Re: [hlds] Counter Strike Server Lag
Interesting as the 1 that appears in the VDF file is clearly wrong anyway. On 7/5/05, Kevin Ottalini [EMAIL PROTECTED] wrote: I did a detailed test, results are here: http://home.covad.net/~k25125/SteamyThings/rate_test.jpg I did this test on an HLDM (HL1) server (same for CS 1.6) and client, HL2 servers and clients might have different (lower) maxrates. the information (for HL1) is described here: http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=166 sv_maxrate is valid from 0 (which means no set maxrate IE: whatever the client is set for up to 2) if you do a find sv_maxrate on a SRCDS server it will return: (def . 0) - Max bandwidth rate allowed on server, 0 == unlimited where unlimited means any client rate from sv_minrate to 1 maximum (maybe 2?). sv_minrate and sv_maxrate are both in bytes/second. there is also a detailed description of the multiplayer networking here: http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking for HL2 Servers, I did find these comments in the C:\HL2Server\platform\admin\helpfile.vdf sv_maxrate { text sv_maxrate:set the max data transfer rate in bytes per second for any one client on the server. Setting this to 0 or any value over 1 defaults to 1. Default:0 { sv_minrate { text sv_minrate: set the min data transfer rate in bytes per second for any one client on the server. Setting this to 0 or any value under 500 defaults to 500. Default:0 } I suggest you do your own test as I did if you still have doubts. - Original Message - From: James Tucker To: hlds@list.valvesoftware.com Sent: Tuesday, July 05, 2005 6:57 AM Subject: Re: [hlds] Counter Strike Server Lag On 7/5/05, Kevin Ottalini wrote: there is no such thing as maxrate 25000 2 is the maximum, always has been, therefore changing it from 25k to 20k won't make any difference. Documentation reference please. I see no (min. value) (max. value) in the cvar documentation for Source. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter Strike Server Lag
-- [ Picked text/plain from multipart/alternative ] 1 is definitely incorrect. Any Bandwith Monitoring Program will tell you that you can do in excess of 15KB/s when playing CS:S, so long as the client and server are set up appropriately. On 7/7/05, James Tucker [EMAIL PROTECTED] wrote: Interesting as the 1 that appears in the VDF file is clearly wrong anyway. On 7/5/05, Kevin Ottalini [EMAIL PROTECTED] wrote: I did a detailed test, results are here: http://home.covad.net/~k25125/SteamyThings/rate_test.jpg I did this test on an HLDM (HL1) server (same for CS 1.6) and client, HL2 servers and clients might have different (lower) maxrates. the information (for HL1) is described here: http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=166 sv_maxrate is valid from 0 (which means no set maxrate IE: whatever the client is set for up to 2) if you do a find sv_maxrate on a SRCDS server it will return: (def . 0) - Max bandwidth rate allowed on server, 0 == unlimited where unlimited means any client rate from sv_minrate to 1 maximum (maybe 2?). sv_minrate and sv_maxrate are both in bytes/second. there is also a detailed description of the multiplayer networking here: http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking for HL2 Servers, I did find these comments in the C:\HL2Server\platform\admin\helpfile.vdf sv_maxrate { text sv_maxrate:set the max data transfer rate in bytes per second for any one client on the server. Setting this to 0 or any value over 1 defaults to 1. Default:0 { sv_minrate { text sv_minrate: set the min data transfer rate in bytes per second for any one client on the server. Setting this to 0 or any value under 500 defaults to 500. Default:0 } I suggest you do your own test as I did if you still have doubts. - Original Message - From: James Tucker To: hlds@list.valvesoftware.com Sent: Tuesday, July 05, 2005 6:57 AM Subject: Re: [hlds] Counter Strike Server Lag On 7/5/05, Kevin Ottalini wrote: there is no such thing as maxrate 25000 2 is the maximum, always has been, therefore changing it from 25k to 20k won't make any difference. Documentation reference please. I see no (min. value) (max. value) in the cvar documentation for Source. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter Strike Server Lag
On 7/5/05, Kevin Ottalini [EMAIL PROTECTED] wrote: there is no such thing as maxrate 25000 2 is the maximum, always has been, therefore changing it from 25k to 20k won't make any difference. Documentation reference please. I see no (min. value) (max. value) in the cvar documentation for Source. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter Strike Server Lag
I did a detailed test, results are here: http://home.covad.net/~k25125/SteamyThings/rate_test.jpg I did this test on an HLDM (HL1) server (same for CS 1.6) and client, HL2 servers and clients might have different (lower) maxrates. the information (for HL1) is described here: http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=166 sv_maxrate is valid from 0 (which means no set maxrate IE: whatever the client is set for up to 2) if you do a find sv_maxrate on a SRCDS server it will return: (def . 0) - Max bandwidth rate allowed on server, 0 == unlimited where unlimited means any client rate from sv_minrate to 1 maximum (maybe 2?). sv_minrate and sv_maxrate are both in bytes/second. there is also a detailed description of the multiplayer networking here: http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking for HL2 Servers, I did find these comments in the C:\HL2Server\platform\admin\helpfile.vdf sv_maxrate { text sv_maxrate:set the max data transfer rate in bytes per second for any one client on the server. Setting this to 0 or any value over 1 defaults to 1. Default:0 { sv_minrate { text sv_minrate: set the min data transfer rate in bytes per second for any one client on the server. Setting this to 0 or any value under 500 defaults to 500. Default:0 } I suggest you do your own test as I did if you still have doubts. - Original Message - From: James Tucker To: hlds@list.valvesoftware.com Sent: Tuesday, July 05, 2005 6:57 AM Subject: Re: [hlds] Counter Strike Server Lag On 7/5/05, Kevin Ottalini wrote: there is no such thing as maxrate 25000 2 is the maximum, always has been, therefore changing it from 25k to 20k won't make any difference. Documentation reference please. I see no (min. value) (max. value) in the cvar documentation for Source. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter Strike Server Lag
James Tucker wrote: What does an 'rcon stats' say? (fps) 260fps, but when I was watching it this morning I was noticing that, according to rcon stats, the CPU would spike up to 80%+ and FPS would drop to 30fps for no apparent reason. Nothing special going on on the server either hardware or Source Server. Average load on the box? (other apps?) Very little - this is a server with dual xeon processors running a BF2 server and a CS Source server. Before this lag started occurring we've had 60 players in the BF2 server and 24 in the CS Source server and it was only using 30% CPU max. Restart frequency? (daily?) No definately shouldn't be restarting servers on a daily basis... Something is probably seriously wrong if you are. Are you getting drive thrashing? (logs could contribute) I cleared down the logs to only July's logs, so there are distinctly fewer logs in there now. Made no difference. Still trying to get a hold of the command line params that are used to start the server. I have tried unloading the addons, which made a bit of difference, but still gave some lag. I have to say I'm unconvinced that the plugin_load and _unload actually do their jobs properly. I know for definate that if you have an addon in memory, unload it and then try loading a new version of the dll you will still be on the old version. unload appears not to remove the dll (I can only speak for experience on windows) from memory even on a map change and load appears to load a plugin from memory rather than picking up the physical dll file and loading that. :-/ Anyway, still no closer to working out what the hell is going on with the server. Apparently it crashed yesterday too! Stephen ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter Strike Server Lag
-- [ Picked text/plain from multipart/alternative ] Sorry What Operating System Apologies if you've already stated it. On 7/4/05, Stephen Moretti [EMAIL PROTECTED] wrote: James Tucker wrote: What does an 'rcon stats' say? (fps) 260fps, but when I was watching it this morning I was noticing that, according to rcon stats, the CPU would spike up to 80%+ and FPS would drop to 30fps for no apparent reason. Nothing special going on on the server either hardware or Source Server. Average load on the box? (other apps?) Very little - this is a server with dual xeon processors running a BF2 server and a CS Source server. Before this lag started occurring we've had 60 players in the BF2 server and 24 in the CS Source server and it was only using 30% CPU max. Restart frequency? (daily?) No definately shouldn't be restarting servers on a daily basis... Something is probably seriously wrong if you are. Are you getting drive thrashing? (logs could contribute) I cleared down the logs to only July's logs, so there are distinctly fewer logs in there now. Made no difference. Still trying to get a hold of the command line params that are used to start the server. I have tried unloading the addons, which made a bit of difference, but still gave some lag. I have to say I'm unconvinced that the plugin_load and _unload actually do their jobs properly. I know for definate that if you have an addon in memory, unload it and then try loading a new version of the dll you will still be on the old version. unload appears not to remove the dll (I can only speak for experience on windows) from memory even on a map change and load appears to load a plugin from memory rather than picking up the physical dll file and loading that. :-/ Anyway, still no closer to working out what the hell is going on with the server. Apparently it crashed yesterday too! Stephen ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter Strike Server Lag
Whisper wrote: Sorry What Operating System Apologies if you've already stated it. Thats ok.. I forgot... Its windows server. I'm afraid I'm not sure what flavour, most likely 2000 or 2003 server. Stephen ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter Strike Server Lag
Whisper wrote: Command Line and Server.cfg content please Command Line : -console -game cstrike +map de_dust +maxplayers 28 -autoupdate OS : Windows XP Pro (sorry about the misinformation before) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter Strike Server Lag
Changes in processor useage can only really be attributed to a change in what is running. You should ask your host to log processor useage for a time and see what that shows you. On 7/4/05, Stephen Moretti [EMAIL PROTECTED] wrote: Whisper wrote: Command Line and Server.cfg content please Command Line : -console -game cstrike +map de_dust +maxplayers 28 -autoupdate OS : Windows XP Pro (sorry about the misinformation before) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter Strike Server Lag
-- [ Picked text/plain from multipart/alternative ] Try turning your sv_maxrate 25000 down to 2 See if that helps On 7/5/05, James Tucker [EMAIL PROTECTED] wrote: Changes in processor useage can only really be attributed to a change in what is running. You should ask your host to log processor useage for a time and see what that shows you. On 7/4/05, Stephen Moretti [EMAIL PROTECTED] wrote: Whisper wrote: Command Line and Server.cfg content please Command Line : -console -game cstrike +map de_dust +maxplayers 28 -autoupdate OS : Windows XP Pro (sorry about the misinformation before) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter Strike Server Lag
there is no such thing as maxrate 25000 2 is the maximum, always has been, therefore changing it from 25k to 20k won't make any difference. 1. if you have lag problems with a full server (no one d/l) , then decrease the max number of players or decrease the sv_maxupdaterate 2. if you have lag problems during map changes and when a number of players are downloading custom maps then decrease your sv_maxrate to 15000 or 1. 3. if you have cpu utilization problems (more then 50% with a full server) then decrease number of players, decrease the ticrate or drop the max_fps for the server. 4. if you are running BOTS, they can bring your server to its knees, run fewer bots if you have cpu utilization problem and have bots enabled. as far as I know, -autoupdate is only a linux server option and does not work for Win32 servers. - Original Message - From: Whisper [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, July 04, 2005 8:48 PM Subject: Re: [hlds] Counter Strike Server Lag -- [ Picked text/plain from multipart/alternative ] Try turning your sv_maxrate 25000 down to 2 See if that helps On 7/5/05, James Tucker [EMAIL PROTECTED] wrote: Changes in processor useage can only really be attributed to a change in what is running. You should ask your host to log processor useage for a time and see what that shows you. On 7/4/05, Stephen Moretti [EMAIL PROTECTED] wrote: Whisper wrote: Command Line and Server.cfg content please Command Line : -console -game cstrike +map de_dust +maxplayers 28 -autoupdate OS : Windows XP Pro (sorry about the misinformation before) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter Strike Server Lag
used to be 25000, actually On 7/4/05, Kevin Ottalini [EMAIL PROTECTED] wrote: there is no such thing as maxrate 25000 2 is the maximum, always has been, therefore changing it from 25k to 20k won't make any difference. -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter Strike Server Lag
What does an 'rcon stats' say? (fps) Average load on the box? (other apps?) Restart frequency? (daily?) Are you getting drive thrashing? (logs could contribute) On 7/2/05, Stephen Moretti [EMAIL PROTECTED] wrote: Whisper wrote: -- [ Picked text/plain from multipart/alternative ] Command Line and Server.cfg content please Command line to follow (need to get it off the guy that admin's the hardware), but here's the server config. Nothing special really... Let me know if there is anything else you want to see Thanks for the help Stephen Server.cfg === //Host settings hostname WHITE_WIDOW_*CS-SOURCE* sv_lan 0 sv_hltv 0 sv_region 0 sv_contact . //Rcon Password rcon_password //Logging log 1 sv_logbans 1 sv_logecho 1 sv_logfile 1 sv_log_onefile 0 //Main Server Cvars //Dead Player/Spectator settings mp_allowspectators 1 mp_fadetoblack 0 mp_forcecamera 1 //Kicks and punishment handled by Mani mp_autokick 0 mp_tkpunish 0 // team balancing done by Mani Admin, but team limits still need to be set here mp_autoteambalance 0 mp_limitteams 1 // player/client settings sv_consistency 1 // some of the hacks require that you change the model skins to make players a certain colour etc. mp_buytime 2 mp_chattime 3 mp_flashlight 1 mp_footsteps 1 mp_friendlyfire 1 mp_hostagepenalty 5 sv_maxspeed 320 sv_pausable 0 sv_timeout 65 // Bandwidth Rates sv_minrate 0 // Recommended 5000, but this discounts dial-up users - lord love 'em ;) sv_maxrate 25000 // 0 gives unlimited bandwidth to the source server - 25000 is probably sufficient though. sv_minupdaterate 25 sv_maxupdaterate 65 sv_unlag 1 sv_maxunlag 1 decalfrequency 10 //Voice comms settings sv_voiceenable 1 sv_alltalk 0 // round cvars mp_freezetime 4 mp_roundtime 5 mp_maxrounds 30 mp_timelimit 30 mp_startmoney 800 mp_c4timer 45 mp_fraglimit 100 mp_winlimit 15 mp_playerid 0 mp_spawnprotectiontime 5 // Execute the mani admin config exec mani_server.cfg //Execute the ban configs/logs exec banned_ip.cfg exec banned_user.cfg // execute the bot configs exec bot_normal.cfg // execute event scripts exec customconfig/serverevent.cfg bot_normal.cfg == echo Adding Bots // bots bot_quota 8 // bot_add bot_quota_mode fill bot_difficulty 2 bot_chatter normal bot_auto_follow 1 bot_auto_vacate 1 bot_join_after_player 1 bot_defer_to_human 1 bot_allow_rogues 0 bot_walk 0 bot_join_team any bot_eco_limit 2000 // bot weapon restriction bot_all_weapons 1 bot_allow_grenades 1 bot_allow_grenades 1 bot_allow_pistols 1 bot_allow_sub_machine_guns 1 bot_allow_shotguns 1 bot_allow_rifles 1 bot_allow_snipers 1 bot_allow_machine_guns 1 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Counter Strike Server Lag
Server set up. Hardware - ridiculously powerful Network Connection/bandwidth - vast CS Source Server - Completely upto date. Players - 28 Add ons - Mani Admin version 1.1.0p - Matti's Event scripts VAC2 Beta is NOT enabled. Server IP : 216.89.93.99:27016 In the last few days to a week now we've been getting some bizarre lag occurring on our server. You basically get a bit of a very regular two-step effect. Moving foward you get two steps forward and then one back giving a somewhat sickening flicker. This has been reported by players on our server from across the globe (we have clan members in the UK, France, Canada and the US). Network and hardware issues have been completely ruled out and are beyond reproach. Nothing has been added or removed from the server and no settings have been changed on the server in the last couple of weeks. So what I'm wandering is, is anyone else seen anything like this? Could the server be being affected by something external? Any thoughts on what to do to try to diagnose and fix the problem? TIA Stephen ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter Strike Server Lag
-- [ Picked text/plain from multipart/alternative ] Don;t forget to delete the rcon password On 7/2/05, Whisper [EMAIL PROTECTED] wrote: Command Line and Server.cfg content please On 7/2/05, Stephen Moretti [EMAIL PROTECTED] wrote: Server set up. Hardware - ridiculously powerful Network Connection/bandwidth - vast CS Source Server - Completely upto date. Players - 28 Add ons - Mani Admin version 1.1.0p - Matti's Event scripts VAC2 Beta is NOT enabled. Server IP : 216.89.93.99:27016 http://216.89.93.99:27016/ In the last few days to a week now we've been getting some bizarre lag occurring on our server. You basically get a bit of a very regular two-step effect. Moving foward you get two steps forward and then one back giving a somewhat sickening flicker. This has been reported by players on our server from across the globe (we have clan members in the UK, France, Canada and the US). Network and hardware issues have been completely ruled out and are beyond reproach. Nothing has been added or removed from the server and no settings have been changed on the server in the last couple of weeks. So what I'm wandering is, is anyone else seen anything like this? Could the server be being affected by something external? Any thoughts on what to do to try to diagnose and fix the problem? TIA Stephen ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter Strike Server Lag
-- [ Picked text/plain from multipart/alternative ] Command Line and Server.cfg content please On 7/2/05, Stephen Moretti [EMAIL PROTECTED] wrote: Server set up. Hardware - ridiculously powerful Network Connection/bandwidth - vast CS Source Server - Completely upto date. Players - 28 Add ons - Mani Admin version 1.1.0p - Matti's Event scripts VAC2 Beta is NOT enabled. Server IP : 216.89.93.99:27016 http://216.89.93.99:27016 In the last few days to a week now we've been getting some bizarre lag occurring on our server. You basically get a bit of a very regular two-step effect. Moving foward you get two steps forward and then one back giving a somewhat sickening flicker. This has been reported by players on our server from across the globe (we have clan members in the UK, France, Canada and the US). Network and hardware issues have been completely ruled out and are beyond reproach. Nothing has been added or removed from the server and no settings have been changed on the server in the last couple of weeks. So what I'm wandering is, is anyone else seen anything like this? Could the server be being affected by something external? Any thoughts on what to do to try to diagnose and fix the problem? TIA Stephen ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter Strike Server Lag
Whisper wrote: -- [ Picked text/plain from multipart/alternative ] Command Line and Server.cfg content please Command line to follow (need to get it off the guy that admin's the hardware), but here's the server config. Nothing special really... Let me know if there is anything else you want to see Thanks for the help Stephen Server.cfg === //Host settings hostname WHITE_WIDOW_*CS-SOURCE* sv_lan 0 sv_hltv 0 sv_region 0 sv_contact . //Rcon Password rcon_password //Logging log 1 sv_logbans 1 sv_logecho 1 sv_logfile 1 sv_log_onefile 0 //Main Server Cvars //Dead Player/Spectator settings mp_allowspectators 1 mp_fadetoblack 0 mp_forcecamera 1 //Kicks and punishment handled by Mani mp_autokick 0 mp_tkpunish 0 // team balancing done by Mani Admin, but team limits still need to be set here mp_autoteambalance 0 mp_limitteams 1 // player/client settings sv_consistency 1 // some of the hacks require that you change the model skins to make players a certain colour etc. mp_buytime 2 mp_chattime 3 mp_flashlight 1 mp_footsteps 1 mp_friendlyfire 1 mp_hostagepenalty 5 sv_maxspeed 320 sv_pausable 0 sv_timeout 65 // Bandwidth Rates sv_minrate 0 // Recommended 5000, but this discounts dial-up users - lord love 'em ;) sv_maxrate 25000 // 0 gives unlimited bandwidth to the source server - 25000 is probably sufficient though. sv_minupdaterate 25 sv_maxupdaterate 65 sv_unlag 1 sv_maxunlag 1 decalfrequency 10 //Voice comms settings sv_voiceenable 1 sv_alltalk 0 // round cvars mp_freezetime 4 mp_roundtime 5 mp_maxrounds 30 mp_timelimit 30 mp_startmoney 800 mp_c4timer 45 mp_fraglimit 100 mp_winlimit 15 mp_playerid 0 mp_spawnprotectiontime 5 // Execute the mani admin config exec mani_server.cfg //Execute the ban configs/logs exec banned_ip.cfg exec banned_user.cfg // execute the bot configs exec bot_normal.cfg // execute event scripts exec customconfig/serverevent.cfg bot_normal.cfg == echo Adding Bots // bots bot_quota 8 // bot_add bot_quota_mode fill bot_difficulty 2 bot_chatter normal bot_auto_follow 1 bot_auto_vacate 1 bot_join_after_player 1 bot_defer_to_human 1 bot_allow_rogues 0 bot_walk 0 bot_join_team any bot_eco_limit 2000 // bot weapon restriction bot_all_weapons 1 bot_allow_grenades 1 bot_allow_grenades 1 bot_allow_pistols 1 bot_allow_sub_machine_guns 1 bot_allow_shotguns 1 bot_allow_rifles 1 bot_allow_snipers 1 bot_allow_machine_guns 1 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds