Re: [hlds] Mandatory Team Fortress 2 update released

2016-07-14 Thread Ross Bemrose
I imagine they'd just change mp_tournament_stopwatch 1 to 
mp_tournament_stopwatch 0 rather than changing how Stopwatch works.


You're on the server mailing list, there's an unwritten assumption that 
you'd know about things like this.


On 7/15/2016 12:14 AM, Bartek S wrote:


If they change stopwatch mode code-wise without adding a cvar that 
defaults to old behavior and is used with a different value for 
casual, all stopwatch based games will be affected.




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Re: [hlds] Mandatory Team Fortress 2 update released

2016-07-14 Thread Bartek S
If they change stopwatch mode code-wise without adding a cvar that defaults
to old behavior and is used with a different value for casual, all
stopwatch based games will be affected.
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Re: [hlds] Mandatory Team Fortress 2 update released

2016-07-14 Thread Ross Bemrose

You guys know this only affects Casual mode and not Competitive, right?


On 7/14/2016 11:08 PM, Bartek S wrote:


Original stopwatch mode is alright. The backlash you received for it 
working as it does is from people who are not used to this. Comp 
players, myself included, play stopwatch games DAILY and have no 
issues with the games ending on stopwatch timeout. Also, if the 
attacking team goes over the time limit they have, they automatically 
lost. If they capture the last point AFTER stopwatch time expires then 
what happens? They cannot win, because they lost time-wise but they 
also should win because they capped. The change defies logic and 
defeats the purpose of stopwatch entirely, please revert it. Also, 
altering stopwatch in this update may break automated lobby/pug game 
systems. Please, DO NOT DO IT. Leave it as is.


On 15 Jul 2016 04:33, "zach isaac" > wrote:


Making people play through the entirety of a game they've already
lost sounds like a really bad idea.

On Thu, Jul 14, 2016 at 6:34 PM, Jordan Olling
> wrote:

I rarely reply to these things, but I actually wasn't liking
how entire areas of maps weren't seeing any action whatsoever
because of the timer. I like playing the full map, so I think
I'll like this change. Let's try it for a few days.


On Jul 14, 2016 6:08 PM, "Guess Who" > wrote:

"Maps previously using the stopwatch timer will now play
to completion, regardless of the first team's time"

Please revert this. I know there's been some backlash to
stopwatch mode for casual matchmaking, but it's a purely
reactionary thing from people who aren't used to it. It's
the only reasonable way to do these game modes in
matchmaking. Besides, if you're still using stopwatch
rules to determine the winner and loser and simply letting
the timer run to completion instead of ending the round
early (which is what this patch note makes it sound like),
all this will do is 1) cause mass ragequitting from
players on the losing team once it's become clear they
will lose, 2) make matches go on longer than needed
(especially on multistage maps like Goldrush and Dustbowl,
which could now go on for an hour after a winner has
already been determined), and 3) cause people to join
games-in-progress that they have no way of winning.

I've been having a lot of fun with payload and
attack/defense maps in matchmaking precisely /because
/stopwatch mode makes matches snappier. This change almost
guarantees I'm just not going to play these modes anymore
- and honestly, since I only cue for those two modes and
5CP most of the time anyway, I'm probably just going to
quit using matchmaking entirely. I actually really enjoyed
matchmaking as you released it - I even miss the abandon
penalty! But now I feel like it's being slowly dismantled
because of kneejerk reactions from people who didn't even
give it a chance and just want it to be Quick Play again.

- Guess Who

On Thu, Jul 14, 2016 at 7:50 PM, Eric Smith
>
wrote:

We've released a mandatory update for Team Fortress 2.
The notes for the update are below. The new version is
3537953.

-Eric



- Updated Casual Mode
- Fixed a problem where in-progress games with
open slots would not receive new players
- Fixed a case where players would sometimes
not receive experience (when playing a match to
completion)
- Fixed not getting domination/revenge events
- Added a feature to the game mode selection
screen that allows players to play on specific maps
- Added the Vote Kick option
- Players that are kicked will receive
partial experience after the match ends
- Maps previously using the stopwatch timer
will now play to completion, regardless of the first
team's time
- Added a "Create Server" button to the "Find a Game" menu
- Fixed the party chat window sometimes not drawing
- Fixed Australium weapons not drawing correctly in

Re: [hlds] Mandatory Team Fortress 2 update released

2016-07-14 Thread Bartek S
Original stopwatch mode is alright. The backlash you received for it
working as it does is from people who are not used to this. Comp players,
myself included, play stopwatch games DAILY and have no issues with the
games ending on stopwatch timeout. Also, if the attacking team goes over
the time limit they have, they automatically lost. If they capture the last
point AFTER stopwatch time expires then what happens? They cannot win,
because they lost time-wise but they also should win because they capped.
The change defies logic and defeats the purpose of stopwatch entirely,
please revert it. Also, altering stopwatch in this update may break
automated lobby/pug game systems. Please, DO NOT DO IT. Leave it as is.
On 15 Jul 2016 04:33, "zach isaac"  wrote:

> Making people play through the entirety of a game they've already lost
> sounds like a really bad idea.
>
> On Thu, Jul 14, 2016 at 6:34 PM, Jordan Olling 
> wrote:
>
>> I rarely reply to these things, but I actually wasn't liking how entire
>> areas of maps weren't seeing any action whatsoever because of the timer. I
>> like playing the full map, so I think I'll like this change. Let's try it
>> for a few days.
>>
>> On Jul 14, 2016 6:08 PM, "Guess Who"  wrote:
>>
>>> "Maps previously using the stopwatch timer will now play to completion,
>>> regardless of the first team's time"
>>>
>>> Please revert this. I know there's been some backlash to stopwatch mode
>>> for casual matchmaking, but it's a purely reactionary thing from people who
>>> aren't used to it. It's the only reasonable way to do these game modes in
>>> matchmaking. Besides, if you're still using stopwatch rules to determine
>>> the winner and loser and simply letting the timer run to completion instead
>>> of ending the round early (which is what this patch note makes it sound
>>> like), all this will do is 1) cause mass ragequitting from players on the
>>> losing team once it's become clear they will lose, 2) make matches go on
>>> longer than needed (especially on multistage maps like Goldrush and
>>> Dustbowl, which could now go on for an hour after a winner has already been
>>> determined), and 3) cause people to join games-in-progress that they have
>>> no way of winning.
>>>
>>> I've been having a lot of fun with payload and attack/defense maps in
>>> matchmaking precisely *because *stopwatch mode makes matches snappier.
>>> This change almost guarantees I'm just not going to play these modes
>>> anymore - and honestly, since I only cue for those two modes and 5CP most
>>> of the time anyway, I'm probably just going to quit using matchmaking
>>> entirely. I actually really enjoyed matchmaking as you released it - I even
>>> miss the abandon penalty! But now I feel like it's being slowly dismantled
>>> because of kneejerk reactions from people who didn't even give it a chance
>>> and just want it to be Quick Play again.
>>>
>>> - Guess Who
>>>
>>> On Thu, Jul 14, 2016 at 7:50 PM, Eric Smith 
>>> wrote:
>>>
 We've released a mandatory update for Team Fortress 2. The notes for
 the update are below. The new version is 3537953.

 -Eric

 

 - Updated Casual Mode
 - Fixed a problem where in-progress games with open slots would
 not receive new players
 - Fixed a case where players would sometimes not receive
 experience (when playing a match to completion)
 - Fixed not getting domination/revenge events
 - Added a feature to the game mode selection screen that allows
 players to play on specific maps
 - Added the Vote Kick option
 - Players that are kicked will receive partial
 experience after the match ends
 - Maps previously using the stopwatch timer will now play to
 completion, regardless of the first team's time
 - Added a "Create Server" button to the "Find a Game" menu
 - Fixed the party chat window sometimes not drawing
 - Fixed Australium weapons not drawing correctly in the character
 loadout screen
 - Updated the Dr's Dapper Topper to fix a material issue
 - Thanks to Justin G., aka sigsegv, for these reports:
 - Fixed sentry buster sounds not being cleaned up properly
 after detonating
 - Fixed a bug related to bot death detection
 - Updated Taunt: The Balloonibounce to end the taunt if the player is
 moved
 - Fixed a regression in the Pyro's flamethrower where flames could
 sometimes damage players behind obstacles and walls
 - PASS Time update
 - Updated several HUD materials to support mat_picmip
 - Fixed seeing the wrong cap limit in the win panel

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 To unsubscribe, edit your list preferences, or view the list archives,
 

Re: [hlds] Mandatory Team Fortress 2 update released

2016-07-14 Thread zach isaac
Making people play through the entirety of a game they've already lost
sounds like a really bad idea.

On Thu, Jul 14, 2016 at 6:34 PM, Jordan Olling 
wrote:

> I rarely reply to these things, but I actually wasn't liking how entire
> areas of maps weren't seeing any action whatsoever because of the timer. I
> like playing the full map, so I think I'll like this change. Let's try it
> for a few days.
>
> On Jul 14, 2016 6:08 PM, "Guess Who"  wrote:
>
>> "Maps previously using the stopwatch timer will now play to completion,
>> regardless of the first team's time"
>>
>> Please revert this. I know there's been some backlash to stopwatch mode
>> for casual matchmaking, but it's a purely reactionary thing from people who
>> aren't used to it. It's the only reasonable way to do these game modes in
>> matchmaking. Besides, if you're still using stopwatch rules to determine
>> the winner and loser and simply letting the timer run to completion instead
>> of ending the round early (which is what this patch note makes it sound
>> like), all this will do is 1) cause mass ragequitting from players on the
>> losing team once it's become clear they will lose, 2) make matches go on
>> longer than needed (especially on multistage maps like Goldrush and
>> Dustbowl, which could now go on for an hour after a winner has already been
>> determined), and 3) cause people to join games-in-progress that they have
>> no way of winning.
>>
>> I've been having a lot of fun with payload and attack/defense maps in
>> matchmaking precisely *because *stopwatch mode makes matches snappier.
>> This change almost guarantees I'm just not going to play these modes
>> anymore - and honestly, since I only cue for those two modes and 5CP most
>> of the time anyway, I'm probably just going to quit using matchmaking
>> entirely. I actually really enjoyed matchmaking as you released it - I even
>> miss the abandon penalty! But now I feel like it's being slowly dismantled
>> because of kneejerk reactions from people who didn't even give it a chance
>> and just want it to be Quick Play again.
>>
>> - Guess Who
>>
>> On Thu, Jul 14, 2016 at 7:50 PM, Eric Smith 
>> wrote:
>>
>>> We've released a mandatory update for Team Fortress 2. The notes for the
>>> update are below. The new version is 3537953.
>>>
>>> -Eric
>>>
>>> 
>>>
>>> - Updated Casual Mode
>>> - Fixed a problem where in-progress games with open slots would
>>> not receive new players
>>> - Fixed a case where players would sometimes not receive
>>> experience (when playing a match to completion)
>>> - Fixed not getting domination/revenge events
>>> - Added a feature to the game mode selection screen that allows
>>> players to play on specific maps
>>> - Added the Vote Kick option
>>> - Players that are kicked will receive partial
>>> experience after the match ends
>>> - Maps previously using the stopwatch timer will now play to
>>> completion, regardless of the first team's time
>>> - Added a "Create Server" button to the "Find a Game" menu
>>> - Fixed the party chat window sometimes not drawing
>>> - Fixed Australium weapons not drawing correctly in the character
>>> loadout screen
>>> - Updated the Dr's Dapper Topper to fix a material issue
>>> - Thanks to Justin G., aka sigsegv, for these reports:
>>> - Fixed sentry buster sounds not being cleaned up properly after
>>> detonating
>>> - Fixed a bug related to bot death detection
>>> - Updated Taunt: The Balloonibounce to end the taunt if the player is
>>> moved
>>> - Fixed a regression in the Pyro's flamethrower where flames could
>>> sometimes damage players behind obstacles and walls
>>> - PASS Time update
>>> - Updated several HUD materials to support mat_picmip
>>> - Fixed seeing the wrong cap limit in the win panel
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>
>>
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>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
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>>
>>
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Re: [hlds] [hlds_linux] Mandatory Team Fortress 2 update coming

2016-07-14 Thread Eric Smith
We've released a fix for this. Your client should pick it up automatically.

-Eric


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: Thursday, July 14, 2016 7:17 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux 
server mailing list
Subject: Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update coming

I saw on Twitter that deleting casualcriteria.vdf fixes this problem.

You know, in case someone from Valve wants to fix that tonight.

On 7/14/2016 10:15 PM, HD wrote:
>
> Yes I agree -  TF2 is now Broken! lol
>
> *From:*hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Thomas 
> Deisinger
> *Sent:* Thursday, July 14, 2016 10:08 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Mandatory Team Fortress 2 update coming
>
> So apparently after you turn the game off after the update you cannot 
> turn the game on again, crashes to desktop. Happening to anyone who 
> restarts the game.
>
> On Thu, Jul 14, 2016 at 7:39 PM, Eric Smith  > wrote:
>
> We're working on a mandatory update for Team Fortress 2. The notes for 
> the update are below. We should have it ready soon.
>
> -Eric
>
> 
>
> - Updated Casual Mode
> - Fixed a problem where in-progress games with open slots 
> would not receive new players
> - Fixed a case where players would sometimes not receive 
> experience (when playing a match to completion)
> - Fixed not getting domination/revenge events
> - Added a feature to the game mode selection screen that 
> allows players to play on specific maps
> - Added the Vote Kick option
> - Players that are kicked will receive partial 
> experience after the match ends
> - Maps previously using the stopwatch timer will now play to 
> completion, regardless of the first team's time
> - Added a "Create Server" button to the "Find a Game" menu
> - Fixed the party chat window sometimes not drawing
> - Fixed Australium weapons not drawing correctly in the character 
> loadout screen
> - Updated the Dr's Dapper Topper to fix a material issue
> - Thanks to Justin G., aka sigsegv, for these reports:
> - Fixed sentry buster sounds not being cleaned up properly 
> after detonating
> - Fixed a bug related to bot death detection
> - Updated Taunt: The Balloonibounce to end the taunt if the player is 
> moved
> - Fixed a regression in the Pyro's flamethrower where flames could 
> sometimes damage players behind obstacles and walls
> - PASS Time update
> - Updated several HUD materials to support mat_picmip
> - Fixed seeing the wrong cap limit in the win panel
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
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> visit:
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Re: [hlds] Mandatory Team Fortress 2 update coming

2016-07-14 Thread Ross Bemrose

I saw on Twitter that deleting casualcriteria.vdf fixes this problem.

You know, in case someone from Valve wants to fix that tonight.

On 7/14/2016 10:15 PM, HD wrote:


Yes I agree -  TF2 is now Broken! lol

*From:*hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Thomas 
Deisinger

*Sent:* Thursday, July 14, 2016 10:08 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Mandatory Team Fortress 2 update coming

So apparently after you turn the game off after the update you cannot 
turn the game on again, crashes to desktop. Happening to anyone who 
restarts the game.


On Thu, Jul 14, 2016 at 7:39 PM, Eric Smith > wrote:


We're working on a mandatory update for Team Fortress 2. The notes for 
the update are below. We should have it ready soon.


-Eric



- Updated Casual Mode
- Fixed a problem where in-progress games with open slots 
would not receive new players
- Fixed a case where players would sometimes not receive 
experience (when playing a match to completion)

- Fixed not getting domination/revenge events
- Added a feature to the game mode selection screen that 
allows players to play on specific maps

- Added the Vote Kick option
- Players that are kicked will receive partial 
experience after the match ends
- Maps previously using the stopwatch timer will now play to 
completion, regardless of the first team's time

- Added a "Create Server" button to the "Find a Game" menu
- Fixed the party chat window sometimes not drawing
- Fixed Australium weapons not drawing correctly in the character 
loadout screen

- Updated the Dr's Dapper Topper to fix a material issue
- Thanks to Justin G., aka sigsegv, for these reports:
- Fixed sentry buster sounds not being cleaned up properly 
after detonating

- Fixed a bug related to bot death detection
- Updated Taunt: The Balloonibounce to end the taunt if the player is 
moved
- Fixed a regression in the Pyro's flamethrower where flames could 
sometimes damage players behind obstacles and walls

- PASS Time update
- Updated several HUD materials to support mat_picmip
- Fixed seeing the wrong cap limit in the win panel

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please visit:

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Re: [hlds] Mandatory Team Fortress 2 update coming

2016-07-14 Thread HD
Yes I agree -  TF2 is now Broken! lol

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Thomas Deisinger
Sent: Thursday, July 14, 2016 10:08 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory Team Fortress 2 update coming

 

So apparently after you turn the game off after the update you cannot turn the 
game on again, crashes to desktop. Happening to anyone who restarts the game. 

 

On Thu, Jul 14, 2016 at 7:39 PM, Eric Smith  wrote:

We're working on a mandatory update for Team Fortress 2. The notes for the 
update are below. We should have it ready soon.

-Eric



- Updated Casual Mode
- Fixed a problem where in-progress games with open slots would not 
receive new players
- Fixed a case where players would sometimes not receive experience 
(when playing a match to completion)
- Fixed not getting domination/revenge events
- Added a feature to the game mode selection screen that allows players 
to play on specific maps
- Added the Vote Kick option
- Players that are kicked will receive partial experience after 
the match ends
- Maps previously using the stopwatch timer will now play to 
completion, regardless of the first team's time
- Added a "Create Server" button to the "Find a Game" menu
- Fixed the party chat window sometimes not drawing
- Fixed Australium weapons not drawing correctly in the character loadout screen
- Updated the Dr's Dapper Topper to fix a material issue
- Thanks to Justin G., aka sigsegv, for these reports:
- Fixed sentry buster sounds not being cleaned up properly after 
detonating
- Fixed a bug related to bot death detection
- Updated Taunt: The Balloonibounce to end the taunt if the player is moved
- Fixed a regression in the Pyro's flamethrower where flames could sometimes 
damage players behind obstacles and walls
- PASS Time update
- Updated several HUD materials to support mat_picmip
- Fixed seeing the wrong cap limit in the win panel

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visit:
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Re: [hlds] Mandatory Team Fortress 2 update coming

2016-07-14 Thread Thomas Deisinger
So apparently after you turn the game off after the update you cannot turn
the game on again, crashes to desktop. Happening to anyone who restarts the
game.

On Thu, Jul 14, 2016 at 7:39 PM, Eric Smith  wrote:

> We're working on a mandatory update for Team Fortress 2. The notes for the
> update are below. We should have it ready soon.
>
> -Eric
>
> 
>
> - Updated Casual Mode
> - Fixed a problem where in-progress games with open slots would
> not receive new players
> - Fixed a case where players would sometimes not receive
> experience (when playing a match to completion)
> - Fixed not getting domination/revenge events
> - Added a feature to the game mode selection screen that allows
> players to play on specific maps
> - Added the Vote Kick option
> - Players that are kicked will receive partial experience
> after the match ends
> - Maps previously using the stopwatch timer will now play to
> completion, regardless of the first team's time
> - Added a "Create Server" button to the "Find a Game" menu
> - Fixed the party chat window sometimes not drawing
> - Fixed Australium weapons not drawing correctly in the character loadout
> screen
> - Updated the Dr's Dapper Topper to fix a material issue
> - Thanks to Justin G., aka sigsegv, for these reports:
> - Fixed sentry buster sounds not being cleaned up properly after
> detonating
> - Fixed a bug related to bot death detection
> - Updated Taunt: The Balloonibounce to end the taunt if the player is moved
> - Fixed a regression in the Pyro's flamethrower where flames could
> sometimes damage players behind obstacles and walls
> - PASS Time update
> - Updated several HUD materials to support mat_picmip
> - Fixed seeing the wrong cap limit in the win panel
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
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Re: [hlds] Mandatory Team Fortress 2 update released

2016-07-14 Thread Jordan Olling
I rarely reply to these things, but I actually wasn't liking how entire
areas of maps weren't seeing any action whatsoever because of the timer. I
like playing the full map, so I think I'll like this change. Let's try it
for a few days.

On Jul 14, 2016 6:08 PM, "Guess Who"  wrote:

> "Maps previously using the stopwatch timer will now play to completion,
> regardless of the first team's time"
>
> Please revert this. I know there's been some backlash to stopwatch mode
> for casual matchmaking, but it's a purely reactionary thing from people who
> aren't used to it. It's the only reasonable way to do these game modes in
> matchmaking. Besides, if you're still using stopwatch rules to determine
> the winner and loser and simply letting the timer run to completion instead
> of ending the round early (which is what this patch note makes it sound
> like), all this will do is 1) cause mass ragequitting from players on the
> losing team once it's become clear they will lose, 2) make matches go on
> longer than needed (especially on multistage maps like Goldrush and
> Dustbowl, which could now go on for an hour after a winner has already been
> determined), and 3) cause people to join games-in-progress that they have
> no way of winning.
>
> I've been having a lot of fun with payload and attack/defense maps in
> matchmaking precisely *because *stopwatch mode makes matches snappier.
> This change almost guarantees I'm just not going to play these modes
> anymore - and honestly, since I only cue for those two modes and 5CP most
> of the time anyway, I'm probably just going to quit using matchmaking
> entirely. I actually really enjoyed matchmaking as you released it - I even
> miss the abandon penalty! But now I feel like it's being slowly dismantled
> because of kneejerk reactions from people who didn't even give it a chance
> and just want it to be Quick Play again.
>
> - Guess Who
>
> On Thu, Jul 14, 2016 at 7:50 PM, Eric Smith 
> wrote:
>
>> We've released a mandatory update for Team Fortress 2. The notes for the
>> update are below. The new version is 3537953.
>>
>> -Eric
>>
>> 
>>
>> - Updated Casual Mode
>> - Fixed a problem where in-progress games with open slots would
>> not receive new players
>> - Fixed a case where players would sometimes not receive
>> experience (when playing a match to completion)
>> - Fixed not getting domination/revenge events
>> - Added a feature to the game mode selection screen that allows
>> players to play on specific maps
>> - Added the Vote Kick option
>> - Players that are kicked will receive partial experience
>> after the match ends
>> - Maps previously using the stopwatch timer will now play to
>> completion, regardless of the first team's time
>> - Added a "Create Server" button to the "Find a Game" menu
>> - Fixed the party chat window sometimes not drawing
>> - Fixed Australium weapons not drawing correctly in the character loadout
>> screen
>> - Updated the Dr's Dapper Topper to fix a material issue
>> - Thanks to Justin G., aka sigsegv, for these reports:
>> - Fixed sentry buster sounds not being cleaned up properly after
>> detonating
>> - Fixed a bug related to bot death detection
>> - Updated Taunt: The Balloonibounce to end the taunt if the player is
>> moved
>> - Fixed a regression in the Pyro's flamethrower where flames could
>> sometimes damage players behind obstacles and walls
>> - PASS Time update
>> - Updated several HUD materials to support mat_picmip
>> - Fixed seeing the wrong cap limit in the win panel
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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Re: [hlds] Mandatory Team Fortress 2 update released

2016-07-14 Thread Guess Who
"Maps previously using the stopwatch timer will now play to completion,
regardless of the first team's time"

Please revert this. I know there's been some backlash to stopwatch mode for
casual matchmaking, but it's a purely reactionary thing from people who
aren't used to it. It's the only reasonable way to do these game modes in
matchmaking. Besides, if you're still using stopwatch rules to determine
the winner and loser and simply letting the timer run to completion instead
of ending the round early (which is what this patch note makes it sound
like), all this will do is 1) cause mass ragequitting from players on the
losing team once it's become clear they will lose, 2) make matches go on
longer than needed (especially on multistage maps like Goldrush and
Dustbowl, which could now go on for an hour after a winner has already been
determined), and 3) cause people to join games-in-progress that they have
no way of winning.

I've been having a lot of fun with payload and attack/defense maps in
matchmaking precisely *because *stopwatch mode makes matches snappier. This
change almost guarantees I'm just not going to play these modes anymore -
and honestly, since I only cue for those two modes and 5CP most of the time
anyway, I'm probably just going to quit using matchmaking entirely. I
actually really enjoyed matchmaking as you released it - I even miss the
abandon penalty! But now I feel like it's being slowly dismantled because
of kneejerk reactions from people who didn't even give it a chance and just
want it to be Quick Play again.

- Guess Who

On Thu, Jul 14, 2016 at 7:50 PM, Eric Smith  wrote:

> We've released a mandatory update for Team Fortress 2. The notes for the
> update are below. The new version is 3537953.
>
> -Eric
>
> 
>
> - Updated Casual Mode
> - Fixed a problem where in-progress games with open slots would
> not receive new players
> - Fixed a case where players would sometimes not receive
> experience (when playing a match to completion)
> - Fixed not getting domination/revenge events
> - Added a feature to the game mode selection screen that allows
> players to play on specific maps
> - Added the Vote Kick option
> - Players that are kicked will receive partial experience
> after the match ends
> - Maps previously using the stopwatch timer will now play to
> completion, regardless of the first team's time
> - Added a "Create Server" button to the "Find a Game" menu
> - Fixed the party chat window sometimes not drawing
> - Fixed Australium weapons not drawing correctly in the character loadout
> screen
> - Updated the Dr's Dapper Topper to fix a material issue
> - Thanks to Justin G., aka sigsegv, for these reports:
> - Fixed sentry buster sounds not being cleaned up properly after
> detonating
> - Fixed a bug related to bot death detection
> - Updated Taunt: The Balloonibounce to end the taunt if the player is moved
> - Fixed a regression in the Pyro's flamethrower where flames could
> sometimes damage players behind obstacles and walls
> - PASS Time update
> - Updated several HUD materials to support mat_picmip
> - Fixed seeing the wrong cap limit in the win panel
>
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> please visit:
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>
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[hlds] Mandatory Team Fortress 2 update released

2016-07-14 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The notes for the update 
are below. The new version is 3537953.

-Eric



- Updated Casual Mode
- Fixed a problem where in-progress games with open slots would not 
receive new players
- Fixed a case where players would sometimes not receive experience 
(when playing a match to completion)
- Fixed not getting domination/revenge events
- Added a feature to the game mode selection screen that allows players 
to play on specific maps
- Added the Vote Kick option
- Players that are kicked will receive partial experience after 
the match ends
- Maps previously using the stopwatch timer will now play to 
completion, regardless of the first team's time
- Added a "Create Server" button to the "Find a Game" menu
- Fixed the party chat window sometimes not drawing
- Fixed Australium weapons not drawing correctly in the character loadout screen
- Updated the Dr's Dapper Topper to fix a material issue
- Thanks to Justin G., aka sigsegv, for these reports:
- Fixed sentry buster sounds not being cleaned up properly after 
detonating
- Fixed a bug related to bot death detection
- Updated Taunt: The Balloonibounce to end the taunt if the player is moved
- Fixed a regression in the Pyro's flamethrower where flames could sometimes 
damage players behind obstacles and walls
- PASS Time update
- Updated several HUD materials to support mat_picmip
- Fixed seeing the wrong cap limit in the win panel

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[hlds] Mandatory Team Fortress 2 update coming

2016-07-14 Thread Eric Smith
We're working on a mandatory update for Team Fortress 2. The notes for the 
update are below. We should have it ready soon.

-Eric



- Updated Casual Mode
- Fixed a problem where in-progress games with open slots would not 
receive new players
- Fixed a case where players would sometimes not receive experience 
(when playing a match to completion)
- Fixed not getting domination/revenge events
- Added a feature to the game mode selection screen that allows players 
to play on specific maps
- Added the Vote Kick option
- Players that are kicked will receive partial experience after 
the match ends
- Maps previously using the stopwatch timer will now play to 
completion, regardless of the first team's time
- Added a "Create Server" button to the "Find a Game" menu
- Fixed the party chat window sometimes not drawing
- Fixed Australium weapons not drawing correctly in the character loadout screen
- Updated the Dr's Dapper Topper to fix a material issue
- Thanks to Justin G., aka sigsegv, for these reports:
- Fixed sentry buster sounds not being cleaned up properly after 
detonating
- Fixed a bug related to bot death detection
- Updated Taunt: The Balloonibounce to end the taunt if the player is moved
- Fixed a regression in the Pyro's flamethrower where flames could sometimes 
damage players behind obstacles and walls
- PASS Time update
- Updated several HUD materials to support mat_picmip
- Fixed seeing the wrong cap limit in the win panel

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