Re: [hlds] [hlds_linux] TF MvM hosting questions
tf_mm_strict 1 does two things: * hides the server from the server browser list results * causes your server to reject direct joins not negotiated through matchmaking. We could easily make that a 3-values variable, if people thing it would be useful. (Allow direct connections but not be visible on the server browser). -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter Reinhold Sent: Friday, August 17, 2012 3:54 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions On 15.08.2012 23:14, Ross Bemrose wrote: Also, does tf_mm_strict 1 let people who have the server favorited see it in their favorites list? tf_mm_strict 1 only accepts traffic from matchmaking, so if people can see the server in their list is kind of moot. /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] TF MvM hosting questions
Hi Fletcher, when I set sv_visiblemaxplayers to 6 and when there are 6 humans online, then my browser shows 0/6 players online instead of 6/6. Maybe fixing that could solve the most problems, too? - Andreas -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Friday, August 17, 2012 7:12 PM To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com) Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions tf_mm_strict 1 does two things: * hides the server from the server browser list results * causes your server to reject direct joins not negotiated through matchmaking. We could easily make that a 3-values variable, if people thing it would be useful. (Allow direct connections but not be visible on the server browser). -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter Reinhold Sent: Friday, August 17, 2012 3:54 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions On 15.08.2012 23:14, Ross Bemrose wrote: Also, does tf_mm_strict 1 let people who have the server favorited see it in their favorites list? tf_mm_strict 1 only accepts traffic from matchmaking, so if people can see the server in their list is kind of moot. /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] TF MvM hosting questions
Fletcher, if that three-value variable is possible, it would be much appreciated. Since the slots are not that many, i'm having trouble trying to give priority for my Gamers Community on the TF2 MvM servers. They know the IP, but i seem to get a lot of browser joins from other countries (with high ping) as well due to the high demand on the mod. The other option would be to just set a password but i'm not pro-locked servers. I suppose other are in the same position. Thx!. Best Regards, Alan // -- 3DGames Argentina http://www.3dgames.com.ar Libertad 41, 5to Piso - Capital Federal Tel: 4-332-4709 - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com) hlds@list.valvesoftware.com Sent: Friday, August 17, 2012 2:12:16 PM Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions tf_mm_strict 1 does two things: * hides the server from the server browser list results * causes your server to reject direct joins not negotiated through matchmaking. We could easily make that a 3-values variable, if people thing it would be useful. (Allow direct connections but not be visible on the server browser). -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter Reinhold Sent: Friday, August 17, 2012 3:54 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions On 15.08.2012 23:14, Ross Bemrose wrote: Also, does tf_mm_strict 1 let people who have the server favorited see it in their favorites list? tf_mm_strict 1 only accepts traffic from matchmaking, so if people can see the server in their list is kind of moot. /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] TF MvM hosting questions
That 3-value cvar would be a great idea. On Fri, Aug 17, 2012 at 8:06 PM, Alan Kennedy kenne...@3dgames.com.ar wrote: Fletcher, if that three-value variable is possible, it would be much appreciated. Since the slots are not that many, i'm having trouble trying to give priority for my Gamers Community on the TF2 MvM servers. They know the IP, but i seem to get a lot of browser joins from other countries (with high ping) as well due to the high demand on the mod. The other option would be to just set a password but i'm not pro-locked servers. I suppose other are in the same position. Thx!. Best Regards, Alan // -- 3DGames Argentina http://www.3dgames.com.ar Libertad 41, 5to Piso - Capital Federal Tel: 4-332-4709 - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com) hlds@list.valvesoftware.com Sent: Friday, August 17, 2012 2:12:16 PM Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions tf_mm_strict 1 does two things: * hides the server from the server browser list results * causes your server to reject direct joins not negotiated through matchmaking. We could easily make that a 3-values variable, if people thing it would be useful. (Allow direct connections but not be visible on the server browser). -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter Reinhold Sent: Friday, August 17, 2012 3:54 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions On 15.08.2012 23:14, Ross Bemrose wrote: Also, does tf_mm_strict 1 let people who have the server favorited see it in their favorites list? tf_mm_strict 1 only accepts traffic from matchmaking, so if people can see the server in their list is kind of moot. /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] TF MvM hosting questions
Agreed Sent from my iPhone On Aug 17, 2012, at 12:59 PM, Valentin G. nextra...@gmail.com wrote: That 3-value cvar would be a great idea. On Fri, Aug 17, 2012 at 8:06 PM, Alan Kennedy kenne...@3dgames.com.ar wrote: Fletcher, if that three-value variable is possible, it would be much appreciated. Since the slots are not that many, i'm having trouble trying to give priority for my Gamers Community on the TF2 MvM servers. They know the IP, but i seem to get a lot of browser joins from other countries (with high ping) as well due to the high demand on the mod. The other option would be to just set a password but i'm not pro-locked servers. I suppose other are in the same position. Thx!. Best Regards, Alan // -- 3DGames Argentina http://www.3dgames.com.ar Libertad 41, 5to Piso - Capital Federal Tel: 4-332-4709 - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com Cc: Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com) hlds@list.valvesoftware.com Sent: Friday, August 17, 2012 2:12:16 PM Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions tf_mm_strict 1 does two things: * hides the server from the server browser list results * causes your server to reject direct joins not negotiated through matchmaking. We could easily make that a 3-values variable, if people thing it would be useful. (Allow direct connections but not be visible on the server browser). -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter Reinhold Sent: Friday, August 17, 2012 3:54 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions On 15.08.2012 23:14, Ross Bemrose wrote: Also, does tf_mm_strict 1 let people who have the server favorited see it in their favorites list? tf_mm_strict 1 only accepts traffic from matchmaking, so if people can see the server in their list is kind of moot. /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] TF MvM hosting questions
I am in favor of this. Sent from my iPhone 4 On Aug 17, 2012, at 10:12 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: tf_mm_strict 1 does two things: * hides the server from the server browser list results * causes your server to reject direct joins not negotiated through matchmaking. We could easily make that a 3-values variable, if people thing it would be useful. (Allow direct connections but not be visible on the server browser). -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter Reinhold Sent: Friday, August 17, 2012 3:54 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions On 15.08.2012 23:14, Ross Bemrose wrote: Also, does tf_mm_strict 1 let people who have the server favorited see it in their favorites list? tf_mm_strict 1 only accepts traffic from matchmaking, so if people can see the server in their list is kind of moot. /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] TF MvM hosting questions
sure would be nice On Fri, Aug 17, 2012 at 3:46 PM, DontWannaName! ad...@topnotchclan.comwrote: I am in favor of this. Sent from my iPhone 4 On Aug 17, 2012, at 10:12 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: tf_mm_strict 1 does two things: * hides the server from the server browser list results * causes your server to reject direct joins not negotiated through matchmaking. We could easily make that a 3-values variable, if people thing it would be useful. (Allow direct connections but not be visible on the server browser). -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter Reinhold Sent: Friday, August 17, 2012 3:54 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions On 15.08.2012 23:14, Ross Bemrose wrote: Also, does tf_mm_strict 1 let people who have the server favorited see it in their favorites list? tf_mm_strict 1 only accepts traffic from matchmaking, so if people can see the server in their list is kind of moot. /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] TF MvM hosting questions
Seconded. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Friday, August 17, 2012 11:47 AM To: Half-Life dedicated Win32 server mailing list Cc: Half-Life dedicated Win32 server mailing list(hlds@list.valvesoftware.com); Half-Life dedicated Linux server mailing list Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions I am in favor of this. Sent from my iPhone 4 On Aug 17, 2012, at 10:12 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: tf_mm_strict 1 does two things: * hides the server from the server browser list results * causes your server to reject direct joins not negotiated through matchmaking. We could easily make that a 3-values variable, if people thing it would be useful. (Allow direct connections but not be visible on the server browser). -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter Reinhold Sent: Friday, August 17, 2012 3:54 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions On 15.08.2012 23:14, Ross Bemrose wrote: Also, does tf_mm_strict 1 let people who have the server favorited see it in their favorites list? tf_mm_strict 1 only accepts traffic from matchmaking, so if people can see the server in their list is kind of moot. /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 7395 (20120817) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 7395 (20120817) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 7395 (20120817) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] TF MvM hosting questions
Thirded, get it? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] TF MvM hosting questions
Yes would love this. On Fri, Aug 17, 2012 at 1:14 PM, Sampson Rogers kritskring...@gmail.com wrote: Thirded, get it? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] TF MvM hosting questions
7th. We'll do the best we can and are hoping to not release it too late. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict Glover Sent: Wednesday, August 15, 2012 8:47 AM To: hlds_li...@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 6th From: flub...@gmail.com Date: Wed, 15 Aug 2012 17:42:15 +0200 To: hlds_li...@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 5Th 2012/8/15 Vader_666 vader...@gmail.com 4th 2012/8/15 Giovanni Harting chefeification...@gmail.com Third. 2012/8/15 Dr. McKay li...@doctormckay.com I second this request. Dr. McKay http://www.doctormckay.com On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.net wrote: Is there any chance at all in having this update release before 5PM EST?? The Meet the Pyro update released so late for many of us that we didn't have time to do much in the form of damage control and make the needed adjustments server side till the next day. It would be nice to have it release early enough so we can set servers up without it being into the wee hours of the night again. I believe that's just a very small favor to ask as this update appears it may be a beast. Thanks guys! -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 1:17 PM To: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. Is not really accurate! Sorry! If the server is EMPTY or has fewer than 6 players, yes, there are no problems with switching --- that is true. However, in general, switching from PvP to MvM is going to cause several problems. (I believe that what would actually happen is that the 7th, 8th, etc. players who connect on a map change will be forced into spectator. At any rate, we don't officially support that, so if you do it, you're on your own.) So, you should expect to segregate your servers into MvM and PvP. Don't just put the MvM maps into the mapcycle file, that won't work. (Actually, the mapcycle file is slightly different for MvM because you really are cycling through missions, not the maps. Likewise, players can vote to change the mission even if it's on the current map. We'll have more details on all this tomorrow.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_l inux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_lin ux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] TF MvM hosting questions
A few quick questions, if I may. 1) Will it be possible to force a server to run in only MvM mode, like how Arena mode currently works? If so, how is this done? 2) If a server has the capability, will spectators be able to join and watch MvM matches without SourceTV? If so, will they be able to cycle in and out after each match, like Arena mode? I apologize if these have already been answered. On Aug 15, 2012 10:51 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: 7th. We'll do the best we can and are hoping to not release it too late. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict Glover Sent: Wednesday, August 15, 2012 8:47 AM To: hlds_li...@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 6th From: flub...@gmail.com Date: Wed, 15 Aug 2012 17:42:15 +0200 To: hlds_li...@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 5Th 2012/8/15 Vader_666 vader...@gmail.com 4th 2012/8/15 Giovanni Harting chefeification...@gmail.com Third. 2012/8/15 Dr. McKay li...@doctormckay.com I second this request. Dr. McKay http://www.doctormckay.com On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.net wrote: Is there any chance at all in having this update release before 5PM EST?? The Meet the Pyro update released so late for many of us that we didn't have time to do much in the form of damage control and make the needed adjustments server side till the next day. It would be nice to have it release early enough so we can set servers up without it being into the wee hours of the night again. I believe that's just a very small favor to ask as this update appears it may be a beast. Thanks guys! -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 1:17 PM To: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. Is not really accurate! Sorry! If the server is EMPTY or has fewer than 6 players, yes, there are no problems with switching --- that is true. However, in general, switching from PvP to MvM is going to cause several problems. (I believe that what would actually happen is that the 7th, 8th, etc. players who connect on a map change will be forced into spectator. At any rate, we don't officially support that, so if you do it, you're on your own.) So, you should expect to segregate your servers into MvM and PvP. Don't just put the MvM maps into the mapcycle file, that won't work. (Actually, the mapcycle file is slightly different for MvM because you really are cycling through missions, not the maps. Likewise, players can vote to change the mission even if it's on the current map. We'll have more details on all this tomorrow.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_l inux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_lin ux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] [hlds_linux] TF MvM hosting questions
MOAR IMPORTANT FACTS! The MvM in-game voting system restricts the options given to players to change the map or mission. Similarly, PvP voting restricts the options to what's in your mapcycle file. So... To host a PvP server: * No MvM maps in the mapcycle file. * Set tf_mm_servermode 1 (or 0) * Boot the server on a PvP map in your map cycle. To host an MvM server: * Make sure maxplayers is 32! * No PvP maps in the MvM mission cycle file. (More details on this file will follow.) * Set tf_mm_servermode 2 (or 0) * Boot the server on a MvM map in your map cycle. If you do the above, the server will essentially be locked in either one mode or the other, and players will not be able to switch. (Barring any use of rcon, etc.) From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alastor Raynes Sent: Wednesday, August 15, 2012 9:33 AM To: Half-Life dedicated Win32 server mailing list Cc: hlds_li...@list.valvesoftware.com Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions A few quick questions, if I may. 1) Will it be possible to force a server to run in only MvM mode, like how Arena mode currently works? If so, how is this done? 2) If a server has the capability, will spectators be able to join and watch MvM matches without SourceTV? If so, will they be able to cycle in and out after each match, like Arena mode? I apologize if these have already been answered. On Aug 15, 2012 10:51 AM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: 7th. We'll do the best we can and are hoping to not release it too late. -Original Message- From: hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict Glover Sent: Wednesday, August 15, 2012 8:47 AM To: hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 6th From: flub...@gmail.commailto:flub...@gmail.com Date: Wed, 15 Aug 2012 17:42:15 +0200 To: hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 5Th 2012/8/15 Vader_666 vader...@gmail.commailto:vader...@gmail.com 4th 2012/8/15 Giovanni Harting chefeification...@gmail.commailto:chefeification...@gmail.com Third. 2012/8/15 Dr. McKay li...@doctormckay.commailto:li...@doctormckay.com I second this request. Dr. McKay http://www.doctormckay.com On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.netmailto:ad...@gamerscrib.net wrote: Is there any chance at all in having this update release before 5PM EST?? The Meet the Pyro update released so late for many of us that we didn't have time to do much in the form of damage control and make the needed adjustments server side till the next day. It would be nice to have it release early enough so we can set servers up without it being into the wee hours of the night again. I believe that's just a very small favor to ask as this update appears it may be a beast. Thanks guys! -Original Message- From: hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 1:17 PM To: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. Is not really accurate! Sorry! If the server is EMPTY or has fewer than 6 players, yes, there are no problems with switching --- that is true. However, in general, switching from PvP to MvM is going to cause several problems. (I believe that what would actually happen is that the 7th, 8th, etc. players who connect on a map change will be forced into spectator. At any rate, we don't officially support that, so if you do it, you're on your own.) So, you should expect to segregate your servers into MvM and PvP. Don't just put the MvM maps into the mapcycle file, that won't work. (Actually, the mapcycle file is slightly different for MvM because you
Re: [hlds] [hlds_linux] TF MvM hosting questions
* No PvP maps in the MvM mission cycle file. (More details on this file will follow.) Will we be able to set where this file is? similar to mapcyclefile? Regards, Dan On 15 August 2012 17:54, Fletcher Dunn fletch...@valvesoftware.com wrote: MOAR IMPORTANT FACTS! The MvM in-game voting system restricts the options given to players to change the map or mission. Similarly, PvP voting restricts the options to what's in your mapcycle file. So... To host a PvP server: * No MvM maps in the mapcycle file. * Set tf_mm_servermode 1 (or 0) * Boot the server on a PvP map in your map cycle. To host an MvM server: * Make sure maxplayers is 32! * No PvP maps in the MvM mission cycle file. (More details on this file will follow.) * Set tf_mm_servermode 2 (or 0) * Boot the server on a MvM map in your map cycle. If you do the above, the server will essentially be locked in either one mode or the other, and players will not be able to switch. (Barring any use of rcon, etc.) From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Alastor Raynes Sent: Wednesday, August 15, 2012 9:33 AM To: Half-Life dedicated Win32 server mailing list Cc: hlds_li...@list.valvesoftware.com Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions A few quick questions, if I may. 1) Will it be possible to force a server to run in only MvM mode, like how Arena mode currently works? If so, how is this done? 2) If a server has the capability, will spectators be able to join and watch MvM matches without SourceTV? If so, will they be able to cycle in and out after each match, like Arena mode? I apologize if these have already been answered. On Aug 15, 2012 10:51 AM, Fletcher Dunn fletch...@valvesoftware.com mailto:fletch...@valvesoftware.com wrote: 7th. We'll do the best we can and are hoping to not release it too late. -Original Message- From: hlds_linux-boun...@list.valvesoftware.commailto: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.commailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict Glover Sent: Wednesday, August 15, 2012 8:47 AM To: hlds_li...@list.valvesoftware.commailto: hlds_li...@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 6th From: flub...@gmail.commailto:flub...@gmail.com Date: Wed, 15 Aug 2012 17:42:15 +0200 To: hlds_li...@list.valvesoftware.commailto: hlds_li...@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 5Th 2012/8/15 Vader_666 vader...@gmail.commailto:vader...@gmail.com 4th 2012/8/15 Giovanni Harting chefeification...@gmail.commailto: chefeification...@gmail.com Third. 2012/8/15 Dr. McKay li...@doctormckay.commailto: li...@doctormckay.com I second this request. Dr. McKay http://www.doctormckay.com On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.net mailto:ad...@gamerscrib.net wrote: Is there any chance at all in having this update release before 5PM EST?? The Meet the Pyro update released so late for many of us that we didn't have time to do much in the form of damage control and make the needed adjustments server side till the next day. It would be nice to have it release early enough so we can set servers up without it being into the wee hours of the night again. I believe that's just a very small favor to ask as this update appears it may be a beast. Thanks guys! -Original Message- From: hlds_linux-boun...@list.valvesoftware.commailto: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.commailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 1:17 PM To: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.commailto: hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. Is not really accurate! Sorry! If the server is EMPTY or has fewer than 6 players, yes, there are no problems with switching --- that is true. However, in general, switching from PvP to MvM is going to cause several problems. (I believe that what would actually happen is that the 7th, 8th, etc. players who connect on a map change will be forced
Re: [hlds] [hlds_linux] TF MvM hosting questions
Yes, it works just like the mapcycle file. We will ship a default one as an example, and there’s a convar that determines which one is actually used. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dan Offord Sent: Wednesday, August 15, 2012 11:18 AM To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions * No PvP maps in the MvM mission cycle file. (More details on this file will follow.) Will we be able to set where this file is? similar to mapcyclefile? Regards, Dan On 15 August 2012 17:54, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: MOAR IMPORTANT FACTS! The MvM in-game voting system restricts the options given to players to change the map or mission. Similarly, PvP voting restricts the options to what's in your mapcycle file. So... To host a PvP server: * No MvM maps in the mapcycle file. * Set tf_mm_servermode 1 (or 0) * Boot the server on a PvP map in your map cycle. To host an MvM server: * Make sure maxplayers is 32! * No PvP maps in the MvM mission cycle file. (More details on this file will follow.) * Set tf_mm_servermode 2 (or 0) * Boot the server on a MvM map in your map cycle. If you do the above, the server will essentially be locked in either one mode or the other, and players will not be able to switch. (Barring any use of rcon, etc.) From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alastor Raynes Sent: Wednesday, August 15, 2012 9:33 AM To: Half-Life dedicated Win32 server mailing list Cc: hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.com Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions A few quick questions, if I may. 1) Will it be possible to force a server to run in only MvM mode, like how Arena mode currently works? If so, how is this done? 2) If a server has the capability, will spectators be able to join and watch MvM matches without SourceTV? If so, will they be able to cycle in and out after each match, like Arena mode? I apologize if these have already been answered. On Aug 15, 2012 10:51 AM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.commailto:fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: 7th. We'll do the best we can and are hoping to not release it too late. -Original Message- From: hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict Glover Sent: Wednesday, August 15, 2012 8:47 AM To: hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 6th From: flub...@gmail.commailto:flub...@gmail.commailto:flub...@gmail.commailto:flub...@gmail.com Date: Wed, 15 Aug 2012 17:42:15 +0200 To: hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.commailto:hlds_li...@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 5Th 2012/8/15 Vader_666 vader...@gmail.commailto:vader...@gmail.commailto:vader...@gmail.commailto:vader...@gmail.com 4th 2012/8/15 Giovanni Harting chefeification...@gmail.commailto:chefeification...@gmail.commailto:chefeification...@gmail.commailto:chefeification...@gmail.com Third. 2012/8/15 Dr. McKay li...@doctormckay.commailto:li...@doctormckay.commailto:li...@doctormckay.commailto:li...@doctormckay.com I second this request. Dr. McKay http://www.doctormckay.com On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.netmailto:ad...@gamerscrib.netmailto:ad...@gamerscrib.netmailto:ad...@gamerscrib.net wrote: Is there any chance at all in having this update release before 5PM EST?? The Meet the Pyro update released so late for many of us that we didn't have time to do much in the form of damage control and make the needed adjustments server side till the next day. It would be nice to have it release early enough so we can set servers up without it being into the wee hours of the night again. I believe that's just a very small favor to ask as this update appears it may be a beast
Re: [hlds] [hlds_linux] TF MvM hosting questions
So a server MUST run in 32-man mode to run MvM? Will we have to pay an upgrade to our server hosts to be able to play on MvM if we only have rights for a 24-man? :( On Aug 15, 2012 1:17 PM, Dan Offord li...@multiplay.co.uk wrote: * No PvP maps in the MvM mission cycle file. (More details on this file will follow.) Will we be able to set where this file is? similar to mapcyclefile? Regards, Dan On 15 August 2012 17:54, Fletcher Dunn fletch...@valvesoftware.comwrote: MOAR IMPORTANT FACTS! The MvM in-game voting system restricts the options given to players to change the map or mission. Similarly, PvP voting restricts the options to what's in your mapcycle file. So... To host a PvP server: * No MvM maps in the mapcycle file. * Set tf_mm_servermode 1 (or 0) * Boot the server on a PvP map in your map cycle. To host an MvM server: * Make sure maxplayers is 32! * No PvP maps in the MvM mission cycle file. (More details on this file will follow.) * Set tf_mm_servermode 2 (or 0) * Boot the server on a MvM map in your map cycle. If you do the above, the server will essentially be locked in either one mode or the other, and players will not be able to switch. (Barring any use of rcon, etc.) From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Alastor Raynes Sent: Wednesday, August 15, 2012 9:33 AM To: Half-Life dedicated Win32 server mailing list Cc: hlds_li...@list.valvesoftware.com Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions A few quick questions, if I may. 1) Will it be possible to force a server to run in only MvM mode, like how Arena mode currently works? If so, how is this done? 2) If a server has the capability, will spectators be able to join and watch MvM matches without SourceTV? If so, will they be able to cycle in and out after each match, like Arena mode? I apologize if these have already been answered. On Aug 15, 2012 10:51 AM, Fletcher Dunn fletch...@valvesoftware.com mailto:fletch...@valvesoftware.com wrote: 7th. We'll do the best we can and are hoping to not release it too late. -Original Message- From: hlds_linux-boun...@list.valvesoftware.commailto: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.commailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict Glover Sent: Wednesday, August 15, 2012 8:47 AM To: hlds_li...@list.valvesoftware.commailto: hlds_li...@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 6th From: flub...@gmail.commailto:flub...@gmail.com Date: Wed, 15 Aug 2012 17:42:15 +0200 To: hlds_li...@list.valvesoftware.commailto: hlds_li...@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 5Th 2012/8/15 Vader_666 vader...@gmail.commailto:vader...@gmail.com 4th 2012/8/15 Giovanni Harting chefeification...@gmail.commailto: chefeification...@gmail.com Third. 2012/8/15 Dr. McKay li...@doctormckay.commailto: li...@doctormckay.com I second this request. Dr. McKay http://www.doctormckay.com On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.net mailto:ad...@gamerscrib.net wrote: Is there any chance at all in having this update release before 5PM EST?? The Meet the Pyro update released so late for many of us that we didn't have time to do much in the form of damage control and make the needed adjustments server side till the next day. It would be nice to have it release early enough so we can set servers up without it being into the wee hours of the night again. I believe that's just a very small favor to ask as this update appears it may be a beast. Thanks guys! -Original Message- From: hlds_linux-boun...@list.valvesoftware.commailto: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.commailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 1:17 PM To: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.commailto: hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. Is not really accurate! Sorry! If the server is EMPTY or has fewer than 6 players, yes, there are no problems with switching --- that is true
Re: [hlds] [hlds_linux] TF MvM hosting questions
As far as the information given out is, yes. On Wed, Aug 15, 2012 at 7:39 PM, Alastor Raynes piro2...@gmail.com wrote: So a server MUST run in 32-man mode to run MvM? Will we have to pay an upgrade to our server hosts to be able to play on MvM if we only have rights for a 24-man? :( On Aug 15, 2012 1:17 PM, Dan Offord li...@multiplay.co.uk wrote: * No PvP maps in the MvM mission cycle file. (More details on this file will follow.) Will we be able to set where this file is? similar to mapcyclefile? Regards, Dan On 15 August 2012 17:54, Fletcher Dunn fletch...@valvesoftware.comwrote: MOAR IMPORTANT FACTS! The MvM in-game voting system restricts the options given to players to change the map or mission. Similarly, PvP voting restricts the options to what's in your mapcycle file. So... To host a PvP server: * No MvM maps in the mapcycle file. * Set tf_mm_servermode 1 (or 0) * Boot the server on a PvP map in your map cycle. To host an MvM server: * Make sure maxplayers is 32! * No PvP maps in the MvM mission cycle file. (More details on this file will follow.) * Set tf_mm_servermode 2 (or 0) * Boot the server on a MvM map in your map cycle. If you do the above, the server will essentially be locked in either one mode or the other, and players will not be able to switch. (Barring any use of rcon, etc.) From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Alastor Raynes Sent: Wednesday, August 15, 2012 9:33 AM To: Half-Life dedicated Win32 server mailing list Cc: hlds_li...@list.valvesoftware.com Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions A few quick questions, if I may. 1) Will it be possible to force a server to run in only MvM mode, like how Arena mode currently works? If so, how is this done? 2) If a server has the capability, will spectators be able to join and watch MvM matches without SourceTV? If so, will they be able to cycle in and out after each match, like Arena mode? I apologize if these have already been answered. On Aug 15, 2012 10:51 AM, Fletcher Dunn fletch...@valvesoftware.com mailto:fletch...@valvesoftware.com wrote: 7th. We'll do the best we can and are hoping to not release it too late. -Original Message- From: hlds_linux-boun...@list.valvesoftware.commailto: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.commailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict Glover Sent: Wednesday, August 15, 2012 8:47 AM To: hlds_li...@list.valvesoftware.commailto: hlds_li...@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 6th From: flub...@gmail.commailto:flub...@gmail.com Date: Wed, 15 Aug 2012 17:42:15 +0200 To: hlds_li...@list.valvesoftware.commailto: hlds_li...@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 5Th 2012/8/15 Vader_666 vader...@gmail.commailto:vader...@gmail.com 4th 2012/8/15 Giovanni Harting chefeification...@gmail.commailto: chefeification...@gmail.com Third. 2012/8/15 Dr. McKay li...@doctormckay.commailto: li...@doctormckay.com I second this request. Dr. McKay http://www.doctormckay.com On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.net mailto:ad...@gamerscrib.net wrote: Is there any chance at all in having this update release before 5PM EST?? The Meet the Pyro update released so late for many of us that we didn't have time to do much in the form of damage control and make the needed adjustments server side till the next day. It would be nice to have it release early enough so we can set servers up without it being into the wee hours of the night again. I believe that's just a very small favor to ask as this update appears it may be a beast. Thanks guys! -Original Message- From: hlds_linux-boun...@list.valvesoftware.commailto: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.commailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 1:17 PM To: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.commailto: hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. Is not really accurate! Sorry! If the server
Re: [hlds] [hlds_linux] TF MvM hosting questions
With this update is the engine going to update and break Garrysmod? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] TF MvM hosting questions
The server will need to launch with -maxplayers 32 to host MvM properly. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe Sent: Tuesday, August 14, 2012 11:16 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions Pretty much its 32 players for the 26 bots that you will be up against. So no 10 player servers wont work. The penalize is really for PvP, which I do understand. On 8/14/2012 11:13 AM, slimecou...@live.com wrote: So wait, will these servers have to be actual 32 slot servers to run MvM? Hasn't Valve always penalized for anything over 24 players? I just rented a few 10 slot servers thinking this would be adequate to host some MvM matches. Is there no way around this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] TF MvM hosting questions
Great! Then people won't expect to us to let them host a 6 slot person 28 bot server for $6 dollars. Pay for 32 and let your bots run wild! On 8/14/2012 2:27 PM, Fletcher Dunn wrote: The server will need to launch with -maxplayers 32 to host MvM properly. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe Sent: Tuesday, August 14, 2012 11:16 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions Pretty much its 32 players for the 26 bots that you will be up against. So no 10 player servers wont work. The penalize is really for PvP, which I do understand. On 8/14/2012 11:13 AM, slimecou...@live.com wrote: So wait, will these servers have to be actual 32 slot servers to run MvM? Hasn't Valve always penalized for anything over 24 players? I just rented a few 10 slot servers thinking this would be adequate to host some MvM matches. Is there no way around this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] TF MvM hosting questions
I think the biggest challenge with doubling the player count (meaning number of mercs running around, whether AI or human) is just plain old performance, both server and client. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Tuesday, August 14, 2012 12:34 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions Things go unstable when there are more than 33 slots. Also there are engine restrictions that cannot be raised just like that. One thing is that entity limit of 2047. When one more is created in-game, crash happens. -ics 14.8.2012 22:24, Nomaan Ahmad kirjoitti: I dont think anyone is acting like its easy... Servers can already have more than 33 slots, its just that the tf2 client doesn't allow players to get on servers with more than 33 slots. On 14 August 2012 20:19, Nerdboy nerdb...@gmail.com wrote: You guys act as if changing the hard limit is easy. There's all sorts of resource management issues that would need to be resolved and a lot of the engine would need adjustment. Let's wait to play the game before we start thinking about overhauling things to change it. On Aug 14, 2012 3:16 PM, Ryan Stecker voidedwea...@gmail.com wrote: I third this. I think it'd open the door to making some interesting missions involving more players and more bots. On Tue, Aug 14, 2012 at 1:51 PM, Nomaan Ahmad n0man@gmail.com wrote: I agree with 1nsane. On 14 August 2012 19:50, 1nsane 1nsane...@gmail.com wrote: Like Asher mentioned above, could you consider increasing the limit. So we could better experiment with this mode? Perhaps include a warning similar to how players are warned about joining servers higher than 24 slots. On Tue, Aug 14, 2012 at 1:00 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: We will not have Steam group functionality tomorrow. You actually have to set maxplayers to 32 to host MvM (to make room for all the bots). That's why the mode is expensive CPU-wise, to not only simulate all those players but run their AI logic as well. We'll have more details on the recommended settings tomorrow. Regarding exactly what happens if a 24-player server switches to MvM: I actually don't think we have worked that out yet. I'm pretty sure on day one there will be lots of people trying out all sorts of things. Our approach to experimentation in MvM will be the same as in PvP: we encourage it, provided that players are opting in to any major deviations from the vanilla experience. Our servers will all be configured vanilla, and the matchmaking will enforce the 6 player limit, and the server browser will be the primary means for players to find those sorts of customizations. What will the most interesting customizations be? What will the standard tags be used that we request server operators to set in order to help players find the modifications they want or avoid the ones they don't like? We can't know that yet. That's something we expect you guys and your players to figure out. I will hazard a guess that raising the player count well above 6 would be detrimental the experience. There ratio of humans to bots would be off and the human defending team would not have enough challenge. (As an extreme example: imagine a 32-player server where everybody is defending an there are no bots.) Exactly how far it can be raised above 6 without totally breaking the game is speculation of course. I think a smart server operator will start out with the server configured relatively vanilla, and then watch how the game unfolds and listen to their players, and try to make smart decisions about which areas to experiment, rather than assuming the same sorts of adjustments your community prefers in PvP will automatically apply to this mode. A fun co-op mode with more than six players is likely to require entirely new missions. (The mission decides the pattern of enemy robots that come at you.) We have purposefully made it easy for players to create their own missions. (It's a lot easier than creating a whole new map!) But if you play with more than six players, with the missions we've made, I think the balance will be way off. - Fletch -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Tuesday, August 14, 2012 4:51 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF MvM hosting questions Will we be able to restrict a MvM server to people in the steamgroup only, like in L4D2? Saint K. From: hlds-boun...@list.valvesoftware.com [ hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn [ fletch...@valvesoftware.com] Sent: 14
Re: [hlds] [hlds_linux] TF MvM hosting questions
I assume the client isn't going to warn the player when they join an MvM server (Since it's 32 players) with the 24 player message? Just wondering. Seems like it would be something easy to miss. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] TF MvM hosting questions
The server will show 6 max players in the server browser. (Same basic effect as visiblemaxplayers.) So the client doesn't' actually know the true maxplayers. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Sampson Rogers Sent: Tuesday, August 14, 2012 1:23 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions I assume the client isn't going to warn the player when they join an MvM server (Since it's 32 players) with the 24 player message? Just wondering. Seems like it would be something easy to miss. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] TF MvM hosting questions
Those of us with better hardware could experiment and see what works and what doesn't. Depending on how this is implement, we might be able to have other kind of bot NPCs added via mods/plugins or change the models for existing ones. Opens up a lot of possibilities really. Obviously these kind of servers would be excluded from matchmaking entirely and have a warning about the increased player/bot count possibly causing detrimental performance and or being unbalanced. Having this as an option should be nice. Especially now that both computers and hardware are pretty good even on the cheap end. On Tue, Aug 14, 2012 at 4:15 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: I think the biggest challenge with doubling the player count (meaning number of mercs running around, whether AI or human) is just plain old performance, both server and client. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Tuesday, August 14, 2012 12:34 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions Things go unstable when there are more than 33 slots. Also there are engine restrictions that cannot be raised just like that. One thing is that entity limit of 2047. When one more is created in-game, crash happens. -ics 14.8.2012 22:24, Nomaan Ahmad kirjoitti: I dont think anyone is acting like its easy... Servers can already have more than 33 slots, its just that the tf2 client doesn't allow players to get on servers with more than 33 slots. On 14 August 2012 20:19, Nerdboy nerdb...@gmail.com wrote: You guys act as if changing the hard limit is easy. There's all sorts of resource management issues that would need to be resolved and a lot of the engine would need adjustment. Let's wait to play the game before we start thinking about overhauling things to change it. On Aug 14, 2012 3:16 PM, Ryan Stecker voidedwea...@gmail.com wrote: I third this. I think it'd open the door to making some interesting missions involving more players and more bots. On Tue, Aug 14, 2012 at 1:51 PM, Nomaan Ahmad n0man@gmail.com wrote: I agree with 1nsane. On 14 August 2012 19:50, 1nsane 1nsane...@gmail.com wrote: Like Asher mentioned above, could you consider increasing the limit. So we could better experiment with this mode? Perhaps include a warning similar to how players are warned about joining servers higher than 24 slots. On Tue, Aug 14, 2012 at 1:00 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: We will not have Steam group functionality tomorrow. You actually have to set maxplayers to 32 to host MvM (to make room for all the bots). That's why the mode is expensive CPU-wise, to not only simulate all those players but run their AI logic as well. We'll have more details on the recommended settings tomorrow. Regarding exactly what happens if a 24-player server switches to MvM: I actually don't think we have worked that out yet. I'm pretty sure on day one there will be lots of people trying out all sorts of things. Our approach to experimentation in MvM will be the same as in PvP: we encourage it, provided that players are opting in to any major deviations from the vanilla experience. Our servers will all be configured vanilla, and the matchmaking will enforce the 6 player limit, and the server browser will be the primary means for players to find those sorts of customizations. What will the most interesting customizations be? What will the standard tags be used that we request server operators to set in order to help players find the modifications they want or avoid the ones they don't like? We can't know that yet. That's something we expect you guys and your players to figure out. I will hazard a guess that raising the player count well above 6 would be detrimental the experience. There ratio of humans to bots would be off and the human defending team would not have enough challenge. (As an extreme example: imagine a 32-player server where everybody is defending an there are no bots.) Exactly how far it can be raised above 6 without totally breaking the game is speculation of course. I think a smart server operator will start out with the server configured relatively vanilla, and then watch how the game unfolds and listen to their players, and try to make smart decisions about which areas to experiment, rather than assuming the same sorts of adjustments your community prefers in PvP will automatically apply to this mode. A fun co-op mode with more than six players is likely to require entirely new missions. (The mission decides the pattern of enemy robots that come at you.) We have purposefully made it easy for players to