let me try 2008/11/7 bl4nk <[EMAIL PROTECTED]>
> I'm not sure if all Windows servers are having the same problem that > mine were, but they're not adding the master servers to their list. I > remedied it by adding the following lines to my server.cfg: > > setmaster add 68.142.72.250:27011 > setmaster add 72.165.61.189:27011 > > Once I put those two lines in there and executed the server.cfg, they > showed right back up on the server list again. > > Cc2iscooL wrote: > > -Facepalms- > > > > Windows servers drop to 10FPS when they're in "hibernation" AKA no > players. > > I watched my servers this morning, and as they jumped out of hibernation > FPS > > went to 29.xx. Once back in hibernation they go down to 10FPS. This is > > normal. > > > > On Fri, Nov 7, 2008 at 1:07 AM, Saint K. <[EMAIL PROTECTED]> > wrote: > > > > > >> I applied this update on both windows and Linux. > >> > >> Linux servers get populated, windows servers are in a 10FPS deadlock > again. > >> > >> Saint K. > >> > >> -----Original Message----- > >> From: [EMAIL PROTECTED] > >> [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen > >> Sent: Friday, November 07, 2008 5:09 AM > >> To: Half-Life dedicated Win32 server mailing list; > >> [EMAIL PROTECTED]; [EMAIL PROTECTED] > >> Subject: [hlds] Left 4 Dead Demo Updated Released > >> > >> The Left 4 Dead Demo has been updated. Please run hldsupdatetool to > >> receive > >> it. The specific changes include: > >> > >> - Fixed several issues with matchmaking and password protected servers > >> - Tuned matchmaking to provide better search results > >> - Fixed bug where servers could stay reserved by matchmaking forever > >> - Performance optimizations and fixes to networking layer > >> - Fixed issue where game could cause Steam executable to use too much > CPU > >> - Fixed music resetting when changing video settings > >> - Fixed some issues with not being able to chat and/or connect to other > >> users > >> > >> In addition to those, we've also added some early features to help > enable > >> "private" servers. There are two ways to enable this: > >> > >> Set a sv_search_key to a unique string on the server > >> Do the same on each client that will want to connect > >> Start a map on the server > >> Searches for games should be restricted to only finding servers with > that > >> search key > >> > >> Or > >> > >> Set sv_allow_lobby_connect_only 0 > >> Set sv_password to a non-empty string > >> Start a map on the server > >> Tell the client the IP address of the server > >> Client uses console to "connect <ip>" just like the good old days > >> Should result in password prompt during connect to server > >> > >> These features are still a work in progress. > >> > >> Jason > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds