I hope we are, I want craftable ham shanks.

-Andrew

On Apr 23, 2013, at 2:21 PM, "Andrew Donshik" 
<and...@donshikfamily.com<mailto:and...@donshikfamily.com>> wrote:

I hope we a

-Andrew

On Apr 23, 2013, at 2:15 PM, "Andrew Bohan" 
<andyg...@gmail.com<mailto:andyg...@gmail.com>> wrote:

Will we be seeing a non-steampipe TF2 update tonight?


On Tue, Apr 23, 2013 at 7:12 PM, Fletcher Dunn 
<fletch...@valvesoftware.com<mailto:fletch...@valvesoftware.com>> wrote:
A mandatory update to the TF2 SteamPipe beta has been released.  Although the 
update is “mandatory” (the PatchVersion has been bumped so you will need to 
upgrade your server in order to host clients running the latest version), your 
server will not automatically restart.

Team Fortress 2:
* Synced with release version of game

Source engine:
* VPK tool: Fixed bug with drag-and-drop creating bogus VPK files that could 
not be located by the engine.
* Default mapcycle file moved to cstrike/cfg/mapcyclefile_default.txt.  It will 
be loaded if no mapcycle.txt file can be found and convar is set to default 
name.
* Mapcycle file will be loaded from cstrike/cfg directory if it exists, falling 
back to root cstrike directory otherwise.
* Mapcycle file can be loaded from cstrike/custom/xxx/cfg directory
* Mapcycle file parsing allows C-style comments and blank lines


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