On Mon, Dec 15, 2014 at 4:28 PM, Gamemann <> wrote:
>  Dear Valve and others, I want to talk about a major issue with the Steam
> Master Servers. For a while now, the CS:GO server browser would only
> display <1000 community servers in the server browser which is low
> especially for a very large game. The only people to blame were the CS:GO
> developers. Recently, I’ve been testing out the server browser, and I’ve
> concluded this isn’t a CS:GO specific issue, this issue impacts CS:GO more
> than other games due to the amount of Valve official servers.
>     I’ve discovered that Valve official servers are not shown on the
> CS:GO in-game server browser. I’ve used a program called “Wireshark” and
> started a packet capture when I refreshed the server browser, in the
> detailed packet capture, all the tags are listed and for Valve official
> servers, there was a tag named “valve_ds”. I have set this tag for one of
> my servers on the server browser and it also disappeared immediately,
> removing the tag made the server reappear again. This shows that even
> though no Valve official servers are displayed on the in-game server
> browser, they are still being requested from the Steam Master Servers. The
> Steam server browser is different, it does not filter servers with the tag
> “valve_ds” and shows all servers the Steam Master Servers give you
> including Valve official servers.
>     This leads to the problem with the Steam Master Servers. It is capped
> at 5000 maximum servers. On the Steam server browser (no filters), every
> game that I’ve tested, including Team-Fortress 2, Counter-Strike: Global
> Offensive, Counter-Strike 1.6, Counter-Strike: Source, etc (¾ of these
> games overall have 7000+ servers) will not display any more than 5000
> servers. The CS:GO server browser usually displays around 50-1000 servers
> because there are around 3000-4000+ Valve official servers. If there is a
> cap on the amount of servers it can give you, then this is a valid reason
> why it doesn’t display 1000+ community servers. Remember, the CS:GO in-game
> server browser still requests the Valve official servers but filters them
> in the browser itself.
>     This should help Valve fix the issue. Another thing I would like to
> mention is that every game I listed uses the Steam Master Servers, I did a
> packet capture with Wireshark when I refreshed the in-game server browser
> and it gave me the same Steam server IP in Wireshark right before it
> requested all the game servers (the Steam server IP changes if you block
> the current Steam server IP through the Windows Firewall tool). One last
> thing I would like to mention is even if there isn’t exactly 5000 servers,
> doesn’t mean it isn’t capped at 5000 maximum servers, I’ve found that it
> sends a request to every IP the Steam Master Servers give you, if it
> doesn’t respond, it will not display on the server list (there were 50+
> servers not responding with my search which is the reason why I only got
> 4911 servers on the Steam server browser for CS:GO instead of 5000 exactly).
>     Valve should also consider setting Valve official servers to not
> report to the Steam Master Servers. CS:GO doesn't display any Valve
> official servers, but it still requests each server, therefore, the server
> browser will stop displaying new servers (server browser "stops") for a
> period of time because it is filtering all the Valve official servers and
> it will take more time to display all the community servers after the Valve
> official servers.
>     Overall, I hope Valve addresses this issue. Fixing this issue will
> benefit Valve and the community.
> Thanks for reading.
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
To unsubscribe, edit your list preferences, or view the list archives, please 

Reply via email to