 'Half-Life dedicated Linux server mailing list' hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Sent: Tuesday, August 17, 2010 8:01 PM Subject: [hlds_announce] Team Fortress 2/Counter-Strike: Source and Day of Defeat: Source Update Released Required updates to TF2/CSS and DODS are up now. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2) - The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user's config file. - Fixed clients being able to connect to servers with spoofed SteamIDs. - Fixed a bug where some video configurations could get reset by restarting the engine. - Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder. - Fixed a case of uneven performance on multicore machines. - Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps. - Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands. - Audio fixes: - Reduced overlap in the sound timing code. - Fixed a case where audio could skip. - Fixed voice communication getting corrupted while playing on a Mac. - sv_pure 2 now protects the game_sounds files in the scripts directory. Counter-Strike Source - Fixed prediction errors that were causing greater weapon inaccuracy (bullet spread) on client than server. - Made the bomb the primary target of a +USE command. This fixes a problem with objects placed around the bombsite interrupting defuse attempts. - Fixed the 'skating' behavior that could occur when a bomb planting attempt was aborted. Also fixes the resulting out of sync hit boxes. - Fixed bug in which a player who crouched rapidly and repeatedly was seen as stationery by other players. - Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making it sound like a reload was taking place near the spectated player. - Gave chat interface priority over scoreboard to reduce conflict between the two. - Increased size of HUD icons. - Fixed bug with env_hudhint that caused problems when its value was greater than 255 characters. - Made the message of the day screen dismissible by hitting ENTER. - Fixed servers not being able to set sv_hudhint_sound. - Gun sounds now match up with the framerate dependent sound timing, and fixed the framerate dependent jittering bugs. - Stats: - Fixed an issue that could cause loss of player stats if network connectivity was lost briefly, just after launching the game. - Fixed an issue that caused the favorite weapon to display incorrectly on the stats summary page when a player achieves the most kills with a knife or grenade. - Made newly-earned achievements and stats immediately update in the achievements and stats panels instead of showing stale data. - Improved the font on the achievement toast. - Community Requests: - Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags the server with bunnyhop ) - De_dust and De_dust2 updated. - Fixed several exploits. - Fixed collisions on crenellation and domes. - Fixed minor visual glitches. - Adjusted HDR settings. - Removed dust clouds. - Added console variable cl_hudhint_sound. Team Fortress 2 - Added server ConVar sv_max_usercmd_future_ticks which prevents clients from running usercmds too far in the future. - Added missing Mac intro movie for cp_coldfront. - Fixed Hit '%disguiseteam%' to Toggle Team string and code so they're not hard coded to 'e' and '-'. - Fixed servers trying to validate backpack positions in inventories. - Fixed clients validating inventories other than their own. - Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions. - Fixed players not always getting recent damager credit for player suicides. - Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time. - Updated Engineer startup music. - Updated localization files. - Updated Pl_ThunderMountain - Clipped off sticky outcrops for smoother movement - Clipped various exploit ledges - Increased environment ambient exterior light level - Stage 1 - Fixed hole in respawn room brushes in RED spawn - Shifted respawn times to favor BLU by two seconds - Stage 3 - Clipped rocks off by BLU's
Re: [hlds] [hlds_announce] Team Fortress 2/Counter-Strike: Source and Day of Defeat: Source Update Released
Was the 100% CPU bug ever fixed? On Tue, Aug 17, 2010 at 1:42 PM, Steven Hartland kill...@multiplay.co.ukwrote: Thanks for the update and thanks for the early heads up. Appreciate timings never gonna be perfect for everyone but this is much better for a good portion of EU, so from us to you thanks :) If you could just enable the server download 30mins and hour before the client releases so we can all be ready to throw the switch that would be great :) Regards Steve - Original Message - From: Jason Ruymen jas...@valvesoftware.com To: 'Half-Life dedicated Linux server mailing list' hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Sent: Tuesday, August 17, 2010 8:01 PM Subject: [hlds_announce] Team Fortress 2/Counter-Strike: Source and Day of Defeat: Source Update Released Required updates to TF2/CSS and DODS are up now. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2) - The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user's config file. - Fixed clients being able to connect to servers with spoofed SteamIDs. - Fixed a bug where some video configurations could get reset by restarting the engine. - Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder. - Fixed a case of uneven performance on multicore machines. - Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps. - Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands. - Audio fixes: - Reduced overlap in the sound timing code. - Fixed a case where audio could skip. - Fixed voice communication getting corrupted while playing on a Mac. - sv_pure 2 now protects the game_sounds files in the scripts directory. Counter-Strike Source - Fixed prediction errors that were causing greater weapon inaccuracy (bullet spread) on client than server. - Made the bomb the primary target of a +USE command. This fixes a problem with objects placed around the bombsite interrupting defuse attempts. - Fixed the 'skating' behavior that could occur when a bomb planting attempt was aborted. Also fixes the resulting out of sync hit boxes. - Fixed bug in which a player who crouched rapidly and repeatedly was seen as stationery by other players. - Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making it sound like a reload was taking place near the spectated player. - Gave chat interface priority over scoreboard to reduce conflict between the two. - Increased size of HUD icons. - Fixed bug with env_hudhint that caused problems when its value was greater than 255 characters. - Made the message of the day screen dismissible by hitting ENTER. - Fixed servers not being able to set sv_hudhint_sound. - Gun sounds now match up with the framerate dependent sound timing, and fixed the framerate dependent jittering bugs. - Stats: - Fixed an issue that could cause loss of player stats if network connectivity was lost briefly, just after launching the game. - Fixed an issue that caused the favorite weapon to display incorrectly on the stats summary page when a player achieves the most kills with a knife or grenade. - Made newly-earned achievements and stats immediately update in the achievements and stats panels instead of showing stale data. - Improved the font on the achievement toast. - Community Requests: - Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags the server with bunnyhop ) - De_dust and De_dust2 updated. - Fixed several exploits. - Fixed collisions on crenellation and domes. - Fixed minor visual glitches. - Adjusted HDR settings. - Removed dust clouds. - Added console variable cl_hudhint_sound. Team Fortress 2 - Added server ConVar sv_max_usercmd_future_ticks which prevents clients from running usercmds too far in the future. - Added missing Mac intro movie for cp_coldfront. - Fixed Hit '%disguiseteam%' to Toggle Team string and code so they're not hard coded to 'e' and '-'. - Fixed servers trying to validate backpack positions in inventories. - Fixed clients validating inventories other than their own. - Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions. - Fixed players not always getting recent damager credit for player suicides. - Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time. - Updated Engineer startup music. - Updated localization files. - Updated Pl_ThunderMountain - Clipped off sticky outcrops for smoother movement - Clipped various exploit ledges - Increased environment ambient exterior light level -
Re: [hlds] Team Fortress 2/Counter-Strike: Source and Day of Defeat: Source Update Released
CSS locked up after awhile, hadn't been watching it closely to see what happened or how long it was up. Win2k3 Server Console froze showing: workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads required forcible termination. Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads required forcible termination. ):.\workthreadpool.cpp:297 From: Jason Ruymen jas...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Tue, August 17, 2010 2:01:33 PM Subject: [hlds] Team Fortress 2/Counter-Strike: Source and Day of Defeat: Source Update Released Required updates to TF2/CSS and DODS are up now. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2) - The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user's config file. - Fixed clients being able to connect to servers with spoofed SteamIDs. - Fixed a bug where some video configurations could get reset by restarting the engine. - Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder. - Fixed a case of uneven performance on multicore machines. - Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps. - Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands. - Audio fixes: - Reduced overlap in the sound timing code. - Fixed a case where audio could skip. - Fixed voice communication getting corrupted while playing on a Mac. - sv_pure 2 now protects the game_sounds files in the scripts directory. Counter-Strike Source - Fixed prediction errors that were causing greater weapon inaccuracy (bullet spread) on client than server. - Made the bomb the primary target of a +USE command. This fixes a problem with objects placed around the bombsite interrupting defuse attempts. - Fixed the 'skating' behavior that could occur when a bomb planting attempt was aborted. Also fixes the resulting out of sync hit boxes. - Fixed bug in which a player who crouched rapidly and repeatedly was seen as stationery by other players. - Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making it sound like a reload was taking place near the spectated player. - Gave chat interface priority over scoreboard to reduce conflict between the two. - Increased size of HUD icons. - Fixed bug with env_hudhint that caused problems when its value was greater than 255 characters. - Made the message of the day screen dismissible by hitting ENTER. - Fixed servers not being able to set sv_hudhint_sound. - Gun sounds now match up with the framerate dependent sound timing, and fixed the framerate dependent jittering bugs. - Stats: - Fixed an issue that could cause loss of player stats if network connectivity was lost briefly, just after launching the game. - Fixed an issue that caused the favorite weapon to display incorrectly on the stats summary page when a player achieves the most kills with a knife or grenade. - Made newly-earned achievements and stats immediately update in the achievements and stats panels instead of showing stale data. - Improved the font on the achievement toast. - Community Requests: - Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags the server with bunnyhop ) - De_dust and De_dust2 updated. - Fixed several exploits. - Fixed collisions on crenellation and domes. - Fixed minor visual glitches. - Adjusted HDR settings. - Removed dust clouds. - Added console variable cl_hudhint_sound. Team Fortress 2 - Added server ConVar sv_max_usercmd_future_ticks which prevents clients from running usercmds too far in the future. - Added missing Mac intro movie for cp_coldfront. - Fixed Hit '%disguiseteam%' to Toggle Team string and code so they're not hard coded to 'e' and '-'. - Fixed servers trying to validate backpack positions in inventories. - Fixed clients validating inventories other than their own. - Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions. - Fixed players not always getting recent damager credit for player suicides. - Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time. - Updated Engineer startup music. - Updated localization files. - Updated Pl_ThunderMountain - Clipped off sticky outcrops for smoother movement - Clipped various exploit ledges - Increased environment ambient exterior light level - Stage 1 - Fixed hole in respawn room brushes in
[hlds] Counter-Strike: Source Beta Update Released
A required update to the Counter-Strike: Source Beta has been released. The specific changes include: - Improved Smoke Grenade: - Made them expand faster. - Made the smoke thicker. - Fixed bug that made smoke less opaque to someone standing in it. - Added check to prevent clients using plugins from connecting to VAC secured servers. - Listen servers no longer load plug-ins unless -insecure is added to the command line. - Clients running with -insecure cannot connect to VAC secure servers. - Added console variable sv_competitive_minspec that enforces the following restrictions on the client: - r_drawdetailprops 1 - r_staticprop_lod (-1 to 3) - fps_max minimum 60 (or 0) - cl_detailfade minimum 400 - cl_detaildist minimum 1200 - cl_interp (0 to 0.031) - cl_interp_ratio (1 to 2) - Fixed ragdolls popping with mp_fadetoblack 1 Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] zBlock
Hey, On our Jailbreak CS:Source server, we'd like to disable the net_graph kicking in 4.4+, since it's less competitive. Is there any known way, or could anyone find us a mirror of 4.3? Can't seem to find one :/ Thank you, -- TehZomB W: www.tehzomb.us E: tehz...@hushmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] zBlock
Pretty sure this is the hlds mailing list, not the zblock mailing list. On Tue, 2010-08-17 at 23:17 -0400, Jake Eisenman wrote: Hey, On our Jailbreak CS:Source server, we'd like to disable the net_graph kicking in 4.4+, since it's less competitive. Is there any known way, or could anyone find us a mirror of 4.3? Can't seem to find one :/ Thank you, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] zBlock
If the discussion doesn't involve honeypots, it isn't worth talking about on the list. =p On Tue, Aug 17, 2010 at 11:20 PM, msleeper mslee...@ismsleeperwrong.comwrote: Pretty sure this is the hlds mailing list, not the zblock mailing list. On Tue, 2010-08-17 at 23:17 -0400, Jake Eisenman wrote: Hey, On our Jailbreak CS:Source server, we'd like to disable the net_graph kicking in 4.4+, since it's less competitive. Is there any known way, or could anyone find us a mirror of 4.3? Can't seem to find one :/ Thank you, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds