"Maps previously using the stopwatch timer will now play to completion, regardless of the first team's time"
Please revert this. I know there's been some backlash to stopwatch mode for casual matchmaking, but it's a purely reactionary thing from people who aren't used to it. It's the only reasonable way to do these game modes in matchmaking. Besides, if you're still using stopwatch rules to determine the winner and loser and simply letting the timer run to completion instead of ending the round early (which is what this patch note makes it sound like), all this will do is 1) cause mass ragequitting from players on the losing team once it's become clear they will lose, 2) make matches go on longer than needed (especially on multistage maps like Goldrush and Dustbowl, which could now go on for an hour after a winner has already been determined), and 3) cause people to join games-in-progress that they have no way of winning. I've been having a lot of fun with payload and attack/defense maps in matchmaking precisely *because *stopwatch mode makes matches snappier. This change almost guarantees I'm just not going to play these modes anymore - and honestly, since I only cue for those two modes and 5CP most of the time anyway, I'm probably just going to quit using matchmaking entirely. I actually really enjoyed matchmaking as you released it - I even miss the abandon penalty! But now I feel like it's being slowly dismantled because of kneejerk reactions from people who didn't even give it a chance and just want it to be Quick Play again. - Guess Who On Thu, Jul 14, 2016 at 7:50 PM, Eric Smith <[email protected]> wrote: > We've released a mandatory update for Team Fortress 2. The notes for the > update are below. The new version is 3537953. > > -Eric > > ------------------------------------------------------------ > > - Updated Casual Mode > - Fixed a problem where in-progress games with open slots would > not receive new players > - Fixed a case where players would sometimes not receive > experience (when playing a match to completion) > - Fixed not getting domination/revenge events > - Added a feature to the game mode selection screen that allows > players to play on specific maps > - Added the Vote Kick option > - Players that are kicked will receive partial experience > after the match ends > - Maps previously using the stopwatch timer will now play to > completion, regardless of the first team's time > - Added a "Create Server" button to the "Find a Game" menu > - Fixed the party chat window sometimes not drawing > - Fixed Australium weapons not drawing correctly in the character loadout > screen > - Updated the Dr's Dapper Topper to fix a material issue > - Thanks to Justin G., aka sigsegv, for these reports: > - Fixed sentry buster sounds not being cleaned up properly after > detonating > - Fixed a bug related to bot death detection > - Updated Taunt: The Balloonibounce to end the taunt if the player is moved > - Fixed a regression in the Pyro's flamethrower where flames could > sometimes damage players behind obstacles and walls > - PASS Time update > - Updated several HUD materials to support mat_picmip > - Fixed seeing the wrong cap limit in the win panel > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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