TeamBoom has alot of problems with their servers, evidently. On Thu, Jul 5, 2012 at 9:26 PM, Franco Valerio <[email protected]>wrote:
> Now that you mention it, I think the same thing happened here D: > > -----Mensaje original----- From: Team BOOM! > Sent: Thursday, July 05, 2012 7:03 PM > > To: 'Half-Life dedicated Win32 server mailing list' > Subject: [hlds] Phantom Clients in Game Servers Since Last TF2 Update > > I was wondering if anyone is seeing phantom clients in their servers since > the last update. I see two via HLSW in my 24/7 Dustbowl server > (64.120.99.43:27015 if you wanna look) and can't kick figure out how why > they are their and how to kick them. > > One of these phantoms has the same exact connected time as another real > client in the server like it's somehow tied to that client. > > If I restart the server, everything returns to normal but a couple of > phantoms eventually come back again and still till I restart again. > > Another server I run had this issue too. It's like when a client > disconnects, it somehow leaves the connection open to the server and uses > up > the slot they were in. > > This all started with the last update and I'm just curious if any of you > are > seeing it too. > > Hope you all had a good 4th of July... > Mike > > > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> > > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> >
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