Lets hope they fix the farming issue first otherwise we're gonna get a 
load more people yelling HAX before long...

Spencer 'voogru' MacDonald wrote:
> Snipers unlock will probably be an aimbot.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Yatin Vadhia
> Sent: Friday, June 20, 2008 1:23 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Released
>
> I'm Waiting for Sniper XD
>
> 2008/6/20 Don Williams <[EMAIL PROTECTED]>:
>
>   
>> Wish they would do an update to a class I actually play, heavy or demo :D
>> ----- Original Message -----
>> From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]>
>> To: "'Half-Life dedicated Win32 server mailing list'"
>> <[email protected]>
>> Sent: 2008-06-20 01:07 PM
>> Subject: Re: [hlds] Team Fortress 2 Update Released
>>
>>
>>     
>>> I can't wait for the Spy update when everyone is a spy.
>>>
>>> Should be lots of fun for pyros.
>>>
>>> -----Original Message-----
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox
>>> Sent: Friday, June 20, 2008 12:43 PM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Team Fortress 2 Update Released
>>>
>>> next update the spy gets the portal gun to backstab people against the
>>> people with backs against the wall since they can't hit the 80% of the
>>> body that gives backstabs already.
>>>
>>> yes this was a pointless mail on my side, but with the recent addition i
>>> know someone is already saying, "thats a great idea" and that makes me
>>>       
>> sad
>>     
>>> Cc2iscooL wrote:
>>>       
>>>> No, now they can kill them from their maximum range around a corner.
>>>> Before it was just annoying, and you could just get someone to kill
>>>> them, but now with the falloff removed, you might as well no longer
>>>> build a sentry anywhere near a corner because a pyro will be able to
>>>> kill it from his maximum range.
>>>>
>>>> LDuke wrote:
>>>>
>>>>         
>>>>> I'ved always killed sentry guns solo from around a corner when they
>>>>>           
>> were
>>     
>>>>> built within 15 ft or so of the corner. That's not new. Unless you're
>>>>> talking about something with the flare gun or something like that?
>>>>>
>>>>>
>>>>> On Fri, Jun 20, 2008 at 2:28 AM, Cc2iscooL <[EMAIL PROTECTED]>
>>>>>           
>> wrote:
>>     
>>>>>
>>>>>           
>>>>>> This is awesome.
>>>>>>
>>>>>> Now pyros can kill sentry guns solo from around a corner, because the
>>>>>> engineer can't repair the gun fast enough.
>>>>>>
>>>>>> Good job on taking out the falloff, Valve. Ubers are useless due to
>>>>>>             
>> the
>>     
>>>>>> silly air-blast, sentries are useless, and god forbid that a class
>>>>>> that's not explosive can now juggle people in the air (and quite
>>>>>>             
>> easily
>>     
>>>>>> I might add) and keep them from doing anything.
>>>>>>
>>>>>> The medic update wasn't gamebreaking because it didn't change any
>>>>>> extended elements of the game. This is just stupidity.
>>>>>>
>>>>>> JDoc0512 wrote:
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> some people just want to try the new weapons without having to spend
>>>>>>>               
>> a
>>     
>>>>>>>               
>>>>>> lot of time into doing all of the acheivments in public servers. just
>>>>>> because you want everyone to do achievements the way valve envisioned
>>>>>>             
>>> people
>>>       
>>>>>> to do, it doesn't mean that everyone who paid for the game wants to
>>>>>>             
>>> spend
>>>       
>>>>>> hours and days and weeks doing achievements in public servers to try
>>>>>> the
>>>>>>             
>>> new
>>>       
>>>>>> weapons. I personally prefer to do all of the acheivements asap, try
>>>>>> new
>>>>>> weapons, and play my main class instead of playing pyro all month.
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> --- On Fri, 6/20/08, Eric van Beesten <[EMAIL PROTECTED]>
>>>>>>>               
>> wrote:
>>     
>>>>>>> From: Eric van Beesten <[EMAIL PROTECTED]>
>>>>>>> Subject: Re: [hlds] Team Fortress 2 Update Released
>>>>>>> To: "'Half-Life dedicated Win32 server mailing list'" <
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>> [email protected]>
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> Date: Friday, June 20, 2008, 1:46 AM
>>>>>>>
>>>>>>> Agree with you here... half hour after the update half our server
>>>>>>>               
> was
>   
>>>>>>> already having all 3 guns.. I seriues don't think this was the
>>>>>>>               
>>> intention
>>>       
>>>>>>>               
>>>>>> of
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> valve... Beside that.. I say yesterday somebody posting a
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>> archievementsmap
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> here on valve's mailingslist..
>>>>>>>
>>>>>>> I'm not saying its valve fault (because it isn't) but those
>>>>>>> archievementsbox
>>>>>>> are spoiling the whole meaning of the archievents/new guns.
>>>>>>>
>>>>>>> -----Oorspronkelijk bericht-----
>>>>>>> Van: [EMAIL PROTECTED]
>>>>>>> [mailto:[EMAIL PROTECTED] Namens
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>> [EMAIL PROTECTED]
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> Verzonden: vrijdag 20 juni 2008 4:25
>>>>>>> Aan: [email protected]
>>>>>>> Onderwerp: Re: [hlds] Team Fortress 2 Update Released
>>>>>>>
>>>>>>> The key part is quoted here:
>>>>>>> "Why would valve go to all this trouble - creating new models, new
>>>>>>>               
>>> code,
>>>       
>>>>>>> new
>>>>>>>
>>>>>>> this, new that - only to allow someone playing on their local
>>>>>>>               
> machine
>   
>>>>>>>               
>>>>>> within
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into
>>>>>>> contact
>>>>>>> with a real player in the real world?
>>>>>>>
>>>>>>> In effect - it just puts their hard work to waste imho.
>>>>>>>
>>>>>>> All they have to do is write some code that stops achievements being
>>>>>>> recognised on bots and/or on a local machine. Then it FORCES
>>>>>>> cheaters/exploiters to achieve them in the way they were meant. "
>>>>>>>
>>>>>>> This is a company that created its flagship game with a silent
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>> protagonist.
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> Why?  How the player thinks is how the character thinks.  Doing
>>>>>>>               
>>> something
>>>       
>>>>>>> that restricts the achievements would break that entire mechanic and
>>>>>>>               
>> I
>>     
>>>>>>> don't
>>>>>>> see that happening.
>>>>>>>
>>>>>>> -- Jason
>>>>>>>
>>>>>>> -------------- Forwarded Message: --------------
>>>>>>> From: "Patrick Shelley" <[EMAIL PROTECTED]>
>>>>>>> To: "Half-Life dedicated Win32 server mailing list"
>>>>>>> <[email protected]>
>>>>>>> Subject: Re: [hlds] Team Fortress 2 Update Released
>>>>>>> Date: Fri, 20 Jun 2008 02:12:49 +0000
>>>>>>>
>>>>>>> Dan - hilarious! No, really, I mean that.....yawn ;)
>>>>>>>
>>>>>>> hwkiller - Are you taking the p**s !!
>>>>>>>
>>>>>>> I'm pretty good with the english language - and as far as i can
>>>>>>>               
>> gather
>>     
>>>>>>>               
>>>>>> from
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> my own post i'm not laying blame at anyone's door. I think my post
>>>>>>> makes
>>>>>>> that pretty clear.
>>>>>>>
>>>>>>> As per the purpose of this list - amongst other purposes - i'm
>>>>>>>               
> simply
>   
>>>>>>> passing on vulnerabilities that occur. Please dont insult me by
>>>>>>>               
>> trying
>>     
>>> to
>>>       
>>>>>>> think for me.
>>>>>>>
>>>>>>> Why would valve go to all this trouble - creating new models, new
>>>>>>> code,
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>> new
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> this, new that - only to allow someone playing on their local
>>>>>>>               
> machine
>   
>>>>>>>               
>>>>>> within
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> 2 hours to 'achieve' 22 our of 38 achievements WITHOUT coming into
>>>>>>> contact
>>>>>>> with a real player in the real world?
>>>>>>>
>>>>>>> In effect - it just puts their hard work to waste imho.
>>>>>>>
>>>>>>> All they have to do is write some code that stops achievements being
>>>>>>> recognised on bots and/or on a local machine. Then it FORCES
>>>>>>> cheaters/exploiters to achieve them in the way they were meant.
>>>>>>>
>>>>>>> Sure you can lock your server down, grab a few mates and stat pad it
>>>>>>>               
>>> out
>>>       
>>>>>>>               
>>>>>> - i
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> dont think you could stop that. But really and truly, these updates
>>>>>>>               
>>> takes
>>>       
>>>>>>>               
>>>>>> a
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> lot of thought, work and testing before we get it. Why would they
>>>>>>> allow
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>> it
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> to be so easy? I say its an oversight. Blame is too strong a word in
>>>>>>>               
>>> this
>>>       
>>>>>>> scenario.
>>>>>>>
>>>>>>> WTF do u mean it not like its a challenge? Of course it is supposed
>>>>>>>               
>> to
>>     
>>> be
>>>       
>>>>>>>               
>>>>>> a
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> challenge!!! I cant believe you said that. But u did - and its there
>>>>>>>               
>>> for
>>>       
>>>>>>> the world to see. If i can get 22 out of 38 in 2 hours using bots
>>>>>>>               
> and
>   
>>> my
>>>       
>>>>>>> machine - then its a waste of the programmers time and skill.
>>>>>>>
>>>>>>>
>>>>>>> On 6/20/08, [EMAIL PROTECTED] wrote:
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>>>> Are you blaming valve for your using bots to gain achievements?
>>>>>>>>
>>>>>>>>
>>>>>>>>                 
>>>>>> Seriously?
>>>>>>
>>>>>>
>>>>>>             
>>>>>>>               
>>>>>>>> That makes no sense. Someone in the forum said that as well... they
>>>>>>>>                 
>>> said
>>>       
>>>>>>>> valve made it "too easy to gain achievements using bots" which
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>                 
>>>>>>> is just
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>>>> ridiculous. It's not like it's a challenge, it's just not
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>                 
>>>>>>> getting it in
>>>>>>> the
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>>>> way that is intended. Not valve's fault I'd say. Most of these you
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>                 
>>>>>>> can get
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>>>> in normal play, so I see no reason to farm them out.
>>>>>>>>
>>>>>>>> Alt-fire means alternative firing mode... which is rightclick by
>>>>>>>>                 
>>> default
>>>       
>>>>>>>>                 
>>>>>> I
>>>>>>
>>>>>>
>>>>>>             
>>>>>>>               
>>>>>>>> believe.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>                 
>>>>>>>>> Date: Fri, 20 Jun 2008 01:58:36 +0100> From:
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>                   
>>>>>>> [EMAIL PROTECTED]> To:
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>>>> [email protected]> Subject: Re: [hlds] Team Fortress 2
>>>>>>>>                 
>>> Update
>>>       
>>>>>>>>
>>>>>>>>                 
>>>>>>>               
>>>>>>>> Released> > OK - yes, great update. Good work Valve!> > But,
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>                 
>>>>>>> I've managed
>>>>>>> to
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>>>> get 20 out of the 38 achievemnts on my local machine> using bots of
>>>>>>>> different classes, using mimic aswell. I have written about> this
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>                 
>>>>>>> before.>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>>>> I would have another 5 if i knew what alt-fire is!> > What is
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>                 
>>>>>>> alt-fire?>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>               
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>>>>>>>> _________________________________________________________________
>>>>>>>> The i'm Talkathon starts 6/24/08. For now, give amongst yourselves.
>>>>>>>> http://www.imtalkathon.com?source=TXT_EML_WLH_LearnMore_GiveAmongst
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>>     
>
>
>
>   

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