Re: [hlds] New Exploit, im just gonna release it so you guys can take care of it pronto..
They also used to be stupid wtih the directory indexing. I.e. you could just go to the directory that held the censored images, and get them straight off. Not that i'd bother, i'm not interested. k...@kear.net wrote: I love hearing people whine about these things, though. See, the trick they use is that the counter stops counting just before the last 'reward', so think it just hasn't been clicked enough and keep spreading it around. Fake link. Don't bother clicking. It's one of those stupid get clicks and see the naked girl!. Pro-tip: Google has tons of porn without any trouble! -Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Any benefits with a graphics card?
Don't forget the IC tournament, with its 250 player licensed server from Nova :P That was some epic mayhem right there. Rick Payton wrote: I know people who ran (still run maybe?) graphics cards in their servers - the poor souls who wanted to rent / run a Joint Operations server with it's 150 player mayhem. Fun game, but stupid server requirment. -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb Sent: Tuesday, May 12, 2009 7:29 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Any benefits with a graphics card? I agree. Lets get multi-core support rolling before we even think about GPU support. After all, who the hell has a GPU in their server? Unless you're one of the cool kids who have 4 280s in SLI on their server... On Tue, May 12, 2009 at 11:48 AM, 1nsane 1nsane...@gmail.com wrote: Valve is so good at supporting multiple cores and all of the other new CPU enhancements... I'm sure they will start supporting nvidia's proprietary architecture in no time! OH WAIT On Tue, May 12, 2009 at 6:58 AM, Yaakov Smith m4ngr...@gmail.com wrote: Look at CUDA benchmarks.( http://www.anandtech.com/video/showdoc.aspx?i=3374) http://www.anandtech.com/video/showdoc.aspx?i=3374 On Tue, May 12, 2009 at 7:56 PM, Jake E jackac...@gmail.com wrote: But just how fast is that... On Tue, May 12, 2009 at 3:21 AM, Yaakov Smith m4ngr...@gmail.com wrote: Thought so. Thanks. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alex Sent: Tuesday, 12 May 2009 4:07 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Any benefits with a graphics card? Just uses the cpu/ram/hdd :) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith Sent: Tuesday, 12 May 2009 3:37 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] Any benefits with a graphics card? Does SrcDS make any use of a graphics card, or does it just use the processor? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Any benefits with a graphics card?
Joint Operations (Not running the affiliate server), was one of these games. The affiliate server application (obtained after some boot licking with Novalogic) didn't require a graphics card however. Matthew Gottlieb wrote: I heard that some games require you to actually boot up the game to run a dedicated server. Therefore, the server needs to run Windows XP and have a powerful enough GPU to run the game. Who's smart idea was that!? On Tue, May 12, 2009 at 3:21 PM, Tom Leighton tomrleigh...@googlemail.com wrote: Don't forget the IC tournament, with its 250 player licensed server from Nova :P That was some epic mayhem right there. Rick Payton wrote: I know people who ran (still run maybe?) graphics cards in their servers - the poor souls who wanted to rent / run a Joint Operations server with it's 150 player mayhem. Fun game, but stupid server requirment. -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb Sent: Tuesday, May 12, 2009 7:29 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Any benefits with a graphics card? I agree. Lets get multi-core support rolling before we even think about GPU support. After all, who the hell has a GPU in their server? Unless you're one of the cool kids who have 4 280s in SLI on their server... On Tue, May 12, 2009 at 11:48 AM, 1nsane 1nsane...@gmail.com wrote: Valve is so good at supporting multiple cores and all of the other new CPU enhancements... I'm sure they will start supporting nvidia's proprietary architecture in no time! OH WAIT On Tue, May 12, 2009 at 6:58 AM, Yaakov Smith m4ngr...@gmail.com wrote: Look at CUDA benchmarks.( http://www.anandtech.com/video/showdoc.aspx?i=3374) http://www.anandtech.com/video/showdoc.aspx?i=3374 On Tue, May 12, 2009 at 7:56 PM, Jake E jackac...@gmail.com wrote: But just how fast is that... On Tue, May 12, 2009 at 3:21 AM, Yaakov Smith m4ngr...@gmail.com wrote: Thought so. Thanks. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alex Sent: Tuesday, 12 May 2009 4:07 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Any benefits with a graphics card? Just uses the cpu/ram/hdd :) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith Sent: Tuesday, 12 May 2009 3:37 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] Any benefits with a graphics card? Does SrcDS make any use of a graphics card, or does it just use the processor? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http
Re: [hlds] L4D dedicated server still lan only help?
How about not installing the ds to the same dir as hldsupdatetool? chris bernard wrote: I just did a fresh install of EVERYTHING and still the same error starting the server. This is how I reinstalled the server. I used the steps on installing a server from here: http://www.srcds.com/db/engine.php?subaction=showfullid=1097362093 I re downloaded hldsupdatetool.exe and installed to c:\srcds. Went to the command prompt and entered: cd \srcds hldsupdatetool Hldsupdatetool updated to bootstrapper version 35 I closed out of the command prompt and reopened and entered: cd \srcds hldsupdatetool -command update -game l4d_full -dir c:\srcds The server files are downloading at this point. At the end of the download I get this error: connection reset, winstock 10054 connection reset by peer Is that normal? I then copied in my server.cfg and started up the L4D server and got the same error for tier0_s.dll and typing status in to the console crashed the server. I was getting pretty PO'd at this point so I took a break from the L4D server and starting working on the TF2 server. I moved the TF2 folder back in to the srcds folder and re-ran the update tool for TF2 with -verify_all. When the update tool finished the L4d server just started working as it should and no tier0_s.dll error. Now that has me completely confused but I won't sweat it as the L4D server and TF2 server are working again. Thanks for the suggestions they really helped me nail this problem down! :) From: l...@hypernia.com To: hlds@list.valvesoftware.com Date: Wed, 22 Apr 2009 13:52:05 -0400 Subject: Re: [hlds] L4D dedicated server still lan only help? Hi, I don't think your config is the issue, as the errors you are getting look like there is something wrong with your server files rather than with your server.cfg. You can try the simple cfg here: http://gamerslifeline.com/left-4-dead-server-config-file-server-cfg-t3297.ht ml You will most likely find, if you remove your config all together, it will still crash. At this point a fresh vanilla install would be my suggestion, make sure it works and then add back your files. -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of chris bernard Sent: Wednesday, April 22, 2009 12:55 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D dedicated server still lan only help? Thanks for the suggestion! I just made the suggested changes and re-ran the update tool. Still getting the same error starting the server. loading : srcds.exe - Entry Point Not Found The procedure entry point g_pMenAlloc could not be located in the dynamic link library tier0_s.dll You said my config needs work, suggestions? Date: Wed, 22 Apr 2009 12:42:10 -0400 From: richard@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D dedicated server still lan only help? Your config needs a lot of work, but I guess that's not the point of this thread. First off, remove -password from the update line. It's not been needed for a long time now. Second, add -verify_all in place of it. It looks like you're fully updated, but there may be a file consistency problem somewhere in your directory. -Richard Eid On Wed, Apr 22, 2009 at 12:25 PM, chris bernard cyborg11...@hotmail.comwrote: Even after the 2nd update I still can't get my L4D windows server working... When launching the server I'm still getting an error: loading : srcds.exe - Entry Point Not Found The procedure entry point g_pMenAlloc could not be located in the dynamic link library tier0_s.dll After clicking ok the GUI will finished loading and I can click through the tabs fine but if I type status under the console tab the server crashes Below is the log after running the update again this morning to make sure my server had all the updates: C:\cd srcds C:\srcdshldsupdatetool -command update -game l4d_full -dir c:\srcds\l4d -pass word ** Checking bootstrapper version ... Updating Installation Checking/Installing 'Left 4 Dead binaries' version 15 Checking/Installing 'Left 4 Dead base' version 14 Checking/Installing 'left4dead win32 dedicated server' version 12 HLDS installation up to date here is my command line: C:\srcds\l4d\l4d\srcds.exe -autoupdate -game left4dead +ip ***.***.***.*** -port * And my server.cfg hostname TNA L4D sv_search_key * maxplayers 8 motd_enabled 0 // Steam group //sv_steamgroup 151826 //sv_steamgroup_exclusive 1 //sv_tags TTSOM, Unity // Rcon Cvars rcon_password ** // Server Cvars mp_disable_autokick 1 //Prevents a userid from being auto-kicked //sv_allow_color_correction 0 //Allow or disallow clients to
Re: [hlds] OP4 Headshot question
I believe there was a cheat, at least for CSS, where it flipped that players viewangles (so their head hitbox was actually in their upper chest), so you couldn't HS them. If you spectated them, everything would appear upside down for you. No idea if its made it to other games or not. Tony Paloma wrote: CTF has power ups that could've enabled him to live. Was it CTF? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Thursday, April 09, 2009 10:32 PM To: hlds@list.valvesoftware.com Subject: [hlds] OP4 Headshot question One of my regulars came to me complaining about a player that didn't die. He claimed he took two head shots and lived. So I went into the server, and verified it - two head shots from the sniper rifle, and he lives. IIRC, it only takes one head shot from the sniper rifle, even if you are 100 100, and you die. So - before we ban him, I need to know for sure - how can a player take two head shots from a sniper rifle and live? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [Fwd: steamworks mods update rss feed?]
Valve are busy people, they watch this list, but they usually don't reply... 2009/3/2 Robert C rob...@mammoth.com.au Hey someone at valve, please listen to me. An rss feed listing updates to steamworks mods would be so handy. Having to manually keep track of what mods are updating when is a massive pain in the butt. Especially considering that you guys HAVE to be aware of when something is pushed out via steamworks. Please please please create some public facing system which announces these updates! Rob C. Original Message Subject:steamworks mods update rss feed? Date: Wed, 17 Dec 2008 13:05:03 +1100 From: Robert C rob...@mammoth.com.au To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com, ga...@valvesoftware.com Is there any chance that valve could expose a public list of updates which are available on steam for the HL2 mods which are on steamworks. Server updates are of most interest to me (and the rest of this mailing list, I'm guessing), but something like an rss feed for all steamworks updates would be excellent for the gaming community at large. Rob C aka Fuzzy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Fake Steam Site
Just a random thought, if Valve enabled hotlink protection on the steam community images, couldn't they set it to send all images as a special This site is a scam website image? Seeing as some scam sites hotlink the images directly, it would probably work for some, but not all... Maxi Hark wrote: i almost wrote whoever falls for this deserves it : Report this one too guys. http://steaamcomunytigroupsuccmy.tk/ [ ]'s Daniel Duarte On Sat, Feb 7, 2009 at 12:28 AM, Jeff Sugar jeffsu...@gmail.com wrote: Nice, someone just the steam community run for my clan for regulars/pubbies and spammed everyone in it with a link to this site. On Fri, Feb 6, 2009 at 5:34 PM, Rick Payton r...@mai-hawaii.com wrote: 2 hours later it's confirmed in FF mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey Sent: Friday, February 06, 2009 1:42 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Fake Steam Site Report these to: Firefox Help - Report Web Forgery or visit http://www.google.com/safebrowsing/report_phish/ In IE On the Tools menu, point to Phishing Filter, and then click Report This Website. Once they've been confirmed by mozilla/microsoft, IE7+ and Firefox will give warnings to all visitors that it's a scam. - Neph On Fri, Feb 6, 2009 at 3:07 PM, Daniell Reinhardt crypto...@cryptodan.com wrote: Reported to the hoster. -- From: Patrick Shelley sidest...@gmail.com Sent: 06 February, 2009 22:45 To: Half-Life Windows hlds@list.valvesoftware.com Subject: [hlds] Fake Steam Site Looks good this one! www.steamipowered.com note the url ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New srcds exploit
VAC is fully automated, and VALVe do not accept any cheater's steam id submissions. However, you could report them to www.steambans.com if you run steambans. Andrey Titov wrote: sorry.. can i ask hire? need adress to sent cheat players steam id's.. piss me off that's little bastards )) valve adress better. ban by server is too liitle trouble for thouse players. sorr for bad eng 2009/2/2 Justin mysteriousjus...@gmail.com True, but we have alot of time on our hands aswell seeing as most of us have 10+ game servers, and are pissed off because this plugin affects the hard work put into them. On Mon, Feb 2, 2009 at 2:50 PM, Timothy L Havener timotheus_have...@earthlink.net wrote: that's an epic parenting fail right there. these kids have way too much free time on their hands to come up with this crap. Justin wrote: http://www.sythe.org/showthread.php?t=558846 He's selling it too.. On Fri, Jan 30, 2009 at 2:18 PM, DontWannaName! dontwannaname...@yahoo.comwrote: I dont think there is a way to stop the attacks because he uses a few commands and such. He also crashes the server before the server can tell him that he is banned. I think IP banning him may work? 86.3.49.194 He has a lot of steamids so a steam ban wont work, wont authenticate either. He isnt really getting your rcon password from what I have seen. http://download.chrisaster.com/garrysmod/ From: Chris headad...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, January 30, 2009 10:25:51 AM Subject: Re: [hlds] New srcds exploit ok, how to block this command? The sm command blocker plugin? On Fri, Jan 30, 2009 at 6:10 PM, Chad Austin c...@pcchemical.com wrote: dsplittber...@gmail.com wrote: thank god he gave us the link to where we can buy these exploits :p ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds anyone willing to buy the programs and provide a packet dump? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New crash exploit?(TF2)
Bearing in mind crashing servers could be considered illegal depending on where you live. But guys stop harassing him, he does what he chooses to do, if that is illegal then on his shoulders it is. Not ours. Don't get involved. Justin wrote: Actually im not banned from most servers i really don't consider them servers, And I have a lot of people who want to play with me and the crashing servers shit was to make valve fix the damn exploit after it was happening to my server in may-march(don't remember when) But being banned is the least of my worries, I got plenty of non big box servers to play on that arent whores(like is1337 or lotus which is your shitty servers) On Sat, Dec 20, 2008 at 11:26 AM, 1nsane 1nsane...@gmail.com wrote: Haha, he's banned from most servers so he has to run his own shitty server and I guess no one wants to play with him. http://www.google.com/search?q=STEAM_0%3A0%3A16216315ie=utf-8oe=utf-8aq=trls=org.mozilla:en-US:officialclient=firefox-a http://www.opensubscriber.com/message/hlds@list.valvesoftware.com/9313571.html Crashing servers does that to ya. On Sat, Dec 20, 2008 at 4:39 AM, tgnwells tgnwe...@gmail.com wrote: Piracy is bad, can we just leave it at that and move on? Kitteny Berk wrote: But in advertising your cracked server to the public, and keeping it cracked (well over a year after release) that strikes me more like you're running cracked servers and condoning piracy. Justin wrote: I got members who were cracked who bought the game, i wanted to remove the crack after my friend who got the game for christmas but i didn't expect this to happen.. it does not matter its all screwed up and over with. On Fri, Dec 19, 2008 at 10:29 PM, Kitteny Berk b...@hairy-arse.com wrote: Just to clarify myself a little; Cracked servers are always going to be a touchy subject among gamers and admins. Personally, I'm not *completely* against running /*private*/ cracked servers, I ran one for CoD4 for 2 weeks at release for my community, the result was that 25 people from my community who wouldn't have bought the game ended up buying it. (I know some people here will be against this, but the only affect it had on anyone was more sales as people had got to love the game bought it) and that was a one off for my community, as the uptake was slow for such a fun game. net result? 25 more sales for activision. What you're doing, advertising yourself as The only english/usa cracked tf2 server. does nothing but encourage piracy, and I suspect cheating to some degree, which is bad for players and bad for valve. You're giving nothing back to valve, it's unlikely you've caused more sales by advertising your server as you have, and now you're lashing out at others who seem to run legit servers. Kitteny Berk wrote: Or, you could be fucking another business over (valve) by supporting, condoning, and advertising piracy, You're nothing but a parasite. Justin wrote: Both could be used to do the same thing and that's to get traffic onto a server. On Fri, Dec 19, 2008 at 9:47 PM, msleeper mslee...@cyberwurx.com wrote: Personally I think supporting pirates is worse than spoofing player counts, but maybe that's just me. On Fri, 2008-12-19 at 21:42 -0500, Justin wrote: Yeah well its funny how you had cracked servers a while ago(wheres your slap on the wrist?) honestly stop being a player whore and remove your packet manipulation plugin or take it off your server altogether. On Fri, Dec 19, 2008 at 9:36 PM, 1nsane 1nsane...@gmail.com wrote: I believe a bunch of us banned you for using those server crashing cvar exploits a while ago. Infact didn't Nephyrin or someone else make a thread about it here too? Funny you'd ask for our help now. Get off my mailing list, fattie (the last part is confirmed). On Fri, Dec 19, 2008 at 4:15 PM, Justin mysteriousjus...@gmail.com wrote: I don't know how its happening, but my
Re: [hlds] VAC problems and L4D steamids
Because right now I think valve made an update which has screwed the steam system over. (That is my personal view anyway). I got gifted L4D, and couldn't download for 3 hours, because every time i tried to install it I was promped for my password because my ticket expired. This happens every time the download stalls, and requires the blobs to be deleted and me to relogin again to get the download moving. Also happens for other games, so I think its to do with Steam servers rather than any game engine itself or VAC. [??R] The-/iller wrote: Been getting lots of reports from people that servers are getting almost all the clients dropped because of connections to steam/VAC being lost... thinking this is due to the massive traffic increase from L4D... but didn't notice until now that in L4D all steam id's begin with STEAM_1 instead of STEAM_0 but the remaining numbers are the same, so is there a new cluster of master servers? If so, then why are games like tf2 and dods being hard hit with disconnect waves? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Hacker
They are permanant now, they haven't been 1 year for ages Leonard L. Church wrote: Gregory Matherne wrote: The logic does hold, the VAC ban is only 1 year, so if you rob a bank you are sent to jail for some amount of time. Durring that time you are banned from all other activities. Sounds like a fairly good analog to me. Actually, VAC bans never go away. Not sure why you think they are only 1 year long. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] 10 Years of Half-Life
http://store.steampowered.com/sub/38/ You get a really good deal there, hl:s is $99.99 and you get it for $9.99! :P Ronny Schedel wrote: Yes my fault, I have seen the complete pack only. How about to exchange my extra copy of HL2 into another game? Like this? http://store.steampowered.com/app/280/ Nope, no way to do that ;) Ronny Schedel wrote: Is there some way to buy Half-Life: Source only? I own all the other HL games, but not HL Source. Noticed this on Slashdot good job Valve: intenscia [EMAIL PROTECTED] writes After 10 years of Half-Life and dealing with its silent protagonist Gordon Freeman, ModDB looks back at everything that Valve made possible with the release of its first game. The freedom and flexibility the Gldsource platform gave modders resulted in a plethora of user-generated contenthttp://www.moddb.com/features/10-years-of-half-lifesuch as Counter-Strike and Team Fortress. In this article they take a brief look at the mods that made the jump to retail as well as the top non-commercial mods that have become perennial classics. Planet Half-Life used the occasion to look back at the history of Valvehttp://planethalflife.gamespy.com/View.php?view=Articles.Detailid=121. Valve is celebrating by offering the original Half-Life for less than a dollar http://store.steampowered.com/app/70/ on Steam. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 3626 (20081119) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] (no subject)
Done. brian lyons wrote: can you please add this email [EMAIL PROTECTED] Brian L. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D dedicated server config guide
Into sv_search_key, like the description says. Patrick Shelley wrote: Umm, Note** sv_search_key - lets you set up a server that can be found via matchmaking, but only by people with a matching sv_search_key. This allows you to set up a server you or your friends can play on and still use the existing matchmaking lobby to set up avatars, difficulty, map, etc. Where do my friends put this key into their end? Patrick On 11/7/08, Patrick Shelley [EMAIL PROTECTED] wrote: Its all a big adventure - and i love it !!! On 11/7/08, Kitteny Berk [EMAIL PROTECTED] wrote: Get over it, if you don't like working stuff out for yourself, you should probably not be in the server hosting business. Karl Weckstrom wrote: Hats off to Valve for making us all figure out this junk on our own! Get your sh*t together, Valve. Now. -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Patrick Shelley Sent: Friday, November 07, 2008 3:02 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D dedicated server config guide hats off to you sir! On 11/7/08, Steve [EMAIL PROTECTED] wrote: Hey guys, I went through all 800 or so emails since yesterday and tried to pull out all the useful info we have found so far so we can have it all in one spot. While I am sure there alot more options out there.. This was written to convey the bare min config options needed to get a server up and running. http://forums.steampowered.com/forums/showthread.php?t=745441 Hope this helps! -Steve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 3596 (20081107) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D dedicated server config guide
You put it on your server, and then set it on your client in your console or whatever. Then when you do a lobby and create the game it searches for servers with that key. Patrick Shelley wrote: ## but only by people with a matching sv_search_key ## where do these folk put their key? in a cfg? in the lobby somewhere? I've set mine, where do others search for me using the unique key? Patrick ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Demo access exploit - FREE demo useage!
And I'd like to point out that valve could disable your account for doing this... Albeit the whole of #luahelp on gamesurge have done it. Saint K. wrote: A fk. This way aimed at only Alfred... CRAP sorry! -Original Message- From: Saint K. [mailto:[EMAIL PROTECTED] Sent: Thursday, November 06, 2008 10:01 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Demo access exploit - FREE demo useage! Hi, This got posted at our forums and appears to be working; Go to: http://www.gamestop.com/gs/landing/l4de ... fault.aspx Fill out everything properly, BUT fill in nothing at Transaction ID. You will get a message that a key is on its way to you. Lot's of people getting free keys. Cheers, Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server is reserved for members of joining lobby
I bet someones already waiting to join your server from the lobby. [EMAIL PROTECTED] wrote: I have a server set up and I put the sv_allow_lobby_connect_only 0 in my server's server.cfg file but when I try connecting, I get the message Server is reserved for members of joining lobby. What can I be doing wrong? Am I putting that line in the wrong place? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Left4Dead Server
Btw guys, seems like they packaged the server (srcds) and stuff with the L4D demo over steam. So if you're gonna setup a ded in your basement, you don't need to download 3 gigs again. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] server crashes during map change / last tf2 update
You yourself can't really... if you open it in visual studio (Windows server) it will just spit ASM at you. The best option is to send it to valve and hope it gets fixed :P Saint K. wrote: Hi, From the last TF2 update we're experiencing a rare crash during map change. It happens only once a day or so. The server creates a mini dump file. Now my question is, how can I analyze this file? Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Beta Servers?
May i ask, what is a Porcessor? I may have to get one if its in the requirements to play L4D... in fact, im gonna need a new computer to play L4D. Jake E wrote: Valve doesnt hate us! Well, they don't hate PLAYERS (free TF2 updates and other game updates, mod support, etc.). If there is a prerelease I won't be using it! Im hunting down a new video card and porcessor. That's time consuming enough. I'm looking at the NVIDIA 9600. Good or bad? On Tue, Oct 28, 2008 at 9:18 PM, [ЯтR] The-/iller [EMAIL PROTECTED] wrote: This is really agonizing for server operators... Valve why do you hate us so! :( Pray to god it will be at least like TF2 prerelease and a day early but hopefully with less disconnecting and less headaches William Stillwell - KI4SWY wrote: Dunno, my 20/20 home connection should be able to handle it, along with my 100/100 @ my office i can put a sv_download server on.. -Original Message- From: Cc2iscooL [EMAIL PROTECTED] Sent 10/28/2008 7:53:59 PM To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Beta Servers?Not to mention the amount of home connections able to handle 8 players on the Source2 engine is pretty sparse. Arg! wrote: I really hope its not going to be some kind of p2p style system, will make for lots of headaches. On Wed, Oct 29, 2008 at 10:37 AM, Cc2iscooL [EMAIL PROTECTED] wrote: Would be nice, wouldn't it? :) DontWannaName! wrote: If anyone wants to know what im talking about look here: http://store.steampowered.com/news/1945/ Will Valve give out SRCDS for L4D before the beta or when it comes out so we can host servers? Any info or updates on this as its only a week away... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Beta Servers?
That a Mini-PCI-E card? Didn't think so :P DontWannaName! wrote: I have a 9600GT, handles source games fine, the 9000 series is dirt cheap right now, sell ya mine... All im looking for is estimated resources per server and if they will release it before or at the time of the release. I wonder if SM will run on it :D ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] warning
scr's ARE exe's. Just a different extension :P Ferenc Kovacs wrote: 2008/10/27 Olly [EMAIL PROTECTED] Yea, GTFO TBH. scr's are just as dangerous as exe's... 2008/10/27 Steve Colebourne [EMAIL PROTECTED] Looks dodgy to me. .scr files are executable - download this file from a stranger at your own risk! Andrew A wrote: this is going around my css community *http://steamtube.bt-clan.com/videos/CS-Demo.scr* http://steamtube.bt-clan.com/videos/CS-Demo.scr steam accounts getting stolen ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds depending on the OS. :) Tyrael ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] warning
Actually i think the site was taken down within about the 2nd email to the list, I couldn't download the scr file at all (404 errors). Arg! wrote: Thanks for the warning and info about .SCR files, i didnt realise they were actually EXE's. On Tue, Oct 28, 2008 at 5:51 AM, Richard Eid [EMAIL PROTECTED] wrote: The IP address for http://www.bt-clan.com seems to be hosted in the Netherlands. http://ip-lookup.net/?ip=81.4.93.203 -Richard Eid On Mon, Oct 27, 2008 at 2:26 PM, Thomas Morton [EMAIL PROTECTED] wrote: Gah they are AUS based. I they were US / Europe I might have been able to drop a case in front of the HTCU. I'll keep digging: if anyone finds a decent UK or US link (like site hosting, IP's, addresses etc. anything) then I might be able to do something (drop me a line at this address). If anyone knows someone duped by one of their scams (UK only) and they dont mind going on record drop me their contact details or something. Not an awful lot I can do w/o an actual warrant but at the very least should be able to get a cease and desist on their site domain. Thomas Morton ++ No problem should ever have to be solved twice ++ 2008/10/27 Richard Eid [EMAIL PROTECTED] Burton, If it helps, this is the group's SC page: http://steamcommunity.com/groups/bt-clan If I remember the last complaint about them correctly, it was all the members who were distributing the link...though I have no solid evidence of any of that. -Richard Eid On Mon, Oct 27, 2008 at 12:55 PM, Burton Johnsey [EMAIL PROTECTED] wrote: When reporting such scams / phishing attempts, please provide a link to the person's SteamCommunity profile. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] is this ok
Watermelons are more than ok Philip Bembridge wrote: yes it is, I suppose you were referring to the watermelon? 2008/10/25 AnAkIn . [EMAIL PROTECTED] what? 2008/10/25 pipoquinha fascinora bandido [EMAIL PROTECTED] is this ok _ Confira vídeos com notícias do NY Times, gols direto do Lance, videocassetadas e muito mais no MSN Video! http://video.msn.com/?mkt=pt-br ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] fast dl abuse
But that would rely on your server still doing the downloading, again, on most free hosts which would probably have a limited connection to download anyway. Rick Payton wrote: After reading through the comments on the linked site, I got to thinking. How hard would be to setup your own fake fast download site, and use php or something to fake the referrer and redirect your clients to someone else download site? I know it's a stretch, and some work, but we all know there are determined enough people out there :( mauirixxx -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: Saturday, October 18, 2008 9:09 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] fast dl abuse I'm no IIS expert, but this looks promising: http://mvolo.com/blogs/serverside/archive/2006/11/10/Stopping-hot_2D00_linki ng-with-IIS-and-ASP.NET.aspx Found via google search: http://www.google.com/search?hl=enq=iis+hotlinking -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan Sent: Saturday, October 18, 2008 6:53 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] fast dl abuse Would you happen to have an example for us msiis users? - Original Message From: Tony Paloma [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, October 18, 2008 1:50:36 AM Subject: Re: [hlds] fast dl abuse Voogru and others have already explained how to do this. I don't know why this thread is still going on with speculation about how to do it. When a game client downloads a file from an sv_downloadurl, it submits as the referrer the game server it is connecting to. This is why limiting access by referrer works. With Apache, as mentioned earlier, you can use this script in a htaccess file. SetEnvIfNoCase Referer ^hl2://12\.34\.56\..* AllowDownload Order Deny,Allow Allow from env=AllowDownload Deny from all You can insert any regular expression you want to match the referer. This one will allow all game servers starting with 12.34.56 to use the download URL. Alternatively, use the script mentioned later. RewriteEngine On RewriteCond %{HTTP_REFERER} !^hl2://0.0.0.0: RewriteCond %{HTTP_USER_AGENT} !^Half-Life\ 2$ RewriteRule ^(.*)$ $1 [F] Again, any regular expression should work. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName! Sent: Friday, October 17, 2008 8:02 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] fast dl abuse What if its more than one game server people are downloading from... - Original Message From: Rick Payton [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, October 17, 2008 5:58:23 PM Subject: Re: [hlds] fast dl abuse A quick google search returned this from a forum from 3 years ago, that seemed to work well enough for me: RewriteEngine On RewriteCond %{HTTP_REFERER} !^hl2://0.0.0.0: RewriteCond %{HTTP_USER_AGENT} !^Half-Life\ 2$ RewriteRule ^(.*)$ $1 [F] I changed the 0.0.0.0 to (x.x.x.x|y.y.y.y) in the .htaccess file. While my client was able to successfully download the map, using a web browser I was forbidden to view the directory. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Donnie Newlove Sent: Friday, October 17, 2008 2:05 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] fast dl abuse I stand corrected, the most elegant way would of course be to only allow downloads from hosts that are already connected or connecting to the game server. On Sat, Oct 18, 2008 at 1:28 AM, Karl Weckstrom [EMAIL PROTECTED] wrote: You HAVE to restrict access via IP on the webserver itself. Sadly there's no other way. Turning off directory browsing is useless, as they'll find out the path anyway. Valve opted to use Internet Explorer as their internal game browser, which leverages WININET.DLL. http://support.microsoft.com/kb/884931 As you can see from the above URL, you can download a debug version of wininet.dll to troubleshoot IE issues. This will reveal absolutely all details about the transfer, including all paths. It's pointless to try and obscure your map download url, it simply needs to be restricted by IP on the webserver. From: [EMAIL PROTECTED] [EMAIL PROTECTED] On Behalf Of Cc2iscooL [EMAIL PROTECTED] Sent: Friday, October 17, 2008 7:04 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] fast dl abuse Unfortunately this also shows in the sv_downloadurl, but yes, that would limit it quite a bit. Steve wrote: The first thing I would do (which I have already done) is disable
Re: [hlds] fast dl abuse
The problem is is it's not YOUR server IP that is used to connect. It is connecting clients IP's. The best way I can think of is a plugin. OnClientConnect (If run before downloads start), add the ip to a database, and then use url rewrite and get a php script to handle the downloads. Patrick Shelley wrote: Hi Listy, I think my fast dl webspace is being leeched. I can find thousands of tf/maps directorys to browse and potentially hook into and use the url in my server.cfg Is there any way of preventing any connections to my fast dl server other than my own game server (via IP:port) Love to all Pat xxx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] sv_tags
Yep, that's the idea. Patrick Shelley wrote: Also, can i add custom ones? sv_tags alltalk,nocrits,gravity,N1Gstats for example ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Disable deathmatch autokick?
garrysmod/gamemodes/DarkRP/lua ? Jake E wrote: I've located the specified file and I don't see that command line. Is it in the /garrysmod/lua/includes directory? On Sun, Sep 14, 2008 at 5:39 AM, Embout [EMAIL PROTECTED] wrote: Edit init.lua file and set this to 0 : CfgVars[dmautokick] = 1 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Fast DL server zipping
Are you sure that it's not just downloading from the game server? Check when you join th egame if it's got a .bz2 extension on the end Kveri wrote: I'm using linux command bzip2 - without any settings, just bzip2 map.bsp, not .tar.bz2 just .bz2 Kveri Kevin Ottalini wrote / napísal(a): I found using Bzip2 to compress maps and related content to not be compatible with Source games, the clients just never saw them. This was both Win32 and Linux servers referring to both Win32 and linux based webservers. I tested this extensively (but was a year or so ago). The only thing that worked was to let the Game Server compress the files to .ztmp, move the .ztmp files over to the web server and then rename the .ztmp extensions to .bz2 - make sure the extension is lower case on a linux based webserver. Step by step: --- 1. run the map, 2. disable http downloading (sv_downloadurl ) 3. connect a client with none of the custom content 4. let it download and enter the map 5. copy everything that was compressed into .ztmp to the web server 6. rename all the .ztmp extensions on the web server to .bz2 7. then re-enable sv_downloadurl with your url and test again with a clean client to verify all the .bz2 files are downloaded from the web server .res file are never compressed by the server and only .res is accessed on the web server, but they are small. qUiCkSiLvEr - Original Message - From: JDoc0512 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, September 09, 2008 3:28 PM Subject: Re: [hlds] Fast DL server zipping you can use bz2 to compress any file as long as you maintain the directory structure and I don't think you can use zip but why would you use it anyway when bz2 does the same thing by the way, you don't really have to compress sound files. bz2 reduces sizes of sound files only little bit --- On Tue, 9/9/08, Patrick Shelley wrote: From: Patrick Shelley Subject: [hlds] Fast DL server zipping To: HLDS Mail List hlds@list.valvesoftware.com Date: Tuesday, September 9, 2008, 3:55 PM Can i bz2 everything in my fast dl server or just maps? can i zip models and sounds up and the client will get them ok? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] GMod: How to enable different commands for different players?
You don't need to continually send emails about this. You are MORE likely to get help if you join one of the IRC channels #luahelp on irc.gamesurge.net You would need an admin mod (Lua) to do this with. Jake E wrote: I want to sell admin and sandbox deals to support my server, but I need to know how to enable different commands for different players: /sv_noclip /sv_propmax /map Admin-only noclip? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
Umm, i'd love to test it. However, I joined your tf2nades.com arena server (If you don't host this, my apologies), because it had 21 players in it. WRONG. If you removed the fake clients, perhaps more people would join and STAY because there weren't any. LDuke wrote: Just released a beta yesterday: http://www.tf2nades.com/ (And yes, it adds tf2nades to the tags. Thanks to Valve for fixing this system!) If you have any questions or problems please use the SourceMod forum (linked on that page) rather than this email list. Duke On Thu, Aug 21, 2008 at 2:34 PM, MStiehm [EMAIL PROTECTED] wrote: Is that open to the public yet? Your plugin.. -- From: LDuke [EMAIL PROTECTED] Sent: Thursday, August 21, 2008 1:18 PM To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] The new tagging system Valve turned a broken system into a usable system. As a plugin developer I'm very glad to see the changes. My TF2NADES plugin will definitely be adding a tag now that the server admins won't be upset by it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Bandwidth Help?
Ventrilo is easier to admin, but Teamspeaks interface is better imo, I find it hard to get round Ventrilo. Clyde cide wrote: Ventrilo is the easiest to admin imo. Either way they have a killer discount on both the server and vent or TS look for the coupon code on the front page! On Mon, Aug 25, 2008 at 9:32 PM, Jake E [EMAIL PROTECTED] wrote: thanks for all the links, though my choices were *limited* because I was looking to host a GMod server... So, right now counter-strike.com would be my best bet. Thanks for all the reccomendatoins though. Also, one more question. Which is better: Teamspeak or Ventrillo? Or is it something wierd, like, to use Ventrillo i need Teakspeak? Thanks ahead of time, and have a good day. - OCPwner On Mon, Aug 25, 2008 at 8:34 PM, Clyde cide [EMAIL PROTECTED] wrote: I run all my servers from counter-strike.com they offer solid server 24/7 tech support. Ive been with them over a year almost 2 and never had a major problem or concern. They will install mods and help tweak the server till your ready to tinker yourself. On a high priority ticket Ive never waited more than 10 minutes for a reply. If ya stop by there tell em The Drunken Brawler sent ya On Mon, Aug 25, 2008 at 3:17 PM, Midnight [EMAIL PROTECTED] wrote: midnightgaming.net Blood Letter wrote: darkstarllc.com is what I use now. I'd give them a B. I've had good luck with leetservers.com in the past, but the price is up there. I'd give them an A. Won't go into details here though. Date: Mon, 25 Aug 2008 12:06:37 -0400 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server Bandwidth Help? yeah, i think im going to look at AOWC. Do you know any cheap hosting providers? On Sun, Aug 24, 2008 at 11:09 PM, Neonicacid [EMAIL PROTECTED] wrote: Yeah, setting up an sv_downloadurl to stream in custom files from a webserver / remote server is going to be a must.. 500kbps is only going to max out at around 62.5KBps, so loading files of significant size to your clients will take a very long time.. As for the number of players, I would say that under 10 is going to be where you'd end up.. Whenever I am playing on a server (100tick) I am usually getting about 6-10KBps from the server, so spreading that out to 10 clients would mean that you would be having to put out at least 100KBps over your wire, which just isn't possible.. If it's within your price point you might consider looking at getting a hosting provider, since they usually offer great network speeds opposed to running it off of a home(?) connection... Hope this helps, ~Neonicacid On 8/24/08, John Long [EMAIL PROTECTED] wrote: I'm not quite sure, but with a limited upstream like that I'd use another server to host the maps / textures / etc. On Sun, Aug 24, 2008 at 9:23 PM, Jake E [EMAIL PROTECTED] wrote: How many people could fit on a server with a 500kbps upstream? Custom Files = YES. -- I don't have a sig -_- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [I Less Than Three Aimee] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- I don't have a sig -_- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Be the filmmaker you always wanted to be—learn how to burn a DVD with Windows(R). http://clk.atdmt.com/MRT/go/108588797/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
Got a link to those videos? Andreas Grimm wrote: valve should add a few grenades in TF2 ... at least the conc grenades :D -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley Sent: Thursday, August 21, 2008 9:09 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] The new tagging system I loved those TF2NADES vids on youtube ! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] What does this mean?
What? Just put this file in lua\autorun\server\ Jake E wrote: -- Forwarded message -- From: MDaemon at delta.itnetx.com [EMAIL PROTECTED] Date: Sat, Aug 9, 2008 at 9:34 PM Subject: Transient Delivery Failure To: [EMAIL PROTECTED] The attached message had transient non-fatal delivery errors THIS IS A WARNING MESSAGE ONLY - YOU DO NOT NEED TO RESEND YOUR MESSAGE! This server is configured to automatically retry delivery at configured intervals. Subsequent attempts to deliver this message are pending. --- Session Transcript --- Sun 2008-08-10 11:34:05: Parsing message \pd5202734.msg Sun 2008-08-10 11:34:05: * From: [EMAIL PROTECTED] Sun 2008-08-10 11:34:05: * To: [EMAIL PROTECTED] Sun 2008-08-10 11:34:05: * Subject: [hlds] How to set ping limit on GMod Server? Sun 2008-08-10 11:34:05: * Message-ID: [EMAIL PROTECTED] Sun 2008-08-10 11:34:05: * Route slip host: [10.255.255.28] Sun 2008-08-10 11:34:05: * Route slip port: 25 Sun 2008-08-10 11:34:05: Attempting SMTP connection to [10.255.255.28] Sun 2008-08-10 11:34:05: Attempting SMTP connection to [10.255.255.28:25] Sun 2008-08-10 11:34:05: Waiting for socket connection... Sun 2008-08-10 11:34:26: * Winsock Error 10060 The connection timed out. Sun 2008-08-10 11:34:26: * 10.255.255.28 added to connection failure cache for 5 minutes Sun 2008-08-10 11:34:26: This message is 60 minutes old; it has 0 minutes left in this queue Sun 2008-08-10 11:34:26: Remote queue lifetime exceeded; message placed in retry queue --- End Transcript --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] What does this mean?
Oh and if you mean changing the ping it kicks at open the lua file with notepad and find the line... Jake E wrote: -- Forwarded message -- From: MDaemon at delta.itnetx.com [EMAIL PROTECTED] Date: Sat, Aug 9, 2008 at 9:34 PM Subject: Transient Delivery Failure To: [EMAIL PROTECTED] The attached message had transient non-fatal delivery errors THIS IS A WARNING MESSAGE ONLY - YOU DO NOT NEED TO RESEND YOUR MESSAGE! This server is configured to automatically retry delivery at configured intervals. Subsequent attempts to deliver this message are pending. --- Session Transcript --- Sun 2008-08-10 11:34:05: Parsing message \pd5202734.msg Sun 2008-08-10 11:34:05: * From: [EMAIL PROTECTED] Sun 2008-08-10 11:34:05: * To: [EMAIL PROTECTED] Sun 2008-08-10 11:34:05: * Subject: [hlds] How to set ping limit on GMod Server? Sun 2008-08-10 11:34:05: * Message-ID: [EMAIL PROTECTED] Sun 2008-08-10 11:34:05: * Route slip host: [10.255.255.28] Sun 2008-08-10 11:34:05: * Route slip port: 25 Sun 2008-08-10 11:34:05: Attempting SMTP connection to [10.255.255.28] Sun 2008-08-10 11:34:05: Attempting SMTP connection to [10.255.255.28:25] Sun 2008-08-10 11:34:05: Waiting for socket connection... Sun 2008-08-10 11:34:26: * Winsock Error 10060 The connection timed out. Sun 2008-08-10 11:34:26: * 10.255.255.28 added to connection failure cache for 5 minutes Sun 2008-08-10 11:34:26: This message is 60 minutes old; it has 0 minutes left in this queue Sun 2008-08-10 11:34:26: Remote queue lifetime exceeded; message placed in retry queue --- End Transcript --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] GMod sever crash at start
hostname My Server Name rcon_password passwordhere No / in Source/Goldsrc convars! Jake E wrote: i know that, but whats the coding, like i know its something like: /servername (servername) /rcon (password) 2008/8/6 Steve [EMAIL PROTECTED] Just create a text file named server.cfg (without a .txt extension) and save it in the garrysmod/cfg directory. Put all your settings in there and it will load it on each map change. Jake E wrote: also, for future reference, how do i create/make a server config file? 2008/8/6 Jake E [EMAIL PROTECTED] thanks, message sent :) I hope he can help me. If not, I'll delete the srcds folder and try again :( -Jake 2008/8/6 Tom Leighton [EMAIL PROTECTED] Attach it to an email and email it to [EMAIL PROTECTED] Jake E wrote: how do I send it to him, and there are no add-ons or third party scripts to my knowledge. But I will update, thank you. 2008/8/6 Tom Leighton [EMAIL PROTECTED] Remove ALL addons Remove ALL third-party scripts Update your server via the hldsupdatetool Try again. If it still does it, you will need to send the MDMP to garry Jake E wrote: -console -game garrysmod +map gm_flatgrass +maxplayers 3 -autoupdate I see the console only, and if I choose to launch it, the Srcds Watchdog, which restarts the console everytime it crashes, which is about, 2 seconds (i counted the timestamps). Also, after every crash, a MDMP file is created. If you want me to attach it, I can, because I don't have the proper program to open it. 2008/8/6 Eric van Beesten [EMAIL PROTECTED] Can you post your startup commando? And do you see your console or do you see only your batch windows? -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jake E Verzonden: woensdag 6 augustus 2008 18:32 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: Re: [hlds] GMod sever crash at start I'm not using metamod... its a standalone dedicated server. Maxplayers 6, map: gm_flatgrass.., it's pretty standard. I haven't even made my config file yet (btw, where can I make one? like for the server name and RCON password?) On Wed, Aug 6, 2008 at 11:57 AM, [ЯтR] The-/iller [EMAIL PROTECTED] wrote: GMod is on OB engine now is it not? If your using metamod with it you prolly just need the latest version of metamod Its been a while since I last did a gmod server but could you give us some specifics on what settings you have in gmod and any extra things you are trying to use. Jake E wrote: and here's some proof... the console crashes a split second after the print screen. A bunch of lines pop up for a split second saying something about failure. Then it crashes. On Tue, Aug 5, 2008 at 10:57 PM, Jake E [EMAIL PROTECTED] wrote: My sister closed the console unexpectedly and now the console won't start. The last line of text in the console is maxplayers set to 6 and then it crashes. And it's not a big crash, the window just closes. Can anyone help me fix this? -- I don't have a sig -_- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- I don't have a sig -_- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 (20080806) Informatie __ Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem. http://www.nod32.nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http
Re: [hlds] GMod sever crash at start
Remove ALL addons Remove ALL third-party scripts Update your server via the hldsupdatetool Try again. If it still does it, you will need to send the MDMP to garry Jake E wrote: -console -game garrysmod +map gm_flatgrass +maxplayers 3 -autoupdate I see the console only, and if I choose to launch it, the Srcds Watchdog, which restarts the console everytime it crashes, which is about, 2 seconds (i counted the timestamps). Also, after every crash, a MDMP file is created. If you want me to attach it, I can, because I don't have the proper program to open it. 2008/8/6 Eric van Beesten [EMAIL PROTECTED] Can you post your startup commando? And do you see your console or do you see only your batch windows? -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jake E Verzonden: woensdag 6 augustus 2008 18:32 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: Re: [hlds] GMod sever crash at start I'm not using metamod... its a standalone dedicated server. Maxplayers 6, map: gm_flatgrass.., it's pretty standard. I haven't even made my config file yet (btw, where can I make one? like for the server name and RCON password?) On Wed, Aug 6, 2008 at 11:57 AM, [ЯтR] The-/iller [EMAIL PROTECTED] wrote: GMod is on OB engine now is it not? If your using metamod with it you prolly just need the latest version of metamod Its been a while since I last did a gmod server but could you give us some specifics on what settings you have in gmod and any extra things you are trying to use. Jake E wrote: and here's some proof... the console crashes a split second after the print screen. A bunch of lines pop up for a split second saying something about failure. Then it crashes. On Tue, Aug 5, 2008 at 10:57 PM, Jake E [EMAIL PROTECTED] wrote: My sister closed the console unexpectedly and now the console won't start. The last line of text in the console is maxplayers set to 6 and then it crashes. And it's not a big crash, the window just closes. Can anyone help me fix this? -- I don't have a sig -_- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- I don't have a sig -_- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 (20080806) Informatie __ Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem. http://www.nod32.nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] GMod sever crash at start
Attach it to an email and email it to [EMAIL PROTECTED] Jake E wrote: how do I send it to him, and there are no add-ons or third party scripts to my knowledge. But I will update, thank you. 2008/8/6 Tom Leighton [EMAIL PROTECTED] Remove ALL addons Remove ALL third-party scripts Update your server via the hldsupdatetool Try again. If it still does it, you will need to send the MDMP to garry Jake E wrote: -console -game garrysmod +map gm_flatgrass +maxplayers 3 -autoupdate I see the console only, and if I choose to launch it, the Srcds Watchdog, which restarts the console everytime it crashes, which is about, 2 seconds (i counted the timestamps). Also, after every crash, a MDMP file is created. If you want me to attach it, I can, because I don't have the proper program to open it. 2008/8/6 Eric van Beesten [EMAIL PROTECTED] Can you post your startup commando? And do you see your console or do you see only your batch windows? -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jake E Verzonden: woensdag 6 augustus 2008 18:32 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: Re: [hlds] GMod sever crash at start I'm not using metamod... its a standalone dedicated server. Maxplayers 6, map: gm_flatgrass.., it's pretty standard. I haven't even made my config file yet (btw, where can I make one? like for the server name and RCON password?) On Wed, Aug 6, 2008 at 11:57 AM, [ЯтR] The-/iller [EMAIL PROTECTED] wrote: GMod is on OB engine now is it not? If your using metamod with it you prolly just need the latest version of metamod Its been a while since I last did a gmod server but could you give us some specifics on what settings you have in gmod and any extra things you are trying to use. Jake E wrote: and here's some proof... the console crashes a split second after the print screen. A bunch of lines pop up for a split second saying something about failure. Then it crashes. On Tue, Aug 5, 2008 at 10:57 PM, Jake E [EMAIL PROTECTED] wrote: My sister closed the console unexpectedly and now the console won't start. The last line of text in the console is maxplayers set to 6 and then it crashes. And it's not a big crash, the window just closes. Can anyone help me fix this? -- I don't have a sig -_- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- I don't have a sig -_- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 (20080806) Informatie __ Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem. http://www.nod32.nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RCon Bad Password Exploit/Crash
Open it as a project with Visual Studio. SakeFox wrote: I was just wondering what is needed to look at mini dumps or is this something that we can't do? Some times i get crashes, but I don't like to say there is a issue with anything until i know if it is something i added or the game itself. although i'm sure that 9/10 times its something i did heh Eric Smith wrote: I've had some .mdmp files sent to me and it looks like the rcon crash some servers are getting is in SourceMod. Make sure you have the latest version installed. -Eric STACK_TEXT: WARNING: Frame IP not in any known module. Following frames may be wrong. 0012e258 0ed6223d 0f0a6ce0 0edb9640 0x1574a6b8 0012e2d0 0bcf9de5 00089601 7d4d0e00 00089601 sourcemod_2_ep2+0x5223d 0012e2e4 0bcf598d 00089601 0bcf86bc 00089601 engine!CServerPlugin::GameFrame+0x65 [d:\dev\mdurand_main\rel\hl2\src\engine\sv_plugin.cpp @ 404] -Original Message- From: Eric Smith Sent: Monday, August 04, 2008 10:35 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: RE: [hlds] RCon Bad Password Exploit/Crash We're working on fixing these issues, but I haven't been able to reproduce the rcon crash. Are the servers that are crashing running any add-ons? Are there any .mdmp files created after the crash? -Eric -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matthew Crain Sent: Saturday, August 02, 2008 10:42 PM To: hlds@list.valvesoftware.com Subject: [hlds] RCon Bad Password Exploit/Crash It looks like the RCon bad password crash is back following this last update. I was able to reproduce it by sending a command to the server via my ingame console and using the wrong password. Once the server kicked/banned me, it crashed. Hopefully, Valve can include the regression fix with the _resetgamestats exploit. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] (no subject)
LOL Someone made a boo boo chillicane wrote: oops! On 8/4/08, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: Oooh... a password! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Admin Elite HS Sent: Sunday, August 03, 2008 12:03 PM To: hlds@list.valvesoftware.com Subject: [hlds] (no subject) Welcome to the hlds@list.valvesoftware.com mailing list! To post to this list, send your email to: hlds@list.valvesoftware.com General information about the mailing list is at: http://list.valvesoftware.com/mailman/listinfo/hlds If you ever want to unsubscribe or change your options (eg, switch to or from digest mode, change your password, etc.), visit your subscription page at: http://list.valvesoftware.com/mailman/options/hlds/elite.hs%40hotmail.com You can also make such adjustments via email by sending a message to: [EMAIL PROTECTED] with the word `help' in the subject or body (don't include the quotes), and you will get back a message with instructions. You must know your password to change your options (including changing the password, itself) or to unsubscribe. It is: mik987mik987 Normally, Mailman will remind you of your list.valvesoftware.com mailing list passwords once every month, although you can disable this if you prefer. This reminder will also include instructions on how to unsubscribe or change your account options. There is also a button on your options page that will email your current password to you. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] FIRST!!!
What the HELL is an eggplant? Ook wrote: The link is dead. Dang, I wanted to see it! My tomatoes are green and one inch diamater max. My first zucchinni bloomed yesterday and is 4 inches long today. My eggplants are just now budding, and my pumpkin vines are only 6 feet long, no blossoms yet :( - Original Message - From: Richard Eid [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, July 18, 2008 7:19 AM Subject: Re: [hlds] FIRST!!! Sorry hlds -Richard Eid On Fri, Jul 18, 2008 at 10:18 AM, Richard Eid [EMAIL PROTECTED] wrote: Here is my first bounty of the year. They were delicious. Click Herehttp://picasaweb.google.com/richard.eid/Garden2008/photo?authkey=whIo70qVF3U#5224357521892897986to be jealous. -Richard Eid ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] FIRST!!!
Umm actually I didn't, but I do now. We just call them Aubergines here, (you would know, you're in the same country as me), not Egg Plants. [EMAIL PROTECTED] wrote: Aubergine. But I think you knew that didn't you. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: 18 July 2008 17:32 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] FIRST!!! What the HELL is an eggplant? Ook wrote: The link is dead. Dang, I wanted to see it! My tomatoes are green and one inch diamater max. My first zucchinni bloomed yesterday and is 4 inches long today. My eggplants are just now budding, and my pumpkin vines are only 6 feet long, no blossoms yet :( - Original Message - From: Richard Eid [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, July 18, 2008 7:19 AM Subject: Re: [hlds] FIRST!!! Sorry hlds -Richard Eid On Fri, Jul 18, 2008 at 10:18 AM, Richard Eid [EMAIL PROTECTED] wrote: Here is my first bounty of the year. They were delicious. Click Herehttp://picasaweb.google.com/richard.eid/Garden2008/photo?authke y=whIo70qVF3U#5224357521892897986to be jealous. -Richard Eid ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Gmod Lag
In which case on my connection (2mbps down, 256kbps up) you're saying I could host 25 people... Which is insane. Because I can host no more than 4 people (Not doing anything, just moving around) with all their rates set to 1, updaterate 33 and cmdrate 33.// Jake E wrote: To many vehicles, not enough server bandwidth, too many people, not fast enough server, lots of basic things. What's your upload speed: http://www.speedtest.net I would try having one person on your server per 10kbps upstream if you have more vehicles than people if less or equal vehicles than people try 7kbps upstream per person. On Tue, Jul 15, 2008 at 5:43 AM, Timothy L Havener [EMAIL PROTECTED] wrote: Anyone know what could cause pings to shoot up when entering vehicles in Gmod? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Gmod Lag
About right then :P Cc2iscooL wrote: I think he means KB/sec. On Tue, Jul 15, 2008 at 3:01 PM, Tom Leighton [EMAIL PROTECTED] wrote: In which case on my connection (2mbps down, 256kbps up) you're saying I could host 25 people... Which is insane. Because I can host no more than 4 people (Not doing anything, just moving around) with all their rates set to 1, updaterate 33 and cmdrate 33.// Jake E wrote: To many vehicles, not enough server bandwidth, too many people, not fast enough server, lots of basic things. What's your upload speed: http://www.speedtest.net I would try having one person on your server per 10kbps upstream if you have more vehicles than people if less or equal vehicles than people try 7kbps upstream per person. On Tue, Jul 15, 2008 at 5:43 AM, Timothy L Havener [EMAIL PROTECTED] wrote: Anyone know what could cause pings to shoot up when entering vehicles in Gmod? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Gmod Lag
Complain to BT. The max speed i can get is 256kbps up and 2.0mbps down, since I'm running ADSL on copper telephone wires. Wish we had fiber-optics here. Tony Paloma wrote: Ya, 256kbps isn't going to get you very far. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL Sent: Tuesday, July 15, 2008 1:07 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Gmod Lag I think he means KB/sec. On Tue, Jul 15, 2008 at 3:01 PM, Tom Leighton [EMAIL PROTECTED] wrote: In which case on my connection (2mbps down, 256kbps up) you're saying I could host 25 people... Which is insane. Because I can host no more than 4 people (Not doing anything, just moving around) with all their rates set to 1, updaterate 33 and cmdrate 33.// Jake E wrote: To many vehicles, not enough server bandwidth, too many people, not fast enough server, lots of basic things. What's your upload speed: http://www.speedtest.net I would try having one person on your server per 10kbps upstream if you have more vehicles than people if less or equal vehicles than people try 7kbps upstream per person. On Tue, Jul 15, 2008 at 5:43 AM, Timothy L Havener [EMAIL PROTECTED] wrote: Anyone know what could cause pings to shoot up when entering vehicles in Gmod? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Force a -nomaster to be listed
Sounds like they're using the default TCAdmin settings. In which case you wouldnt be able to upload amxmodx or metamod anyway... Write to your host, say that -nomaster wont do jack for traffic, the only reason that it uses less bandwidth is because its not listed, no players are querying it. Never wrote: Very nice idea, but my hosting doesn't allow to upload .dll files via ftp or rename another files to .dll :( Can a amxmodx/metamod plugin rename files in the server? thank you Andreas Grimm escribió: I would hex edit the engine file to rename the -nomaster command into something other ... perhaps -pwnd or so ... that the -nomaster command of their start up script doesn't work anymore ... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Saint K. Sent: Tuesday, July 15, 2008 9:37 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Force a -nomaster to be listed I don't know much about it, but wouldn't it be possible to have it activate master communication by some sort of plugin? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Never Sent: Tuesday, July 15, 2008 9:36 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Force a -nomaster to be listed Hi, I am paying for a hosting which is having excelent reliability and is the first hosting that gives me everithing i need. They have excelent performance and low ping for international players (My community is open for the best Half-Life players of Latin America). But they have an only negative point... They adds -nomaster to ALL of their servers. The reason is that the queries done to the server produces high traffic. My question is: ¿Is there any way to make server to apear in list anyway? I am thinking about deceiving master servers sending server info or something simillar. Thank you Nevermore ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.11/1553 - Release Date: 7/15/2008 5:48 AM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Possible CS:S server exploit?
Have you tried removing all Eventscripts? It seems that it loads one and then starts to shutdown. Ryan wrote: The percentage thing is totally normal, I have not completed an update in the last year or so that ended at an actual 100%. On Fri, Jul 11, 2008 at 3:55 PM, Matt D [EMAIL PROTECTED] wrote: I run a CSS surfing server (on windows server 2003) with mani admin (via sourceMM) and eventscripts (and the es_tools addon) along with many custom eventscripts. Last night my server mysteriously crashed and would not start back up. I spoke with one of the players who was in my server at the time, and someone allegedly said they were going to crash it; shortly after the server went down. It now refuses to start back up, and the final console lines in this screen shot are what it says before crashing and then attempting to restart via my keepalive batch script: http://img388.imageshack.us/img388/364/46784441qg3.jpg I know these errors have been seen before (via google searches), but what really intrigues me is what followed. Thinking I may have a bad memory stick I copied the entire srcds directory to another computer hoping it might work, but the exact same thing happens. Then just for kicks I decide to try running the hldsupdatetool, first of all it turns out I was not running the most recent version of the srcds, so it attempts to update it (I'm thinking that may have been part of the problem). It begins to update, but what I find odd is that the percentages are above 100%, quite far past 100% in some cases; I cannot remember the exact numbers here but it was quite large. Now I am very perplexed as to what the problem might be, so I decided to run the updater again, but this time specify the -verify_all flag. I caught the percentages this time, and it starts verifying at 0.00% and stays there for a while, then abruptly jumps to 154300.00% and then finishes at 348441500.00%, after completion reporting my hlds installation is up to date. It would appear that something has been seriously compromised and/or corrupted within my srcds installation somewhere, but I am not sure exactly what. What leads me to believe that this was an intentional act of malice is that my server was running just fine for weeks prior to this incident, then last night without me changing anything, my server is totally broken. I am currently in the process of starting with a fresh install and porting all my settings over to the new installation (as well as updating a few of the plugins which I now know were outdated versions, perhaps this will help in the future too) hoping to fix things. I am really just wondering though if anyone has heard of anything like this before, or is aware of any known exploits or vulnerabilities which exist/may have existed in older versions of the srcds. I am trying my fresh install on version 95 which I believe is the most recent version. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Possible CS:S server exploit?
While you are doing this disable all addons and see if it fixes it. Matt D wrote: No, at present I am acquiring all new versions of the plugins and such that I use, because almost all of them aside from mani have more recent versions. If that doesn't fix things then I'll start disabling/enabling my different plugins and scripts one at a time until I figure out where the problem lies. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Possible CS:S server exploit?
I would guess either a ghost server, or when te server crashed it crashed hard, and windows/linux didnt release the port / ip address / process. Matt D wrote: Please forgive me for breaking the thread as I'm currently unsure how to reply to previously posted messages Now I truly am confused... I have changed nothing (on my server or the copy I made onto my local workstation) since the time of my original post, when things were not working. Just for the hell of it I decided to fire it back up, and it almost magically works; both locally and on my server. Let me repeat myself, I have changed nothing in the 18 or so hours since it originally stopped working. I really am clueless right now... While you are doing this disable all addons and see if it fixes it. Matt D wrote: * No, at present I am acquiring all new versions of the plugins and such that ** I use, because almost all of them aside from mani have more recent versions. ** If that doesn't fix things then I'll start disabling/enabling my different ** plugins and scripts one at a time until I figure out where the problem lies. * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] when will these be fixed?
No fighting please, I don't particularly want to get my gloves out... Ferenc Kovacs wrote: 2008/7/11 JDoc0512 [EMAIL PROTECTED]: yeah I know it's fun --- On Thu, 7/10/08, Patrick Shelley [EMAIL PROTECTED] wrote: From: Patrick Shelley [EMAIL PROTECTED] Subject: Re: [hlds] when will these be fixed? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 4:19 PM FIGHT FIGHT FIGHT !!! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds or grow up. :) Tyrael ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] when will these be fixed?
Ok, I warned you http://www.savelives.com/images_full/kimberlyclark/sterling_full.jpg What did you expect they were? Boxing gloves? :P JDoc0512 wrote: get them out --- On Thu, 7/10/08, Tom Leighton [EMAIL PROTECTED] wrote: From: Tom Leighton [EMAIL PROTECTED] Subject: Re: [hlds] when will these be fixed? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 4:47 PM No fighting please, I don't particularly want to get my gloves out... Ferenc Kovacs wrote: 2008/7/11 JDoc0512 [EMAIL PROTECTED]: yeah I know it's fun --- On Thu, 7/10/08, Patrick Shelley [EMAIL PROTECTED] wrote: From: Patrick Shelley [EMAIL PROTECTED] Subject: Re: [hlds] when will these be fixed? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 4:19 PM FIGHT FIGHT FIGHT !!! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds or grow up. :) Tyrael ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Immaturity of Saink K.
Guys, I agree, this has gone far enough for me to create a filter to move all these messages to the trash. If you want to let off steam, spam the SPUF forums and see how the mods like it (Guaranteed they will NOT like it). If anything, take it off-list, this is for hlds related talk not your petty arguments. Blood Letter wrote: This has been going on for what, 2 and a half days now? PLEASE moderate this list so all messages must be approved before going to the list. Unmoderate the list for 1 day whenever an update is announced or released, so you're not overwhelmed. Date: Fri, 11 Jul 2008 00:22:53 +0100 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Immaturity of Saink K. should be a age limit on this list to stop imature kids like this getting out of control. do us all a favour pick ur dummy back up and stfu 2008/7/11 SakeFox [EMAIL PROTECTED]: there is no need for this kind of language on these forums and can we please not make flame topic, they are useless on the mailing list JDoc0512 wrote: no you little fucker I'm making fun of him just like I'm making fun of you --- On Thu, 7/10/08, Craig Collinson [EMAIL PROTECTED] wrote: From: Craig Collinson [EMAIL PROTECTED] Subject: Re: [hlds] Immaturity of Saink K. To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 5:00 PM LOL you moan at others becouse of spam WTF is this ? 2008/7/10 Procyon [EMAIL PROTECTED]: We are not interested. Just drop it JDoc0512. JDoc0512 wrote: now this kid is sending me unsubscribe requests using my email I guess I'll do the same back to him since I like to play with minors except he doesn't know that only hlds emails are saved in my inbox and rest go to spam lol ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Making the world a better place one message at a time. http://www.imtalkathon.com/?source=EML_WLH_Talkathon_BetterPlace ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] when will these be fixed?
Come here and I will examine you! :P I'm a first-aider, whoever gets knocked out first gets my full attention Ook wrote: Ohh, that just isn't right!! /clenches cheeks together - Original Message - From: Tom Leighton [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, July 10, 2008 4:28 PM Subject: Re: [hlds] when will these be fixed? Ok, I warned you http://www.savelives.com/images_full/kimberlyclark/sterling_full.jpg What did you expect they were? Boxing gloves? :P JDoc0512 wrote: get them out --- On Thu, 7/10/08, Tom Leighton [EMAIL PROTECTED] wrote: From: Tom Leighton [EMAIL PROTECTED] Subject: Re: [hlds] when will these be fixed? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 4:47 PM No fighting please, I don't particularly want to get my gloves out... Ferenc Kovacs wrote: 2008/7/11 JDoc0512 [EMAIL PROTECTED]: yeah I know it's fun --- On Thu, 7/10/08, Patrick Shelley [EMAIL PROTECTED] wrote: From: Patrick Shelley [EMAIL PROTECTED] Subject: Re: [hlds] when will these be fixed? To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Thursday, July 10, 2008, 4:19 PM FIGHT FIGHT FIGHT !!! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds or grow up. :) Tyrael ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Cant spawn vehicles and thrusters in gmod 10
PHX 2 and 3 together will CLASH. Only install PHX3. Do you get any errors in the server-side or client-side console? Is your prop protector setup correctly? Remove all mods and then add them one by one. dan wrote: Hey guys. This is just a small question, i am running an 18 man dedicated server (standalone) and no one can spawn vehicles or thrusters and i cant figure out why, if you have any idear or wanna check the server please connection to 77.74.199.14:27015 -mods on this server are - spacebuild 2 (game mode) PHX2,PHX3,Spacebuildmodelpackalpha23 ULX/Ulib, amraan missile mod, wire, wire model pack 1, life support 2, Resorce distrib 2, doorstool, prop protection, again please if you have any idears please reply to this e-mail or if you wanna check the server again connect to 77.74.199.14:27015 No virus found in this outgoing message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1542 - Release Date: 09/07/2008 06:50 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Cant spawn vehicles and thrusters in gmod 10
Even with no addons installed? dan wrote: Ive already done this and there is no conflict cause this happened even after my server was reinstalled twice and it still does it -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: 09 July 2008 21:51 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Cant spawn vehicles and thrusters in gmod 10 PHX 2 and 3 together will CLASH. Only install PHX3. Do you get any errors in the server-side or client-side console? Is your prop protector setup correctly? Remove all mods and then add them one by one. dan wrote: Hey guys. This is just a small question, i am running an 18 man dedicated server (standalone) and no one can spawn vehicles or thrusters and i cant figure out why, if you have any idear or wanna check the server please connection to 77.74.199.14:27015 -mods on this server are - spacebuild 2 (game mode) PHX2,PHX3,Spacebuildmodelpackalpha23 ULX/Ulib, amraan missile mod, wire, wire model pack 1, life support 2, Resorce distrib 2, doorstool, prop protection, again please if you have any idears please reply to this e-mail or if you wanna check the server again connect to 77.74.199.14:27015 No virus found in this outgoing message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1542 - Release Date: 09/07/2008 06:50 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1542 - Release Date: 09/07/2008 06:50 No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1542 - Release Date: 09/07/2008 06:50 No virus found in this outgoing message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.4.7/1542 - Release Date: 09/07/2008 06:50 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [!! SPAM] hlds Digest, Vol 5, Issue 31
Have you closed all instances of source servers? Doomy wrote: i get this any idea's Updating Installation Updating 'Team Fortress 2 Content' from version 58 to version 59 0.00% ./orangebox\tf\bin\server.dll Could not open file ./orangebox\tf\bin\server_i486.so [EMAIL PROTECTED] tf2]# ./steam -command update -game tf -dir . Checking bootstrapper version ... Updating Installation Checking/Installing 'Team Fortress 2 Content' version 59 Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, July 09, 2008 12:07 AM Subject: [!! SPAM] hlds Digest, Vol 5, Issue 31 Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to [EMAIL PROTECTED] You can reach the person managing the list at [EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. Re: Team Fortress 2 Update Released (1nsane) 2. Re: Team Fortress 2 Update Released (Brian D'Arcy) 3. Re: Team Fortress 2 Update Released (Mike Stiehm) 4. Re: Team Fortress 2 Update Released (John Marszalek) 5. Re: Team Fortress 2 Update Released (Andreas Grimm) 6. Re: Team Fortress 2 Update Released (Steven Hartland) 7. Re: Team Fortress 2 Update Released (Craig Collinson) 8. Re: Team Fortress 2 Update Released (Clyde cide) 9. Re: [!! SPAM] hlds Digest, Vol 5, Issue 30 (Doomy) -- Message: 1 Date: Tue, 8 Jul 2008 18:57:29 -0400 From: 1nsane [EMAIL PROTECTED] Subject: Re: [hlds] Team Fortress 2 Update Released To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=ISO-8859-1 Use this till Valve fixes it: http://www.battlerealms.cc/forums/index.php?showtopic=2215 On Tue, Jul 8, 2008 at 6:53 PM, Don Williams [EMAIL PROTECTED] wrote: http://69.28.250.145/error.jpg -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Tuesday, July 08, 2008 6:40 PM To: [EMAIL PROTECTED]; Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED] Subject: [hlds] Team Fortress 2 Update Released The required update for Team Fortress 2 has been released. Please run hldsupdatetool to receive it. The specific changes include: - Fixed rcon crash caused by too many incorrect password attempts - Fixed clients experiencing connection problems during round restarts - Fixed flares not always being removed on impact - Fixed 32 player servers not working correctly with SourceTV enabled - Fixed dropped flags sometimes falling through the world - Fixed number key menu input sending 2 key events - Fixed PING field being clipped in the scoreboard at 800x600 resolution - Fixed broken Medigun taunt - Changed mat_showmiplevels to only be allowed when cheats are on Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Message: 2 Date: Tue, 8 Jul 2008 15:57:40 -0700 From: Brian D'Arcy [EMAIL PROTECTED] Subject: Re: [hlds] Team Fortress 2 Update Released To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=ISO-8859-1 Just open the file in orangebox/tf/scripts/talker/tf.txt The very last line in that file isn't commented out like it should be, just remove it. -- Message: 3 Date: Tue, 8 Jul 2008 17:58:14 -0500 From: Mike Stiehm [EMAIL PROTECTED] Subject: Re: [hlds] Team Fortress 2 Update Released To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=iso-8859-1 Same with me will not start same error -- Message: 4 Date: Tue, 8 Jul 2008 16:58:33 -0600 From: John Marszalek [EMAIL PROTECTED] Subject: Re: [hlds] Team Fortress 2 Update Released To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=us-ascii Getting a crash here as well... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Don Williams Sent: Tuesday, July 08, 2008 4:51 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress
Re: [hlds] Team Fortress 2 Update
You mean At 10:00 Pacific Eric Smith wrote: Tomorrow... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: Monday, July 07, 2008 5:18 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2 Update I read it as We're fixing the rcon crash bug and the timeout issues. Oh wait, that's what he said. There's no update out. (yet??) Eric, don't leave us!!! ETA please. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Aaron Rapp Sent: Monday, July 07, 2008 5:13 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2 Update Wait..you're fixing it or there is an update right now that will fix it? Aaron Rapp -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith Sent: Monday, July 07, 2008 4:59 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update We're fixing the rcon crash bug and the timeout issues. -Eric -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane Sent: Monday, July 07, 2008 4:52 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2 Update What about the RCON crash bug? Or the Time Out Issues? :D It happens on Windows too :/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] dod:s server crash exploit
Is it possibly the fact that the max edicts (Maximum entities) are created? SakeFox wrote: just change roll. I don't know why but doing it enough seemed to have crashed the server 2 twice. heres just 1min of the log fro 1 person. L 07/02/2008 - 11:13:16: King Longshanks17STEAM_0:1:9891209Red changed role to scout L 07/02/2008 - 11:13:16: King Longshanks17STEAM_0:1:9891209Red changed role to soldier L 07/02/2008 - 11:13:16: King Longshanks17STEAM_0:1:9891209Red changed role to pyro L 07/02/2008 - 11:13:16: King Longshanks17STEAM_0:1:9891209Red changed role to scout L 07/02/2008 - 11:13:16: King Longshanks17STEAM_0:1:9891209Red changed role to soldier L 07/02/2008 - 11:13:16: King Longshanks17STEAM_0:1:9891209Red changed role to pyro L 07/02/2008 - 11:13:16: King Longshanks17STEAM_0:1:9891209Red changed role to scout [EMAIL PROTECTED] wrote: what are they spamming in tf:2? the guys in dod:s beta are spamming ammo cans until the server crashes. SakeFox wrote: This is not just to dod:s beta, it also happens with TF2, just got hit by some tools [-=NRG=-]Yuyukais STEAM_0:1:16484115 King Longshanks STEAM_0:1:9891209 suomalainen STEAM:0:0:973129 [EMAIL PROTECTED] wrote: I caught these two in the process of trying to crash the server, it looks like they spam the ammo boxes until the server crashes. 07/02/2008 - 02:31:15: AMMO BOX238STEAM_0:0:16164104Axis changed role to #class_axis_kar98 07/02/2008 - 02:31:25: AMMO BOX'S SISTER239STEAM_0:1:19597054Axis changed role to #class_axis_kar98 [EMAIL PROTECTED] wrote: I would imagine the difference is that in odd:s beta they are tossing their spare ammo and eventually killing the server. [EMAIL PROTECTED] wrote: It would have to beta... as there was no instant respawn in the non-beta. Also, this is possible in TF2, but does not crash the servers. Kevin Ottalini [EMAIL PROTECTED] wrote: Dan is this for the DODS:BETA server or the regular one? - Original Message - From: dan To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, July 01, 2008 5:11 PM Subject: [hlds] dod:s server crash exploit Im getting players coming in and changing classes until the server crashes. Heres two of them in action, this is just a highlight of the full log files. L 07/01/2008 - 05:23:11: EVEN MORE AMMO!4STEAM_0:1:9154305Axis changed role to #class_axis_mp40 L 07/01/2008 - 05:23:11: EVEN MORE AMMO!4STEAM_0:1:9154305Axis changed role to #class_axis_mp44 L 07/01/2008 - 05:23:11: EVEN MORE AMMO!4STEAM_0:1:9154305Axis changed role to #class_axis_kar98 L 07/01/2008 - 05:23:11: EVEN MORE AMMO!4STEAM_0:1:9154305Axis changed role to #class_axis_mp40 L 07/01/2008 - 05:23:11: EVEN MORE AMMO!4STEAM_0:1:9154305Axis changed role to #class_axis_mp44 L 07/01/2008 - 05:23:14: EVEN MORE AMMO!4STEAM_0:1:9154305Axis changed role to #class_axis_kar98 L 07/01/2008 - 05:23:14: EVEN MORE AMMO!4STEAM_0:1:9154305Axis changed role to #class_axis_mp40 L 07/01/2008 - 17:28:37: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_kar98 L 07/01/2008 - 17:28:38: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_mp40 L 07/01/2008 - 17:28:38: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_kar98 L 07/01/2008 - 17:28:38: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_mp40 L 07/01/2008 - 17:28:38: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_mp44 L 07/01/2008 - 17:28:38: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_kar98 L 07/01/2008 - 17:28:38: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_mp40 L 07/01/2008 - 17:28:38: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_mp44 L 07/01/2008 - 17:28:39: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_kar98 L 07/01/2008 - 17:28:39: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_mp40 L 07/01/2008 - 17:28:39: {SoM}Tube|Sock55STEAM_0:1:10977514Axis changed role to #class_axis_mp44 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe,
Re: [hlds] Please connect with me :)
God damn i thought this was another of my friends on facebook :P Don Williams wrote: aww yeah.. you know it is ;) - Original Message - From: Hell Phoenix [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: 2008-07-01 04:44 PM Subject: Re: [hlds] Please connect with me :) Oh my...didnt realize it was /that /kind of mailing list =D Don Williams wrote: I will connect with you. -_^ - Original Message - From: Jason Smith [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: 2008-07-01 04:32 PM Subject: [hlds] Please connect with me :) Hi, I looked for you on Reunion.com, but you weren't there. Please connect with me so we can keep in touch. -Jason Do You Know Jason? YES - Connect with Jason, and see who's searching for you http://www.reunion.com/showInviteRegistration.do?uid=268539451 NO - I don't know Jason http://www.reunion.com/showInviteRegistration.do?unsub=trueuid=268539451[EMAIL PROTECTED] Reunion.com - Find Everyone from Your Past. You have received this e-mail because a Reunion.com Member sent an invitation to this e-mail address. For assistance, please refer to our FAQ or Contact Us. http://help.reunion.com/selfhelp?lid=2 Our Address: 2118 Wilshire Blvd., Box 1008, Santa Monica, CA 90403-5784 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Why is there always one person with problems? Or is that just the nature of Valve updates Cc2iscooL wrote: Whoohoo! Now my radio buttons no longer work properly! Thanks Valve! Jason Ruymen wrote: The required update for Team Fortress 2 has now been released. Please run hldsupdatetool to receive it. The specific changes include: - Fixed backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed - Added back some damage falloff to the Pyro's flamethrower. Not nearly as extreme as it was before the Pyro class pack - Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them - Fixed spy getting stuck in players after removing his disguise - Fixed spy stabbing and being able to go invisible instantly - Fixed spy disguised as enemy medic being able to spam voice commands - Fixed buffed health not decaying properly after being healed by a dispenser - Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc. - Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed) - Fixed a buildable item placement bug where the object would not rotate after the user tried to place in an invalid location Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
I think they meant if you have rebound slot keys for your weapons, the numbers will work for radio lists / selectable menus like the Engy's build menu rather than the weapons aswell! Eric van Beesten wrote: Yehh noticed myself... but in that case the updatenotes is a bit strange. I have deleted all bindings to slot1 to slot0, but if I play the game I cant select a weapon! And the menu is still bugging! But if I read the updatenotes, it will say that we can select 1 till 0 without any slot1/slot0 binding.. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Cc2iscooL Verzonden: woensdag 2 juli 2008 1:09 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: Re: [hlds] Team Fortress 2 Update Released Doesn't work. Already thought of that one. ;) Eric van Beesten wrote: See this in the update: - Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc. Maybe if you unbind slot1,slot2, etc it will function proper! I didn't test it! But I'm gone test it now -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Cc2iscooL Verzonden: woensdag 2 juli 2008 0:49 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: Re: [hlds] Team Fortress 2 Update Released Whoohoo! Now my radio buttons no longer work properly! Thanks Valve! Jason Ruymen wrote: The required update for Team Fortress 2 has now been released. Please run hldsupdatetool to receive it. The specific changes include: - Fixed backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed - Added back some damage falloff to the Pyro's flamethrower. Not nearly as extreme as it was before the Pyro class pack - Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them - Fixed spy getting stuck in players after removing his disguise - Fixed spy stabbing and being able to go invisible instantly - Fixed spy disguised as enemy medic being able to spam voice commands - Fixed buffed health not decaying properly after being healed by a dispenser - Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc. - Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed) - Fixed a buildable item placement bug where the object would not rotate after the user tried to place in an invalid location Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hlds, Yatin Vadhia recommends that you use Google Calendar
Lol... Yatin Vadhia wrote: I have been using Google Calendar to organise my calendar, find interesting events and share my schedule with friends and family members. I thought you might like to use Google Calendar, too. Yatin Vadhia recommends that you use Google Calendar. To accept this invitation and register for an account, please visit: [https://www.google.com/calendar/render?cid=Zm5iMjIxaW04cWdrb2F2YWxqdDJndWV0aWtAZ3JvdXAuY2FsZW5kYXIuZ29vZ2xlLmNvbQinvEmailKey=hlds%40list.valvesoftware.com%3Abed93d8bd92792a07f59480a71288663eb6a58c1] Google Calendar helps you keep track of everything going on in your life and that of the important people around you, and also helps you discover interesting things to do with your time. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hlds, Yatin Vadhia recommends that you use Google Calendar
LOL But would have provided free porn for the whole list... Spencer 'voogru' MacDonald wrote: Nah, it's not really embarrassing. Now if you would have accidentally sent the confirmation email from that new porn site you just signed up on... that would be embarrassing. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Yatin Vadhia Sent: Friday, June 27, 2008 4:32 PM To: hlds Subject: Re: [hlds] hlds, Yatin Vadhia recommends that you use Google Calendar Oh My God, how embarrassing, please disregard this e-mail, I sent it to the wrong e-mail address. 2008/6/27 Yatin Vadhia [EMAIL PROTECTED]: I have been using Google Calendar to organise my calendar, find interesting events and share my schedule with friends and family members. I thought you might like to use Google Calendar, too. Yatin Vadhia recommends that you use Google Calendar. To accept this invitation and register for an account, please visit: [ https://www.google.com/calendar/render?cid=Zm5iMjIxaW04cWdrb2F2YWxqdDJndWV0a WtAZ3JvdXAuY2FsZW5kYXIuZ29vZ2xlLmNvbQinvEmailKey=hlds%40list.valvesoftware. com%3Abed93d8bd92792a07f59480a71288663eb6a58c1 ] Google Calendar helps you keep track of everything going on in your life and that of the important people around you, and also helps you discover interesting things to do with your time. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] UAC kicking in due to active-x controls in the MOTD
The web browser is simply a hosted Internet Explorer (Shdocvw.dll) control, which is why it acts like IE, and is slow (It is rendered offscreen and then copied to a texture and displayed) Dustin Tuft wrote: Has any one tried the Application Compatibility Toolkit? Not sure if the steam client is making it's own call out to a web site or loading a browser to do it. Google for some simple steps that should leave the UAC on but not mess with Steam. First download and install Application Compatibility Toolkit. http://www.microsoft.com/downloads/details.aspx?FamilyId=24DA89E9-B581-47B0-B45E-492DD6DA2971displaylang=en Find the shortcut icon for Compatibility Administrator. Right click it and click Run as administrator. In the left hand pane, right-click on the database under Custom Databases and select Create New, and select Application Fix. Enter the name and other details of the application you want to alter behavior on and then browse to it to select it. Click Next. Click Next until you are in the Compatibility Fixes screen. On the Compatibility Fixes screen, find the item RunAsInvoker, and check it. Click Next and then Finish. Select File and Save As. Save the file as a app.SDB type file in a directory you will easily find it. Navigate to Start Menu, Right click Command Prompt and click Run as administrator. Run the following command at the prompt : sdbinst path\app.sdb Where path is the location where you have saved the app.sdb file. For example, if you saved the .SDB file as app.sdb in the c:\Windows folder, the command should be like this: sdbinst c:\windows\app.sdb You should now get a confirmatory message. Voila! You’re done, Vista will no longer prompt you with the UAC everytime you open your favorite app. Dustin Tuft Date: Mon, 23 Jun 2008 14:49:38 -0500 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] UAC kicking in due to active-x controls in the MOTD offtopicAnd you are probably the same people that complain about windows security. UAC is actually very helpful against malware/viruses, and really after you install your software, there is no reason to have it off. I hardly ever have to hit a continue on my home machines (except if there is an update to the software). Now at work its disabled because it severely slows me down having to hit continue every time I want to open a MMC console of some sort. It doesnt require a password, but its better than nothing (and if it required a password everytime even more people would turn it off). /offtopic Yatin Vadhia wrote: I was about to reply with exactly the same advice. :P That's what I do, every format, 1st thing, disable UAC. 2008/6/23 Olly [EMAIL PROTECTED]: I highly recommend disabling UAC. Its job is pretty useless as it does not ask for a password like the linux equivalent. To disable: Start Control Panel User Accounts Turn user account control on or offuncheck the box. This does not disable any account/user stuff todo with file permissions or stuff like that. It just sets it like XP. UAC is the first thing I disable when installing vista. I'm sure if you look over the internet, you will see so many people turning UAC off. 2008/6/23 Brainstorm [EMAIL PROTECTED]: Hi, I recently noticed that there are a few servers which seem to haveactive-xcontrols in the MOTD. A nice flash-enabled motd might seem nice, but ifyoudo not have the proper controls installed it also causes a nice UAC popup (Vista) and eventually leads to hl2.exe being stuck on 100% cpu. Besides the obvious choice of not playing on those servers or installing the addon manually (or not running vista ^^), is there actually a way for end-users to avoid being asked to install an addon? The servers that Isawdid not try to do anything malicious, but just getting the popup or even crashing from the game is quite annoying. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Team Fortress 2 Update Released
Lets hope they fix the farming issue first otherwise we're gonna get a load more people yelling HAX before long... Spencer 'voogru' MacDonald wrote: Snipers unlock will probably be an aimbot. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Yatin Vadhia Sent: Friday, June 20, 2008 1:23 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released I'm Waiting for Sniper XD 2008/6/20 Don Williams [EMAIL PROTECTED]: Wish they would do an update to a class I actually play, heavy or demo :D - Original Message - From: Spencer 'voogru' MacDonald [EMAIL PROTECTED] To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: 2008-06-20 01:07 PM Subject: Re: [hlds] Team Fortress 2 Update Released I can't wait for the Spy update when everyone is a spy. Should be lots of fun for pyros. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox Sent: Friday, June 20, 2008 12:43 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released next update the spy gets the portal gun to backstab people against the people with backs against the wall since they can't hit the 80% of the body that gives backstabs already. yes this was a pointless mail on my side, but with the recent addition i know someone is already saying, thats a great idea and that makes me sad Cc2iscooL wrote: No, now they can kill them from their maximum range around a corner. Before it was just annoying, and you could just get someone to kill them, but now with the falloff removed, you might as well no longer build a sentry anywhere near a corner because a pyro will be able to kill it from his maximum range. LDuke wrote: I'ved always killed sentry guns solo from around a corner when they were built within 15 ft or so of the corner. That's not new. Unless you're talking about something with the flare gun or something like that? On Fri, Jun 20, 2008 at 2:28 AM, Cc2iscooL [EMAIL PROTECTED] wrote: This is awesome. Now pyros can kill sentry guns solo from around a corner, because the engineer can't repair the gun fast enough. Good job on taking out the falloff, Valve. Ubers are useless due to the silly air-blast, sentries are useless, and god forbid that a class that's not explosive can now juggle people in the air (and quite easily I might add) and keep them from doing anything. The medic update wasn't gamebreaking because it didn't change any extended elements of the game. This is just stupidity. JDoc0512 wrote: some people just want to try the new weapons without having to spend a lot of time into doing all of the acheivments in public servers. just because you want everyone to do achievements the way valve envisioned people to do, it doesn't mean that everyone who paid for the game wants to spend hours and days and weeks doing achievements in public servers to try the new weapons. I personally prefer to do all of the acheivements asap, try new weapons, and play my main class instead of playing pyro all month. --- On Fri, 6/20/08, Eric van Beesten [EMAIL PROTECTED] wrote: From: Eric van Beesten [EMAIL PROTECTED] Subject: Re: [hlds] Team Fortress 2 Update Released To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Date: Friday, June 20, 2008, 1:46 AM Agree with you here... half hour after the update half our server was already having all 3 guns.. I seriues don't think this was the intention of valve... Beside that.. I say yesterday somebody posting a archievementsmap here on valve's mailingslist.. I'm not saying its valve fault (because it isn't) but those archievementsbox are spoiling the whole meaning of the archievents/new guns. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens [EMAIL PROTECTED] Verzonden: vrijdag 20 juni 2008 4:25 Aan: hlds@list.valvesoftware.com Onderwerp: Re: [hlds] Team Fortress 2 Update Released The key part is quoted here: Why would valve go to all this trouble - creating new models, new code, new this, new that - only to allow someone playing on their local machine within 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into contact with a real player in the real world? In effect - it just puts
Re: [hlds] Team Fortress 2 Update Released
I waited until the end of the round, backed an enemy into a corner, and roasted him with it :P Keeper wrote: lol, I just stood outside a door in well and tried it several times. Took out 3 :D -Original Message- From: Spencer 'voogru' MacDonald [mailto:[EMAIL PROTECTED] Sent: Friday, June 20, 2008 3:05 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2 Update Released Hadouken is easy, just look for snipers. Before: http://www.voogru.com/images/ctf_well0028.jpg After: http://www.voogru.com/images/ctf_well0029.jpg -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox Sent: Friday, June 20, 2008 2:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released the way i look at it, if they want to farm them let them. better that they go where ever and get it done, then sitting in the servers and just running around like idiots doing the hadouken to kill everything to get them. Keeper wrote: The sniper is a professional! He would never stoop that low :P I think the #1 easiest fix would be to test -IsBot() for every kill/ignite/heal ... Also, there is no way a person would get 500 kills in one round. They need to put some logic into the time it takes to get these awards. Some are easily done in a single round. Some would take several days to get. Even weeks. It could be tweaked. -Original Message- From: Tom Leighton [mailto:[EMAIL PROTECTED] Sent: Friday, June 20, 2008 2:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released Lets hope they fix the farming issue first otherwise we're gonna get a load more people yelling HAX before long... Spencer 'voogru' MacDonald wrote: Snipers unlock will probably be an aimbot. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Apart from raping the message, what on earth caused you to say that? Wagner Michi+Tim wrote: FUCK YOU! From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Fri, 20 Jun 2008 15:28:06 -0400 Subject: Re: [hlds] Team Fortress 2 Update Released Methinks it's the reflected grenades? Sticky, rocket, and ... Just a guess. -Original Message- From: SakeFox [mailto:[EMAIL PROTECTED] Sent: Friday, June 20, 2008 3:14 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released also what weapon is deflect_promode? SakeFox wrote: well never said it was hard...it even takes out multiple players at once. playing around we killed 5 people with one taunt. Keeper wrote: lol, I just stood outside a door in well and tried it several times. Took out 3 :D -Original Message- From: Spencer 'voogru' MacDonald [mailto:[EMAIL PROTECTED] Sent: Friday, June 20, 2008 3:05 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2 Update Released Hadouken is easy, just look for snipers. Before: http://www.voogru.com/images/ctf_well0028.jpg After: http://www.voogru.com/images/ctf_well0029.jpg -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox Sent: Friday, June 20, 2008 2:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released the way i look at it, if they want to farm them let them. better that they go where ever and get it done, then sitting in the servers and just running around like idiots doing the hadouken to kill everything to get them. Keeper wrote: The sniper is a professional! He would never stoop that low :P I think the #1 easiest fix would be to test -IsBot() for every kill/ignite/heal ... Also, there is no way a person would get 500 kills in one round. They need to put some logic into the time it takes to get these awards. Some are easily done in a single round. Some would take several days to get. Even weeks. It could be tweaked.-Original Message- From: Tom Leighton [mailto:[EMAIL PROTECTED] Sent: Friday, June 20, 2008 2:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released Lets hope they fix the farming issue first otherwise we're gonna get a load more people yelling HAX before long... Spencer 'voogru' MacDonald wrote:Snipers unlock will probably be an aimbot. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Lustige Emoticons für Ihren Messenger! Hier kostenlos downloaden! http://messenger.live.de/mein/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
+attack2 Patrick Shelley wrote: OK - yes, great update. Good work Valve! But, I've managed to get 20 out of the 38 achievemnts on my local machine using bots of different classes, using mimic aswell. I have written about this before. I would have another 5 if i knew what alt-fire is! What is alt-fire? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Civilian Class Killing Servers
In reality they're just screwing themselves because they cant play, just do what I do and kill em :P SakeFox wrote: The bug is done with the pyro, heavy and sniper. Any class that doesn't have clips for main weapons. You will run around like the civilian with no weapons just your arms straight down, but you will remain the same class mention above and have the same health for that class. AnAkIn . wrote: What is really this bug then? 2008/6/17 SakeFox [EMAIL PROTECTED]: The subject title is a little misleading you don't turn into the civilian class. This has nothing to do with hunted or the civilian class. Chad Austin wrote: It must be for Hunted, the best map evar. Coming from someone that played TFC for many years. Aaron Rapp wrote: Yea...so the title says it all. Ever since the guys on our servers found out how to do the civilian class, it seems that it's all they want to do. Run around like idiots not being able to shoot. So..I understand that it would not be in their best interest to play civilian class...but why is this even in the game? What exactly is the point of this particular class anyway? Does anyone else have this problem? Or..does someone else agree/disagree with this? Is there a way to force stop this maybe? Aaron Rapp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Pyro Update Coming This Thursday; Free Weekend Kicks Off Friday
HACKER ALERT HACKER ALERT John McCollor wrote: Oh no, Free Weekend Kicks Off Friday ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] tf2 material wallhacks
sv_pure 1 is just irritating, i leave if i can't use my custom gun models. If you're going to use sv_pure, set it to 2 so i can join and turn sv_consistency off JDoc0512 wrote: try sv_pure_kick_clients 0 --- On Fri, 6/13/08, Mike Stiehm lt;[EMAIL PROTECTED]gt; wrote: From: Mike Stiehm lt;[EMAIL PROTECTED]gt; Subject: Re: [hlds] tf2 material wallhacks To: Half-Life dedicated Win32 server mailing list lt;hlds@list.valvesoftware.comgt; Date: Friday, June 13, 2008, 3:36 AM When i turn on sv_pure 1 is am still kicked for files that are listed in my whitelist... Its a simple audio file in the sounds\myfolder\... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] tf2 material wallhacks
Well that's a lot of help I googled one word in that email and I found the hack pack online... Maybe we should refrain from posting stuff like that especially when you have spelling like that guy :P Andreas Grimm wrote: Ok, i have found a material hack pack which includes the following features: - Colored Player Wallhack (Red team Has Red player models Blue Team Has Blue player models) - Weapon Wallhack - Briefcase Flag Wallhack - ammokit mediclekit Wallhack - colored sentrygun wallhack (Green) - colored Spawn Turrits wallhack (Green) - Medic Beams Wallhack - Teleport Wallhack - Dispenser Wallhack - Pipe bombs wallhack - No Scope I created a whitelist for all hacked files which can be downloaded here: http://pfiles.saigns.de/pure_server_whitelist.txt In my server.cfg I set: sv_pure 1 sv_consistency 1 I installed the material hack pack on my test system and it doesn't work anymore ... All other custom files are running fine. Andreas Original-Nachricht Datum: Fri, 13 Jun 2008 11:31:50 +0100 Von: Tom Leighton [EMAIL PROTECTED] An: [EMAIL PROTECTED], Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Betreff: Re: [hlds] tf2 material wallhacks sv_pure 1 is just irritating, i leave if i can't use my custom gun models. If you're going to use sv_pure, set it to 2 so i can join and turn sv_consistency off JDoc0512 wrote: try sv_pure_kick_clients 0 --- On Fri, 6/13/08, Mike Stiehm lt;[EMAIL PROTECTED]gt; wrote: From: Mike Stiehm lt;[EMAIL PROTECTED]gt; Subject: Re: [hlds] tf2 material wallhacks To: Half-Life dedicated Win32 server mailing list lt;hlds@list.valvesoftware.comgt; Date: Friday, June 13, 2008, 3:36 AM When i turn on sv_pure 1 is am still kicked for files that are listed in my whitelist... Its a simple audio file in the sounds\myfolder\... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] to close to call?
It will probably hook the Player took damage function and testing whether its a player in a list of flagged players that are doing the damage, and then just not do any damage... Neil Voutt wrote: Any chance of telling us a few of the Cvar's ir uses to disable damage.. i wouldn't mind working it into a plugin just to disable a players ability to do damage when he is pegged as a cheater. -Neil On Thu, Jun 12, 2008 at 3:41 PM, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: My own :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John Brander Sent: Thursday, June 12, 2008 3:38 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] to close to call? Please tell me what mods you used to do that. :) On Thu, Jun 12, 2008 at 4:22 PM, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: Here's what I do to cheaters on my server, http://www.youtube.com/watch?v=sYSMrA3J9tU -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Richard Eid Sent: Thursday, June 12, 2008 3:08 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] to close to call? Install SteamBans...then send this video to them? -Richard Eid On Thu, Jun 12, 2008 at 2:40 PM, Geoff Pearson [EMAIL PROTECTED] wrote: haha yeah i think its safe to bump your 90% up too 100. i like how he gets these like instant 180 degree snaps to people perfectly, and when he got done shooting one person and snapped to someone that was behind a wall across the map do the other CnB guys hack too? or is it just this dude? you should rat him out if so On 6/12/08, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: How do you deal with a regular on you server that you're 90% sure is hacking? http://www.ihavecnb.com/tf2/wesleysniper2.zip md5: 1bd747a9b438e5021d256f445ce73b8f .dem file Looks a lot like this no? http://www.youtube.com/watch?v=LWVqtzK0zf4feature=related ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] tf2 material wallhacks
Actually it was more than one word but meh Tony Paloma wrote: Without checking, my guess is mediclekit. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: Friday, June 13, 2008 4:18 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] tf2 material wallhacks Well that's a lot of help I googled one word in that email and I found the hack pack online... Maybe we should refrain from posting stuff like that especially when you have spelling like that guy :P Andreas Grimm wrote: Ok, i have found a material hack pack which includes the following features: - Colored Player Wallhack (Red team Has Red player models Blue Team Has Blue player models) - Weapon Wallhack - Briefcase Flag Wallhack - ammokit mediclekit Wallhack - colored sentrygun wallhack (Green) - colored Spawn Turrits wallhack (Green) - Medic Beams Wallhack - Teleport Wallhack - Dispenser Wallhack - Pipe bombs wallhack - No Scope I created a whitelist for all hacked files which can be downloaded here: http://pfiles.saigns.de/pure_server_whitelist.txt In my server.cfg I set: sv_pure 1 sv_consistency 1 I installed the material hack pack on my test system and it doesn't work anymore ... All other custom files are running fine. Andreas Original-Nachricht Datum: Fri, 13 Jun 2008 11:31:50 +0100 Von: Tom Leighton [EMAIL PROTECTED] An: [EMAIL PROTECTED], Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Betreff: Re: [hlds] tf2 material wallhacks sv_pure 1 is just irritating, i leave if i can't use my custom gun models. If you're going to use sv_pure, set it to 2 so i can join and turn sv_consistency off JDoc0512 wrote: try sv_pure_kick_clients 0 --- On Fri, 6/13/08, Mike Stiehm lt;[EMAIL PROTECTED]gt; wrote: From: Mike Stiehm lt;[EMAIL PROTECTED]gt; Subject: Re: [hlds] tf2 material wallhacks To: Half-Life dedicated Win32 server mailing list lt;hlds@list.valvesoftware.comgt; Date: Friday, June 13, 2008, 3:36 AM When i turn on sv_pure 1 is am still kicked for files that are listed in my whitelist... Its a simple audio file in the sounds\myfolder\... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Letting players vote for cvar changes
Since it's your own mod, what's hard about implementing your own vote system? Coldorak wrote: I think Custom Votes (plugin for sourcemod) is what you want http://forums.alliedmods.net/showthread.php?t=72216 Cold' On Thu, Jun 12, 2008 at 11:40 AM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: maybe you could fix this afk manager since it doesn't seem to be working with the dod:s beta. sourcemod should really have a afk manager built into its base plugins. http://forums.alliedmods.net/showthread.php?t=59539 Matthew Dryden wrote: Hey, This is just a quick question, I'm sure: I'm getting ready to launch a mod in which I use a cvar to change the gamemode. Is there a *simple* plugin that I can use to allow players to vote for a cvar to be changed? The cvar itself can be 0, 1, or 2. If so, can you direct me to the right place? Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Update - Broke GMod
I just tried installing OB game (TF2) and gmod, both installed to /server/orangebox correctly. What command line did you use to install gmod with? P1cwh0r3 wrote: For some reason now when checking for updates it installs the gmod content in: /server/orangebox/orangebox/(entire GMod folder structure goes here). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Midnight Sent: Thursday, 12 June 2008 5:59 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Update - Broke GMod Another mod bites the dust, unh, And another one does, and another one does, Another mod bites the dust. Sorry it's been a long night. And I do take that back. After letting TF2 update, I can't even launch it now. Ian Watts wrote: If Valve has not heard already, they may want to consider looking into why Garry's Mod got killed after this last update. That whole game is dead in the water after this. Fingers have already been pointed that it's his (Garry Newman's) problem, while others are blaming the OB engine update. *shrug* The dedis themselves seem okay.. thus far. Then again, perhaps nobody updated them yet.. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Another command to crash servers. Fuckyay.
And he's now turned his profile private... Spencer 'voogru' MacDonald wrote: Quit beating around the bush and use his steam id. http://steamcommunity.com/profiles/76561197992698358 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Philip Bembridge Sent: Sunday, June 08, 2008 3:17 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Another command to crash servers. Fuckyay. lmao his new id is: http://steamcommunity.com/id/YOUSTOPEMAILING 2008/6/8 Nephyrin Zey [EMAIL PROTECTED]: The command ai_test_los crashes a server when used in console. Block this command. If you don't have a way of blocking install my cvar protect plugin: http://nephyrin.net/NephCVUH_1.0.zip (instructions in zip) and add ncp ai_test_los to your server.cfg, and exec it in your console to block the command immediately. You can plugin_load this plugin, so you have no reason not to block this command now. Here's the asshole that just did it to my server: http://steamcommunity.com/id/Mysteryplaya STEAM_0:0:16216315http://steamcommunity.com/id/MysteryplayaSTEAM_0:0:162163 15 Yay. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Another command to crash servers. Fuckyay.
http://steamcommunity.com/id/Mysteryplaya http://steamcommunity.com/profiles/76561197992698358 Different errors. He's done *something* to his profile (since the last id is based on steamid and therefore unique to him) Wiktor Deresz wrote: He just changed his profile ID, he couldn't make his profile private at this time. 2008/6/8 Tom Leighton [EMAIL PROTECTED]: And he's now turned his profile private... Spencer 'voogru' MacDonald wrote: Quit beating around the bush and use his steam id. http://steamcommunity.com/profiles/76561197992698358 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Philip Bembridge Sent: Sunday, June 08, 2008 3:17 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Another command to crash servers. Fuckyay. lmao his new id is: http://steamcommunity.com/id/YOUSTOPEMAILING 2008/6/8 Nephyrin Zey [EMAIL PROTECTED]: The command ai_test_los crashes a server when used in console. Block this command. If you don't have a way of blocking install my cvar protect plugin: http://nephyrin.net/NephCVUH_1.0.zip (instructions in zip) and add ncp ai_test_los to your server.cfg, and exec it in your console to block the command immediately. You can plugin_load this plugin, so you have no reason not to block this command now. Here's the asshole that just did it to my server: http://steamcommunity.com/id/Mysteryplaya STEAM_0:0:16216315http://steamcommunity.com/id/MysteryplayaSTEAM_0:0:162163 15 Yay. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Another command to crash servers. Fuckyay.
I didn't expect you guys to all be as nutty as me to this extent :-P - Neph Sure you didn't... we're all gamers after all :P Nephyrin Zey wrote: And he's now turned his profile private... Probably for the best. Coldorak: I don't quite have my community site jigger (doublezen.net) setup. But most of what i've posted have been exploit fixes that have long since been patched, and a few *cough* antidelist things. If you're looking for something interesting, check out: http://forums.alliedmods.net/showthread.php?t=72322 I actually have tomorrow slated as 'do a bunch of doublezen work' day. You're all invited =D He's done *something* to his profile (since the last id is based on steamid and therefore unique to him) He removed his shortid (hence, cannot be found) and made his profile private (hence, the second message). If there's no 'make private' button it's possible that valve did it for him. At this point though, honestly, leave him be. On Sun, Jun 8, 2008 at 1:03 AM, Tom Leighton [EMAIL PROTECTED] wrote: And he's now turned his profile private... Spencer 'voogru' MacDonald wrote: Quit beating around the bush and use his steam id. http://steamcommunity.com/profiles/76561197992698358 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Philip Bembridge Sent: Sunday, June 08, 2008 3:17 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Another command to crash servers. Fuckyay. lmao his new id is: http://steamcommunity.com/id/YOUSTOPEMAILING 2008/6/8 Nephyrin Zey [EMAIL PROTECTED]: The command ai_test_los crashes a server when used in console. Block this command. If you don't have a way of blocking install my cvar protect plugin: http://nephyrin.net/NephCVUH_1.0.zip (instructions in zip) and add ncp ai_test_los to your server.cfg, and exec it in your console to block the command immediately. You can plugin_load this plugin, so you have no reason not to block this command now. Here's the asshole that just did it to my server: http://steamcommunity.com/id/Mysteryplaya STEAM_0:0:16216315http://steamcommunity.com/id/MysteryplayaSTEAM_0:0:162163 15 Yay. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Orangebox Dir is Gone?
Simply because it wont be his problem. It's something to do with your system (or possibly valves servers -- have you tried deleting the update blob to get a new content server?) P1cwh0r3 wrote: Well it's happening to our servers on the Garrysmod side of the source engine. Trying to get an answer out of garry is nigh impossible. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: Sunday, 8 June 2008 5:30 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] TF2 Orangebox Dir is Gone? I'm not having this problem. I don't think anyone confirmed it either. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] tf2 exploits/hacks
Thunderbird will send to both reply-to addresses just clicking on the Reply button. JT wrote: As Tom mentioned previously, both of you have your own addresses in your Reply-To header: Reply-To: [EMAIL PROTECTED], Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Reply-To: [EMAIL PROTECTED], Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Most people only have the list address there. In Thunderbird, if I reply to either of you, it addresses the email only to the first address in the reply-to field. If I choose Reply to all it uses both addresses. Gmail sends to both addresses if you just select reply JDoc, did you recently change something? I looked at one of your emails from 5/6 and it only had the list address. On Mon, Jun 2, 2008 at 10:41 AM, Shawn Zipay [EMAIL PROTECTED] wrote: I had sent it privately because you sent yours privately to me in the first place ;) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] All Crit's exploit/hack
I reported it to Alfred and he's replied saying they'll look into it. bl4nkeh wrote: Well looks like they were on my servers as well. I didn't hear any reports of them doing anything like this though, but I'll definitely add them to my bans. John wrote: I've seen guys do this before, wasn't too sure what was going on till now.. On Mon, Jun 2, 2008 at 4:26 AM, Timothy Sadleir [EMAIL PROTECTED] wrote: Same here... Thos SAME EXACT guys. Got demos of them doing this hack too. :) On Sun, Jun 1, 2008 at 6:26 PM, Dog [EMAIL PROTECTED] wrote: We banned those guys a couple of weeks ago for the same thing. 2008/6/1 Tom Leighton [EMAIL PROTECTED]: I popped him an email anyway, but the link i have seems to have been already patched... Maybe theres a new one out that isnt listed :S SakeFox wrote: I believe Alfred Reynolds is one of the people deals with the exploits, [EMAIL PROTECTED] is there any dead give aways to look for if a person is going to do this exploit? Would be good to know what to look for when people are trying to do this. Tom Leighton wrote: I have a link to a howto on this, who do i need to send it to at Valve? SakeFox wrote: i intended to add them in the email, but forgot. there was two STEAM_0:0:1845101 - JUST SET IT AND FORGET IT, set it and forget it, F10 for crits STEAM_0:1:2630 - fire n forget Patrick Shelley wrote: WOW - thats sick - and not the good sick.. Blus couldnt even get out - whats the guys steam id and i'll add him to our ban list On 6/1/08, SakeFox [EMAIL PROTECTED] wrote: Just seen this on our servers and was the first we seen of it and thought would pass it on. it seems its possible now for players to have perma crits without a medic. not sure how its done and if its a hack or exploit, but non the less there able to do it. link for demo of player doing it. http://www.kingdomsend.com/files/allcrits.7z ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [img]http://i56.photobucket.com/albums/g190/johnnyalpha/dog1.jpg[/img]http://i56.photobucket.com/albums/g190/johnnyalpha/dog1.jpg%5B/img%5D [img] http://cache.www.gametracker.com/server_info/8.6.15.154:27015/banner_350x20_C344AA8-202743-FF-FF.png[/img]http://cache.www.gametracker.com/server_info/8.6.15.154:27015/banner_350x20_C344AA8-202743-FF-FF.png%5B/img%5D [size=10]There are 10 kinds of people in the world. Those who understand binary and the rest. [/size] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman
Re: [hlds] All Crit's exploit/hack
Or get some more interesting cheat detection methods online. I know it may up the amount of false positives, but I don't see how logging the modules that are loaded during the games startup/random intervals, and then comparing the amount of players using them. If it's a legitimate program, valve can revert the bans, etc. Not a good idea, but we could do with a more proactive approach to anti-cheat (Maybe even screenshots? :P) Nephyrin Zey wrote: This is definitely achievable through hacks, so that's where my money is for now. Hopefully they get vacrolled soon. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] All Crit's exploit/hack
I wasn't saying go instaban, delayed ban is incredibly good :P Just saying about adding some more detection methods in... Neil Voutt wrote: Also, it allows the hack to spread more and more.. so more bad users get the BOOT.. if it insta banned it would take out like a few people before word got out.. if people go for a week or a month and thinks all is good then... BAM hit with a parking ticket they didnt know they had and its GONE Cc2iscooL wrote: The big point about VAC being a delayed banning system is that the people creating these hack programs can't be sure 100% that they won't get caught by using whatever program they've created. If it was an insta-ban system like Punkbuster, they could just play with it until they were to get around the system, which would make the system virtually useless anyway. Plus, we get to ban more people later! :D Tom Leighton wrote: Or get some more interesting cheat detection methods online. I know it may up the amount of false positives, but I don't see how logging the modules that are loaded during the games startup/random intervals, and then comparing the amount of players using them. If it's a legitimate program, valve can revert the bans, etc. Not a good idea, but we could do with a more proactive approach to anti-cheat (Maybe even screenshots? :P) Nephyrin Zey wrote: This is definitely achievable through hacks, so that's where my money is for now. Hopefully they get vacrolled soon. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] tf2 exploits/hacks
He replied personally because your email client / webmail is setting a Reply-to address. When you hit Reply on your email client it sets up an email to both or just one of the reply-to addresses. JDoc0512 wrote: I'm not sure why you sent me a private e-mail apart from the hlds mailing list but this is the reply I sent nbsp; the last thing you said was CS 1.4 didn't have VAC.nbsp; Nice attempt at a troll though nbsp; nbsp; CS 1.4 had VAC nbsp; you sure are very knowledgeable nbsp; so much for being a mod at steam forum (mods are all just volunteers anyway, not trained or anything) --- On Sun, 6/1/08, Shawn Zipay lt;[EMAIL PROTECTED]gt; wrote: From: Shawn Zipay lt;[EMAIL PROTECTED]gt; Subject: Re: [hlds] tf2 exploits/hacks To: [EMAIL PROTECTED] Date: Sunday, June 1, 2008, 9:12 AM CS 1.4 didn't have VAC.nbsp; Nice attempt at a troll though. And how do I know?nbsp; Let's see, I used to be a mod on the Steam forums and I still run a community site that grants me access to speaking with Valve staff members on a regular basis.nbsp; How do I know?nbsp; Put 2 and 2 together. On Sat, May 31, 2008 at 10:29 PM, JDoc0512 lt;[EMAIL PROTECTED]gt; wrote: and what makes you think that you have a better understanding of VAC than I do? care to explain how VAC was like back in cs 1.4? that's of course if you have any experience running cs servers back then --- On Sat, 5/31/08, Shawn Zipay lt;[EMAIL PROTECTED]gt; wrote: From: Shawn Zipay lt;[EMAIL PROTECTED]gt; Subject: Re: [hlds] tf2 exploits/hacks To: [EMAIL PROTECTED] Date: Saturday, May 31, 2008, 1:37 PM I don't believe you have much of an understanding how VAC works then for you to make that request/claim then. On Sat, May 31, 2008 at 8:47 AM, JDoc0512 lt;[EMAIL PROTECTED]gt; wrote: that means make it more secure so that it can detect more hacks faster and better nbsp; but your question is pointless ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] tf2 exploits/hacks
Erm, no :P http://upload.xer0.info/uploads/m37k6/email.JPG LOL :3 Neil Voutt wrote: or he sent it personally to be a Ooo lookit me i used to be a mod, i speak with staff lol On Sun, Jun 1, 2008 at 3:17 PM, Tom Leighton [EMAIL PROTECTED] wrote: He replied personally because your email client / webmail is setting a Reply-to address. When you hit Reply on your email client it sets up an email to both or just one of the reply-to addresses. JDoc0512 wrote: I'm not sure why you sent me a private e-mail apart from the hlds mailing list but this is the reply I sent nbsp; the last thing you said was CS 1.4 didn't have VAC.nbsp; Nice attempt at a troll though nbsp; nbsp; CS 1.4 had VAC nbsp; you sure are very knowledgeable nbsp; so much for being a mod at steam forum (mods are all just volunteers anyway, not trained or anything) --- On Sun, 6/1/08, Shawn Zipay lt;[EMAIL PROTECTED][EMAIL PROTECTED]gt; wrote: From: Shawn Zipay lt;[EMAIL PROTECTED] [EMAIL PROTECTED]gt; Subject: Re: [hlds] tf2 exploits/hacks To: [EMAIL PROTECTED] Date: Sunday, June 1, 2008, 9:12 AM CS 1.4 didn't have VAC.nbsp; Nice attempt at a troll though. And how do I know?nbsp; Let's see, I used to be a mod on the Steam forums and I still run a community site that grants me access to speaking with Valve staff members on a regular basis.nbsp; How do I know?nbsp; Put 2 and 2 together. On Sat, May 31, 2008 at 10:29 PM, JDoc0512 lt;[EMAIL PROTECTED][EMAIL PROTECTED]gt; wrote: and what makes you think that you have a better understanding of VAC than I do? care to explain how VAC was like back in cs 1.4? that's of course if you have any experience running cs servers back then --- On Sat, 5/31/08, Shawn Zipay lt;[EMAIL PROTECTED][EMAIL PROTECTED]gt; wrote: From: Shawn Zipay lt;[EMAIL PROTECTED] [EMAIL PROTECTED]gt; Subject: Re: [hlds] tf2 exploits/hacks To: [EMAIL PROTECTED] Date: Saturday, May 31, 2008, 1:37 PM I don't believe you have much of an understanding how VAC works then for you to make that request/claim then. On Sat, May 31, 2008 at 8:47 AM, JDoc0512 lt;[EMAIL PROTECTED][EMAIL PROTECTED]gt; wrote: that means make it more secure so that it can detect more hacks faster and better nbsp; but your question is pointless ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] tf2 exploits/hacks
Of course :3 What else would anyone use? Not Microshaft Outwood i hope.. Neil Voutt wrote: yay thunderbird On Sun, Jun 1, 2008 at 3:35 PM, Tom Leighton [EMAIL PROTECTED] wrote: Erm, no :P http://upload.xer0.info/uploads/m37k6/email.JPG LOL :3 Neil Voutt wrote: or he sent it personally to be a Ooo lookit me i used to be a mod, i speak with staff lol On Sun, Jun 1, 2008 at 3:17 PM, Tom Leighton [EMAIL PROTECTED] wrote: He replied personally because your email client / webmail is setting a Reply-to address. When you hit Reply on your email client it sets up an email to both or just one of the reply-to addresses. JDoc0512 wrote: I'm not sure why you sent me a private e-mail apart from the hlds mailing list but this is the reply I sent nbsp; the last thing you said was CS 1.4 didn't have VAC.nbsp; Nice attempt at a troll though nbsp; nbsp; CS 1.4 had VAC nbsp; you sure are very knowledgeable nbsp; so much for being a mod at steam forum (mods are all just volunteers anyway, not trained or anything) --- On Sun, 6/1/08, Shawn Zipay lt;[EMAIL PROTECTED][EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED]gt; wrote: From: Shawn Zipay lt;[EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED]gt; Subject: Re: [hlds] tf2 exploits/hacks To: [EMAIL PROTECTED] Date: Sunday, June 1, 2008, 9:12 AM CS 1.4 didn't have VAC.nbsp; Nice attempt at a troll though. And how do I know?nbsp; Let's see, I used to be a mod on the Steam forums and I still run a community site that grants me access to speaking with Valve staff members on a regular basis.nbsp; How do I know?nbsp; Put 2 and 2 together. On Sat, May 31, 2008 at 10:29 PM, JDoc0512 lt;[EMAIL PROTECTED][EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED]gt; wrote: and what makes you think that you have a better understanding of VAC than I do? care to explain how VAC was like back in cs 1.4? that's of course if you have any experience running cs servers back then --- On Sat, 5/31/08, Shawn Zipay lt;[EMAIL PROTECTED][EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED]gt; wrote: From: Shawn Zipay lt;[EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED]gt; Subject: Re: [hlds] tf2 exploits/hacks To: [EMAIL PROTECTED] Date: Saturday, May 31, 2008, 1:37 PM I don't believe you have much of an understanding how VAC works then for you to make that request/claim then. On Sat, May 31, 2008 at 8:47 AM, JDoc0512 lt;[EMAIL PROTECTED][EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED]gt; wrote: that means make it more secure so that it can detect more hacks faster and better nbsp; but your question is pointless ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] All Crit's exploit/hack
I have a link to a howto on this, who do i need to send it to at Valve? SakeFox wrote: i intended to add them in the email, but forgot. there was two STEAM_0:0:1845101 - JUST SET IT AND FORGET IT, set it and forget it, F10 for crits STEAM_0:1:2630 - fire n forget Patrick Shelley wrote: WOW - thats sick - and not the good sick.. Blus couldnt even get out - whats the guys steam id and i'll add him to our ban list On 6/1/08, SakeFox [EMAIL PROTECTED] wrote: Just seen this on our servers and was the first we seen of it and thought would pass it on. it seems its possible now for players to have perma crits without a medic. not sure how its done and if its a hack or exploit, but non the less there able to do it. link for demo of player doing it. http://www.kingdomsend.com/files/allcrits.7z ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] All Crit's exploit/hack
Playing around in the spawn room, uber charging or crit charging and then deploying while in the spawn room -- no more details sorry :P SakeFox wrote: I believe Alfred Reynolds is one of the people deals with the exploits, [EMAIL PROTECTED] is there any dead give aways to look for if a person is going to do this exploit? Would be good to know what to look for when people are trying to do this. Tom Leighton wrote: I have a link to a howto on this, who do i need to send it to at Valve? SakeFox wrote: i intended to add them in the email, but forgot. there was two STEAM_0:0:1845101 - JUST SET IT AND FORGET IT, set it and forget it, F10 for crits STEAM_0:1:2630 - fire n forget Patrick Shelley wrote: WOW - thats sick - and not the good sick.. Blus couldnt even get out - whats the guys steam id and i'll add him to our ban list On 6/1/08, SakeFox [EMAIL PROTECTED] wrote: Just seen this on our servers and was the first we seen of it and thought would pass it on. it seems its possible now for players to have perma crits without a medic. not sure how its done and if its a hack or exploit, but non the less there able to do it. link for demo of player doing it. http://www.kingdomsend.com/files/allcrits.7z ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] All Crit's exploit/hack
I popped him an email anyway, but the link i have seems to have been already patched... Maybe theres a new one out that isnt listed :S SakeFox wrote: I believe Alfred Reynolds is one of the people deals with the exploits, [EMAIL PROTECTED] is there any dead give aways to look for if a person is going to do this exploit? Would be good to know what to look for when people are trying to do this. Tom Leighton wrote: I have a link to a howto on this, who do i need to send it to at Valve? SakeFox wrote: i intended to add them in the email, but forgot. there was two STEAM_0:0:1845101 - JUST SET IT AND FORGET IT, set it and forget it, F10 for crits STEAM_0:1:2630 - fire n forget Patrick Shelley wrote: WOW - thats sick - and not the good sick.. Blus couldnt even get out - whats the guys steam id and i'll add him to our ban list On 6/1/08, SakeFox [EMAIL PROTECTED] wrote: Just seen this on our servers and was the first we seen of it and thought would pass it on. it seems its possible now for players to have perma crits without a medic. not sure how its done and if its a hack or exploit, but non the less there able to do it. link for demo of player doing it. http://www.kingdomsend.com/files/allcrits.7z ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] tf2 exploits/hacks
I think he means to add the new hacks to VAC Shawn Zipay wrote: Your comment doesn't make much sense. Secure VAC? 2008/5/30 JDoc0512 [EMAIL PROTECTED]: but everyone knows about mpc anyway and anyone can get tf2 hacks if they wanted to just by searching google about time to secure VAC... --- On Fri, 5/30/08, Schleiden Ridleneranopocken [EMAIL PROTECTED] wrote: From: Schleiden Ridleneranopocken [EMAIL PROTECTED] Subject: Re: [hlds] tf2 exploits/hacks To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Friday, May 30, 2008, 6:09 PM This is the first time I've used the mailing list, so bare with me. I am Hwkiller from the steam forums; please submit any cheats, exploits, phishers, or sites of any malicious content to me through the forum if you can. Just PM 'hwkiller' and I'm always online. It's better, I'd say, to contact the moderators there with any such content than to post it in a public mailing list. Date: Fri, 30 May 2008 19:55:38 -0400 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: [hlds] tf2 exploits/hacks does valve know about the exploits listed at mpcdownloads.com or game-hackers.com? you can still see players, stickes, engy objects, sniper dots, etc. through walls and modify the sniper scope to have no black areas you can still hack for wireframe mode. my tail pipe is a little sore right now, would like those tf2 hacks since 11/26/2007 to go away ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Make every e-mail and IM count. Join the i'm Initiative from Microsoft. http://im.live.com/Messenger/IM/Join/Default.aspx?source=EML_WL_ MakeCount ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Single Tab w/filter options Petition
But not dead horses Neil Voutt wrote: Hay is for horses :P SakeFox wrote: hay look, a dead horse *poke poke poke* George Devgru Seal wrote: I think they had a good idea to begin with, but they implemented it poorly and won't admit that it isn't doing the best. My personal opinion is they should include the tag system under the Change Filters button, and not de-list, I mean, list servers to the custom tab. On Sat, May 24, 2008 at 10:27 AM, Philip Bembridge [EMAIL PROTECTED] wrote: Hear hear! No offence to valve, but why must they go in the face of the vast majority of their community who want something changed. It seems basic customer relations to me.. and happier customers = more business = more money surely? Consider my name on the list. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Ooh maybe the custom tab will be removed in this next update... :o( George Devgru Seal wrote: Oh look, another stick. On Tue, May 6, 2008 at 5:29 PM, Steve [EMAIL PROTECTED] wrote: Isn't it about time for someone to make a sarcastic comment about the custom tab being removed with this update?!??! the horse is long dead and the stick is broke... I'm sure valve could release server plugins that mask the exploits just as well as I could - it's very different from actually fixing the code behind it though. They do need to straighten their testing process out a bit, but it's not like i'm doing anything on the scale of what they have to do on their end to properly fix it, so cut them some slack. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Can we not get rid of the custom tab? Please THINK of the children! Jason Ruymen wrote: The required Team Fortress 2 update is now available. Please run hldsupdatetool to receive it. The specific changes are: - Fixed unlimited UberCharge exploit - Fixed charge effect getting stuck on the Kritzkrieg when changing class/weapons Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hlds Digest, Vol 2, Issue 104
At the bottom of the emails is this below. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds How about you read it?! roberto markowski wrote: heeeyyy i dont want this emails that you/commpany send mee about valvle don send me that mails please _ Utmana dina kompisar i Sten, sax, påse! http://www.live.msn.se/messenger/#/News/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve left the developer unlock commands in-game.
Confirmed as working. Valve please fix. Ronny Schedel wrote: Wait until friday when the free weekend begins, then the real fun will start... People keep spamming this shit in our server as well, everyone is already running around with the unlocked guns :( -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel Sent: Wednesday, April 30, 2008 12:35 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Valve left the developer unlock commands in-game. No release without new bugs. I can't call it a hack but everyone in my server unlocked everything instantly once word got out. Some simply console commands unlock everything instantly. Any word on why this is? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve left the developer unlock commands in-game.
Confirmed as working. VALVE PLEASE FIX THIS! :D Ronny Schedel wrote: Wait until friday when the free weekend begins, then the real fun will start... People keep spamming this shit in our server as well, everyone is already running around with the unlocked guns :( -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel Sent: Wednesday, April 30, 2008 12:35 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Valve left the developer unlock commands in-game. No release without new bugs. I can't call it a hack but everyone in my server unlocked everything instantly once word got out. Some simply console commands unlock everything instantly. Any word on why this is? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve left the developer unlock commands in-game.
Confirmed as working. VALVE PLEASE FIX THIS! :D Ronny Schedel wrote: Wait until friday when the free weekend begins, then the real fun will start... People keep spamming this shit in our server as well, everyone is already running around with the unlocked guns :( -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel Sent: Wednesday, April 30, 2008 12:35 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Valve left the developer unlock commands in-game. No release without new bugs. I can't call it a hack but everyone in my server unlocked everything instantly once word got out. Some simply console commands unlock everything instantly. Any word on why this is? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] sv_benchmark_force_start exploit info and *fix*
Well it is the client that sends achievement data to steam, the server really has no part in it apart from reporting kills maybe... Thomas Morton wrote: ah yeh good point :o Annoying On 4/30/08, Robert Whelan [EMAIL PROTECTED] wrote: FTR: nope... I tried.. listed as unknown command so it can't block it. Its probably client side. - Original Message From: Thomas Morton [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, April 30, 2008 8:29:19 AM Subject: Re: [hlds] sv_benchmark_force_start exploit info and *fix* yeh i'd imagine that would work :) On 4/30/08, Robert Whelan [EMAIL PROTECTED] wrote: Sitting here reading up on the overnight news, lol. Was curious, as a quick fix Neph, can we use this plugin to block the exploited achienvements? ncp achievement_unlock_all - Original Message From: Nephyrin Zey [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing list [EMAIL PROTECTED] Sent: Tuesday, April 29, 2008 12:55:31 AM Subject: [hlds] sv_benchmark_force_start exploit info and *fix* (repost since list partially (?) rejected message with attachment instead of link) sv_benchmark_force_start, when typed in the console by any player, crashes a server. Yay. This is a plugin: http://www.nephyrin.net/NephCVUH_1.0.zip The plugin adds the 'ncp' command, which makes the selected cvar a CHEAT so load up the plugin, and add to your server.cfg: ncp sv_benchmark_force_start That should be it. Let me know if you have any problems. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thomas Morton Lead Developer || Founder TomNRob Web Services www.tomnrob.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] sv_benchmark_force_start exploit info and *fix*
I couldn't run it without at least connecting to a server (Even if it was a listen server) LDuke wrot e: Nope. You can run that in your console even if you're not connected to a server. On Wed, Apr 30, 2008 at 7:15 AM, Robert Whelan [EMAIL PROTECTED] wrote: Sitting here reading up on the overnight news, lol. Was curious, as a quick fix Neph, can we use this plugin to block the exploited achienvements? ncp achievement_unlock_all ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds