Re: [hlds] Family Sharing Ban Bypass.

2013-11-09 Thread Kyle Sanderson
Hi Guys,

I've released a SourceMod extension that exposes the newly added SteamWorks
struct members to Pawn. The Extension is very simple, and in it's infancy,
but my intention is to support every game and more callbacks. There's no
Windows build, as I don't have MSVC. However, it should be fairly easy to
compile for other platforms.

Huge thanks to the SteamWorks guys for the release on Thursday.
https://forums.alliedmods.net/showthread.php?p=2058917

Thanks,
Kyle.


On Fri, Oct 25, 2013 at 10:58 PM, IBIS Customer Service 
ibis.serv...@gmail.com wrote:

 Hopefully we get a way to pass the owner id in a way that allows for
 instant bans. Yesterday we had 20 bans in a few min from players doing
 this.

 According to the admins
 
 *Problem: *
 Five guys in gg... banned by 4 different admins, over 20 times in total
 (see the screenshot, which spreads to the next page as well)...

 AND THEY KEEP COMING BACK...

 *Explanation*:

 That, my friends, would be the first occurrence of
 exploiters/grievers/hackers that own a Steam Family Sharing beta key,
 allowing them to create multiple temporary instances of their accounts to
 play on ... and when that account is banned, they just make a new one for
 free from the original. Rince and repeat.

 See the bans from the 24th:
 http://www.ibisgaming.com/sourcebans/index.php?p=banlist

 Hopefully, this is fixed in a future build :D


 On Thu, Oct 24, 2013 at 4:20 PM, Kyle Sanderson kyle.l...@gmail.comwrote:

 In case anyone is following this, there's a WebAPI update planned for
 next week which allows for getting the owner's account from a lender id.

 There's also a Steamworks update planned for between yesterday and (?),
 which adds the owner's id to the ticket verification result
 (ValidateAuthTicketResponse_t). However, this is too late for servers to
 get the owner's id. SourceMod at the moment supports checking if they're
 verified (by not handing out admin before IsClientFullyAuthenticated
 happens). However, this happens far too late in the process (30 seconds
 typically to a couple minutes, to never if Steam is down), subsequently
 most servers (to my knowledge) have the feature disabled (or at least want
 it disabled; from the threads I've seen).

 After the Steamworks update happens, I believe we need the owner's
 accountid passed to the server at the same time as the actual rendered
 SteamID (how it is at the moment, sent from the client at connection time).
 This should allow for the same verification result as
 IsClientFullyAuthenticated, and pre-usage that most of the engine does.
 This should continue to allow for immediate usage, which is what is used
 now.

 A public engine function would be appreciated to get the owner's account
 id (or rendered SteamID, as to conform with everything else). Unless if I'm
 neglecting something major, this should resolve the exploit for everyone as
 clients are updated to support sending the supposed ownerid.

 Thanks,
 Kyle.


 On Tue, Oct 22, 2013 at 1:56 PM, Kyle Sanderson kyle.l...@gmail.comwrote:

 The Steam Family Sharing Exploit is still a vivid problem CS:S, as it
 takes roughly 90 seconds to connect to a new VPN Server, create a new Steam
 account, and rejoin. I've re-banned the same griefer about 7 times now in
 the last 19 minutes; they're pretty persistent. Please help everyone using
 your products protect ourselves against this new `feature`.

 Thanks,
 Kyle.


 On Sat, Oct 19, 2013 at 5:23 PM, Kyle Sanderson kyle.l...@gmail.comwrote:

 Today, we're seeing a ton of banned, griefing players using VPNs and
 throw-away Steam accounts to bypass server bans. The problem already seems
 to be pretty widespread in CS:S. Considering this is the first weekend
 where the beta was opened up, it's only going to get worse. I'm sure this
 isn't isolated to CS:S, or my servers. There are many others running
 community servers, some probably not even using Source that are impacted by
 this. The native Steam Exploit seems to be getting abused quite heavily.

 The theoretical is now the present,
 Kyle.


 On Fri, Oct 18, 2013 at 7:09 AM, Jesse Oak wazanato...@gmail.comwrote:

 Every game copy should have an ID associated with it, this way an
 admin can ban per copy of the game rather then player ID. It's bad enough
 right now in TF2 and some of the Source mod games where a griefer can just
 quickly make a new account and reset their IP address having this start to
 happen in games like CSGO is going to be a major pain for admins.


 On Fri, Oct 18, 2013 at 1:29 AM, Valentin G. nextra...@gmail.comwrote:

 Banning by IP is useless for many countries. And if cheaters abuse
 the family sharing they will certainly go to the lengths of making a
 quick new dial-in to grab that new IP.

 I have already said this much on the Beta Forums, and fully agree
 with Kyle. This brings the TF2 F2P dilemma to every title.


 On Fri, Oct 18, 2013 at 6:58 AM, Dominik Friedrichs 
 d...@forlix.orgwrote:

 On 2013/10/18 03:38, N-Gon wrote:

 I 

Re: [hlds] Family Sharing Ban Bypass.

2013-10-28 Thread IBIS Customer Service
Hopefully we get a way to pass the owner id in a way that allows for
instant bans. Yesterday we had 20 bans in a few min from players doing
this.

According to the admins
*Problem:
*
Five guys in gg... banned by 4 different admins, over 20 times in total
(see the screenshot, which spreads to the next page as well)...

AND THEY KEEP COMING BACK...

*Explanation*:

That, my friends, would be the first occurrence of
exploiters/grievers/hackers that own a Steam Family Sharing beta key,
allowing them to create multiple temporary instances of their accounts to
play on ... and when that account is banned, they just make a new one for
free from the original. Rince and repeat.

See the bans from the 24th:
http://www.ibisgaming.com/sourcebans/index.php?p=banlist

Hopefully, this is fixed in a future build :D


On Thu, Oct 24, 2013 at 4:20 PM, Kyle Sanderson kyle.l...@gmail.com wrote:

 In case anyone is following this, there's a WebAPI update planned for next
 week which allows for getting the owner's account from a lender id.

 There's also a Steamworks update planned for between yesterday and (?),
 which adds the owner's id to the ticket verification result
 (ValidateAuthTicketResponse_t). However, this is too late for servers to
 get the owner's id. SourceMod at the moment supports checking if they're
 verified (by not handing out admin before IsClientFullyAuthenticated
 happens). However, this happens far too late in the process (30 seconds
 typically to a couple minutes, to never if Steam is down), subsequently
 most servers (to my knowledge) have the feature disabled (or at least want
 it disabled; from the threads I've seen).

 After the Steamworks update happens, I believe we need the owner's
 accountid passed to the server at the same time as the actual rendered
 SteamID (how it is at the moment, sent from the client at connection time).
 This should allow for the same verification result as
 IsClientFullyAuthenticated, and pre-usage that most of the engine does.
 This should continue to allow for immediate usage, which is what is used
 now.

 A public engine function would be appreciated to get the owner's account
 id (or rendered SteamID, as to conform with everything else). Unless if I'm
 neglecting something major, this should resolve the exploit for everyone as
 clients are updated to support sending the supposed ownerid.

 Thanks,
 Kyle.


 On Tue, Oct 22, 2013 at 1:56 PM, Kyle Sanderson kyle.l...@gmail.comwrote:

 The Steam Family Sharing Exploit is still a vivid problem CS:S, as it
 takes roughly 90 seconds to connect to a new VPN Server, create a new Steam
 account, and rejoin. I've re-banned the same griefer about 7 times now in
 the last 19 minutes; they're pretty persistent. Please help everyone using
 your products protect ourselves against this new `feature`.

 Thanks,
 Kyle.


 On Sat, Oct 19, 2013 at 5:23 PM, Kyle Sanderson kyle.l...@gmail.comwrote:

 Today, we're seeing a ton of banned, griefing players using VPNs and
 throw-away Steam accounts to bypass server bans. The problem already seems
 to be pretty widespread in CS:S. Considering this is the first weekend
 where the beta was opened up, it's only going to get worse. I'm sure this
 isn't isolated to CS:S, or my servers. There are many others running
 community servers, some probably not even using Source that are impacted by
 this. The native Steam Exploit seems to be getting abused quite heavily.

 The theoretical is now the present,
 Kyle.


 On Fri, Oct 18, 2013 at 7:09 AM, Jesse Oak wazanato...@gmail.comwrote:

 Every game copy should have an ID associated with it, this way an admin
 can ban per copy of the game rather then player ID. It's bad enough right
 now in TF2 and some of the Source mod games where a griefer can just
 quickly make a new account and reset their IP address having this start to
 happen in games like CSGO is going to be a major pain for admins.


 On Fri, Oct 18, 2013 at 1:29 AM, Valentin G. nextra...@gmail.comwrote:

 Banning by IP is useless for many countries. And if cheaters abuse the
 family sharing they will certainly go to the lengths of making a quick
 new dial-in to grab that new IP.

 I have already said this much on the Beta Forums, and fully agree with
 Kyle. This brings the TF2 F2P dilemma to every title.


 On Fri, Oct 18, 2013 at 6:58 AM, Dominik Friedrichs 
 d...@forlix.orgwrote:

 On 2013/10/18 03:38, N-Gon wrote:

 I agree with Dog.
 However, I would also like to note that with SourceMod you could ban
 the
 users by IP. Sure they can change it, but most of the trolls are
 either
 too stupid to figure out how or too stupid to figure out how to do it
 quickly. Meaning you'd see the repeat offender now and then, but
 not
 enough to be too much of a nuisance.


 I'd like to note that for broadband providers in my area it is quite
 common to hand out a different IP on every dial in, while a connection 
 with
 that same IP can be kept alive for 24 hours at maximum. Hence I would 
 never
 bother to 

Re: [hlds] Family Sharing Ban Bypass.

2013-10-25 Thread Kyle Sanderson
In case anyone is following this, there's a WebAPI update planned for next
week which allows for getting the owner's account from a lender id.

There's also a Steamworks update planned for between yesterday and (?),
which adds the owner's id to the ticket verification result
(ValidateAuthTicketResponse_t). However, this is too late for servers to
get the owner's id. SourceMod at the moment supports checking if they're
verified (by not handing out admin before IsClientFullyAuthenticated
happens). However, this happens far too late in the process (30 seconds
typically to a couple minutes, to never if Steam is down), subsequently
most servers (to my knowledge) have the feature disabled (or at least want
it disabled; from the threads I've seen).

After the Steamworks update happens, I believe we need the owner's
accountid passed to the server at the same time as the actual rendered
SteamID (how it is at the moment, sent from the client at connection time).
This should allow for the same verification result as
IsClientFullyAuthenticated, and pre-usage that most of the engine does.
This should continue to allow for immediate usage, which is what is used
now.

A public engine function would be appreciated to get the owner's account id
(or rendered SteamID, as to conform with everything else). Unless if I'm
neglecting something major, this should resolve the exploit for everyone as
clients are updated to support sending the supposed ownerid.

Thanks,
Kyle.


On Tue, Oct 22, 2013 at 1:56 PM, Kyle Sanderson kyle.l...@gmail.com wrote:

 The Steam Family Sharing Exploit is still a vivid problem CS:S, as it
 takes roughly 90 seconds to connect to a new VPN Server, create a new Steam
 account, and rejoin. I've re-banned the same griefer about 7 times now in
 the last 19 minutes; they're pretty persistent. Please help everyone using
 your products protect ourselves against this new `feature`.

 Thanks,
 Kyle.


 On Sat, Oct 19, 2013 at 5:23 PM, Kyle Sanderson kyle.l...@gmail.comwrote:

 Today, we're seeing a ton of banned, griefing players using VPNs and
 throw-away Steam accounts to bypass server bans. The problem already seems
 to be pretty widespread in CS:S. Considering this is the first weekend
 where the beta was opened up, it's only going to get worse. I'm sure this
 isn't isolated to CS:S, or my servers. There are many others running
 community servers, some probably not even using Source that are impacted by
 this. The native Steam Exploit seems to be getting abused quite heavily.

 The theoretical is now the present,
 Kyle.


 On Fri, Oct 18, 2013 at 7:09 AM, Jesse Oak wazanato...@gmail.com wrote:

 Every game copy should have an ID associated with it, this way an admin
 can ban per copy of the game rather then player ID. It's bad enough right
 now in TF2 and some of the Source mod games where a griefer can just
 quickly make a new account and reset their IP address having this start to
 happen in games like CSGO is going to be a major pain for admins.


 On Fri, Oct 18, 2013 at 1:29 AM, Valentin G. nextra...@gmail.comwrote:

 Banning by IP is useless for many countries. And if cheaters abuse the
 family sharing they will certainly go to the lengths of making a quick
 new dial-in to grab that new IP.

 I have already said this much on the Beta Forums, and fully agree with
 Kyle. This brings the TF2 F2P dilemma to every title.


 On Fri, Oct 18, 2013 at 6:58 AM, Dominik Friedrichs d...@forlix.orgwrote:

 On 2013/10/18 03:38, N-Gon wrote:

 I agree with Dog.
 However, I would also like to note that with SourceMod you could ban
 the
 users by IP. Sure they can change it, but most of the trolls are
 either
 too stupid to figure out how or too stupid to figure out how to do it
 quickly. Meaning you'd see the repeat offender now and then, but not
 enough to be too much of a nuisance.


 I'd like to note that for broadband providers in my area it is quite
 common to hand out a different IP on every dial in, while a connection 
 with
 that same IP can be kept alive for 24 hours at maximum. Hence I would 
 never
 bother to ban by IP if the ban is supposed to be longer than a few hours.



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Re: [hlds] Family Sharing Ban Bypass.

2013-10-22 Thread Kyle Sanderson
The Steam Family Sharing Exploit is still a vivid problem CS:S, as it takes
roughly 90 seconds to connect to a new VPN Server, create a new Steam
account, and rejoin. I've re-banned the same griefer about 7 times now in
the last 19 minutes; they're pretty persistent. Please help everyone using
your products protect ourselves against this new `feature`.

Thanks,
Kyle.


On Sat, Oct 19, 2013 at 5:23 PM, Kyle Sanderson kyle.l...@gmail.com wrote:

 Today, we're seeing a ton of banned, griefing players using VPNs and
 throw-away Steam accounts to bypass server bans. The problem already seems
 to be pretty widespread in CS:S. Considering this is the first weekend
 where the beta was opened up, it's only going to get worse. I'm sure this
 isn't isolated to CS:S, or my servers. There are many others running
 community servers, some probably not even using Source that are impacted by
 this. The native Steam Exploit seems to be getting abused quite heavily.

 The theoretical is now the present,
 Kyle.


 On Fri, Oct 18, 2013 at 7:09 AM, Jesse Oak wazanato...@gmail.com wrote:

 Every game copy should have an ID associated with it, this way an admin
 can ban per copy of the game rather then player ID. It's bad enough right
 now in TF2 and some of the Source mod games where a griefer can just
 quickly make a new account and reset their IP address having this start to
 happen in games like CSGO is going to be a major pain for admins.


 On Fri, Oct 18, 2013 at 1:29 AM, Valentin G. nextra...@gmail.com wrote:

 Banning by IP is useless for many countries. And if cheaters abuse the
 family sharing they will certainly go to the lengths of making a quick
 new dial-in to grab that new IP.

 I have already said this much on the Beta Forums, and fully agree with
 Kyle. This brings the TF2 F2P dilemma to every title.


 On Fri, Oct 18, 2013 at 6:58 AM, Dominik Friedrichs d...@forlix.orgwrote:

 On 2013/10/18 03:38, N-Gon wrote:

 I agree with Dog.
 However, I would also like to note that with SourceMod you could ban
 the
 users by IP. Sure they can change it, but most of the trolls are either
 too stupid to figure out how or too stupid to figure out how to do it
 quickly. Meaning you'd see the repeat offender now and then, but not
 enough to be too much of a nuisance.


 I'd like to note that for broadband providers in my area it is quite
 common to hand out a different IP on every dial in, while a connection with
 that same IP can be kept alive for 24 hours at maximum. Hence I would never
 bother to ban by IP if the ban is supposed to be longer than a few hours.



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 please visit:
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Re: [hlds] Family Sharing Ban Bypass.

2013-10-20 Thread Kyle Sanderson
Today, we're seeing a ton of banned, griefing players using VPNs and
throw-away Steam accounts to bypass server bans. The problem already seems
to be pretty widespread in CS:S. Considering this is the first weekend
where the beta was opened up, it's only going to get worse. I'm sure this
isn't isolated to CS:S, or my servers. There are many others running
community servers, some probably not even using Source that are impacted by
this. The native Steam Exploit seems to be getting abused quite heavily.

The theoretical is now the present,
Kyle.


On Fri, Oct 18, 2013 at 7:09 AM, Jesse Oak wazanato...@gmail.com wrote:

 Every game copy should have an ID associated with it, this way an admin
 can ban per copy of the game rather then player ID. It's bad enough right
 now in TF2 and some of the Source mod games where a griefer can just
 quickly make a new account and reset their IP address having this start to
 happen in games like CSGO is going to be a major pain for admins.


 On Fri, Oct 18, 2013 at 1:29 AM, Valentin G. nextra...@gmail.com wrote:

 Banning by IP is useless for many countries. And if cheaters abuse the
 family sharing they will certainly go to the lengths of making a quick
 new dial-in to grab that new IP.

 I have already said this much on the Beta Forums, and fully agree with
 Kyle. This brings the TF2 F2P dilemma to every title.


 On Fri, Oct 18, 2013 at 6:58 AM, Dominik Friedrichs d...@forlix.orgwrote:

 On 2013/10/18 03:38, N-Gon wrote:

 I agree with Dog.
 However, I would also like to note that with SourceMod you could ban the
 users by IP. Sure they can change it, but most of the trolls are either
 too stupid to figure out how or too stupid to figure out how to do it
 quickly. Meaning you'd see the repeat offender now and then, but not
 enough to be too much of a nuisance.


 I'd like to note that for broadband providers in my area it is quite
 common to hand out a different IP on every dial in, while a connection with
 that same IP can be kept alive for 24 hours at maximum. Hence I would never
 bother to ban by IP if the ban is supposed to be longer than a few hours.



 __**_
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds] Family Sharing Ban Bypass.

2013-10-18 Thread Valentin G.
Banning by IP is useless for many countries. And if cheaters abuse the
family sharing they will certainly go to the lengths of making a quick
new dial-in to grab that new IP.

I have already said this much on the Beta Forums, and fully agree with
Kyle. This brings the TF2 F2P dilemma to every title.


On Fri, Oct 18, 2013 at 6:58 AM, Dominik Friedrichs d...@forlix.org wrote:

 On 2013/10/18 03:38, N-Gon wrote:

 I agree with Dog.
 However, I would also like to note that with SourceMod you could ban the
 users by IP. Sure they can change it, but most of the trolls are either
 too stupid to figure out how or too stupid to figure out how to do it
 quickly. Meaning you'd see the repeat offender now and then, but not
 enough to be too much of a nuisance.


 I'd like to note that for broadband providers in my area it is quite
 common to hand out a different IP on every dial in, while a connection with
 that same IP can be kept alive for 24 hours at maximum. Hence I would never
 bother to ban by IP if the ban is supposed to be longer than a few hours.



 __**_
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds] Family Sharing Ban Bypass.

2013-10-18 Thread Jesse Oak
Every game copy should have an ID associated with it, this way an admin can
ban per copy of the game rather then player ID. It's bad enough right now
in TF2 and some of the Source mod games where a griefer can just quickly
make a new account and reset their IP address having this start to happen
in games like CSGO is going to be a major pain for admins.


On Fri, Oct 18, 2013 at 1:29 AM, Valentin G. nextra...@gmail.com wrote:

 Banning by IP is useless for many countries. And if cheaters abuse the
 family sharing they will certainly go to the lengths of making a quick
 new dial-in to grab that new IP.

 I have already said this much on the Beta Forums, and fully agree with
 Kyle. This brings the TF2 F2P dilemma to every title.


 On Fri, Oct 18, 2013 at 6:58 AM, Dominik Friedrichs d...@forlix.org wrote:

 On 2013/10/18 03:38, N-Gon wrote:

 I agree with Dog.
 However, I would also like to note that with SourceMod you could ban the
 users by IP. Sure they can change it, but most of the trolls are either
 too stupid to figure out how or too stupid to figure out how to do it
 quickly. Meaning you'd see the repeat offender now and then, but not
 enough to be too much of a nuisance.


 I'd like to note that for broadband providers in my area it is quite
 common to hand out a different IP on every dial in, while a connection with
 that same IP can be kept alive for 24 hours at maximum. Hence I would never
 bother to ban by IP if the ban is supposed to be longer than a few hours.



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 please visit:
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[hlds] Family Sharing Ban Bypass.

2013-10-17 Thread Kyle Sanderson
Using Steam's new Family Sharing feature, Server Bans can be easily
bypassed, along with other Steam based bans. This is due to the fact that
the launched game doesn't use the owner's Account ID, rather the newly
created account id. This impacts CS:GO's banning mechanisms (blocked
friends, abandon match timeout), all Community Server based bans, and many
other community based stat tracking functions. Bypassing bans has been a
rampant problem in TF2 since the game went F2P, and hasn't been addressed
since the change.

Please add a Function to any public interface so server operators can get
the primary holder AccountID, or glue the Primary User's accountid onto
launched games. The former would be nice to preserve the idea of different
accounts, but this is a pretty significant problem for everyone going
forward...

Kyle.
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Re: [hlds] Family Sharing Ban Bypass.

2013-10-17 Thread Servergurl Gamer
SO basically you are such a ban happy badmin that even if someone is using the 
steam family deal correctly you want to ban anyone associated with that 
account. It's jerkoffs like you that actually ruin the steam community and 
anyone that takes anything you say seriously has a mental disorder.
 
You already said it's f2p and so is the serverware, if you invested real money 
in it you're just plan stupid and deserve all the heartache you create for 
yourself. May I suggest you run a local network server that way you can play 
against all your friends (yourself) and ban until your hearts content.
 

 
From: kyle.l...@gmail.com
Date: Wed, 16 Oct 2013 17:25:16 -0600
To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; 
csgo_serv...@list.valvesoftware.com
CC: chris...@valvesoftware.com
Subject: [hlds] Family Sharing Ban Bypass.

Using Steam's new Family Sharing feature, Server Bans can be easily bypassed, 
along with other Steam based bans. This is due to the fact that the launched 
game doesn't use the owner's Account ID, rather the newly created account id. 
This impacts CS:GO's banning mechanisms (blocked friends, abandon match 
timeout), all Community Server based bans, and many other community based stat 
tracking functions. Bypassing bans has been a rampant problem in TF2 since the 
game went F2P, and hasn't been addressed since the change.



Please add a Function to any public interface so server operators can get the 
primary holder AccountID, or glue the Primary User's accountid onto launched 
games. The former would be nice to preserve the idea of different accounts, but 
this is a pretty significant problem for everyone going forward...



Kyle.


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Re: [hlds] Family Sharing Ban Bypass.

2013-10-17 Thread Incomp Etent
SO basically you are such a ban happy little badmin that even if someone is 
using the steam family deal correctly you want to ban anyone associated with 
that account. It's jerkoffs like you that actually ruin the steam community and 
anyone that takes anything you say seriously has a mental disorder.
 
You already said it's f2p and so is the serverware, if you invested real money 
in it you're just plan stupid and deserve all the heartache you create for 
yourself. May I suggest you run a local network server that way you can play 
against all your friends (yourself) and ban until your hearts content.
 

 
From: kyle.l...@gmail.com
Date: Wed, 16 Oct 2013 17:25:16 -0600
To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; 
csgo_serv...@list.valvesoftware.com
CC: chris...@valvesoftware.com
Subject: [hlds] Family Sharing Ban Bypass.

Using Steam's new Family Sharing feature, Server Bans can be easily bypassed, 
along with other Steam based bans. This is due to the fact that the launched 
game doesn't use the owner's Account ID, rather the newly created account id. 
This impacts CS:GO's banning mechanisms (blocked friends, abandon match 
timeout), all Community Server based bans, and many other community based stat 
tracking functions. Bypassing bans has been a rampant problem in TF2 since the 
game went F2P, and hasn't been addressed since the change.



Please add a Function to any public interface so server operators can get the 
primary holder AccountID, or glue the Primary User's accountid onto launched 
games. The former would be nice to preserve the idea of different accounts, but 
this is a pretty significant problem for everyone going forward...



Kyle.


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Re: [hlds] Family Sharing Ban Bypass.

2013-10-17 Thread Liquid Source
Is this retard serious or what?
 
From: kyle.l...@gmail.com
Date: Wed, 16 Oct 2013 17:25:16 -0600
To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; 
csgo_serv...@list.valvesoftware.com
CC: chris...@valvesoftware.com
Subject: [hlds] Family Sharing Ban Bypass.

Using Steam's new Family Sharing feature, Server Bans can be easily bypassed, 
along with other Steam based bans. This is due to the fact that the launched 
game doesn't use the owner's Account ID, rather the newly created account id. 
This impacts CS:GO's banning mechanisms (blocked friends, abandon match 
timeout), all Community Server based bans, and many other community based stat 
tracking functions. Bypassing bans has been a rampant problem in TF2 since the 
game went F2P, and hasn't been addressed since the change.



Please add a Function to any public interface so server operators can get the 
primary holder AccountID, or glue the Primary User's accountid onto launched 
games. The former would be nice to preserve the idea of different accounts, but 
this is a pretty significant problem for everyone going forward...



Kyle.


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Re: [hlds] Family Sharing Ban Bypass.

2013-10-17 Thread Servergurl Gamer
SO basically you are such a ban happy little badmin that even if someone is 
using the steam family deal correctly you want to ban anyone associated with 
that account. It's jerkoffs like you that actually ruin the steam community and 
anyone that takes anything you say seriously has a mental disorder.
 
You already said it's f2p and so is the serverware, if you invested real money 
in it you're just plan stupid and deserve all the heartache you create for 
yourself. May I suggest you run a local network server that way you can play 
against all your friends (yourself) and ban until your hearts content.
 
From: kyle.l...@gmail.com
Date: Wed, 16 Oct 2013 17:25:16 -0600
To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com; 
csgo_serv...@list.valvesoftware.com
CC: chris...@valvesoftware.com
Subject: [hlds] Family Sharing Ban Bypass.

Using Steam's new Family Sharing feature, Server Bans can be easily bypassed, 
along with other Steam based bans. This is due to the fact that the launched 
game doesn't use the owner's Account ID, rather the newly created account id. 
This impacts CS:GO's banning mechanisms (blocked friends, abandon match 
timeout), all Community Server based bans, and many other community based stat 
tracking functions. Bypassing bans has been a rampant problem in TF2 since the 
game went F2P, and hasn't been addressed since the change.



Please add a Function to any public interface so server operators can get the 
primary holder AccountID, or glue the Primary User's accountid onto launched 
games. The former would be nice to preserve the idea of different accounts, but 
this is a pretty significant problem for everyone going forward...



Kyle.


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Re: [hlds] Family Sharing Ban Bypass.

2013-10-17 Thread A Fearts
Yes, please take this suggestion into consideration. It's a troubling issue.


On Wed, Oct 16, 2013 at 7:25 PM, Kyle Sanderson kyle.l...@gmail.com wrote:

 Using Steam's new Family Sharing feature, Server Bans can be easily
 bypassed, along with other Steam based bans. This is due to the fact that
 the launched game doesn't use the owner's Account ID, rather the newly
 created account id. This impacts CS:GO's banning mechanisms (blocked
 friends, abandon match timeout), all Community Server based bans, and many
 other community based stat tracking functions. Bypassing bans has been a
 rampant problem in TF2 since the game went F2P, and hasn't been addressed
 since the change.

 Please add a Function to any public interface so server operators can get
 the primary holder AccountID, or glue the Primary User's accountid onto
 launched games. The former would be nice to preserve the idea of different
 accounts, but this is a pretty significant problem for everyone going
 forward...

 Kyle.

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Re: [hlds] Family Sharing Ban Bypass.

2013-10-17 Thread Dog
Unfortunately you don't understand the impact that gaming communities have
on games.
They extend the life of the game by providing a better gaming experience by
keeping immature, filth filled jerks out of their communities. Console
gaming can be a miserable experience, having to endure some of the moronic
elemnt out there.
Having the ability to block undesirables is a necessary part of running a
community. Players want to come back to a community as they enjoy the
experience, without having to worry about any of the garbage that is
normally associated with gaming.

Kyle is totally correct to ask for something to help the game continue.
He is an excellent contributor to this community and only has a genuine
interst in keeping the game fun to play.

Fortunately, since you will be playing on your LAN with your friends, this
should really not matter to you at all.

So, TLDR;
VALVe, add some way of differentiating between family sharing players.
Please and thank you.

--Dog

On Thursday, October 17, 2013, Servergurl Gamer wrote:

 SO basically you are such a ban happy badmin that even if someone is using
 the steam family deal correctly you want to ban anyone associated with that
 account. It's jerkoffs like you that actually ruin the steam community and
 anyone that takes anything you say seriously has a mental disorder.

 You already said it's f2p and so is the serverware, if you invested real
 money in it you're just plan stupid and deserve all the heartache you
 create for yourself. May I suggest you run a local network server that way
 you can play against all your friends (yourself) and ban until your hearts
 content.



 --


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Re: [hlds] Family Sharing Ban Bypass.

2013-10-17 Thread N-Gon
I agree with Dog.
However, I would also like to note that with SourceMod you could ban the
users by IP. Sure they can change it, but most of the trolls are either too
stupid to figure out how or too stupid to figure out how to do it quickly.
Meaning you'd see the repeat offender now and then, but not enough to be
too much of a nuisance.


On Thu, Oct 17, 2013 at 9:31 PM, Dog strontium...@boff.ca wrote:

 Unfortunately you don't understand the impact that gaming communities have
 on games.
 They extend the life of the game by providing a better gaming experience
 by keeping immature, filth filled jerks out of their communities. Console
 gaming can be a miserable experience, having to endure some of the moronic
 elemnt out there.
 Having the ability to block undesirables is a necessary part of running a
 community. Players want to come back to a community as they enjoy the
 experience, without having to worry about any of the garbage that is
 normally associated with gaming.

 Kyle is totally correct to ask for something to help the game continue.
 He is an excellent contributor to this community and only has a genuine
 interst in keeping the game fun to play.

 Fortunately, since you will be playing on your LAN with your friends, this
 should really not matter to you at all.

 So, TLDR;
 VALVe, add some way of differentiating between family sharing players.
 Please and thank you.

 --Dog


 On Thursday, October 17, 2013, Servergurl Gamer wrote:

 SO basically you are such a ban happy badmin that even if someone is
 using the steam family deal correctly you want to ban anyone associated
 with that account. It's jerkoffs like you that actually ruin the steam
 community and anyone that takes anything you say seriously has a
 mental disorder.

 You already said it's f2p and so is the serverware, if you invested real
 money in it you're just plan stupid and deserve all the heartache you
 create for yourself. May I suggest you run a local network server that way
 you can play against all your friends (yourself) and ban until your hearts
 content.



 --



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 please visit:
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Re: [hlds] Family Sharing Ban Bypass.

2013-10-17 Thread ics
I agree on this and I know for a fact that many of our players 
appreciate our servers. Just because we keep them clean from those 
idiots out that once were in them. Either they used cheats, were 
griefers, troublemakers, teletrappers, exploiters, constant teamkillers, 
whatever. They won't get back in and everyone is happy, except them.


It's only win-win situation for every casual player who just has a 
limited time to play on certain moment and they seek the best experience 
they can get - which is just plain and simple gaming without any 
distractions.


However i don't see family sharing as an issue, atleast not yet but i 
would also appreciate a cvar that would allow family sharing accounts to 
enter a server or deny access. (like sv_allow_familysharing_enter 1/0, 
default 1). Someone who has been banned from a server can just lend 
the game to his/her alternate accounts to grief and cause issues. Not 
necessarely using cheats because that would get them banned and sharing 
blocked.


-ics

Dog kirjoitti:
Unfortunately you don't understand the impact that gaming communities 
have on games.
They extend the life of the game by providing a better gaming 
experience by keeping immature, filth filled jerks out of their 
communities. Console gaming can be a miserable experience, having to 
endure some of the moronic elemnt out there.
Having the ability to block undesirables is a necessary part of 
running a community. Players want to come back to a community as they 
enjoy the experience, without having to worry about any of the garbage 
that is normally associated with gaming.


Kyle is totally correct to ask for something to help the game continue.
He is an excellent contributor to this community and only has a 
genuine interst in keeping the game fun to play.


Fortunately, since you will be playing on your LAN with your friends, 
this should really not matter to you at all.


So, TLDR;
VALVe, add some way of differentiating between family sharing players.
Please and thank you.

--Dog

On Thursday, October 17, 2013, Servergurl Gamer wrote:

SO basically you are such a ban happy badmin that even if someone
is using the steam family deal correctly you want to ban anyone
associated with that account. It's jerkoffs like you that actually
ruin the steam community and anyone that takes anything you say
seriously has a mental disorder.

You already said it's f2p and so is the serverware, if you
invested real money in it you're just plan stupid and deserve all
the heartache you create for yourself. May I suggest you run a
local network server that way you can play against all your
friends (yourself) and ban until your hearts content.







___
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visit:
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Re: [hlds] Family Sharing Ban Bypass.

2013-10-17 Thread Dominik Friedrichs

On 2013/10/18 03:38, N-Gon wrote:

I agree with Dog.
However, I would also like to note that with SourceMod you could ban the
users by IP. Sure they can change it, but most of the trolls are either
too stupid to figure out how or too stupid to figure out how to do it
quickly. Meaning you'd see the repeat offender now and then, but not
enough to be too much of a nuisance.


I'd like to note that for broadband providers in my area it is quite 
common to hand out a different IP on every dial in, while a connection 
with that same IP can be kept alive for 24 hours at maximum. Hence I 
would never bother to ban by IP if the ban is supposed to be longer than 
a few hours.



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