Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Andrew Donshik
Will the steampipe beta now be updated alongside the release at the same time?

-Andrew

On Apr 24, 2013, at 2:03 PM, Fletcher Dunn 
fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote:

We’ve released a mandatory update to the SteamPipe beta.  Please note that your 
server will NOT automatically detect that it is out of date and restart; you 
will need to manually update it.  (This should be the last such manual restart.)

We’ve also released an optional update to the non-SteamPipe version of TF2.  If 
you restart your server you may get an update to engine.dll/.so, but there are 
no relevant changes to the dedicated server so updating is not necessary.

These changes make the SteamPipe server and client interoperable with the 
non-SteamPipe server and client.  (Any client can connect with any server.)  We 
expect many more clients to opt into the beta after this change.  (And 
remember, we are planning on flipping the switch next Tuesday which forces all 
clients to convert.)

- Fletch
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Re: [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-23 Thread Andrew Donshik
I hope we a

-Andrew

On Apr 23, 2013, at 2:15 PM, Andrew Bohan 
andyg...@gmail.commailto:andyg...@gmail.com wrote:

Will we be seeing a non-steampipe TF2 update tonight?


On Tue, Apr 23, 2013 at 7:12 PM, Fletcher Dunn 
fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote:
A mandatory update to the TF2 SteamPipe beta has been released.  Although the 
update is “mandatory” (the PatchVersion has been bumped so you will need to 
upgrade your server in order to host clients running the latest version), your 
server will not automatically restart.

Team Fortress 2:
* Synced with release version of game

Source engine:
* VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that could 
not be located by the engine.
* Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt.  It will 
be loaded if no mapcycle.txt file can be found and convar is set to default 
name.
* Mapcycle file will be loaded from cstrike/cfg directory if it exists, falling 
back to root cstrike directory otherwise.
* Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory
* Mapcycle file parsing allows C-style comments and blank lines


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Re: [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-23 Thread Andrew Donshik
Hope we are, I want those craftable ham shanks.

-Andrew

On Apr 23, 2013, at 2:15 PM, Andrew Bohan 
andyg...@gmail.commailto:andyg...@gmail.com wrote:

Will we be seeing a non-steampipe TF2 update tonight?


On Tue, Apr 23, 2013 at 7:12 PM, Fletcher Dunn 
fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote:
A mandatory update to the TF2 SteamPipe beta has been released.  Although the 
update is “mandatory” (the PatchVersion has been bumped so you will need to 
upgrade your server in order to host clients running the latest version), your 
server will not automatically restart.

Team Fortress 2:
* Synced with release version of game

Source engine:
* VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that could 
not be located by the engine.
* Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt.  It will 
be loaded if no mapcycle.txt file can be found and convar is set to default 
name.
* Mapcycle file will be loaded from cstrike/cfg directory if it exists, falling 
back to root cstrike directory otherwise.
* Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory
* Mapcycle file parsing allows C-style comments and blank lines


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Re: [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-23 Thread Andrew Donshik
I hope we are, I want craftable ham shanks.

-Andrew

On Apr 23, 2013, at 2:21 PM, Andrew Donshik 
and...@donshikfamily.commailto:and...@donshikfamily.com wrote:

I hope we a

-Andrew

On Apr 23, 2013, at 2:15 PM, Andrew Bohan 
andyg...@gmail.commailto:andyg...@gmail.com wrote:

Will we be seeing a non-steampipe TF2 update tonight?


On Tue, Apr 23, 2013 at 7:12 PM, Fletcher Dunn 
fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote:
A mandatory update to the TF2 SteamPipe beta has been released.  Although the 
update is “mandatory” (the PatchVersion has been bumped so you will need to 
upgrade your server in order to host clients running the latest version), your 
server will not automatically restart.

Team Fortress 2:
* Synced with release version of game

Source engine:
* VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that could 
not be located by the engine.
* Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt.  It will 
be loaded if no mapcycle.txt file can be found and convar is set to default 
name.
* Mapcycle file will be loaded from cstrike/cfg directory if it exists, falling 
back to root cstrike directory otherwise.
* Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory
* Mapcycle file parsing allows C-style comments and blank lines


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Re: [hlds] Mandatory Team Fortress 2 update coming

2013-04-23 Thread Andrew Donshik
How soon is soon?

-Andrew

On Apr 23, 2013, at 5:45 PM, Eric Smith er...@valvesoftware.com wrote:

 We're working on a mandatory update for Team Fortress 2. We should have it 
 ready soon. This is NOT the SteamPipe update.
 
 -Eric
 
 
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Re: [hlds] Mandatory Team Fortress 2 update released

2013-04-23 Thread Andrew Donshik
Aww. No ham.

-Andrew

On Apr 23, 2013, at 6:03 PM, Eric Smith er...@valvesoftware.com wrote:

 We've released a mandatory update for Team Fortress 2. The notes for the 
 update are below. The new version number for TF2 as of this release is 
 1734532. This is a departure from our previous version system so it can be 
 consistent with what Fletcher is using for the SteamPipe releases.
 
 -Eric
 
 --
 
 Team Fortress 2
 - Added Only allow map files to the possible selections in the download 
 filter option for clients
 - Fixed a client crash related to the material system
 - Fixed Diamond/Carbonado Botkiller weapons using incorrect team materials 
 for the arms
 - Fixed a vphysics regression where some items would travel farther than they 
 should
 - Improved performance and stability for the Linux version
 - Removed range restrictions from viewmodel_fov_demo
 - Updated the Ap-Sap so it can be gift-wrapped and have custom 
 names/descriptions applied to it
 
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