Re: [hlds] TF2 Quickplay Issue
Forgive me for sounding naive, but how do you know your server is highly ranked? Last I checked you could only check server standing and the rank trend (up or down). I also understand that the ranks are scores and scores are comparative not absolute, so you'd personally need to know the position of every other server to know your own. -Leon From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Essay Tew Phaun Sent: Sunday, 15 July 2012 11:15 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Quickplay Issue Always possible, but we have a very highly ranked server experiencing this issue. On Sat, Jul 14, 2012 at 6:40 PM, Cc2iscooL cc2isc...@gmail.com wrote: May sound silly but with the pyro update I bet there are an over saturation of servers and the update hype has died down meaning more empty or not quite full servers. Happens near every major update. On Jul 14, 2012 9:31 PM, Essay Tew Phaun sc2p...@gmail.com wrote: Same issue here. It is topping out in the mid teens on all of our servers. On Sat, Jul 14, 2012 at 3:40 PM, AeroliteGaming.com ad...@aerolitegaming.co.uk wrote: You lot are lucky you can even get yours to fill. We have about 16 people on and quizkplay still doesnt kick in. On 14/07/2012 23:37, Dominik Friedrichs wrote: My servers also wouldnt fill at some points during the last few days, without any obvious reason. Restarting seemed to fix this, and my feeling is that its quickplay related, even though the login and everything seems to be ok according to the logs... On 2012/07/15 00:08, Devin O'Malley wrote: Hey all, I don't often post here, but this time I felt it was important. I help managed some TF2 servers, but I notice that as of late Quickplay has become less reliable. It disconnects more often, and sometimes even requires a server reboot to fix. More importantly, since the most recent updates on the 11th and 13th of July, Quickplay no longer fills the server. It works up until around 16-19 players, and then it dies out without helping the server reach 21-24 (the server maximums). Has anyone else noticed this? Is there any way to check if it is actually working? Thank you for your time, Devin O'Malley ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 Quickplay Issue
http://lmgtfy.com/?q=tf2+server+ranking Brings you these: -GameTracker TF2 rankings http://www.gametracker.com/search/tf2/ (has most, if not all servers) -Blogpost on teamfortress.com about scoring servers http://www.teamfortress.com/post.php?id=2338 On Sun, Jul 15, 2012 at 3:59 PM, Leon Hunter l...@ozzyfurocity.net wrote: Forgive me for sounding naive, but how do you know your server is highly ranked? Last I checked you could only check server standing and the rank trend (up or down). ** ** I also understand that the ranks are “scores” and scores are comparative not absolute, so you’d personally need to know the position of every other server to know your own. ** ** -Leon ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Essay Tew Phaun *Sent:* Sunday, 15 July 2012 11:15 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] TF2 Quickplay Issue ** ** Always possible, but we have a very highly ranked server experiencing this issue. On Sat, Jul 14, 2012 at 6:40 PM, Cc2iscooL cc2isc...@gmail.com wrote:*** * May sound silly but with the pyro update I bet there are an over saturation of servers and the update hype has died down meaning more empty or not quite full servers. Happens near every major update. On Jul 14, 2012 9:31 PM, Essay Tew Phaun sc2p...@gmail.com wrote: Same issue here. It is topping out in the mid teens on all of our servers. On Sat, Jul 14, 2012 at 3:40 PM, AeroliteGaming.com ad...@aerolitegaming.co.uk wrote: You lot are lucky you can even get yours to fill. We have about 16 people on and quizkplay still doesnt kick in. On 14/07/2012 23:37, Dominik Friedrichs wrote: My servers also wouldnt fill at some points during the last few days, without any obvious reason. Restarting seemed to fix this, and my feeling is that its quickplay related, even though the login and everything seems to be ok according to the logs... On 2012/07/15 00:08, Devin O'Malley wrote: Hey all, I don't often post here, but this time I felt it was important. I help managed some TF2 servers, but I notice that as of late Quickplay has become less reliable. It disconnects more often, and sometimes even requires a server reboot to fix. More importantly, since the most recent updates on the 11th and 13th of July, Quickplay no longer fills the server. It works up until around 16-19 players, and then it dies out without helping the server reach 21-24 (the server maximums). Has anyone else noticed this? Is there any way to check if it is actually working? Thank you for your time, Devin O'Malley ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Cheers, Damon --- Steam http://steamcommunity.com/id/demanrisu | Piki Geekhttp://geek.pikimal.com/author/demanrisu/| Twitter http://twitter.com/demanrisu --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 Quickplay Issue
Thanks for the charming link Damon, I think I can do one better than your lmgtfy (troll) link though. A) In case you haven't noticed in your infinate wisdom, Gametracker is a third party site, probably run by a Game Server Provider or some other party with a vested interest in server ranking, that doesn't use the same method as Valve to establish server ranks. There are a lot of servers that Gametracker considers great, that actually are shit in both reality and Valve Rankings. Automatically assuming your server is awesome on Valve Ranks because a third party site says so is a false assumption, so I wouldn't be complaining that there is a quick play issue when you can't even remotely establish the position of your own server on Valve's system beyond good or bad. Else it's like saying I RUN MY OWN RANKING SITE AND MY SERVER IS AWESUM, WHY VALVE NO QUIKPLAH?!. B) I know how TF2 servers are ranked, I run 40 of them and as a responsible server owner I keep up to date with all Valve related news. You're more than welcome to drop by any of them anytime you wish. However to suggest that knowing *how* servers are ranked automatically means you know your server's score in comparison with other servers is a bit of a stretch.Unless of course you're suggesting the OP has no life and sits there with a stop watch timing how long each player stays? Even then, he wouldn't all the other server's scores to compare his own with. To think, I didn't even need a lmgtfy link to make you look like a moron. Though, hopefully my response has demonstrated that anyone who uses a lmgtfy link in response to a legitimate question (that being, I didn't think you could check your Valve server ranks so why are people saying I have a highly ranked server as if the workings of a third party site are remotely relevent to how quickplay works) just looks like a smug idiot and gets a response as such. Ta, -Leon From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Damon Reece Sent: Sunday, 15 July 2012 5:29 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Quickplay Issue http://lmgtfy.com/?q=tf2+server+ranking Brings you these: -GameTracker TF2 rankings http://www.gametracker.com/search/tf2/ (has most, if not all servers) -Blogpost on teamfortress.com about scoring servers http://www.teamfortress.com/post.php?id=2338 On Sun, Jul 15, 2012 at 3:59 PM, Leon Hunter l...@ozzyfurocity.net wrote: Forgive me for sounding naive, but how do you know your server is highly ranked? Last I checked you could only check server standing and the rank trend (up or down). I also understand that the ranks are scores and scores are comparative not absolute, so you'd personally need to know the position of every other server to know your own. -Leon From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Essay Tew Phaun Sent: Sunday, 15 July 2012 11:15 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Quickplay Issue Always possible, but we have a very highly ranked server experiencing this issue. On Sat, Jul 14, 2012 at 6:40 PM, Cc2iscooL cc2isc...@gmail.com wrote: May sound silly but with the pyro update I bet there are an over saturation of servers and the update hype has died down meaning more empty or not quite full servers. Happens near every major update. On Jul 14, 2012 9:31 PM, Essay Tew Phaun sc2p...@gmail.com wrote: Same issue here. It is topping out in the mid teens on all of our servers. On Sat, Jul 14, 2012 at 3:40 PM, AeroliteGaming.com ad...@aerolitegaming.co.uk wrote: You lot are lucky you can even get yours to fill. We have about 16 people on and quizkplay still doesnt kick in. On 14/07/2012 23:37, Dominik Friedrichs wrote: My servers also wouldnt fill at some points during the last few days, without any obvious reason. Restarting seemed to fix this, and my feeling is that its quickplay related, even though the login and everything seems to be ok according to the logs... On 2012/07/15 00:08, Devin O'Malley wrote: Hey all, I don't often post here, but this time I felt it was important. I help managed some TF2 servers, but I notice that as of late Quickplay has become less reliable. It disconnects more often, and sometimes even requires a server reboot to fix. More importantly, since the most recent updates on the 11th and 13th of July, Quickplay no longer fills the server. It works up until around 16-19 players, and then it dies out without helping the server reach 21-24 (the server maximums). Has anyone else noticed this? Is there any way to check if it is actually working? Thank you for your time, Devin O'Malley ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 Quickplay Issue
There is never going to be a top list of servers with positions 1,2,3,4 etc, there is just going to be x-count of servers that are good to be assigned players for. There are couple of console commands that will make you log output to logfile and set spew level to maximum. I cant remember or check the command now, type find spew into console to search for it. Anyway, if you set them on, do a quickplay search, you can look for the logfile later on if your servers are on top of the list or not or even among the selectd from which the server where you will be put into after search completes. Basically its self explanatory after you look that file output. Propably the best meter there is. -ics - Alkuperäinen viesti - Thanks for the charming link Damon, I think I can do one better than your lmgtfy (troll) link though. A) In case you haven't noticed in your infinate wisdom, Gametracker is a third party site, probably run by a Game Server Provider or some other party with a vested interest in server ranking, that doesn't use the same method as Valve to establish server ranks. There are a lot of servers that Gametracker considers great, that actually are shit in both reality and Valve Rankings. Automatically assuming your server is awesome on Valve Ranks because a third party site says so is a false assumption, so I wouldn't be complaining that there is a quick play issue when you can't even remotely establish the position of your own server on Valve's system beyond good or bad. Else it's like saying I RUN MY OWN RANKING SITE AND MY SERVER IS AWESUM, WHY VALVE NO QUIKPLAH?!. B) I know how TF2 servers are ranked, I run 40 of them and as a responsible server owner I keep up to date with all Valve related news. You're more than welcome to drop by any of them anytime you wish. However to suggest that knowing *how* servers are ranked automatically means you know your server's score in comparison with other servers is a bit of a stretch.Unless of course you're suggesting the OP has no life and sits there with a stop watch timing how long each player stays? Even then, he wouldn't all the other server's scores to compare his own with. To think, I didn't even need a lmgtfy link to make you look like a moron. Though, hopefully my response has demonstrated that anyone who uses a lmgtfy link in response to a legitimate question (that being, I didn't think you could check your Valve server ranks so why are people saying I have a highly ranked server as if the workings of a third party site are remotely relevent to how quickplay works) just looks like a smug idiot and gets a response as such. Ta, -Leon From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Damon Reece Sent: Sunday, 15 July 2012 5:29 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Quickplay Issue http://lmgtfy.com/?q=tf2+server+ranking Brings you these: -GameTracker TF2 rankings http://www.gametracker.com/search/tf2/ (has most, if not all servers) -Blogpost on teamfortress.com about scoring servers http://www.teamfortress.com/post.php?id=2338 On Sun, Jul 15, 2012 at 3:59 PM, Leon Hunter l...@ozzyfurocity.net wrote: Forgive me for sounding naive, but how do you know your server is highly ranked? Last I checked you could only check server standing and the rank trend (up or down). I also understand that the ranks are scores and scores are comparative not absolute, so you'd personally need to know the position of every other server to know your own. -Leon From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Essay Tew Phaun Sent: Sunday, 15 July 2012 11:15 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Quickplay Issue Always possible, but we have a very highly ranked server experiencing this issue. On Sat, Jul 14, 2012 at 6:40 PM, Cc2iscooL cc2isc...@gmail.com wrote: May sound silly but with the pyro update I bet there are an over saturation of servers and the update hype has died down meaning more empty or not quite full servers. Happens near every major update. On Jul 14, 2012 9:31 PM, Essay Tew Phaun sc2p...@gmail.com wrote: Same issue here. It is topping out in the mid teens on all of our servers. On Sat, Jul 14, 2012 at 3:40 PM, AeroliteGaming.com ad...@aerolitegaming.co.uk wrote: You lot are lucky you can even get yours to fill. We have about 16 people on and quizkplay still doesnt kick in. On 14/07/2012 23:37, Dominik Friedrichs wrote: My servers also wouldnt fill at some points during the last few days, without any obvious reason. Restarting seemed to fix this, and my feeling is that its quickplay related, even though the login and everything seems to be ok according to the
Re: [hlds] TF2 Quickplay Issue
For those that wonder, the commands are con_logfile putsomenamehere and tf_matchmaking_spew_level 4 However, while i did the search, i noticed something off. There's 3 values that are kind of important in the output, those are user score, server score and total score. I did a check on some of my servers and this is what they had months ago: Server 1: 0.9400, 5.6867, 6.6267 Server 2: 0.9280, 6.0250, 6.9530 Server 3: 0.8840, 6.0500, 6.9340 And now today: Server 1: 0.8440, 6., 7.1773 Server 2: 0.9040,-94.,-93.0960 Server 3: 0.8840,-94.,-93.1160 It seems that some of my servers are taking penalty against quickplay for reasons i have no idea and atleast one of the servers (which was least populated before) is taking a lot of traffic instead. This way also explain why some other peoples servers are not getting traffic even though they were getting that before. All my servers have been quickplay eglible and packing most time of the day but recently they have not been as full on morning / day as they used to be. I don't think it's surplus of active servers that is causing this but luckily quickplay isn't the only way to have players on a server. -ics 15.7.2012 16:10, ics kirjoitti: There is never going to be a top list of servers with positions 1,2,3,4 etc, there is just going to be x-count of servers that are good to be assigned players for. There are couple of console commands that will make you log output to logfile and set spew level to maximum. I cant remember or check the command now, type find spew into console to search for it. Anyway, if you set them on, do a quickplay search, you can look for the logfile later on if your servers are on top of the list or not or even among the selectd from which the server where you will be put into after search completes. Basically its self explanatory after you look that file output. Propably the best meter there is. -ics - Alkuperäinen viesti - Thanks for the charming link Damon, I think I can do one better than your lmgtfy (troll) link though. A)In case you haven't noticed in your infinate wisdom, Gametracker is a third party site, probably run by a Game Server Provider or some other party with a vested interest in server ranking, that doesn't use the same method as Valve to establish server ranks. There are a lot of servers that Gametracker considers great, that actually are shit in both reality and Valve Rankings. Automatically assuming your server is awesome on Valve Ranks because a third party site says so is a false assumption, so I wouldn't be complaining that there is a quick play issue when you can't even remotely establish the position of your own server on Valve's system beyond good or bad. Else it's like saying I RUN MY OWN RANKING SITE AND MY SERVER IS AWESUM, WHY VALVE NO QUIKPLAH?!. B) I know how TF2 servers are ranked, I run 40 of them and as a responsible server owner I keep up to date with all Valve related news. You're more than welcome to drop by any of them anytime you wish. However to suggest that knowing *how* servers are ranked automatically means you know your server's score in comparison with other servers is a bit of a stretch.Unless of course you're suggesting the OP has no life and sits there with a stop watch timing how long each player stays? Even then, he wouldn't all the other server's scores to compare his own with. To think, I didn't even need a lmgtfy link to make you look like a moron. Though, hopefully my response has demonstrated that anyone who uses a lmgtfy link in response to a legitimate question (that being, I didn't think you could check your Valve server ranks so why are people saying I have a highly ranked server as if the workings of a third party site are remotely relevent to how quickplay works) just looks like a smug idiot and gets a response as such. Ta, -Leon From: hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Damon Reece Sent: Sunday, 15 July 2012 5:29 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Quickplay Issue http://lmgtfy.com/?q=tf2+server+ranking Brings you these: -GameTracker TF2 rankings http://www.gametracker.com/search/tf2/ (has most, if not all servers) -Blogpost on teamfortress.com about scoring servers http://www.teamfortress.com/post.php?id=2338 On Sun, Jul 15, 2012 at 3:59 PM, Leon Hunter l...@ozzyfurocity.net mailto:l...@ozzyfurocity.net wrote: Forgive me for sounding naive, but how do you know your server is highly ranked? Last I checked you could only check server standing and the rank trend (up or down). I also understand that the ranks are scores and scores are comparative not absolute, so you'd personally need to know the position of every other server to know your own. -Leon From:
Re: [hlds] TF2 Quickplay Issue
So uh, let's not split hairs over the word rank, okay. I have a good Quickplay score that, prior to a day or so ago, brought players in quickly and regularly without fail. That essentially stops dead in it's tracks as of a few days ago. I'm going to go with a problem with Quickplay rather than an over saturation of servers. On Sun, Jul 15, 2012 at 6:31 AM, ics i...@ics-base.net wrote: For those that wonder, the commands are con_logfile putsomenamehere and tf_matchmaking_spew_level 4 However, while i did the search, i noticed something off. There's 3 values that are kind of important in the output, those are user score, server score and total score. I did a check on some of my servers and this is what they had months ago: Server 1: 0.9400, 5.6867, 6.6267 Server 2: 0.9280, 6.0250, 6.9530 Server 3: 0.8840, 6.0500, 6.9340 And now today: Server 1: 0.8440, 6., 7.1773 Server 2: 0.9040,-94.,-93.0960 Server 3: 0.8840,-94.,-93.1160 It seems that some of my servers are taking penalty against quickplay for reasons i have no idea and atleast one of the servers (which was least populated before) is taking a lot of traffic instead. This way also explain why some other peoples servers are not getting traffic even though they were getting that before. All my servers have been quickplay eglible and packing most time of the day but recently they have not been as full on morning / day as they used to be. I don't think it's surplus of active servers that is causing this but luckily quickplay isn't the only way to have players on a server. -ics 15.7.2012 16:10, ics kirjoitti: There is never going to be a top list of servers with positions 1,2,3,4 etc, there is just going to be x-count of servers that are good to be assigned players for. There are couple of console commands that will make you log output to logfile and set spew level to maximum. I cant remember or check the command now, type find spew into console to search for it. Anyway, if you set them on, do a quickplay search, you can look for the logfile later on if your servers are on top of the list or not or even among the selectd from which the server where you will be put into after search completes. Basically its self explanatory after you look that file output. Propably the best meter there is. -ics - Alkuperäinen viesti - Thanks for the charming link Damon, I think I can do one better than your lmgtfy (troll) link though. A)In case you haven't noticed in your infinate wisdom, Gametracker is a third party site, probably run by a Game Server Provider or some other party with a vested interest in server ranking, that doesn't use the same method as Valve to establish server ranks. There are a lot of servers that Gametracker considers great, that actually are shit in both reality and Valve Rankings. Automatically assuming your server is awesome on Valve Ranks because a third party site says so is a false assumption, so I wouldn't be complaining that there is a quick play issue when you can't even remotely establish the position of your own server on Valve's system beyond good or bad. Else it's like saying I RUN MY OWN RANKING SITE AND MY SERVER IS AWESUM, WHY VALVE NO QUIKPLAH?!. B) I know how TF2 servers are ranked, I run 40 of them and as a responsible server owner I keep up to date with all Valve related news. You're more than welcome to drop by any of them anytime you wish. However to suggest that knowing *how* servers are ranked automatically means you know your server's score in comparison with other servers is a bit of a stretch.Unless of course you're suggesting the OP has no life and sits there with a stop watch timing how long each player stays? Even then, he wouldn't all the other server's scores to compare his own with. To think, I didn't even need a lmgtfy link to make you look like a moron. Though, hopefully my response has demonstrated that anyone who uses a lmgtfy link in response to a legitimate question (that being, I didn't think you could check your Valve server ranks so why are people saying I have a highly ranked server as if the workings of a third party site are remotely relevent to how quickplay works) just looks like a smug idiot and gets a response as such. Ta, -Leon From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com] On Behalf Of Damon Reece Sent: Sunday, 15 July 2012 5:29 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Quickplay Issue http://lmgtfy.com/?q=tf2+server+ranking Brings you these: -GameTracker TF2 rankings http://www.gametracker.com/search/tf2/ (has most, if not all servers) -Blogpost on teamfortress.com about scoring servers http://www.teamfortress.com/post.php?id=2338 On Sun, Jul 15, 2012 at 3:59 PM, Leon
Re: [hlds] Is the policy of truth still going?
I'm sorry, but you're talking mince. Hat effects are not and never have been an issue. The issue is falsely representing servers, especially by making gameplay changes without the corresponding tag change. i.e. changing the respawn times, gravity, random crits etc. and also not changing the tags, especially for tags which affect quickplay eligibility. Valve don't give a shit about hat effects. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe Sent: 15 July 2012 02:00 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Is the policy of truth still going? Eventually people will learn and just blacklist your server. The biggest thing is that valve will eventually realize that players are just leaving before 15 minutes and throw your server into the deep hole that you will never come out of, but yes I do understand where you are coming from. Valve wont do anything to most of the servers that are hacking as they are too important to be removed, i.e. lotusclan. They run still to this day with the hat effects that if I tried to run would get a big no no from Valve. So yeah, valve is picking favorites and I understand why as well. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Is the policy of truth still going?
Valve made hat effects so that they could make a profit on the sale of keys, when a server group on the other hand simply makes it a donator option that removes profit for valve, so I am not talking mince. Also there has been an issue with hats if you pay attention around the tf2 universe and there was times valve gave people no nos. In my statement I stated that these servers were too important to remove as these false representation servers sometimes do so well that taking them down would displace many many users, which no one wants. However in any case my statement is mainly that small gaming communities can't do things like hat effects or false tags, but larger communities can get away with it. On 7/15/2012 9:56 AM, gamead...@127001.org wrote: pecially by making gameplay changes without the corresponding tag change. i.e. changing the respawn times, g ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Is the policy of truth still going?
Personally, I think quickplay has caused more problems than it has solved - primarily causing some server operators to rely on it almost exclusively to get their servers going every day. The only true long-term way to build consistent traffic is by having a group of like-minded people who are interested in the success of your community/servers who will seed those servers (i.e. play on low-population servers to get them going) each and every day. Without that, you will always be at the mercy of both a system, and an anonymous/fickle traffic pool over which you have zero control. It's almost ridicuous to me to read complaints about how quickplay isn't filling my servers anymore!! when those of us who have been doing this for years actually had to work to provide something of value to get players to take note of our servers, favorite them, and keep them coming back. How many people complaining about quicklplay have held special events, ran tournaments, or created custom game modes/plugins/services not available anywhere else to make your servers stand out? If your only complaint is *I've made my servers as plain as possible, yet quickplay still won't fill them*. , then I suppose I have to ask what exactly you have to offer than Valve's hundreds of servers do not? I would actually prefer quickplay's settings to be more weighted towards established, seasoned servers that maintain a high server score, as opposed to randomly throwing players at servers that meet vanilla specs. That would both reward server operators that maintain high-quality servers that attract long-term players, AND force new server operators to actually do some traffic building, as opposed just to throwing up a dozen vanilla boxes and pressing the quickplay easy button to try and fill them. Don't get me wrong, I'm not looking down my nose at new server operators, or those that prefer vanilla-style gameplay. My point is - quickplay is a crutch, not a solution. If you can't fill your servers without it, then you are probably wasting your time. On Sun, Jul 15, 2012 at 12:56 PM, gamead...@127001.org wrote: I’m sorry, but you’re talking mince. Hat effects are not and never have been an issue. The issue is falsely representing servers, especially by making gameplay changes without the corresponding tag change. i.e. changing the respawn times, gravity, random crits etc. and also not changing the tags, especially for tags which affect quickplay eligibility. Valve don’t give a shit about hat effects. ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Cameron Munroe *Sent:* 15 July 2012 02:00 *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Is the policy of truth still going? ** ** Eventually people will learn and just blacklist your server. The biggest thing is that valve will eventually realize that players are just leaving before 15 minutes and throw your server into the deep hole that you will never come out of, but yes I do understand where you are coming from. Valve wont do anything to most of the servers that are hacking as they are too important to be removed, i.e. lotusclan. They run still to this day with the hat effects that if I tried to run would get a big no no from Valve. So yeah, valve is picking favorites and I understand why as well. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Team Fortress 2 Random Crashes
Am I the only one with random crashes? Everytime if i want to play tf2 and im playing on a random server and after a few minutes it crash! What the hell could be the problem? I'm getting pissed off of this problem! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Random Crashes
Your sure this is the server and not you? On 7/15/2012 10:41 AM, Andrew Privé wrote: Am I the only one with random crashes? Everytime if i want to play tf2 and im playing on a random server and after a few minutes it crash! What the hell could be the problem? I'm getting pissed off of this problem! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Random Crashes
I'm pretty sure that if his game is still running, but the server goes out, one can deduce its the server I guess From: Cameron Munroe cmun...@cameronmunroe.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, 15 July 2012, 19:44 Subject: Re: [hlds] Team Fortress 2 Random Crashes Your sure this is the server and not you? On 7/15/2012 10:41 AM, Andrew Privé wrote: Am I the only one with random crashes? Everytime if i want to play tf2 and im playing on a random server and after a few minutes it crash! What the hell could be the problem? I'm getting pissed off of this problem! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Random Crashes
Can't be positive, doesn't say if server crashes or he crashes. On 7/15/2012 10:51 AM, Mart-Jan Reeuwijk wrote: I'm pretty sure that if his game is still running, but the server goes out, one can deduce its the server I guess From: Cameron Munroe cmun...@cameronmunroe.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, 15 July 2012, 19:44 Subject: Re: [hlds] Team Fortress 2 Random Crashes Your sure this is the server and not you? On 7/15/2012 10:41 AM, Andrew Privé wrote: Am I the only one with random crashes? Everytime if i want to play tf2 and im playing on a random server and after a few minutes it crash! What the hell could be the problem? I'm getting pissed off of this problem! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Is the policy of truth still going?
It's still the same. If you don't create a unique enough or engaging experience, people won't favorite you and instead click Play Now again next time and on to the next server they go. It just made the game more easily accessible to newer players and does the work of the server browser more elegantly. On Sun, Jul 15, 2012 at 10:28 AM, E. Olsen ceo.eol...@gmail.com wrote: Personally, I think quickplay has caused more problems than it has solved - primarily causing some server operators to rely on it almost exclusively to get their servers going every day. The only true long-term way to build consistent traffic is by having a group of like-minded people who are interested in the success of your community/servers who will seed those servers (i.e. play on low-population servers to get them going) each and every day. Without that, you will always be at the mercy of both a system, and an anonymous/fickle traffic pool over which you have zero control. It's almost ridicuous to me to read complaints about how quickplay isn't filling my servers anymore!! when those of us who have been doing this for years actually had to work to provide something of value to get players to take note of our servers, favorite them, and keep them coming back. How many people complaining about quicklplay have held special events, ran tournaments, or created custom game modes/plugins/services not available anywhere else to make your servers stand out? If your only complaint is *I've made my servers as plain as possible, yet quickplay still won't fill them*. , then I suppose I have to ask what exactly you have to offer than Valve's hundreds of servers do not? I would actually prefer quickplay's settings to be more weighted towards established, seasoned servers that maintain a high server score, as opposed to randomly throwing players at servers that meet vanilla specs. That would both reward server operators that maintain high-quality servers that attract long-term players, AND force new server operators to actually do some traffic building, as opposed just to throwing up a dozen vanilla boxes and pressing the quickplay easy button to try and fill them. Don't get me wrong, I'm not looking down my nose at new server operators, or those that prefer vanilla-style gameplay. My point is - quickplay is a crutch, not a solution. If you can't fill your servers without it, then you are probably wasting your time. On Sun, Jul 15, 2012 at 12:56 PM, gamead...@127001.org wrote: I’m sorry, but you’re talking mince. Hat effects are not and never have been an issue. The issue is falsely representing servers, especially by making gameplay changes without the corresponding tag change. i.e. changing the respawn times, gravity, random crits etc. and also not changing the tags, especially for tags which affect quickplay eligibility. Valve don’t give a shit about hat effects. ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Cameron Munroe *Sent:* 15 July 2012 02:00 *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Is the policy of truth still going? ** ** Eventually people will learn and just blacklist your server. The biggest thing is that valve will eventually realize that players are just leaving before 15 minutes and throw your server into the deep hole that you will never come out of, but yes I do understand where you are coming from. Valve wont do anything to most of the servers that are hacking as they are too important to be removed, i.e. lotusclan. They run still to this day with the hat effects that if I tried to run would get a big no no from Valve. So yeah, valve is picking favorites and I understand why as well. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Random Crashes
hmm, true. Sorry, been reading too many things at same time. From: Cameron Munroe cmun...@cameronmunroe.com To: Mart-Jan Reeuwijk mreeu...@yahoo.com; Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, 15 July 2012, 19:58 Subject: Re: [hlds] Team Fortress 2 Random Crashes Can't be positive, doesn't say if server crashes or he crashes. On 7/15/2012 10:51 AM, Mart-Jan Reeuwijk wrote: I'm pretty sure that if his game is still running, but the server goes out, one can deduce its the server I guess From: Cameron Munroe cmun...@cameronmunroe.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, 15 July 2012, 19:44 Subject: Re: [hlds] Team Fortress 2 Random Crashes Your sure this is the server and not you? On 7/15/2012 10:41 AM, Andrew Privé wrote: Am I the only one with random crashes? Everytime if i want to play tf2 and im playing on a random server and after a few minutes it crash! What the hell could be the problem? I'm getting pissed off of this problem! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Is the policy of truth still going?
I personally think that Valve should rework the report system. I'm not sure about how it currently works on their side but maybe add a button to the report server window that allows you to report it for breaking the policy of truth. Then if a single server or multiple servers on one steam account get enough reports (5-15 maybe) Valve looks into it and if they're doing something major they are delisted until they fix the cause (I.e. remove the fake players) and once they fix it they are relisted. Then they are given a major quickplay penalty that slowly goes away over time. Then if they start breaking the policy again it'll take less reports to get the community looked into again and if they are breaking it they get a set time delist and an even larger quickplay penalty and this repeats with more severe punishments eventually leading to a permanent delist and the people who ran the servers can never make new ones. The one problem I see with the quickplay penalty is they will just make new identities. You could punish all the servers linked to one steam account but seeing what they do now they'll just find some other way to bypass it And if the steam accounts get banned what stops them from making a new account. I have no idea how the fake players work except I heard something about packet spoofing, so I don't know if it's fixable, but I'm guessing not easily. I would say add a button to quickplay that allows if people want vanilla or modified servers, but then the cheating servers would take over the modified server connections. Maybe add a way for quickplay people to select specific tags they want I.e. norespawntimes. But then the servers would just make servers to.fit each option and fake it from there. The major thing that pisses me off about these servers is how much money they make from the ads that the owners use to put up more of them and use for their own gain. One of my servers is a 32 slot Deathrun server and it has 24-31 people on it regularly (reserved slots) and I get from 1.50-3.50$ a DAY from it. The advertising money goes to the servers and I never use any of it. My community has 4 servers. A Deathrun, a Mario Kart, a ff2 and a. 24 slot stock map server. The stock map one never gets filled by quickplay unless there are 12 people it but he identity list says it's good and steady. I have to check the numbers. That's the only one that uses quickplay since the others can't. Sent from my Android phone so ignore any errors E. Olsen ceo.eol...@gmail.com wrote: Personally, I think quickplay has caused more problems than it has solved - primarily causing some server operators to rely on it almost exclusively to get their servers going every day. The only true long-term way to build consistent traffic is by having a group of like-minded people who are interested in the success of your community/servers who will seed those servers (i.e. play on low-population servers to get them going) each and every day. Without that, you will always be at the mercy of both a system, and an anonymous/fickle traffic pool over which you have zero control. It's almost ridicuous to me to read complaints about how quickplay isn't filling my servers anymore!! when those of us who have been doing this for years actually had to work to provide something of value to get players to take note of our servers, favorite them, and keep them coming back. How many people complaining about quicklplay have held special events, ran tournaments, or created custom game modes/plugins/services not available anywhere else to make your servers stand out? If your only complaint is *I've made my servers as plain as possible, yet quickplay still won't fill them*. , then I suppose I have to ask what exactly you have to offer than Valve's hundreds of servers do not? I would actually prefer quickplay's settings to be more weighted towards established, seasoned servers that maintain a high server score, as opposed to randomly throwing players at servers that meet vanilla specs. That would both reward server operators that maintain high-quality servers that attract long-term players, AND force new server operators to actually do some traffic building, as opposed just to throwing up a dozen vanilla boxes and pressing the quickplay easy button to try and fill them. Don't get me wrong, I'm not looking down my nose at new server operators, or those that prefer vanilla-style gameplay. My point is - quickplay is a crutch, not a solution. If you can't fill your servers without it, then you are probably wasting your time. On Sun, Jul 15, 2012 at 12:56 PM, gamead...@127001.org wrote: I’m sorry, but you’re talking mince. Hat effects are not and never have been an issue. The issue is falsely representing servers, especially by making gameplay changes without the corresponding tag change. i.e. changing the respawn times, gravity, random crits etc. and also not changing the tags, especially for tags which
Re: [hlds] Is the policy of truth still going?
Press F7 on a abusive or bad gameserver that breaks the rules to report it (or to report a player). Sadly not many people know about this feature. -ics 15.7.2012 21:18, Daniel Barreiro kirjoitti: I personally think that Valve should rework the report system. I'm not sure about how it currently works on their side but maybe add a button to the report server window that allows you to report it for breaking the policy of truth. Then if a single server or multiple servers on one steam account get enough reports (5-15 maybe) Valve looks into it and if they're doing something major they are delisted until they fix the cause (I.e. remove the fake players) and once they fix it they are relisted. Then they are given a major quickplay penalty that slowly goes away over time. Then if they start breaking the policy again it'll take less reports to get the community looked into again and if they are breaking it they get a set time delist and an even larger quickplay penalty and this repeats with more severe punishments eventually leading to a permanent delist and the people who ran the servers can never make new ones. The one problem I see with the quickplay penalty is they will just make new identities. You could punish all the servers linked to one steam account but seeing what they do now they'll just find some other way to bypass it And if the steam accounts get banned what stops them from making a new account. I have no idea how the fake players work except I heard something about packet spoofing, so I don't know if it's fixable, but I'm guessing not easily. I would say add a button to quickplay that allows if people want vanilla or modified servers, but then the cheating servers would take over the modified server connections. Maybe add a way for quickplay people to select specific tags they want I.e. norespawntimes. But then the servers would just make servers to.fit each option and fake it from there. The major thing that pisses me off about these servers is how much money they make from the ads that the owners use to put up more of them and use for their own gain. One of my servers is a 32 slot Deathrun server and it has 24-31 people on it regularly (reserved slots) and I get from 1.50-3.50$ a DAY from it. The advertising money goes to the servers and I never use any of it. My community has 4 servers. A Deathrun, a Mario Kart, a ff2 and a. 24 slot stock map server. The stock map one never gets filled by quickplay unless there are 12 people it but he identity list says it's good and steady. I have to check the numbers. That's the only one that uses quickplay since the others can't. Sent from my Android phone so ignore any errors E. Olsen ceo.eol...@gmail.com wrote: Personally, I think quickplay has caused more problems than it has solved - primarily causing some server operators to rely on it almost exclusively to get their servers going every day. The only true long-term way to build consistent traffic is by having a group of like-minded people who are interested in the success of your community/servers who will seed those servers (i.e. play on low-population servers to get them going) each and every day. Without that, you will always be at the mercy of both a system, and an anonymous/fickle traffic pool over which you have zero control. It's almost ridicuous to me to read complaints about how quickplay isn't filling my servers anymore!! when those of us who have been doing this for years actually had to work to provide something of value to get players to take note of our servers, favorite them, and keep them coming back. How many people complaining about quicklplay have held special events, ran tournaments, or created custom game modes/plugins/services not available anywhere else to make your servers stand out? If your only complaint is /I've made my servers as plain as possible, yet quickplay still won't fill them/. , then I suppose I have to ask what exactly you have to offer than Valve's hundreds of servers do not? I would actually prefer quickplay's settings to be more weighted towards established, seasoned servers that maintain a high server score, as opposed to randomly throwing players at servers that meet vanilla specs. That would both reward server operators that maintain high-quality servers that attract long-term players, AND force new server operators to actually do some traffic building, as opposed just to throwing up a dozen vanilla boxes and pressing the quickplay easy button to try and fill them. Don't get me wrong, I'm not looking down my nose at new server operators, or those that prefer vanilla-style gameplay. My point is - quickplay is a crutch, not a solution. If you can't fill your servers without it, then you are probably wasting your time. On Sun, Jul 15, 2012 at 12:56 PM, gamead...@127001.org mailto:gamead...@127001.org wrote: I'm sorry, but you're talking mince. Hat effects are not and
Re: [hlds] Team Fortress 2 Random Crashes
It's my game that crash not the server but I don't understand why it happend?!? Does somebody know how to fix this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Random Crashes
My best idea would be for you to delete tf2 and reinstall it from scratch. There has been a lot of issues with tf2 after the pyro update. If that doesn't work you should contact steam support as this is an email list mainly for server issues not client issues. best of luck. On 7/15/2012 12:32 PM, Andrew Privé wrote: It's my game that crash not the server but I don't understand why it happend?!? Does somebody know how to fix this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Random Crashes
The same problem is happening to me and to a lot of friends. The game crashes when map changes or when you disconnect from the server. Many people in spuf and my community began to complain about this problem. I think is happen to clients playing in Linux servers, because I noticed that the people playing in Windows Servers don't have this problem.Anyone can confirm this? From: k.r.o.n@hotmail.com To: hlds@list.valvesoftware.com Date: Sun, 15 Jul 2012 21:32:36 +0200 Subject: Re: [hlds] Team Fortress 2 Random Crashes It's my game that crash not the server but I don't understand why it happend?!? Does somebody know how to fix this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Is the policy of truth still going?
Or email fletcher, he usually is the one to handle these reports on the list. Sent from my iPhone 4 On Jul 15, 2012, at 12:02 PM, ics i...@ics-base.net wrote: Press F7 on a abusive or bad gameserver that breaks the rules to report it (or to report a player). Sadly not many people know about this feature. -ics 15.7.2012 21:18, Daniel Barreiro kirjoitti: I personally think that Valve should rework the report system. I'm not sure about how it currently works on their side but maybe add a button to the report server window that allows you to report it for breaking the policy of truth. Then if a single server or multiple servers on one steam account get enough reports (5-15 maybe) Valve looks into it and if they're doing something major they are delisted until they fix the cause (I.e. remove the fake players) and once they fix it they are relisted. Then they are given a major quickplay penalty that slowly goes away over time. Then if they start breaking the policy again it'll take less reports to get the community looked into again and if they are breaking it they get a set time delist and an even larger quickplay penalty and this repeats with more severe punishments eventually leading to a permanent delist and the people who ran the servers can never make new ones. The one problem I see with the quickplay penalty is they will just make new identities. You could punish all the servers linked to one steam account but seeing what they do now they'll just find some other way to bypass it And if the steam accounts get banned what stops them from making a new account. I have no idea how the fake players work except I heard something about packet spoofing, so I don't know if it's fixable, but I'm guessing not easily. I would say add a button to quickplay that allows if people want vanilla or modified servers, but then the cheating servers would take over the modified server connections. Maybe add a way for quickplay people to select specific tags they want I.e. norespawntimes. But then the servers would just make servers to.fit each option and fake it from there. The major thing that pisses me off about these servers is how much money they make from the ads that the owners use to put up more of them and use for their own gain. One of my servers is a 32 slot Deathrun server and it has 24-31 people on it regularly (reserved slots) and I get from 1.50-3.50$ a DAY from it. The advertising money goes to the servers and I never use any of it. My community has 4 servers. A Deathrun, a Mario Kart, a ff2 and a. 24 slot stock map server. The stock map one never gets filled by quickplay unless there are 12 people it but he identity list says it's good and steady. I have to check the numbers. That's the only one that uses quickplay since the others can't. Sent from my Android phone so ignore any errors E. Olsen ceo.eol...@gmail.com wrote: Personally, I think quickplay has caused more problems than it has solved - primarily causing some server operators to rely on it almost exclusively to get their servers going every day. The only true long-term way to build consistent traffic is by having a group of like-minded people who are interested in the success of your community/servers who will seed those servers (i.e. play on low-population servers to get them going) each and every day. Without that, you will always be at the mercy of both a system, and an anonymous/fickle traffic pool over which you have zero control. It's almost ridicuous to me to read complaints about how quickplay isn't filling my servers anymore!! when those of us who have been doing this for years actually had to work to provide something of value to get players to take note of our servers, favorite them, and keep them coming back. How many people complaining about quicklplay have held special events, ran tournaments, or created custom game modes/plugins/services not available anywhere else to make your servers stand out? If your only complaint is I've made my servers as plain as possible, yet quickplay still won't fill them. , then I suppose I have to ask what exactly you have to offer than Valve's hundreds of servers do not? I would actually prefer quickplay's settings to be more weighted towards established, seasoned servers that maintain a high server score, as opposed to randomly throwing players at servers that meet vanilla specs. That would both reward server operators that maintain high-quality servers that attract long-term players, AND force new server operators to actually do some traffic building, as opposed just to throwing up a dozen vanilla boxes and pressing the quickplay easy button to try and fill them. Don't get me wrong, I'm not looking down my nose at new server operators, or those that prefer vanilla-style gameplay. My point is - quickplay is a crutch, not a solution. If
Re: [hlds] Team Fortress 2 Random Crashes
So many I see make that suggestion, and never they tell that when they deinstall the game the /tf/cfg folder does not get deleted, or the custom files, or the cloud config, or the registry settings etc. So all they do is redownload the GCF's, and nothing was solved. (except maybe their download limit) But anyways, this is a server list, thats maybe why you don't know so much about the client side of things :) For that reason, most ppl refer to SPUF, which is where I'm going to point him to... http://forums.steampowered.com/forums/forumdisplay.php?f=80 From: Cameron Munroe cmun...@cameronmunroe.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, 15 July 2012, 21:34 Subject: Re: [hlds] Team Fortress 2 Random Crashes My best idea would be for you to delete tf2 and reinstall it from scratch. There has been a lot of issues with tf2 after the pyro update. If that doesn't work you should contact steam support as this is an email list mainly for server issues not client issues. best of luck. On 7/15/2012 12:32 PM, Andrew Privé wrote: It's my game that crash not the server but I don't understand why it happend?!? Does somebody know how to fix this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Is the policy of truth still going?
Just a respond to E. Olsen, I absolutely agrees with you. Quickplay helps I am not going to lie, but in order for the servers to stand out from the rest, the server operators will still need to put in the time and develop the server community. Because at the end of the day, what separate a popular server and a not so popular server comes down to the strength of the server community. If people are wondering why their quickplay server are not filling, they'll need to ask some of the popular server operators how did they make their server popular, I can assure you, almost every single one of them will tell you it's all about put in the time and seed it everyday. Keep the server activity consistent and develop an active community over a few months. Some might even take up to a year for the server to have a really strong community to run on its own. It's laborious and really really not fun, but once you can get past that hurdle and make your server stand out. It's pretty rewarding. Anyway, I hope this helps. Just my 2 cents. On Mon, Jul 16, 2012 at 5:28 AM, E. Olsen ceo.eol...@gmail.com wrote: Personally, I think quickplay has caused more problems than it has solved - primarily causing some server operators to rely on it almost exclusively to get their servers going every day. The only true long-term way to build consistent traffic is by having a group of like-minded people who are interested in the success of your community/servers who will seed those servers (i.e. play on low-population servers to get them going) each and every day. Without that, you will always be at the mercy of both a system, and an anonymous/fickle traffic pool over which you have zero control. It's almost ridicuous to me to read complaints about how quickplay isn't filling my servers anymore!! when those of us who have been doing this for years actually had to work to provide something of value to get players to take note of our servers, favorite them, and keep them coming back. How many people complaining about quicklplay have held special events, ran tournaments, or created custom game modes/plugins/services not available anywhere else to make your servers stand out? If your only complaint is *I've made my servers as plain as possible, yet quickplay still won't fill them*. , then I suppose I have to ask what exactly you have to offer than Valve's hundreds of servers do not? I would actually prefer quickplay's settings to be more weighted towards established, seasoned servers that maintain a high server score, as opposed to randomly throwing players at servers that meet vanilla specs. That would both reward server operators that maintain high-quality servers that attract long-term players, AND force new server operators to actually do some traffic building, as opposed just to throwing up a dozen vanilla boxes and pressing the quickplay easy button to try and fill them. Don't get me wrong, I'm not looking down my nose at new server operators, or those that prefer vanilla-style gameplay. My point is - quickplay is a crutch, not a solution. If you can't fill your servers without it, then you are probably wasting your time. On Sun, Jul 15, 2012 at 12:56 PM, gamead...@127001.org wrote: I’m sorry, but you’re talking mince. Hat effects are not and never have been an issue. The issue is falsely representing servers, especially by making gameplay changes without the corresponding tag change. i.e. changing the respawn times, gravity, random crits etc. and also not changing the tags, especially for tags which affect quickplay eligibility. Valve don’t give a shit about hat effects. ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Cameron Munroe *Sent:* 15 July 2012 02:00 *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Is the policy of truth still going? ** ** Eventually people will learn and just blacklist your server. The biggest thing is that valve will eventually realize that players are just leaving before 15 minutes and throw your server into the deep hole that you will never come out of, but yes I do understand where you are coming from. Valve wont do anything to most of the servers that are hacking as they are too important to be removed, i.e. lotusclan. They run still to this day with the hat effects that if I tried to run would get a big no no from Valve. So yeah, valve is picking favorites and I understand why as well. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___
Re: [hlds] All Text Chat In Spec?
Is there a way spectators can text chat in spec and have everyone see it? I know we can use voice, but we want to type while in spec and have the others hear it. Any help would be appreciated. Thanks! ozgaming.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Random Crashes
Just so you're clear, this is the HLDS mailing list, as in support for SERVERS not CLIENTS. I can safely assume that due to your lack of information in this matter is not relevant to this mailing list. - Original Message - From: Andrew Privé k.r.o.n@hotmail.com Date: Sunday, July 15, 2012 1:32 pm Subject: Re: [hlds] Team Fortress 2 Random Crashes To: hlds@list.valvesoftware.com It's my game that crash not the server but I don't understand why it happend?!? Does somebody know how to fix this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Random Crashes
If you know the people who are running those Linux servers, have they done any -verify_all's recently? I run only Linux SRCDS servers and I haven't actually heard of any such things from my community. - Original Message - From: Franco Valerio franco@hotmail.com Date: Sunday, July 15, 2012 1:49 pm Subject: Re: [hlds] Team Fortress 2 Random Crashes To: hlds@list.valvesoftware.com The same problem is happening to me and to a lot of friends. The game crashes when map changes or when you disconnect from the server. Many people in spuf and my community began to complain about this problem. I think is happen to clients playing in Linux servers, because I noticed that the people playing in Windows Servers don't have this problem.Anyone can confirm this? From: k.r.o.n@hotmail.com To: hlds@list.valvesoftware.com Date: Sun, 15 Jul 2012 21:32:36 +0200 Subject: Re: [hlds] Team Fortress 2 Random Crashes It's my game that crash not the server but I don't understand why it happend?!? Does somebody know how to fix this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] All Text Chat In Spec?
On Jul 15, 2012, at 21:11 PM, ozgamingdot...@gmail.com wrote: Is there a way spectators can text chat in spec and have everyone see it? I know we can use voice, but we want to type while in spec and have the others hear it. tf_teamtalk 1 doesn't let spectators be heard by the living, does it? You could certainly configure sourcemod to let everybody use sm_say (/say), which goes to everyone. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] All Text Chat In Spec?
The sv_alltalk setting would let people see spectator chat, I believe. There's also at lease one SourcMod alltalk plugin that has advanced options to control precisely who can see what, if I remember correctly. -J On Jul 15, 2012, at 10:27 PM, Peter HLDS wrote: On Jul 15, 2012, at 21:11 PM, ozgamingdot...@gmail.com wrote: Is there a way spectators can text chat in spec and have everyone see it? I know we can use voice, but we want to type while in spec and have the others hear it. tf_teamtalk 1 doesn't let spectators be heard by the living, does it? You could certainly configure sourcemod to let everybody use sm_say (/say), which goes to everyone. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] All Text Chat In Spec?
Check out the SourceMod plugin AllChat http://forums.alliedmods.net/showthread.php?t=171734. On 7/15/2012 7:11 PM, ozgamingdot...@gmail.com wrote: Is there a way spectators can text chat in spec and have everyone see it? I know we can use voice, but we want to type while in spec and have the others hear it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] SteamCMD Tool
Anyone else having issues with this new steamcmd tool? I've tried for several days to download CS:GO files and keep getting this error and I am logged in. I sure hope valve improves this tool. It sucks only being able to update 1 server at a time and to login. ERROR! Failed to request AppInfo update, not online or not logged in to Steam. William Balkcom ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds