[hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Update Coming

2010-08-17 Thread Jason Ruymen
Required updates for Team Fortress 2, Counter-Strike: Source and Day of Defeat: 
Source are on the way.  The current plan is to have them live in about at about 
11:30 AM PST.

Jason

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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Update Coming

2010-08-17 Thread Mark P
trading plz lol

2010/8/17 Jason Ruymen jas...@valvesoftware.com

 Required updates for Team Fortress 2, Counter-Strike: Source and Day of
 Defeat: Source are on the way.  The current plan is to have them live in
 about at about 11:30 AM PST.

 Jason

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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Update Coming

2010-08-17 Thread DontWannaName!
A morning update is rare, sounds good!

Sent from my iPhone 4

On Aug 17, 2010, at 9:59 AM, Jason Ruymen jas...@valvesoftware.com wrote:

 Required updates for Team Fortress 2, Counter-Strike: Source and Day of 
 Defeat: Source are on the way.  The current plan is to have them live in 
 about at about 11:30 AM PST.
 
 Jason
 
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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Update Coming

2010-08-17 Thread Matt Hoffman
I'm inclined to agree with MarkP, as the crafting server is down right now..
Not that I craft very often so this could be a common occurrence.

On Tue, Aug 17, 2010 at 10:08 AM, DontWannaName! ad...@topnotchclan.comwrote:

 A morning update is rare, sounds good!

 Sent from my iPhone 4

 On Aug 17, 2010, at 9:59 AM, Jason Ruymen jas...@valvesoftware.com
 wrote:

  Required updates for Team Fortress 2, Counter-Strike: Source and Day of
 Defeat: Source are on the way.  The current plan is to have them live in
 about at about 11:30 AM PST.
 
  Jason
 
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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Update Coming

2010-08-17 Thread 1nsane
Oh nice. Thanks for the warning. Now I can compile a new kernel and have
some time left over to do the update.

On Tue, Aug 17, 2010 at 12:59 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 Required updates for Team Fortress 2, Counter-Strike: Source and Day of
 Defeat: Source are on the way.  The current plan is to have them live in
 about at about 11:30 AM PST.

 Jason

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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Update Coming

2010-08-17 Thread Bajdechi Nightbox Alexandru
So its in 8 minutes?

2010/8/17 1nsane 1nsane...@gmail.com

 Oh nice. Thanks for the warning. Now I can compile a new kernel and have
 some time left over to do the update.

 On Tue, Aug 17, 2010 at 12:59 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:

  Required updates for Team Fortress 2, Counter-Strike: Source and Day of
  Defeat: Source are on the way.  The current plan is to have them live in
  about at about 11:30 AM PST.
 
  Jason
 
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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Update Coming

2010-08-17 Thread 1nsane
In -5 minutes.

But to be fair, he did say about twice.

On Tue, Aug 17, 2010 at 2:23 PM, Bajdechi Nightbox Alexandru 
alexandrualexa...@gmail.com wrote:

 So its in 8 minutes?

 2010/8/17 1nsane 1nsane...@gmail.com

  Oh nice. Thanks for the warning. Now I can compile a new kernel and have
  some time left over to do the update.
 
  On Tue, Aug 17, 2010 at 12:59 PM, Jason Ruymen jas...@valvesoftware.com
  wrote:
 
   Required updates for Team Fortress 2, Counter-Strike: Source and Day of
   Defeat: Source are on the way.  The current plan is to have them live
 in
   about at about 11:30 AM PST.
  
   Jason
  
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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Update Coming

2010-08-17 Thread DarthNinja
http://developer.valvesoftware.com/wiki/Valve_Time

On Tue, Aug 17, 2010 at 2:35 PM, 1nsane 1nsane...@gmail.com wrote:

 In -5 minutes.

 But to be fair, he did say about twice.

 On Tue, Aug 17, 2010 at 2:23 PM, Bajdechi Nightbox Alexandru 
 alexandrualexa...@gmail.com wrote:

  So its in 8 minutes?
 
  2010/8/17 1nsane 1nsane...@gmail.com
 
   Oh nice. Thanks for the warning. Now I can compile a new kernel and
 have
   some time left over to do the update.
  
   On Tue, Aug 17, 2010 at 12:59 PM, Jason Ruymen 
 jas...@valvesoftware.com
   wrote:
  
Required updates for Team Fortress 2, Counter-Strike: Source and Day
 of
Defeat: Source are on the way.  The current plan is to have them live
  in
about at about 11:30 AM PST.
   
Jason
   
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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Update Coming

2010-08-17 Thread Tom Grant
TF2 server just got the restart request.

On Tue, Aug 17, 2010 at 2:37 PM, DarthNinja darthni...@darthninja.comwrote:

 http://developer.valvesoftware.com/wiki/Valve_Time

 On Tue, Aug 17, 2010 at 2:35 PM, 1nsane 1nsane...@gmail.com wrote:

  In -5 minutes.
 
  But to be fair, he did say about twice.
 
  On Tue, Aug 17, 2010 at 2:23 PM, Bajdechi Nightbox Alexandru 
  alexandrualexa...@gmail.com wrote:
 
   So its in 8 minutes?
  
   2010/8/17 1nsane 1nsane...@gmail.com
  
Oh nice. Thanks for the warning. Now I can compile a new kernel and
  have
some time left over to do the update.
   
On Tue, Aug 17, 2010 at 12:59 PM, Jason Ruymen 
  jas...@valvesoftware.com
wrote:
   
 Required updates for Team Fortress 2, Counter-Strike: Source and
 Day
  of
 Defeat: Source are on the way.  The current plan is to have them
 live
   in
 about at about 11:30 AM PST.

 Jason

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[hlds] Team Fortress 2/Counter-Strike: Source and Day of Defeat: Source Update Released

2010-08-17 Thread Jason Ruymen
Required updates to TF2/CSS and DODS are up now.  The specific changes include:

Source Engine Changes (CS:S, DoD:S, TF2)
- The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now 
saved in the user's config file.
- Fixed clients being able to connect to servers with spoofed SteamIDs.
- Fixed a bug where some video configurations could get reset by restarting the 
engine.
- Fixed materials compiled into a map not being loaded correctly if they're in 
the root materials folder.
- Fixed a case of uneven performance on multicore machines.
- Fixed point contents not respecting detail brushes. This fixes a bullet 
penetration bug in some community maps.
- Fixed clients being able to spam servers using the 
ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
- Audio fixes:
   - Reduced overlap in the sound timing code.
   - Fixed a case where audio could skip.
   - Fixed voice communication getting corrupted while playing on a Mac.
- sv_pure 2 now protects the game_sounds files in the scripts directory.

Counter-Strike Source
- Fixed prediction errors that were causing greater weapon inaccuracy (bullet 
spread) on client than server.
- Made the bomb the primary target of a +USE command.  This fixes a problem 
with objects placed around the bombsite interrupting defuse attempts. 
- Fixed the 'skating' behavior that could occur when a bomb planting attempt 
was aborted.  Also fixes the resulting out of sync hit boxes.
- Fixed bug in which a player who crouched rapidly and repeatedly was seen as 
stationery by other players.
- Fixed problem in which the sound of a reload that was occurring when a player 
was killed persisted into spectator mode, making it sound like a reload was 
taking place near the spectated player.
- Gave chat interface priority over scoreboard to reduce conflict between the 
two.
- Increased size of HUD icons.
- Fixed bug with env_hudhint that caused problems when its value was greater 
than 255 characters. 
- Made the message of the day screen dismissible by hitting ENTER.
- Fixed servers not being able to set sv_hudhint_sound.
- Gun sounds now match up with the framerate dependent sound timing, and fixed 
the framerate dependent jittering bugs.
- Stats:
   - Fixed an issue that could cause loss of player stats if network 
connectivity was lost briefly, just after launching the game.
   - Fixed an issue that caused the favorite weapon to display incorrectly on 
the stats summary page when a player achieves the most kills with a knife or 
grenade.
   - Made newly-earned achievements and stats immediately update in the 
achievements and stats panels instead of showing stale data.
   - Improved the font on the achievement toast.
- Community Requests:
   - Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags 
the server with bunnyhop )
   - De_dust and De_dust2 updated.
  - Fixed several exploits.
  - Fixed collisions on crenellation and domes.
  - Fixed minor visual glitches.
  - Adjusted HDR settings.
  - Removed dust clouds.
   - Added console variable cl_hudhint_sound.

Team Fortress 2
- Added server ConVar sv_max_usercmd_future_ticks which prevents clients from 
running usercmds too far in the future.
- Added missing Mac intro movie for cp_coldfront.
- Fixed Hit '%disguiseteam%' to Toggle Team string and code so they're not 
hard coded to 'e' and '-'.
- Fixed servers trying to validate backpack positions in inventories.
- Fixed clients validating inventories other than their own.
- Fixed item selection HUD elements showing un-acknowledged items, which 
resulted in items in invalid backpack positions.
- Fixed players not always getting recent damager credit for player suicides.
- Fixed the weapon selection menu not displaying properly when using 
hud_fastswitch and lastinv at the same time.
- Updated Engineer startup music.
- Updated localization files.
- Updated Pl_ThunderMountain
   - Clipped off sticky outcrops for smoother movement
   - Clipped various exploit ledges
   - Increased environment ambient exterior light level 
   - Stage 1
  - Fixed hole in respawn room brushes in RED spawn
  - Shifted respawn times to favor BLU by two seconds
   - Stage 3
  - Clipped rocks off by BLU's spawn exit that leads to building B (allowed 
Snipers to snipe the entire area)
  - Removed embedded displacement (building B interior roof)
  - Removed rogue clip brush from building A balcony
- Updated Plr_Hightower
   - Fixed players building in the RED spawn room.
   - Fixed players building on the back window decks of the barns.
   - Fixed players getting on the satellite dish platform.
   - Fixed players building on the elevators.
   - Reduced the ammo packs in the barns down to small ammo packs.
   - Increased the hill speed modifier to 1.2 (up from .95)
   - Fixed explosion particle effects playing in the skybox.
   - Mine cart window collision fixed.
   - Upped Scout-loop health to large.
- Updated 

Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Update Coming

2010-08-17 Thread Ronny Schedel

No!


http://developer.valvesoftware.com/wiki/Valve_Time


So its in 8 minutes?

2010/8/17 1nsane 1nsane...@gmail.com


Oh nice. Thanks for the warning. Now I can compile a new kernel and have
some time left over to do the update.

On Tue, Aug 17, 2010 at 12:59 PM, Jason Ruymen jas...@valvesoftware.com
wrote:

 Required updates for Team Fortress 2, Counter-Strike: Source and Day of
 Defeat: Source are on the way.  The current plan is to have them live 
 in

 about at about 11:30 AM PST.

 Jason

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] Team Fortress 2/Counter-Strike: Source and Day of Defeat: Source Update Released

2010-08-17 Thread DontWannaName!
Nice, but now we have 3 games downloading at once. My client is getting the
steam servers are too busy to handle my request and my servers are getting
retrying in 30 seconds.

On Tue, Aug 17, 2010 at 12:01 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 Required updates to TF2/CSS and DODS are up now.  The specific changes
 include:

 Source Engine Changes (CS:S, DoD:S, TF2)
 - The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now
 saved in the user's config file.
 - Fixed clients being able to connect to servers with spoofed SteamIDs.
 - Fixed a bug where some video configurations could get reset by restarting
 the engine.
 - Fixed materials compiled into a map not being loaded correctly if they're
 in the root materials folder.
 - Fixed a case of uneven performance on multicore machines.
 - Fixed point contents not respecting detail brushes. This fixes a bullet
 penetration bug in some community maps.
 - Fixed clients being able to spam servers using the
 ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
 - Audio fixes:
   - Reduced overlap in the sound timing code.
   - Fixed a case where audio could skip.
   - Fixed voice communication getting corrupted while playing on a Mac.
 - sv_pure 2 now protects the game_sounds files in the scripts directory.

 Counter-Strike Source
 - Fixed prediction errors that were causing greater weapon inaccuracy
 (bullet spread) on client than server.
 - Made the bomb the primary target of a +USE command.  This fixes a problem
 with objects placed around the bombsite interrupting defuse attempts.
 - Fixed the 'skating' behavior that could occur when a bomb planting
 attempt was aborted.  Also fixes the resulting out of sync hit boxes.
 - Fixed bug in which a player who crouched rapidly and repeatedly was seen
 as stationery by other players.
 - Fixed problem in which the sound of a reload that was occurring when a
 player was killed persisted into spectator mode, making it sound like a
 reload was taking place near the spectated player.
 - Gave chat interface priority over scoreboard to reduce conflict between
 the two.
 - Increased size of HUD icons.
 - Fixed bug with env_hudhint that caused problems when its value was
 greater than 255 characters.
 - Made the message of the day screen dismissible by hitting ENTER.
 - Fixed servers not being able to set sv_hudhint_sound.
 - Gun sounds now match up with the framerate dependent sound timing, and
 fixed the framerate dependent jittering bugs.
 - Stats:
   - Fixed an issue that could cause loss of player stats if network
 connectivity was lost briefly, just after launching the game.
   - Fixed an issue that caused the favorite weapon to display incorrectly
 on the stats summary page when a player achieves the most kills with a knife
 or grenade.
   - Made newly-earned achievements and stats immediately update in the
 achievements and stats panels instead of showing stale data.
   - Improved the font on the achievement toast.
 - Community Requests:
   - Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1
 autotags the server with bunnyhop )
   - De_dust and De_dust2 updated.
  - Fixed several exploits.
  - Fixed collisions on crenellation and domes.
  - Fixed minor visual glitches.
  - Adjusted HDR settings.
  - Removed dust clouds.
   - Added console variable cl_hudhint_sound.

 Team Fortress 2
 - Added server ConVar sv_max_usercmd_future_ticks which prevents clients
 from running usercmds too far in the future.
 - Added missing Mac intro movie for cp_coldfront.
 - Fixed Hit '%disguiseteam%' to Toggle Team string and code so they're
 not hard coded to 'e' and '-'.
 - Fixed servers trying to validate backpack positions in inventories.
 - Fixed clients validating inventories other than their own.
 - Fixed item selection HUD elements showing un-acknowledged items, which
 resulted in items in invalid backpack positions.
 - Fixed players not always getting recent damager credit for player
 suicides.
 - Fixed the weapon selection menu not displaying properly when using
 hud_fastswitch and lastinv at the same time.
 - Updated Engineer startup music.
 - Updated localization files.
 - Updated Pl_ThunderMountain
   - Clipped off sticky outcrops for smoother movement
   - Clipped various exploit ledges
   - Increased environment ambient exterior light level
   - Stage 1
  - Fixed hole in respawn room brushes in RED spawn
  - Shifted respawn times to favor BLU by two seconds
   - Stage 3
  - Clipped rocks off by BLU's spawn exit that leads to building B
 (allowed Snipers to snipe the entire area)
  - Removed embedded displacement (building B interior roof)
  - Removed rogue clip brush from building A balcony
 - Updated Plr_Hightower
   - Fixed players building in the RED spawn room.
   - Fixed players building on the back window decks of the barns.
   - Fixed players getting on the satellite dish platform.
   - Fixed players building on 

Re: [hlds] Team Fortress 2/Counter-Strike: Source and Day of Defeat: Source Update Released

2010-08-17 Thread DontWannaName!
hmm, it seems that they both just started downloading at the same time.
There must be some delay to allow downloading to start. :P

On Tue, Aug 17, 2010 at 12:07 PM, DontWannaName! ad...@topnotchclan.comwrote:

 Nice, but now we have 3 games downloading at once. My client is getting the
 steam servers are too busy to handle my request and my servers are getting
 retrying in 30 seconds.


 On Tue, Aug 17, 2010 at 12:01 PM, Jason Ruymen 
 jas...@valvesoftware.comwrote:

 Required updates to TF2/CSS and DODS are up now.  The specific changes
 include:

 Source Engine Changes (CS:S, DoD:S, TF2)
 - The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now
 saved in the user's config file.
 - Fixed clients being able to connect to servers with spoofed SteamIDs.
 - Fixed a bug where some video configurations could get reset by
 restarting the engine.
 - Fixed materials compiled into a map not being loaded correctly if
 they're in the root materials folder.
 - Fixed a case of uneven performance on multicore machines.
 - Fixed point contents not respecting detail brushes. This fixes a bullet
 penetration bug in some community maps.
 - Fixed clients being able to spam servers using the
 ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
 - Audio fixes:
   - Reduced overlap in the sound timing code.
   - Fixed a case where audio could skip.
   - Fixed voice communication getting corrupted while playing on a Mac.
 - sv_pure 2 now protects the game_sounds files in the scripts directory.

 Counter-Strike Source
 - Fixed prediction errors that were causing greater weapon inaccuracy
 (bullet spread) on client than server.
 - Made the bomb the primary target of a +USE command.  This fixes a
 problem with objects placed around the bombsite interrupting defuse
 attempts.
 - Fixed the 'skating' behavior that could occur when a bomb planting
 attempt was aborted.  Also fixes the resulting out of sync hit boxes.
 - Fixed bug in which a player who crouched rapidly and repeatedly was seen
 as stationery by other players.
 - Fixed problem in which the sound of a reload that was occurring when a
 player was killed persisted into spectator mode, making it sound like a
 reload was taking place near the spectated player.
 - Gave chat interface priority over scoreboard to reduce conflict between
 the two.
 - Increased size of HUD icons.
 - Fixed bug with env_hudhint that caused problems when its value was
 greater than 255 characters.
 - Made the message of the day screen dismissible by hitting ENTER.
 - Fixed servers not being able to set sv_hudhint_sound.
 - Gun sounds now match up with the framerate dependent sound timing, and
 fixed the framerate dependent jittering bugs.
 - Stats:
   - Fixed an issue that could cause loss of player stats if network
 connectivity was lost briefly, just after launching the game.
   - Fixed an issue that caused the favorite weapon to display incorrectly
 on the stats summary page when a player achieves the most kills with a knife
 or grenade.
   - Made newly-earned achievements and stats immediately update in the
 achievements and stats panels instead of showing stale data.
   - Improved the font on the achievement toast.
 - Community Requests:
   - Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1
 autotags the server with bunnyhop )
   - De_dust and De_dust2 updated.
  - Fixed several exploits.
  - Fixed collisions on crenellation and domes.
  - Fixed minor visual glitches.
  - Adjusted HDR settings.
  - Removed dust clouds.
   - Added console variable cl_hudhint_sound.

 Team Fortress 2
 - Added server ConVar sv_max_usercmd_future_ticks which prevents clients
 from running usercmds too far in the future.
 - Added missing Mac intro movie for cp_coldfront.
 - Fixed Hit '%disguiseteam%' to Toggle Team string and code so they're
 not hard coded to 'e' and '-'.
 - Fixed servers trying to validate backpack positions in inventories.
 - Fixed clients validating inventories other than their own.
 - Fixed item selection HUD elements showing un-acknowledged items, which
 resulted in items in invalid backpack positions.
 - Fixed players not always getting recent damager credit for player
 suicides.
 - Fixed the weapon selection menu not displaying properly when using
 hud_fastswitch and lastinv at the same time.
 - Updated Engineer startup music.
 - Updated localization files.
 - Updated Pl_ThunderMountain
   - Clipped off sticky outcrops for smoother movement
   - Clipped various exploit ledges
   - Increased environment ambient exterior light level
   - Stage 1
  - Fixed hole in respawn room brushes in RED spawn
  - Shifted respawn times to favor BLU by two seconds
   - Stage 3
  - Clipped rocks off by BLU's spawn exit that leads to building B
 (allowed Snipers to snipe the entire area)
  - Removed embedded displacement (building B interior roof)
  - Removed rogue clip brush from building A balcony
 - Updated 

Re: [hlds] Team Fortress 2/Counter-Strike: Source and Day of Defeat: Source Update Released

2010-08-17 Thread Marlon Wolterink

Yep, mutiple servers here.
Also, 9.10 PM over here in Europe( amsterdam) so exactly in the peak of the 
day.



--
From: DontWannaName! ad...@topnotchclan.com
Sent: Tuesday, August 17, 2010 9:07 PM
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source and Day of 
Defeat: Source Update Released


Nice, but now we have 3 games downloading at once. My client is getting 
the

steam servers are too busy to handle my request and my servers are getting
retrying in 30 seconds.

On Tue, Aug 17, 2010 at 12:01 PM, Jason Ruymen 
jas...@valvesoftware.comwrote:



Required updates to TF2/CSS and DODS are up now.  The specific changes
include:

Source Engine Changes (CS:S, DoD:S, TF2)
- The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are 
now

saved in the user's config file.
- Fixed clients being able to connect to servers with spoofed SteamIDs.
- Fixed a bug where some video configurations could get reset by 
restarting

the engine.
- Fixed materials compiled into a map not being loaded correctly if 
they're

in the root materials folder.
- Fixed a case of uneven performance on multicore machines.
- Fixed point contents not respecting detail brushes. This fixes a bullet
penetration bug in some community maps.
- Fixed clients being able to spam servers using the
ai_set_move_height_epsilon, mission_show, and sv_querycache_stats 
commands.

- Audio fixes:
  - Reduced overlap in the sound timing code.
  - Fixed a case where audio could skip.
  - Fixed voice communication getting corrupted while playing on a Mac.
- sv_pure 2 now protects the game_sounds files in the scripts directory.

Counter-Strike Source
- Fixed prediction errors that were causing greater weapon inaccuracy
(bullet spread) on client than server.
- Made the bomb the primary target of a +USE command.  This fixes a 
problem

with objects placed around the bombsite interrupting defuse attempts.
- Fixed the 'skating' behavior that could occur when a bomb planting
attempt was aborted.  Also fixes the resulting out of sync hit boxes.
- Fixed bug in which a player who crouched rapidly and repeatedly was 
seen

as stationery by other players.
- Fixed problem in which the sound of a reload that was occurring when a
player was killed persisted into spectator mode, making it sound like a
reload was taking place near the spectated player.
- Gave chat interface priority over scoreboard to reduce conflict between
the two.
- Increased size of HUD icons.
- Fixed bug with env_hudhint that caused problems when its value was
greater than 255 characters.
- Made the message of the day screen dismissible by hitting ENTER.
- Fixed servers not being able to set sv_hudhint_sound.
- Gun sounds now match up with the framerate dependent sound timing, and
fixed the framerate dependent jittering bugs.
- Stats:
  - Fixed an issue that could cause loss of player stats if network
connectivity was lost briefly, just after launching the game.
  - Fixed an issue that caused the favorite weapon to display incorrectly
on the stats summary page when a player achieves the most kills with a 
knife

or grenade.
  - Made newly-earned achievements and stats immediately update in the
achievements and stats panels instead of showing stale data.
  - Improved the font on the achievement toast.
- Community Requests:
  - Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1
autotags the server with bunnyhop )
  - De_dust and De_dust2 updated.
 - Fixed several exploits.
 - Fixed collisions on crenellation and domes.
 - Fixed minor visual glitches.
 - Adjusted HDR settings.
 - Removed dust clouds.
  - Added console variable cl_hudhint_sound.

Team Fortress 2
- Added server ConVar sv_max_usercmd_future_ticks which prevents 
clients

from running usercmds too far in the future.
- Added missing Mac intro movie for cp_coldfront.
- Fixed Hit '%disguiseteam%' to Toggle Team string and code so they're
not hard coded to 'e' and '-'.
- Fixed servers trying to validate backpack positions in inventories.
- Fixed clients validating inventories other than their own.
- Fixed item selection HUD elements showing un-acknowledged items, which
resulted in items in invalid backpack positions.
- Fixed players not always getting recent damager credit for player
suicides.
- Fixed the weapon selection menu not displaying properly when using
hud_fastswitch and lastinv at the same time.
- Updated Engineer startup music.
- Updated localization files.
- Updated Pl_ThunderMountain
  - Clipped off sticky outcrops for smoother movement
  - Clipped various exploit ledges
  - Increased environment ambient exterior light level
  - Stage 1
 - Fixed hole in respawn room brushes in RED spawn
 - Shifted respawn times to favor BLU by two seconds
  - Stage 3
 - Clipped rocks off by BLU's spawn exit that leads to building B
(allowed Snipers to snipe the 

[hlds] I wish they didn't announce it early...

2010-08-17 Thread Steven Polley
Normally they don't, and that's the way i like it :P   I have an SSH client
and email on my phone, so normally if they announce it right when it comes
out, I'm able to update my servers right then and there... and I normally
get most or all of them done before the big load comes on from everyone
else.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] [hlds_linux] Team Fortress 2/Counter-Strike: Source and Day of Defeat: Source Update Released

2010-08-17 Thread Lane Eckley
Update log for TF2:

Checking bootstrapper version ...
Updating Installation
Updating 'Team Fortress 2 Content' from version 163 to version 164

2.51% downloading /orangebox\tf\bin\server.dll
6.46% downloading /orangebox\tf\bin\server.dylib
13.15% downloading /orangebox\tf\bin\server.so
15.87% downloading /orangebox\tf\maps\graphs\ctf_2fort.ain
15.92% downloading /orangebox\tf\maps\soundcache\pl_thundermountain.manifest
15.97% downloading /orangebox\tf\maps\soundcache\pl_upward.manifest
16.01% downloading /orangebox\tf\maps\soundcache\plr_hightower.manifest
16.06% downloading /orangebox\tf\maps\soundcache\plr_pipeline.manifest
20.00% downloading /orangebox\tf\maps\pl_thundermountain.bsp
49.57% downloading /orangebox\tf\maps\pl_upward.bsp
74.88% downloading /orangebox\tf\maps\plr_hightower.bsp
89.19% downloading /orangebox\tf\particles\flamethrower_dx80.pcf
89.20% downloading /orangebox\tf\resource\modevents.res
89.48% downloading /orangebox\tf\resource\tf_danish.txt
89.62% downloading /orangebox\tf\resource\tf_english.txt
89.90% downloading /orangebox\tf\resource\tf_finnish.txt
90.18% downloading /orangebox\tf\resource\tf_italian.txt
90.42% downloading /orangebox\tf\resource\tf_japanese.txt
90.66% downloading /orangebox\tf\resource\tf_korean.txt
90.90% downloading /orangebox\tf\resource\tf_koreana.txt
91.13% downloading /orangebox\tf\resource\tf_norwegian.txt
91.41% downloading /orangebox\tf\resource\tf_polish.txt
91.70% downloading /orangebox\tf\resource\tf_portuguese.txt
91.98% downloading /orangebox\tf\resource\tf_romanian.txt
92.24% downloading /orangebox\tf\resource\tf_russian.txt
92.52% downloading /orangebox\tf\resource\tf_swedish.txt
92.75% downloading /orangebox\tf\resource\tf_tchinese.txt
93.91% downloading /orangebox\tf\sound\ui\gamestartup10.mp3
93.91% downloading /orangebox\tf\steam.inf

Updating 'Team Fortress 2 Materials' from version 67 to version 68

93.91% downloading
/orangebox\tf\materials\models\player\items\all_class\all_halo.vmt
93.91% downloading
/orangebox\tf\materials\models\player\items\all_class\id_badge_gold.vmt
93.91% downloading
/orangebox\tf\materials\models\player\items\all_class\id_badge_platinum.vmt
93.91% downloading
/orangebox\tf\materials\models\player\items\all_class\id_badge_silver.vmt
93.91% downloading
/orangebox\tf\materials\models\player\items\all_class\parasite_skin.vmt
93.91% downloading
/orangebox\tf\materials\models\player\items\medic\medic_mirror.vmt
93.91% downloading
/orangebox\tf\materials\models\weapons\w_rocketlauncher\w_rocketlauncher01.v
mt

Checking/Installing 'Base Source Shared Materials' version 8
Checking/Installing 'Base Source Shared Models' version 4
Checking/Installing 'Base Source Shared Sounds' version 4
Updating 'OB Dedicated Server' from version 55 to version 57

94.21% downloading /orangebox\bin\adminserver.dll
94.28% downloading /orangebox\bin\crashhandler.dll
94.38% downloading /orangebox\bin\datacache.dll
94.72% downloading /orangebox\bin\dedicated.dll
96.21% downloading /orangebox\bin\engine.dll
96.26% downloading /orangebox\bin\inputsystem.dll
96.64% downloading /orangebox\bin\materialsystem.dll
96.67% downloading /orangebox\bin\scenefilecache.dll
96.71% downloading /orangebox\bin\shaderapiempty.dll
96.76% downloading /orangebox\bin\soundemittersystem.dll
96.82% downloading /orangebox\bin\stdshader_dbg.dll
96.91% downloading /orangebox\bin\stdshader_dx6.dll
96.98% downloading /orangebox\bin\stdshader_dx7.dll
97.12% downloading /orangebox\bin\stdshader_dx8.dll
97.32% downloading /orangebox\bin\stdshader_dx9.dll
99.03% downloading /orangebox\bin\steamclient.dll
99.20% downloading /orangebox\bin\studiorender.dll
99.31% downloading /orangebox\bin\tier0_s.dll
99.44% downloading /orangebox\bin\vgui2.dll
99.79% downloading /orangebox\bin\vphysics.dll
99.86% downloading /orangebox\bin\vstdlib.dll
100.00% downloading /orangebox\bin\vstdlib_s.dll

HLDS installation up to date


Lane Eckley
l...@gamerslifeline.com
www.GamersLifeLine.com

Need a faster response?
MSN: l...@gamerslifeline.com



-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Tuesday, August 17, 2010 3:02 PM
To: 'Half-Life dedicated Linux server mailing list';
'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Team Fortress 2/Counter-Strike: Source and Day of
Defeat: Source Update Released

Required updates to TF2/CSS and DODS are up now.  The specific changes
include:

Source Engine Changes (CS:S, DoD:S, TF2)
- The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now
saved in the user's config file.
- Fixed clients being able to connect to servers with spoofed SteamIDs.
- Fixed a bug where some video configurations could get reset by restarting
the engine.
- Fixed materials compiled into a map not being loaded correctly if they're
in the root materials folder.
- Fixed a case of uneven performance on multicore 

Re: [hlds] Team Fortress 2/Counter-Strike: Source and Day of Defeat: Source Update Released

2010-08-17 Thread Tony Paloma
With developer 1 on I am getting lots of this:
Client cmd out of sync (delta 771).
Client cmd out of sync (delta 772).
Client cmd out of sync (delta 773).
Client cmd out of sync (delta 774).
Client cmd out of sync (delta 775).
Client cmd out of sync (delta 776).
Client cmd out of sync (delta 777).
Client cmd out of sync (delta 778).
Client cmd out of sync (delta 779).
Client cmd out of sync (delta 780).
Client cmd out of sync (delta 781).
Client cmd out of sync (delta 782).
Client cmd out of sync (delta 783).
Client cmd out of sync (delta 784).
Client cmd out of sync (delta 785).

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Tuesday, August 17, 2010 12:02 PM
To: 'Half-Life dedicated Linux server mailing list';
'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds] Team Fortress 2/Counter-Strike: Source and Day of Defeat:
Source Update Released

Required updates to TF2/CSS and DODS are up now.  The specific changes
include:

Source Engine Changes (CS:S, DoD:S, TF2)
- The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now
saved in the user's config file.
- Fixed clients being able to connect to servers with spoofed SteamIDs.
- Fixed a bug where some video configurations could get reset by restarting
the engine.
- Fixed materials compiled into a map not being loaded correctly if they're
in the root materials folder.
- Fixed a case of uneven performance on multicore machines.
- Fixed point contents not respecting detail brushes. This fixes a bullet
penetration bug in some community maps.
- Fixed clients being able to spam servers using the
ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
- Audio fixes:
   - Reduced overlap in the sound timing code.
   - Fixed a case where audio could skip.
   - Fixed voice communication getting corrupted while playing on a Mac.
- sv_pure 2 now protects the game_sounds files in the scripts directory.

Counter-Strike Source
- Fixed prediction errors that were causing greater weapon inaccuracy
(bullet spread) on client than server.
- Made the bomb the primary target of a +USE command.  This fixes a problem
with objects placed around the bombsite interrupting defuse attempts. 
- Fixed the 'skating' behavior that could occur when a bomb planting attempt
was aborted.  Also fixes the resulting out of sync hit boxes.
- Fixed bug in which a player who crouched rapidly and repeatedly was seen
as stationery by other players.
- Fixed problem in which the sound of a reload that was occurring when a
player was killed persisted into spectator mode, making it sound like a
reload was taking place near the spectated player.
- Gave chat interface priority over scoreboard to reduce conflict between
the two.
- Increased size of HUD icons.
- Fixed bug with env_hudhint that caused problems when its value was greater
than 255 characters. 
- Made the message of the day screen dismissible by hitting ENTER.
- Fixed servers not being able to set sv_hudhint_sound.
- Gun sounds now match up with the framerate dependent sound timing, and
fixed the framerate dependent jittering bugs.
- Stats:
   - Fixed an issue that could cause loss of player stats if network
connectivity was lost briefly, just after launching the game.
   - Fixed an issue that caused the favorite weapon to display incorrectly
on the stats summary page when a player achieves the most kills with a knife
or grenade.
   - Made newly-earned achievements and stats immediately update in the
achievements and stats panels instead of showing stale data.
   - Improved the font on the achievement toast.
- Community Requests:
   - Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1
autotags the server with bunnyhop )
   - De_dust and De_dust2 updated.
  - Fixed several exploits.
  - Fixed collisions on crenellation and domes.
  - Fixed minor visual glitches.
  - Adjusted HDR settings.
  - Removed dust clouds.
   - Added console variable cl_hudhint_sound.

Team Fortress 2
- Added server ConVar sv_max_usercmd_future_ticks which prevents clients
from running usercmds too far in the future.
- Added missing Mac intro movie for cp_coldfront.
- Fixed Hit '%disguiseteam%' to Toggle Team string and code so they're not
hard coded to 'e' and '-'.
- Fixed servers trying to validate backpack positions in inventories.
- Fixed clients validating inventories other than their own.
- Fixed item selection HUD elements showing un-acknowledged items, which
resulted in items in invalid backpack positions.
- Fixed players not always getting recent damager credit for player
suicides.
- Fixed the weapon selection menu not displaying properly when using
hud_fastswitch and lastinv at the same time.
- Updated Engineer startup music.
- Updated localization files.
- Updated Pl_ThunderMountain
   - Clipped off sticky outcrops for smoother movement
   - Clipped various exploit 

Re: [hlds] I wish they didn't announce it early...

2010-08-17 Thread syates20
People complain we don't get announcements early and now people are complaining 
they don't want to get them early.  Ffs people, make up your minds.
Sent via BlackBerry from T-Mobile

-Original Message-
From: Steven Polley zellers.shi...@gmail.com
Sender: hlds-boun...@list.valvesoftware.com
Date: Tue, 17 Aug 2010 13:14:29 
To: hlds@list.valvesoftware.com
Reply-To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Subject: [hlds] I wish they didn't announce it early...

Normally they don't, and that's the way i like it :P   I have an SSH client
and email on my phone, so normally if they announce it right when it comes
out, I'm able to update my servers right then and there... and I normally
get most or all of them done before the big load comes on from everyone
else.
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] I wish they didn't announce it early...

2010-08-17 Thread gmail
Nice update

-Message d'origine-
De : hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] De la part de
syate...@cfl.rr.com
Envoyé : mardi 17 août 2010 21:40
À : Half-Life Dedicated Win32 server mailing list
Objet : Re: [hlds] I wish they didn't announce it early...

People complain we don't get announcements early and now people are
complaining they don't want to get them early.  Ffs people, make up your
minds.
Sent via BlackBerry from T-Mobile

-Original Message-
From: Steven Polley zellers.shi...@gmail.com
Sender: hlds-boun...@list.valvesoftware.com
Date: Tue, 17 Aug 2010 13:14:29 
To: hlds@list.valvesoftware.com
Reply-To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Subject: [hlds] I wish they didn't announce it early...

Normally they don't, and that's the way i like it :P   I have an SSH client
and email on my phone, so normally if they announce it right when it comes
out, I'm able to update my servers right then and there... and I normally
get most or all of them done before the big load comes on from everyone
else.
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] [hlds_announce] Team Fortress 2/Counter-Strike: Source and Day of Defeat: Source Update Released

2010-08-17 Thread Steven Hartland

Thanks for the update and thanks for the early heads up.

Appreciate timings never gonna  be perfect for everyone but this is much
better for a good portion of EU, so from us to you thanks :)

If you could just enable the server download 30mins and hour before the
client releases so we can all be ready to throw the switch that would
be great :)

   Regards
   Steve

- Original Message - 
From: Jason Ruymen jas...@valvesoftware.com
To: 'Half-Life dedicated Linux server mailing list' hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; 
hlds_annou...@list.valvesoftware.com

Sent: Tuesday, August 17, 2010 8:01 PM
Subject: [hlds_announce] Team Fortress 2/Counter-Strike: Source and Day of 
Defeat: Source Update Released



Required updates to TF2/CSS and DODS are up now.  The specific changes include:

Source Engine Changes (CS:S, DoD:S, TF2)
- The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now 
saved in the user's config file.
- Fixed clients being able to connect to servers with spoofed SteamIDs.
- Fixed a bug where some video configurations could get reset by restarting the 
engine.
- Fixed materials compiled into a map not being loaded correctly if they're in 
the root materials folder.
- Fixed a case of uneven performance on multicore machines.
- Fixed point contents not respecting detail brushes. This fixes a bullet 
penetration bug in some community maps.
- Fixed clients being able to spam servers using the 
ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
- Audio fixes:
  - Reduced overlap in the sound timing code.
  - Fixed a case where audio could skip.
  - Fixed voice communication getting corrupted while playing on a Mac.
- sv_pure 2 now protects the game_sounds files in the scripts directory.

Counter-Strike Source
- Fixed prediction errors that were causing greater weapon inaccuracy (bullet 
spread) on client than server.
- Made the bomb the primary target of a +USE command.  This fixes a problem with objects placed around the bombsite interrupting 
defuse attempts.
- Fixed the 'skating' behavior that could occur when a bomb planting attempt was aborted.  Also fixes the resulting out of sync 
hit boxes.

- Fixed bug in which a player who crouched rapidly and repeatedly was seen as 
stationery by other players.
- Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making 
it sound like a reload was taking place near the spectated player.

- Gave chat interface priority over scoreboard to reduce conflict between the 
two.
- Increased size of HUD icons.
- Fixed bug with env_hudhint that caused problems when its value was greater 
than 255 characters.
- Made the message of the day screen dismissible by hitting ENTER.
- Fixed servers not being able to set sv_hudhint_sound.
- Gun sounds now match up with the framerate dependent sound timing, and fixed 
the framerate dependent jittering bugs.
- Stats:
  - Fixed an issue that could cause loss of player stats if network connectivity was lost briefly, just after launching the 
game.
  - Fixed an issue that caused the favorite weapon to display incorrectly on the stats summary page when a player achieves the 
most kills with a knife or grenade.
  - Made newly-earned achievements and stats immediately update in the achievements and stats panels instead of showing stale 
data.

  - Improved the font on the achievement toast.
- Community Requests:
  - Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags the server 
with bunnyhop )
  - De_dust and De_dust2 updated.
 - Fixed several exploits.
 - Fixed collisions on crenellation and domes.
 - Fixed minor visual glitches.
 - Adjusted HDR settings.
 - Removed dust clouds.
  - Added console variable cl_hudhint_sound.

Team Fortress 2
- Added server ConVar sv_max_usercmd_future_ticks which prevents clients from 
running usercmds too far in the future.
- Added missing Mac intro movie for cp_coldfront.
- Fixed Hit '%disguiseteam%' to Toggle Team string and code so they're not 
hard coded to 'e' and '-'.
- Fixed servers trying to validate backpack positions in inventories.
- Fixed clients validating inventories other than their own.
- Fixed item selection HUD elements showing un-acknowledged items, which 
resulted in items in invalid backpack positions.
- Fixed players not always getting recent damager credit for player suicides.
- Fixed the weapon selection menu not displaying properly when using 
hud_fastswitch and lastinv at the same time.
- Updated Engineer startup music.
- Updated localization files.
- Updated Pl_ThunderMountain
  - Clipped off sticky outcrops for smoother movement
  - Clipped various exploit ledges
  - Increased environment ambient exterior light level
  - Stage 1
 - Fixed hole in respawn room brushes in RED spawn
 - Shifted respawn times to favor BLU by two seconds
  - Stage 3
 - Clipped rocks off by BLU's 

Re: [hlds] [hlds_announce] Team Fortress 2/Counter-Strike: Source and Day of Defeat: Source Update Released

2010-08-17 Thread DontWannaName!
Was the 100% CPU bug ever fixed?

On Tue, Aug 17, 2010 at 1:42 PM, Steven Hartland kill...@multiplay.co.ukwrote:

 Thanks for the update and thanks for the early heads up.

 Appreciate timings never gonna  be perfect for everyone but this is much
 better for a good portion of EU, so from us to you thanks :)

 If you could just enable the server download 30mins and hour before the
 client releases so we can all be ready to throw the switch that would
 be great :)

   Regards
   Steve

 - Original Message - From: Jason Ruymen 
 jas...@valvesoftware.com
 To: 'Half-Life dedicated Linux server mailing list' 
 hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; 
 hlds_annou...@list.valvesoftware.com
 Sent: Tuesday, August 17, 2010 8:01 PM
 Subject: [hlds_announce] Team Fortress 2/Counter-Strike: Source and Day of
 Defeat: Source Update Released


  Required updates to TF2/CSS and DODS are up now.  The specific changes
 include:

 Source Engine Changes (CS:S, DoD:S, TF2)
 - The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now
 saved in the user's config file.
 - Fixed clients being able to connect to servers with spoofed SteamIDs.
 - Fixed a bug where some video configurations could get reset by
 restarting the engine.
 - Fixed materials compiled into a map not being loaded correctly if
 they're in the root materials folder.
 - Fixed a case of uneven performance on multicore machines.
 - Fixed point contents not respecting detail brushes. This fixes a bullet
 penetration bug in some community maps.
 - Fixed clients being able to spam servers using the
 ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
 - Audio fixes:
  - Reduced overlap in the sound timing code.
  - Fixed a case where audio could skip.
  - Fixed voice communication getting corrupted while playing on a Mac.
 - sv_pure 2 now protects the game_sounds files in the scripts directory.

 Counter-Strike Source
 - Fixed prediction errors that were causing greater weapon inaccuracy
 (bullet spread) on client than server.
 - Made the bomb the primary target of a +USE command.  This fixes a
 problem with objects placed around the bombsite interrupting defuse
 attempts.
 - Fixed the 'skating' behavior that could occur when a bomb planting
 attempt was aborted.  Also fixes the resulting out of sync hit boxes.
 - Fixed bug in which a player who crouched rapidly and repeatedly was seen
 as stationery by other players.
 - Fixed problem in which the sound of a reload that was occurring when a
 player was killed persisted into spectator mode, making it sound like a
 reload was taking place near the spectated player.
 - Gave chat interface priority over scoreboard to reduce conflict between
 the two.
 - Increased size of HUD icons.
 - Fixed bug with env_hudhint that caused problems when its value was
 greater than 255 characters.
 - Made the message of the day screen dismissible by hitting ENTER.
 - Fixed servers not being able to set sv_hudhint_sound.
 - Gun sounds now match up with the framerate dependent sound timing, and
 fixed the framerate dependent jittering bugs.
 - Stats:
  - Fixed an issue that could cause loss of player stats if network
 connectivity was lost briefly, just after launching the game.
  - Fixed an issue that caused the favorite weapon to display incorrectly
 on the stats summary page when a player achieves the most kills with a knife
 or grenade.
  - Made newly-earned achievements and stats immediately update in the
 achievements and stats panels instead of showing stale data.
  - Improved the font on the achievement toast.
 - Community Requests:
  - Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1
 autotags the server with bunnyhop )
  - De_dust and De_dust2 updated.
 - Fixed several exploits.
 - Fixed collisions on crenellation and domes.
 - Fixed minor visual glitches.
 - Adjusted HDR settings.
 - Removed dust clouds.
  - Added console variable cl_hudhint_sound.

 Team Fortress 2
 - Added server ConVar sv_max_usercmd_future_ticks which prevents clients
 from running usercmds too far in the future.
 - Added missing Mac intro movie for cp_coldfront.
 - Fixed Hit '%disguiseteam%' to Toggle Team string and code so they're
 not hard coded to 'e' and '-'.
 - Fixed servers trying to validate backpack positions in inventories.
 - Fixed clients validating inventories other than their own.
 - Fixed item selection HUD elements showing un-acknowledged items, which
 resulted in items in invalid backpack positions.
 - Fixed players not always getting recent damager credit for player
 suicides.
 - Fixed the weapon selection menu not displaying properly when using
 hud_fastswitch and lastinv at the same time.
 - Updated Engineer startup music.
 - Updated localization files.
 - Updated Pl_ThunderMountain
  - Clipped off sticky outcrops for smoother movement
  - Clipped various exploit ledges
  - Increased environment ambient exterior light level
  - 

Re: [hlds] Team Fortress 2/Counter-Strike: Source and Day of Defeat: Source Update Released

2010-08-17 Thread Robert Whelan
CSS locked up after awhile, hadn't been watching it closely to see what 
happened 
or how long it was up.

 Win2k3 Server

Console froze showing:

workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: 
Some threads required forcible termination.

Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads 
required forcible termination.

 ):.\workthreadpool.cpp:297

 




From: Jason Ruymen jas...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list 
hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com 
hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com 
hlds_annou...@list.valvesoftware.com
Sent: Tue, August 17, 2010 2:01:33 PM
Subject: [hlds] Team Fortress 2/Counter-Strike: Source and Day of Defeat: 
Source 
Update Released

Required updates to TF2/CSS and DODS are up now.  The specific changes include:

Source Engine Changes (CS:S, DoD:S, TF2)
- The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now 
saved 
in the user's config file.
- Fixed clients being able to connect to servers with spoofed SteamIDs.
- Fixed a bug where some video configurations could get reset by restarting the 
engine.
- Fixed materials compiled into a map not being loaded correctly if they're in 
the root materials folder.
- Fixed a case of uneven performance on multicore machines.
- Fixed point contents not respecting detail brushes. This fixes a bullet 
penetration bug in some community maps.
- Fixed clients being able to spam servers using the 
ai_set_move_height_epsilon, 
mission_show, and sv_querycache_stats commands.
- Audio fixes:
  - Reduced overlap in the sound timing code.
  - Fixed a case where audio could skip.
  - Fixed voice communication getting corrupted while playing on a Mac.
- sv_pure 2 now protects the game_sounds files in the scripts directory.

Counter-Strike Source
- Fixed prediction errors that were causing greater weapon inaccuracy (bullet 
spread) on client than server.
- Made the bomb the primary target of a +USE command.  This fixes a problem 
with 
objects placed around the bombsite interrupting defuse attempts. 

- Fixed the 'skating' behavior that could occur when a bomb planting attempt 
was 
aborted.  Also fixes the resulting out of sync hit boxes.
- Fixed bug in which a player who crouched rapidly and repeatedly was seen as 
stationery by other players.
- Fixed problem in which the sound of a reload that was occurring when a player 
was killed persisted into spectator mode, making it sound like a reload was 
taking place near the spectated player.
- Gave chat interface priority over scoreboard to reduce conflict between the 
two.
- Increased size of HUD icons.
- Fixed bug with env_hudhint that caused problems when its value was greater 
than 255 characters. 

- Made the message of the day screen dismissible by hitting ENTER.
- Fixed servers not being able to set sv_hudhint_sound.
- Gun sounds now match up with the framerate dependent sound timing, and fixed 
the framerate dependent jittering bugs.
- Stats:
  - Fixed an issue that could cause loss of player stats if network 
connectivity 
was lost briefly, just after launching the game.
  - Fixed an issue that caused the favorite weapon to display incorrectly on 
the 
stats summary page when a player achieves the most kills with a knife or 
grenade.
  - Made newly-earned achievements and stats immediately update in the 
achievements and stats panels instead of showing stale data.
  - Improved the font on the achievement toast.
- Community Requests:
  - Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags 
the server with bunnyhop )
  - De_dust and De_dust2 updated.
      - Fixed several exploits.
      - Fixed collisions on crenellation and domes.
      - Fixed minor visual glitches.
      - Adjusted HDR settings.
      - Removed dust clouds.
  - Added console variable cl_hudhint_sound.

Team Fortress 2
- Added server ConVar sv_max_usercmd_future_ticks which prevents clients from 
running usercmds too far in the future.
- Added missing Mac intro movie for cp_coldfront.
- Fixed Hit '%disguiseteam%' to Toggle Team string and code so they're not 
hard coded to 'e' and '-'.
- Fixed servers trying to validate backpack positions in inventories.
- Fixed clients validating inventories other than their own.
- Fixed item selection HUD elements showing un-acknowledged items, which 
resulted in items in invalid backpack positions.
- Fixed players not always getting recent damager credit for player suicides.
- Fixed the weapon selection menu not displaying properly when using 
hud_fastswitch and lastinv at the same time.
- Updated Engineer startup music.
- Updated localization files.
- Updated Pl_ThunderMountain
  - Clipped off sticky outcrops for smoother movement
  - Clipped various exploit ledges
  - Increased environment ambient exterior light level 
  - Stage 1
      - Fixed hole in respawn room brushes in 

[hlds] Counter-Strike: Source Beta Update Released

2010-08-17 Thread Jason Ruymen
A required update to the Counter-Strike: Source Beta has been released.  The 
specific changes include:

- Improved Smoke Grenade:
  - Made them expand faster.
  - Made the smoke thicker.
  - Fixed bug that made smoke less opaque to someone standing in it.
- Added check to prevent clients using plugins from connecting to VAC secured 
servers.
  - Listen servers no longer load plug-ins unless -insecure is added to the 
command line.
  - Clients running with -insecure cannot connect to VAC secure servers.
- Added console variable sv_competitive_minspec that enforces the following 
restrictions on the client:
  - r_drawdetailprops     1
  - r_staticprop_lod  (-1 to 3)
  - fps_max   minimum 60 (or 0)
  - cl_detailfade     minimum 400
  - cl_detaildist     minimum 1200
  - cl_interp (0 to 0.031)
  - cl_interp_ratio   (1 to 2)
- Fixed ragdolls popping with mp_fadetoblack 1

Jason


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[hlds] zBlock

2010-08-17 Thread Jake Eisenman
 Hey,
On our Jailbreak CS:Source server, we'd like to disable the net_graph
kicking in 4.4+, since it's less competitive. Is there any known way, or
could anyone find us a mirror of 4.3? Can't seem to find one :/

Thank you,

-- 
TehZomB
W: www.tehzomb.us
E: tehz...@hushmail.com



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Re: [hlds] zBlock

2010-08-17 Thread msleeper
Pretty sure this is the hlds mailing list, not the zblock mailing list.


On Tue, 2010-08-17 at 23:17 -0400, Jake Eisenman wrote:
 Hey,
 On our Jailbreak CS:Source server, we'd like to disable the net_graph
 kicking in 4.4+, since it's less competitive. Is there any known way, or
 could anyone find us a mirror of 4.3? Can't seem to find one :/
 
 Thank you,
 



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Re: [hlds] zBlock

2010-08-17 Thread Justin Shumate
If the discussion doesn't involve honeypots, it isn't worth talking about on
the list. =p

On Tue, Aug 17, 2010 at 11:20 PM, msleeper mslee...@ismsleeperwrong.comwrote:

 Pretty sure this is the hlds mailing list, not the zblock mailing list.


 On Tue, 2010-08-17 at 23:17 -0400, Jake Eisenman wrote:
  Hey,
  On our Jailbreak CS:Source server, we'd like to disable the net_graph
  kicking in 4.4+, since it's less competitive. Is there any known way, or
  could anyone find us a mirror of 4.3? Can't seem to find one :/
 
  Thank you,
 



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 please visit:
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