[hlds] Two simple entities that can crash all Source server
using prop_physics_respawnable trigger_hurt within some condition, server can crash instantly Proof http://www.sendspace.com/file/8x2l9h create trigger_hurt, set damage 1000 create prop_physics_respawnable above the trigger_hurt, use model models/props_junk/wood_crate002a.mdl start server player join server server crash Tested on: TF2, CSS, DODS, Garrymod, HL2DM i think L4D happen too only obsidian conflict without crash Analyze: according hl2sdk, crash at HurtAllTouchers, touch link null pointer some releated functions -CTriggerHurt::HurtEntity -CPhysicsPropRespawnable::Event_Killed (PhysicsRemoveTouchedList) VALVE fix this shit please :D ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] status command in server console broken again!!
status command in server console broken again!!! you need to wait few seconds to use the same command again, very very problem with tracking/stats log system! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Hud Text for CS:S.
i already ask valve add hud back to css 2 Years ago! http://www.mail-archive.com/hlds@list.valvesoftware.com/msg26632.html keep ask them, but i don't think they will add back to css ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
still unable start L4D2 server in win2K... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] srcds no longer work in 2000 server, RegisterRawInputDevices error
last L4D2 up make my win2000 server unable start L4D2 server any more windows event viewer show RegisterRawInputDevices error AND this problem already happen in CSS, TF2, HL2DM, DODS, all OB engine server in Windows 2000 unable start When valve kill L4D srcds in window 2000 server? i was send this same question about 2 weeks ago, nothing reply ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Engine (CS:S, DoD:S, TF2): - Fixed a server crash caused by spamming the server with invalid rcon passwords. tested with %N 10, it fixed!! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] status command broken
in CSS windows server, i type status 3 times in server console, the result only show once. my another css servers, status command completely broken (server console client), i must restart the server to fix it. hlstats completely broken, status no longer work. GIVE ME BACK status server command, WTF ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] status command broken
where? 2010/8/25 Bajdechi Nightbox Alexandru alexandrualexa...@gmail.com: there is already a thread :D 2010/8/24 raydan rayda...@gmail.com in CSS windows server, i type status 3 times in server console, the result only show once. my another css servers, status command completely broken (server console client), i must restart the server to fix it. hlstats completely broken, status no longer work. GIVE ME BACK status server command, WTF ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] status command broken
my email? nothing there ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CS:S servers crashing *constantly* since last update...
me2, running win 2003 every time engine.dll crash server the call stack engine.dll!0b760740() [Frames below may be incorrect and/or missing, no symbols loaded for engine.dll] engine.dll!0b76851f() engine.dll!0b7687d8() engine.dll!0b767c5d() engine.dll!0b768c39() tier0.dll!006b4a9f() tier0.dll!006b4c2c() tier0.dll!006b4d2f() tier0.dll!006b4fcc() engine.dll!0b893382() - 0B760730 pushebx 0B760731 mov ebx,dword ptr [esp+0Ch] 0B760735 mov eax,dword ptr [ebx] 0B760737 pushesi 0B760738 pushedi 0B760739 xor esi,esi 0B76073B jmp 0B760740 0B76073D lea ecx,[ecx] here crash-0B760740 cmp byte ptr [eax+esi],0 0B760744 je 0B760751 0B760746 add esi,1 0B760749 cmp esi,1FFh 0B76074F jl 0B760740 0B760751 mov edi,dword ptr [esp+1Ch] 0B760755 push1 0B760757 push9 0B760759 pushesi 0B76075A mov ecx,edi 0B76075C call0B731350 0B760761 mov ecx,dword ptr [ebx] 0B760763 lea eax,[esi*8] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [CSS] some map cause vphysics.dll crash, proof
some map use bot_add will crash at server.dll!0f13d6d9() go fpsbanana download surf_the_gloaming, type bot_add in server console! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] [CSS] some map cause vphysics.dll crash, proof
new css update map some map can cause server crash/freeze the following map will cause vhpysics.dll crash server will freeze, but no crash dump! http://www.2shared.com/file/oXUhUfKB/crash.html start srcds join the server, then join CT, walk around the map, server will crash/freeze within 5 seconds tested in win2003, clear install, no sourcemod, no metamod, very clear! the big problem is the server freeze, it make firedaemon useless ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] When fix rcon password %N 1000000000 crash
you still can able use rcon_password %N 10 to crash orangebox server before crash the server, srcds MUST have a established valid rcon connect between OTHER computer don't tell me rcon lock or changeing sv_rcon_maxfailures ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
fixed client command exploit? like mem_dump, physics_debug_entity, dump_entity_sizes ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
hats or weapons in CSS, if yes, i must fuxk valve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
i don't think valve will listen any players suggestions. They release the beta just want to fix bug(like crash, they don't want crash at clan matching). Add new features? they won't do that, like they just removed bhopping ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
WTF, PropHunt mode... TF2 will become garrysmod. when RP mode? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] CSS CLocalizeStringTable::ConstructString , server to client
if server send %s xxx client console will shoe red error message Bad format string in CLocalizeStringTable::ConstructString does valve escape that? i only tested in css, may be OB, l4d, works too the following code can show you how work bf_write *usr_msg = usermsgs-StartMessage(SayText2,players,total,0); if(usr_msg) { usr_msg-WriteByte(color); usr_msg-WriteByte(0); usr_msg-WriteString(%s something); usermsgs-EndMessage(); } ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CSS CLocalizeStringTable::ConstructString , server to client
print hello is this %s, lol in blue/ or red color in CSS, or other color in TF2 so only SayText2 is possible ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CSS CLocalizeStringTable::ConstructString , server to client
you mean the about program? it c++, you can create a simple server plugin to test ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] watch out lua script cheat available in CSS, may be all source game soon
( remove all _ , because google to powerful) from 3_r_d_e_r_a_._c_o_m that gay made a Lau script addon in CSS, it a public release, anyone can download it. And There are many lua client script released, like GunGrave cheat (youtube DaeynQK7pVA) that is a client side plugin and too new, VAC can't detect now. the L_S_S will more powerful, later may be able bypass or detour client dll in any source game. Player without any hard work, just know Lua script can cheating easily. Hope valve can look at that. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] watch out lua script cheat available in CSS, may be all source game soon
currently, that only can do some console command, but it can be easy to add something like hooking function, like client plugin cheat. but this more easy to use. I can say that lua script will more powerful for cheating if valve don't care ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source Update Available
rcon crash still not fix 2010/2/2 Jake Eisenman ad...@oneskylitnight.org First update in awhile, thanks. Jason Ruymen wrote: Updates to Counter-Strike: Source are now available. Please run hldsupdatetool to receive the update. The specific changes include: - SMX, GCF, and SYS files cannot be downloaded - Files whose extensions contain whitespace are not allowed to be downloaded - Filenames that begin with path separators are not allowed to be downloaded Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RCON Crash work on some condition
can't reproduce it? this problem is some server crash some doesn't, so value or people don't know how to fix it? if valve know this crash conditon (some server crash some doesn't) but not fix it, i can't say anything BUT if valve not fix because they don't know the conditon, I can tell, because i know 2010/1/26 Saul Rennison saul.renni...@gmail.com They can't reproduce it, and people that can never supply crash dumps. What do you expect them to do? Thanks, - Saul. 2010/1/26 raydan rayda...@gmail.com from this page http://code.devicenull.org/index.php?title=Misc:HL2_Exploits Invalid RCON Crash SRCDS will crash on some machines if you attempt to use an incorrect rcon password too many times. It seems that some machines are affected by this, while others are not. Valve has been notified a few times, and has been unwilling/unable to fix this. - Fix: Firewall off rcon (TCP port 27015) from everyone except for certain whitelisted IP's It seems that some machines are affected by this Valve has been notified a few times, and has been unwilling/unable to fix this Is valve don't know why some machines are affected by this or valve know it but don't want fix it? This exploit must fit some condition. that why some machines affected. can valve staff tell me, you don't want fix or don't know how it work. if don't know how it work, i can tell why some machines work, some doesn't. please fix the exploit thx ps. don't tell me sourcemod rock lock kac can fix this exploit ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] RCON Crash work on some condition
from this page http://code.devicenull.org/index.php?title=Misc:HL2_Exploits Invalid RCON Crash SRCDS will crash on some machines if you attempt to use an incorrect rcon password too many times. It seems that some machines are affected by this, while others are not. Valve has been notified a few times, and has been unwilling/unable to fix this. - Fix: Firewall off rcon (TCP port 27015) from everyone except for certain whitelisted IP's It seems that some machines are affected by this Valve has been notified a few times, and has been unwilling/unable to fix this Is valve don't know why some machines are affected by this or valve know it but don't want fix it? This exploit must fit some condition. that why some machines affected. can valve staff tell me, you don't want fix or don't know how it work. if don't know how it work, i can tell why some machines work, some doesn't. please fix the exploit thx ps. don't tell me sourcemod rock lock kac can fix this exploit ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] hud_reloadscheme allow reload from different files
i think hud_reloadscheme should allow client to load from different *.res files look like hud_reloadscheme match_play.res hud_reloadscheme clan_play.res when i playing match, i can load my own hud setting. change to clan_play.res when i play with clan server i think it very useful for css ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] VC++ Runtime error on win 2000
Microsoft Visual C++ Runtime Library : Runtime Error! Program: D:\Server\srcds.exe This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information. using win2000 server SP4, already installed VB 6 runtime pack, vc++ 2005 Redistributable Package, vc++ 2008 Redistributable Package, .net framework 1.1, .net framework 2.0 i can start Counter-Strike Source server successful, but when server crash, it show Microsoft Visual C++ Runtime Library : Runtime Error! message, I must press OK to remove the message. Then it will create a 0 byte mdmp file. i want to know how to enable the debug, so that it can create a mdmp file? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] VC++ Runtime error on win 2000
with or without vc++ 2008/2005 packages, it still got vc++ runtime error that why i go install vc++ 2008/2005 packages, try can fix or not. if use win2003, it fine. it can create a mdmp file. but on win2000, it create 0 byte mdmp file and vc++ error 2009/3/31 Ook ooksser...@zootal.com Did this used to work? Have you updated anything lately? I had a couple of apps start to do this out of the blue, and come to find out that something/somewhere/somehow had installed Microsoft 2005 and 2008 c++ runtime updates. I removed them all with extreme prejudice (which surprisingly didn't break anything), and all is well again. When did you install the vc++ 2008 Redistributable Package? Did you install VS2008? What did you install that might have installed the vc++ 2008/2005 packages? - Original Message - From: raydan rayda...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, March 30, 2009 7:56 PM Subject: [hlds] VC++ Runtime error on win 2000 Microsoft Visual C++ Runtime Library : Runtime Error! Program: D:\Server\srcds.exe This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information. using win2000 server SP4, already installed VB 6 runtime pack, vc++ 2005 Redistributable Package, vc++ 2008 Redistributable Package, .net framework 1.1, .net framework 2.0 i can start Counter-Strike Source server successful, but when server crash, it show Microsoft Visual C++ Runtime Library : Runtime Error! message, I must press OK to remove the message. Then it will create a 0 byte mdmp file. i want to know how to enable the debug, so that it can create a mdmp file? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] When fix steamclient.dll error
steamclient.dll error when server shutdown, it already happen long time when my servers shutdown, something create a mdmp file, and point at steamclient.dll crash ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] steam service failed message
i got this error too and another error is materials\models\player\american\american_gear.vmt VertexLitGeneric { $basetexture models\player\american\american_gear $bumpmap models\player\american\american_gear_normal $phong 1 // $phongexponent 5 $phongboost 1 $phongfresnelranges [1 2 6] // $halflambert 1 $phongexponenttexture models\player\american\american_gear_exp // $phongalbedotint 1 } the last } was comment, so stupid, why don't fix it 2009/2/17 Lynn lynnforti...@sympatico.ca Updated to the latest version of DODS yesterday and now all my servers have this message in console on a start or restart and it dumps to an mmdp file: steamservice.cpp 275 Assertion Failed: Failed to start in process steam service. Anyone else seeing this or know what it is? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] DoS Attack Fix Plugin Updated and CSS Version Released
is it open source? i want to see how it work my server was dos attack before 2009/1/23 Mike Stiehm mikesti...@gmail.com Cool thanks Tony -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Friday, January 23, 2009 12:18 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] DoS Attack Fix Plugin Updated and CSS Version Released I've updated the plugin and also included a CSS version. The updated version removes the GLIBC 2.4 requirement and also adds a daf_log CVAR. The CVAR will log attacking IPs to a file (addons/daf/log.txt). Downloads available here: http://www.sourceop.com/modules.php?name=Downloadsd_op=viewdownloadcid=9 Direct link for CSS version: http://www.sourceop.com/modules.php?name=Downloadsd_op=getitlid=33 Direct link for TF2 version: http://www.sourceop.com/modules.php?name=Downloadsd_op=getitlid=32 If you have any issues, let me know. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve It's Time To Listen And Answer!
i ask valve add hud message display back into Counter-Strike Source about 1 year, they haven't do anything, just add few line into ClientScheme.res, how difficult? but Team Fortress 2 include hud message display, why Counter-Strike Source can't, is it fair? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Valve It's Time To Listen And Answer!
ya, HUD display something wrong in CS:S, but not in TF2 and HL2:DM something wrong in old engine(HL2:DM,CS:S)? something wrong in famous game(CS:S)? if valve remove HUD display COMPLETELY from server side client side forever, i want to see how many plugin will die and i never say HUD display again. i don't think valve will do that. 2009/1/6 Olly oli...@gmail.com Yes it is fair if you have to ask. Do you know how much developers get paid? - It wouldn't be worth the money for them to pay one developer to work on this for an hour just so you can have something that was never in the release. You have paid for CS:S (hopefully) its provided 'as-is' anything extra that valve decides to add is a bonus. People have gone this long without extras in cs:s why should they change something now, just so you can bitch that there is something wrong with the new functionality. 2009/1/6 raydan rayda...@gmail.com i ask valve add hud message display back into Counter-Strike Source about 1 year, they haven't do anything, just add few line into ClientScheme.res, how difficult? but Team Fortress 2 include hud message display, why Counter-Strike Source can't, is it fair? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Update Available
my server open 3 L4D server after the least 2 upgrade, it crash 2000 times, it create 2000 mdmp files ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] L4D demo windows server keep change map then crash
i open 1 dods, and 3 L4D demo in my windows 2003 server after player join server and left, 2 L4D server keep change map, it never stop! i need to shutdown the server manually also i open 2 L4D demo in windows xp, one server kepp change map, same as windows 2003 server after a few hours, l4d_demo folder create hundred *mdmp files. i already use -verify_all to check all file. what happening? / windows 2003 server setting / -console -game dod +ip xxx.xxx.xxx.xxx -port 27015 +map dod_anzio -console -game left4dead +ip xxx.xxx.xxx.xxx -port 27018 +map l4d_dem_hospital01_apartment -console -game left4dead +ip xxx.xxx.xxx.xxx -port 27019 +map l4d_dem_hospital01_apartment -console -game left4dead +ip xxx.xxx.xxx.xxx -port 27016 +map l4d_dem_hospital01_apartment hostname name rcon_password [EMAIL PROTECTED] mp_disable_autokick 1 sv_allow_wait_command 0 sv_alltalk 1 sv_alternateticks 0 sv_cheats 0 sv_clearhinthistory 0 sv_consistency 1 sv_downloadurl sv_pausable 0 sv_lan 0 sv_region 4 sv_maxcmdrate 100 z_difficulty Impossible sv_unreserve / windows 2003 server setting / ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Updated Released
stupid gameui.dll not support chinese word, it make left4dead.exe crash ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Updated Released
client side still crash on start game on single play page and join lobby to start game, it say gameui.dll error Application Failure left4dead.exe 0.0.0.0 in gameui.dll 0.0.0.0at offset 000fc6cf.. if i browser server to join it ok ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Updated Released
rcon_password xxx [EMAIL PROTECTED] sv_lan 0 sv_region 4 sv_allow_lobby_connect_only 0 after update, my server won't show in browser list ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Updated Released
let me try 2008/11/7 bl4nk [EMAIL PROTECTED] I'm not sure if all Windows servers are having the same problem that mine were, but they're not adding the master servers to their list. I remedied it by adding the following lines to my server.cfg: setmaster add 68.142.72.250:27011 setmaster add 72.165.61.189:27011 Once I put those two lines in there and executed the server.cfg, they showed right back up on the server list again. Cc2iscooL wrote: -Facepalms- Windows servers drop to 10FPS when they're in hibernation AKA no players. I watched my servers this morning, and as they jumped out of hibernation FPS went to 29.xx. Once back in hibernation they go down to 10FPS. This is normal. On Fri, Nov 7, 2008 at 1:07 AM, Saint K. [EMAIL PROTECTED] wrote: I applied this update on both windows and Linux. Linux servers get populated, windows servers are in a 10FPS deadlock again. Saint K. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Friday, November 07, 2008 5:09 AM To: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Left 4 Dead Demo Updated Released The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive it. The specific changes include: - Fixed several issues with matchmaking and password protected servers - Tuned matchmaking to provide better search results - Fixed bug where servers could stay reserved by matchmaking forever - Performance optimizations and fixes to networking layer - Fixed issue where game could cause Steam executable to use too much CPU - Fixed music resetting when changing video settings - Fixed some issues with not being able to chat and/or connect to other users In addition to those, we've also added some early features to help enable private servers. There are two ways to enable this: Set a sv_search_key to a unique string on the server Do the same on each client that will want to connect Start a map on the server Searches for games should be restricted to only finding servers with that search key Or Set sv_allow_lobby_connect_only 0 Set sv_password to a non-empty string Start a map on the server Tell the client the IP address of the server Client uses console to connect ip just like the good old days Should result in password prompt during connect to server These features are still a work in progress. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Demo Updated Released
i already set sv_allow_lobby_connect_only 0 at server.cfg my server Tags only show key36, i can't join it by server browser i see some swrver got Server Brwoser Join Enable how to fix it ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] [DODS] KeyValues Error on american_gear.vmt
Error reading weapon data file for: weapon_ifm_steadycam KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file ma terials/models/player/american/american_gear.vmt VertexLitGeneric, original file: VertexLitGeneric { $basetexture models\player\american\american_gear $bumpmap models\player\american\american_gear_normal $phong 1 // $phongexponent 5 $phongboost 1 $phongfresnelranges [1 2 6] // $halflambert 1 $phongexponenttexture models\player\american\american_gear_exp // $phongalbedotint 1} the last } was comment should be like this, is that valve mistake? VertexLitGeneric { $basetexture models\player\american\american_gear $bumpmap models\player\american\american_gear_normal $phong 1 // $phongexponent 5 $phongboost 1 $phongfresnelranges [1 2 6] // $halflambert 1 $phongexponenttexture models\player\american\american_gear_exp // $phongalbedotint 1 } ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Bug, able to make player name disappear in the scoreboard
2007-11-12 alreday fix ~~ ~ name disappear. http://steampowered.com/v/index.php?area=postsid=1308 i know this bug long time. If player set their name to ~~~ ~~ ~ in options panels, when they join server, name will disappear in the scoreboard. haven't try ~~~ ~~ ~, may be work too. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Please consider add HUD messages in CS:S DOD:S
i was sent this email at 2008-4-26 and 2008-5-5, but i haven't got any reply. Can Valve consider add HUD messages in CS:S DOD:S in client side? like cs 1.6, it can display any colour message on client screen at any position. HL2 DM already have HUD messages display, but why remove in CS:S DOD:S? I had hear about font definition in HUD messages, but HL2 DM haven't that problem? Also, CS:S have a Center HUD message, so i think it not a font definition problem. In cs 1.6 HUD message can provide many informations,effects to client and it very powerful. Although, CS:S include HintText, it can't send large information, change the colour, display message in any loction on the screen. Finally, can Valve reconsider to add HUD messages in CS:S DOD:S in client side? Please email to me what Valve consider about this. -raydan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Please consider add HUD messages in CS:S DOD:S
add CenterPrintText in ClientScheme.res file, i saw a mail in here http://www.mail-archive.com/[EMAIL PROTECTED]/msg19018.html, ablout 1 year ago. CenterPrintText { 1 { nameTrebuchet MS tall12 weight 900 range 0x 0x007F//Basic Latin antialias 1 additive 1 } } 2008/5/12, Eric van Beesten [EMAIL PROTECTED]: What's wrong with the say commandos/advert methodes from sourcemod/mani admin? They work great on our server! Think sending mail to valve is useless, because this is more a thingy for sourcemod/mani admin. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens raydan Verzonden: maandag 12 mei 2008 12:51 Aan: hlds@list.valvesoftware.com Onderwerp: [hlds] Please consider add HUD messages in CS:S DOD:S i was sent this email at 2008-4-26 and 2008-5-5, but i haven't got any reply. Can Valve consider add HUD messages in CS:S DOD:S in client side? like cs 1.6, it can display any colour message on client screen at any position. HL2 DM already have HUD messages display, but why remove in CS:S DOD:S? I had hear about font definition in HUD messages, but HL2 DM haven't that problem? Also, CS:S have a Center HUD message, so i think it not a font definition problem. In cs 1.6 HUD message can provide many informations,effects to client and it very powerful. Although, CS:S include HintText, it can't send large information, change the colour, display message in any loction on the screen. Finally, can Valve reconsider to add HUD messages in CS:S DOD:S in client side? Please email to me what Valve consider about this. -raydan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3092 (20080512) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Please consider add HUD messages in CS:S DOD:S
HL2DM have CenterPrintText, but why CSS and DODS haven't or disable it? set tall to 12 in CSS or DODS it good, 24 is too large in HL2DM ClientScheme.res CenterPrintText { // note that this scales with the screen resolution 1 { name Trebuchet MS tall 18 weight 900 antialias 1 additive 1 } } 2008/5/12, Hunter [EMAIL PROTECTED]: Valve should really add the AMX style menus back to HL2DM. The code is inside, it just needs to be activated in a .res file. hl2mp/scripts/HudLayout.res: HudMenu { fieldName HudMenu visible 1 enabled 1 wide 640 tall 480 zpos 1 TextFontDefault ItemFontDefault ItemFontPulsingDefault } HudRadio { fieldNameHudRadio TextFontDefault visible1 xpos10 yposc wideDefault tallDefault text_ygap2 TextColor255 255 255 192 PaintBackgroundType0 } And you have to bind 8 to slot8, 9 to slot9 and 0 to slot10. Thats it. All plugins would be able to send AMX style messages to the users again. I think thats not too much to do. Please Valve, add that little thing back to HL2DM by default. Source: http://www.tcmagazine.com/forums/index.php?showtopic=2451 add CenterPrintText in ClientScheme.res file, i saw a mail in here http://www.mail-archive.com/[EMAIL PROTECTED]/msg19018.html, ablout 1 year ago. CenterPrintText { 1 { nameTrebuchet MS tall12 weight 900 range 0x 0x007F//Basic Latin antialias 1 additive 1 } } 2008/5/12, Eric van Beesten [EMAIL PROTECTED]: What's wrong with the say commandos/advert methodes from sourcemod/mani admin? They work great on our server! Think sending mail to valve is useless, because this is more a thingy for sourcemod/mani admin. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens raydan Verzonden: maandag 12 mei 2008 12:51 Aan: hlds@list.valvesoftware.com Onderwerp: [hlds] Please consider add HUD messages in CS:S DOD:S i was sent this email at 2008-4-26 and 2008-5-5, but i haven't got any reply. Can Valve consider add HUD messages in CS:S DOD:S in client side? like cs 1.6, it can display any colour message on client screen at any position. HL2 DM already have HUD messages display, but why remove in CS:S DOD:S? I had hear about font definition in HUD messages, but HL2 DM haven't that problem? Also, CS:S have a Center HUD message, so i think it not a font definition problem. In cs 1.6 HUD message can provide many informations,effects to client and it very powerful. Although, CS:S include HintText, it can't send large information, change the colour, display message in any loction on the screen. Finally, can Valve reconsider to add HUD messages in CS:S DOD:S in client side? Please email to me what Valve consider about this. -raydan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ NOD32 3092 (20080512) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Please consider add HUD messages in CS:S DOD:S
purposely removed? what purpose? HL2DM have CenterPrintText, why no purpose in HL2DM? because Hl2DM less player play? or CSS support 32 slots? 2008/5/12, LDuke [EMAIL PROTECTED]: It was purposely removed at some point in the creation of CS:Source. I've had correspondence with a couple Valve employees regarding this issue, and I'm confident they will not be fixing the missing font definition. Duke On Mon, May 12, 2008 at 4:50 AM, raydan [EMAIL PROTECTED] wrote: i was sent this email at 2008-4-26 and 2008-5-5, but i haven't got any reply. Can Valve consider add HUD messages in CS:S DOD:S in client side? like cs 1.6, it can display any colour message on client screen at any position. HL2 DM already have HUD messages display, but why remove in CS:S DOD:S? I had hear about font definition in HUD messages, but HL2 DM haven't that problem? Also, CS:S have a Center HUD message, so i think it not a font definition problem. In cs 1.6 HUD message can provide many informations,effects to client and it very powerful. Although, CS:S include HintText, it can't send large information, change the colour, display message in any loction on the screen. Finally, can Valve reconsider to add HUD messages in CS:S DOD:S in client side? Please email to me what Valve consider about this. -raydan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Please consider add HUD messages in CS:S DOD:S
it mean CenterPrintText won't be include in next update? they complain noisier mods? is mods or hud message noisier? after valve remove CenterPrintText, no people complain anymore? people have a chance to join or left if they don't like the server. And i found that many many HL1 base mod plugins(amxmodx) used hud message, i can sure if there are no hud message in any HL1 mods, those plugis won't be develop(most plugin provide many message). You can think about if completely remove(modify ClientScheme.res won't recover) hud message forever in HL1 base server, you can see how many plugins and server will broken or close, may be valve don't care. there are only 2 ways to send large message to players in CSS DODS, HintText chat area. they are limit on size, position and color, that why we need hud message. accroding sourcemod plugins(no eventscript, because suck). most plugins puepose are functional, rank,ban,admin system. i only found few plugins mods, such as zombiemod(CSS) HL2:DM Role-play( http://forums.alliedmods.net/showthread.php?t=68386). the second one is using hud message. there are no way to do there is CSS or DODS without hud message. i am rigth? suggest add a command to let people on/off hud message, like cl_allowhudmessage 0/1 -raydan 2008/5/13, LDuke [EMAIL PROTECTED]: One person told me they would get the fix in an upcoming update, but I was later told that it would actually not be included (no reason was given). Quotes like this may give you some idea why: We are more concerned with giving people consistent gameplay rather than any specific cheat problem. You would be amazed at the number of people that get confused (i.e email us complaining) when joining a HL1 based server with some of the noisier mods (I am looking at the warcraft3 superhero mod here...). -Alfred On Mon, May 12, 2008 at 8:51 AM, raydan [EMAIL PROTECTED] wrote: purposely removed? what purpose? HL2DM have CenterPrintText, why no purpose in HL2DM? because Hl2DM less player play? or CSS support 32 slots? 2008/5/12, LDuke [EMAIL PROTECTED]: It was purposely removed at some point in the creation of CS:Source. I've had correspondence with a couple Valve employees regarding this issue, and I'm confident they will not be fixing the missing font definition. Duke On Mon, May 12, 2008 at 4:50 AM, raydan [EMAIL PROTECTED] wrote: i was sent this email at 2008-4-26 and 2008-5-5, but i haven't got any reply. Can Valve consider add HUD messages in CS:S DOD:S in client side? like cs 1.6, it can display any colour message on client screen at any position. HL2 DM already have HUD messages display, but why remove in CS:S DOD:S? I had hear about font definition in HUD messages, but HL2 DM haven't that problem? Also, CS:S have a Center HUD message, so i think it not a font definition problem. In cs 1.6 HUD message can provide many informations,effects to client and it very powerful. Although, CS:S include HintText, it can't send large information, change the colour, display message in any loction on the screen. Finally, can Valve reconsider to add HUD messages in CS:S DOD:S in client side? Please email to me what Valve consider about this. -raydan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds