Getting synchronized crashes as well, it's not crashing the clients here. I've noticed that the last thing in the console before the crash is an rcon from the server itself for "stats". Anyone else getting that?
On 10/14/2011 12:23 AM, pilger wrote:
It's awfully unstable.

I've been getting reports of synchronized crashes affecting a set of players on my server and experienced it myself. It doesn't affect all players, but it definitely affects more than one player at the same time and it crashes the client back to OS without any warning or message.

It's frequent and it appears to be happening on other servers aswell, as i have been told. Can't confirm that 100%, though.

I think it should have something to do with the item server as long as it is a synchronized crash.



On Thu, Oct 13, 2011 at 10:21 PM, Robert Whelan <[email protected] <mailto:[email protected]>> wrote:

    Am I reading this right, lol. I didn't get the memo?
    98.40%  downloading c:\srcds/css\bin
    They pulled css out of the orangebox directory?

    *From:* Tony Paloma <[email protected]
    <mailto:[email protected]>>
    *To:* Half-Life dedicated Win32 server mailing list
    <[email protected] <mailto:[email protected]>>
    *Sent:* Tuesday, October 11, 2011 1:50 PM

    *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday

    Every frame, the engine will sleep until it’s time for the next
    tick. However, the Sleep system call may be imprecise and wake the
    process up slightly later than intended. Setting
    host_timer_spin_ms will reduce the value passed into Sleep by that
    many milliseconds, but will cause the process to busy wait for
    longer while it waits for the next tick and thus increase CPU
    usage. The var will not improve your framerate if you’re
    constantly below 66 (i.e. a bogged down server), but may improve
    consistency on a sub-second scale.
    *From:*[email protected]
    <mailto:[email protected]>
    [mailto:[email protected]
    <mailto:[email protected]>] *On Behalf Of *AnAkIn .
    *Sent:* Tuesday, October 11, 2011 2:25 AM
    *To:* Half-Life dedicated Win32 server mailing list
    *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday
    Can anyone from Valve comment about host_timer_spin_ms?

    This seem to make the FPS more consistent when enabled, it always
    stay at 66. When it's disabled, it's mostly between 60-70.
    2011/10/11 Brian Simon <[email protected]
    <mailto:[email protected]>>
    Yes, I am very relieved that this Major Update is not one of
    Valve's infamous Friday Updates.
    On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu <[email protected]
    <mailto:[email protected]>> wrote:
    Well, at least they're doing a major update on Wednesday instead
    on Friday
    On Tue, Oct 11, 2011 at 4:53 PM, Wander <[email protected]
    <mailto:[email protected]>> wrote:
    thanks for the heads up

    Im guessing we'll need to change this on our prophunt servers, or does
    anyone know if the ph mod takes care of it?

    On Tue, Oct 11, 2011 at 05:50, Jake Haldeman
    <[email protected] <mailto:[email protected]>> wrote:
    > I'm guessing the default is that it will show the icons.  But if
    your server.cfg has the tf_show_voice_icons after the update it
    will no longer work because they changed it...
    > ________________________________________
    > From: [email protected]
    <mailto:[email protected]>
    [[email protected]
    <mailto:[email protected]>] On Behalf Of Rob Liu
    [[email protected] <mailto:[email protected]>]
    > Sent: Monday, October 10, 2011 9:48 PM
    > To: Half-Life dedicated Win32 server mailing list
    > Subject: Re: [hlds] Mandatory TF2 update coming Wednesday
    >
    > Hi there,
    >
    > What if I don't have mp_show_voice_icons in my server.cfg ?
    >
    > On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma
    <[email protected]
    <mailto:[email protected]><mailto:[email protected]
    <mailto:[email protected]>>> wrote:
    > We’re going to have a mandatory TF2 update coming Wednesday
    afternoon/evening. This is just a heads-up that it’s coming so
    that you can be prepared.
    >
    > There is one change that might require a change to server configs:
    > tf_show_voice_icons has been renamed to mp_show_voice_icons so
    that it’s more generic.
    >
    > Thanks,
    > Tony
    >
    > _______________________________________________
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    >
    >
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-- Best regards,
    AnAkIn

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