Re: [hlds] Hackers on the rise

2012-03-03 Thread Rob Liu
Here's my 2cents on this issue.
Make Steam guard mandatory.  And put a limit on how many free to play
accounts a user can create?

On Sat, Mar 3, 2012 at 8:50 PM, Spencer 'Voogru' MacDonald 
voo...@voogru.com wrote:

 That doesn’t do much good for things like aimbots.

 ** **

 I personally don’t like the idea of preventing them from joining, but
 simply taking away things that they might be able to abuse. My dodgeball
 servers for example doesn’t allow f2p to use, or hear anyone on voice comm.
 Too many unbannables just spewing mic spam all day.

 ** **

 - Spencer.

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Cameron Munroe
 *Sent:* Friday, March 02, 2012 10:22 PM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Hackers on the rise

 ** **

 That is like saying I will not sell my product to greens. It is not
 effective and can do way more harm then good. You might just want to beef
 up your security with sourcemod and some plugins.

 On 3/2/2012 7:19 PM, Spencer 'voogru' MacDonald wrote: 

 One options is to just not allow f2p accounts. Or make them a lot more
 vulnerable to votekicks/votebans. I'm considering making it so it only
 takes half as many votes against f2p to take action. 

 On Mar 2, 2012 6:34 PM, Russell Smith ve...@tinylittlerobots.us wrote:

 If you can put up with the excessive memory leaks then you can use
 SourceTV on autorecord.  Then just reference the time of the ban with the
 time of the recorded demo and you have yourself a demo of the supposed
 cheater. 



 On 3/2/2012 3:32 PM, Cameron Munroe wrote:
 
  Now if it only would start a demo and then ban them...

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Re: [hlds] Hackers on the rise

2012-03-03 Thread AnAkIn .
As if Valve never thought of doing that. Back when F2P got released
they said they would do something against people creating multiple
accounts, and they never done anything.

2012/3/3 Rob Liu robl...@gmail.com:
 Here's my 2cents on this issue.
 Make Steam guard mandatory.  And put a limit on how many free to play
 accounts a user can create?


 On Sat, Mar 3, 2012 at 8:50 PM, Spencer 'Voogru' MacDonald
 voo...@voogru.com wrote:

 That doesn’t do much good for things like aimbots.



 I personally don’t like the idea of preventing them from joining, but
 simply taking away things that they might be able to abuse. My dodgeball
 servers for example doesn’t allow f2p to use, or hear anyone on voice comm.
 Too many unbannables just spewing mic spam all day.



 - Spencer.



 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe
 Sent: Friday, March 02, 2012 10:22 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Hackers on the rise



 That is like saying I will not sell my product to greens. It is not
 effective and can do way more harm then good. You might just want to beef up
 your security with sourcemod and some plugins.

 On 3/2/2012 7:19 PM, Spencer 'voogru' MacDonald wrote:

 One options is to just not allow f2p accounts. Or make them a lot more
 vulnerable to votekicks/votebans. I'm considering making it so it only takes
 half as many votes against f2p to take action.

 On Mar 2, 2012 6:34 PM, Russell Smith ve...@tinylittlerobots.us wrote:

 If you can put up with the excessive memory leaks then you can use
 SourceTV on autorecord.  Then just reference the time of the ban with the
 time of the recorded demo and you have yourself a demo of the supposed
 cheater.



 On 3/2/2012 3:32 PM, Cameron Munroe wrote:
 
  Now if it only would start a demo and then ban them...

 ___


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Best regards,
AnAkIn

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Re: [hlds] Hackers on the rise

2012-03-03 Thread Cameron Munroe
Really, how would you track this? Ip ~ no. So what? The fact is NAT is 
so extensive now that tracking via IP is ineffective at best.


On 3/3/2012 1:43 AM, AnAkIn . wrote:

As if Valve never thought of doing that. Back when F2P got released
they said they would do something against people creating multiple
accounts, and they never done anything.

2012/3/3 Rob Liurobl...@gmail.com:

Here's my 2cents on this issue.
Make Steam guard mandatory.  And put a limit on how many free to play
accounts a user can create?


On Sat, Mar 3, 2012 at 8:50 PM, Spencer 'Voogru' MacDonald
voo...@voogru.com  wrote:

That doesn’t do much good for things like aimbots.



I personally don’t like the idea of preventing them from joining, but
simply taking away things that they might be able to abuse. My dodgeball
servers for example doesn’t allow f2p to use, or hear anyone on voice comm.
Too many unbannables just spewing mic spam all day.



- Spencer.



From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe
Sent: Friday, March 02, 2012 10:22 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Hackers on the rise



That is like saying I will not sell my product to greens. It is not
effective and can do way more harm then good. You might just want to beef up
your security with sourcemod and some plugins.

On 3/2/2012 7:19 PM, Spencer 'voogru' MacDonald wrote:

One options is to just not allow f2p accounts. Or make them a lot more
vulnerable to votekicks/votebans. I'm considering making it so it only takes
half as many votes against f2p to take action.

On Mar 2, 2012 6:34 PM, Russell Smithve...@tinylittlerobots.us  wrote:

If you can put up with the excessive memory leaks then you can use
SourceTV on autorecord.  Then just reference the time of the ban with the
time of the recorded demo and you have yourself a demo of the supposed
cheater.



On 3/2/2012 3:32 PM, Cameron Munroe wrote:

Now if it only would start a demo and then ban them...

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Re: [hlds] Hackers on the rise

2012-03-03 Thread ics
Just out of curiosity, how do you know? You can't know if they have done 
something. I'm not sure how much trouble have these f2p cheaters been to 
others but usually when we ban one, we never see the same guy again 
because it's too much bother to make another account than just pick next 
server from the list.


Then if there is the case if i think you mean, that someone targets 
particularely your server and causes havok, that can be a problem. But 
these fellows who cheat should always be reported through their Steam 
profile. I recently got confirmation that it's not just for statistics.


Some sort of improvement on the cheater issue should be implemented as i 
see 1-3 cheaters per week. Used to be 1 per 2-4 months.


-ics

3.3.2012 11:43, AnAkIn . kirjoitti:

As if Valve never thought of doing that. Back when F2P got released
they said they would do something against people creating multiple
accounts, and they never done anything.

2012/3/3 Rob Liurobl...@gmail.com:

Here's my 2cents on this issue.
Make Steam guard mandatory.  And put a limit on how many free to play
accounts a user can create?


On Sat, Mar 3, 2012 at 8:50 PM, Spencer 'Voogru' MacDonald
voo...@voogru.com  wrote:

That doesn’t do much good for things like aimbots.



I personally don’t like the idea of preventing them from joining, but
simply taking away things that they might be able to abuse. My dodgeball
servers for example doesn’t allow f2p to use, or hear anyone on voice comm.
Too many unbannables just spewing mic spam all day.



- Spencer.



From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe
Sent: Friday, March 02, 2012 10:22 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Hackers on the rise



That is like saying I will not sell my product to greens. It is not
effective and can do way more harm then good. You might just want to beef up
your security with sourcemod and some plugins.

On 3/2/2012 7:19 PM, Spencer 'voogru' MacDonald wrote:

One options is to just not allow f2p accounts. Or make them a lot more
vulnerable to votekicks/votebans. I'm considering making it so it only takes
half as many votes against f2p to take action.

On Mar 2, 2012 6:34 PM, Russell Smithve...@tinylittlerobots.us  wrote:

If you can put up with the excessive memory leaks then you can use
SourceTV on autorecord.  Then just reference the time of the ban with the
time of the recorded demo and you have yourself a demo of the supposed
cheater.



On 3/2/2012 3:32 PM, Cameron Munroe wrote:

Now if it only would start a demo and then ban them...

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Re: [hlds] Hackers on the rise

2012-03-03 Thread AnAkIn .
Maybe they could use the hardware information that the Steam client
already send them every time you log in?
- Network cards
- CD/DVD/Hard drives and others
(MediaType/Index/DeviceID/SerialNumber/Manufacturer)
- OS (Version, CD Key)
+ more stuff

2012/3/3 Cameron Munroe cmun...@cameronmunroe.com:
 Really, how would you track this? Ip ~ no. So what? The fact is NAT is so
 extensive now that tracking via IP is ineffective at best.


 On 3/3/2012 1:43 AM, AnAkIn . wrote:

 As if Valve never thought of doing that. Back when F2P got released
 they said they would do something against people creating multiple
 accounts, and they never done anything.

 2012/3/3 Rob Liurobl...@gmail.com:

 Here's my 2cents on this issue.
 Make Steam guard mandatory.  And put a limit on how many free to play
 accounts a user can create?


 On Sat, Mar 3, 2012 at 8:50 PM, Spencer 'Voogru' MacDonald
 voo...@voogru.com  wrote:

 That doesn’t do much good for things like aimbots.



 I personally don’t like the idea of preventing them from joining, but
 simply taking away things that they might be able to abuse. My dodgeball
 servers for example doesn’t allow f2p to use, or hear anyone on voice
 comm.
 Too many unbannables just spewing mic spam all day.



 - Spencer.



 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe
 Sent: Friday, March 02, 2012 10:22 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Hackers on the rise



 That is like saying I will not sell my product to greens. It is not
 effective and can do way more harm then good. You might just want to
 beef up
 your security with sourcemod and some plugins.

 On 3/2/2012 7:19 PM, Spencer 'voogru' MacDonald wrote:

 One options is to just not allow f2p accounts. Or make them a lot more
 vulnerable to votekicks/votebans. I'm considering making it so it only
 takes
 half as many votes against f2p to take action.

 On Mar 2, 2012 6:34 PM, Russell Smithve...@tinylittlerobots.us
  wrote:

 If you can put up with the excessive memory leaks then you can use
 SourceTV on autorecord.  Then just reference the time of the ban with
 the
 time of the recorded demo and you have yourself a demo of the supposed
 cheater.



 On 3/2/2012 3:32 PM, Cameron Munroe wrote:

 Now if it only would start a demo and then ban them...

 ___


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 please visit:
 https://list.v...




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-- 
Best regards,
AnAkIn

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Re: [hlds] Hackers on the rise

2012-03-03 Thread AnAkIn .
ics, I know a few people that have been cheating for months, some got
VAC banned (doesn't seem to happen often, though) and every time they
create a new account and just keep cheating.

2012/3/3 AnAkIn . anakin...@gmail.com:
 Maybe they could use the hardware information that the Steam client
 already send them every time you log in?
 - Network cards
 - CD/DVD/Hard drives and others
 (MediaType/Index/DeviceID/SerialNumber/Manufacturer)
 - OS (Version, CD Key)
 + more stuff

 2012/3/3 Cameron Munroe cmun...@cameronmunroe.com:
 Really, how would you track this? Ip ~ no. So what? The fact is NAT is so
 extensive now that tracking via IP is ineffective at best.


 On 3/3/2012 1:43 AM, AnAkIn . wrote:

 As if Valve never thought of doing that. Back when F2P got released
 they said they would do something against people creating multiple
 accounts, and they never done anything.

 2012/3/3 Rob Liurobl...@gmail.com:

 Here's my 2cents on this issue.
 Make Steam guard mandatory.  And put a limit on how many free to play
 accounts a user can create?


 On Sat, Mar 3, 2012 at 8:50 PM, Spencer 'Voogru' MacDonald
 voo...@voogru.com  wrote:

 That doesn’t do much good for things like aimbots.



 I personally don’t like the idea of preventing them from joining, but
 simply taking away things that they might be able to abuse. My dodgeball
 servers for example doesn’t allow f2p to use, or hear anyone on voice
 comm.
 Too many unbannables just spewing mic spam all day.



 - Spencer.



 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe
 Sent: Friday, March 02, 2012 10:22 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Hackers on the rise



 That is like saying I will not sell my product to greens. It is not
 effective and can do way more harm then good. You might just want to
 beef up
 your security with sourcemod and some plugins.

 On 3/2/2012 7:19 PM, Spencer 'voogru' MacDonald wrote:

 One options is to just not allow f2p accounts. Or make them a lot more
 vulnerable to votekicks/votebans. I'm considering making it so it only
 takes
 half as many votes against f2p to take action.

 On Mar 2, 2012 6:34 PM, Russell Smithve...@tinylittlerobots.us
  wrote:

 If you can put up with the excessive memory leaks then you can use
 SourceTV on autorecord.  Then just reference the time of the ban with
 the
 time of the recorded demo and you have yourself a demo of the supposed
 cheater.



 On 3/2/2012 3:32 PM, Cameron Munroe wrote:

 Now if it only would start a demo and then ban them...

 ___


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 please visit:
 https://list.v...




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 --
 Best regards,
 AnAkIn



-- 
Best regards,
AnAkIn

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Re: [hlds] Hackers on the rise

2012-03-03 Thread Cameron Munroe
I built my pc, so there is no real SN/Manu. The drives are just drive 
info, Pretty much all of this is useless except maybe MAC addresses and 
even then all I have to do is create a VM and boom I am set and can make 
as many accounts as I want.

On 3/3/2012 2:29 AM, AnAkIn . wrote:

Maybe they could use the hardware information that the Steam client
already send them every time you log in?
- Network cards
- CD/DVD/Hard drives and others
(MediaType/Index/DeviceID/SerialNumber/Manufacturer)
- OS (Version, CD Key)
+ more stuff

2012/3/3 Cameron Munroecmun...@cameronmunroe.com:

Really, how would you track this? Ip ~ no. So what? The fact is NAT is so
extensive now that tracking via IP is ineffective at best.


On 3/3/2012 1:43 AM, AnAkIn . wrote:

As if Valve never thought of doing that. Back when F2P got released
they said they would do something against people creating multiple
accounts, and they never done anything.

2012/3/3 Rob Liurobl...@gmail.com:

Here's my 2cents on this issue.
Make Steam guard mandatory.  And put a limit on how many free to play
accounts a user can create?


On Sat, Mar 3, 2012 at 8:50 PM, Spencer 'Voogru' MacDonald
voo...@voogru.comwrote:

That doesn’t do much good for things like aimbots.



I personally don’t like the idea of preventing them from joining, but
simply taking away things that they might be able to abuse. My dodgeball
servers for example doesn’t allow f2p to use, or hear anyone on voice
comm.
Too many unbannables just spewing mic spam all day.



- Spencer.



From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe
Sent: Friday, March 02, 2012 10:22 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Hackers on the rise



That is like saying I will not sell my product to greens. It is not
effective and can do way more harm then good. You might just want to
beef up
your security with sourcemod and some plugins.

On 3/2/2012 7:19 PM, Spencer 'voogru' MacDonald wrote:

One options is to just not allow f2p accounts. Or make them a lot more
vulnerable to votekicks/votebans. I'm considering making it so it only
takes
half as many votes against f2p to take action.

On Mar 2, 2012 6:34 PM, Russell Smithve...@tinylittlerobots.us
  wrote:

If you can put up with the excessive memory leaks then you can use
SourceTV on autorecord.  Then just reference the time of the ban with
the
time of the recorded demo and you have yourself a demo of the supposed
cheater.



On 3/2/2012 3:32 PM, Cameron Munroe wrote:

Now if it only would start a demo and then ban them...

___


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Re: [hlds] Hackers on the rise

2012-03-03 Thread AnAkIn .
It's still not easy to change the drive specific hardware ID for most
people. And do you really think cheaters are going to play in a VM
then?

2012/3/3 Cameron Munroe cmun...@cameronmunroe.com:
 I built my pc, so there is no real SN/Manu. The drives are just drive info,
 Pretty much all of this is useless except maybe MAC addresses and even then
 all I have to do is create a VM and boom I am set and can make as many
 accounts as I want.

 On 3/3/2012 2:29 AM, AnAkIn . wrote:

 Maybe they could use the hardware information that the Steam client
 already send them every time you log in?
 - Network cards
 - CD/DVD/Hard drives and others
 (MediaType/Index/DeviceID/SerialNumber/Manufacturer)
 - OS (Version, CD Key)
 + more stuff

 2012/3/3 Cameron Munroecmun...@cameronmunroe.com:

 Really, how would you track this? Ip ~ no. So what? The fact is NAT is so
 extensive now that tracking via IP is ineffective at best.


 On 3/3/2012 1:43 AM, AnAkIn . wrote:

 As if Valve never thought of doing that. Back when F2P got released
 they said they would do something against people creating multiple
 accounts, and they never done anything.

 2012/3/3 Rob Liurobl...@gmail.com:

 Here's my 2cents on this issue.
 Make Steam guard mandatory.  And put a limit on how many free to play
 accounts a user can create?


 On Sat, Mar 3, 2012 at 8:50 PM, Spencer 'Voogru' MacDonald
 voo...@voogru.com    wrote:

 That doesn’t do much good for things like aimbots.



 I personally don’t like the idea of preventing them from joining, but
 simply taking away things that they might be able to abuse. My
 dodgeball
 servers for example doesn’t allow f2p to use, or hear anyone on voice
 comm.
 Too many unbannables just spewing mic spam all day.



 - Spencer.



 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron
 Munroe
 Sent: Friday, March 02, 2012 10:22 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Hackers on the rise



 That is like saying I will not sell my product to greens. It is not
 effective and can do way more harm then good. You might just want to
 beef up
 your security with sourcemod and some plugins.

 On 3/2/2012 7:19 PM, Spencer 'voogru' MacDonald wrote:

 One options is to just not allow f2p accounts. Or make them a lot more
 vulnerable to votekicks/votebans. I'm considering making it so it only
 takes
 half as many votes against f2p to take action.

 On Mar 2, 2012 6:34 PM, Russell Smithve...@tinylittlerobots.us
  wrote:

 If you can put up with the excessive memory leaks then you can use
 SourceTV on autorecord.  Then just reference the time of the ban with
 the
 time of the recorded demo and you have yourself a demo of the supposed
 cheater.



 On 3/2/2012 3:32 PM, Cameron Munroe wrote:

 Now if it only would start a demo and then ban them...

 ___


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 please visit:
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AnAkIn

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Re: [hlds] Hackers on the rise

2012-03-03 Thread Asher Baker
I posted this on SPUF back during the whole Free2BeKicked drama:

I think the best way would be a hardware identifier exposed as part of
the authentication ticket (covering the whole system, so that changing
an individual component does change the ID, but this is still
“stronger” than going after individual IDs). This would mean that and
individual server could ban that computer, lasting only on that
server. This would be saner than IP bans (the only solution to
multiple accounts other than my plugin) as it wouldn’t affect multiple
people as in the case of a dynamic IP, but it would also be harder to
change for that individual hacker.
Hardware bans work fine on a per-server case like this, they just fall
apart when used by an invasive global system like VAC, because they
are inherently “unfair” since someone who just “tried” a cheat (or
someone used their computer) could get that computer permanently
banned. Previously, this did work fine with SteamIDs because the
limitation was to get a new Steam account. Since, with my idea, if
it’s just a per-server ban you can join another server, where if a
user continued to cheat they would just get banned again or if they
didn’t they wouldn’t have any issue.

Just my 2¢.

On Sat, Mar 3, 2012 at 10:29 AM, AnAkIn . anakin...@gmail.com wrote:
 Maybe they could use the hardware information that the Steam client
 already send them every time you log in?
 - Network cards
 - CD/DVD/Hard drives and others
 (MediaType/Index/DeviceID/SerialNumber/Manufacturer)
 - OS (Version, CD Key)
 + more stuff

 2012/3/3 Cameron Munroe cmun...@cameronmunroe.com:
 Really, how would you track this? Ip ~ no. So what? The fact is NAT is so
 extensive now that tracking via IP is ineffective at best.


 On 3/3/2012 1:43 AM, AnAkIn . wrote:

 As if Valve never thought of doing that. Back when F2P got released
 they said they would do something against people creating multiple
 accounts, and they never done anything.

 2012/3/3 Rob Liurobl...@gmail.com:

 Here's my 2cents on this issue.
 Make Steam guard mandatory.  And put a limit on how many free to play
 accounts a user can create?


 On Sat, Mar 3, 2012 at 8:50 PM, Spencer 'Voogru' MacDonald
 voo...@voogru.com  wrote:

 That doesn’t do much good for things like aimbots.



 I personally don’t like the idea of preventing them from joining, but
 simply taking away things that they might be able to abuse. My dodgeball
 servers for example doesn’t allow f2p to use, or hear anyone on voice
 comm.
 Too many unbannables just spewing mic spam all day.



 - Spencer.



 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe
 Sent: Friday, March 02, 2012 10:22 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Hackers on the rise



 That is like saying I will not sell my product to greens. It is not
 effective and can do way more harm then good. You might just want to
 beef up
 your security with sourcemod and some plugins.

 On 3/2/2012 7:19 PM, Spencer 'voogru' MacDonald wrote:

 One options is to just not allow f2p accounts. Or make them a lot more
 vulnerable to votekicks/votebans. I'm considering making it so it only
 takes
 half as many votes against f2p to take action.

 On Mar 2, 2012 6:34 PM, Russell Smithve...@tinylittlerobots.us
  wrote:

 If you can put up with the excessive memory leaks then you can use
 SourceTV on autorecord.  Then just reference the time of the ban with
 the
 time of the recorded demo and you have yourself a demo of the supposed
 cheater.



 On 3/2/2012 3:32 PM, Cameron Munroe wrote:

 Now if it only would start a demo and then ban them...

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Re: [hlds] Hackers on the rise

2012-03-03 Thread admin
ot my hands on the source-code of this hook that is reeking havoc on
Teamfortress 2 Community's here is what it's ability's are

*Aimbot:*
- Enable/Disable
- Smooth aim
- Triggerbot
- Autoshooot
- FOV Aiming
- Ignore Steam Friends
- Silent Aim (no view or movement change)
- Aim at Teammates
- Ignore spawn-protected players
- Airblast Aimbot (aims at projectiles within airblast range)
- Full projectile prediction
- Automatic hitbox selection based on class  weapon
- Sniper feature: fire only when rifle is fully chared

*Visual:*
- Name ESP
- Bounding Box ESP
- Aimspot ESP
- Chams
- Class ESP
- Projectile ESP
- Engineer Building ESP
- Pickup ESP (ammo/medkit)
- Radar ESP

*Removal:*
- No spread
- No taunting (allows you to move and shoot normally while taunting!)

*Misc:*
- Bunnyhopping
- Namestealer
- Crithack (fires only when a critical hit is ready)
- Auto Airblast
- Auto Sticky Detonation

I managed to edit SMAC to detect it but to Block this nasty hack VAC will
have to update its codecs for it to be globally secure every server from
it. I have a plugin for sourcemod to detect name changes of users and if
they hit a certain threshold it'l ban em. (name change plugin I believe
should be available to public on source-mods plugins page idk if its
approved or not)

make your config like this

namechangepunisher.cfg

// If ncp_punishmode is 1, how many minutes to ban for? 0 means
indefinitely.
// -
// Default: 60
// Minimum: 0.00
ncp_banlength 60

// Show debugging messages.
// -
// Default: 1
// Minimum: 0.00
// Maximum: 1.00
ncp_debug 1

// Number of detections before taking action
// -
// Default: 5
// Minimum: 3.00
// Maximum: 20.00
ncp_detections 5

// Max length of time in seconds between detections before counter resets
// -
// Default: 10
// Minimum: 5.00
// Maximum: 60.00
ncp_detectiontime 10

// Punish mode. 0 is Kick, 1 is Ban.
// -
// Default: 1
// Minimum: 0.00
// Maximum: 1.00
ncp_punishmode 1

IF you cannot find on sourcemod I'll host the plugin for 48hours

http://www.wonkagaming.com/namechangepunisher.smx

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Re: [hlds] 100 TICK SERVERS

2012-03-03 Thread admin
-tickrate 66 +fps_max 600 is all you need to use with SRCDS Frequency
Booster I attempted 100tick 1000fps 2 months ago with Turbine ya it was
smooth but didn't really matter having a 32 person 100tick 1000fps windows
server to use rest of resources on a westmere processor took 23% of cpu and
when playing in there i noticed that unless each user is using scripts to
boost there client its useless So i reduced to 600 and said it was 1000fps
and no one noticed.

if you cannot compile or make a frequency booster for windows you may post
on my forums and I'll help if you still wish to attempt 100tick 1000fps

www.wonkagaming.com

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Re: [hlds] Hackers on the rise

2012-03-03 Thread Asher Baker
You really shouldn't just link to the compiled binary, you can't
legally distribute SourceMod plugins without the corresponding source
code.

Sent from my iPhone

On 3 Mar 2012, at 13:45, admin ad...@wonkagaming.com wrote:

 IF you cannot find on sourcemod I'll host the plugin for 48hours

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Re: [hlds] Hackers on the rise

2012-03-03 Thread Ross Bemrose
For reference, the AlliedModders thread is here: 
https://forums.alliedmods.net/showthread.php?t=161320


On 3/3/2012 8:44 AM, admin wrote:
I managed to edit SMAC to detect it but to Block this nasty hack VAC 
will have to update its codecs for it to be globally secure every 
server from it. I have a plugin for sourcemod to detect name changes 
of users and if they hit a certain threshold it'l ban em. (name change 
plugin I believe should be available to public on source-mods plugins 
page idk if its approved or not)


make your config like this

namechangepunisher.cfg

// If ncp_punishmode is 1, how many minutes to ban for? 0 means 
indefinitely.

// -
// Default: 60
// Minimum: 0.00
ncp_banlength 60

// Show debugging messages.
// -
// Default: 1
// Minimum: 0.00
// Maximum: 1.00
ncp_debug 1

// Number of detections before taking action
// -
// Default: 5
// Minimum: 3.00
// Maximum: 20.00
ncp_detections 5

// Max length of time in seconds between detections before counter resets
// -
// Default: 10
// Minimum: 5.00
// Maximum: 60.00
ncp_detectiontime 10

// Punish mode. 0 is Kick, 1 is Ban.
// -
// Default: 1
// Minimum: 0.00
// Maximum: 1.00
ncp_punishmode 1

IF you cannot find on sourcemod I'll host the plugin for 48hours

http://www.wonkagaming.com/namechangepunisher.smx

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Re: [hlds] Hackers on the rise

2012-03-03 Thread Charles Mabbott
Ashkerin, I could be wrong but I was under the impression it was legal as
long as whomever has the compiled binary has relatively simple access to
the source code. AKA the Binary only download and the source as
a separate package is just fine. As long as it's available. A subtle
distinction but that is what I remember..

As long as the source is out there and a link is available and documented,
you should be fine.

On Sat, Mar 3, 2012 at 10:40 AM, Asher Baker asher...@gmail.com wrote:

 You really shouldn't just link to the compiled binary, you can't
 legally distribute SourceMod plugins without the corresponding source
 code.

 Sent from my iPhone

 On 3 Mar 2012, at 13:45, admin ad...@wonkagaming.com wrote:

  IF you cannot find on sourcemod I'll host the plugin for 48hours

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Re: [hlds] Hackers on the rise

2012-03-03 Thread Asher Baker
Yes, I was simplifying for brevity, it was hardly worded as a legal demand.

However, no information about how people could acquire the source of
the plugin was provided either, making that a null point.

You can hardly provide a compiled binary and go the source is out
there on a server somewhere. Before you say that it can also be
provided by request, that offer needs to be made at the time of
distribution.

Anyway it doesn't really matter, it was only a friendly reminder, and
Ross has already provided a link to the source of the plugin.

Regards,
Asher

Sent from my iPhone

On 3 Mar 2012, at 18:46, Charles Mabbott charles.mabb...@gmail.com wrote:

 As long as the source is out there and a link is available and documented, 
 you should be fine.

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Re: [hlds] Hackers on the rise

2012-03-03 Thread Frank T. O'Connor
The whole reason game hacking works to begin with is you have to trust the 
client. Everything you just listed can easily be intercepted at runtime, and 
dynamic spoofed values given. Also, you aren't allowed to use MS product keys 
for anything. They can't legally be used to track or identify people. 

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
Sent: Saturday, March 03, 2012 5:29 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Hackers on the rise

Maybe they could use the hardware information that the Steam client already 
send them every time you log in?
- Network cards
- CD/DVD/Hard drives and others
(MediaType/Index/DeviceID/SerialNumber/Manufacturer)
- OS (Version, CD Key)
+ more stuff

2012/3/3 Cameron Munroe cmun...@cameronmunroe.com:
 Really, how would you track this? Ip ~ no. So what? The fact is NAT is 
 so extensive now that tracking via IP is ineffective at best.


 On 3/3/2012 1:43 AM, AnAkIn . wrote:

 As if Valve never thought of doing that. Back when F2P got released 
 they said they would do something against people creating multiple 
 accounts, and they never done anything.

 2012/3/3 Rob Liurobl...@gmail.com:

 Here's my 2cents on this issue.
 Make Steam guard mandatory.  And put a limit on how many free to 
 play accounts a user can create?


 On Sat, Mar 3, 2012 at 8:50 PM, Spencer 'Voogru' MacDonald 
 voo...@voogru.com  wrote:

 That doesn't do much good for things like aimbots.



 I personally don't like the idea of preventing them from joining, 
 but simply taking away things that they might be able to abuse. My 
 dodgeball servers for example doesn't allow f2p to use, or hear 
 anyone on voice comm.
 Too many unbannables just spewing mic spam all day.



 - Spencer.



 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron 
 Munroe
 Sent: Friday, March 02, 2012 10:22 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Hackers on the rise



 That is like saying I will not sell my product to greens. It is 
 not effective and can do way more harm then good. You might just 
 want to beef up your security with sourcemod and some plugins.

 On 3/2/2012 7:19 PM, Spencer 'voogru' MacDonald wrote:

 One options is to just not allow f2p accounts. Or make them a lot 
 more vulnerable to votekicks/votebans. I'm considering making it so 
 it only takes half as many votes against f2p to take action.

 On Mar 2, 2012 6:34 PM, Russell Smithve...@tinylittlerobots.us
  wrote:

 If you can put up with the excessive memory leaks then you can use 
 SourceTV on autorecord.  Then just reference the time of the ban 
 with the time of the recorded demo and you have yourself a demo of 
 the supposed cheater.



 On 3/2/2012 3:32 PM, Cameron Munroe wrote:

 Now if it only would start a demo and then ban them...

 ___


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 archives, please visit:
 https://list.v...




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--
Best regards,
AnAkIn

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