Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game
Will the steampipe beta now be updated alongside the release at the same time? -Andrew On Apr 24, 2013, at 2:03 PM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: We’ve released a mandatory update to the SteamPipe beta. Please note that your server will NOT automatically detect that it is out of date and restart; you will need to manually update it. (This should be the last such manual restart.) We’ve also released an optional update to the non-SteamPipe version of TF2. If you restart your server you may get an update to engine.dll/.so, but there are no relevant changes to the dedicated server so updating is not necessary. These changes make the SteamPipe server and client interoperable with the non-SteamPipe server and client. (Any client can connect with any server.) We expect many more clients to opt into the beta after this change. (And remember, we are planning on flipping the switch next Tuesday which forces all clients to convert.) - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory update to TF2 SteamPipe beta released
I hope we a -Andrew On Apr 23, 2013, at 2:15 PM, Andrew Bohan andyg...@gmail.commailto:andyg...@gmail.com wrote: Will we be seeing a non-steampipe TF2 update tonight? On Tue, Apr 23, 2013 at 7:12 PM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: A mandatory update to the TF2 SteamPipe beta has been released. Although the update is “mandatory” (the PatchVersion has been bumped so you will need to upgrade your server in order to host clients running the latest version), your server will not automatically restart. Team Fortress 2: * Synced with release version of game Source engine: * VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that could not be located by the engine. * Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt. It will be loaded if no mapcycle.txt file can be found and convar is set to default name. * Mapcycle file will be loaded from cstrike/cfg directory if it exists, falling back to root cstrike directory otherwise. * Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory * Mapcycle file parsing allows C-style comments and blank lines ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory update to TF2 SteamPipe beta released
Hope we are, I want those craftable ham shanks. -Andrew On Apr 23, 2013, at 2:15 PM, Andrew Bohan andyg...@gmail.commailto:andyg...@gmail.com wrote: Will we be seeing a non-steampipe TF2 update tonight? On Tue, Apr 23, 2013 at 7:12 PM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: A mandatory update to the TF2 SteamPipe beta has been released. Although the update is “mandatory” (the PatchVersion has been bumped so you will need to upgrade your server in order to host clients running the latest version), your server will not automatically restart. Team Fortress 2: * Synced with release version of game Source engine: * VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that could not be located by the engine. * Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt. It will be loaded if no mapcycle.txt file can be found and convar is set to default name. * Mapcycle file will be loaded from cstrike/cfg directory if it exists, falling back to root cstrike directory otherwise. * Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory * Mapcycle file parsing allows C-style comments and blank lines ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory update to TF2 SteamPipe beta released
I hope we are, I want craftable ham shanks. -Andrew On Apr 23, 2013, at 2:21 PM, Andrew Donshik and...@donshikfamily.commailto:and...@donshikfamily.com wrote: I hope we a -Andrew On Apr 23, 2013, at 2:15 PM, Andrew Bohan andyg...@gmail.commailto:andyg...@gmail.com wrote: Will we be seeing a non-steampipe TF2 update tonight? On Tue, Apr 23, 2013 at 7:12 PM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: A mandatory update to the TF2 SteamPipe beta has been released. Although the update is “mandatory” (the PatchVersion has been bumped so you will need to upgrade your server in order to host clients running the latest version), your server will not automatically restart. Team Fortress 2: * Synced with release version of game Source engine: * VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that could not be located by the engine. * Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt. It will be loaded if no mapcycle.txt file can be found and convar is set to default name. * Mapcycle file will be loaded from cstrike/cfg directory if it exists, falling back to root cstrike directory otherwise. * Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory * Mapcycle file parsing allows C-style comments and blank lines ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory Team Fortress 2 update coming
How soon is soon? -Andrew On Apr 23, 2013, at 5:45 PM, Eric Smith er...@valvesoftware.com wrote: We're working on a mandatory update for Team Fortress 2. We should have it ready soon. This is NOT the SteamPipe update. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory Team Fortress 2 update released
Aww. No ham. -Andrew On Apr 23, 2013, at 6:03 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version number for TF2 as of this release is 1734532. This is a departure from our previous version system so it can be consistent with what Fletcher is using for the SteamPipe releases. -Eric -- Team Fortress 2 - Added Only allow map files to the possible selections in the download filter option for clients - Fixed a client crash related to the material system - Fixed Diamond/Carbonado Botkiller weapons using incorrect team materials for the arms - Fixed a vphysics regression where some items would travel farther than they should - Improved performance and stability for the Linux version - Removed range restrictions from viewmodel_fov_demo - Updated the Ap-Sap so it can be gift-wrapped and have custom names/descriptions applied to it ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds