Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
We can connect to our one server, but as soon as you are in you get the disconnection timeout notice. On Thu, Sep 30, 2010 at 1:28 PM, k e mfnt...@gmail.com wrote: Updating SM snapshot did not work for my TF2 servers.. (Windows) On Thu, Sep 30, 2010 at 4:14 PM, clad iron cladi...@gmail.com wrote: can anyone else verify adding a bot will crash the server in tf2 16:10:29 tf_bot_quota 2 16:10:37 tf_bot_join_after_player 0 16:10:46 tf_bot_add server crashes. On Thu, Sep 30, 2010 at 3:59 PM, Mike Kurfis mkur...@gmail.com wrote: If you have SourceMod, update to the latest snapshot if you can. Worked for me. 1.3.5-hg3040 http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.5-hg3040-windows.zip On Thu, Sep 30, 2010 at 12:44 PM, k e mfnt...@gmail.com wrote: Updated servers not allowing people to join :/ On Thu, Sep 30, 2010 at 3:09 PM, Saint K. sai...@specialattack.net wrote: Just add cfg's for pl_ maps with a higher number configured. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik Sent: Thursday, September 30, 2010 9:07 PM To: hlds@list.valvesoftware.com Cc: hlds_li...@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available On 30.09.2010 22:27, Jason Ruymen wrote: Set mp_scrambleteams_auto_windifference to set the number of round wins a team must lead by in order to trigger an auto scramble (default is 2) I think this will be ultimately broken on pl maps, where windiff is usually over 5. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
Disabled plugins, servers working now. No in game admin, reserved slots etc etc but no crashing. People are trading like krazy. On Thu, Sep 30, 2010 at 1:55 PM, Mike Vail mike_v...@boomgaming.net wrote: I have no problems with adding or removing bots on a generic TF2 server under Windows 2008 running without any plugins or Sourcemod. However kicking bots / adding bots, or if a player joins the server which causes a bot to auto-vacate, our CSS servers will crash immediately. We are using the latest SourceMod 1.3.5 snapshot for Windows. Mike -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of clad iron Sent: Thursday, September 30, 2010 1:14 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available can anyone else verify adding a bot will crash the server in tf2 16:10:29 tf_bot_quota 2 16:10:37 tf_bot_join_after_player 0 16:10:46 tf_bot_add server crashes. On Thu, Sep 30, 2010 at 3:59 PM, Mike Kurfis mkur...@gmail.com wrote: If you have SourceMod, update to the latest snapshot if you can. Worked for me. 1.3.5-hg3040 http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.5-hg3040-windows.zip On Thu, Sep 30, 2010 at 12:44 PM, k e mfnt...@gmail.com wrote: Updated servers not allowing people to join :/ On Thu, Sep 30, 2010 at 3:09 PM, Saint K. sai...@specialattack.net wrote: Just add cfg's for pl_ maps with a higher number configured. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik Sent: Thursday, September 30, 2010 9:07 PM To: hlds@list.valvesoftware.com Cc: hlds_li...@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available On 30.09.2010 22:27, Jason Ruymen wrote: Set mp_scrambleteams_auto_windifference to set the number of round wins a team must lead by in order to trigger an auto scramble (default is 2) I think this will be ultimately broken on pl maps, where windiff is usually over 5. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available
Oh well sorry for ignoring you ;) thanks... 3 On Thu, Sep 30, 2010 at 2:46 PM, DontWannaName! ad...@topnotchclan.com wrote: If you would listen to me... Simply delete the TF2 extension in the extensions folder when the server is off. That will unload all plugins that use them and the TF2 gamedata. Once the gamedata is updated you can reload the extension. On Thu, Sep 30, 2010 at 2:42 PM, KrAzYeTy krazy...@gmail.com wrote: Disabled plugins, servers working now. No in game admin, reserved slots etc etc but no crashing. People are trading like krazy. On Thu, Sep 30, 2010 at 1:55 PM, Mike Vail mike_v...@boomgaming.net wrote: I have no problems with adding or removing bots on a generic TF2 server under Windows 2008 running without any plugins or Sourcemod. However kicking bots / adding bots, or if a player joins the server which causes a bot to auto-vacate, our CSS servers will crash immediately. We are using the latest SourceMod 1.3.5 snapshot for Windows. Mike -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of clad iron Sent: Thursday, September 30, 2010 1:14 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available can anyone else verify adding a bot will crash the server in tf2 16:10:29 tf_bot_quota 2 16:10:37 tf_bot_join_after_player 0 16:10:46 tf_bot_add server crashes. On Thu, Sep 30, 2010 at 3:59 PM, Mike Kurfis mkur...@gmail.com wrote: If you have SourceMod, update to the latest snapshot if you can. Worked for me. 1.3.5-hg3040 http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.5-hg3040-windows.zip On Thu, Sep 30, 2010 at 12:44 PM, k e mfnt...@gmail.com wrote: Updated servers not allowing people to join :/ On Thu, Sep 30, 2010 at 3:09 PM, Saint K. sai...@specialattack.net wrote: Just add cfg's for pl_ maps with a higher number configured. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik Sent: Thursday, September 30, 2010 9:07 PM To: hlds@list.valvesoftware.com Cc: hlds_li...@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available On 30.09.2010 22:27, Jason Ruymen wrote: Set mp_scrambleteams_auto_windifference to set the number of round wins a team must lead by in order to trigger an auto scramble (default is 2) I think this will be ultimately broken on pl maps, where windiff is usually over 5. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
OMG YES! Thanks for making my day Valve! 3 On Thu, Dec 17, 2009 at 5:28 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: New Content - Added new control point map Gorge - Added new capture the flag map Double Cross - Added item crafting - Added work-in-progress TF Bots for beta testing in KOTH maps (blog post coming with more info) - Added headshot death animations - Added more backstab animations Soldier - Added 35 new Soldier achievements - Added 4 new Soldier items - Added new Soldier Domination lines Demoman - Added 35 new Demoman achievements - Added 3 new Demoman items - Added new Demoman Domination lines Spy - Now pretends to be carrying the weapons wearables of the target he's disguised as - Moved the Spy's camera-beard to the Misc loadout slot so he can equip it with a hat Scout - The Sandman now only stuns on a max range hit (when you hear the cheering) - All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them) Minor changes - Added new options to the Multiplayer-Advanced dialog: - Combat text, which displays damage amounts you do to enemies. - Medic auto caller, which automatically shows you nearby friends at low health. - Heal target marker, which better highlights the target your medigun is locked onto. - Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys. - Fixed being able to affect friendly pipes with airblast (they would unstick) - Added recharge sound to abilities with a recharge bar - Fixed attachable wearables not staying on ragdolls - Players no longer see the wearables that are a part of a friendly spy's disguise, fixing various graphical glitches - Added jiggle bones for Pyro's chicken hat - Added 2 new game startup songs Community Mapmaker requests: - Implemented InputSetSetupTime() for team_round_timer (was in the .fgd but never implemented) - Added SetDispenserLevel input to cart dispenser (1, 2, or 3) Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Update
Just awesome, cannot wait to see what Hat I get for not being an ASS :) On Wed, Sep 2, 2009 at 5:33 PM, Alec Sanger eclyp...@hotmail.com wrote: I lolled for several hours. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Wed, 2 Sep 2009 19:27:09 -0500 To: hlds@list.valvesoftware.com From: hu...@halsplayground.com Subject: Re: [hlds] TF2 Update Muhahahahahaahahaaa GO GO GADGET VALVE! http://www.teamfortress.com/ hutch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live: Make it easier for your friends to see what you’re up to on Facebook. http://windowslive.com/Campaign/SocialNetworking?ocid=PID23285::T:WLMTAGL:ON:WL:en-US:SI_SB_facebook:082009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Great update except for this. (Force-A-Nature Flamethrower air blast knockback effects no longer work on disguised spies) Makes no sense to me really, if this is the case then why can't the spies walk through enemies? On Tue, Jun 23, 2009 at 3:23 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: General - Added an option to the advanced multiplayer menu to select left or right handed view models - Fixed a bug where a spectator's wearable items could be seen floating around the player they were spectating - Fixed a bug where a fake Spy hand would appear on the screen of other players - Custom death animations now only play 25% of the time - Fixed teleporters not being build-able in some places where they should be (such as within the pit at the end of Badwater Basin) - Fixed rare client crash on connection and level change - Removed refract from water ripples caused by bullet impacts for performance reasons - Added log entries for player extinguished events using the medigun, jarate, flamethrower and dispenser - Started tracking localization settings to help make decisions regarding localization in the future - Fixed the blank progress bar in the upper-left of the screen when the client scheme is reloaded Mapmaker requests - Added spawn flag to func_respawnroomvisualizer that allows it be non-solid to players - Added SetSolid input to func_respawnroomvisualizer to change solidity to players dynamically - Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy Sniper - Fixed a bad detection case in the Friendship is Golden achievement - Changed the description of the Triple Prey achievement so it better describes how to get it - Critical arrows now have a trail and correctly deal enhanced damage - The Huntsman now defaults to be right handed - Friendly arrows will no longer trigger the near miss sound on you - Fixed several sources of floating arrows Spy - Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask - Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker - Fixed a bug where the spy's watch would randomly change models during play - Fixed uncloaked spies flickering in and out of the cloak effect when taking damage - The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the spy was cloaked - Increased the Cloak and Dagger regeneration rate slightly - Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger - The Dead Ringer's cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter - Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full - The Dead Ringer's cloak meter can now be regenerated from ammo sources - The Ambassador now only crits when fully accurate and no longer penetrates enemies - The Spy can no longer change weapons from the knife while shocked by the Razorback - Force-A-Nature Flamethrower air blast knockback effects no longer work on disguised spies - Fixed disguised Spies showing the wrong teleporter effects when using an enemy teleporter Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Required Killing Floor Dedicated Server Update Released
Excellent, I love how this game is being updated with great fixes soo quickly. Cheers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds