I hope we are, I want craftable ham shanks. -Andrew
On Apr 23, 2013, at 2:21 PM, "Andrew Donshik" <and...@donshikfamily.com<mailto:and...@donshikfamily.com>> wrote: I hope we a -Andrew On Apr 23, 2013, at 2:15 PM, "Andrew Bohan" <andyg...@gmail.com<mailto:andyg...@gmail.com>> wrote: Will we be seeing a non-steampipe TF2 update tonight? On Tue, Apr 23, 2013 at 7:12 PM, Fletcher Dunn <fletch...@valvesoftware.com<mailto:fletch...@valvesoftware.com>> wrote: A mandatory update to the TF2 SteamPipe beta has been released. Although the update is “mandatory” (the PatchVersion has been bumped so you will need to upgrade your server in order to host clients running the latest version), your server will not automatically restart. Team Fortress 2: * Synced with release version of game Source engine: * VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that could not be located by the engine. * Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt. It will be loaded if no mapcycle.txt file can be found and convar is set to default name. * Mapcycle file will be loaded from cstrike/cfg directory if it exists, falling back to root cstrike directory otherwise. * Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory * Mapcycle file parsing allows C-style comments and blank lines _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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