Re: [hlds] Is your TF2 standing trending downward fast?
Why not just report it as a number? Positive number = good, Negative number = bad. The higher the number the better, the lower the number the worse. - Spencer. On 10/25/2011 9:51 PM, Fletcher Dunn wrote: There has been a bug in the TF2 server reputation trend calculation. Previously, it would only report that the reputation was either slightly upward or downward fast. It will be fixed in the next update, to properly show five different levels: up fast, up slow, steady, down slow, and down fast. I'm sure that this news comes as a **complete shock** to everybody. none of us had the SLIGHTEST INKLING that something was amiss, since it seemed to make such perfect sense. No seriously, thanks to those who reported this issue. And I apologize if anybody lost sleep over their server's reputation as a result of this bug. And just to be clear: the bug was not in the calculation of the reputation data and had no effect on quickplay, etc. It only affects the reporting of the trend message. Your humble servant, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Is your TF2 standing trending downward fast?
I think it's deliberately not shown as a number to prevent the inevitable 'my server is better than yours because I have a higher number' when this system isn't meant to be interpreted like that. On 26 Oct 2011, at 08:05, Spencer 'Voogru' MacDonald voo...@voogru.com wrote: Why not just report it as a number? Positive number = good, Negative number = bad. The higher the number the better, the lower the number the worse. - Spencer. On 10/25/2011 9:51 PM, Fletcher Dunn wrote: There has been a bug in the TF2 server reputation trend calculation. Previously, it would only report that the reputation was either slightly upward or downward fast. It will be fixed in the next update, to properly show five different levels: up fast, up slow, steady, down slow, and down fast. I'm sure that this news comes as a **complete shock** to everybody. none of us had the SLIGHTEST INKLING that something was amiss, since it seemed to make such perfect sense. No seriously, thanks to those who reported this issue. And I apologize if anybody lost sleep over their server's reputation as a result of this bug. And just to be clear: the bug was not in the calculation of the reputation data and had no effect on quickplay, etc. It only affects the reporting of the trend message. Your humble servant, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] CS:S Demos still broken
Yup, exact same issue here. I think the fires in TF2 have been put out (for the most part, I think the health bug is still there), so hopefully this will be fixed soon? Dare to dream, Kyle. On Wed, Oct 26, 2011 at 2:53 AM, Christoffer Pedersen v...@vrod.dk wrote: Yes please fix this issue. Demo's, and the ability to watch those, is a big need for my customers as they are professional players, video editors, etc. -Oprindelig meddelelse- Fra: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne af Nomaan Ahmad Sendt: 26. oktober 2011 11:47 Til: Half-Life dedicated Linux server mailing list Emne: Re: [hlds_linux] CS:S Demos still broken Yea this is becoming a huge problem because we rely on demos for proofs. On 26 October 2011 07:19, Josh Stratton bibby101...@gmail.com wrote: As of the last update to CS:S (October 13th)http://store.steampowered.com/news/6510/, Demos recorded since then are broken. I brought this up when the update hit but nothing was done. When playing a demo that has been recorded since that update, the following error is given. CNetworkStringTable::ParseUpdate: NULL pEntry, table server_query_info, index 0 Like most comunities, mine relies on demos for handling bans so I'm requesting that this at least be looked into. Replay hasn't been added to the game yet so there isn't a reasonable way for people to record in-game on the fly. -Josh ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Is your TF2 standing trending downward fast?
Who cares if people do that? You can already do such a thing with the game server monitor sites. On 10/26/2011 11:04 AM, James Botting wrote: I think it's deliberately not shown as a number to prevent the inevitable 'my server is better than yours because I have a higher number' when this system isn't meant to be interpreted like that. On 26 Oct 2011, at 08:05, Spencer 'Voogru' MacDonald voo...@voogru.com mailto:voo...@voogru.com wrote: Why not just report it as a number? Positive number = good, Negative number = bad. The higher the number the better, the lower the number the worse. - Spencer. On 10/25/2011 9:51 PM, Fletcher Dunn wrote: There has been a bug in the TF2 server reputation trend calculation. Previously, it would only report that the reputation was either slightly upward or downward fast. It will be fixed in the next update, to properly show five different levels: up fast, up slow, steady, down slow, and down fast. I'm sure that this news comes as a **complete shock** to everybody. none of us had the SLIGHTEST INKLING that something was amiss, since it seemed to make such perfect sense. No seriously, thanks to those who reported this issue. And I apologize if anybody lost sleep over their server's reputation as a result of this bug. And just to be clear: the bug was not in the calculation of the reputation data and had no effect on quickplay, etc. It only affects the reporting of the trend message. Your humble servant, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Is your TF2 standing trending downward fast?
I noticed it too (somehow the trend was downwards fast for months but the server status always good). Seems I didn't care enough to submit a bug report though :p 2011/10/26 Spencer 'Voogru' MacDonald voo...@voogru.com ** Who cares if people do that? You can already do such a thing with the game server monitor sites. On 10/26/2011 11:04 AM, James Botting wrote: I think it's deliberately not shown as a number to prevent the inevitable 'my server is better than yours because I have a higher number' when this system isn't meant to be interpreted like that. On 26 Oct 2011, at 08:05, Spencer 'Voogru' MacDonald voo...@voogru.com wrote: Why not just report it as a number? Positive number = good, Negative number = bad. The higher the number the better, the lower the number the worse. - Spencer. On 10/25/2011 9:51 PM, Fletcher Dunn wrote: There has been a bug in the TF2 server reputation trend calculation. Previously, it would only report that the reputation was either slightly upward or downward fast. It will be fixed in the next update, to properly show five different levels: up fast, up slow, steady, down slow, and down fast. I'm sure that this news comes as a **complete shock** to everybody. none of us had the SLIGHTEST INKLING that something was amiss, since it seemed to make such perfect sense. No seriously, thanks to those who reported this issue. And I apologize if anybody lost sleep over their server's reputation as a result of this bug. And just to be clear: the bug was not in the calculation of the reputation data and had no effect on quickplay, etc. It only affects the reporting of the trend message. Your humble servant, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Is your TF2 standing trending downward fast?
I think the reason that nobody reported it as a bug is that we've been given next to no information on how the matchmaking ranking system works, and the only feedback we get is those two lines (Status and Trend). There never seemed to be a correlation between me getting players and my server's trend, and since Valve has not given us more information on their wizard's magic matchmaking ranking system, I assumed it was doing it's job like normal. On Wed, Oct 26, 2011 at 3:46 PM, Joeri van der Velden joerivdvel...@gmail.com wrote: I noticed it too (somehow the trend was downwards fast for months but the server status always good). Seems I didn't care enough to submit a bug report though :p 2011/10/26 Spencer 'Voogru' MacDonald voo...@voogru.com Who cares if people do that? You can already do such a thing with the game server monitor sites. On 10/26/2011 11:04 AM, James Botting wrote: I think it's deliberately not shown as a number to prevent the inevitable 'my server is better than yours because I have a higher number' when this system isn't meant to be interpreted like that. On 26 Oct 2011, at 08:05, Spencer 'Voogru' MacDonald voo...@voogru.com wrote: Why not just report it as a number? Positive number = good, Negative number = bad. The higher the number the better, the lower the number the worse. - Spencer. On 10/25/2011 9:51 PM, Fletcher Dunn wrote: There has been a bug in the TF2 server reputation trend calculation. Previously, it would only report that the reputation was either slightly upward or downward fast. It will be fixed in the next update, to properly show five different levels: up fast, up slow, steady, down slow, and down fast. I'm sure that this news comes as a *complete shock* to everybody. none of us had the SLIGHTEST INKLING that something was amiss, since it seemed to make such perfect sense. No seriously, thanks to those who reported this issue. And I apologize if anybody lost sleep over their server's reputation as a result of this bug. And just to be clear: the bug was not in the calculation of the reputation data and had no effect on quickplay, etc. It only affects the reporting of the trend message. Your humble servant, Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] CS:S Demos still broken
Thanks! Kyle. On Wed, Oct 26, 2011 at 11:42 AM, Nomaan Ahmad n0man@gmail.com wrote: Thanks VALVe On 26 October 2011 19:30, Josh Stratton bibby101...@gmail.com wrote: Just tested it, thank you valve for fixing this. On Wed, Oct 26, 2011 at 11:28 AM, ics i...@ics-base.net wrote: Looks like it got fixed. No news anywhere yet but my client downloaded 88,8MB update and demo record + playback works ok now. I tested myself. -ics 26.10.2011 20:37, Kyle Sanderson kirjoitti: Yup, exact same issue here. I think the fires in TF2 have been put out (for the most part, I think the health bug is still there), so hopefully this will be fixed soon? Dare to dream, Kyle. On Wed, Oct 26, 2011 at 2:53 AM, Christoffer Pedersenv...@vrod.dk wrote: Yes please fix this issue. Demo's, and the ability to watch those, is a big need for my customers as they are professional players, video editors, etc. -Oprindelig meddelelse- Fra: hlds_linux-bounces@list.**valvesoftware.com hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-bounces@**list.valvesoftware.com hlds_linux-boun...@list.valvesoftware.com] På vegne af Nomaan Ahmad Sendt: 26. oktober 2011 11:47 Til: Half-Life dedicated Linux server mailing list Emne: Re: [hlds_linux] CS:S Demos still broken Yea this is becoming a huge problem because we rely on demos for proofs. On 26 October 2011 07:19, Josh Strattonbibby101...@gmail.com** wrote: As of the last update to CS:S (October 13th)http://store.**steampowered.com/news/6510/ http://store.steampowered.com/news/6510/ , Demos recorded since then are broken. I brought this up when the update hit but nothing was done. When playing a demo that has been recorded since that update, the following error is given. CNetworkStringTable::**ParseUpdate: NULL pEntry, table server_query_info, index 0 Like most comunities, mine relies on demos for handling bans so I'm requesting that this at least be looked into. Replay hasn't been added to the game yet so there isn't a reasonable way for people to record in-game on the fly. -Josh __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] CSS Update 27/10/11
Was a heads up given about the CSS update that just came though and I missed it? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CSS Update 27/10/11
The update wasn't required, why would they give a heads up? On Wed, Oct 26, 2011 at 3:08 PM, Ant essential...@bigpond.com wrote: Was a heads up given about the CSS update that just came though and I missed it? ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Halloween 2011
I'm going to assume this will hit live tomorrow? I was kind of expecting it today along with the item reset. (Being a Half-Life DS owner since the HLDM era I should probably of learnt by now not to expect things like this hehe) On Tue, Oct 25, 2011 at 05:30, eugenio.motanu...@gmail.com wrote: No date has been anounced, other than this week Enviado desde mi oficina móvil BlackBerry® de Telcel -Original Message- From: RSS List User li...@redspeedservers.com Sender: hlds-boun...@list.valvesoftware.com Date: Tue, 25 Oct 2011 00:23:51 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Reply-To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Halloween 2011 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- *James Ives * ja...@jimo.co.uk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CSS Update 27/10/11
I just think that anything that changes the server could possibly be sent on in advance. But I do understand your point. I just think that an update is an update and its nice to get a heads up, after all the shard content and server versions were upped.. Checking bootstrapper version ... Updating Installation Updating 'Counter-Strike Source Shared Content' from version 118 to version 119 12.69% downloading C:\.xxx css 4/css\cstrike\bin\server.dll 33.44% downloading C:\.xxx css 4/css\cstrike\bin\server.dylib 61.22% downloading C:\.xxx css 4/css\cstrike\bin\server.so Checking/Installing 'Base Source Shared Models' version 4 Checking/Installing 'Base Source Shared Sounds' version 4 Checking/Installing 'Base Source Shared Materials' version 8 Updating 'Counter-Strike Source Dedicated Server' from version 2 to version 3 75.70% downloading C:\.xxx css 4/css\bin\adminserver.dll 76.19% downloading C:\.xxx css 4/css\bin\datacache.dll 78.11% downloading C:\.xxx css 4/css\bin\dedicated.dll 86.09% downloading C:\.xxx css 4/css\bin\engine.dll 86.32% downloading C:\.xxx css 4/css\bin\inputsystem.dll 88.34% downloading C:\.xxx css 4/css\bin\materialsystem.dll 91.83% downloading C:\.xxx css 4/css\bin\replay.dll 92.01% downloading C:\.xxx css 4/css\bin\scenefilecache.dll 92.20% downloading C:\.xxx css 4/css\bin\shaderapiempty.dll 92.46% downloading C:\.xxx css 4/css\bin\soundemittersystem.dll 92.79% downloading C:\.xxx css 4/css\bin\stdshader_dbg.dll 93.27% downloading C:\.xxx css 4/css\bin\stdshader_dx6.dll 93.63% downloading C:\.xxx css 4/css\bin\stdshader_dx7.dll 94.37% downloading C:\.xxx css 4/css\bin\stdshader_dx8.dll 95.48% downloading C:\.xxx css 4/css\bin\stdshader_dx9.dll 96.58% downloading C:\.xxx css 4/css\bin\studiorender.dll 97.10% downloading C:\.xxx css 4/css\bin\tier0.dll 97.79% downloading C:\.xxx css 4/css\bin\vgui2.dll 99.64% downloading C:\.xxx css 4/css\bin\vphysics.dll 100.00% downloading C:\.xxx css 4/css\bin\vstdlib.dll HLDS installation up to date From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Thursday, 27 October 2011 9:48 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] CSS Update 27/10/11 The update wasn't required, why would they give a heads up? On Wed, Oct 26, 2011 at 3:08 PM, Ant essential...@bigpond.com wrote: Was a heads up given about the CSS update that just came though and I missed it? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds