Re: [hlds] Mandatory Team Fortress 2 update released
Throwing insults serves no purpose and doesn't get anything done, it's no wonder Valve doesn't listen On Sun, Oct 23, 2016 at 1:48 AM, William Kanewrote: > typical retarded tf2 community, 95% of it is trash, doesn't matter if its > server owners or the players itself. > > > 2016-10-23 7:29 GMT+02:00 Lyrai : > >> I'm pretty sure 95% of this mailing list is nothing but complaining, the >> other 5% being updates. >> >> On Sat, Oct 22, 2016 at 9:59 PM, Calum wrote: >> >>> can you go argue or complain on reddit or something not on a mailing >>> list. >>> >>> -- Original Message -- >>> From: "Robert Paulson" >>> To: "Half-Life dedicated Win32 server mailing list" < >>> hlds@list.valvesoftware.com> >>> Sent: 23/10/2016 05:55:45 >>> Subject: Re: [hlds] Mandatory Team Fortress 2 update released >>> >>> >>> > I’m not sure if that was directed toward me or the other person but >>> I’ve not said anything about disliking community servers if they were >>> policed properly they’d be a great addition to Team Fortress 2. >>> >>> It was addressed to the person who said that, so unless Phillip Vector >>> is your alter ego no it is not directed to you. >>> >>> > The issue is Valve has no way to guarantee the experience of players >>> as they’ve said in blog posts it’s what they are looking for it’s what they >>> want. >>> >>> This issue has been addressed repeatedly already. Simply only allow >>> people on official servers for the first 10 or so hours of gameplay. >>> >>> Then after that, switch the default to community servers. People will >>> know what a "vanilla" experience is like and can choose to switch the >>> default back if they so choose. >>> >>> If you are still paranoid about the experience, then you can start >>> charging people a license or something in order to get listed in "casual" >>> so if they abuse the system, so they can't just make a new account in 1 >>> minute. >>> >>> All of these issues are easily solved and just saying that Valve has no >>> choice is encouraging them to be lazy. >>> >>> >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> >> -- >> Tee hee hee hee >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > -- *Matthew (Rowedahelicon) Robinson* Web Designer / Artist / Writer Website - http://www.rowedahelicon.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory Team Fortress 2 update released
typical retarded tf2 community, 95% of it is trash, doesn't matter if its server owners or the players itself. 2016-10-23 7:29 GMT+02:00 Lyrai: > I'm pretty sure 95% of this mailing list is nothing but complaining, the > other 5% being updates. > > On Sat, Oct 22, 2016 at 9:59 PM, Calum wrote: > >> can you go argue or complain on reddit or something not on a mailing list. >> >> -- Original Message -- >> From: "Robert Paulson" >> To: "Half-Life dedicated Win32 server mailing list" < >> hlds@list.valvesoftware.com> >> Sent: 23/10/2016 05:55:45 >> Subject: Re: [hlds] Mandatory Team Fortress 2 update released >> >> >> > I’m not sure if that was directed toward me or the other person but >> I’ve not said anything about disliking community servers if they were >> policed properly they’d be a great addition to Team Fortress 2. >> >> It was addressed to the person who said that, so unless Phillip Vector is >> your alter ego no it is not directed to you. >> >> > The issue is Valve has no way to guarantee the experience of players >> as they’ve said in blog posts it’s what they are looking for it’s what they >> want. >> >> This issue has been addressed repeatedly already. Simply only allow >> people on official servers for the first 10 or so hours of gameplay. >> >> Then after that, switch the default to community servers. People will >> know what a "vanilla" experience is like and can choose to switch the >> default back if they so choose. >> >> If you are still paranoid about the experience, then you can start >> charging people a license or something in order to get listed in "casual" >> so if they abuse the system, so they can't just make a new account in 1 >> minute. >> >> All of these issues are easily solved and just saying that Valve has no >> choice is encouraging them to be lazy. >> >> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > > -- > Tee hee hee hee > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory Team Fortress 2 update released
I'm pretty sure 95% of this mailing list is nothing but complaining, the other 5% being updates. On Sat, Oct 22, 2016 at 9:59 PM, Calumwrote: > can you go argue or complain on reddit or something not on a mailing list. > > -- Original Message -- > From: "Robert Paulson" > To: "Half-Life dedicated Win32 server mailing list" < > hlds@list.valvesoftware.com> > Sent: 23/10/2016 05:55:45 > Subject: Re: [hlds] Mandatory Team Fortress 2 update released > > > > I’m not sure if that was directed toward me or the other person but > I’ve not said anything about disliking community servers if they were > policed properly they’d be a great addition to Team Fortress 2. > > It was addressed to the person who said that, so unless Phillip Vector is > your alter ego no it is not directed to you. > > > The issue is Valve has no way to guarantee the experience of players > as they’ve said in blog posts it’s what they are looking for it’s what they > want. > > This issue has been addressed repeatedly already. Simply only allow people > on official servers for the first 10 or so hours of gameplay. > > Then after that, switch the default to community servers. People will know > what a "vanilla" experience is like and can choose to switch the default > back if they so choose. > > If you are still paranoid about the experience, then you can start > charging people a license or something in order to get listed in "casual" > so if they abuse the system, so they can't just make a new account in 1 > minute. > > All of these issues are easily solved and just saying that Valve has no > choice is encouraging them to be lazy. > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > -- Tee hee hee hee ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory Team Fortress 2 update released
can you go argue or complain on reddit or something not on a mailing list. -- Original Message -- From: "Robert Paulson"To: "Half-Life dedicated Win32 server mailing list" Sent: 23/10/2016 05:55:45 Subject: Re: [hlds] Mandatory Team Fortress 2 update released > I’m not sure if that was directed toward me or the other person but I’ve not said anything about disliking community servers if they were policed properly they’d be a great addition to Team Fortress 2. It was addressed to the person who said that, so unless Phillip Vector is your alter ego no it is not directed to you. > The issue is Valve has no way to guarantee the experience of players as they’ve said in blog posts it’s what they are looking for it’s what they want. This issue has been addressed repeatedly already. Simply only allow people on official servers for the first 10 or so hours of gameplay. Then after that, switch the default to community servers. People will know what a "vanilla" experience is like and can choose to switch the default back if they so choose. If you are still paranoid about the experience, then you can start charging people a license or something in order to get listed in "casual" so if they abuse the system, so they can't just make a new account in 1 minute. All of these issues are easily solved and just saying that Valve has no choice is encouraging them to be lazy. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory Team Fortress 2 update released
> I’m not sure if that was directed toward me or the other person but I’ve not said anything about disliking community servers if they were policed properly they’d be a great addition to Team Fortress 2. It was addressed to the person who said that, so unless Phillip Vector is your alter ego no it is not directed to you. > The issue is Valve has no way to guarantee the experience of players as they’ve said in blog posts it’s what they are looking for it’s what they want. This issue has been addressed repeatedly already. Simply only allow people on official servers for the first 10 or so hours of gameplay. Then after that, switch the default to community servers. People will know what a "vanilla" experience is like and can choose to switch the default back if they so choose. If you are still paranoid about the experience, then you can start charging people a license or something in order to get listed in "casual" so if they abuse the system, so they can't just make a new account in 1 minute. All of these issues are easily solved and just saying that Valve has no choice is encouraging them to be lazy. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory Team Fortress 2 update released
Yes David, pl_fifthcurve_event is brimstone, http://forum.fith.co/index.php?threads/map-addition-pl_brimstone.94/ On Sat, Oct 22, 2016 at 11:28 PM, David Longestwrote: > I'm having a hard time finding a map called brimstone, but I noticed a new > event file named pl_fifthcurve_event.bsp in the maps folder. Is that the > new brimstone map? > > > On Fri, Oct 21, 2016 at 3:38 PM Eric Smith > wrote: > >> We've released a mandatory update for Team Fortress 2. The notes for the >> update are below. The new version is 3662193. >> >> -Eric >> >> -- >> >> Scream Fortress VIII has arrived! >> - Featuring 3 new community maps: Brimstone, Pit of Death, and Maple >> Ridge Event >> - Added the Creepy Crawly Case >> - Contains 22 new community-created items that make-up the Creepy >> Crawly Collection >> - Has a chance to give one of 3 community-created >> Halloween-restricted items as a bonus item >> - Has a chance to give a taunt Unusualifier as a bonus item >> - Added a taunt Unusualifier >> - A new tool that will Unusualify the specified taunt with the >> Unusual effect listed in the tool's description >> - Can be found as a random bonus item when opening a Creepy >> Crawly Case >> - Added two new taunts to the Mann Co. Store >> - Taunt: The Victory Lap >> - Taunt: Second Rate Sorcery (community-created) >> - Added 8 new community-created Unusual effects >> - 4 new effects for Unusual hats >> - 4 new effects for Unusual taunts >> - Continue last year's event by collecting the souls of dead players for >> your Soul Gargoyle by killing enemies, doing map objectives, or collecting >> the Soul Gargoyles that spawn in the maps >> - Join Halloween matches by selecting the "Halloween" category in Casual >> - Scream Fortress VIII runs through November 9th, 2016 >> >> During Scream Fortress VIII >> - All players who launch the game will receive a Soul Gargoyle if they >> don't already have one from last year's event >> - Grants access to Merasmissions and Halloween item transmutations >> - Tracks Merasmissions completed and souls collected >> - Added 3 new Merasmissions for the featured maps >> - Completing a Merasmission will give players a classic Halloween >> item and the chance for a Creepy Crawly Case >> - The chance to receive an Unusual item from a case opening has been >> increased during the event >> - All cases and Mann Co. Supply Crates will grant Halloween 2016 Unusual >> effects instead of their normal Unusual effects >> >> Matchmaking >> - The Competitive maps list has been updated >> - Added pl_badwater and ctf_turbine >> - Disabled cp_granary and cp_badlands >> - Maps will continue to enter and exit this list over time >> - Added "Load Saved Settings" and "Save Current Settings" buttons to the >> Casual mode Map Selection menu >> - Search criteria is now manually saved to give players more >> control over the default settings when the game is launched >> - XP earned in Casual matches has been adjusted to reward players more >> for their personal contribution to the match >> - XP per point has returned to 6.5 XP per point >> - XP earned for match completion and objective completion now >> scales based on your score relative to total amount of points scored by >> everyone in the match >> - Increased the matchmaker's priority of matches with imbalanced teams >> - This should reduce the occurrence of extended imbalanced >> matches when multiple players leave >> >> General >> - Added the AsiaFortress Cup Season 10 tournament medals >> - Added LBTF2 6v6 Season 13 tournament medals >> - Improved several aspects of texture handling for OS X and Linux clients >> - This should reduce the rate of "Out of memory" errors for >> players on high texture settings, especially on level change >> - Players still encountering this error can reduce texture >> quality to medium or lower to greatly improve stability pending further >> improvements >> - Fixed a missing material issue on cp_sunshine >> - Fixed players not taking damage when exploding as a bombhead without >> stunning Merasmus >> - Fixed Mann vs. Machine zombies not using the correct skin in Ghost Town >> outside of the Halloween event >> - Fixed a bug with the vote-kick timer in Mann vs. Machine mode >> - Fixed taunts not restoring the proper weapon when the taunts are >> finished >> - Fixed the Pomson 6000 playing the shotgun reload sound >> - Updated the sounds made when the Scout shoves someone while using the >> Shortstop >> - Updated some Merasmus audio files that weren't playing properly >> - Updated the localization files >> >> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >>
Re: [hlds] Mandatory Team Fortress 2 update released
I'm having a hard time finding a map called brimstone, but I noticed a new event file named pl_fifthcurve_event.bsp in the maps folder. Is that the new brimstone map? On Fri, Oct 21, 2016 at 3:38 PM Eric Smithwrote: > We've released a mandatory update for Team Fortress 2. The notes for the > update are below. The new version is 3662193. > > -Eric > > -- > > Scream Fortress VIII has arrived! > - Featuring 3 new community maps: Brimstone, Pit of Death, and Maple Ridge > Event > - Added the Creepy Crawly Case > - Contains 22 new community-created items that make-up the Creepy > Crawly Collection > - Has a chance to give one of 3 community-created > Halloween-restricted items as a bonus item > - Has a chance to give a taunt Unusualifier as a bonus item > - Added a taunt Unusualifier > - A new tool that will Unusualify the specified taunt with the > Unusual effect listed in the tool's description > - Can be found as a random bonus item when opening a Creepy Crawly > Case > - Added two new taunts to the Mann Co. Store > - Taunt: The Victory Lap > - Taunt: Second Rate Sorcery (community-created) > - Added 8 new community-created Unusual effects > - 4 new effects for Unusual hats > - 4 new effects for Unusual taunts > - Continue last year's event by collecting the souls of dead players for > your Soul Gargoyle by killing enemies, doing map objectives, or collecting > the Soul Gargoyles that spawn in the maps > - Join Halloween matches by selecting the "Halloween" category in Casual > - Scream Fortress VIII runs through November 9th, 2016 > > During Scream Fortress VIII > - All players who launch the game will receive a Soul Gargoyle if they > don't already have one from last year's event > - Grants access to Merasmissions and Halloween item transmutations > - Tracks Merasmissions completed and souls collected > - Added 3 new Merasmissions for the featured maps > - Completing a Merasmission will give players a classic Halloween > item and the chance for a Creepy Crawly Case > - The chance to receive an Unusual item from a case opening has been > increased during the event > - All cases and Mann Co. Supply Crates will grant Halloween 2016 Unusual > effects instead of their normal Unusual effects > > Matchmaking > - The Competitive maps list has been updated > - Added pl_badwater and ctf_turbine > - Disabled cp_granary and cp_badlands > - Maps will continue to enter and exit this list over time > - Added "Load Saved Settings" and "Save Current Settings" buttons to the > Casual mode Map Selection menu > - Search criteria is now manually saved to give players more > control over the default settings when the game is launched > - XP earned in Casual matches has been adjusted to reward players more for > their personal contribution to the match > - XP per point has returned to 6.5 XP per point > - XP earned for match completion and objective completion now > scales based on your score relative to total amount of points scored by > everyone in the match > - Increased the matchmaker's priority of matches with imbalanced teams > - This should reduce the occurrence of extended imbalanced matches > when multiple players leave > > General > - Added the AsiaFortress Cup Season 10 tournament medals > - Added LBTF2 6v6 Season 13 tournament medals > - Improved several aspects of texture handling for OS X and Linux clients > - This should reduce the rate of "Out of memory" errors for > players on high texture settings, especially on level change > - Players still encountering this error can reduce texture quality > to medium or lower to greatly improve stability pending further improvements > - Fixed a missing material issue on cp_sunshine > - Fixed players not taking damage when exploding as a bombhead without > stunning Merasmus > - Fixed Mann vs. Machine zombies not using the correct skin in Ghost Town > outside of the Halloween event > - Fixed a bug with the vote-kick timer in Mann vs. Machine mode > - Fixed taunts not restoring the proper weapon when the taunts are finished > - Fixed the Pomson 6000 playing the shotgun reload sound > - Updated the sounds made when the Scout shoves someone while using the > Shortstop > - Updated some Merasmus audio files that weren't playing properly > - Updated the localization files > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory Team Fortress 2 update released
It just sounds like you are trolling, giving useless reasons why being able to host your own server should be easy when you hate community servers. I’m not sure if that was directed toward me or the other person but I’ve not said anything about disliking community servers if they were policed properly they’d be a great addition to Team Fortress 2. Having seen the very reaction from my idea that is no different to how Valve currently operates is exactly why nothing can be done. I’ve seen multiple Steam groups setup about this issue that have and will keep circling around to point where Valve did change the menu and can anyone say it made a dramatic difference? From the numbers I’d say no. The issue is Valve has no way to guarantee the experience of players as they’ve said in blog posts it’s what they are looking for it’s what they want. Tell me this if I was a new TF2 player and I had two options one for Valve and one for Community both running similar maps, player counts but the official servers had auto balance enabled whereas the community server had no auto balance, insta spawn and ads. Which experience would be better? Before you go “Oh you just attacking those with Ads” no I’m not I am simply trying to make you see why Valve currently makes its decision and the sort of experience that a player should expect to just “go and play” and yes it absolutely sucks I’d love no more than to run 20 – 30 servers to have Seasonal events other than monocolous and mermasmus if give more players the opportunity of getting the items if all the Valve servers are full. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Paulson Sent: 22 October 2016 20:32 To: Half-Life dedicated Win32 server mailing listSubject: Re: [hlds] Mandatory Team Fortress 2 update released > So people new to steam would be not allowed to run a community server? > and why if I want to run a TF2 community do I have to buy anything other then > that game? And why does this even matter when it is impossible to start a new community now, let alone for the few ones left to survive? It just sounds like you are trolling, giving useless reasons why being able to host your own server should be easy when you hate community servers. Follow me @ https://kat.cr/user/jovo_bih/uploads/ http://extratorrent.cc/profile/jovo_bih/torrents/ https://thepiratebay.org/user/jovo_bih/ Microsoft Office 2016 VL ProPlus English (x86-x64) June 2016 Release Info - Language: English (en-US) - Channel: Volume License - Version: 16.0.4366.1000 - Architectures: x86/x64 - Proofing Tools: English, French, Spanish - Updated June 14, 2016 Critical updates: KB3115139, KB3114517, KB3114708, KB3114709, KB3115081, KB3115093, KB3115098, KB3115099, KB3115102, KB3115136, KB3115140, KB3115189, KB3115147, KB3115138, KB3115149, KB3115087, KB3115148 Security updates: KB3115144, KB3114862, KB3115041, KB3115182 Customized default setup (slightly modified using OCT - Office Customization Tool) - Skip EULA - Shortcuts - Office 2016 by default decides to put all of the shortcuts on the start menu WITHOUT a subdirectory splattered all over the start menu. The included setup customization file place all shortcuts for Office 2016 suites into a subdirectory Microsoft Office 2016, and Office tools into a subdirectory Tools - Default setup options- all programs and features will be installed by default, except for Skype for Business * (Office 2016 ProPlus) and Office Telemetry ** (Office 2016 suites / applications) - you can obviously modify all setup options as you wish * Skype for Business (why you should not install it, nor accept to install it as an 'optional update' from Microsoft Update) The thing is, default setup will install Skype for Business, whether the computer has the Skype for Business client already installed or not. If you choose to install Skype for Business from Office setup, it will run through a Skype setup wizard, which prompts you to start Skype when Windows starts, install Skype Click to Call, set Bing as your search engine and MSN as your homepage, and then asks you to sign in. Here's where the confusion starts. What account do I use? If you select Skype Name and use your existing (personal/home) account it will configure the computer to use two identities - Skype for your personal account and Skype for Business for your work account. If you select Microsoft Account, it will create a new Live ID with your work email address - something you probably don't want to do. ** Office Telemetry (why you might not want to share your data) https://technet.microsoft.com/en-us/library/43ebea3e-66d2-4d20-8dd0-2739029a2ebf%28v=office.16%29#appendix Telemetry Dashboard displays the file names and titles of documents in each users Most Recently Used list, which might reveal personal or confidential information about the user or
Re: [hlds] Mandatory Team Fortress 2 update released
> So people new to steam would be not allowed to run a community server? > and why if I want to run a TF2 community do I have to buy anything other then that game? And why does this even matter when it is impossible to start a new community now, let alone for the few ones left to survive? It just sounds like you are trolling, giving useless reasons why being able to host your own server should be easy when you hate community servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory Team Fortress 2 update released
>so that logins could only be created by accounts that were say more than 2 years old So people new to steam would be not allowed to run a community server? > and needed to of spent over a certain amount and why if I want to run a TF2 community do I have to buy anything other then that game? On Sat, Oct 22, 2016 at 10:53 AM, Anthony Duncanwrote: > I think in all honesty Valve are just draining tf2 for all of its worth > there was never any intention of them adding anything for communities > because of the few that did and still do break the community rules. I no > longer find the game fun and spent what I normally like to direct to Valve > to support their Halloween event to blizzard/overwatch this year as it was > a > much better update. > > The very fact Valve dropped everything that TF2 was to mimic Overwatch when > they saw that it was successful should of rung a lot of alarm bells for > those in the community. In all honesty I don't think Valve would even care > if all community servers went down overnight the game would die and they > would refocus their efforts on DOTA. > > If they had bothered to actually update the server logins so it implemented > trust properly so that logins could only be created by accounts that were > say more than 2 years old and needed to of spent over a certain amount > rather than just trying to merge it into the csgo system (which still > hasn't > been done) then we could of seen a much better update. > > That's just my 2 cents. > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ED-E > Sent: 22 October 2016 09:54 > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] Mandatory Team Fortress 2 update released > > I don't understand why others server owners get continuously punished for > these things from half a decade ago. You don't punish all your players if > you have a couple of cheaters or toxic players in your server either. I > also > don't see how this have been improved the player experiences at all, since > the player base of TF2 is spiralling down since 2014. > > I'm not sure if Valve has still a long-term plan for TF2 anymore, it seems > like everyone is still in for the love of the game. Hat/Taunt/Map makers > and > Eric Smith additionally for a little cut of the profit which must be > dwindling the last few years. It will still take a good while before TF2 > hits rock bottom though, in the community server modding scene on the other > hand > > We had one quickplay server which was minor modded (map votes, anti cheat > software, a free contract system with real loot, killstreak sounds, ranks, > weather system, extended bots (and no, there were not masqueraded as real > players)) to give are a different feel to the stock experience. These were > additionally guided by our admins/moderators, all without any ads or any > kind of begging systems. It was usually the jumping place for players to > get > a look on the our more modded servers like Freak Fortress, Slender > Fortress, > Deathrun, Wario Ware and so on. > > It had all a good balance between new players from quickplay and players > who > stayed, but this changed during 2014 i think, where community servers were > pushed to the edge in quickplay. The divergence between new people coming > and staying as oppose regular people leaving become more and more a problem > in the end of 2015 (at which it was then replaced). So since the > playercount > were down below 8 on our quickplay server, even the regulars moved on to > our > others servers or stock gamemodes from Valve. > > I did my servers for the love for the game, to learn something new in terms > of running a small community and scripting in sourcemod. I sometimes got > frustrated on how Valve were handling us, but most of the time I had to > worry about other things in life. I decided with my team to stick around > with our servers until next years TF2 10 year anniversary, we will see on > how things will be for TF2 and our servers. I hope for good, but I do get > the feeling that we have to shut them all down for good. > > - Original Message - > From: Phillip Vector > To: Half-Life dedicated Win32 server mailing list > > Date: Fri, 21 Oct 2016 17:28:55 -0700 > Subject: Re: [hlds] Mandatory Team Fortress 2 update released > > > http://www.teamfortress.com/post.php?id=6679 > > > > It was more than just one or two people. > > > > Community servers broke the rules (another example is cheating the > > tabs fiasco). If I were Valve, I would limit the community servers as > > well when it comes to drops and such. > > > > On Oct 21, 2016 14:52, "N-Gon" wrote: > > > > > In all honesty ElitePowered were really the MAIN culprit on that one > > > > > > On Fri, Oct 21, 2016 at 5:29 PM, Phillip Vector > >
Re: [hlds] Mandatory Team Fortress 2 update released
I think in all honesty Valve are just draining tf2 for all of its worth there was never any intention of them adding anything for communities because of the few that did and still do break the community rules. I no longer find the game fun and spent what I normally like to direct to Valve to support their Halloween event to blizzard/overwatch this year as it was a much better update. The very fact Valve dropped everything that TF2 was to mimic Overwatch when they saw that it was successful should of rung a lot of alarm bells for those in the community. In all honesty I don't think Valve would even care if all community servers went down overnight the game would die and they would refocus their efforts on DOTA. If they had bothered to actually update the server logins so it implemented trust properly so that logins could only be created by accounts that were say more than 2 years old and needed to of spent over a certain amount rather than just trying to merge it into the csgo system (which still hasn't been done) then we could of seen a much better update. That's just my 2 cents. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ED-E Sent: 22 October 2016 09:54 To: Half-Life dedicated Win32 server mailing listSubject: Re: [hlds] Mandatory Team Fortress 2 update released I don't understand why others server owners get continuously punished for these things from half a decade ago. You don't punish all your players if you have a couple of cheaters or toxic players in your server either. I also don't see how this have been improved the player experiences at all, since the player base of TF2 is spiralling down since 2014. I'm not sure if Valve has still a long-term plan for TF2 anymore, it seems like everyone is still in for the love of the game. Hat/Taunt/Map makers and Eric Smith additionally for a little cut of the profit which must be dwindling the last few years. It will still take a good while before TF2 hits rock bottom though, in the community server modding scene on the other hand We had one quickplay server which was minor modded (map votes, anti cheat software, a free contract system with real loot, killstreak sounds, ranks, weather system, extended bots (and no, there were not masqueraded as real players)) to give are a different feel to the stock experience. These were additionally guided by our admins/moderators, all without any ads or any kind of begging systems. It was usually the jumping place for players to get a look on the our more modded servers like Freak Fortress, Slender Fortress, Deathrun, Wario Ware and so on. It had all a good balance between new players from quickplay and players who stayed, but this changed during 2014 i think, where community servers were pushed to the edge in quickplay. The divergence between new people coming and staying as oppose regular people leaving become more and more a problem in the end of 2015 (at which it was then replaced). So since the playercount were down below 8 on our quickplay server, even the regulars moved on to our others servers or stock gamemodes from Valve. I did my servers for the love for the game, to learn something new in terms of running a small community and scripting in sourcemod. I sometimes got frustrated on how Valve were handling us, but most of the time I had to worry about other things in life. I decided with my team to stick around with our servers until next years TF2 10 year anniversary, we will see on how things will be for TF2 and our servers. I hope for good, but I do get the feeling that we have to shut them all down for good. - Original Message - From: Phillip Vector To: Half-Life dedicated Win32 server mailing list Date: Fri, 21 Oct 2016 17:28:55 -0700 Subject: Re: [hlds] Mandatory Team Fortress 2 update released > http://www.teamfortress.com/post.php?id=6679 > > It was more than just one or two people. > > Community servers broke the rules (another example is cheating the > tabs fiasco). If I were Valve, I would limit the community servers as > well when it comes to drops and such. > > On Oct 21, 2016 14:52, "N-Gon" wrote: > > > In all honesty ElitePowered were really the MAIN culprit on that one > > > > On Fri, Oct 21, 2016 at 5:29 PM, Phillip Vector > > > > wrote: > > > >> Set up bots that looked like players on maps where they "killed" > >> more than 1 solider a second per person for days straight without stopping. > >> > >> There was a blog post about it I think. > >> > >> On Oct 21, 2016 14:22, "ED-E" wrote: > >> > >>> The "WAR!" update? Oi, I get memories from a different TF2 time > >>> (where i actually played the game ^^) cause I started my servers > >>> in late 2011 so I don't know what happend. So how did these server owners cheat? >
Re: [hlds] Mandatory Team Fortress 2 update released
I don't understand why others server owners get continuously punished for these things from half a decade ago. You don't punish all your players if you have a couple of cheaters or toxic players in your server either. I also don't see how this have been improved the player experiences at all, since the player base of TF2 is spiralling down since 2014. I'm not sure if Valve has still a long-term plan for TF2 anymore, it seems like everyone is still in for the love of the game. Hat/Taunt/Map makers and Eric Smith additionally for a little cut of the profit which must be dwindling the last few years. It will still take a good while before TF2 hits rock bottom though, in the community server modding scene on the other hand We had one quickplay server which was minor modded (map votes, anti cheat software, a free contract system with real loot, killstreak sounds, ranks, weather system, extended bots (and no, there were not masqueraded as real players)) to give are a different feel to the stock experience. These were additionally guided by our admins/moderators, all without any ads or any kind of begging systems. It was usually the jumping place for players to get a look on the our more modded servers like Freak Fortress, Slender Fortress, Deathrun, Wario Ware and so on. It had all a good balance between new players from quickplay and players who stayed, but this changed during 2014 i think, where community servers were pushed to the edge in quickplay. The divergence between new people coming and staying as oppose regular people leaving become more and more a problem in the end of 2015 (at which it was then replaced). So since the playercount were down below 8 on our quickplay server, even the regulars moved on to our others servers or stock gamemodes from Valve. I did my servers for the love for the game, to learn something new in terms of running a small community and scripting in sourcemod. I sometimes got frustrated on how Valve were handling us, but most of the time I had to worry about other things in life. I decided with my team to stick around with our servers until next years TF2 10 year anniversary, we will see on how things will be for TF2 and our servers. I hope for good, but I do get the feeling that we have to shut them all down for good. - Original Message - From: Phillip VectorTo: Half-Life dedicated Win32 server mailing list Date: Fri, 21 Oct 2016 17:28:55 -0700 Subject: Re: [hlds] Mandatory Team Fortress 2 update released > http://www.teamfortress.com/post.php?id=6679 > > It was more than just one or two people. > > Community servers broke the rules (another example is cheating the tabs > fiasco). If I were Valve, I would limit the community servers as well when > it comes to drops and such. > > On Oct 21, 2016 14:52, "N-Gon" wrote: > > > In all honesty ElitePowered were really the MAIN culprit on that one > > > > On Fri, Oct 21, 2016 at 5:29 PM, Phillip Vector > > wrote: > > > >> Set up bots that looked like players on maps where they "killed" more > >> than 1 solider a second per person for days straight without stopping. > >> > >> There was a blog post about it I think. > >> > >> On Oct 21, 2016 14:22, "ED-E" wrote: > >> > >>> The "WAR!" update? Oi, I get memories from a different TF2 time (where i > >>> actually played the game ^^) cause I started my servers in late 2011 so I > >>> don't know what happend. So how did these server owners cheat? > >>> > >>> - Original Message - > >>> From: Phillip Vector > >>> To: Half-Life dedicated Win32 server mailing list < > >>> hlds@list.valvesoftware.com> > >>> Date: Fri, 21 Oct 2016 14:11:56 -0700 > >>> Subject: Re: [hlds] Mandatory Team Fortress 2 update released > >>> > >>> > Because community servers used to cheat the system (like the war > >>> update). > >>> > So best not to include them. > >>> > > >>> > On Oct 21, 2016 14:05, "ED-E" wrote: > >>> > > >>> > > Based on the stats of sourcemod, current sourcemod tf2 servers did > >>> go from > >>> > > ~10.000 community servers in 2013 down do ~5.000. I guess one of the > >>> > > reasons may be how Valve handles these kinds of things nowadays. > >>> > > > >>> > > Why are we actually excluded from these events in recent years? I > >>> never > >>> > > really understood that, does anyone have an idea what it might be? > >>> > > > >>> > > - Original Message - > >>> > > From: Robert Paulson > >>> > > To: Half-Life dedicated Win32 server mailing list < > >>> > > hlds@list.valvesoftware.com> > >>> > > Date: Fri, 21 Oct 2016 13:49:02 -0700 > >>> > > Subject: Re: [hlds] Mandatory Team Fortress 2 update released > >>> > > > >>> > > > I found it really funny that people were celebrating on the meet > >>> your > >>> > > match > >>> > > > update