let me try

2008/11/7 bl4nk <[EMAIL PROTECTED]>

> I'm not sure if all Windows servers are having the same problem that
> mine were, but they're not adding the master servers to their list. I
> remedied it by adding the following lines to my server.cfg:
>
> setmaster add 68.142.72.250:27011
> setmaster add 72.165.61.189:27011
>
> Once I put those two lines in there and executed the server.cfg, they
> showed right back up on the server list again.
>
> Cc2iscooL wrote:
> > -Facepalms-
> >
> > Windows servers drop to 10FPS when they're in "hibernation" AKA no
> players.
> > I watched my servers this morning, and as they jumped out of hibernation
> FPS
> > went to 29.xx. Once back in hibernation they go down to 10FPS. This is
> > normal.
> >
> > On Fri, Nov 7, 2008 at 1:07 AM, Saint K. <[EMAIL PROTECTED]>
> wrote:
> >
> >
> >> I applied this update on both windows and Linux.
> >>
> >> Linux servers get populated, windows servers are in a 10FPS deadlock
> again.
> >>
> >> Saint K.
> >>
> >> -----Original Message-----
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
> >> Sent: Friday, November 07, 2008 5:09 AM
> >> To: Half-Life dedicated Win32 server mailing list;
> >> [EMAIL PROTECTED]; [EMAIL PROTECTED]
> >> Subject: [hlds] Left 4 Dead Demo Updated Released
> >>
> >> The Left 4 Dead Demo has been updated.  Please run hldsupdatetool to
> >> receive
> >> it.  The specific changes include:
> >>
> >> - Fixed several issues with matchmaking and password protected servers
> >> - Tuned matchmaking to provide better search results
> >> - Fixed bug where servers could stay reserved by matchmaking forever
> >> - Performance optimizations and fixes to networking layer
> >> - Fixed issue where game could cause Steam executable to use too much
> CPU
> >> - Fixed music resetting when changing video settings
> >> - Fixed some issues with not being able to chat and/or connect to other
> >> users
> >>
> >> In addition to those, we've also added some early features to help
> enable
> >> "private" servers.  There are two ways to enable this:
> >>
> >> Set a sv_search_key to a unique string on the server
> >> Do the same on each client that will want to connect
> >> Start a map on the server
> >> Searches for games should be restricted to only finding servers with
> that
> >> search key
> >>
> >> Or
> >>
> >> Set sv_allow_lobby_connect_only 0
> >> Set sv_password to a non-empty string
> >> Start a map on the server
> >> Tell the client the IP address of the server
> >> Client uses console to "connect <ip>" just like the good old days
> >> Should result in password prompt during connect to server
> >>
> >> These features are still a work in progress.
> >>
> >> Jason
> >>
> >> _______________________________________________
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> >> please visit:
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> >>
> >>
> >> _______________________________________________
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> >> please visit:
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> >>
> >>
> > _______________________________________________
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> please visit:
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> >
> >
>
>
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