Re: [hlds] Banlist too big? Causing crashes?

2005-07-12 Thread Jim

Andrew,

Being a concerned Host of a private server... do you ever share information
on cheaters... we have had a few of our own... but in addtion to Steam thru
Vac2 hoping to eliminate the pest it would be a good source to share such a
large docmented list so some of us with less time could avoid the issues you
encounter over the long period of time...

Locks were ment to keep an a good person on the correct path... but a Thief
will always be... Break thier finger and they are sure not to steal
again 


- Original Message -
From: Andrew Armstrong [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, July 11, 2005 6:33 AM
Subject: Re: [hlds] Banlist too big? Causing crashes?



All of our bans are documented, and cheaters are permanently banned - Not
for a few months, forever :)

Its a collective list from over a few years though, so will be bigger than
most - Damn cheaters!

- Plasma

- Original Message -
From: Clayton Macleod [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, July 11, 2005 8:58 PM
Subject: Re: [hlds] Banlist too big? Causing crashes?



sounds like quite the banlist, hehe. Do you actually notice that much
recurring troublemaking? I find that after a couple weeks or a month
or two of being banned that those people never return anyways, but I
suppose there could be some fools that would just keep on coming back
again and again even after being banned for a few weeks and having
that ban removed...

On 7/11/05, Andrew Armstrong [EMAIL PROTECTED] wrote:
 This seems like the ideal alternative, thanks.


--
Clayton Macleod

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Re: [hlds] Banlist too big? Causing crashes?

2005-07-12 Thread Andrew Armstrong

Hey Jim,

Sorry, I cannot share the banlist as it is considered confidential
information by the gaming service provider, and would be against my nda to
release such info.

I can say though our banlist has stopped growing so fast with the recent
implementation of VAC2 which is good to know.

- Andrew

- Original Message -
From: Jim [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, July 13, 2005 3:04 PM
Subject: Re: [hlds] Banlist too big? Causing crashes?



Andrew,

Being a concerned Host of a private server... do you ever share
information
on cheaters... we have had a few of our own... but in addtion to Steam
thru
Vac2 hoping to eliminate the pest it would be a good source to share such
a
large docmented list so some of us with less time could avoid the issues
you
encounter over the long period of time...

Locks were ment to keep an a good person on the correct path... but a
Thief
will always be... Break thier finger and they are sure not to steal
again 


- Original Message -
From: Andrew Armstrong [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, July 11, 2005 6:33 AM
Subject: Re: [hlds] Banlist too big? Causing crashes?



All of our bans are documented, and cheaters are permanently banned - Not
for a few months, forever :)

Its a collective list from over a few years though, so will be bigger
than
most - Damn cheaters!

- Plasma

- Original Message -
From: Clayton Macleod [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, July 11, 2005 8:58 PM
Subject: Re: [hlds] Banlist too big? Causing crashes?



sounds like quite the banlist, hehe. Do you actually notice that much
recurring troublemaking? I find that after a couple weeks or a month
or two of being banned that those people never return anyways, but I
suppose there could be some fools that would just keep on coming back
again and again even after being banned for a few weeks and having
that ban removed...

On 7/11/05, Andrew Armstrong [EMAIL PROTECTED] wrote:
 This seems like the ideal alternative, thanks.


--
Clayton Macleod

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Re: [hlds] Banlist too big? Causing crashes?

2005-07-11 Thread Graham Robinson
Can't you remove the exec banned.cfg from the server.cfg (loads every
map) and put it into autoexec.cfg (loads every server reset). Then all
the banned users are put into the memory of the server and it doesn't
have to go through each one again every time it changes.

Graham

On 7/11/05, Andrew Armstrong [EMAIL PROTECTED] wrote:
 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Hey,

 Our banfile (banned.cfg) is approximatly 80KB - On our natural selection 
 servers, when the mission changes, it is very slow at loading the new 
 mapcycle (players sit at the map changing screen for ~20-30 secs). We have 
 also seen servers crashing (servers are also crashing every so often in CS 
 Source for us, this could be related to the banfile size as well, its also 
 80KB).

 As soon as that file is blank, mission changes are instant - And this could 
 be resolving our css server crashes, although im yet to test this theory.

 Anyone else experiencing problems with large ban files?

 Obviously, removing some bans from the file is not a fix :)

 Thanks,
 - Andrew

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Re: [hlds] Banlist too big? Causing crashes?

2005-07-11 Thread Andrew Armstrong
This seems like the ideal alternative, thanks.

- Plasma

- Original Message -
From: Graham Robinson [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, July 11, 2005 7:41 PM
Subject: Re: [hlds] Banlist too big? Causing crashes?


Can't you remove the exec banned.cfg from the server.cfg (loads every
map) and put it into autoexec.cfg (loads every server reset). Then all
the banned users are put into the memory of the server and it doesn't
have to go through each one again every time it changes.

Graham

On 7/11/05, Andrew Armstrong [EMAIL PROTECTED] wrote:
 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Hey,

 Our banfile (banned.cfg) is approximatly 80KB - On our natural selection
servers, when the mission changes, it is very slow at loading the new
mapcycle (players sit at the map changing screen for ~20-30 secs). We have
also seen servers crashing (servers are also crashing every so often in CS
Source for us, this could be related to the banfile size as well, its also
80KB).

 As soon as that file is blank, mission changes are instant - And this
could be resolving our css server crashes, although im yet to test this
theory.

 Anyone else experiencing problems with large ban files?

 Obviously, removing some bans from the file is not a fix :)

 Thanks,
 - Andrew

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Re: [hlds] Banlist too big? Causing crashes?

2005-07-11 Thread Clayton Macleod
sounds like quite the banlist, hehe. Do you actually notice that much
recurring troublemaking? I find that after a couple weeks or a month
or two of being banned that those people never return anyways, but I
suppose there could be some fools that would just keep on coming back
again and again even after being banned for a few weeks and having
that ban removed...

On 7/11/05, Andrew Armstrong [EMAIL PROTECTED] wrote:
 This seems like the ideal alternative, thanks.


--
Clayton Macleod

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Re: [hlds] Banlist too big? Causing crashes?

2005-07-11 Thread Andrew Armstrong
All of our bans are documented, and cheaters are permanently banned - Not
for a few months, forever :)

Its a collective list from over a few years though, so will be bigger than
most - Damn cheaters!

- Plasma

- Original Message -
From: Clayton Macleod [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, July 11, 2005 8:58 PM
Subject: Re: [hlds] Banlist too big? Causing crashes?


 sounds like quite the banlist, hehe. Do you actually notice that much
 recurring troublemaking? I find that after a couple weeks or a month
 or two of being banned that those people never return anyways, but I
 suppose there could be some fools that would just keep on coming back
 again and again even after being banned for a few weeks and having
 that ban removed...

 On 7/11/05, Andrew Armstrong [EMAIL PROTECTED] wrote:
  This seems like the ideal alternative, thanks.


 --
 Clayton Macleod

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 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


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Re: [hlds] Banlist too big? Causing crashes?

2005-07-11 Thread Agent|BeNt



- Original Message -
From: Graham Robinson [EMAIL PROTECTED]
Can't you remove the exec banned.cfg from the server.cfg (loads every
map) and put it into autoexec.cfg (loads every server reset). Then all
the banned users are put into the memory of the server and it doesn't
have to go through each one again every time it changes.

Graham


Why couldn't you use a mysql ban database.Yes it would take awhile to put
all the bans
in it by hand but then again you could also write a perl script that would
read your banned.cfg
and it could add all those in,that would also keep the server from having to
save the bans locally
and would make it alittle more stable.Not to meantion you could write a cool
php front end for
it and have a page displaying all of it.Or just do like I did and use
AmxBans 4.0..

BeNt
http://www.gorillazsouth.com



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RE: [hlds] Banlist too big? Causing crashes?

2005-07-11 Thread Rick Payton
Does AMXBans work on source servers?

Rick Payton, IT Support
Morikawa  Associates
(808) 572-1745
http://www.mai-hawaii.com/

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Agent|BeNt
Sent: Monday, July 11, 2005 3:50 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Banlist too big? Causing crashes?

Why couldn't you use a mysql ban database.Yes it would take awhile to
put all the bans in it by hand but then again you could also write a
perl script that would read your banned.cfg and it could add all those
in,that would also keep the server from having to save the bans locally
and would make it alittle more stable.Not to meantion you could write a
cool php front end for it and have a page displaying all of it.Or just
do like I did and use AmxBans 4.0..

BeNt

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[hlds] Banlist too big? Causing crashes?

2005-07-10 Thread Andrew Armstrong
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hey,

Our banfile (banned.cfg) is approximatly 80KB - On our natural selection 
servers, when the mission changes, it is very slow at loading the new mapcycle 
(players sit at the map changing screen for ~20-30 secs). We have also seen 
servers crashing (servers are also crashing every so often in CS Source for us, 
this could be related to the banfile size as well, its also 80KB).

As soon as that file is blank, mission changes are instant - And this could be 
resolving our css server crashes, although im yet to test this theory.

Anyone else experiencing problems with large ban files?

Obviously, removing some bans from the file is not a fix :)

Thanks,
- Andrew
--


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