Re: [hlds] (no subject)

2009-02-17 Thread YankeeDeuce
http://steamcommunity.com/profiles/76561197960265730  alfred STEAM_0:0:1

http://steamcommunity.com/profiles/76561197960265731 ErikJ STEAM_0:1:1

On Tue, Feb 17, 2009 at 7:27 AM, Alec Sanger eclyp...@hotmail.com wrote:


 yuck. can anyone confirm this?

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



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Re: [hlds] Who are you and what do you run?

2009-01-10 Thread YankeeDeuce
strafeRight - http://www.straferight.comCurrently have CSS, TF2, and L4D
servers. Used to run BF2, ETQW, FEAR, Q4, and a few other servers in the
past.

On Fri, Jan 9, 2009 at 3:05 AM, Mike Stiehm mikesti...@gmail.com wrote:

 Just thought I would start this out of curiosity an so we could put some
 list names with servers/clans so if you want reply with who you are and what
 server you run?


 Kenny Loggins
 AlphaOmega |ÅΩ|
 TF2/L4D/CS:S and DoD:S



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Re: [hlds] How about some server instructions and server.cfg files?

2009-01-04 Thread YankeeDeuce
Registered http://serverwiki.info/ If people want to use it great, if not oh
well.

Added a few things to get it started, mainly css, tf2, and l4d related.
Knock yourselves out.

On Tue, Nov 25, 2008 at 1:20 PM, Rick Payton r...@mai-hawaii.com wrote:

 It's too bad Daitengu let serverwiki.org die ... that was a good place
 to document anything game server related. Anyone got his phone number
 and care enough to give him a call? :P I tried sending him an e-mail
 awhile back but never got a response

 mauirixxx


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Re: [hlds] Suggestion for new FF Mode

2008-08-19 Thread YankeeDeuce
What is the point of having FF on if you make it impossible to inflict
damage on teammates?

On Tue, Aug 19, 2008 at 6:49 AM, CAIN [EMAIL PROTECTED] wrote:

 While many players enjoy Friendly Fire being enabled, for public servers FF
 requires some type of TeamKill Manager plugin, since it is impossible to
 have enough Admins constantly on both teams to properly police a pub server
 with FF enabled.

 COD4 has a terrific FF mode they call Reflect Damage.  It works quite
 simply.  When FF is enabled and the RD option is selected it is impossible
 for any player to damage a teammate.

 100% of the damage a player attempts to inflict on a teammate is instead
 done to them, including killing themselves if the damage is greater than
 100%.

 Several different HL2 mod authors have attempted to create a plugin to
 create a new Reflect Damage (or mirror damage) option, however they have
 discovered that if the damage inflicted is greater than 140%, the teamkiller
 will succeed in killing their teammate.

 Since it is stil possible to kill a teammate, then it becomes necessary to
 add some type of TeamKiller management system to this type of plugin.

 All of this can be eliminated if the developers can simply create a new
 type of FF mode that would nake it impossible to inflict any damage on a
 teammate, with 100% of any and all damage being reflected back on the team
 killer.

 Thank you for your consideration.

 -- Cain




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Re: [hlds] Goldrush makes Server Crash!!!

2008-04-29 Thread YankeeDeuce
Same here. Doesnt matter what map, always crashes in under a minute.

On Tue, Apr 29, 2008 at 8:22 PM, Timothy L Havener 
[EMAIL PROTECTED] wrote:

 It's not just Goldrush.  My dustbowl server is crashing too.


 Ben B wrote:
  I am on Linux CentOS.
 
  2 of my servers are updated, and I changed to goldrush, and both crashed
  when people started joining!!!
 
 


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Re: [hlds] Goldrush makes Server Crash!!!

2008-04-29 Thread YankeeDeuce
Got the new update and it's still crashing.

On Tue, Apr 29, 2008 at 8:49 PM, [EMAIL PROTECTED] wrote:

 New update , if you updated do it again


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Re: [hlds] server monitoring software

2007-01-25 Thread YankeeDeuce
--
[ Picked text/plain from multipart/alternative ]
Whenever I use HLSW in wine it installs fine and runs the first time.
Afterwards if I try to run it it gives me:
Could not load config files in cfg:
cfg\Games.cfg: Cannot open file


Anyone know how to fix that by chance?
--

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Re: [hlds] Counter-Strike: Source update released

2006-08-28 Thread YankeeDeuce

Basic Admin Tool didn't break. It works and doesn't have the 8 tons of
extra crap mani does.
http://forums.alliedmods.net/showthread.php?t=39356

bobby35ny wrote:

How is this even a debate?

Valve is saying go by our rules AKA sdk, and the mods will be fine.

The mod makers should adhere to the rules. If the mod maker wants to add a
feature that has to go around the API, shame on them.

The community should tell the mod makers to stick to the rules.

I wish there was a admin type mod that followed the rules 100%, I would use
it in a heartbeat.

-Bobby


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