Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-14 Thread Crazed Gunman
Getting synchronized crashes as well, it's not crashing the clients 
here. I've noticed that the last thing in the console before the crash 
is an rcon from the server itself for stats. Anyone else getting that?

On 10/14/2011 12:23 AM, pilger wrote:

It's awfully unstable.

I've been getting reports of synchronized crashes affecting a set of 
players on my server and experienced it myself. It doesn't affect all 
players, but it definitely affects more than one player at the same 
time and it crashes the client back to OS without any warning or message.


It's frequent and it appears to be happening on other servers aswell, 
as i have been told. Can't confirm that 100%, though.


I think it should have something to do with the item server as long as 
it is a synchronized crash.




On Thu, Oct 13, 2011 at 10:21 PM, Robert Whelan mrrjwhe...@yahoo.com 
mailto:mrrjwhe...@yahoo.com wrote:


Am I reading this right, lol. I didn't get the memo?
98.40%  downloading c:\srcds/css\bin
They pulled css out of the orangebox directory?

*From:* Tony Paloma to...@valvesoftware.com
mailto:to...@valvesoftware.com
*To:* Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com
*Sent:* Tuesday, October 11, 2011 1:50 PM

*Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday

Every frame, the engine will sleep until it’s time for the next
tick. However, the Sleep system call may be imprecise and wake the
process up slightly later than intended. Setting
host_timer_spin_ms will reduce the value passed into Sleep by that
many milliseconds, but will cause the process to busy wait for
longer while it waits for the next tick and thus increase CPU
usage. The var will not improve your framerate if you’re
constantly below 66 (i.e. a bogged down server), but may improve
consistency on a sub-second scale.
*From:*hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *AnAkIn .
*Sent:* Tuesday, October 11, 2011 2:25 AM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday
Can anyone from Valve comment about host_timer_spin_ms?

This seem to make the FPS more consistent when enabled, it always
stay at 66. When it's disabled, it's mostly between 60-70.
2011/10/11 Brian Simon bluebriansi...@gmail.com
mailto:bluebriansi...@gmail.com
Yes, I am very relieved that this Major Update is not one of
Valve's infamous Friday Updates.
On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.com
mailto:robl...@gmail.com wrote:
Well, at least they're doing a major update on Wednesday instead
on Friday
On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.com
mailto:wander...@gmail.com wrote:
thanks for the heads up

Im guessing we'll need to change this on our prophunt servers, or does
anyone know if the ph mod takes care of it?

On Tue, Oct 11, 2011 at 05:50, Jake Haldeman
jake.halde...@neumont.edu mailto:jake.halde...@neumont.edu wrote:
 I'm guessing the default is that it will show the icons.  But if
your server.cfg has the tf_show_voice_icons after the update it
will no longer work because they changed it...
 
 From: hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
[hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu
[robl...@gmail.com mailto:robl...@gmail.com]
 Sent: Monday, October 10, 2011 9:48 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

 Hi there,

 What if I don't have mp_show_voice_icons in my server.cfg ?

 On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma
to...@valvesoftware.com
mailto:to...@valvesoftware.commailto:to...@valvesoftware.com
mailto:to...@valvesoftware.com wrote:
 We’re going to have a mandatory TF2 update coming Wednesday
afternoon/evening. This is just a heads-up that it’s coming so
that you can be prepared.

 There is one change that might require a change to server configs:
 tf_show_voice_icons has been renamed to mp_show_voice_icons so
that it’s more generic.

 Thanks,
 Tony

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Re: [hlds] Frequent synchronized client crashes

2011-10-14 Thread Crazed Gunman
Synchronized crashes as well here, but not crashing the clients to 
desktop. I've noticed that the last thing in the console before the 
crash is an rcon from the server itself for stats.


---
-- Ron / CrazeD
On 10/14/2011 12:55 AM, pilger wrote:
Since my entry on the other thread got swept away by other problems, i 
figured i should create another thread.


I've been getting reports of synchronized crashes affecting a set of 
players on my server and experienced it myself. It doesn't affect all 
players, but it definitely affects more than one player at the same 
time and it crashes the client back to OS without any warning or message.


It's frequent and it appears to be happening on other servers aswell, 
as i have been told. Can't confirm that 100%, though.


I think it should have something to do with the item server as long as 
it is a synchronized crash.



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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-14 Thread Mike O'Laughlen
Valve,

THANK YOU THANK YOU THANK YOU

This is the best update in years.  Maps?  Sure they're fun, but these perf
enhancements have changed the behavior of the game for me.  Tracking targets
in melee and navigating through the area in and out of windows and ledges
with a scout is so much more intuitive and enjoyable now.

Thank you.

Mike

On Fri, Oct 14, 2011 at 2:35 AM, Crazed Gunman
bsr.crazedgun...@gmail.comwrote:

 **
 Getting synchronized crashes as well, it's not crashing the clients here.
 I've noticed that the last thing in the console before the crash is an rcon
 from the server itself for stats. Anyone else getting that?

 On 10/14/2011 12:23 AM, pilger wrote:

 It's awfully unstable.

 I've been getting reports of synchronized crashes affecting a set of
 players on my server and experienced it myself. It doesn't affect all
 players, but it definitely affects more than one player at the same time and
 it crashes the client back to OS without any warning or message.

 It's frequent and it appears to be happening on other servers aswell, as i
 have been told. Can't confirm that 100%, though.

 I think it should have something to do with the item server as long as it
 is a synchronized crash.



 On Thu, Oct 13, 2011 at 10:21 PM, Robert Whelan mrrjwhe...@yahoo.comwrote:

  Am I reading this right, lol. I didn't get the memo?

 98.40%  downloading c:\srcds/css\bin

 They pulled css out of the orangebox directory?

*From:* Tony Paloma to...@valvesoftware.com
 *To:* Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 *Sent:* Tuesday, October 11, 2011 1:50 PM

 *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday

   Every frame, the engine will sleep until it’s time for the next tick.
 However, the Sleep system call may be imprecise and wake the process up
 slightly later than intended. Setting host_timer_spin_ms will reduce the
 value passed into Sleep by that many milliseconds, but will cause the
 process to busy wait for longer while it waits for the next tick and thus
 increase CPU usage. The var will not improve your framerate if you’re
 constantly below 66 (i.e. a bogged down server), but may improve consistency
 on a sub-second scale.
 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *AnAkIn .
 *Sent:* Tuesday, October 11, 2011 2:25 AM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday

 Can anyone from Valve comment about host_timer_spin_ms?

 This seem to make the FPS more consistent when enabled, it always stay at
 66. When it's disabled, it's mostly between 60-70.
  2011/10/11 Brian Simon bluebriansi...@gmail.com
 Yes, I am very relieved that this Major Update is not one of Valve's
 infamous Friday Updates.

  On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.com wrote:
 Well, at least they're doing a major update on Wednesday instead on Friday

  On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.com wrote:
 thanks for the heads up

 Im guessing we'll need to change this on our prophunt servers, or does
 anyone know if the ph mod takes care of it?

 On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edu
 wrote:
  I'm guessing the default is that it will show the icons.  But if your
 server.cfg has the tf_show_voice_icons after the update it will no longer
 work because they changed it...
  
  From: hlds-boun...@list.valvesoftware.com [
 hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [
 robl...@gmail.com]
  Sent: Monday, October 10, 2011 9:48 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Mandatory TF2 update coming Wednesday
 
  Hi there,
 
  What if I don't have mp_show_voice_icons in my server.cfg ?
 
  On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.com
 mailto:to...@valvesoftware.com wrote:
  We’re going to have a mandatory TF2 update coming Wednesday
 afternoon/evening. This is just a heads-up that it’s coming so that you can
 be prepared.
 
  There is one change that might require a change to server configs:
  tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s
 more generic.
 
  Thanks,
  Tony
 
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  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
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Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-14 Thread Cameron Lefcourt

I second this.
I used to stutter a LOT while playing tf2, sometimes it was almost unbearable.
Today I played for 2 hours straight without any stuttering, and it's amazing. 
Thankyou Valve.
-Cameron

Date: Fri, 14 Oct 2011 08:35:04 -0400
From: molaugh...@gmail.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

Valve,
THANK YOU THANK YOU THANK YOU
This is the best update in years.  Maps?  Sure they're fun, but these perf 
enhancements have changed the behavior of the game for me.  Tracking targets in 
melee and navigating through the area in and out of windows and ledges with a 
scout is so much more intuitive and enjoyable now.

Thank you.
Mike

On Fri, Oct 14, 2011 at 2:35 AM, Crazed Gunman bsr.crazedgun...@gmail.com 
wrote:



  


  
  
Getting synchronized crashes as well, it's not crashing the clients
here. I've noticed that the last thing in the console before the
crash is an rcon from the server itself for stats. Anyone else
getting that?

On 10/14/2011 12:23 AM, pilger wrote:
It's awfully unstable.

  

  I've been getting reports of synchronized crashes affecting a set
  of players on my server and experienced it myself. It doesn't
  affect all players, but it definitely affects more than one player
  at the same time and it crashes the client back to OS without any
  warning or message.

  

  It's frequent and it appears to be happening on other servers
  aswell, as i have been told. Can't confirm that 100%, though.

  

  I think it should have something to do with the item server as
  long as it is a synchronized crash.

  

  

  

  On Thu, Oct 13, 2011 at 10:21 PM, Robert
Whelan mrrjwhe...@yahoo.com
wrote:


  

  Am I reading this right, lol. I didn't get the
  memo?
   
  98.40%  downloading c:\srcds/css\bin
   
  They pulled css out of the orangebox directory?
  

  
  



From:
Tony Paloma to...@valvesoftware.com

To:
Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com

Sent:
Tuesday, October 11, 2011 1:50 PM

  

Subject:
Re: [hlds] Mandatory TF2 update coming Wednesday

  

  
  


  

  
Every frame, the
engine will sleep until it’s time for
the next tick. However, the Sleep system
call may be imprecise and wake the
process up slightly later than intended.
Setting host_timer_spin_ms will reduce
the value passed into Sleep by that many
milliseconds, but will cause the process
to busy wait for longer while it waits
for the next tick and thus increase CPU
usage. The var will not improve your
framerate if you’re constantly below 66
(i.e. a bogged down server), but may
improve consistency on a sub-second
scale.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com]
On Behalf Of AnAkIn .

Sent: Tuesday, October 11, 2011
2:25 AM

To: Half-Life dedicated Win32
server mailing list

Subject: Re: [hlds] Mandatory TF2
update coming Wednesday
 
Can anyone
  from Valve comment about
  host_timer_spin_ms?

  

  This seem to make the FPS more consistent
  when enabled, it always stay at 66. When
  it's disabled, it's mostly between 60-70.

  2011/10/11 Brian Simon bluebriansi...@gmail.com
  Yes, I am very relieved that this
Major Update is not one of Valve's
 

Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-14 Thread Jeff Sugar
Hopping on the Thanks SO much bandwagon. Plus, this should finaly put a
stop to Insanely-High-FPS price gouging for OB servers. It's also been great
to see people come out of the woodworks with gratitude, showing that people
are capable of being thankful in contrast to the massive hate shown when
Valve fucks up sometimes.

On Oct 14, 2011 6:20 AM, Cameron Lefcourt camel_le...@hotmail.com wrote:

 I second this.
 I used to stutter a LOT while playing tf2, sometimes it was almost
unbearable.
 Today I played for 2 hours straight without any stuttering, and it's
amazing. Thankyou Valve.
 -Cameron

 
 Date: Fri, 14 Oct 2011 08:35:04 -0400
 From: molaugh...@gmail.com
 To: hlds@list.valvesoftware.com

 Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

 Valve,

 THANK YOU THANK YOU THANK YOU

 This is the best update in years.  Maps?  Sure they're fun, but these perf
enhancements have changed the behavior of the game for me.  Tracking targets
in melee and navigating through the area in and out of windows and ledges
with a scout is so much more intuitive and enjoyable now.

 Thank you.

 Mike

 On Fri, Oct 14, 2011 at 2:35 AM, Crazed Gunman bsr.crazedgun...@gmail.com
wrote:

 Getting synchronized crashes as well, it's not crashing the clients here.
I've noticed that the last thing in the console before the crash is an rcon
from the server itself for stats. Anyone else getting that?

 On 10/14/2011 12:23 AM, pilger wrote:

 It's awfully unstable.

 I've been getting reports of synchronized crashes affecting a set of
players on my server and experienced it myself. It doesn't affect all
players, but it definitely affects more than one player at the same time and
it crashes the client back to OS without any warning or message.

 It's frequent and it appears to be happening on other servers aswell, as
i have been told. Can't confirm that 100%, though.

 I think it should have something to do with the item server as long as
it is a synchronized crash.



 On Thu, Oct 13, 2011 at 10:21 PM, Robert Whelan mrrjwhe...@yahoo.com
wrote:

 Am I reading this right, lol. I didn't get the memo?

 98.40%  downloading c:\srcds/css\bin

 They pulled css out of the orangebox directory?

 From: Tony Paloma to...@valvesoftware.com
 To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
 Sent: Tuesday, October 11, 2011 1:50 PM

 Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

 Every frame, the engine will sleep until it’s time for the next tick.
However, the Sleep system call may be imprecise and wake the process up
slightly later than intended. Setting host_timer_spin_ms will reduce the
value passed into Sleep by that many milliseconds, but will cause the
process to busy wait for longer while it waits for the next tick and thus
increase CPU usage. The var will not improve your framerate if you’re
constantly below 66 (i.e. a bogged down server), but may improve consistency
on a sub-second scale.
 From: hlds-boun...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
 Sent: Tuesday, October 11, 2011 2:25 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

 Can anyone from Valve comment about host_timer_spin_ms?

 This seem to make the FPS more consistent when enabled, it always stay
at 66. When it's disabled, it's mostly between 60-70.
 2011/10/11 Brian Simon bluebriansi...@gmail.com
 Yes, I am very relieved that this Major Update is not one of Valve's
infamous Friday Updates.

 On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.com wrote:
 Well, at least they're doing a major update on Wednesday instead on
Friday

 On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.com wrote:
 thanks for the heads up

 Im guessing we'll need to change this on our prophunt servers, or does
 anyone know if the ph mod takes care of it?

 On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edu
wrote:
  I'm guessing the default is that it will show the icons.  But if your
server.cfg has the tf_show_voice_icons after the update it will no longer
work because they changed it...
  
  From: hlds-boun...@list.valvesoftware.com [
hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [robl...@gmail.com
]
  Sent: Monday, October 10, 2011 9:48 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Mandatory TF2 update coming Wednesday
 
  Hi there,
 
  What if I don't have mp_show_voice_icons in my server.cfg ?
 
  On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.com
mailto:to...@valvesoftware.com wrote:
  We’re going to have a mandatory TF2 update coming Wednesday
afternoon/evening. This is just a heads-up that it’s coming so that you can
be prepared.
 
  There is one change that might require a change to server configs:
  tf_show_voice_icons has been renamed to mp_show_voice_icons so 

[hlds] (no subject)

2011-10-14 Thread Ссомов Роман
The update is totally great. Thanks, Valve. Played without a single lag
today.
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Re: [hlds] (no subject)

2011-10-14 Thread Eli Witt
This did not need a mail and this isn't a message board.

http://forums.steampowered.com/forums/ is where you want to be.

On Fri, Oct 14, 2011 at 10:06 AM, Ссомов Роман romario1...@gmail.comwrote:

 The update is totally great. Thanks, Valve. Played without a single lag
 today.
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Re: [hlds] (no subject)

2011-10-14 Thread Administrator

You lucky!

Our servers are not even updated yet!
TC admin is not configured to handle css directory. :(

On 10/14/2011 7:36 PM, ?? ? wrote:

totally great. Thanks, Valve. Played without a single lag today.



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Re: [hlds] (no subject)

2011-10-14 Thread Jason
It may not be a message board, but instead of the emails people post about
how their stuff isn't working, I would like to think the valve guys on this
list appreciate an occasional pat on the backit definitely isn't the
norm, and who knows how many of them actually are on the forums

On Fri, Oct 14, 2011 at 10:08 AM, Administrator
ad...@crazyfreakgamers.comwrote:

  You lucky!

 Our servers are not even updated yet!
 TC admin is not configured to handle css directory. :(


 On 10/14/2011 7:36 PM, Ссомов Роман wrote:

  totally great. Thanks, Valve. Played without a single lag today.



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Re: [hlds] (no subject)

2011-10-14 Thread Administrator
We were in the middle of an online tourney which just completed 14 days 
today and quater finals were about to start.

Thanks Valve!

Can you confirm is any of your match server working? Like warmod, 
sourcemod and zblock combination?



On 10/14/2011 7:42 PM, Jason wrote:
It may not be a message board, but instead of the emails people post 
about how their stuff isn't working, I would like to think the valve 
guys on this list appreciate an occasional pat on the backit 
definitely isn't the norm, and who knows how many of them actually are 
on the forums


On Fri, Oct 14, 2011 at 10:08 AM, Administrator 
ad...@crazyfreakgamers.com mailto:ad...@crazyfreakgamers.com wrote:


You lucky!

Our servers are not even updated yet!
TC admin is not configured to handle css directory. :(


On 10/14/2011 7:36 PM, ?? ? wrote:

totally great. Thanks, Valve. Played without a single lag today.




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Re: [hlds] (no subject)

2011-10-14 Thread RTL-Servers | Lee

Hello,

Zblocks not working, predmod appears to be working (Linux)

Regards
Lee Gardiner

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Re: [hlds] Frequent synchronized client crashes

2011-10-14 Thread Jesse Porter
This happened on my servers last night -- in once case, the people getting
kicked off were entirely on the blue team. It wound up being 12 vs 1 after
everyone was finished. In each case, it was a case of no steam logon
before the mass exodus occurred.

On Fri, Oct 14, 2011 at 12:55 AM, Crazed Gunman
bsr.crazedgun...@gmail.comwrote:

 **
 Synchronized crashes as well here, but not crashing the clients to desktop.
 I've noticed that the last thing in the console before the crash is an rcon
 from the server itself for stats.

 ---
 -- Ron / CrazeD

 On 10/14/2011 12:55 AM, pilger wrote:

 Since my entry on the other thread got swept away by other problems, i
 figured i should create another thread.

 I've been getting reports of synchronized crashes affecting a set of
 players on my server and experienced it myself. It doesn't affect all
 players, but it definitely affects more than one player at the same time and
 it crashes the client back to OS without any warning or message.

 It's frequent and it appears to be happening on other servers aswell, as i
 have been told. Can't confirm that 100%, though.

 I think it should have something to do with the item server as long as it
 is a synchronized crash.


 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:http://list.valvesoftware.com/mailman/listinfo/hlds


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Re: [hlds] (no subject)

2011-10-14 Thread pilger
Ah, bummer!

I admire your effort. But my stuff isn't working, so i'll reserve my
praising to sometime in the future, hopefully.

On Fri, Oct 14, 2011 at 11:16 AM, Administrator
ad...@crazyfreakgamers.comwrote:

  We were in the middle of an online tourney which just completed 14 days
 today and quater finals were about to start.
 Thanks Valve!

 Can you confirm is any of your match server working? Like warmod, sourcemod
 and zblock combination?



 On 10/14/2011 7:42 PM, Jason wrote:

 It may not be a message board, but instead of the emails people post about
 how their stuff isn't working, I would like to think the valve guys on this
 list appreciate an occasional pat on the backit definitely isn't the
 norm, and who knows how many of them actually are on the forums

 On Fri, Oct 14, 2011 at 10:08 AM, Administrator 
 ad...@crazyfreakgamers.com wrote:

  You lucky!

 Our servers are not even updated yet!
 TC admin is not configured to handle css directory. :(


 On 10/14/2011 7:36 PM, Ссомов Роман wrote:

  totally great. Thanks, Valve. Played without a single lag today.



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 please visit:
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Re: [hlds] (no subject)

2011-10-14 Thread JP Meneide
I just wanted to say thank you valve for the update- this is the first time
since the hatless update that my servers have been running so smooth.

On Fri, Oct 14, 2011 at 10:28 AM, RTL-Servers | Lee
l...@rtl-servers.co.ukwrote:

 Hello,

 Zblocks not working, predmod appears to be working (Linux)

 Regards
 Lee Gardiner


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-- 
*JP Meneide*
Web Developer/3D Designer/Animator
http://www.artfact.com
http://www.JPtheDesigner.com
http://www.roflgaming.com
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Re: [hlds] Frequent synchronized client crashes

2011-10-14 Thread E. Olsen
Happening alot today as well. Every time we get a server full, 6-12 players
will get dumped with a No Steam Logon error. Methinks the backend
improvements are not quite ready for prime time.

On Fri, Oct 14, 2011 at 10:35 AM, Jesse Porter reacherg...@gmail.comwrote:

 This happened on my servers last night -- in once case, the people getting
 kicked off were entirely on the blue team. It wound up being 12 vs 1 after
 everyone was finished. In each case, it was a case of no steam logon
 before the mass exodus occurred.


 On Fri, Oct 14, 2011 at 12:55 AM, Crazed Gunman 
 bsr.crazedgun...@gmail.com wrote:

 **
 Synchronized crashes as well here, but not crashing the clients to
 desktop. I've noticed that the last thing in the console before the crash is
 an rcon from the server itself for stats.

 ---
 -- Ron / CrazeD

 On 10/14/2011 12:55 AM, pilger wrote:

 Since my entry on the other thread got swept away by other problems, i
 figured i should create another thread.

 I've been getting reports of synchronized crashes affecting a set of
 players on my server and experienced it myself. It doesn't affect all
 players, but it definitely affects more than one player at the same time and
 it crashes the client back to OS without any warning or message.

 It's frequent and it appears to be happening on other servers aswell, as i
 have been told. Can't confirm that 100%, though.

 I think it should have something to do with the item server as long as it
 is a synchronized crash.


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[hlds] CSS Bot Help

2011-10-14 Thread RSS List User

I currently have the following commands running on my server:
bot_quota 4
bot_quota_mode: fill
bot_auto_vacate 1

The bots are in the server 24/7 with or without the players. I want the 
bots to leave when a players joins, for example
if 1 player joins 1 bot leaves, if 2 players join 2 bots leave and so 
on. If the player leaves the bots rejoin maintaining the bot quota.


Thanks for any help you guys can provide.

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Re: [hlds] CSS Bot Help

2011-10-14 Thread Dominik Friedrichs

bot_quota 4
bot_quota_mode fill
bot_auto_vacate 1
bot_join_after_player 0

Should yield the described behavior.

On 2011/10/14 21:17, RSS List User wrote:

I currently have the following commands running on my server:
bot_quota 4
bot_quota_mode: fill
bot_auto_vacate 1

The bots are in the server 24/7 with or without the players. I want the
bots to leave when a players joins, for example
if 1 player joins 1 bot leaves, if 2 players join 2 bots leave and so
on. If the player leaves the bots rejoin maintaining the bot quota.

Thanks for any help you guys can provide.

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Re: [hlds] Frequent synchronized client crashes

2011-10-14 Thread Tyler Davies
Same issue. No steam logon error to at least 12 clients at once not even 3
minutes ago.

On Fri, Oct 14, 2011 at 11:58 AM, E. Olsen ceo.eol...@gmail.com wrote:

 Happening alot today as well. Every time we get a server full, 6-12 players
 will get dumped with a No Steam Logon error. Methinks the backend
 improvements are not quite ready for prime time.


 On Fri, Oct 14, 2011 at 10:35 AM, Jesse Porter reacherg...@gmail.comwrote:

 This happened on my servers last night -- in once case, the people getting
 kicked off were entirely on the blue team. It wound up being 12 vs 1 after
 everyone was finished. In each case, it was a case of no steam logon
 before the mass exodus occurred.


 On Fri, Oct 14, 2011 at 12:55 AM, Crazed Gunman 
 bsr.crazedgun...@gmail.com wrote:

 **
 Synchronized crashes as well here, but not crashing the clients to
 desktop. I've noticed that the last thing in the console before the crash is
 an rcon from the server itself for stats.

 ---
 -- Ron / CrazeD

 On 10/14/2011 12:55 AM, pilger wrote:

 Since my entry on the other thread got swept away by other problems, i
 figured i should create another thread.

 I've been getting reports of synchronized crashes affecting a set of
 players on my server and experienced it myself. It doesn't affect all
 players, but it definitely affects more than one player at the same time and
 it crashes the client back to OS without any warning or message.

 It's frequent and it appears to be happening on other servers aswell, as
 i have been told. Can't confirm that 100%, though.

 I think it should have something to do with the item server as long as it
 is a synchronized crash.


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Re: [hlds] Frequent synchronized client crashes

2011-10-14 Thread Cc2iscooL
Probably because the item servers have been down and they're trying to
restore services. Same thing happens when Steam goes down.
On Oct 14, 2011 5:58 PM, Tyler Davies tyler.k.dav...@gmail.com wrote:

 Same issue. No steam logon error to at least 12 clients at once not even 3
 minutes ago.

 On Fri, Oct 14, 2011 at 11:58 AM, E. Olsen ceo.eol...@gmail.com wrote:

 Happening alot today as well. Every time we get a server full, 6-12
 players will get dumped with a No Steam Logon error. Methinks the backend
 improvements are not quite ready for prime time.


 On Fri, Oct 14, 2011 at 10:35 AM, Jesse Porter reacherg...@gmail.comwrote:

 This happened on my servers last night -- in once case, the people
 getting kicked off were entirely on the blue team. It wound up being 12 vs 1
 after everyone was finished. In each case, it was a case of no steam logon
 before the mass exodus occurred.


 On Fri, Oct 14, 2011 at 12:55 AM, Crazed Gunman 
 bsr.crazedgun...@gmail.com wrote:

 **
 Synchronized crashes as well here, but not crashing the clients to
 desktop. I've noticed that the last thing in the console before the crash 
 is
 an rcon from the server itself for stats.

 ---
 -- Ron / CrazeD

 On 10/14/2011 12:55 AM, pilger wrote:

 Since my entry on the other thread got swept away by other problems, i
 figured i should create another thread.

 I've been getting reports of synchronized crashes affecting a set of
 players on my server and experienced it myself. It doesn't affect all
 players, but it definitely affects more than one player at the same time 
 and
 it crashes the client back to OS without any warning or message.

 It's frequent and it appears to be happening on other servers aswell, as
 i have been told. Can't confirm that 100%, though.

 I think it should have something to do with the item server as long as
 it is a synchronized crash.


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[hlds] STV No Longer Showing

2011-10-14 Thread John Moroney
Has anyone else come across a problem with the STV bot since the last 
update? This is in relation to DODS, not sure about other games. It 
shows it as connecting, joining spec, demo starts recording but no bot 
is visible at all. The STV is not listed in the Spectator menu of the 
servers list either. It can be joined by manually adding the connect 
command in console though.


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