[hlds] Two simple entities that can crash all Source server

2012-07-20 Thread raydan
using prop_physics_respawnable  trigger_hurt within some condition, server
can crash instantly

Proof http://www.sendspace.com/file/8x2l9h

create trigger_hurt, set damage 1000
create prop_physics_respawnable above the trigger_hurt, use model
models/props_junk/wood_crate002a.mdl
start server
player join server
server crash

Tested on:
TF2, CSS, DODS, Garrymod, HL2DM

i think L4D happen too

only obsidian conflict without crash


Analyze:
according hl2sdk,
crash at HurtAllTouchers, touch link null pointer
some releated functions
-CTriggerHurt::HurtEntity
-CPhysicsPropRespawnable::Event_Killed (PhysicsRemoveTouchedList)




VALVE fix this shit please :D
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[hlds] status command in server console broken again!!

2011-04-15 Thread raydan
status command in server console broken again!!!

you need to wait few seconds to use the same command again, very very
problem with tracking/stats log system!
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Re: [hlds] Hud Text for CS:S.

2011-02-15 Thread raydan
i already ask valve add hud back to css 2 Years ago!

http://www.mail-archive.com/hlds@list.valvesoftware.com/msg26632.html

keep ask them, but i don't think they will add back to css
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Re: [hlds] Team Fortress 2 Update Released

2011-01-24 Thread raydan
still unable start L4D2 server in win2K...
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[hlds] srcds no longer work in 2000 server, RegisterRawInputDevices error

2011-01-16 Thread raydan
last L4D2 up make my win2000 server unable start L4D2 server any more

windows event viewer show RegisterRawInputDevices error

AND this problem already happen in CSS, TF2, HL2DM, DODS,  all OB engine
server in Windows 2000 unable start


When valve kill L4D srcds in window 2000 server?

i was send this same question about 2 weeks ago, nothing reply
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Re: [hlds] Team Fortress 2 Update Released

2010-09-02 Thread raydan
Engine (CS:S, DoD:S, TF2):
- Fixed a server crash caused by spamming the server with invalid rcon
passwords.


tested with %N 10, it fixed!!
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[hlds] status command broken

2010-08-24 Thread raydan
in CSS windows server, i type status 3 times in server console,  the
result only show once.

my another css servers, status command completely broken (server
console  client), i must restart the server to fix it.

hlstats completely broken, status no longer work.

GIVE ME BACK status server command, WTF

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Re: [hlds] status command broken

2010-08-24 Thread raydan
where?

2010/8/25 Bajdechi Nightbox Alexandru alexandrualexa...@gmail.com:
 there is already a thread :D

 2010/8/24 raydan rayda...@gmail.com

 in CSS windows server, i type status 3 times in server console,  the
 result only show once.

 my another css servers, status command completely broken (server
 console  client), i must restart the server to fix it.

 hlstats completely broken, status no longer work.

 GIVE ME BACK status server command, WTF

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Re: [hlds] status command broken

2010-08-24 Thread raydan
my email?  nothing there

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Re: [hlds] CS:S servers crashing *constantly* since last update...

2010-08-05 Thread raydan
me2, running win 2003

every time engine.dll crash server

the call stack

   engine.dll!0b760740()   
[Frames below may be incorrect and/or missing, no symbols loaded for
engine.dll]
engine.dll!0b76851f()   
engine.dll!0b7687d8()   
engine.dll!0b767c5d()   
engine.dll!0b768c39()   
tier0.dll!006b4a9f()
tier0.dll!006b4c2c()
tier0.dll!006b4d2f()
tier0.dll!006b4fcc()
engine.dll!0b893382()   
-


0B760730  pushebx
0B760731  mov ebx,dword ptr [esp+0Ch]
0B760735  mov eax,dword ptr [ebx]
0B760737  pushesi
0B760738  pushedi
0B760739  xor esi,esi
0B76073B  jmp 0B760740
0B76073D  lea ecx,[ecx]
here crash-0B760740  cmp byte ptr [eax+esi],0
0B760744  je  0B760751
0B760746  add esi,1
0B760749  cmp esi,1FFh
0B76074F  jl  0B760740
0B760751  mov edi,dword ptr [esp+1Ch]
0B760755  push1
0B760757  push9
0B760759  pushesi
0B76075A  mov ecx,edi
0B76075C  call0B731350
0B760761  mov ecx,dword ptr [ebx]
0B760763  lea eax,[esi*8]

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Re: [hlds] [CSS] some map cause vphysics.dll crash, proof

2010-06-30 Thread raydan
some map use bot_add will crash at server.dll!0f13d6d9()   

go fpsbanana download surf_the_gloaming, type bot_add in server console!

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[hlds] [CSS] some map cause vphysics.dll crash, proof

2010-06-28 Thread raydan
new css update map some map can cause server crash/freeze

the following map will cause vhpysics.dll crash  server will freeze,
but no crash dump!

http://www.2shared.com/file/oXUhUfKB/crash.html

start srcds  join the server, then join CT, walk around the map,
server will crash/freeze within 5 seconds

tested in win2003, clear install, no sourcemod, no metamod, very clear!

the big problem is the server freeze, it make firedaemon useless

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[hlds] When fix rcon password %N 1000000000 crash

2010-06-24 Thread raydan
you still can able use rcon_password %N 10 to crash orangebox server

before crash the server, srcds MUST have a established  valid rcon
connect between OTHER computer


don't tell me rcon lock or changeing sv_rcon_maxfailures

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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-12 Thread raydan
fixed client command exploit?

like mem_dump, physics_debug_entity, dump_entity_sizes

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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread raydan
hats or weapons in CSS, if yes, i must fuxk valve

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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread raydan
i don't think valve will listen any players suggestions. They release
the beta just want to fix bug(like crash, they don't want crash at
clan matching).
Add new features? they won't do that, like they just removed bhopping

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Re: [hlds] Team Fortress 2 Update Available

2010-04-30 Thread raydan
WTF, PropHunt mode...
TF2 will become garrysmod.

when RP mode?

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[hlds] CSS CLocalizeStringTable::ConstructString , server to client

2010-02-25 Thread raydan
if server send %s xxx

client console will shoe red error message Bad format string in
CLocalizeStringTable::ConstructString

does valve escape that?

i only tested in css, may be OB, l4d, works too

the following code can show you how work
bf_write *usr_msg = usermsgs-StartMessage(SayText2,players,total,0);
if(usr_msg)
{
usr_msg-WriteByte(color);
usr_msg-WriteByte(0);
usr_msg-WriteString(%s something);
usermsgs-EndMessage();
}

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Re: [hlds] CSS CLocalizeStringTable::ConstructString , server to client

2010-02-25 Thread raydan
print hello is this %s, lol in blue/ or red color in CSS, or other
color in TF2

so only SayText2 is possible

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Re: [hlds] CSS CLocalizeStringTable::ConstructString , server to client

2010-02-25 Thread raydan
you mean the about program? it c++, you can create a simple server
plugin to test

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[hlds] watch out lua script cheat available in CSS, may be all source game soon

2010-02-08 Thread raydan
( remove all _ , because google to powerful)
from 3_r_d_e_r_a_._c_o_m

that gay made a Lau script addon in CSS, it a public release, anyone
can download it. And There are many lua client script released,
like GunGrave cheat (youtube DaeynQK7pVA)
that is a client side plugin and too new, VAC can't detect now.

the L_S_S will more powerful, later may be able bypass or detour
client dll in any source game.
Player without any hard work, just know Lua script can cheating easily.


Hope valve can look at that.

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Re: [hlds] watch out lua script cheat available in CSS, may be all source game soon

2010-02-08 Thread raydan
currently, that only can do some console command, but it can be easy
to add something like hooking function, like client plugin cheat. but
this more easy to use. I can say that lua script will more powerful
for cheating if valve don't care

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Re: [hlds] Counter-Strike: Source Update Available

2010-02-01 Thread raydan
rcon crash still not fix

2010/2/2 Jake Eisenman ad...@oneskylitnight.org

 First update in awhile, thanks.

 Jason Ruymen wrote:
  Updates to Counter-Strike: Source are now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:
 
  - SMX, GCF, and SYS files cannot be downloaded
  - Files whose extensions contain whitespace are not allowed to be
 downloaded
  - Filenames that begin with path separators are not allowed to be
 downloaded
 
  Jason
 
 
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Re: [hlds] RCON Crash work on some condition

2010-01-26 Thread raydan
can't reproduce it? this problem is some server crash some doesn't, so value
or people don't know how to fix it?

if valve know this crash conditon (some server crash some doesn't) but not
fix it, i can't say anything
BUT if valve not fix because they don't know the conditon, I can tell,
because i know


2010/1/26 Saul Rennison saul.renni...@gmail.com

 They can't reproduce it, and people that can never supply crash dumps. What
 do you expect them to do?

 Thanks,
 - Saul.


 2010/1/26 raydan rayda...@gmail.com

  from this page
  http://code.devicenull.org/index.php?title=Misc:HL2_Exploits
 
  Invalid RCON Crash
 
  SRCDS will crash on some machines if you attempt to use an incorrect rcon
  password too many times. It seems that some machines are affected by
 this,
  while others are not. Valve has been notified a few times, and has been
  unwilling/unable to fix this.
 
- Fix: Firewall off rcon (TCP port 27015) from everyone except for
certain whitelisted IP's
 
 
 
  It seems that some machines are affected by this Valve has been
 notified
  a few times, and has been unwilling/unable to fix this
 
  Is valve don't know why some machines are affected by this or valve
 know
  it but don't want fix it?
 
  This exploit must fit some condition. that why some machines affected.
 
 
  can valve staff tell me, you don't want fix or don't know how it work.
  if don't know how it work, i can tell why some machines work, some
 doesn't.
 
 
  please fix the exploit
 
  thx
 
  ps. don't tell me sourcemod rock lock  kac can fix this exploit
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[hlds] RCON Crash work on some condition

2010-01-25 Thread raydan
from this page http://code.devicenull.org/index.php?title=Misc:HL2_Exploits

Invalid RCON Crash

SRCDS will crash on some machines if you attempt to use an incorrect rcon
password too many times. It seems that some machines are affected by this,
while others are not. Valve has been notified a few times, and has been
unwilling/unable to fix this.

   - Fix: Firewall off rcon (TCP port 27015) from everyone except for
   certain whitelisted IP's



It seems that some machines are affected by this Valve has been notified
a few times, and has been unwilling/unable to fix this

Is valve don't know why some machines are affected by this or valve know
it but don't want fix it?

This exploit must fit some condition. that why some machines affected.


can valve staff tell me, you don't want fix or don't know how it work.
if don't know how it work, i can tell why some machines work, some doesn't.


please fix the exploit

thx

ps. don't tell me sourcemod rock lock  kac can fix this exploit
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[hlds] hud_reloadscheme allow reload from different files

2009-05-13 Thread raydan
i think hud_reloadscheme should allow client to load from different *.res
files

look like
hud_reloadscheme match_play.res
hud_reloadscheme clan_play.res


when i playing match, i can load my own hud setting.
change to clan_play.res when i play with clan server

i think it very useful for css
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[hlds] VC++ Runtime error on win 2000

2009-03-30 Thread raydan
Microsoft Visual C++ Runtime Library : Runtime Error!
 Program: D:\Server\srcds.exe
 This application has requested the Runtime to terminate it in an unusual
way.
Please contact the application's support team for more information.

using win2000 server SP4,
already installed VB 6 runtime pack,
vc++ 2005 Redistributable Package,
 vc++ 2008 Redistributable Package,
.net framework 1.1,
.net framework 2.0


i can start Counter-Strike Source server successful, but when server crash,
it show Microsoft Visual C++ Runtime Library : Runtime Error! message, I
must press OK to remove the message. Then it will create a 0 byte mdmp
file.
i want to know how to enable the debug, so that it can create a mdmp file?
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Re: [hlds] VC++ Runtime error on win 2000

2009-03-30 Thread raydan
with or without vc++ 2008/2005 packages, it still got vc++ runtime error
that why i go install vc++ 2008/2005 packages, try can fix or not.
if use win2003, it fine. it can create a mdmp file. but on win2000, it
create 0 byte mdmp file and vc++ error



2009/3/31 Ook ooksser...@zootal.com

 Did this used to work? Have you updated anything lately? I had a couple of
 apps start to do this out of the blue, and come to find out that
 something/somewhere/somehow had installed Microsoft 2005 and 2008 c++
 runtime updates. I removed them all with extreme prejudice (which
 surprisingly didn't break anything), and all is well again. When did you
 install the vc++ 2008 Redistributable Package? Did you install VS2008? What
 did you install that might have installed the vc++ 2008/2005 packages?


 - Original Message -
 From: raydan rayda...@gmail.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Monday, March 30, 2009 7:56 PM
 Subject: [hlds] VC++ Runtime error on win 2000


  Microsoft Visual C++ Runtime Library : Runtime Error!
  Program: D:\Server\srcds.exe
  This application has requested the Runtime to terminate it in an unusual
  way.
  Please contact the application's support team for more information.
 
  using win2000 server SP4,
  already installed VB 6 runtime pack,
  vc++ 2005 Redistributable Package,
  vc++ 2008 Redistributable Package,
  .net framework 1.1,
  .net framework 2.0
 
 
  i can start Counter-Strike Source server successful, but when server
  crash,
  it show Microsoft Visual C++ Runtime Library : Runtime Error! message,
 I
  must press OK to remove the message. Then it will create a 0 byte mdmp
  file.
  i want to know how to enable the debug, so that it can create a mdmp
 file?
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[hlds] When fix steamclient.dll error

2009-02-26 Thread raydan
steamclient.dll error when server shutdown, it already happen long time

when my servers shutdown, something create a mdmp file, and point at
steamclient.dll crash
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Re: [hlds] steam service failed message

2009-02-18 Thread raydan
i got this error too

and another error is materials\models\player\american\american_gear.vmt

VertexLitGeneric
{
 $basetexture models\player\american\american_gear
 $bumpmap models\player\american\american_gear_normal
 $phong 1
// $phongexponent 5
 $phongboost 1
 $phongfresnelranges [1 2 6]
// $halflambert 1
 $phongexponenttexture models\player\american\american_gear_exp
// $phongalbedotint 1   }

the last  } was comment, so stupid, why don't fix it



2009/2/17 Lynn lynnforti...@sympatico.ca

 Updated to the latest version of DODS yesterday and now all my servers have
 this message in console on a start or restart and it dumps to an mmdp file:

 steamservice.cpp 275 Assertion Failed:  Failed to start in process steam
 service.

 Anyone else seeing this or know what it is?
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Re: [hlds] DoS Attack Fix Plugin Updated and CSS Version Released

2009-01-23 Thread raydan
is it open source?
i want to see how it work
my server was dos attack before

2009/1/23 Mike Stiehm mikesti...@gmail.com

 Cool thanks Tony

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
 Sent: Friday, January 23, 2009 12:18 AM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: [hlds] DoS Attack Fix Plugin Updated and CSS Version Released

 I've updated the plugin and also included a CSS version. The updated
 version
 removes the GLIBC 2.4 requirement and also adds a daf_log CVAR. The CVAR
 will log attacking IPs to a file (addons/daf/log.txt).


 Downloads available here:
 http://www.sourceop.com/modules.php?name=Downloadsd_op=viewdownloadcid=9

 Direct link for CSS version:
 http://www.sourceop.com/modules.php?name=Downloadsd_op=getitlid=33
 Direct link for TF2 version:
 http://www.sourceop.com/modules.php?name=Downloadsd_op=getitlid=32

 If you have any issues, let me know.

 Thanks,
 Tony



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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread raydan
i ask valve add hud message display back into Counter-Strike Source about 1
year, they haven't do anything, just add few line into ClientScheme.res, how
difficult?

but Team Fortress 2 include hud message display, why Counter-Strike Source
can't, is it fair?
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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread raydan
ya, HUD display something wrong in CS:S, but not in TF2 and HL2:DM

something wrong in old engine(HL2:DM,CS:S)?
something wrong in famous game(CS:S)?

if valve remove HUD display COMPLETELY from server side  client side
forever, i want to see how many plugin will die
and i never say HUD display again.  i don't think valve will do that.

2009/1/6 Olly oli...@gmail.com

 Yes it is fair if you have to ask.
 Do you know how much developers get paid? - It wouldn't be worth the money
 for them to pay one developer to work on this for an hour just so you can
 have something that was never in the release.

 You have paid for CS:S (hopefully) its provided 'as-is' anything extra that
 valve decides to add is a bonus. People have gone this long without extras
 in cs:s why should they change something now, just so you can bitch that
 there is something wrong with the new functionality.

 2009/1/6 raydan rayda...@gmail.com

  i ask valve add hud message display back into Counter-Strike Source about
 1
  year, they haven't do anything, just add few line into ClientScheme.res,
  how
  difficult?
 
  but Team Fortress 2 include hud message display, why Counter-Strike
 Source
  can't, is it fair?
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Re: [hlds] Left 4 Dead Demo Update Available

2008-11-16 Thread raydan
my server open 3 L4D server

after the least 2 upgrade, it crash 2000 times, it create 2000 mdmp
files
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[hlds] L4D demo windows server keep change map then crash

2008-11-16 Thread raydan
i open 1 dods, and 3 L4D demo in my windows 2003 server
 after player join server and left, 2 L4D server keep change map, it never
stop!
i need to shutdown the server manually

also i open 2 L4D demo in windows xp, one server kepp change map, same as
windows 2003 server

after a few hours, l4d_demo folder create hundred *mdmp files. i already use
-verify_all to check all file.

what happening?


 / windows 2003 server setting /

-console -game dod +ip xxx.xxx.xxx.xxx -port 27015 +map dod_anzio

-console -game left4dead +ip xxx.xxx.xxx.xxx -port 27018 +map
l4d_dem_hospital01_apartment

-console -game left4dead +ip xxx.xxx.xxx.xxx  -port 27019 +map
l4d_dem_hospital01_apartment

-console -game left4dead +ip xxx.xxx.xxx.xxx -port 27016 +map
l4d_dem_hospital01_apartment

hostname name
rcon_password  [EMAIL PROTECTED]
mp_disable_autokick 1
sv_allow_wait_command 0
sv_alltalk 1
sv_alternateticks 0
sv_cheats 0
sv_clearhinthistory 0
sv_consistency 1
sv_downloadurl 
sv_pausable 0
sv_lan 0
sv_region 4
sv_maxcmdrate 100
z_difficulty Impossible
sv_unreserve

/ windows 2003 server setting /
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Re: [hlds] Left 4 Dead Demo Updated Released

2008-11-07 Thread raydan
stupid gameui.dll not support chinese word, it make left4dead.exe crash
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Re: [hlds] Left 4 Dead Demo Updated Released

2008-11-06 Thread raydan
client side still crash on start game on single play page and join lobby to
start game, it say gameui.dll error
Application Failure  left4dead.exe 0.0.0.0 in gameui.dll 0.0.0.0at offset
000fc6cf..
if i browser server to join it ok
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Re: [hlds] Left 4 Dead Demo Updated Released

2008-11-06 Thread raydan
rcon_password xxx [EMAIL PROTECTED]
sv_lan 0
sv_region 4
sv_allow_lobby_connect_only 0

after update, my server won't show in browser list
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Re: [hlds] Left 4 Dead Demo Updated Released

2008-11-06 Thread raydan
let me try

2008/11/7 bl4nk [EMAIL PROTECTED]

 I'm not sure if all Windows servers are having the same problem that
 mine were, but they're not adding the master servers to their list. I
 remedied it by adding the following lines to my server.cfg:

 setmaster add 68.142.72.250:27011
 setmaster add 72.165.61.189:27011

 Once I put those two lines in there and executed the server.cfg, they
 showed right back up on the server list again.

 Cc2iscooL wrote:
  -Facepalms-
 
  Windows servers drop to 10FPS when they're in hibernation AKA no
 players.
  I watched my servers this morning, and as they jumped out of hibernation
 FPS
  went to 29.xx. Once back in hibernation they go down to 10FPS. This is
  normal.
 
  On Fri, Nov 7, 2008 at 1:07 AM, Saint K. [EMAIL PROTECTED]
 wrote:
 
 
  I applied this update on both windows and Linux.
 
  Linux servers get populated, windows servers are in a 10FPS deadlock
 again.
 
  Saint K.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
  Sent: Friday, November 07, 2008 5:09 AM
  To: Half-Life dedicated Win32 server mailing list;
  [EMAIL PROTECTED]; [EMAIL PROTECTED]
  Subject: [hlds] Left 4 Dead Demo Updated Released
 
  The Left 4 Dead Demo has been updated.  Please run hldsupdatetool to
  receive
  it.  The specific changes include:
 
  - Fixed several issues with matchmaking and password protected servers
  - Tuned matchmaking to provide better search results
  - Fixed bug where servers could stay reserved by matchmaking forever
  - Performance optimizations and fixes to networking layer
  - Fixed issue where game could cause Steam executable to use too much
 CPU
  - Fixed music resetting when changing video settings
  - Fixed some issues with not being able to chat and/or connect to other
  users
 
  In addition to those, we've also added some early features to help
 enable
  private servers.  There are two ways to enable this:
 
  Set a sv_search_key to a unique string on the server
  Do the same on each client that will want to connect
  Start a map on the server
  Searches for games should be restricted to only finding servers with
 that
  search key
 
  Or
 
  Set sv_allow_lobby_connect_only 0
  Set sv_password to a non-empty string
  Start a map on the server
  Tell the client the IP address of the server
  Client uses console to connect ip just like the good old days
  Should result in password prompt during connect to server
 
  These features are still a work in progress.
 
  Jason
 
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Re: [hlds] Left 4 Dead Demo Updated Released

2008-11-06 Thread raydan
i already set sv_allow_lobby_connect_only 0 at server.cfg
my server Tags only show key36, i can't join it by server browser
i see some swrver got Server Brwoser Join Enable
how to fix it
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[hlds] [DODS] KeyValues Error on american_gear.vmt

2008-07-08 Thread raydan
Error reading weapon data file for: weapon_ifm_steadycam
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in
file ma
terials/models/player/american/american_gear.vmt
VertexLitGeneric,

original file:
VertexLitGeneric
{
 $basetexture models\player\american\american_gear
 $bumpmap models\player\american\american_gear_normal
 $phong 1
// $phongexponent 5
 $phongboost 1
 $phongfresnelranges [1 2 6]
// $halflambert 1
 $phongexponenttexture models\player\american\american_gear_exp
// $phongalbedotint 1}


the last } was comment
should be like this, is that valve mistake?
VertexLitGeneric
{
 $basetexture models\player\american\american_gear
 $bumpmap models\player\american\american_gear_normal
 $phong 1

// $phongexponent 5
 $phongboost 1
 $phongfresnelranges [1 2 6]
// $halflambert 1
 $phongexponenttexture models\player\american\american_gear_exp
// $phongalbedotint 1
}
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[hlds] Bug, able to make player name disappear in the scoreboard

2008-05-17 Thread raydan
2007-11-12 alreday fix ~~ ~ name disappear.
http://steampowered.com/v/index.php?area=postsid=1308

i know this bug long time. If player set their name to ~~~ ~~ ~ in options
panels, when they join server, name will disappear in the scoreboard.
haven't try  ~~~ ~~ ~, may be work too.
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[hlds] Please consider add HUD messages in CS:S DOD:S

2008-05-12 Thread raydan
 i was sent this email at 2008-4-26 and 2008-5-5, but i haven't got any
reply.

Can Valve consider add HUD messages in CS:S  DOD:S in client side?

like cs 1.6, it can display any colour message on client screen at any
position.

HL2 DM already have HUD messages display, but why remove in CS:S  DOD:S?

I had hear about font definition in HUD messages, but HL2 DM haven't that
problem?

Also, CS:S have a Center HUD message, so i think it not a font definition
problem.

In cs 1.6 HUD message can provide many informations,effects to client and it
very powerful. Although, CS:S include HintText, it can't send large
information, change the colour, display message in any loction on the
screen.

Finally, can Valve reconsider to add HUD messages in CS:S  DOD:S in client
side?

Please email to me what Valve consider about this.

-raydan
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Re: [hlds] Please consider add HUD messages in CS:S DOD:S

2008-05-12 Thread raydan
add CenterPrintText in ClientScheme.res file, i saw a mail in here
http://www.mail-archive.com/[EMAIL PROTECTED]/msg19018.html,
ablout 1 year ago.

CenterPrintText
  {
  1
  {
   nameTrebuchet MS
   tall12
   weight 900
   range  0x 0x007F//Basic Latin
   antialias  1
   additive 1
  }
  }

2008/5/12, Eric van Beesten [EMAIL PROTECTED]:

 What's wrong with the say commandos/advert methodes from sourcemod/mani
 admin? They work great on our server! Think sending mail to valve is
 useless, because this is more a thingy for sourcemod/mani admin.

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens raydan
 Verzonden: maandag 12 mei 2008 12:51
 Aan: hlds@list.valvesoftware.com
 Onderwerp: [hlds] Please consider add HUD messages in CS:S  DOD:S

 i was sent this email at 2008-4-26 and 2008-5-5, but i haven't got any
 reply.

 Can Valve consider add HUD messages in CS:S  DOD:S in client side?

 like cs 1.6, it can display any colour message on client screen at any
 position.

 HL2 DM already have HUD messages display, but why remove in CS:S  DOD:S?

 I had hear about font definition in HUD messages, but HL2 DM haven't that
 problem?

 Also, CS:S have a Center HUD message, so i think it not a font definition
 problem.

 In cs 1.6 HUD message can provide many informations,effects to client and
 it
 very powerful. Although, CS:S include HintText, it can't send large
 information, change the colour, display message in any loction on the
 screen.

 Finally, can Valve reconsider to add HUD messages in CS:S  DOD:S in
 client
 side?

 Please email to me what Valve consider about this.

 -raydan
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 __ NOD32 3092 (20080512) Information __

 This message was checked by NOD32 antivirus system.
 http://www.eset.com



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Re: [hlds] Please consider add HUD messages in CS:S DOD:S

2008-05-12 Thread raydan
HL2DM have CenterPrintText, but why CSS and DODS haven't or disable it?
set tall  to 12 in CSS or DODS it good, 24 is too large

in HL2DM ClientScheme.res
CenterPrintText
  {
   // note that this scales with the screen resolution
   1
   {
name  Trebuchet MS
tall  18
weight 900
antialias 1
additive 1
   }
  }


2008/5/12, Hunter [EMAIL PROTECTED]:

 Valve should really add the AMX style menus back to HL2DM. The code is
 inside, it just needs to be activated in a .res file.

 hl2mp/scripts/HudLayout.res:

HudMenu
{
fieldName HudMenu
visible 1
enabled 1
wide 640
tall 480
zpos 1
TextFontDefault
ItemFontDefault
ItemFontPulsingDefault
}

HudRadio
{
fieldNameHudRadio
TextFontDefault
visible1
xpos10
yposc
wideDefault
tallDefault
text_ygap2
TextColor255 255 255 192
PaintBackgroundType0
}

 And you have to bind 8 to slot8, 9 to slot9 and 0 to slot10. Thats it.
 All plugins would be able to send AMX style messages to the users again.

 I think thats not too much to do. Please Valve, add that little thing
 back to HL2DM by default.

 Source: http://www.tcmagazine.com/forums/index.php?showtopic=2451
  add CenterPrintText in ClientScheme.res file, i saw a mail in here
 
 http://www.mail-archive.com/[EMAIL PROTECTED]/msg19018.html,
  ablout 1 year ago.
 
  CenterPrintText
{
1
{
 nameTrebuchet MS
 tall12
 weight 900
 range  0x 0x007F//Basic Latin
 antialias  1
 additive 1
}
}
 
  2008/5/12, Eric van Beesten [EMAIL PROTECTED]:
 
  What's wrong with the say commandos/advert methodes from sourcemod/mani
  admin? They work great on our server! Think sending mail to valve is
  useless, because this is more a thingy for sourcemod/mani admin.
 
  -Oorspronkelijk bericht-
  Van: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Namens raydan
  Verzonden: maandag 12 mei 2008 12:51
  Aan: hlds@list.valvesoftware.com
  Onderwerp: [hlds] Please consider add HUD messages in CS:S  DOD:S
 
  i was sent this email at 2008-4-26 and 2008-5-5, but i haven't got any
  reply.
 
  Can Valve consider add HUD messages in CS:S  DOD:S in client side?
 
  like cs 1.6, it can display any colour message on client screen at any
  position.
 
  HL2 DM already have HUD messages display, but why remove in CS:S 
 DOD:S?
 
  I had hear about font definition in HUD messages, but HL2 DM haven't
 that
  problem?
 
  Also, CS:S have a Center HUD message, so i think it not a font
 definition
  problem.
 
  In cs 1.6 HUD message can provide many informations,effects to client
 and
  it
  very powerful. Although, CS:S include HintText, it can't send large
  information, change the colour, display message in any loction on the
  screen.
 
  Finally, can Valve reconsider to add HUD messages in CS:S  DOD:S in
  client
  side?
 
  Please email to me what Valve consider about this.
 
  -raydan
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  please visit:
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  __ NOD32 3092 (20080512) Information __
 
  This message was checked by NOD32 antivirus system.
  http://www.eset.com
 
 
 
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Re: [hlds] Please consider add HUD messages in CS:S DOD:S

2008-05-12 Thread raydan
purposely removed? what purpose?

HL2DM have CenterPrintText, why no purpose in HL2DM? because Hl2DM less
player play? or CSS support 32 slots?


2008/5/12, LDuke [EMAIL PROTECTED]:

 It was purposely removed at some point in the creation of CS:Source.  I've
 had correspondence with a couple Valve employees regarding this issue, and
 I'm confident they will not be fixing the missing font definition.

 Duke

 On Mon, May 12, 2008 at 4:50 AM, raydan [EMAIL PROTECTED] wrote:

   i was sent this email at 2008-4-26 and 2008-5-5, but i haven't got any
  reply.
 
  Can Valve consider add HUD messages in CS:S  DOD:S in client side?
 
  like cs 1.6, it can display any colour message on client screen at any
  position.
 
  HL2 DM already have HUD messages display, but why remove in CS:S 
 DOD:S?
 
  I had hear about font definition in HUD messages, but HL2 DM haven't
 that
  problem?
 
  Also, CS:S have a Center HUD message, so i think it not a font
 definition
  problem.
 
  In cs 1.6 HUD message can provide many informations,effects to client
 and
  it
  very powerful. Although, CS:S include HintText, it can't send large
  information, change the colour, display message in any loction on the
  screen.
 
  Finally, can Valve reconsider to add HUD messages in CS:S  DOD:S in
  client
  side?
 
  Please email to me what Valve consider about this.
 
  -raydan
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Re: [hlds] Please consider add HUD messages in CS:S DOD:S

2008-05-12 Thread raydan
it mean CenterPrintText won't be include in next update?

they complain noisier mods? is mods or hud message noisier?
after valve remove CenterPrintText, no people complain anymore?

people have a chance to join or left if they don't like the server.

And i found that many many HL1 base mod plugins(amxmodx) used hud message, i
can sure if there are no hud message in any HL1 mods, those plugis won't be
develop(most plugin provide many message).

You can think about if completely remove(modify ClientScheme.res won't
recover) hud message forever in HL1 base server, you can see how many
plugins and server will broken or close, may be valve don't care.

there are only 2 ways to send large message to players in CSS  DODS,
HintText  chat area.
they are limit on size, position and color, that why we need hud message.

accroding sourcemod plugins(no eventscript, because suck). most plugins
puepose are functional, rank,ban,admin system.
i only found few plugins mods, such as zombiemod(CSS)  HL2:DM Role-play(
http://forums.alliedmods.net/showthread.php?t=68386). the second one is
using hud message. there are no way to do there is CSS or DODS without hud
message. i am rigth?

suggest add a command to let people on/off hud message, like
cl_allowhudmessage 0/1

-raydan
2008/5/13, LDuke [EMAIL PROTECTED]:

 One person told me they would get the fix in an upcoming update, but I was
 later told that it would actually not be included (no reason was given).

 Quotes like this may give you some idea why:

 We are more concerned with giving people consistent gameplay rather than
 any specific cheat problem. You would be amazed at the number of people
 that
 get confused (i.e email us complaining) when joining a HL1 based server
 with
 some of the noisier mods (I am looking at the warcraft3 superhero mod
 here...). -Alfred


 On Mon, May 12, 2008 at 8:51 AM, raydan [EMAIL PROTECTED] wrote:

  purposely removed? what purpose?
 
  HL2DM have CenterPrintText, why no purpose in HL2DM? because Hl2DM less
  player play? or CSS support 32 slots?
 
 
  2008/5/12, LDuke [EMAIL PROTECTED]:
  
   It was purposely removed at some point in the creation of CS:Source.
   I've
   had correspondence with a couple Valve employees regarding this issue,
  and
   I'm confident they will not be fixing the missing font definition.
  
   Duke
  
   On Mon, May 12, 2008 at 4:50 AM, raydan [EMAIL PROTECTED] wrote:
  
 i was sent this email at 2008-4-26 and 2008-5-5, but i haven't got
  any
reply.
   
Can Valve consider add HUD messages in CS:S  DOD:S in client side?
   
like cs 1.6, it can display any colour message on client screen at
 any
position.
   
HL2 DM already have HUD messages display, but why remove in CS:S 
   DOD:S?
   
I had hear about font definition in HUD messages, but HL2 DM haven't
   that
problem?
   
Also, CS:S have a Center HUD message, so i think it not a font
   definition
problem.
   
In cs 1.6 HUD message can provide many informations,effects to
 client
   and
it
very powerful. Although, CS:S include HintText, it can't send large
information, change the colour, display message in any loction on
 the
screen.
   
Finally, can Valve reconsider to add HUD messages in CS:S  DOD:S in
client
side?
   
Please email to me what Valve consider about this.
   
-raydan
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