Disabled plugins, servers working now.  No in game admin, reserved
slots etc etc but no crashing.  People are trading like krazy.

On Thu, Sep 30, 2010 at 1:55 PM, Mike Vail <[email protected]> wrote:
> I have no problems with adding or removing bots on a generic TF2 server
> under Windows 2008 running without any plugins or Sourcemod. However kicking
> bots / adding bots, or if a player joins the server which causes a bot to
> auto-vacate, our CSS servers will crash immediately. We are using the latest
> SourceMod 1.3.5 snapshot for Windows.
>
> Mike
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of clad iron
> Sent: Thursday, September 30, 2010 1:14 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat:
> Source/Half-Life 2: Deathmatch Updates Available
>
> can anyone else verify adding a bot will crash the server in tf2
>
> 16:10:29 tf_bot_quota 2
> 16:10:37 tf_bot_join_after_player 0
> 16:10:46 tf_bot_add
>
> server crashes.
>
>
>
>
> On Thu, Sep 30, 2010 at 3:59 PM, Mike Kurfis <[email protected]> wrote:
>
>> If you have SourceMod, update to the latest snapshot if you can.
>> Worked for me.  1.3.5-hg3040<
>> http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.5-hg3040-windows.zip
>> >
>>
>> On Thu, Sep 30, 2010 at 12:44 PM, k e <[email protected]> wrote:
>>
>> > Updated servers not allowing people to join
>> >
>> > :/
>> >
>> > On Thu, Sep 30, 2010 at 3:09 PM, Saint K. <[email protected]>
>> > wrote:
>> >
>> > > Just add cfg's for pl_ maps with a higher number configured.
>> > >
>> > > -----Original Message-----
>> > > From: [email protected] [mailto:
>> > > [email protected]] On Behalf Of Nikolay Shopik
>> > > Sent: Thursday, September 30, 2010 9:07 PM
>> > > To: [email protected]
>> > > Cc: [email protected]
>> > > Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of
>> Defeat:
>> > > Source/Half-Life 2: Deathmatch Updates Available
>> > >
>> > > On 30.09.2010 22:27, Jason Ruymen wrote:
>> > > > Set mp_scrambleteams_auto_windifference to set the number of
>> > > > round
>> wins
>> > a
>> > > team must lead by in order to trigger an auto scramble (default is
>> > > 2)
>> > >
>> > > I think this will be ultimately broken on pl maps, where windiff
>> > > is usually over 5.
>> > >
>> > >
>> > > _______________________________________________
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>> > >
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>> > >
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