Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread KrAzYeTy
We can connect to our one server, but as soon as you are in you get
the disconnection timeout notice.



On Thu, Sep 30, 2010 at 1:28 PM, k e mfnt...@gmail.com wrote:
 Updating SM snapshot did not work for my TF2 servers.. (Windows)

 On Thu, Sep 30, 2010 at 4:14 PM, clad iron cladi...@gmail.com wrote:

 can anyone else verify adding a bot will crash the server in tf2

 16:10:29 tf_bot_quota 2
 16:10:37 tf_bot_join_after_player 0
 16:10:46 tf_bot_add

 server crashes.




 On Thu, Sep 30, 2010 at 3:59 PM, Mike Kurfis mkur...@gmail.com wrote:

  If you have SourceMod, update to the latest snapshot if you can. Worked
 for
  me.  1.3.5-hg3040
  http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.5-hg3040-windows.zip
 
  On Thu, Sep 30, 2010 at 12:44 PM, k e mfnt...@gmail.com wrote:
 
   Updated servers not allowing people to join
  
   :/
  
   On Thu, Sep 30, 2010 at 3:09 PM, Saint K. sai...@specialattack.net
   wrote:
  
Just add cfg's for pl_ maps with a higher number configured.
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik
Sent: Thursday, September 30, 2010 9:07 PM
To: hlds@list.valvesoftware.com
Cc: hlds_li...@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of
  Defeat:
Source/Half-Life 2: Deathmatch Updates Available
   
On 30.09.2010 22:27, Jason Ruymen wrote:
 Set mp_scrambleteams_auto_windifference to set the number of round
  wins
   a
team must lead by in order to trigger an auto scramble (default is 2)
   
I think this will be ultimately broken on pl maps, where windiff is
usually over 5.
   
   
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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread KrAzYeTy
Disabled plugins, servers working now.  No in game admin, reserved
slots etc etc but no crashing.  People are trading like krazy.

On Thu, Sep 30, 2010 at 1:55 PM, Mike Vail mike_v...@boomgaming.net wrote:
 I have no problems with adding or removing bots on a generic TF2 server
 under Windows 2008 running without any plugins or Sourcemod. However kicking
 bots / adding bots, or if a player joins the server which causes a bot to
 auto-vacate, our CSS servers will crash immediately. We are using the latest
 SourceMod 1.3.5 snapshot for Windows.

 Mike

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of clad iron
 Sent: Thursday, September 30, 2010 1:14 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat:
 Source/Half-Life 2: Deathmatch Updates Available

 can anyone else verify adding a bot will crash the server in tf2

 16:10:29 tf_bot_quota 2
 16:10:37 tf_bot_join_after_player 0
 16:10:46 tf_bot_add

 server crashes.




 On Thu, Sep 30, 2010 at 3:59 PM, Mike Kurfis mkur...@gmail.com wrote:

 If you have SourceMod, update to the latest snapshot if you can.
 Worked for me.  1.3.5-hg3040
 http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.5-hg3040-windows.zip
 

 On Thu, Sep 30, 2010 at 12:44 PM, k e mfnt...@gmail.com wrote:

  Updated servers not allowing people to join
 
  :/
 
  On Thu, Sep 30, 2010 at 3:09 PM, Saint K. sai...@specialattack.net
  wrote:
 
   Just add cfg's for pl_ maps with a higher number configured.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com [mailto:
   hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik
   Sent: Thursday, September 30, 2010 9:07 PM
   To: hlds@list.valvesoftware.com
   Cc: hlds_li...@list.valvesoftware.com
   Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of
 Defeat:
   Source/Half-Life 2: Deathmatch Updates Available
  
   On 30.09.2010 22:27, Jason Ruymen wrote:
Set mp_scrambleteams_auto_windifference to set the number of
round
 wins
  a
   team must lead by in order to trigger an auto scramble (default is
   2)
  
   I think this will be ultimately broken on pl maps, where windiff
   is usually over 5.
  
  
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Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-09-30 Thread KrAzYeTy
Oh well sorry for ignoring you ;) thanks... 3

On Thu, Sep 30, 2010 at 2:46 PM, DontWannaName! ad...@topnotchclan.com wrote:
 If you would listen to me...

 Simply delete the TF2 extension in the extensions folder when the server is
 off. That will unload all plugins that use them and the TF2 gamedata. Once
 the gamedata is updated you can reload the extension.

 On Thu, Sep 30, 2010 at 2:42 PM, KrAzYeTy krazy...@gmail.com wrote:

 Disabled plugins, servers working now.  No in game admin, reserved
 slots etc etc but no crashing.  People are trading like krazy.

 On Thu, Sep 30, 2010 at 1:55 PM, Mike Vail mike_v...@boomgaming.net
 wrote:
  I have no problems with adding or removing bots on a generic TF2 server
  under Windows 2008 running without any plugins or Sourcemod. However
 kicking
  bots / adding bots, or if a player joins the server which causes a bot to
  auto-vacate, our CSS servers will crash immediately. We are using the
 latest
  SourceMod 1.3.5 snapshot for Windows.
 
  Mike
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of clad iron
  Sent: Thursday, September 30, 2010 1:14 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat:
  Source/Half-Life 2: Deathmatch Updates Available
 
  can anyone else verify adding a bot will crash the server in tf2
 
  16:10:29 tf_bot_quota 2
  16:10:37 tf_bot_join_after_player 0
  16:10:46 tf_bot_add
 
  server crashes.
 
 
 
 
  On Thu, Sep 30, 2010 at 3:59 PM, Mike Kurfis mkur...@gmail.com wrote:
 
  If you have SourceMod, update to the latest snapshot if you can.
  Worked for me.  1.3.5-hg3040
  http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.5-hg3040-windows.zip
  
 
  On Thu, Sep 30, 2010 at 12:44 PM, k e mfnt...@gmail.com wrote:
 
   Updated servers not allowing people to join
  
   :/
  
   On Thu, Sep 30, 2010 at 3:09 PM, Saint K. sai...@specialattack.net
   wrote:
  
Just add cfg's for pl_ maps with a higher number configured.
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik
Sent: Thursday, September 30, 2010 9:07 PM
To: hlds@list.valvesoftware.com
Cc: hlds_li...@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of
  Defeat:
Source/Half-Life 2: Deathmatch Updates Available
   
On 30.09.2010 22:27, Jason Ruymen wrote:
 Set mp_scrambleteams_auto_windifference to set the number of
 round
  wins
   a
team must lead by in order to trigger an auto scramble (default is
2)
   
I think this will be ultimately broken on pl maps, where windiff
is usually over 5.
   
   
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Re: [hlds] Team Fortress 2 Update Available

2009-12-17 Thread KrAzYeTy
OMG YES!

Thanks for making my day Valve!

3

On Thu, Dec 17, 2009 at 5:28 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 A required update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:

 New Content
  - Added new control point map Gorge
  - Added new capture the flag map Double Cross
  - Added item crafting
  - Added work-in-progress TF Bots for beta testing in KOTH maps (blog post
 coming with more info)
  - Added headshot death animations
  - Added more backstab animations

 Soldier
  - Added 35 new Soldier achievements
  - Added 4 new Soldier items
  - Added new Soldier Domination lines

 Demoman
  - Added 35 new Demoman achievements
  - Added 3 new Demoman items
  - Added new Demoman Domination lines

 Spy
  - Now pretends to be carrying the weapons  wearables of the target he's
 disguised as
  - Moved the Spy's camera-beard to the Misc loadout slot so he can equip it
 with a hat

 Scout
  - The Sandman now only stuns on a max range hit (when you hear the
 cheering)
  - All shorter hits now force the enemy into the thirdperson fleeing state
 (also removed the damage reduction on them)

 Minor changes
 - Added new options to the Multiplayer-Advanced dialog:
- Combat text, which displays damage amounts you do to enemies.
- Medic auto caller, which automatically shows you nearby friends at
 low health.
- Heal target marker, which better highlights the target your
 medigun is locked onto.
- Alternative Spy disguise menu, which lets you choose disguises
 using just the 1-3 keys.
  - Fixed being able to affect friendly pipes with airblast (they would
 unstick)
  - Added recharge sound to abilities with a recharge bar
  - Fixed attachable wearables not staying on ragdolls
  - Players no longer see the wearables that are a part of a friendly spy's
 disguise, fixing various graphical glitches
  - Added jiggle bones for Pyro's chicken hat
  - Added 2 new game startup songs

 Community Mapmaker requests:
  - Implemented InputSetSetupTime() for team_round_timer (was in the .fgd
 but never implemented)
  - Added SetDispenserLevel input to cart dispenser (1, 2, or 3)

 Jason


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Re: [hlds] TF2 Update

2009-09-02 Thread KrAzYeTy
Just awesome, cannot wait to see what Hat I get for not being an ASS :)




On Wed, Sep 2, 2009 at 5:33 PM, Alec Sanger eclyp...@hotmail.com wrote:


 I lolled for several hours.

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



  Date: Wed, 2 Sep 2009 19:27:09 -0500
  To: hlds@list.valvesoftware.com
  From: hu...@halsplayground.com
  Subject: Re: [hlds] TF2 Update
  
 
 Muhahahahahaahahaaa
 
  GO GO GADGET VALVE!
  http://www.teamfortress.com/
 
  hutch
 
 
 
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Re: [hlds] Team Fortress 2 Update Released

2009-06-23 Thread KrAzYeTy
Great update except for this.

(Force-A-Nature  Flamethrower air blast knockback effects no longer work on
disguised spies)

Makes no sense to me really, if this is the case then why can't the spies
walk through enemies?



On Tue, Jun 23, 2009 at 3:23 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 A required update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive it.  The specific changes include:

 General
 - Added an option to the advanced multiplayer menu to select left or right
 handed view models
 - Fixed a bug where a spectator's wearable items could be seen floating
 around the player they were spectating
 - Fixed a bug where a fake Spy hand would appear on the screen of other
 players
 - Custom death animations now only play 25% of the time
 - Fixed teleporters not being build-able in some places where they should
 be (such as within the pit at the end of Badwater Basin)
 - Fixed rare client crash on connection and level change
 - Removed refract from water ripples caused by bullet impacts for
 performance reasons
 - Added log entries for player extinguished events using the medigun,
 jarate, flamethrower and dispenser
 - Started tracking localization settings to help make decisions regarding
 localization in the future
 - Fixed the blank progress bar in the upper-left of the screen when the
 client scheme is reloaded

 Mapmaker requests
 - Added spawn flag to func_respawnroomvisualizer that allows it be
 non-solid to players
 - Added SetSolid input to func_respawnroomvisualizer to change solidity to
 players dynamically
 - Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy

 Sniper
 - Fixed a bad detection case in the Friendship is Golden achievement
 - Changed the description of the Triple Prey achievement so it better
 describes how to get it
 - Critical arrows now have a trail and correctly deal enhanced damage
 - The Huntsman now defaults to be right handed
 - Friendly arrows will no longer trigger the near miss sound on you
 - Fixed several sources of floating arrows

 Spy
 - Fixed disguised Spies occasionally looking like they have
 invulnerability, instead of the correct fake Spy mask
 - Disguised spies will no longer lose their disguise weapon when they
 interact with a weapon locker
 - Fixed a bug where the spy's watch would randomly change models during
 play
 - Fixed uncloaked spies flickering in and out of the cloak effect when
 taking damage
 - The Cloak and Dagger now always regenerates at its intended rate.
 Previously it only regenerated at the correct rate when the spy was cloaked
 - Increased the Cloak and Dagger regeneration rate slightly
 - Capped the rate of energy loss from moving faster than run speed (falling
 / air toss) while cloaked with the Cloak and Dagger
 - The Dead Ringer's cloak consume rate has been slightly reduced, giving
 about an extra second of cloak time on a full meter
 - Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak
 meter instead of 100%. This drain only happens if the meter is at least 60%
 full
 - The Dead Ringer's cloak meter can now be regenerated from ammo sources
 - The Ambassador now only crits when fully accurate and no longer
 penetrates enemies
 - The Spy can no longer change weapons from the knife while shocked by the
 Razorback
 - Force-A-Nature  Flamethrower air blast knockback effects no longer work
 on disguised spies
 - Fixed disguised Spies showing the wrong teleporter effects when using an
 enemy teleporter

 Jason

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Re: [hlds] Required Killing Floor Dedicated Server Update Released

2009-05-21 Thread KrAzYeTy
Excellent, I love how this game is being updated with great fixes soo
quickly.

Cheers.
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