Re: [hlds] SteamPipe is coming. Download the TF beta
We're still working on sv_pure. We'll let you know when we have a working implementation that can be tested. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn Sent: Saturday, February 23, 2013 3:22 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] SteamPipe is coming. Download the TF beta Sorry, happened again. Looks like something is wrong with gmail... 2013/2/23 AnAkIn anakin...@gmail.commailto:anakin...@gmail.com Oops, gmail created a new thread for some reason. Continuing in this one: How are we supposed to test sv_pure? There are no default whitelists files with the game, and the whitelist settings must have changed. https://github.com/ValveSoftware/Source-1-Games/issues/170 2013/2/22 Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com There's no auto-conversion. If you install into an existing folder, it will basically just drop down a new install on top of the old one. You'll basically duplicate the entire install, because all the loose files that were moved into VPK will stick around. From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Valentin G. Sent: Friday, February 22, 2013 12:49 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] SteamPipe is coming. Download the TF beta Yup. I just did that for 1.6 aswell. Moving to SteamPipe even keeps old binaries around so a fresh install might be recommended. On Fri, Feb 22, 2013 at 9:43 AM, Denis Eliseev lisee...@yandex.rumailto:lisee...@yandex.ru wrote: Fresh install required, if you don't want to keep gigabytes of old files that moved into .vpk's 22.02.2013, 11:14, 1nsane 1nsane...@gmail.commailto:1nsane...@gmail.com: Will the servers be able to convert as well? I did this in the beta and it seems to work fine (I first renamed tf2beta folder to tf). Or is a fresh install required to prevent problems with things like consistency checks? On Thu, Feb 21, 2013 at 10:18 PM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: If the current sv_pure implementation stays, yes it would still work. What we'd do is ship the xxx_dir.vpk files to the server, which has the MD5's in it. We'd just omit the chunks. The server doesn't need the data, it just needs the MD5's. We're still working through the details of exactly how sv_pure will work. Should know more in a week or so. -Original Message- From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Netshroud Sent: Thursday, February 21, 2013 7:04 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] SteamPipe is coming. Download the TF beta Would the servers still be able to do sv_pure checks without the content? On 22/02/2013, at 2:00 PM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: Thanks, I'll look into this. The division of the assets by type is actually in anticipation of shipping a more culled set of files to the dedicated server. It just hasn't been optimized yet. The audio data is in the same category. (Except perhaps the header data.) -Original Message- From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs Sent: Thursday, February 21, 2013 6:57 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] SteamPipe is coming. Download the TF beta Good catch - I havent looked into the VPK's yet... since the server doesnt need the VTF's, it would be advisable for Valve to move all the VMT's into a seperate VPK. On 2013/02/22 03:31, Peter Jerde wrote: I see that, too. Fresh TF2 install: 6,108,442,805 bytes in 58,470 separate files. Fresh Beta install: 11,997,742,391 bytes in 1,841 separate files. It looks like the beta ships with both .vmt AND .vtf files, while the normal tf2 has only .vmt. Those .vtf files add up to the difference in sizes. On Feb 21, 2013, at 19:29 PM, Dominik Friedrichsd...@forlix.orgmailto:d...@forlix.org wrote: I just installed the TF beta dedicated server. How come the total size is around 11 GB, while the old TF via Hldsupdatetool totals at less than 6 GB? I get the feeling that now that everythings inside the VPK's, the server has more stuff than it actually has to have. Would be nice if someone at Valve could check for possibly duplicate content: The old install has a materials folder thats not even 50 MB in size. The new one has 3 GB of materials VPKs in the tf2 folder. The hl2 VPKs of the new install also
Re: [hlds] Pure server: hl2_sound_misc.vpk does not match
sv_pure doesn't work yet. We'll let you know when it's ready to be tested. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Denis Eliseev Sent: Saturday, February 23, 2013 9:37 AM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list Subject: [hlds] Pure server: hl2_sound_misc.vpk does not match Hello... Today I tried to enable sv_pure on my server (Linux).. At loading I see .. Loaded 396 VPK file hashes from /mnt/servers/tf2b-1/hl2/hl2_models.vpk for pure server operation. Loaded 574 VPK file hashes from /mnt/servers/tf2b-1/hl2/hl2_sound_vo_english.vpk for pure server operation. Loaded 381 VPK file hashes from /mnt/servers/tf2b-1/hl2/hl2_sound_misc.vpk for pure server operation. Loaded 5 VPK file hashes from /mnt/servers/tf2b-1/platform/platform_misc.vpk for pure server operation. ... But if I try to connect to my server, I got an error Disconnect: Pure server: file [GAME]\hl2\hl2_sound_misc.vpk does not match the server's file.. D Meanwile, in the server console.. L 02/23/2013 - 17:28:03: KorDen [32RU]3STEAM_0:0:29393893 connected, address 31.132.159.24:27005 Client KorDen [32RU] connected (31.132.159.24:27005). L 02/23/2013 - 17:28:03: KorDen [32RU]3STEAM_0:0:29393893 STEAM USERID validated L 02/23/2013 - 17:28:08: KorDen [32RU]3STEAM_0:0:29393893 entered the game [STEAM_0:0:29393893] Pure server: file: GAME\hl2/hl2_sound_misc.vpk ( 10 -1 00 ) could not open file to hash ( benign for now ) : 2d05e7f9f42d8b666d576844ee3ac6c4 : [STEAM_0:0:29393893] Pure server: file: GAME\hl2/hl2_sound_misc.vpk ( 10 -1 00 ) unrecognized vpk file : 2d05e7f9f42d8b666d576844ee3ac6c4 : L 02/23/2013 - 17:28:14: KorDen [32RU]3STEAM_0:0:29393893Unassigned disconnected (reason Pure server: file [GAME]\hl2\hl2_sound_misc.vpk does not match the server's file.) Could not open file to hash But he already opened it at loading! This problem is on the Windows too Client Алиса [BND] connected (212.232.76.83:27005). [STEAM_0:0:18373752] Pure server: file: GAME\hl2\hl2_sound_misc.vpk ( 10 -1 00 ) could not open file to hash ( benign for now ) : d05e7f9f42d8b666 d576844ee3ac6c4 : What...? Different hashes on windows/linux servers? And no one can't connect to the server with sv_pure 1. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Server bans
Can we please get a feature to ban across multiple servers without using a plugin? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Server bans
I think that would be a very hairy problem from Valve's perspective. They would have to track ban requests, allow people to subscribe to others' bans, all while protecting against fraud. This would require an enormous ongoing effort. The chief issue as I see it, what prevents a troll from banning legitimate players he doesn't like? How do you stop this? -Ken On Feb 25, 2013 1:38 PM, cls mega9900-...@yahoo.com wrote: Can we please get a feature to ban across multiple servers without using a plugin? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Server bans
I think he wants a sourceban like feature where a player can be banned from all servers he has and blocked too so he doesn't have to go to each server and add the ban manually. Only problem is linking the servers he has somehow to eachothers. This can be a troublesome and not so worth of effort. Not so easy to do either. -ics Ken Bateman kirjoitti: I think that would be a very hairy problem from Valve's perspective. They would have to track ban requests, allow people to subscribe to others' bans, all while protecting against fraud. This would require an enormous ongoing effort. The chief issue as I see it, what prevents a troll from banning legitimate players he doesn't like? How do you stop this? -Ken On Feb 25, 2013 1:38 PM, cls mega9900-...@yahoo.com mailto:mega9900-...@yahoo.com wrote: Can we please get a feature to ban across multiple servers without using a plugin? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Server bans
How is it an issue if someone bans someone they don't like? And why would they be a troll if they ban someone they don't like? On Mon, Feb 25, 2013 at 1:52 PM, Ken Bateman novadeni...@gmail.com wrote: I think that would be a very hairy problem from Valve's perspective. They would have to track ban requests, allow people to subscribe to others' bans, all while protecting against fraud. This would require an enormous ongoing effort. The chief issue as I see it, what prevents a troll from banning legitimate players he doesn't like? How do you stop this? -Ken On Feb 25, 2013 1:38 PM, cls mega9900-...@yahoo.com wrote: Can we please get a feature to ban across multiple servers without using a plugin? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Server bans
I don't think he means a global ban that would ban that person on every server. He just wants something like a database that means that if he bans someone on one of his servers it also bans them on the rest of his servers. On 25 February 2013 18:52, Ken Bateman novadeni...@gmail.com wrote: I think that would be a very hairy problem from Valve's perspective. They would have to track ban requests, allow people to subscribe to others' bans, all while protecting against fraud. This would require an enormous ongoing effort. The chief issue as I see it, what prevents a troll from banning legitimate players he doesn't like? How do you stop this? -Ken On Feb 25, 2013 1:38 PM, cls mega9900-...@yahoo.com wrote: Can we please get a feature to ban across multiple servers without using a plugin? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- -Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Server bans
He's talking about something similar to sourcebans so you can ban a client from all your servers. Not from all servers. Valve could add a server cvar similarly to the mapcyclefile one where we can specify a path for our ban lists outside of the main mod folder. On Feb 25, 2013 1:52 PM, Ken Bateman novadeni...@gmail.com wrote: I think that would be a very hairy problem from Valve's perspective. They would have to track ban requests, allow people to subscribe to others' bans, all while protecting against fraud. This would require an enormous ongoing effort. The chief issue as I see it, what prevents a troll from banning legitimate players he doesn't like? How do you stop this? -Ken On Feb 25, 2013 1:38 PM, cls mega9900-...@yahoo.com wrote: Can we please get a feature to ban across multiple servers without using a plugin? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Server bans
If all of your servers run on the same box, you can perhaps symlink banned_user.cfg. Dr. McKay On Monday, February 25, 2013, big john wrote: He's talking about something similar to sourcebans so you can ban a client from all your servers. Not from all servers. Valve could add a server cvar similarly to the mapcyclefile one where we can specify a path for our ban lists outside of the main mod folder. On Feb 25, 2013 1:52 PM, Ken Bateman novadeni...@gmail.comjavascript:_e({}, 'cvml', 'novadeni...@gmail.com'); wrote: I think that would be a very hairy problem from Valve's perspective. They would have to track ban requests, allow people to subscribe to others' bans, all while protecting against fraud. This would require an enormous ongoing effort. The chief issue as I see it, what prevents a troll from banning legitimate players he doesn't like? How do you stop this? -Ken On Feb 25, 2013 1:38 PM, cls mega9900-...@yahoo.comjavascript:_e({}, 'cvml', 'mega9900-...@yahoo.com'); wrote: Can we please get a feature to ban across multiple servers without using a plugin? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Sent from Gmail Mobile ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Server bans
This would probably be too big of a hassle for Valve to implement into the Source engine, but you can always make a feature request on Valve's Github. If you run all your servers from the same box and the same srcds installation tree just end your server.cfg (or any other cfg file that gets executed during each map change) with the following cvars: writeip // write banned ip's to banned_ip.cfg writeid // write banned steam id's to banned_user.cfg exec banned_ip.cfg exec banned_user.cfg That way at every mapchange your server will write it's new bans to disk and then re-read the files to be up-to-date. If you're running on multiple Linux boxes you can probably sync those files regularly (every hour?) with rsync using cron. There probably are even smarter tools that can permanently check if the files have changed. On Windows... I don't know if and how it would work, but dropbox and junctions come to mind. On Mon, Feb 25, 2013 at 9:24 PM, Doctor McKay mc...@doctormckay.com wrote: If all of your servers run on the same box, you can perhaps symlink banned_user.cfg. Dr. McKay On Monday, February 25, 2013, big john wrote: He's talking about something similar to sourcebans so you can ban a client from all your servers. Not from all servers. Valve could add a server cvar similarly to the mapcyclefile one where we can specify a path for our ban lists outside of the main mod folder. On Feb 25, 2013 1:52 PM, Ken Bateman novadeni...@gmail.com wrote: I think that would be a very hairy problem from Valve's perspective. They would have to track ban requests, allow people to subscribe to others' bans, all while protecting against fraud. This would require an enormous ongoing effort. The chief issue as I see it, what prevents a troll from banning legitimate players he doesn't like? How do you stop this? -Ken On Feb 25, 2013 1:38 PM, cls mega9900-...@yahoo.com wrote: Can we please get a feature to ban across multiple servers without using a plugin? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Sent from Gmail Mobile ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Idleness is not doing nothing. Idleness is being free to do anything. - Floyd Dell ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Server bans
OHOH Wrong direction! First execute the files to get the perm bans into the memory. After this you can write bans. In an unhappy situation (all servers are restarting at the same time) your bans get deleted. I think the solution with a symlinked banned_*.cfg is not the best to share it with all other servers. I don't know the exactly possible size, but there is a limit. Sourcebans has a workaround for this to save memory and resources. I a player enters the server, sourcebans is searching with a mysql statement in his database. If the plugin find a match, the player will be kicked and banned for 5 minutes. This saves the banned_user.cfg 2013/2/25 Rudy Bleeker rblee...@gmail.com: writeip // write banned ip's to banned_ip.cfg writeid // write banned steam id's to banned_user.cfg exec banned_ip.cfg exec banned_user.cfg ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Client updates released for TF2, DoD:S, and HL2:DM
We've released client updates for TF2, DoD:S, and HL2:DM. There are no changes for dedicated servers. You do not need to update. The notes for the updates are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a missing material when changing the value of mat_color_projection Team Fortress 2 - Fixed an item description bug that would not display the not-tradable text for some untradeable items ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Weird FPS drops and peaks
Hey guys, My server has been getting a lot of weird freezes and random FPS drops and I'm trying to figure out the reason. The FPS readings on the net_graph 4 view seems to be all over the place and even has higher than 66.7 values (as can be seen here: http://snag.gy/Qit49.jpg ). Is this peak normal? Could it be related to the FPS drops? If not, what could be causing it? The server is on a Windows Server Environment and it's correctly updated. It has a 30 player capacity but it usually runs on 28 + the replay bot. I'm willing to provide all the info you need, but I'm not quite sure what could be usefull, so ask away if you wanna know something I didn't state above. Thanks in advance, Pilger ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds