Re: [hlds] SteamPipe is coming. Download the TF beta

2013-02-25 Thread Fletcher Dunn
We're still working on sv_pure.  We'll let you know when we have a working 
implementation that can be tested.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn
Sent: Saturday, February 23, 2013 3:22 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] SteamPipe is coming. Download the TF beta

Sorry, happened again. Looks like something is wrong with gmail...

2013/2/23 AnAkIn anakin...@gmail.commailto:anakin...@gmail.com
Oops, gmail created a new thread for some reason. Continuing in this one:

How are we supposed to test sv_pure? There are no default whitelists files with 
the game, and the whitelist settings must have changed. 
https://github.com/ValveSoftware/Source-1-Games/issues/170

2013/2/22 Fletcher Dunn 
fletch...@valvesoftware.commailto:fletch...@valvesoftware.com
There's no auto-conversion.  If you install into an existing folder, it will 
basically just drop down a new install on top of the old one.  You'll basically 
duplicate the entire install, because all the loose files that were moved into 
VPK will stick around.

From: 
hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com]
 On Behalf Of Valentin G.
Sent: Friday, February 22, 2013 12:49 AM

To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] SteamPipe is coming. Download the TF beta

Yup. I just did that for 1.6 aswell. Moving to SteamPipe even keeps old 
binaries around so a fresh install might be recommended.

On Fri, Feb 22, 2013 at 9:43 AM, Denis Eliseev 
lisee...@yandex.rumailto:lisee...@yandex.ru wrote:
Fresh install required, if you don't want to keep gigabytes of old files that 
moved into .vpk's

22.02.2013, 11:14, 1nsane 1nsane...@gmail.commailto:1nsane...@gmail.com:
 Will the servers be able to convert as well? I did this in the beta and it 
 seems to work fine (I first renamed tf2beta folder to tf).

 Or is a fresh install required to prevent problems with things like 
 consistency checks?

 On Thu, Feb 21, 2013 at 10:18 PM, Fletcher Dunn 
 fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote:
 If the current sv_pure implementation stays, yes it would still work.  What 
 we'd do is ship the xxx_dir.vpk files to the server, which has the MD5's in 
 it.  We'd just omit the chunks.  The server doesn't need the data, it just 
 needs the MD5's.

 We're still working through the details of exactly how sv_pure will work.  
 Should know more in a week or so.

 -Original Message-
 From: 
 hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com
  
 [mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com]
  On Behalf Of Netshroud
 Sent: Thursday, February 21, 2013 7:04 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] SteamPipe is coming. Download the TF beta

 Would the servers still be able to do sv_pure checks without the content?

 On 22/02/2013, at 2:00 PM, Fletcher Dunn 
 fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote:

 Thanks, I'll look into this.

 The division of the assets by type is actually in anticipation of shipping 
 a more culled set of files to the dedicated server.  It just hasn't been 
 optimized yet.

 The audio data is in the same category.  (Except perhaps the header
 data.)

 -Original Message-
 From: 
 hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com]
  On Behalf Of Dominik
 Friedrichs
 Sent: Thursday, February 21, 2013 6:57 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] SteamPipe is coming. Download the TF beta

 Good catch - I havent looked into the VPK's yet... since the server doesnt 
 need the VTF's, it would be advisable for Valve to move all the VMT's into 
 a seperate VPK.

 On 2013/02/22 03:31, Peter Jerde wrote:
 I see that, too.

 Fresh TF2 install: 6,108,442,805 bytes in 58,470 separate files.

 Fresh Beta install: 11,997,742,391 bytes in 1,841 separate files.

 It looks like the beta ships with both .vmt AND .vtf files, while the 
 normal tf2 has only .vmt.

 Those .vtf files add up to the difference in sizes.

 On Feb 21, 2013, at 19:29 PM, Dominik 
 Friedrichsd...@forlix.orgmailto:d...@forlix.org  wrote:

 I just installed the TF beta dedicated server. How come the total size is 
 around 11 GB, while the old TF via Hldsupdatetool totals at less than 6 
 GB? I get the feeling that now that everythings inside the VPK's, the 
 server has more stuff than it actually has to have.

 Would be nice if someone at Valve could check for possibly duplicate 
 content:

 The old install has a materials folder thats not even 50 MB in size.
 The new one has 3 GB of materials VPKs in the tf2 folder.
 The hl2 VPKs of the new install also 

Re: [hlds] Pure server: hl2_sound_misc.vpk does not match

2013-02-25 Thread Fletcher Dunn
sv_pure doesn't work yet.  We'll let you know when it's ready to be tested.

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Denis Eliseev
Sent: Saturday, February 23, 2013 9:37 AM
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 
server mailing list
Subject: [hlds] Pure server: hl2_sound_misc.vpk does not match

Hello... Today I tried to enable sv_pure on my server (Linux)..
At loading I see
..
Loaded 396 VPK file hashes from /mnt/servers/tf2b-1/hl2/hl2_models.vpk for pure 
server operation.
Loaded 574 VPK file hashes from 
/mnt/servers/tf2b-1/hl2/hl2_sound_vo_english.vpk for pure server operation.
Loaded 381 VPK file hashes from /mnt/servers/tf2b-1/hl2/hl2_sound_misc.vpk for 
pure server operation.
Loaded 5 VPK file hashes from /mnt/servers/tf2b-1/platform/platform_misc.vpk 
for pure server operation.
...
But if I try to connect to my server, I got an error Disconnect: Pure server: 
file [GAME]\hl2\hl2_sound_misc.vpk does not match the server's file..
D
Meanwile, in the server console..
L 02/23/2013 - 17:28:03: KorDen [32RU]3STEAM_0:0:29393893 connected, 
address 31.132.159.24:27005
Client KorDen [32RU] connected (31.132.159.24:27005).
L 02/23/2013 - 17:28:03: KorDen [32RU]3STEAM_0:0:29393893 STEAM USERID 
validated L 02/23/2013 - 17:28:08: KorDen [32RU]3STEAM_0:0:29393893 
entered the game [STEAM_0:0:29393893] Pure server: file: 
GAME\hl2/hl2_sound_misc.vpk ( 10 -1  00 ) could not open file to 
hash ( benign for now ) : 2d05e7f9f42d8b666d576844ee3ac6c4 :

[STEAM_0:0:29393893] Pure server: file: GAME\hl2/hl2_sound_misc.vpk ( 10 -1 
 00 ) unrecognized vpk file : 2d05e7f9f42d8b666d576844ee3ac6c4 :

L 02/23/2013 - 17:28:14: KorDen [32RU]3STEAM_0:0:29393893Unassigned 
disconnected (reason Pure server: file [GAME]\hl2\hl2_sound_misc.vpk does not 
match the server's file.)

Could not open file to hash But he already opened it at loading!

This problem is on the Windows too
Client Алиса [BND] connected (212.232.76.83:27005).
[STEAM_0:0:18373752] Pure server: file: GAME\hl2\hl2_sound_misc.vpk ( 10 -1 
 00 ) could not open file to hash ( benign for now ) : 
d05e7f9f42d8b666
d576844ee3ac6c4 :

What...? Different hashes on windows/linux servers? And no one can't connect to 
the server with sv_pure 1.

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[hlds] Server bans

2013-02-25 Thread cls
Can we please get a feature to ban across multiple servers without using a 
plugin?
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Re: [hlds] Server bans

2013-02-25 Thread Ken Bateman
I think that would be a very hairy problem from Valve's perspective.  They
would have to track ban requests, allow people to subscribe to others'
bans, all while protecting against fraud.  This would require an enormous
ongoing effort.

The chief issue as I see it, what prevents a troll from banning legitimate
players he doesn't like?  How do you stop this?

-Ken
On Feb 25, 2013 1:38 PM, cls mega9900-...@yahoo.com wrote:

 Can we please get a feature to ban across multiple servers without using a
 plugin?

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Re: [hlds] Server bans

2013-02-25 Thread ics
I think he wants a sourceban like feature where a player can be banned 
from all servers he has and blocked too so he doesn't have to go to each 
server and add the ban manually. Only problem is linking the servers he 
has somehow to eachothers. This can be a troublesome and not so worth of 
effort. Not so easy to do either.


-ics

Ken Bateman kirjoitti:


I think that would be a very hairy problem from Valve's perspective.  
They would have to track ban requests, allow people to subscribe to 
others' bans, all while protecting against fraud.  This would require 
an enormous ongoing effort.


The chief issue as I see it, what prevents a troll from banning 
legitimate players he doesn't like?  How do you stop this?


-Ken

On Feb 25, 2013 1:38 PM, cls mega9900-...@yahoo.com 
mailto:mega9900-...@yahoo.com wrote:


Can we please get a feature to ban across multiple servers without
using a plugin?

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Re: [hlds] Server bans

2013-02-25 Thread Albert Davis
How is it an issue if someone bans someone they don't like? And why would
they be a troll if they ban someone they don't like?

On Mon, Feb 25, 2013 at 1:52 PM, Ken Bateman novadeni...@gmail.com wrote:

 I think that would be a very hairy problem from Valve's perspective.  They
 would have to track ban requests, allow people to subscribe to others'
 bans, all while protecting against fraud.  This would require an enormous
 ongoing effort.

 The chief issue as I see it, what prevents a troll from banning legitimate
 players he doesn't like?  How do you stop this?

 -Ken
 On Feb 25, 2013 1:38 PM, cls mega9900-...@yahoo.com wrote:

  Can we please get a feature to ban across multiple servers without
 using a plugin?

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Re: [hlds] Server bans

2013-02-25 Thread Christopher McEvoy
I don't think he means a global ban that would ban that person on every
server. He just wants something like a database that means that if he bans
someone on one of his servers it also bans them on the rest of his servers.

On 25 February 2013 18:52, Ken Bateman novadeni...@gmail.com wrote:

 I think that would be a very hairy problem from Valve's perspective.  They
 would have to track ban requests, allow people to subscribe to others'
 bans, all while protecting against fraud.  This would require an enormous
 ongoing effort.

 The chief issue as I see it, what prevents a troll from banning legitimate
 players he doesn't like?  How do you stop this?

 -Ken
 On Feb 25, 2013 1:38 PM, cls mega9900-...@yahoo.com wrote:

 Can we please get a feature to ban across multiple servers without using
 a plugin?

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Re: [hlds] Server bans

2013-02-25 Thread big john
He's talking about something similar to sourcebans so you can ban a client
from all your servers. Not from all servers. Valve could add a server cvar
similarly to the mapcyclefile one where we can specify a path for our ban
lists outside of the main mod folder.
On Feb 25, 2013 1:52 PM, Ken Bateman novadeni...@gmail.com wrote:

 I think that would be a very hairy problem from Valve's perspective.  They
 would have to track ban requests, allow people to subscribe to others'
 bans, all while protecting against fraud.  This would require an enormous
 ongoing effort.

 The chief issue as I see it, what prevents a troll from banning legitimate
 players he doesn't like?  How do you stop this?

 -Ken
 On Feb 25, 2013 1:38 PM, cls mega9900-...@yahoo.com wrote:

 Can we please get a feature to ban across multiple servers without using
 a plugin?

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Re: [hlds] Server bans

2013-02-25 Thread Doctor McKay
If all of your servers run on the same box, you can perhaps symlink
banned_user.cfg.

Dr. McKay

On Monday, February 25, 2013, big john wrote:

 He's talking about something similar to sourcebans so you can ban a client
 from all your servers. Not from all servers. Valve could add a server cvar
 similarly to the mapcyclefile one where we can specify a path for our ban
 lists outside of the main mod folder.
 On Feb 25, 2013 1:52 PM, Ken Bateman 
 novadeni...@gmail.comjavascript:_e({}, 'cvml', 'novadeni...@gmail.com');
 wrote:

 I think that would be a very hairy problem from Valve's perspective.
 They would have to track ban requests, allow people to subscribe to others'
 bans, all while protecting against fraud.  This would require an enormous
 ongoing effort.

 The chief issue as I see it, what prevents a troll from banning
 legitimate players he doesn't like?  How do you stop this?

 -Ken
 On Feb 25, 2013 1:38 PM, cls mega9900-...@yahoo.comjavascript:_e({}, 
 'cvml', 'mega9900-...@yahoo.com');
 wrote:

 Can we please get a feature to ban across multiple servers without using
 a plugin?

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Re: [hlds] Server bans

2013-02-25 Thread Rudy Bleeker
This would probably be too big of a hassle for Valve to implement into
the Source engine, but you can always make a feature request on
Valve's Github.

If you run all your servers from the same box and the same srcds
installation tree just end your server.cfg (or any other cfg file that
gets executed during each map change) with the following cvars:

writeip // write banned ip's to banned_ip.cfg
writeid // write banned steam id's to banned_user.cfg
exec banned_ip.cfg
exec banned_user.cfg

That way at every mapchange your server will write it's new bans to
disk and then re-read the files to be up-to-date.

If you're running on multiple Linux boxes you can probably sync those
files regularly (every hour?) with rsync using cron. There probably
are  even smarter tools that can permanently check if the files have
changed. On Windows... I don't know if and how it would work, but
dropbox and junctions come to mind.

On Mon, Feb 25, 2013 at 9:24 PM, Doctor McKay mc...@doctormckay.com wrote:
 If all of your servers run on the same box, you can perhaps symlink
 banned_user.cfg.

 Dr. McKay


 On Monday, February 25, 2013, big john wrote:

 He's talking about something similar to sourcebans so you can ban a client
 from all your servers. Not from all servers. Valve could add a server cvar
 similarly to the mapcyclefile one where we can specify a path for our ban
 lists outside of the main mod folder.

 On Feb 25, 2013 1:52 PM, Ken Bateman novadeni...@gmail.com wrote:

 I think that would be a very hairy problem from Valve's perspective.
 They would have to track ban requests, allow people to subscribe to others'
 bans, all while protecting against fraud.  This would require an enormous
 ongoing effort.

 The chief issue as I see it, what prevents a troll from banning
 legitimate players he doesn't like?  How do you stop this?

 -Ken

 On Feb 25, 2013 1:38 PM, cls mega9900-...@yahoo.com wrote:

 Can we please get a feature to ban across multiple servers without using
 a plugin?

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Re: [hlds] Server bans

2013-02-25 Thread Andre Müller
OHOH

Wrong direction!

First execute the files to get the perm bans into the memory.
After this you can write bans.

In an unhappy situation (all servers are restarting at the same time)
your bans get deleted.

I think the solution with a symlinked banned_*.cfg is not the best to
share it with all other servers.
I don't know the exactly possible size, but there is a limit.

Sourcebans has a workaround for this to save memory and resources.
I a player enters the server, sourcebans is searching with a mysql
statement in his database.
If the plugin find a match, the player will be kicked and banned for 5
minutes. This saves the banned_user.cfg


2013/2/25 Rudy Bleeker rblee...@gmail.com:
 writeip // write banned ip's to banned_ip.cfg
 writeid // write banned steam id's to banned_user.cfg
 exec banned_ip.cfg
 exec banned_user.cfg

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[hlds] Client updates released for TF2, DoD:S, and HL2:DM

2013-02-25 Thread Eric Smith
We've released client updates for TF2, DoD:S, and HL2:DM. There are no changes 
for dedicated servers. You do not need to update. The notes for the updates are 
below.

-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a missing material when changing the value of mat_color_projection

Team Fortress 2
- Fixed an item description bug that would not display the not-tradable text 
for some untradeable items


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[hlds] Weird FPS drops and peaks

2013-02-25 Thread pilger
Hey guys,


My server has been getting a lot of weird freezes and random FPS drops and
I'm trying to figure out the reason. The FPS readings on the net_graph 4
view seems to be all over the place and even has higher than 66.7 values
(as can be seen here: http://snag.gy/Qit49.jpg ).


Is this peak normal? Could it be related to the FPS drops? If not, what
could be causing it?

The server is on a Windows Server Environment and it's correctly updated.
It has a 30 player capacity but it usually runs on 28 + the replay bot.
I'm willing to provide all the info you need, but I'm not quite sure what
could be usefull, so ask away if you wanna know something I didn't state
above.


Thanks in advance,

Pilger
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