Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-22 Thread Rowedahelicon
Throwing insults serves no purpose and doesn't get anything done, it's no
wonder Valve doesn't listen

On Sun, Oct 23, 2016 at 1:48 AM, William Kane 
wrote:

> typical retarded tf2 community, 95% of it is trash, doesn't matter if its
> server owners or the players itself.
>
>
> 2016-10-23 7:29 GMT+02:00 Lyrai :
>
>> I'm pretty sure 95% of this mailing list is nothing but complaining, the
>> other 5% being updates.
>>
>> On Sat, Oct 22, 2016 at 9:59 PM, Calum  wrote:
>>
>>> can you go argue or complain on reddit or something not on a mailing
>>> list.
>>>
>>> -- Original Message --
>>> From: "Robert Paulson" 
>>> To: "Half-Life dedicated Win32 server mailing list" <
>>> hlds@list.valvesoftware.com>
>>> Sent: 23/10/2016 05:55:45
>>> Subject: Re: [hlds] Mandatory Team Fortress 2 update released
>>>
>>>
>>> > I’m not sure if that was directed toward me or the other person but
>>> I’ve not said anything about disliking community servers if they were
>>> policed properly they’d be a great addition to Team Fortress 2.
>>>
>>> It was addressed to the person who said that, so unless Phillip Vector
>>> is your alter ego no it is not directed to you.
>>>
>>> >  The issue is Valve has no way to guarantee the experience of players
>>> as they’ve said in blog posts it’s what they are looking for it’s what they
>>> want.
>>>
>>> This issue has been addressed repeatedly already. Simply only allow
>>> people on official servers for the first 10 or so hours of gameplay.
>>>
>>> Then after that, switch the default to community servers. People will
>>> know what a "vanilla" experience is like and can choose to switch the
>>> default back if they so choose.
>>>
>>> If you are still paranoid about the experience, then you can start
>>> charging people a license or something in order to get listed in "casual"
>>> so if they abuse the system, so they can't just make a new account in 1
>>> minute.
>>>
>>> All of these issues are easily solved and just saying that Valve has no
>>> choice is encouraging them to be lazy.
>>>
>>>
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>
>>
>> --
>> Tee hee hee hee
>>
>> ___
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>> please visit:
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>>
>>
>
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-- 
*Matthew (Rowedahelicon) Robinson*
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Website - http://www.rowedahelicon.com/
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Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-22 Thread William Kane
typical retarded tf2 community, 95% of it is trash, doesn't matter if its
server owners or the players itself.

2016-10-23 7:29 GMT+02:00 Lyrai :

> I'm pretty sure 95% of this mailing list is nothing but complaining, the
> other 5% being updates.
>
> On Sat, Oct 22, 2016 at 9:59 PM, Calum  wrote:
>
>> can you go argue or complain on reddit or something not on a mailing list.
>>
>> -- Original Message --
>> From: "Robert Paulson" 
>> To: "Half-Life dedicated Win32 server mailing list" <
>> hlds@list.valvesoftware.com>
>> Sent: 23/10/2016 05:55:45
>> Subject: Re: [hlds] Mandatory Team Fortress 2 update released
>>
>>
>> > I’m not sure if that was directed toward me or the other person but
>> I’ve not said anything about disliking community servers if they were
>> policed properly they’d be a great addition to Team Fortress 2.
>>
>> It was addressed to the person who said that, so unless Phillip Vector is
>> your alter ego no it is not directed to you.
>>
>> >  The issue is Valve has no way to guarantee the experience of players
>> as they’ve said in blog posts it’s what they are looking for it’s what they
>> want.
>>
>> This issue has been addressed repeatedly already. Simply only allow
>> people on official servers for the first 10 or so hours of gameplay.
>>
>> Then after that, switch the default to community servers. People will
>> know what a "vanilla" experience is like and can choose to switch the
>> default back if they so choose.
>>
>> If you are still paranoid about the experience, then you can start
>> charging people a license or something in order to get listed in "casual"
>> so if they abuse the system, so they can't just make a new account in 1
>> minute.
>>
>> All of these issues are easily solved and just saying that Valve has no
>> choice is encouraging them to be lazy.
>>
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
>
> --
> Tee hee hee hee
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>
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Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-22 Thread Lyrai
I'm pretty sure 95% of this mailing list is nothing but complaining, the
other 5% being updates.

On Sat, Oct 22, 2016 at 9:59 PM, Calum  wrote:

> can you go argue or complain on reddit or something not on a mailing list.
>
> -- Original Message --
> From: "Robert Paulson" 
> To: "Half-Life dedicated Win32 server mailing list" <
> hlds@list.valvesoftware.com>
> Sent: 23/10/2016 05:55:45
> Subject: Re: [hlds] Mandatory Team Fortress 2 update released
>
>
> > I’m not sure if that was directed toward me or the other person but
> I’ve not said anything about disliking community servers if they were
> policed properly they’d be a great addition to Team Fortress 2.
>
> It was addressed to the person who said that, so unless Phillip Vector is
> your alter ego no it is not directed to you.
>
> >  The issue is Valve has no way to guarantee the experience of players
> as they’ve said in blog posts it’s what they are looking for it’s what they
> want.
>
> This issue has been addressed repeatedly already. Simply only allow people
> on official servers for the first 10 or so hours of gameplay.
>
> Then after that, switch the default to community servers. People will know
> what a "vanilla" experience is like and can choose to switch the default
> back if they so choose.
>
> If you are still paranoid about the experience, then you can start
> charging people a license or something in order to get listed in "casual"
> so if they abuse the system, so they can't just make a new account in 1
> minute.
>
> All of these issues are easily solved and just saying that Valve has no
> choice is encouraging them to be lazy.
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>


-- 
Tee hee hee hee
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Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-22 Thread Calum
can you go argue or complain on reddit or something not on a mailing 
list.


-- Original Message --
From: "Robert Paulson" 
To: "Half-Life dedicated Win32 server mailing list" 


Sent: 23/10/2016 05:55:45
Subject: Re: [hlds] Mandatory Team Fortress 2 update released

> I’m not sure if that was directed toward me or the other person but 
I’ve not said anything about disliking community servers if they were 
policed properly they’d be a great addition to Team Fortress 2.


It was addressed to the person who said that, so unless Phillip Vector 
is your alter ego no it is not directed to you.


>  The issue is Valve has no way to guarantee the experience of players 
as they’ve said in blog posts it’s what they are looking for it’s what 
they want.


This issue has been addressed repeatedly already. Simply only allow 
people on official servers for the first 10 or so hours of gameplay.


Then after that, switch the default to community servers. People will 
know what a "vanilla" experience is like and can choose to switch the 
default back if they so choose.


If you are still paranoid about the experience, then you can start 
charging people a license or something in order to get listed in 
"casual" so if they abuse the system, so they can't just make a new 
account in 1 minute.


All of these issues are easily solved and just saying that Valve has no 
choice is encouraging them to be lazy.



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Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-22 Thread Robert Paulson
> I’m not sure if that was directed toward me or the other person but I’ve
not said anything about disliking community servers if they were policed
properly they’d be a great addition to Team Fortress 2.

It was addressed to the person who said that, so unless Phillip Vector is
your alter ego no it is not directed to you.

>  The issue is Valve has no way to guarantee the experience of players as
they’ve said in blog posts it’s what they are looking for it’s what they
want.

This issue has been addressed repeatedly already. Simply only allow people
on official servers for the first 10 or so hours of gameplay.

Then after that, switch the default to community servers. People will know
what a "vanilla" experience is like and can choose to switch the default
back if they so choose.

If you are still paranoid about the experience, then you can start charging
people a license or something in order to get listed in "casual" so if they
abuse the system, so they can't just make a new account in 1 minute.

All of these issues are easily solved and just saying that Valve has no
choice is encouraging them to be lazy.
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Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-22 Thread Rowedahelicon
Yes David, pl_fifthcurve_event is brimstone,
http://forum.fith.co/index.php?threads/map-addition-pl_brimstone.94/

On Sat, Oct 22, 2016 at 11:28 PM, David Longest 
wrote:

> I'm having a hard time finding a map called brimstone, but I noticed a new
> event file named pl_fifthcurve_event.bsp in the maps folder. Is that the
> new brimstone map?
>
>
> On Fri, Oct 21, 2016 at 3:38 PM Eric Smith 
> wrote:
>
>> We've released a mandatory update for Team Fortress 2. The notes for the
>> update are below. The new version is 3662193.
>>
>> -Eric
>>
>> --
>>
>> Scream Fortress VIII has arrived!
>> - Featuring 3 new community maps: Brimstone, Pit of Death, and Maple
>> Ridge Event
>> - Added the Creepy Crawly Case
>> - Contains 22 new community-created items that make-up the Creepy
>> Crawly Collection
>> - Has a chance to give one of 3 community-created
>> Halloween-restricted items as a bonus item
>> - Has a chance to give a taunt Unusualifier as a bonus item
>> - Added a taunt Unusualifier
>> - A new tool that will Unusualify the specified taunt with the
>> Unusual effect listed in the tool's description
>> - Can be found as a random bonus item when opening a Creepy
>> Crawly Case
>> - Added two new taunts to the Mann Co. Store
>> - Taunt: The Victory Lap
>> - Taunt: Second Rate Sorcery (community-created)
>> - Added 8 new community-created Unusual effects
>> - 4 new effects for Unusual hats
>> - 4 new effects for Unusual taunts
>> - Continue last year's event by collecting the souls of dead players for
>> your Soul Gargoyle by killing enemies, doing map objectives, or collecting
>> the Soul Gargoyles that spawn in the maps
>> - Join Halloween matches by selecting the "Halloween" category in Casual
>> - Scream Fortress VIII runs through November 9th, 2016
>>
>> During Scream Fortress VIII
>> - All players who launch the game will receive a Soul Gargoyle if they
>> don't already have one from last year's event
>> - Grants access to Merasmissions and Halloween item transmutations
>> - Tracks Merasmissions completed and souls collected
>> - Added 3 new Merasmissions for the featured maps
>> - Completing a Merasmission will give players a classic Halloween
>> item and the chance for a Creepy Crawly Case
>> - The chance to receive an Unusual item from a case opening has been
>> increased during the event
>> - All cases and Mann Co. Supply Crates will grant Halloween 2016 Unusual
>> effects instead of their normal Unusual effects
>>
>> Matchmaking
>> - The Competitive maps list has been updated
>> - Added pl_badwater and ctf_turbine
>> - Disabled cp_granary and cp_badlands
>> - Maps will continue to enter and exit this list over time
>> - Added "Load Saved Settings" and "Save Current Settings" buttons to the
>> Casual mode Map Selection menu
>> - Search criteria is now manually saved to give players more
>> control over the default settings when the game is launched
>> - XP earned in Casual matches has been adjusted to reward players more
>> for their personal contribution to the match
>> - XP per point has returned to 6.5 XP per point
>> - XP earned for match completion and objective completion now
>> scales based on your score relative to total amount of points scored by
>> everyone in the match
>> - Increased the matchmaker's priority of matches with imbalanced teams
>> - This should reduce the occurrence of extended imbalanced
>> matches when multiple players leave
>>
>> General
>> - Added the AsiaFortress Cup Season 10 tournament medals
>> - Added LBTF2 6v6 Season 13 tournament medals
>> - Improved several aspects of texture handling for OS X and Linux clients
>> - This should reduce the rate of "Out of memory" errors for
>> players on high texture settings, especially on level change
>> - Players still encountering this error can reduce texture
>> quality to medium or lower to greatly improve stability pending further
>> improvements
>> - Fixed a missing material issue on cp_sunshine
>> - Fixed players not taking damage when exploding as a bombhead without
>> stunning Merasmus
>> - Fixed Mann vs. Machine zombies not using the correct skin in Ghost Town
>> outside of the Halloween event
>> - Fixed a bug with the vote-kick timer in Mann vs. Machine mode
>> - Fixed taunts not restoring the proper weapon when the taunts are
>> finished
>> - Fixed the Pomson 6000 playing the shotgun reload sound
>> - Updated the sounds made when the Scout shoves someone while using the
>> Shortstop
>> - Updated some Merasmus audio files that weren't playing properly
>> - Updated the localization files
>>
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> 

Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-22 Thread David Longest
I'm having a hard time finding a map called brimstone, but I noticed a new
event file named pl_fifthcurve_event.bsp in the maps folder. Is that the
new brimstone map?

On Fri, Oct 21, 2016 at 3:38 PM Eric Smith  wrote:

> We've released a mandatory update for Team Fortress 2. The notes for the
> update are below. The new version is 3662193.
>
> -Eric
>
> --
>
> Scream Fortress VIII has arrived!
> - Featuring 3 new community maps: Brimstone, Pit of Death, and Maple Ridge
> Event
> - Added the Creepy Crawly Case
> - Contains 22 new community-created items that make-up the Creepy
> Crawly Collection
> - Has a chance to give one of 3 community-created
> Halloween-restricted items as a bonus item
> - Has a chance to give a taunt Unusualifier as a bonus item
> - Added a taunt Unusualifier
> - A new tool that will Unusualify the specified taunt with the
> Unusual effect listed in the tool's description
> - Can be found as a random bonus item when opening a Creepy Crawly
> Case
> - Added two new taunts to the Mann Co. Store
> - Taunt: The Victory Lap
> - Taunt: Second Rate Sorcery (community-created)
> - Added 8 new community-created Unusual effects
> - 4 new effects for Unusual hats
> - 4 new effects for Unusual taunts
> - Continue last year's event by collecting the souls of dead players for
> your Soul Gargoyle by killing enemies, doing map objectives, or collecting
> the Soul Gargoyles that spawn in the maps
> - Join Halloween matches by selecting the "Halloween" category in Casual
> - Scream Fortress VIII runs through November 9th, 2016
>
> During Scream Fortress VIII
> - All players who launch the game will receive a Soul Gargoyle if they
> don't already have one from last year's event
> - Grants access to Merasmissions and Halloween item transmutations
> - Tracks Merasmissions completed and souls collected
> - Added 3 new Merasmissions for the featured maps
> - Completing a Merasmission will give players a classic Halloween
> item and the chance for a Creepy Crawly Case
> - The chance to receive an Unusual item from a case opening has been
> increased during the event
> - All cases and Mann Co. Supply Crates will grant Halloween 2016 Unusual
> effects instead of their normal Unusual effects
>
> Matchmaking
> - The Competitive maps list has been updated
> - Added pl_badwater and ctf_turbine
> - Disabled cp_granary and cp_badlands
> - Maps will continue to enter and exit this list over time
> - Added "Load Saved Settings" and "Save Current Settings" buttons to the
> Casual mode Map Selection menu
> - Search criteria is now manually saved to give players more
> control over the default settings when the game is launched
> - XP earned in Casual matches has been adjusted to reward players more for
> their personal contribution to the match
> - XP per point has returned to 6.5 XP per point
> - XP earned for match completion and objective completion now
> scales based on your score relative to total amount of points scored by
> everyone in the match
> - Increased the matchmaker's priority of matches with imbalanced teams
> - This should reduce the occurrence of extended imbalanced matches
> when multiple players leave
>
> General
> - Added the AsiaFortress Cup Season 10 tournament medals
> - Added LBTF2 6v6 Season 13 tournament medals
> - Improved several aspects of texture handling for OS X and Linux clients
> - This should reduce the rate of "Out of memory" errors for
> players on high texture settings, especially on level change
> - Players still encountering this error can reduce texture quality
> to medium or lower to greatly improve stability pending further improvements
> - Fixed a missing material issue on cp_sunshine
> - Fixed players not taking damage when exploding as a bombhead without
> stunning Merasmus
> - Fixed Mann vs. Machine zombies not using the correct skin in Ghost Town
> outside of the Halloween event
> - Fixed a bug with the vote-kick timer in Mann vs. Machine mode
> - Fixed taunts not restoring the proper weapon when the taunts are finished
> - Fixed the Pomson 6000 playing the shotgun reload sound
> - Updated the sounds made when the Scout shoves someone while using the
> Shortstop
> - Updated some Merasmus audio files that weren't playing properly
> - Updated the localization files
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
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Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-22 Thread Anthony Duncan
It just sounds like you are trolling, giving useless reasons why being able to 
host your own server should be easy when you hate community servers.

 

I’m not sure if that was directed toward me or the other person but I’ve not 
said anything about disliking community servers if they were policed properly 
they’d be a great addition to Team Fortress 2. Having seen the very reaction 
from my idea that is no different to how Valve currently operates is exactly 
why nothing can be done. I’ve seen multiple Steam groups setup about this issue 
that have and will keep circling around to point where Valve did change the 
menu and can anyone say it made a dramatic difference? From the numbers I’d say 
no. The issue is Valve has no way to guarantee the experience of players as 
they’ve said in blog posts it’s what they are looking for it’s what they want. 

 

Tell me this if I was a new TF2 player and I had two options one for Valve and 
one for Community both running similar maps, player counts but the official 
servers had auto balance enabled whereas the community server had no auto 
balance, insta spawn and ads. Which experience would be better? Before you go 
“Oh you just attacking those with Ads” no I’m not I am simply trying to make 
you see why Valve currently makes its decision and the sort of experience that 
a player should expect to just “go and play” and yes it absolutely sucks I’d 
love no more than to run 20 – 30 servers to have Seasonal events other than 
monocolous and mermasmus if give more players the opportunity of getting the 
items if all the Valve servers are full.

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Paulson
Sent: 22 October 2016 20:32
To: Half-Life dedicated Win32 server mailing list 
Subject: Re: [hlds] Mandatory Team Fortress 2 update released

 

> So people new to steam would be not allowed to run a community server?

> and why if I want to run a TF2 community do I have to buy anything other then 
> that game?

 

And why does this even matter when it is impossible to start a new community 
now, let alone for the few ones left to survive?

 

It just sounds like you are trolling, giving useless reasons why being able to 
host your own server should be easy when you hate community servers.

Follow me @

https://kat.cr/user/jovo_bih/uploads/
http://extratorrent.cc/profile/jovo_bih/torrents/
https://thepiratebay.org/user/jovo_bih/

Microsoft Office 2016 VL ProPlus English (x86-x64) June 2016

Release Info

- Language: English (en-US)
- Channel: Volume License
- Version: 16.0.4366.1000
- Architectures: x86/x64
- Proofing Tools: English, French, Spanish
- Updated June 14, 2016
Critical updates: KB3115139, KB3114517, KB3114708, KB3114709, KB3115081, 
KB3115093, KB3115098, KB3115099, KB3115102, KB3115136, KB3115140, KB3115189, 
KB3115147, KB3115138, KB3115149, KB3115087, KB3115148
Security updates: KB3115144, KB3114862, KB3115041, KB3115182

Customized default setup (slightly modified using OCT - Office Customization 
Tool)

- Skip EULA
- Shortcuts - Office 2016 by default decides to put all of the shortcuts on the 
start menu WITHOUT a subdirectory – splattered all over the start menu.
The included setup customization file place all shortcuts for Office 2016 
suites into a subdirectory Microsoft Office 2016, and Office tools into a 
subdirectory Tools
- Default setup options- all programs and features will be installed by 
default, except for Skype for Business * (Office 2016 ProPlus) and Office 
Telemetry ** (Office 2016 suites / applications) - you can obviously modify all 
setup options as you wish

* Skype for Business (why you should not install it, nor accept to install it 
as an 'optional update' from Microsoft Update)

The thing is, default setup will install Skype for Business, whether the 
computer has the Skype for Business client already installed or not.
If you choose to install Skype for Business from Office setup, it will run 
through a Skype setup wizard, which prompts you to start Skype when Windows 
starts, install Skype Click to Call, set Bing as your search engine and MSN as 
your homepage, and then asks you to sign in.
Here's where the confusion starts. What account do I use? If you select Skype 
Name and use your existing (personal/home) account it will configure the 
computer to use two identities - Skype for your personal account and Skype for 
Business for your work account. If you select Microsoft Account, it will create 
a new Live ID with your work email address - something you probably don't want 
to do.

** Office Telemetry (why you might not want to share your data) 
https://technet.microsoft.com/en-us/library/43ebea3e-66d2-4d20-8dd0-2739029a2ebf%28v=office.16%29#appendix

Telemetry Dashboard displays the file names and titles of documents in each 
user’s Most Recently Used list, which might reveal personal or confidential 
information about the user or 

Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-22 Thread Robert Paulson
> So people new to steam would be not allowed to run a community server?
> and why if I want to run a TF2 community do I have to buy anything other
then that game?

And why does this even matter when it is impossible to start a new
community now, let alone for the few ones left to survive?

It just sounds like you are trolling, giving useless reasons why being able
to host your own server should be easy when you hate community servers.
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Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-22 Thread Phillip Vector
>so that logins could only be created by accounts that were say more than 2
years old

So people new to steam would be not allowed to run a community server?

> and needed to of spent over a certain amount

and why if I want to run a TF2 community do I have to buy anything other
then that game?

On Sat, Oct 22, 2016 at 10:53 AM, Anthony Duncan 
wrote:

> I think in all honesty Valve are just draining tf2 for all of its worth
> there was never any intention of them adding anything for communities
> because of the few that did and still do break the community rules. I no
> longer find the game fun and spent what I normally like to direct to Valve
> to support their Halloween event to blizzard/overwatch this year as it was
> a
> much better update.
>
> The very fact Valve dropped everything that TF2 was to mimic Overwatch when
> they saw that it was successful should of rung a lot of alarm bells for
> those in the community. In all honesty I don't think Valve would even care
> if all community servers went down overnight the game would die and they
> would refocus their efforts on DOTA.
>
> If they had bothered to actually update the server logins so it implemented
> trust properly so that logins could only be created by accounts that were
> say more than 2 years old and needed to of spent over a certain amount
> rather than just trying to merge it into the csgo system (which still
> hasn't
> been done) then we could of seen a much better update.
>
> That's just my 2 cents.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ED-E
> Sent: 22 October 2016 09:54
> To: Half-Life dedicated Win32 server mailing list
> 
> Subject: Re: [hlds] Mandatory Team Fortress 2 update released
>
> I don't understand why others server owners get continuously punished for
> these things from half a decade ago. You don't punish all your players if
> you have a couple of cheaters or toxic players in your server either. I
> also
> don't see how this have been improved the player experiences at all, since
> the player base of TF2 is spiralling down since 2014.
>
> I'm not sure if Valve has still a long-term plan for TF2 anymore, it seems
> like everyone is still in for the love of the game. Hat/Taunt/Map makers
> and
> Eric Smith additionally for a little cut of the profit which must be
> dwindling the last few years. It will still take a good while before TF2
> hits rock bottom though, in the community server modding scene on the other
> hand
>
> We had one quickplay server which was minor modded (map votes, anti cheat
> software, a free contract system with real loot, killstreak sounds, ranks,
> weather system, extended bots (and no, there were not masqueraded as real
> players)) to give are a different feel to the stock experience. These were
> additionally guided by our admins/moderators, all without any ads or any
> kind of begging systems. It was usually the jumping place for players to
> get
> a look on the our more modded servers like Freak Fortress, Slender
> Fortress,
> Deathrun, Wario Ware and so on.
>
> It had all a good balance between new players from quickplay and players
> who
> stayed, but this changed during 2014 i think, where community servers were
> pushed to the edge in quickplay. The divergence between new people coming
> and staying as oppose regular people leaving become more and more a problem
> in the end of 2015 (at which it was then replaced). So since the
> playercount
> were down below 8 on our quickplay server, even the regulars moved on to
> our
> others servers or stock gamemodes from Valve.
>
> I did my servers for the love for the game, to learn something new in terms
> of running a small community and scripting in sourcemod. I sometimes got
> frustrated on how Valve were handling us, but most of the time I had to
> worry about other things in life. I decided with my team to stick around
> with our servers until next years TF2 10 year anniversary, we will see on
> how things will be for TF2 and our servers. I hope for good, but I do get
> the feeling that we have to shut them all down for good.
>
> - Original Message -
> From: Phillip Vector 
> To: Half-Life dedicated Win32 server mailing list
> 
> Date: Fri, 21 Oct 2016 17:28:55 -0700
> Subject: Re: [hlds] Mandatory Team Fortress 2 update released
>
> > http://www.teamfortress.com/post.php?id=6679
> >
> > It was more than just one or two people.
> >
> > Community servers broke the rules (another example is cheating the
> > tabs fiasco). If I were Valve, I would limit the community servers as
> > well when it comes to drops and such.
> >
> > On Oct 21, 2016 14:52, "N-Gon"  wrote:
> >
> > > In all honesty ElitePowered were really the MAIN culprit on that one
> > >
> > > On Fri, Oct 21, 2016 at 5:29 PM, Phillip Vector
> > 

Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-22 Thread Anthony Duncan
I think in all honesty Valve are just draining tf2 for all of its worth
there was never any intention of them adding anything for communities
because of the few that did and still do break the community rules. I no
longer find the game fun and spent what I normally like to direct to Valve
to support their Halloween event to blizzard/overwatch this year as it was a
much better update.

The very fact Valve dropped everything that TF2 was to mimic Overwatch when
they saw that it was successful should of rung a lot of alarm bells for
those in the community. In all honesty I don't think Valve would even care
if all community servers went down overnight the game would die and they
would refocus their efforts on DOTA.

If they had bothered to actually update the server logins so it implemented
trust properly so that logins could only be created by accounts that were
say more than 2 years old and needed to of spent over a certain amount
rather than just trying to merge it into the csgo system (which still hasn't
been done) then we could of seen a much better update.

That's just my 2 cents.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ED-E
Sent: 22 October 2016 09:54
To: Half-Life dedicated Win32 server mailing list

Subject: Re: [hlds] Mandatory Team Fortress 2 update released

I don't understand why others server owners get continuously punished for
these things from half a decade ago. You don't punish all your players if
you have a couple of cheaters or toxic players in your server either. I also
don't see how this have been improved the player experiences at all, since
the player base of TF2 is spiralling down since 2014.  

I'm not sure if Valve has still a long-term plan for TF2 anymore, it seems
like everyone is still in for the love of the game. Hat/Taunt/Map makers and
Eric Smith additionally for a little cut of the profit which must be
dwindling the last few years. It will still take a good while before TF2
hits rock bottom though, in the community server modding scene on the other
hand

We had one quickplay server which was minor modded (map votes, anti cheat
software, a free contract system with real loot, killstreak sounds, ranks,
weather system, extended bots (and no, there were not masqueraded as real
players)) to give are a different feel to the stock experience. These were
additionally guided by our admins/moderators, all without any ads or any
kind of begging systems. It was usually the jumping place for players to get
a look on the our more modded servers like Freak Fortress, Slender Fortress,
Deathrun, Wario Ware and so on. 

It had all a good balance between new players from quickplay and players who
stayed, but this changed during 2014 i think, where community servers were
pushed to the edge in quickplay. The divergence between new people coming
and staying as oppose regular people leaving become more and more a problem
in the end of 2015 (at which it was then replaced). So since the playercount
were down below 8 on our quickplay server, even the regulars moved on to our
others servers or stock gamemodes from Valve.

I did my servers for the love for the game, to learn something new in terms
of running a small community and scripting in sourcemod. I sometimes got
frustrated on how Valve were handling us, but most of the time I had to
worry about other things in life. I decided with my team to stick around
with our servers until next years TF2 10 year anniversary, we will see on
how things will be for TF2 and our servers. I hope for good, but I do get
the feeling that we have to shut them all down for good.

- Original Message -
From: Phillip Vector 
To: Half-Life dedicated Win32 server mailing list

Date: Fri, 21 Oct 2016 17:28:55 -0700
Subject: Re: [hlds] Mandatory Team Fortress 2 update released

> http://www.teamfortress.com/post.php?id=6679
> 
> It was more than just one or two people.
> 
> Community servers broke the rules (another example is cheating the 
> tabs fiasco). If I were Valve, I would limit the community servers as 
> well when it comes to drops and such.
> 
> On Oct 21, 2016 14:52, "N-Gon"  wrote:
> 
> > In all honesty ElitePowered were really the MAIN culprit on that one
> >
> > On Fri, Oct 21, 2016 at 5:29 PM, Phillip Vector 
> > 
> > wrote:
> >
> >> Set up bots that looked like players on maps where they "killed" 
> >> more than 1 solider a second per person for days straight without
stopping.
> >>
> >> There was a blog post about it I think.
> >>
> >> On Oct 21, 2016 14:22, "ED-E"  wrote:
> >>
> >>> The "WAR!" update? Oi, I get memories from a different TF2 time 
> >>> (where i actually played the game ^^) cause I started my servers 
> >>> in late 2011 so I don't know what happend. So how did these server
owners cheat?
> 

Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-22 Thread ED-E
I don't understand why others server owners get continuously punished for these 
things from half a decade ago. You don't punish all your players if you have a 
couple of cheaters or toxic players in your server either. I also don't see how 
this have been improved the player experiences at all, since the player base of 
TF2 is spiralling down since 2014.  

I'm not sure if Valve has still a long-term plan for TF2 anymore, it seems like 
everyone is still in for the love of the game. Hat/Taunt/Map makers and Eric 
Smith additionally for a little cut of the profit which must be dwindling the 
last few years. It will still take a good while before TF2 hits rock bottom 
though, in the community server modding scene on the other hand

We had one quickplay server which was minor modded (map votes, anti cheat 
software, a free contract system with real loot, killstreak sounds, ranks, 
weather system, extended bots (and no, there were not masqueraded as real 
players)) to give are a different feel to the stock experience. These were 
additionally guided by our admins/moderators, all without any ads or any kind 
of begging systems. It was usually the jumping place for players to get a look 
on the our more modded servers like Freak Fortress, Slender Fortress, Deathrun, 
Wario Ware and so on. 

It had all a good balance between new players from quickplay and players who 
stayed, but this changed during 2014 i think, where community servers were 
pushed to the edge in quickplay. The divergence between new people coming and 
staying as oppose regular people leaving become more and more a problem in the 
end of 2015 (at which it was then replaced). So since the playercount were down 
below 8 on our quickplay server, even the regulars moved on to our others 
servers or stock gamemodes from Valve.

I did my servers for the love for the game, to learn something new in terms of 
running a small community and scripting in sourcemod. I sometimes got 
frustrated on how Valve were handling us, but most of the time I had to worry 
about other things in life. I decided with my team to stick around with our 
servers until next years TF2 10 year anniversary, we will see on how things 
will be for TF2 and our servers. I hope for good, but I do get the feeling that 
we have to shut them all down for good.

- Original Message -
From: Phillip Vector 
To: Half-Life dedicated Win32 server mailing list 
Date: Fri, 21 Oct 2016 17:28:55 -0700
Subject: Re: [hlds] Mandatory Team Fortress 2 update released

> http://www.teamfortress.com/post.php?id=6679
> 
> It was more than just one or two people.
> 
> Community servers broke the rules (another example is cheating the tabs
> fiasco). If I were Valve, I would limit the community servers as well when
> it comes to drops and such.
> 
> On Oct 21, 2016 14:52, "N-Gon"  wrote:
> 
> > In all honesty ElitePowered were really the MAIN culprit on that one
> >
> > On Fri, Oct 21, 2016 at 5:29 PM, Phillip Vector 
> > wrote:
> >
> >> Set up bots that looked like players on maps where they "killed" more
> >> than 1 solider a second per person for days straight without stopping.
> >>
> >> There was a blog post about it I think.
> >>
> >> On Oct 21, 2016 14:22, "ED-E"  wrote:
> >>
> >>> The "WAR!" update? Oi, I get memories from a different TF2 time (where i
> >>> actually played the game ^^) cause I started my servers in late 2011 so I
> >>> don't know what happend. So how did these server owners cheat?
> >>>
> >>> - Original Message -
> >>> From: Phillip Vector 
> >>> To: Half-Life dedicated Win32 server mailing list <
> >>> hlds@list.valvesoftware.com>
> >>> Date: Fri, 21 Oct 2016 14:11:56 -0700
> >>> Subject: Re: [hlds] Mandatory Team Fortress 2 update released
> >>>
> >>> > Because community servers used to cheat the system (like the war
> >>> update).
> >>> > So best not to include them.
> >>> >
> >>> > On Oct 21, 2016 14:05, "ED-E"  wrote:
> >>> >
> >>> > > Based on the stats of sourcemod, current sourcemod tf2 servers did
> >>> go from
> >>> > > ~10.000 community servers in 2013 down do ~5.000. I guess one of the
> >>> > > reasons may be how Valve handles these kinds of things nowadays.
> >>> > >
> >>> > > Why are we actually excluded from these events in recent years? I
> >>> never
> >>> > > really understood that, does anyone have an idea what it might be?
> >>> > >
> >>> > > - Original Message -
> >>> > > From: Robert Paulson 
> >>> > > To: Half-Life dedicated Win32 server mailing list <
> >>> > > hlds@list.valvesoftware.com>
> >>> > > Date: Fri, 21 Oct 2016 13:49:02 -0700
> >>> > > Subject: Re: [hlds] Mandatory Team Fortress 2 update released
> >>> > >
> >>> > > > I found it really funny that people were celebrating on the meet
> >>> your
> >>> > > match
> >>> > > > update