Re: [hlds] The End
boring! On Thu, Oct 27, 2016 at 2:02 AM, Richard Greenwrote: > > > After years of watching our community dwindle to no more than a group of > friends it’s time to put the last nail in the coffin, Simiancage.org has > been around since pre 2004 and most of the founders like myself were cs > 1.3/4/5/6 clan members who started Simiancage. > > This has always been cs/css/csgo based community and tf2 was a great > community builder as was L4D2 however as we all know those days are gone > and it is time to say adjure, valve have succeeded in killing 1 more cs/tf > based community as we now look towards running new servers of a new style. > > Good luck valve in killing your own reputation further. > > This is not a moan just a statement of Simiancage’s refusal to prop valve > in these games any further. > > Regards to all > > D3vilfish > > PS Ive enjoyed some of the helpful emails over the years to sort > server/sourcemod problems out, I remember when updates to tf2 would come > out on new years eve….. > > ICS you have been most helpful over the years too, good luck m8 > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Steam Master Servers Major Issue
boring. On Mon, Dec 15, 2014 at 4:28 PM, Gamemann gamem...@gflclan.com wrote: Dear Valve and others, I want to talk about a major issue with the Steam Master Servers. For a while now, the CS:GO server browser would only display 1000 community servers in the server browser which is low especially for a very large game. The only people to blame were the CS:GO developers. Recently, I’ve been testing out the server browser, and I’ve concluded this isn’t a CS:GO specific issue, this issue impacts CS:GO more than other games due to the amount of Valve official servers. I’ve discovered that Valve official servers are not shown on the CS:GO in-game server browser. I’ve used a program called “Wireshark” and started a packet capture when I refreshed the server browser, in the detailed packet capture, all the tags are listed and for Valve official servers, there was a tag named “valve_ds”. I have set this tag for one of my servers on the server browser and it also disappeared immediately, removing the tag made the server reappear again. This shows that even though no Valve official servers are displayed on the in-game server browser, they are still being requested from the Steam Master Servers. The Steam server browser is different, it does not filter servers with the tag “valve_ds” and shows all servers the Steam Master Servers give you including Valve official servers. This leads to the problem with the Steam Master Servers. It is capped at 5000 maximum servers. On the Steam server browser (no filters), every game that I’ve tested, including Team-Fortress 2, Counter-Strike: Global Offensive, Counter-Strike 1.6, Counter-Strike: Source, etc (¾ of these games overall have 7000+ servers) will not display any more than 5000 servers. The CS:GO server browser usually displays around 50-1000 servers because there are around 3000-4000+ Valve official servers. If there is a cap on the amount of servers it can give you, then this is a valid reason why it doesn’t display 1000+ community servers. Remember, the CS:GO in-game server browser still requests the Valve official servers but filters them in the browser itself. This should help Valve fix the issue. Another thing I would like to mention is that every game I listed uses the Steam Master Servers, I did a packet capture with Wireshark when I refreshed the in-game server browser and it gave me the same Steam server IP in Wireshark right before it requested all the game servers (the Steam server IP changes if you block the current Steam server IP through the Windows Firewall tool). One last thing I would like to mention is even if there isn’t exactly 5000 servers, doesn’t mean it isn’t capped at 5000 maximum servers, I’ve found that it sends a request to every IP the Steam Master Servers give you, if it doesn’t respond, it will not display on the server list (there were 50+ servers not responding with my search which is the reason why I only got 4911 servers on the Steam server browser for CS:GO instead of 5000 exactly). Valve should also consider setting Valve official servers to not report to the Steam Master Servers. CS:GO doesn't display any Valve official servers, but it still requests each server, therefore, the server browser will stop displaying new servers (server browser stops) for a period of time because it is filtering all the Valve official servers and it will take more time to display all the community servers after the Valve official servers. Overall, I hope Valve addresses this issue. Fixing this issue will benefit Valve and the community. Thanks for reading. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming
no more content period, hence the recent 'end of the line' community crate. only maintenance releases from hereafter. On Mon, Dec 15, 2014 at 6:52 PM, Paul ubyu@gmail.com wrote: Not this time it seems. Maybe there's no Smissmas this year? On 15 December 2014 at 23:50, Agent Spy agentspy1...@gmail.com wrote: SWISSMAS HYPE ENGAGE! On Mon, Dec 15, 2014 at 6:48 PM, Eric Smith er...@valvesoftware.com wrote: We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Agent Spy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming
praise jesus! On Wed, Oct 1, 2014 at 7:43 PM, big john brewskii...@gmail.com wrote: Latest sm and mm snapshots fix it On Oct 1, 2014 6:56 PM, Mike Vail supp...@boomgaming.net wrote: Mine won't even boot with Metamod. Currently running Version 1.10.3-Dev-V. Windows 2008 Server. Here we go again. On Wed, Oct 1, 2014 at 3:24 PM, E. Olsen ceo.eol...@gmail.com wrote: Nope - this broke Sourcemod again. Server boots without it. On Wed, Oct 1, 2014 at 6:20 PM, Emil Larsson ail...@gmail.com wrote: My gut feeling is that it's just simple more bugfixes, so no need to disable sourcemod ;). There was a couple of animation related glitches for one. On Thu, Oct 2, 2014 at 12:16 AM, Alexander Kolev sashko...@gmail.com wrote: Please do not break Sourcemod and TFTrue!!! :( 2014-10-02 1:08 GMT+03:00 Eric Smith er...@valvesoftware.com: We're working on a mandatory update for TF2. We should have it ready in a few minutes. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Can we have a Quickplay Status report, please? 2
Valve does they have to in an effort to increase player value and fun. Community servers are no fun, sub-standard, quirky, laggy, glitch-prone, or are otherwise differentiated by one or more of these kinds of negative characteristics. Whilst official server's (valve+pinion) and their administrators produce dooky that smells of sparkling ice-water, community servers are trashy and suspect. The primary driver of these deficiencies are the immaturity, inexperience, ignorance, and poor disposition of the vast majority of community server admins. Oftentimes, their use of foul language, their upbringing, their general slovenliness, and inability to grasp _many_ of the simple technical facets of server administration are factors in their lack of success finding and sustaining a decent player base. In response, the decision was made (apparently) to insert ads into the player motd, a barely workable, but dubious method of support that was needed by organizations with _way_ more servers then they could ever hope to fill (short of just paying people to play on them). The furor and hullabaloo surrounding client motds is the sole responsibility of wayward, opportunistic community admins with little sense of honor, dignity, or respect for their players. Furthermore, many resorted to fake player plugins with ever increasingly complicated methods of feigning legitimate player activity convincing the random joiner that, yes, the owner doesn't really need to get a day job, he/she is doing just fine providing a highly-valuable service to the members of a constantly-ballooning video gaming community that will _clearly_ last forever. Honestly, if you we're in Valve's loafers, wouldn't you have done the same thing: change one _default_ checkbox in the qp dialog? In response to their action, apparently the only thing that could be done was to spam a mailing list for the better part of a year with inane drek (replete with emotion) about how Valve has just made their existence meaningless. Resorting to this campaign of whining clearly shows the lack of innovation and willingness to reinvent as the primary reason why your servers are bare. So much fretting over the lose of the random chance that your super-cool server might be selected to entertain a random pleb who runs quick-play. Instead of being pissed that new players (only by default, and when changed, this cvar is stored in the user's cloud) will not be set to join your server when they quickplay, maybe you should be thinking of more creative ways to win the allegiance of the decreasing tf2 player base. Rather than offer 24/7Maps+SourceMod_Drengus+Lag, perchance, you could, I dunno, write server plugins that automatically give away free items from the steam economy that is totally tits and everybody loves? Hell, that would be require the players to join your shitty steam group as well, furthering fostering loyalty. Firstly, shave and take a shower; y'all smell foul. Then, starting thinking creatively, fools. TF2 is a chorizo party that is thinning out. Consider this burst of sass to come from the inner subconscious thoughts of many a Valve employee and stop making such a fuss about valve making the RIGHT call. Hail GabeN: sex monster. On Thu, Jun 5, 2014 at 9:07 PM, Phillip Vector t...@mostdeadlygame.com wrote: It is a perfectly valid explanation to anyone who has actually played on community servers Prove it. Prove to me that this is a direct result of the quickplay change and nothing else. Not what you assume, but what you can prove is what I am after. For example, I can say that the amount of cars driven is the reason why there are more school shootings. Number of cars goes up.. Shootings go up.. So it must be the case. This is exactly what you are doing with the quickplay argument you are presenting. Numbers went down. Valve stopped sending new players to community servers around the same time.. That must be the reason. You appear to be someone who only plays on official servers so you have no idea how many people have just stopped playing because they realized Valve is draining all the new players and they can't stand official ones. and you don't have any idea as well. Personal comments aside, the community servers I hang around are going strong today as they ever were. I'm not seeing a loss of players (except some here or there, but we get new people in to replace those). But even with my findings, that still isn't enough for me to stand up and say, There is no loss of players because that's not evidence. That is personal observation of a limited sample size. Until you have a better explanation this one is the simplest and most obvious. Sorry. You don't get to put your guess up and say, Unless you can do better, this is what is the truth. Facts don't work like that. We should just agree that NEITHER of us know for SURE what is the cause, though we have our guesses (You, Quickplay. Me, Crappy Community servers). On Thu, Jun 5,
Re: [hlds] All SteamCMD authenticated logins failing for me at this time
PC LOAD LETTER On Tue, Mar 11, 2014 at 8:45 PM, Jesse Molina je...@opendreams.net wrote: At this time, all SteamCMD authenticated logins are failing for me. Logging in user 'xx' to Steam Public...Login Failure: Try another CM Failed. ERROR! Failed to request AppInfo update, not online or not logged in to Steam. Updater exit code was 8 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Petition
Y'all have been squawking about this issue for a year. Valve has made a decision, after much thought and consideration, and another week of blather is pointless. Stop it. In any event, the real travesty is that the seal mask remains un-giftable. On Sat, Nov 9, 2013 at 8:31 AM, AnAkIn anakin...@gmail.com wrote: Let's make a petition to keep it the way it is as well. 2013/11/9 ElitePowered . elitepowe...@gmail.com Instead of arguing with each other... Why not make a petition in regards to your stance on MOTD HTML. Post a link on the mailing list and urge people to get involved. If it gets enough attention, Valve would have to respond. I'm sure that will accomplish much more than what seems to be going on in the mailing list. gg ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
For the love of God, I demand trade-able seal mask! On Thu, Oct 10, 2013 at 6:51 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version is 1945435. -Eric -- - Added the Fall 2013 Acorns Crate Key - Added the Fall 2013 Gourd Crate Key - Automated craft bots can no longer craft high-value items (i.e., hats) - Fixed Nessie's Nine Iron missing gameplay description - Fixed exploit that allowed dead players to attack living players - Fixed disguised Blue team Spies showing blue health particles over their heads when disguised as the Red team - Fixed the Sandvich meter being drawn in the HUD when the Sandvich is not equipped - Fixed a bug that would cause some players to be unable to change their active item preset - Strange Part: Kills with a Taunt Attack can now be applied to Strange Knives and Fists - Strange Part: Kills While Explosive-Jumping and Strange Part: Posthumous Kills can now be applied to The Loose Cannon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Please Fix Exploit.
bring back cvg 24/7 ZPS biotec On Sat, Aug 24, 2013 at 2:23 AM, Violent Crimes violentcri...@convictgaming.com wrote: Can you please fix the exploit that allows players to attack use Split packet attacks to take down servers. It has been around for years it would be nice to have a update that included this instead of hats. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Please Fix Exploit.
dunno whichun' was best. the number 17 comes to mind. On Sat, Aug 24, 2013 at 9:17 PM, Violent Crimes violentcri...@convictgaming.com wrote: Which version? On 8/24/2013 9:08 PM, byteframe wrote: bring back cvg 24/7 ZPS biotec On Sat, Aug 24, 2013 at 2:23 AM, Violent Crimes violentcri...@convictgaming.com wrote: Can you please fix the exploit that allows players to attack use Split packet attacks to take down servers. It has been around for years it would be nice to have a update that included this instead of hats. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] SteamPipe Replay autoexec.cfg player count bug
IIRC The only purpose of the -replay command line switch is to adjust the player count. On Tue, Apr 30, 2013 at 1:01 AM, Ross Bemrose rbemr...@gmail.com wrote: Before they added -replay, the only way you could enable replay was via exec replay.cfg in autoexec.cfg. More to the point, it worked fine pre-SteamPipe. And since it requires adjusting the server command-line, a lot of server hosts won't allow it, unless you're leasing an entire server from them. On 4/30/2013 12:57 AM, DontWannaName! wrote: Aren't you only suppose to enable replay from the command line? Sent from my iPhone 5 On Apr 29, 2013, at 6:18 PM, Ross Bemrose rbemr...@gmail.com wrote: So, I just ran into this neat little bug on a vanilla (no addons directory) Linux SteamPipe server I'm preparing as a backup for tomorrow's changeover. If replay is loaded from autoexec.cfg, it incorrect subtracts one from the displayed max players. That is, if sv_visiblemaxplayers is set to 24 or -1 (on a maxplayers 24 server), it shows as 0/23 in the Steam and TF2 server browsers. This persists after a map change. Starting with -replay on the command line shows 0/24 as expected. Unfortunately, I don't have access to the command line on another server, and this issue WILL cause problems there because of it. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] source mod and tf2 steampipe
I had to get the latest snapshots of both metamod and sourcemod to get sm to boot on the tf beta. Gimma da Seal Mask! On Tue, Apr 23, 2013 at 2:34 AM, Peter Jerde peter-h...@jerde.net wrote: I can't seem to get metamod/sourcemod going on the steampipe tf2 server (appid 232250). Is there a specific developer build required, or should the normal release versions work? Where should it go? /tf/addons? /tf/custom/mynamehere/addons? What should the metamod.vdf contain? ../tf/addons/metamod/bin/server or ../tf/custom/mynamehere/addons/metamod/bin/server? Thanks! - Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Um… TF2 was updated to version 1.2.5.8? No announcement?
y'all gotta stop yur squawkin'. On Tue, Mar 5, 2013 at 8:30 PM, Albert Davis davis.alb...@gmail.com wrote: was emailed about 4:30 PM On Mon, Mar 4, 2013 at 8:54 PM, Peter Jerde peter-h...@jerde.net wrote: I found I couldn't connect to my TF2 servers just now because they were out of date. I see no messages from the list today... nothing on the twitter feed... Stealth update with version number change? (1.2.5.7 to 1.2.5.8) Grrr. - Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 MOTD Browser
I might add that sometimes if you wait (several) seconds, it _might_ appear. I tend to click as fast as I can so as not to see the pinion ads. Client side issue for sure, though. On Wed, Dec 19, 2012 at 7:16 AM, Essay Tew Phaun sc2p...@gmail.com wrote: Incredibly annoying. I get the same issue, please fix. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 MOTD Browser
Thank god the only server I play on doesn't stoop that low. On Wed, Dec 19, 2012 at 5:04 PM, David Unreal unre...@usegaming.com wrote: Yeah I noticed that sometime it just takes a few sec to load. However, in terms of pinion ads, there will be a new system for them enforced that may cause server owners to force you to want the whole ad. The idea is that they will only pay for ads that have been completely watched. Anyways, what is the URL you are trying to McKay? Maybe its an error with the page? On Dec 19, 2012 4:59 PM, byteframe bytefr...@gmail.com wrote: I might add that sometimes if you wait (several) seconds, it _might_ appear. I tend to click as fast as I can so as not to see the pinion ads. Client side issue for sure, though. On Wed, Dec 19, 2012 at 7:16 AM, Essay Tew Phaun sc2p...@gmail.comwrote: Incredibly annoying. I get the same issue, please fix. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
Buying seal mask for 99 cents. On Thu, Nov 29, 2012 at 5:19 PM, James Haikin jfrra...@gmail.com wrote: - Cosmetic items purchased in the store moving forward can be used in crafting This seems like a terrible idea: I buy a bunch of 99c hats, then craft-rebuild them into other things that are potentially worth more. -James ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Update?
A symlink appears to work, but while I'm running a very recent set of sourcemod/metamod dev snapshotps, I otherwise am not using any plugins to test. On Mon, Nov 5, 2012 at 9:46 PM, Rob Nelson nexisentertainm...@gmail.comwrote: I wonder if a symlink will work... On Monday, November 05, 2012 6:40:09 PM, Matteo wrote: Il 06/11/2012 03:21, Jim Fasoline ha scritto: Matteo- yes, I'm experiencing the error that gtxi of reddit pointed out in wickedplayer494's response. Seems to be looping on that Failed to open dedicated.so message, but I need to look into it more. On Mon, Nov 5, 2012 at 9:19 PM, Matteo wingblac...@gmail.com mailto:wingblac...@gmail.com wrote: Is anyone having problems getting the Linux dedicated to run after this update? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds Changing the file name back to dedicated.so (I believe it was changed to dedicated_srv.so a few days ago, if I'm not wrong) the server appears to start, but then I'm getting problems with plugins because of the missing library. So it's just an error in naming the libraries for this update. I just wonder how such easy errors may happen? Let's hope for a quick fix. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Update?
wait sm didnt even load. w/e. should all be sorted out soon. On Tue, Nov 6, 2012 at 12:05 PM, byteframe bytefr...@gmail.com wrote: A symlink appears to work, but while I'm running a very recent set of sourcemod/metamod dev snapshotps, I otherwise am not using any plugins to test. On Mon, Nov 5, 2012 at 9:46 PM, Rob Nelson nexisentertainm...@gmail.comwrote: I wonder if a symlink will work... On Monday, November 05, 2012 6:40:09 PM, Matteo wrote: Il 06/11/2012 03:21, Jim Fasoline ha scritto: Matteo- yes, I'm experiencing the error that gtxi of reddit pointed out in wickedplayer494's response. Seems to be looping on that Failed to open dedicated.so message, but I need to look into it more. On Mon, Nov 5, 2012 at 9:19 PM, Matteo wingblac...@gmail.com mailto:wingblac...@gmail.com wrote: Is anyone having problems getting the Linux dedicated to run after this update? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds Changing the file name back to dedicated.so (I believe it was changed to dedicated_srv.so a few days ago, if I'm not wrong) the server appears to start, but then I'm getting problems with plugins because of the missing library. So it's just an error in naming the libraries for this update. I just wonder how such easy errors may happen? Let's hope for a quick fix. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Friendly non-Valve reminder: Make sure your server is properly set up for Halloween!
Incidentally, the Seal Mask is not gift-wrapable. On Wed, Oct 24, 2012 at 2:16 PM, ics i...@ics-base.net wrote: I'm still waiting for the other benefits. Been a year. -ics 24.10.2012 21:07, Jethro Seabridge kirjoitti: The Halloween gift drops are the first of hopefully many more benefits to come from registering your server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Another mandatory TF update coming in an hour or so
Update that kills fall crates, and maybe makes seal mask wrapable? On Fri, Sep 21, 2012 at 6:42 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: There is a bug causing all gameservers to report that they are “full”, preventing them from receiving matchmaking traffic. ** ** It should be a small patch, and will be available in about an hour or so.* *** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] It's not Broken YOUR JUST SPAM
s/YOUR/YOU'RE/ Silly buns. On Sat, Sep 1, 2012 at 3:18 PM, HLDS Digest h...@wonkagaming.com wrote: STOP SPAMMING HLDS Valve START BANNING em being on this list is almost pointless unless a valve employee says something. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Steam Mobile IOS update?
IOS is lame. Y'all should be squawkin' about Steam for linux! On Fri, Aug 31, 2012 at 6:31 AM, Dominik Friedrichs d...@forlix.org wrote: On 2012/08/31 10:00, jeremiah johnson wrote: this is the dedicated server mailing list, not the steam general discussion list There is no such list. At least, not according to this page: https://list.valvesoftware.**com/mailman/listinfo/https://list.valvesoftware.com/mailman/listinfo/ I think that was his point. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Server Delisting, does it need some changes?
Lil' overzealous. On Fri, Aug 10, 2012 at 5:20 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: I personally like all three of these ideas. On Fri, Aug 10, 2012 at 5:18 PM, Sampson Rogers kritskring...@gmail.comwrote: It seems that some servers that have been delisted are able to somewhat sustain active servers by tricking their current community members and those who have favorited them with the same fake clients that got them banned in the first place. I had some ideas I thought could make delistment a more serious matter and the hope is that community owners wouldn't be so quick to break the rules that can result in a delistment. Here are just a few of the ideas: 1. Banning or disabling the steam accounts of community owners who are repeat offenders. 2. Doing a check on the favorites list. Query to see if the server is banned. If it is, do not return the server. 3. Disable the Steam Group of communities who are delisted for the duration of their delistment. This will prevent the group owner or officers from pointing the members to a new group or updating the IP addresses in the profile to new servers and no more events. Right now, banned servers can sustain players just by posting events. Some of the more popular groups have upwards of 100k members. This also reminded me why allowing hostnames in the favorites list wouldn't be a good idea. Banned communities could easily route users to their new servers if the favorites list allowed hostnames. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Hiding IP from Server List
cvar hide_server can be toggled on an off. On Tue, Aug 7, 2012 at 11:30 PM, Wander wander...@gmail.com wrote: as it sounds like you want to prevent random people from joining, you could also set an sv_password (for instance for when someone looks at steam friends game info) On Wed, Aug 8, 2012 at 5:24 AM, Nicholas Hastings psycho...@alliedmods.net wrote: Add the -nomaster parameter to the startup line. On 8/7/2012 11:22 PM, Brian Anthony Pereira wrote: Hello, I'm running a Synergy Dedicated Server for friends on my box. I'd like to hide my IP from the server list to avoid possible harassment. Is there a command to I can run on console to hide my IP from the Sever List? Thank you in advance for any help! Best, Brian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Nicholas Hastings AlliedMods.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Web API Inventory Permission
It was botched, now it's not. Before, someone who wanted to show off their profile, but not their inventory (to tf2b, etc) would be out of luck. Now they can keep their profile public, and have their inventory permission setting respected by webapi-using things like tf2b. On Sat, Aug 4, 2012 at 6:30 AM, netshr...@gmail.com wrote: Before this update, the Web API *only* respected the profile privacy setting and not the inventory privacy setting. I haven't tested since, but if what you're saying is true it sounds like they botched the permissions. On 03/08/2012, at 3:23 AM, li...@doctormckay.com wrote: I just tested the inventory permission for use with the Web API, and it appears that both the profile privacy and the inventory privacy have to be public. I seem to recall that before this update, your profile could be private but your inventory could be public, and the inventory link would display on your profile. Why is it now that both have to be public for it to work correctly? Dr. McKay http://www.doctormckay.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Web API Inventory Permission
I see. Shucks. It makes a bit of sense for the profile permission to supersede inventory. You should just make your profile public, I'll bet it's great. Buying Seal Mask. On Sat, Aug 4, 2012 at 11:54 PM, Dr. McKay li...@doctormckay.com wrote: But now you can't show off your inventory while keeping your profile private. Dr. McKay http://www.doctormckay.com On Aug 4, 2012, at 6:54 PM, byteframe bytefr...@gmail.com wrote: It was botched, now it's not. Before, someone who wanted to show off their profile, but not their inventory (to tf2b, etc) would be out of luck. Now they can keep their profile public, and have their inventory permission setting respected by webapi-using things like tf2b. On Sat, Aug 4, 2012 at 6:30 AM, netshr...@gmail.com wrote: Before this update, the Web API *only* respected the profile privacy setting and not the inventory privacy setting. I haven't tested since, but if what you're saying is true it sounds like they botched the permissions. On 03/08/2012, at 3:23 AM, li...@doctormckay.com wrote: I just tested the inventory permission for use with the Web API, and it appears that both the profile privacy and the inventory privacy have to be public. I seem to recall that before this update, your profile could be private but your inventory could be public, and the inventory link would display on your profile. Why is it now that both have to be public for it to work correctly? Dr. McKay http://www.doctormckay.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Two simple entities that can crash all Source server
Most importantly, the Seal Mask is not wrap-able. For shame, world. On Fri, Jul 20, 2012 at 4:17 PM, Dominik Friedrichs d...@forlix.org wrote: No kidding, I also doubt they ever fixed the crash in CS:S where it crashes when you deactivate an inactive game_ui. No one cares. Find a dirty workaround and get over it. On 2012/07/20 17:46, raydan wrote: using prop_physics_respawnable trigger_hurt within some condition, server can crash instantly Proof http://www.sendspace.com/file/**8x2l9hhttp://www.sendspace.com/file/8x2l9h create trigger_hurt, set damage 1000 create prop_physics_respawnable above the trigger_hurt, use model models/props_junk/wood_**crate002a.mdl start server player join server server crash Tested on: TF2, CSS, DODS, Garrymod, HL2DM i think L4D happen too only obsidian conflict without crash Analyze: according hl2sdk, crash at HurtAllTouchers, touch link null pointer some releated functions -CTriggerHurt::HurtEntity -CPhysicsPropRespawnable::**Event_Killed (PhysicsRemoveTouchedList) VALVE fix this shit please :D __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Phantom Clients in Game Servers Since Last TF2 Update
TeamBoom has alot of problems with their servers, evidently. On Thu, Jul 5, 2012 at 9:26 PM, Franco Valerio franco@hotmail.comwrote: Now that you mention it, I think the same thing happened here D: -Mensaje original- From: Team BOOM! Sent: Thursday, July 05, 2012 7:03 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] Phantom Clients in Game Servers Since Last TF2 Update I was wondering if anyone is seeing phantom clients in their servers since the last update. I see two via HLSW in my 24/7 Dustbowl server (64.120.99.43:27015 if you wanna look) and can't kick figure out how why they are their and how to kick them. One of these phantoms has the same exact connected time as another real client in the server like it's somehow tied to that client. If I restart the server, everything returns to normal but a couple of phantoms eventually come back again and still till I restart again. Another server I run had this issue too. It's like when a client disconnects, it somehow leaves the connection open to the server and uses up the slot they were in. This all started with the last update and I'm just curious if any of you are seeing it too. Hope you all had a good 4th of July... Mike __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 Pyromania update coming soon!
Yay! The seal mask is gonna be wrappable! On Wed, Jun 27, 2012 at 8:17 PM, Nathanael Havez na...@me.com wrote: I believe in it! I believe in it! Natha - Multiplay Admin Le 28 juin 2012 à 02:13, Fletcher Dunn a écrit : The new map name in today’s update is “sd_doomsday” ** ** Believe in magic! ** ** - Fletcher Dunn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM Updates Released
eww, it's that guy. On Wed, Jun 27, 2012 at 9:22 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Not to be that guy, but can we get a CS:S sync for those Mac fixes? It's been an issue on every platform since launch, and it would be fantastic if it was included for Counter-Strike: Source as well. Thanks, Kyle. On Wed, Jun 27, 2012 at 6:15 PM, Eric Smith er...@valvesoftware.comwrote: We've released mandatory updates to Team Fortress 2, Day of Defeat: Source, and Half-Life 2: Deathmatch. The notes for the updates are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow server admins to control the maximum RCON packet size and whether or not users get banned for exceeding that limit. The defaults reflect the existing behavior. - Fixed not being able to import custom spray images on Macs - Fixed Macs cancelling http map downloads that take longer than 30 seconds Team Fortress 2 - Added Pyrovision! - Added new game mode Special Delivery and map Doomsday! - Friendly players glow when carrying the flag - Fixed rare cases where flag could fall out of the world - Fixed cases where the Payload HUD looked like the cart is still on a hill when it isn't - Fixed cases where some clients didn't receive broadcasts about long continuous particle effects being started or stopped - Updated the HTML renderer for displaying server MOTD - Votes created by a dedicated server no longer trigger a failed vote cooldown - Fixed map triggered annotation events not working on dedicated servers - Fixed the game crashing if tempents are created that use invalid materials - Using a Name Tag while in game notifies everyone of the name change - Fixed Strange Part: Projectiles Reflected not tracking grenade and sentry rocket deflections - Added new items * City on Fire item sets * Pyroland weapons and cosmetics * Community-contributed cosmetic items for all classes * Mysterious treasures have been incinerated, but are now craftable * Added crafting recipe for Pile of Ash * Scorched Keys are now available in the store for a limited time * New promo item - Weapon balancing changes * Gloves of Running Urgently * Removed self-damage over time penalty * Heavy takes mini-crits while active and for 3 seconds after switching away * Attack damage penalty reduced from -50% to -25% * Tomislav * Spin-up speed bonus reduced from +40% to +10% * Quick-Fix * Medic mirrors blast jump of their heal target * Crusader's Crossbow * Reload speed time reduced by +40% * Cozy Camper * Regenerates 1 heath per second * Reduced movement penalty from -90% to -80% * Sticky Jumper and Rocket Jumper * Added 'flying' sound to blast jumps * The Concheror * Changed rage building source from damage done and damage received to only damage done * Increased the rate at which Rage builds for this item by +25% * The Equalizer * Removed player move speed modification and added it to a new item named The Escape Plan * All owners of the Equalizer will be automatically granted The Escape Plan * Crit-a-Cola * Added +25% increased movement speed while active * Increased duration from 6 to 8 seconds * Atomic Bonk * Increased duration from 6 to 8 seconds * All Flamethrowers * Increased base damage by +10%. * Backburner * Removed +10% damage bonus attribute * Note: Because of base damage increase, damage remains unchanged * Degreaser * Added -10% damage penalty attribute * Note: Because of base damage increase, damage remains unchanged * Phlogistinator * Damage defense while taunting reduced from -90% to -75% - Item bug fixes * Fixed sentry sometimes spawning in shielded mode while the Wrangler was equipped, but not deployed * Improved visual and audio cues for when the Manmelter is ready to fire * Fixed Manmelter being able to earn crits via friendly Pyro self-damage * Fixed Scotch Bonnet's blue team skin not showing * Fixed Unarmed Combat's taunt not working * Unarmed Combat's color now matches the team using it * Fixed the Apparition's Aspect showing a burning texture in DX8 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list
Re: [hlds] [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released
/me needs to use -nod3dex9 on wine after update. On Wed, Jun 27, 2012 at 9:45 PM, gamead...@127001.org wrote: Working for me without SM and MM ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Arthur Stelmach *Sent:* 28 June 2012 02:38 *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM Updates Released ** ** doomsday segfaulting for me on start, anyone else? On Thu, Jun 28, 2012 at 11:35 AM, Kellam Spencer kellam...@gmail.com wrote: I have not updated but I am still playing on a valve server... On Wed, Jun 27, 2012 at 9:33 PM, Eric Smith er...@valvesoftware.com wrote: Well update CS:S soon with the shared changes. Part of the reason we moved CS:S to its own Steam depots was to avoid disturbing the community every time we update any of the other games. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Wednesday, June 27, 2012 6:23 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] Mandatory TF2, DoD:S, and HL2:DM Updates Released Not to be that guy, but can we get a CS:S sync for those Mac fixes? It's been an issue on every platform since launch, and it would be fantastic if it was included for Counter-Strike: Source as well. Thanks, Kyle. On Wed, Jun 27, 2012 at 6:15 PM, Eric Smith er...@valvesoftware.com wrote: We've released mandatory updates to Team Fortress 2, Day of Defeat: Source, and Half-Life 2: Deathmatch. The notes for the updates are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow server admins to control the maximum RCON packet size and whether or not users get banned for exceeding that limit. The defaults reflect the existing behavior. - Fixed not being able to import custom spray images on Macs - Fixed Macs cancelling http map downloads that take longer than 30 seconds Team Fortress 2 - Added Pyrovision! - Added new game mode Special Delivery and map Doomsday! - Friendly players glow when carrying the flag - Fixed rare cases where flag could fall out of the world - Fixed cases where the Payload HUD looked like the cart is still on a hill when it isn't - Fixed cases where some clients didn't receive broadcasts about long continuous particle effects being started or stopped - Updated the HTML renderer for displaying server MOTD - Votes created by a dedicated server no longer trigger a failed vote cooldown - Fixed map triggered annotation events not working on dedicated servers - Fixed the game crashing if tempents are created that use invalid materials - Using a Name Tag while in game notifies everyone of the name change - Fixed Strange Part: Projectiles Reflected not tracking grenade and sentry rocket deflections - Added new items * City on Fire item sets * Pyroland weapons and cosmetics * Community-contributed cosmetic items for all classes * Mysterious treasures have been incinerated, but are now craftable * Added crafting recipe for Pile of Ash * Scorched Keys are now available in the store for a limited time * New promo item - Weapon balancing changes * Gloves of Running Urgently * Removed self-damage over time penalty * Heavy takes mini-crits while active and for 3 seconds after switching away * Attack damage penalty reduced from -50% to -25% * Tomislav * Spin-up speed bonus reduced from +40% to +10% * Quick-Fix * Medic mirrors blast jump of their heal target * Crusader's Crossbow * Reload speed time reduced by +40% * Cozy Camper * Regenerates 1 heath per second * Reduced movement penalty from -90% to -80% * Sticky Jumper and Rocket Jumper * Added 'flying' sound to blast jumps * The Concheror * Changed rage building source from damage done and damage received to only damage done * Increased the rate at which Rage builds for this item by +25% * The Equalizer * Removed player move speed modification and added it to a new item named The Escape Plan * All owners of the Equalizer will be automatically granted The Escape Plan * Crit-a-Cola * Added +25% increased movement speed while active * Increased duration from 6 to 8 seconds * Atomic Bonk * Increased duration
Re: [hlds] Steam Servers Offline?
Wanton debauchery. On Wed, May 16, 2012 at 9:08 PM, Team BOOM! teamb...@comcast.net wrote: Anyone know what's going on with the Steam system? Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Steam Servers Offline?
Maybe they're taking the whole thing down in an effort to make the seal mask gift-wrappable. On Wed, May 16, 2012 at 9:09 PM, wickedplayer494 . wickedplayer...@gmail.com wrote: +1 confirm. On Wed, May 16, 2012 at 8:08 PM, byteframe bytefr...@gmail.com wrote: Wanton debauchery. On Wed, May 16, 2012 at 9:08 PM, Team BOOM! teamb...@comcast.net wrote: Anyone know what's going on with the Steam system? Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming
Woot. The seal mask is gonna be wrappable, I'll bet! On Wed, Apr 18, 2012 at 5:56 PM, Eric Smith er...@valvesoftware.com wrote: We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 Linux server will not update
You might need to re-verify the content, and in my experiance, I have to pass -steambin absolutepathtosteambinary to srcds_run. On Thu, Mar 29, 2012 at 6:33 PM, Brian br...@doublejump.eu wrote: Connection to Steam servers successful. Public IP is x.y.z Assigned anonymous gameserver Steam ID [A-1:12347574948218)]. VAC secure mode is activated. tf_server_identity_account_id not set; not logging into registered account L 03/29/2012 - 22:23:07: tf_server_identity_account_id not set; not logging into registered account Fetched 1120701 bytes item schema version 61ECE005 via HTTP; update is queued. MasterRequestRestart Your server needs to be restarted in order to receive the latest update. Your server needs to be restarted in order to receive the latest update. try using _restart, no good. Try using -autoupdate, no good. So, as Eric suggested in a previous thread... srcds@vs2435:~$ rm InstallRecord.blob srcds@vs2435:~$ ./steam -command update -game tf -dir . Checking bootstrapper version ... Updating Installation No installation record found at ./orangebox No installation record found at ./orangebox No installation record found at . No installation record found at . No installation record found at . No installation record found at ./orangebox Checking/Installing 'Team Fortress 2 Content' version 321 Checking/Installing 'Team Fortress 2 Materials' version 172 Checking/Installing 'Base Source Shared Materials' version 8 Checking/Installing 'Base Source Shared Models' version 4 Checking/Installing 'Base Source Shared Sounds' version 4 Checking/Installing 'OB Linux Dedicated Server' version 153 Connection Reset, errno 104 Connection reset by peer CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 120 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps srcds@vs2435:~$ service srcds start ... VAC secure mode is activated. tf_server_identity_account_id not set; not logging into registered account L 03/29/2012 - 22:32:47: tf_server_identity_account_id not set; not logging into registered account Fetched 1120701 bytes item schema version 61ECE005 via HTTP; update is queued. MasterRequestRestart Your server needs to be restarted in order to receive the latest update. Your server needs to be restarted in order to receive the latest update. Same thing. Would really appreciate some help. My server has been out of action for a week now. Brian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming
quick: make seal mask giftable... On Wed, Mar 28, 2012 at 2:41 PM, Eric Smith er...@valvesoftware.com wrote: We're working on releasing a mandatory TF2 update. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_announce] Mandatory Team Fortress 2 Update Released
Could the Seal Mask be made wrappable someday? On Thu, Mar 15, 2012 at 7:21 PM, Emil Larsson ail...@gmail.com wrote: Don't feel bad. Eventually Valve will hide a message in there, just you wait. ;) On Fri, Mar 16, 2012 at 12:05 AM, DontWannaName! ad...@topnotchclan.comwrote: I feel like a loser for getting my phone out to scan that haha. On Thu, Mar 15, 2012 at 4:02 PM, Eric Smith er...@valvesoftware.comwrote: We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed IP bans not applying to RCON access Team Fortress 2 - Added The Cozy Camper - Added a new TF2 sub-forum: Competitive Team Play and League discussion - Fixed Solider buffs and rage meters not always being reset - Updated The Black Rose so it can be gift wrapped - Updated The Phlogistinator: - Fixed a bug where Mmmph-crit flames could cause Mmmph to build fast enough to allow it to be infinitely chained - Direct damage reduced by 10%. Afterburn damage is unchanged - Defense buff time during taunt lowered from 12 seconds to 10 seconds - Updated arena_nucleus - Fixed z-fighting bug on lower platform - Community Requests - Added player_carryobject and player_dropobject game events - http://media.steampowered.com/apps/tf2/blog/7535.png ___ hlds_announce mailing list hlds_annou...@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory Team Fortress 2 Update Released
The community overlay now needs to be enabled to trade tf2 dirt. Lovely. Make it such that the lack of the enabled overlay is overcome by the fact that I run the game in window mode. kthxbai On Tue, Feb 14, 2012 at 6:52 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Added Something Special For Someone Special - Added The Snapped Pupil - Added a new promo item - Updated the Heavy's sandvich so it will only resupply ammo if the owner picks it up after dropping it. This means the only way to gain health from the sandvich is by eating it. - Fixed the Red/Blue team skins not working on the Bonk Boy with the new styles - Updated the in-game trading system to use the Steam trading menus - Updated these items so they can be traded and crafted: - The Warsworn Helmet - The Bolgan - The Bolgan Family Crest - The Merc Medal - The Battle Bob - The Bushman's Boonie - Updated cp_gravelpit - Fixed z-fighting on the fan in the Red spawn building - Fixed Red Engineers building inside their spawn room - Hcqngrq gur ybpnyvmngvba svyrf ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Merry Christmas!
Santa is old hat. Kwanzaa Bot for president. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory Team Fortress 2 Update Released
New source client update makes all wine user's experience black screen textures everywhere (menu included). Should hopefully be fixed by next wine release in a few days or so. Just putting it out there. On Tue, Nov 29, 2011 at 5:21 PM, Brian br...@doublejump.eu wrote: Sorry, this is a TF2 game, I should have specified. On Tue, Nov 29, 2011 at 10:19 PM, Brian br...@doublejump.eu wrote: Nice update, thanks. Btw, are you guys aware of the STV relay audio bug? The audio for one player is played at max volume even when spec-ing other players. This persists through map changes and restarts by the STV client. An example can be seen in an ongoing game, Dignitas vs Epsilon : connect relay.vanillatv.org:27100 with Epsilon.Stefan/schocky the particular player in this instance. On Tue, Nov 29, 2011 at 9:52 PM, Eric Smith er...@valvesoftware.comwrote: We've released a mandatory update for Team Fortress 2, Day of Defeat: Source, and Half-Life 2: Deathmatch. The notes for the update are below. Thanks. -Eric Source Engine Changes (TF2, DoD:S, HL2:DM) - Dramatically improved the dynamic model loading system's memory usage, performance, and stability - Reduced memory usage on systems running Windows XP, Windows Vista, and Windows 7 - Improved alt-tab handling under Windows Vista and Windows 7 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds